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StarzoZero

sasss

Jan 27th, 2019
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  21. --This was made before FE so using this may or may not lag the server--
  22. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  23.  
  24. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  25. do
  26. script.Parent = owner.Character
  27. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  28. local function NewFakeEvent()
  29. local Bind = Instance.new("BindableEvent")
  30. local Fake;Fake = {Connections = {},
  31. fakeEvent=true;
  32. Connect=function(self,Func)
  33. Bind.Event:connect(Func)
  34. self.Connections[Bind] = true
  35. return setmetatable({Connected = true},{
  36. __index = function (self,Index)
  37. if Index:lower() == "disconnect" then
  38. return function() Fake.Connections[Bind] = false;self.Connected = false end
  39. end
  40. return Fake[Index]
  41. end;
  42. __tostring = function() return "Connection" end;
  43. })
  44. end}
  45. Fake.connect = Fake.Connect;return Fake;
  46. end
  47. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  48. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  49. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  50. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  51. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  52. local function TriggerEvent(self,Event,...)
  53. local Trigger = Mouse[Event]
  54. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  55. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  56. end
  57. end
  58. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  59. Event.OnServerEvent:Connect(function(FiredBy,Input)
  60. if FiredBy.Name ~= owner.Name then return end
  61. if Input.MouseEvent then
  62. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  63. else
  64. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  65. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  66. for _,Action in pairs(ContextActionService.Actions) do
  67. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  68. end
  69. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  70. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  71. end
  72. end)
  73. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  74. Event.Parent = NLS([[
  75. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  76. local Input = function(Input,gameProcessedEvent)
  77. if gameProcessedEvent then return end
  78. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  79. end
  80. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  81. local Hit,Target
  82. while wait(1/30) do
  83. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  84. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  85. end
  86. end
  87. ]],owner.Character)
  88. end
  89. RealGame = game;game = setmetatable({},{
  90. __index = function (self,Index)
  91. local Sandbox = function (Thing)
  92. if Thing:IsA("Player") then
  93. local RealPlayer = Thing
  94. return setmetatable({},{
  95. __index = function (self,Index)
  96. local Type = type(RealPlayer[Index])
  97. if Type == "function" then
  98. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  99. return function (self)return InternalData["Mouse"] end
  100. end
  101. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  102. end
  103. return RealPlayer[Index]
  104. end;
  105. __tostring = function(self) return RealPlayer.Name end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. local FakeServices = {
  115. ["players"] = function()
  116. return setmetatable({},{
  117. __index = function (self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...)end
  122. else
  123. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  124. return RealService[Index2]
  125. end
  126. end;
  127. __tostring = function(self) return RealGame:GetService(Service).Name end
  128. })
  129. end;
  130. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  131. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  132. ["runservice"] = function()
  133. return setmetatable({},{
  134. __index = function(self2,Index2)
  135. local RealService = RealGame:GetService(Service)
  136. local Type2 = type(Index2)
  137. if Type2 == "function" then
  138. return function (self,...) return RealService[Index2](RealService,...) end
  139. else
  140. local RunServices = {
  141. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  142. ["renderstepped"] = function() return RealService["Stepped"] end
  143. }
  144. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. end
  150. }
  151. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. return function (self,...) return RealGame[Index](RealGame,...) end
  156. else
  157. if game:GetService(Index) then return game:GetService(Index) end
  158. return RealGame[Index]
  159. end
  160. end
  161. return nil
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  164.  
  165. Player=game:GetService("Players").LocalPlayer
  166. Character=Player.Character
  167. Character.Humanoid.Name = "noneofurbusiness"
  168. hum = Character.noneofurbusiness
  169. LeftArm=Character["Left Arm"]
  170. LeftLeg=Character["Left Leg"]
  171. RightArm=Character["Right Arm"]
  172. RightLeg=Character["Right Leg"]
  173. Root=Character["HumanoidRootPart"]
  174. Head=Character["Head"]
  175. Torso=Character["Torso"]
  176. Neck=Torso["Neck"]
  177. walking = false
  178. jumping = false
  179. allowgrassy = false
  180. zxc = false
  181. matte = nil
  182. colori = nil
  183. bigball = false
  184. attacking = false
  185. laughing = false
  186. running = false
  187. downpress = false
  188. taim = nil
  189. change = 0
  190. ws = 10
  191. appi = false
  192. tauntdebounce = false
  193. position = nil
  194. staybooming = false
  195. MseGuide = true
  196. levitate = false
  197. firsttime5 = false
  198. notallowedtransform = false
  199. settime = 0
  200. firsttime2 = false
  201. sine = 0
  202. t = 0
  203. combo1 = true
  204. dgs = 75
  205. combo2 = false
  206. firsttime3 = false
  207. combo3 = false
  208. local bl = {907530553,907527750,907527912}
  209. colortable = {"Alder","Alder"}
  210. colors = #colortable
  211. blz = #bl
  212. local aces = {1880203893,1881287656,1881287420,1881288034}
  213. ace = #aces
  214. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  215. laugh = #laughs
  216. mouse = Player:GetMouse()
  217. RunSrv = game:GetService("RunService")
  218. RenderStepped = game:GetService("RunService").RenderStepped
  219. removeuseless = game:GetService("Debris")
  220. damageall={}
  221. Repeater={}
  222. Repeater2={}
  223. magictable={}
  224. nonmeshRepeater={}
  225. nonmeshRepeater2={}
  226. dmgii={}
  227. DamageAll2={}
  228. SlowlyFade={}
  229. th1={}
  230. lolzor={}
  231. lolzor2={}
  232. th2={}
  233. keyYsize={}
  234. blocktrail={}
  235. keyYtransparency={}
  236. th3={}
  237. laughingtable={}
  238. Extreme={}
  239. ExtremeM={}
  240. ExtremeM2={}
  241. m3={}
  242. th4={}
  243. th5={}
  244. UpMover={}
  245. openshocktable={}
  246. LessSize={}
  247. ForwardMover={}
  248. FadeIn={}
  249. signtransparency={}
  250. signmover={}
  251. signrotator={}
  252.  
