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Untitled

Oct 19th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. local Player = owner
  88. local Character = Player.Character
  89. local red = 255
  90. local green = 255
  91. local blue = 255
  92. local Humanoid = Character.Humanoid
  93. local m = Instance.new("Model", Character)
  94. m.Name = "WeaponModel"
  95. local LeftArm = Character["Left Arm"]
  96. local RightArm = Character["Right Arm"]
  97. local LeftLeg = Character["Left Leg"]
  98. local RightLeg = Character["Right Leg"]
  99. local Head = Character.Head
  100. local Torso = Character.Torso
  101. local cam = game.Workspace.CurrentCamera
  102. local RootPart = Character.HumanoidRootPart
  103. local RootJoint = RootPart.RootJoint
  104. local equipped = false
  105. local attack = false
  106. local Anim = "Idle"
  107. local idle = 0
  108. local attacktype = 1
  109. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  110. local velocity = RootPart.Velocity.y
  111. local sine = 0
  112. local change = 1
  113. local grabbed = false
  114. local cn = CFrame.new
  115. local mr = math.rad
  116. local angles = CFrame.Angles
  117. local ud = UDim2.new
  118. local c3 = Color3.new
  119. local lim = 0
  120. local st = 0
  121. local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  122. local attacktype = 1
  123. local ZTarget, RocketTarget = nil, nil
  124. local euler = CFrame.fromEulerAnglesXYZ
  125. function clerp(a,b,t)
  126. local qa = {QuaternionFromCFrame(a)}
  127. local qb = {QuaternionFromCFrame(b)}
  128. local ax, ay, az = a.x, a.y, a.z
  129. local bx, by, bz = b.x, b.y, b.z
  130. local _t = 1-t
  131. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  132. end
  133.  
  134. function QuaternionFromCFrame(cf)
  135. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  136. local trace = m00 + m11 + m22
  137. if trace > 0 then
  138. local s = math.sqrt(1 + trace)
  139. local recip = 0.5/s
  140. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  141. else
  142. local i = 0
  143. if m11 > m00 then
  144. i = 1
  145. end
  146. if m22 > (i == 0 and m00 or m11) then
  147. i = 2
  148. end
  149. if i == 0 then
  150. local s = math.sqrt(m00-m11-m22+1)
  151. local recip = 0.5/s
  152. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  153. elseif i == 1 then
  154. local s = math.sqrt(m11-m22-m00+1)
  155. local recip = 0.5/s
  156. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  157. elseif i == 2 then
  158. local s = math.sqrt(m22-m00-m11+1)
  159. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  160. end
  161. end
  162. end
  163.  
  164. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  165. local xs, ys, zs = x + x, y + y, z + z
  166. local wx, wy, wz = w*xs, w*ys, w*zs
  167. local xx = x*xs
  168. local xy = x*ys
  169. local xz = x*zs
  170. local yy = y*ys
  171. local yz = y*zs
  172. local zz = z*zs
  173. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  174. end
  175.  
  176. function QuaternionSlerp(a, b, t)
  177. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  178. local startInterp, finishInterp;
  179. if cosTheta >= 0.0001 then
  180. if (1 - cosTheta) > 0.0001 then
  181. local theta = math.acos(cosTheta)
  182. local invSinTheta = 1/math.sin(theta)
  183. startInterp = math.sin((1-t)*theta)*invSinTheta
  184. finishInterp = math.sin(t*theta)*invSinTheta
  185. else
  186. startInterp = 1-t
  187. finishInterp = t
  188. end
  189. else
  190. if (1+cosTheta) > 0.0001 then
  191. local theta = math.acos(-cosTheta)
  192. local invSinTheta = 1/math.sin(theta)
  193. startInterp = math.sin((t-1)*theta)*invSinTheta
  194. finishInterp = math.sin(t*theta)*invSinTheta
  195. else
  196. startInterp = t-1
  197. finishInterp = t
  198. end
  199. end
  200. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  201. end
  202. rayCast = function(Position, Direction, Range, Ignore)
  203. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  204. end
  205. local v = owner
  206. local torso = v.Character.Torso
  207. wait(1)
  208. local p = Instance.new("Part", v.Character)
  209. p.Name = "kit"
  210. p.Anchored = true
  211. p.Transparency = 0
  212. p.Material = "Plastic"
  213. p.CanCollide = false
  214. p.TopSurface = 0
  215. p.BottomSurface = 0
  216. p.Size = Vector3.new(0.2, 0.2, 0.2)
  217. p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  218. local msh = Instance.new("SpecialMesh", p)
  219. msh.Scale = Vector3.new(-2, 2, 2)
  220. msh.MeshId = "http://www.roblox.com/asset/?id=188635159"
  221. msh.TextureId = "http://www.roblox.com/asset/?id=188539332"
  222. msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  223. local pn = Instance.new("Part", v.Character.kit)
  224. pn.Name = "tail"
  225. pn.Anchored = true
  226. pn.Transparency = 0
  227. pn.Material = "Plastic"
  228. pn.CanCollide = false
  229. pn.TopSurface = 0
  230. pn.BottomSurface = 0
  231. pn.Size = Vector3.new(5, 3, 3)
  232. pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  233. local mshn = Instance.new("SpecialMesh", pn)
  234. mshn.Scale = Vector3.new(2, 2, 2)
  235. mshn.MeshId = "http://www.roblox.com/asset/?id=188635159"
  236. mshn.TextureId = "http://www.roblox.com/asset/?id=188539332"
  237. mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  238. local pn3 = Instance.new("Part", v.Character.kit)