  253. screenGui = Instance.new("ScreenGui")
  254. screenGui.Parent = script.Parent
  255.  
  256. FireBall = Instance.new("Sound",LeftArm)
  257. FireBall.SoundId = "rbxassetid://332223043"
  258. FireBall.Volume = 5
  259. FireBall.Pitch = 2.5
  260.  
  261. BigFireBall = Instance.new("Sound",LeftArm)
  262. BigFireBall.SoundId = "rbxassetid://332223043"
  263. BigFireBall.Volume = 8
  264. BigFireBall.Pitch = 1.5
  265.  
  266. local HEADLERP = Instance.new("ManualWeld")
  267. HEADLERP.Parent = Head
  268. HEADLERP.Part0 = Head
  269. HEADLERP.Part1 = Head
  270. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local TORSOLERP = Instance.new("ManualWeld")
  273. TORSOLERP.Parent = Root
  274. TORSOLERP.Part0 = Torso
  275. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  276.  
  277. local ROOTLERP = Instance.new("ManualWeld")
  278. ROOTLERP.Parent = Root
  279. ROOTLERP.Part0 = Root
  280. ROOTLERP.Part1 = Torso
  281. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  282.  
  283. local RIGHTARMLERP = Instance.new("ManualWeld")
  284. RIGHTARMLERP.Parent = RightArm
  285. RIGHTARMLERP.Part0 = RightArm
  286. RIGHTARMLERP.Part1 = Torso
  287. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local LEFTARMLERP = Instance.new("ManualWeld")
  290. LEFTARMLERP.Parent = LeftArm
  291. LEFTARMLERP.Part0 = LeftArm
  292. LEFTARMLERP.Part1 = Torso
  293. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local RIGHTLEGLERP = Instance.new("ManualWeld")
  296. RIGHTLEGLERP.Parent = RightLeg
  297. RIGHTLEGLERP.Part0 = RightLeg
  298. RIGHTLEGLERP.Part1 = Torso
  299. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local LEFTLEGLERP = Instance.new("ManualWeld")
  302. LEFTLEGLERP.Parent = LeftLeg
  303. LEFTLEGLERP.Part0 = LeftLeg
  304. LEFTLEGLERP.Part1 = Torso
  305. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local function weldBetween(a, b)
  308. local weld = Instance.new("ManualWeld", a)
  309. weld.Part0 = a
  310. weld.Part1 = b
  311. weld.C0 = a.CFrame:inverse() * b.CFrame
  312. return weld
  313. end
  314.  
  315. CV="Eggplant"
  316. p = game.Players.LocalPlayer
  317. char = p.Character
  318. local txt = Instance.new("BillboardGui", char)
  319. txt.Adornee = char .Head
  320. txt.Name = "_status"
  321. txt.Size = UDim2.new(2, 0, 1.2, 0)
  322. txt.StudsOffset = Vector3.new(-9, 8, 0)
  323. local text = Instance.new("TextLabel", txt)
  324. text.Size = UDim2.new(10, 0, 7, 0)
  325. text.FontSize = "Size24"
  326. text.TextScaled = true
  327. text.TextTransparency = 0
  328. text.BackgroundTransparency = 1
  329. text.TextTransparency = 0
  330. text.TextStrokeTransparency = 0
  331. text.Font = "Arcade"
  332. text.TextStrokeColor3 = Color3.new(255,255,255)
  333.  
  334. v=Instance.new("Part")
  335. v.Name = "ColorBrick"
  336. v.Parent=p.Character
  337. v.FormFactor="Symmetric"
  338. v.Anchored=true
  339. v.CanCollide=false
  340. v.BottomSurface="Smooth"
  341. v.TopSurface="Smooth"
  342. v.Size=Vector3.new(10,5,3)
  343. v.Transparency=1
  344. v.CFrame=char.Torso.CFrame
  345. v.BrickColor=BrickColor.new(CV)
  346. v.Transparency=1
  347. text.TextColor3 = Color3.new(0,0,0)
  348. v.Shape="Block"
  349. wait()
  350. text.Text = "Sans";
  351.  
  352. function makeblockytrail()
  353. coroutine.wrap(function()
  354. while true do
  355. for i,v in pairs(blocktrail) do
  356. smke = Instance.new("Part",v)
  357. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  358. smke.Material = "Neon"
  359. smke.Anchored = true
  360. smke.CanCollide = false
  361. removeuseless:AddItem(smke,2)
  362. end
  363. swait()
  364. end
  365. end)()
  366. end
  367.  
  368. local function ci(x, c, y, n)
  369. so = Instance.new("Sound", x)
  370. so.SoundId = c
  371. so.Volume = y
  372. so.Looped = n
  373. end
  374.  
  375. function ghost()
  376. fakeeyo2 = Instance.new("Part",Head)
  377. fakeeyo2.BrickColor = BrickColor.new("While")
  378. fakeeyo2.Material = "Neon"
  379. fakeeyo2.Shape = "Ball"
  380. fakeeyo2.Anchored = true
  381. fakeeyo2.CFrame = eyo2.CFrame
  382. fakeeyo2.CanCollide = false
  383. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  384. table.insert(ghosttable,fakeeyo2)
  385. removeuseless:AddItem(fakeeyo2,3)
  386.  
  387. fakeeyo1 = Instance.new("Part",Head)
  388. fakeeyo1.BrickColor = BrickColor.new("While")
  389. fakeeyo1.Material = "Neon"
  390. fakeeyo1.Shape = "Ball"
  391. fakeeyo1.CanCollide = false
  392. fakeeyo1.Anchored = true
  393. fakeeyo1.CFrame = eyo1.CFrame
  394. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  395. table.insert(ghosttable,fakeeyo1)
  396. removeuseless:AddItem(fakeeyo1,3)
  397.  
  398. fakemask = Instance.new("Part",Character)
  399. fakemask.Size = Vector3.new(1,1,1)
  400. fakemask.CFrame = mask.CFrame
  401. fakemask.Material = "Neon"
  402. fakemask.CanCollide = false
  403. fakemask.Anchored = true
  404. fakemask.BrickColor = BrickColor.new("While")
  405. fakemask.Transparency = .5
  406. mfMask = Instance.new("SpecialMesh", fakemask)
  407. mfMask.MeshType = "FileMesh"
  408. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  409. mfMask.MeshId = 'http://www.roblox.com/asset/?id=0'
  410. table.insert(ghosttable,fakemask)
  411. removeuseless:AddItem(fakemask,3)
  412.  
  413.  
  414. fakejester = Instance.new("Part",Character)
  415. fakejester.Size = Vector3.new(2,2,2)
  416. fakejester.CFrame = jester.CFrame
  417. fakejester.CanCollide = false
  418. fakejester.Transparency = .5
  419. fakejester.Anchored = true
  420. fakejester.BrickColor = BrickColor.new("While")
  421. fakejesterm = Instance.new("SpecialMesh", fakejester)
  422. fakejesterm.MeshType = "FileMesh"
  423. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  424. fakejesterm.MeshId = 'rbxassetid://0'
  425. table.insert(ghosttable,fakejester)
  426. removeuseless:AddItem(fakejester,3)
  427.  
  428.  
  429. fakehead = Instance.new("Part",Character)
  430. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  431. fakehead.Anchored = true
  432. fakehead.CanCollide = false
  433. fakehead.Transparency = .5
  434. fakehead.BrickColor = BrickColor.new("While")
  435. fakehead.Material = "Neon"
  436. fakehead.CFrame = Head.CFrame
  437. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  438. fakeheadmesh.MeshType = "Head"
  439. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  440. table.insert(ghosttable,fakehead)
  441. removeuseless:AddItem(fakehead,3)
  442.  
  443.  
  444. fakelarm = Instance.new("Part",Character)
  445. fakelarm.CFrame = LeftArm.CFrame
  446. fakelarm.Size = Vector3.new(1,2,1)
  447. fakelarm.CanCollide = false
  448. fakelarm.Transparency = .5
  449. fakelarm.Material = "Neon"
  450. fakelarm.Anchored = true
  451. table.insert(ghosttable,fakelarm)
  452. removeuseless:AddItem(fakelarm,3)
  453.  
  454.  