  239. pn3.Name = "tail"
  240. pn3.Anchored = true
  241. pn3.Transparency = 0
  242. pn3.Material = "Plastic"
  243. pn3.CanCollide = false
  244. pn3.TopSurface = 0
  245. pn3.BottomSurface = 0
  246. pn3.Size = Vector3.new(0.2, 0.2, 0.2)
  247. pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  248. local mshn3 = Instance.new("SpecialMesh", pn3)
  249. mshn3.Scale = Vector3.new(2, 2, 2)
  250. mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159"
  251. mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332"
  252. mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  253. local pn4 = Instance.new("Part", v.Character.kit)
  254. pn4.Name = "tail"
  255. pn4.Anchored = true
  256. pn4.Transparency = 0
  257. pn4.Material = "Plastic"
  258. pn4.CanCollide = false
  259. pn4.TopSurface = 0
  260. pn4.BottomSurface = 0
  261. pn4.Size = Vector3.new(0.2, 0.2, 0.2)
  262. pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  263. local mshn4 = Instance.new("SpecialMesh", pn4)
  264. mshn4.Scale = Vector3.new(-2, 2, 2)
  265. mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159"
  266. mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332"
  267. mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  268. local pn5 = Instance.new("Part", v.Character.kit)
  269. pn5.Name = "tail"
  270. pn5.Anchored = true
  271. pn5.Transparency = 0
  272. pn5.Material = "Plastic"
  273. pn5.CanCollide = false
  274. pn5.TopSurface = 0
  275. pn5.BottomSurface = 0
  276. pn5.Size = Vector3.new(0.2, 0.2, 0.2)
  277. pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  278. local mshn5 = Instance.new("SpecialMesh", pn5)
  279. mshn5.Scale = Vector3.new(2, 2, 2)
  280. mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
  281. mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332"
  282. mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  283. local pn6 = Instance.new("Part", v.Character.kit)
  284. pn6.Name = "tail"
  285. pn6.Anchored = true
  286. pn6.Transparency = 0
  287. pn6.Material = "Plastic"
  288. pn6.CanCollide = false
  289. pn6.TopSurface = 0
  290. pn6.BottomSurface = 0
  291. pn6.Size = Vector3.new(0.2, 0.2, 0.2)
  292. pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  293. local mshn6 = Instance.new("SpecialMesh", pn6)
  294. mshn6.Scale = Vector3.new(2, 2, 2)
  295. mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159"
  296. mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332"
  297. mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  298. local pn7 = Instance.new("Part", v.Character.kit)
  299. pn7.Name = "tail"
  300. pn7.Anchored = true
  301. pn7.Transparency = 0
  302. pn7.Material = "Plastic"
  303. pn7.CanCollide = false
  304. pn7.TopSurface = 0
  305. pn7.BottomSurface = 0
  306. pn7.Size = Vector3.new(0.2, 0.2, 0.2)
  307. pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  308. local mshn7 = Instance.new("SpecialMesh", pn7)
  309. mshn7.Scale = Vector3.new(2, 2, 2)
  310. mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
  311. mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332"
  312. mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  313. local pn8 = Instance.new("Part", v.Character.kit)
  314. pn8.Name = "tail"
  315. pn8.Anchored = true
  316. pn8.Transparency = 0
  317. pn8.Material = "Plastic"
  318. pn8.CanCollide = false
  319. pn8.TopSurface = 0
  320. pn8.BottomSurface = 0
  321. pn8.Size = Vector3.new(0.2, 0.2, 0.2)
  322. pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  323. local mshn8 = Instance.new("SpecialMesh", pn8)
  324. mshn8.Scale = Vector3.new(-2, 2, 2)
  325. mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
  326. mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332"
  327. mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  328. local pn9 = Instance.new("Part", v.Character.kit)
  329. pn9.Name = "tail"
  330. pn9.Anchored = true
  331. pn9.Transparency = 0
  332. pn9.Material = "Plastic"
  333. pn9.CanCollide = false
  334. pn9.TopSurface = 0
  335. pn9.BottomSurface = 0
  336. pn9.Size = Vector3.new(0.2, 0.2, 0.2)
  337. pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  338. local mshn9 = Instance.new("SpecialMesh", pn9)
  339. mshn9.Scale = Vector3.new(-2, 2, 2)
  340. mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
  341. mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332"
  342. mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  343. local pn0 = Instance.new("Part", v.Character.kit)
  344. pn0.Name = "ears"
  345. pn0.Anchored = true
  346. pn0.Transparency = 0
  347. pn0.Material = "Plastic"
  348. pn0.CanCollide = false
  349. pn0.TopSurface = 0
  350. pn0.BottomSurface = 0
  351. pn0.Size = Vector3.new(0.2, 0.2, 0.2)
  352. pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  353. local mshn0 = Instance.new("SpecialMesh", pn0)
  354. mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
  355. mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
  356. mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528"
  357. mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  358. p.Anchored = false
  359. local motor1 = Instance.new("Weld", p)
  360. motor1.Part0 = p
  361. motor1.Part1 = torso