  455. fakerarm = Instance.new("Part",Character)
  456. fakerarm.CFrame = RightArm.CFrame
  457. fakerarm.Size = Vector3.new(1,2,1)
  458. fakerarm.Transparency = .5
  459. fakerarm.CanCollide = false
  460. fakerarm.Material = "Neon"
  461. fakerarm.Anchored = true
  462. table.insert(ghosttable,fakerarm)
  463. removeuseless:AddItem(fakerarm,3)
  464.  
  465.  
  466. fakelleg = Instance.new("Part",Character)
  467. fakelleg.CFrame = LeftLeg.CFrame
  468. fakelleg.Size = Vector3.new(1,2,1)
  469. fakelleg.Transparency = .5
  470. fakelleg.CanCollide = false
  471. fakelleg.Material = "Neon"
  472. fakelleg.Anchored = true
  473. table.insert(ghosttable,fakelleg)
  474. removeuseless:AddItem(fakelleg,3)
  475.  
  476.  
  477. fakerleg = Instance.new("Part",Character)
  478. fakerleg.CFrame = RightLeg.CFrame
  479. fakerleg.Size = Vector3.new(1,2,1)
  480. fakerleg.Transparency = .5
  481. fakerleg.CanCollide = false
  482. fakerleg.Material = "Neon"
  483. fakerleg.Anchored = true
  484. table.insert(ghosttable,fakerleg)
  485. removeuseless:AddItem(fakerleg,3)
  486.  
  487.  
  488. fakeTorso = Instance.new("Part",Character)
  489. fakeTorso.CFrame = Torso.CFrame
  490. fakeTorso.Size = Vector3.new(2,2,1)
  491. fakeTorso.Transparency = .5
  492. fakeTorso.CanCollide = false
  493. fakeTorso.Material = "Neon"
  494. fakeTorso.Anchored = true
  495. table.insert(ghosttable,fakeTorso)
  496. removeuseless:AddItem(fakeTorso,3)
  497. end
  498.  
  499. ghosttable={}
  500. coroutine.wrap(function()
  501. while true do
  502. for i,v in pairs(ghosttable) do
  503. v.Transparency = v.Transparency + 0.025
  504. end
  505. wait()
  506. end
  507. end)()
  508.  
  509. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  510. A = Instance.new("Attachment", PARENT)
  511. A.Position = POSITION1
  512. A.Name = "A"
  513. B = Instance.new("Attachment", PARENT)
  514. B.Position = POSITION2
  515. B.Name = "B"
  516. tr1 = Instance.new("Trail", PARENT)
  517. tr1.Attachment0 = A
  518. tr1.Attachment1 = B
  519. tr1.Enabled = true
  520. tr1.Lifetime = LIFETIME
  521. tr1.TextureMode = "Static"
  522. tr1.LightInfluence = 0
  523. tr1.Color = COLOR
  524. tr1.Transparency = NumberSequence.new(0, 1)
  525. end
  526.  
  527. function clean()
  528. damageall={}
  529. Repeater={}
  530. Repeater2={}
  531. nonmeshRepeater={}
  532. nonmeshRepeater2={}
  533. dmgii={}
  534. DamageAll2={}
  535. SlowlyFade={}
  536. th1={}
  537. th2={}
  538. th3={}
  539. Extreme={}
  540. ExtremeM={}
  541. ExtremeM2={}
  542. m3={}
  543. th4={}
  544. th5={}
  545. UpMover={}
  546. openshocktable={}
  547. LessSize={}
  548. ForwardMover={}
  549. FadeIn={}
  550. signtransparency={}
  551. signmover={}
  552. signrotator={}
  553. end
  554.  
  555. coroutine.wrap(function()
  556. while wait() do
  557. hum.WalkSpeed = ws
  558. LeftArm.BrickColor = BrickColor.new("While")
  559. RightArm.BrickColor = BrickColor.new("While")
  560. Head.BrickColor = BrickColor.new("While")
  561. end
  562. end)()
  563. godmode = coroutine.wrap(function()
  564. for i,v in pairs(Character:GetChildren()) do
  565. if v:IsA("BasePart") and v ~= Root then
  566. v.Anchored = false
  567. end
  568. end
  569. while true do
  570. hum.MaxHealth = math.huge
  571. wait(0.0000001)
  572. hum.Health = math.huge
  573. wait()
  574. end
  575. end)
  576. godmode()
  577. ff = Instance.new("ForceField", Character)
  578. ff.Visible = false
  579.  
  580. coroutine.wrap(function()
  581. for i,v in pairs(Character:GetChildren()) do
  582. if v.Name == "Animate" then v:Remove()
  583. end
  584. end
  585. end)()
  586.  
  587. function damagealll(Radius,Position)
  588. local Returning = {}
  589. for _,v in pairs(workspace:GetChildren()) do
  590. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  591. if v:FindFirstChild("Torso") then
  592. local Mag = (v.Torso.Position - Position).magnitude
  593. if Mag < Radius then
  594. table.insert(Returning,v)
  595. end
  596. elseif v:FindFirstChild("UpperTorso") then
  597. local Mag = (v.UpperTorso.Position - Position).magnitude
  598. if Mag < Radius then
  599. table.insert(Returning,v)
  600. end
  601. end
  602. end
  603. end
  604. return Returning
  605. end
  606.  
  607. ArtificialHB = Instance.new("BindableEvent", script)
  608. ArtificialHB.Name = "Heartbeat"
  609. script:WaitForChild("Heartbeat")
  610.  
  611. frame = 1 / 60
  612. tf = 0
  613. allowframeloss = false
  614. tossremainder = false
  615.  
  616.  
  617. lastframe = tick()
  618. script.Heartbeat:Fire()
  619.  
  620.  
  621. game:GetService("RunService").Heartbeat:connect(function(s, p)
  622. tf = tf + s
  623. if tf >= frame then
  624. if allowframeloss then
  625. script.Heartbeat:Fire()
  626. lastframe = tick()
  627. else
  628. for i = 1, math.floor(tf / frame) do
  629. script.Heartbeat:Fire()
  630. end
  631. lastframe = tick()
  632. end
  633. if tossremainder then
  634. tf = 0
  635. else
  636. tf = tf - frame * math.floor(tf / frame)
  637. end
  638. end
  639. end)
  640.  
  641. function swait(num)
  642. if num == 0 or num == nil then
  643. game:service("RunService").Stepped:wait(0)
  644. else
  645. for i = 0, num do
  646. game:service("RunService").Stepped:wait(0)
  647. end
  648. end
  649. end
  650.  
  651. doomtheme = Instance.new("Sound", Torso)
  652. doomtheme.Volume = 3
  653. doomtheme.Name = "doomtheme"
  654. doomtheme.Looped = true
  655. doomtheme.SoundId = "rbxassetid://360562323"
  656. doomtheme:Play()
  657.  
  658. Torso.ChildRemoved:connect(function(removed)
  659. if removed.Name == "doomtheme" then
  660. if levitate then
  661. doomtheme = Instance.new("Sound", Torso)
  662. doomtheme.Volume = 3
  663. doomtheme.Name = "doomtheme"
  664. doomtheme.Looped = true
  665. doomtheme.SoundId = "rbxassetid://676843965"
  666. doomtheme:Play()
  667. doomtheme.TimePosition = 20.7
  668. else
  669. doomtheme = Instance.new("Sound", Torso)
  670. doomtheme.Volume = 3
  671. doomtheme.Name = "doomtheme"
  672. doomtheme.Looped = true
  673. doomtheme.SoundId = "rbxassetid://360562323"
  674. doomtheme:Play()
  675. end
  676. end
  677. end)
  678.  
  679. for _,n in pairs(Character:GetChildren()) do
  680. if n:IsA("Accessory") then n:Remove() end
  681. end
  682. for _,x in pairs(Character:GetChildren()) do
  683. if x:IsA("Decal") then x:Remove() end
  684. end
  685.  
  686. glow = Instance.new("Part",Head)
  687. glow.Size = Vector3.new(.488,.3,.1)
  688. glow.CanCollide = false
  689. glow.Material = "Neon"
  690. glow.Transparency = 1
  691. glow.BrickColor = BrickColor.new("While")
  692. glowweld = weldBetween(glow,Head)
  693. glowweld.C0 = CFrame.new(0,.2,.565)
  694.  
  695. leftlocation = Instance.new("Part",LeftArm)
  696. leftlocation.Size = Vector3.new(1,1,1)
  697. leftlocation.Transparency = 1
  698. leftlocationweld = weldBetween(leftlocation,LeftArm)
  699. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  700. rightlocation = Instance.new("Part",RightArm)
  701. rightlocation.Size = Vector3.new(1,1,1)
  702. rightlocation.Transparency = 1
  703. rightlocationweld = weldBetween(rightlocation,RightArm)
  704. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  705.  
  706. shirt = Instance.new("Shirt", Character)
  707. shirt.Name = "Shirt"
  708. pants = Instance.new("Pants", Character)
  709. pants.Name = "Pants"
  710. Character.Shirt.ShirtTemplate = "rbxassetid://357134154"----lol
  711. Character.Pants.PantsTemplate = "rbxassetid://343128365"
  712.  
  713. fakehed = Instance.new("Part",Character)
  714. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  715. fakehed.Anchored = false
  716. fakehed.CanCollide = false
  717. fakehed.Transparency = 0
  718. fakehed.BrickColor = BrickColor.new("While")
  719. fakehed.Material = "Neon"
  720. fakehed.CFrame = Head.CFrame
  721. fakehedweld = weldBetween(fakehed,Head)
  722. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  723. fakehedmesh.MeshType = "Head"
  724. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  725.  