  362. motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  363. motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  364. pn.Anchored = false
  365. local motor2 = Instance.new("Weld", pn)
  366. motor2.Part0 = pn
  367. motor2.Part1 = torso
  368. motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  369. motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  370. pn3.Anchored = false
  371. local motor3 = Instance.new("Weld", pn3)
  372. motor3.Part0 = pn3
  373. motor3.Part1 = torso
  374. motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  375. motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  376. pn4.Anchored = false
  377. local motor4 = Instance.new("Weld", pn4)
  378. motor4.Part0 = pn4
  379. motor4.Part1 = torso
  380. motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  381. motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  382. pn5.Anchored = false
  383. local motor5 = Instance.new("Weld", pn5)
  384. motor5.Part0 = pn5
  385. motor5.Part1 = torso
  386. motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  387. motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  388. pn6.Anchored = false
  389. local motor6 = Instance.new("Weld", pn6)
  390. motor6.Part0 = pn6
  391. motor6.Part1 = torso
  392. motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  393. motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  394. pn7.Anchored = false
  395. local motor7 = Instance.new("Weld", pn7)
  396. motor7.Part0 = pn7
  397. motor7.Part1 = torso
  398. motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  399. motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  400. pn8.Anchored = false
  401. local motor8 = Instance.new("Weld", pn8)
  402. motor8.Part0 = pn8
  403. motor8.Part1 = torso
  404. motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  405. motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  406. pn9.Anchored = false
  407. local motor9 = Instance.new("Weld", pn9)
  408. motor9.Part0 = pn9
  409. motor9.Part1 = torso
  410. motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  411. motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  412. pn0.Anchored = false
  413. local motor0 = Instance.new("Weld", pn0)
  414. motor0.Part0 = pn0
  415. motor0.Part1 = v.Character.Head
  416. motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  417. game:GetService("RunService").Stepped:connect(function()
  418. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  419. velocity = RootPart.Velocity.y
  420. sine = sine + change
  421. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  422. if equipped == true or equipped == false then
  423. if RootPart.Velocity.y > 1 and hit == nil then
  424. Anim = "Jump"
  425. if attack == false then
  426. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
  427. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  428. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1)
  429. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1)
  430. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  431. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  432. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  433. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
  434. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
  435. end
  436. else
  437. if RootPart.Velocity.y < -1 and hit == nil then
  438. Anim = "Fall"
  439. if attack == false then
  440. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  441. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  442. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  443. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  444. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  445. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  446. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  447. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  448. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  449. end
  450. else
  451. if Torsovelocity < 1 and hit ~= nil then
  452. Anim = "Idle"
  453. if attack == false then
  454. change = 1
  455. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  456. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  457. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1)
  458. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1)
  459. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1)
  460. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  461. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
  462. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1)
  463. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1)
  464. end
  465. else
  466. if Torsovelocity > 2 and hit ~= nil then
  467. Anim = "Walk"
  468. if attack == false then
  469. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  470. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  471. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  472. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  473. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  474. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  475. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  476. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  477. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  478. end
  479. end
  480. end
  481. end
  482. end
  483. end
  484. end)
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