  726. jester = Instance.new("Part",Character)
  727. jester.Size = Vector3.new(2,2,2)
  728. jester.CFrame = Head.CFrame
  729. jester.CanCollide = false
  730. jesterWeld = Instance.new("Weld",jester)
  731. jesterWeld.Part0 = jester
  732. jesterWeld.Part1 = Head
  733. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  734. mjester = Instance.new("SpecialMesh", jester)
  735. mjester.MeshType = "FileMesh"
  736. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  737. mjester.MeshId,mjester.TextureId = 'rbxassetid://0','rbxassetid://0'
  738.  
  739. mask = Instance.new("Part",Character)
  740. mask.Size = Vector3.new(1,1,1)
  741. mask.CFrame = Head.CFrame
  742. mask.CanCollide = false
  743. maskweld = weldBetween(mask,Head)
  744. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  745. mMask = Instance.new("SpecialMesh", mask)
  746. mMask.MeshType = "FileMesh"
  747. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  748. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
  749.  
  750. eyo1 = Instance.new("Part",Head)
  751. eyo1.BrickColor = BrickColor.new("While")
  752. eyo1.Material = "Neon"
  753. eyo1.Shape = "Ball"
  754. eyo1.Name = "eyo1"
  755. eyo1.CanCollide = false
  756. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  757. eyo1weld = weldBetween(eyo1,Head)
  758. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  759.  
  760. light = Instance.new("PointLight", eyo1)
  761. light.Color = Color3.new(1,1,1)
  762. light.Range = 3
  763. light.Brightness = 4
  764. light.Enabled = true
  765.  
  766. eyo2 = Instance.new("Part",Head)
  767. eyo2.BrickColor = BrickColor.new("While")
  768. eyo2.Material = "Neon"
  769. eyo2.Shape = "Ball"
  770. eyo2.Name = "eyo2"
  771. eyo2.CanCollide = false
  772. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  773. eyo2weld = weldBetween(eyo2,Head)
  774. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  775.  
  776. light2 = Instance.new("PointLight", eyo2)
  777. light2.Color = Color3.new(1,1,1)
  778. light2.Range = 3
  779. light2.Brightness = 4
  780. light2.Enabled = true
  781.  
  782. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  783. so = Instance.new("Sound")
  784. so.Parent = PARENT
  785. so.SoundId = "rbxassetid://"..ID
  786. so.Volume = VOL
  787. so.Looped = LOOP
  788. so:Play()
  789. removeuseless:AddItem(so,REMOVE)
  790. end
  791.  
  792.  
  793. mouse.KeyDown:connect(function(Press)
  794. Press=Press:lower()
  795. if Press=='r' then
  796. if levitate then return end
  797. if debounce then return end
  798. debounce = true
  799. attacking = true
  800. appi = true
  801. ws = 0
  802. coroutine.wrap(function()
  803. while appi do
  804. wait()
  805. if Root.Velocity.Magnitude < 2 and attacking == true then
  806. position = "Idle2"
  807. end
  808. end
  809. end)()
  810. coroutine.wrap(function()
  811. while appi do
  812. wait()
  813. settime = 0.05
  814. sine = sine + change
  815. if position == "Idle2" and attacking == true and appi == true then
  816. change = .4
  817. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  818. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  819. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  820. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  821. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  822. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  823. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  824. end
  825. end
  826. end)()
  827. for i = 1, 20 do
  828. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  829. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  830. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  831. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  832. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  833. swait()
  834. end
  835. SOUND(RightArm,342337569,6,false,1)
  836. coroutine.wrap(function()
  837. for i = 1, 9 do
  838. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  839. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  840. swait()
  841. end
  842. for i = 1, 9 do
  843. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  844. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  845. swait()
  846. end
  847. end)()
  848. shockwave = Instance.new("Part",Torso)
  849. shockwave.Shape = "Ball"
  850. shockwave.Size = Vector3.new(1,1,1)
  851. shockwave.BrickColor = BrickColor.new("Green")
  852. shockwave.Material = "Neon"
  853. shockwave.CFrame = Torso.CFrame
  854. shockwave.CanCollide = false
  855. shockwave.Anchored = true
  856. coroutine.wrap(function()
  857. for i = 1, 20 do
  858. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  859. shockwave.Transparency = shockwave.Transparency + 0.05
  860. wait()
  861. end
  862. end)()
  863. SOUND(Torso,1072606965,0,false,10)
  864. coroutine.wrap(function()
  865. for i = 1, 10 do
  866. so.Volume = so.Volume + 0.3
  867. wait()
  868. end
  869. end)()
  870. for i = 1, 35 do
  871. local Hit = damagealll(22,Torso.Position)
  872. for _,v in pairs(Hit) do
  873. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  874. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  875. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  876. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  877. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  878. removeuseless:AddItem(vel,.1)
  879. end
  880. wave = Instance.new("Part", Torso)
  881. wave.Size = Vector3.new(1, 1, 1)
  882. wave.Transparency = 0
  883. wave.BrickColor = BrickColor.new("While")
  884. wave.Anchored = true
  885. wave.CanCollide = false
  886. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  887. wavemesh = Instance.new("SpecialMesh", wave)
  888. wavemesh.MeshId = "rbxassetid://20329976"
  889. wavemesh.Scale = Vector3.new(1, 1, 1)
  890. table.insert(th2,wave)
  891. table.insert(SlowlyFade,wave)
  892. table.insert(th5,wavemesh)
  893. removeuseless:AddItem(wave,2)
  894. CardStorm = Instance.new("Part",Torso)
  895. CardStorm.Size = Vector3.new(.1,.1,.1)
  896. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  897. CardStorm.Anchored = true
  898. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  899. CardStormMesh.Scale = Vector3.new(1,1,1)
  900. CardStormMesh.MeshId = "rbxassetid://6512150"
  901. CardStormMesh.TextureId = "rbxassetid://55364685"
  902. table.insert(SlowlyFade,CardStorm)
  903. table.insert(m3,CardStormMesh)
  904. table.insert(th1,CardStorm)
  905. removeuseless:AddItem(CardStorm,3)
  906. wait(.1)
  907. end
  908. coroutine.wrap(function()
  909. for i = 1, 10 do
  910. so.Volume = so.Volume - 0.3
  911. wait()
  912. end
  913. end)()
  914. wait(1)
  915. ws = 10
  916. clean()
  917. attacking = false
  918. debounce = false
  919. appi = false
  920. end
  921. end)
  922.  
  923. mouse.KeyDown:connect(function(Press)
  924. Press=Press:lower()
  925. if Press=='e' then
  926. if levitate then return end
  927. if debounce then return end
  928. attacking = true
  929. debounce = true
  930. damagedebounce = false
  931. clickdisallowance = true
  932. clickdebounce = false
  933. notallowed = true
  934. appi = true
  935. ws = 0
  936. coroutine.wrap(function()
  937. while appi do
  938. wait()
  939. if Root.Velocity.y > 1 and attacking == true then
  940. position = "Jump2"
  941. elseif Root.Velocity.y < -1 and attacking == true then
  942. position = "Falling2"
  943. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  944. position = "Idle2"
  945. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  946. position = "Walking2"
  947. end
  948. end
  949. end)()
  950. coroutine.wrap(function()
  951. while appi do
  952. wait()
  953. settime = 0.05
  954. sine = sine + change
  955. if position == "Jump2" and attacking == true and appi == true then
  956. change = 1
  957. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  958. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  959. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  960. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  961. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  962. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  963. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  964. elseif position == "Falling2" and attacking == true and appi == true then
  965. change = 1
  966. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  967. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  968. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  969. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  970. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  971. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  972. elseif position == "Idle2" and attacking == true and appi == true then
  973. change = .4
  974. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  975. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  976. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  977. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  978. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  979. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  980. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  981. elseif position == "Walking2" and attacking == true and appi == true then
  982. change = .8
  983. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  984. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  985. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  986. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  987. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  988. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  989. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  990. end
  991. end
  992. end)()
  993. coroutine.wrap(function()
  994. for i = 1, 40 do
  995. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  996. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  997. swait()
  998. end
  999. end)()
  1000. haloh = Instance.new("Part", Torso)
  1001. haloh.Size = Vector3.new(1,1,1)
  1002. haloh.Anchored = false
  1003. haloh.Transparency = 1
  1004. haloh.CanCollide = false
  1005. halohweld = weldBetween(haloh,Torso)
  1006. halohweld.C0 = CFrame.new(0,0,0)
  1007. n = 0
  1008. x = 0
  1009. tab={}
  1010. tab2={}
  1011. SOUND(Torso,1882057730,6,false,2)
  1012. for i = 1, 20 do
  1013. n = n + 20
  1014. x = x + 5
  1015. halo = Instance.new("Part", Torso)
  1016. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  1017. halo.Transparency = 1
  1018. halo.CanCollide = false
  1019. halo.Material = "Neon"
  1020. halo.BrickColor = BrickColor.new("While")
  1021. halow = weldBetween(halo,haloh)
  1022. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  1023. table.insert(FadeIn,halo)
  1024. table.insert(tab,halow)
  1025. table.insert(tab2,halo)
  1026. wait()
  1027. end
  1028. ws = 10
  1029. clickdisallowance = false
  1030. coroutine.wrap(function()
  1031. g1 = Instance.new("BodyGyro", Root)
  1032. g1.D = 175
  1033. g1.P = 20000
  1034. g1.MaxTorque = Vector3.new(0,9000,0)
  1035. while notallowed do
  1036. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1037. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1038. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1039. swait()
  1040. end
  1041. end)()
  1042. coroutine.wrap(function()
  1043. mouse.Button1Down:connect(function()
  1044. if clickdisallowance then return end
  1045. if clickdebounce then return end
  1046. wait(.2)
  1047. clickdebounce = true
  1048. notallowed = false
  1049. end)
  1050. end)()
  1051. while notallowed do
  1052. for i,v in pairs(tab) do
  1053. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1054. end
  1055. swait()
  1056. end
  1057. appi = false
  1058. ws = 0
  1059. for i = 1, 15 do
  1060. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1061. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1062. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1063. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1064. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1065. swait()
  1066. end
  1067. for i,v in pairs(tab) do
  1068. v:Remove()
  1069. end
  1070. for i,v in pairs(tab2) do
  1071. removeuseless:AddItem(v,6)
  1072. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("While").Color,BrickColor.new("While").Color))
  1073. BodyGyro=Instance.new('BodyGyro',v)
  1074. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1075. BodyGyro.P=2e4
  1076. removeuseless:AddItem(BodyGyro,.1)
  1077. PB2 = Instance.new("BodyVelocity", v)
  1078. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1079. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1080. PB2.Velocity = v.CFrame.lookVector * 80
  1081. end
  1082. SOUND(Torso,1499747506,3,false,1)
  1083. for i,v in pairs(tab2) do
  1084. v.Touched:connect(function(hit)
  1085. if hit.Parent:IsA("Part") then
  1086. elseif hit.Parent:IsA("SpecialMesh") then
  1087. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1088. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1089. if damagedebounce == true then return end
  1090. damagedebounce = true
  1091. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1092. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1093. Slachtoffer:TakeDamage(math.random(17,35))
  1094. SOUND(tor,694703797,6,false,1)
  1095. wait(.1)
  1096. damagedebounce = false
  1097. end
  1098. end)
  1099. end
  1100. for i = 1, 20 do
  1101. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1102. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1103. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1104. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1105. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1106. swait()
  1107. end
  1108. clean()
  1109. g1:Remove()
  1110. haloh:Remove()
  1111. attacking = false
  1112. debounce = false
  1113. damagedebounce = false
  1114. clickdebounce = false
  1115. appi = false
  1116. ws = 10
  1117. end
  1118. end)
  1119.  
  1120. mouse.KeyDown:connect(function(Press)
  1121. Press=Press:lower()
  1122. if Press=='y' then
  1123. if levitate then return end
  1124. if debounce then return end
  1125. clickdisallowance = true
  1126. clickdebounce = false
  1127. debounce = true
  1128. attacking = true
  1129. appi = true
  1130. ws = 0
  1131. coroutine.wrap(function()
  1132. while appi do
  1133. wait()
  1134. if Root.Velocity.y > 1 and attacking == true then
  1135. position = "Jump2"
  1136. elseif Root.Velocity.y < -1 and attacking == true then
  1137. position = "Falling2"
  1138. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1139. position = "Idle2"
  1140. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1141. position = "Walking2"
  1142. end
  1143. end
  1144. end)()
  1145. coroutine.wrap(function()
  1146. while appi do
  1147. wait()
  1148. settime = 0.05
  1149. sine = sine + change
  1150. if position == "Jump2" and attacking == true and appi == true then
  1151. change = 1
  1152. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1153. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1154. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1155. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1156. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1157. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1158. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1159. elseif position == "Falling2" and attacking == true and appi == true then
  1160. change = 1
  1161. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1162. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1163. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1164. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1165. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1166. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1167. elseif position == "Idle2" and attacking == true and appi == true then
  1168. change = .4
  1169. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1170. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1171. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1172. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1173. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1174. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1175. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1176. elseif position == "Walking2" and attacking == true and appi == true then
  1177. change = .8
  1178. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1179. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1180. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1181. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1182. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1183. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1184. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1185. end
  1186. end
  1187. end)()
  1188. bigcard = Instance.new("Part",Torso)
  1189. bigcard.Material = "Neon"
  1190. bigcard.Transparency = 1
  1191. bigcard.BrickColor = BrickColor.new("While")
  1192. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1193. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1194. bigcard.Anchored = true
  1195. SOUND(bigcard,236989198,6,false,1)
  1196. ace = aces[math.random(1,#aces)]
  1197. acer = Instance.new("Decal",bigcard)
  1198. acer.Texture = "rbxassetid://"..ace
  1199. acer.Transparency = 1
  1200. acer.Face = "Front"
  1201. ace2 = acer:Clone()
  1202. ace2.Parent = bigcard
  1203. ace2.Face = "Back"
  1204. table.insert(FadeIn,acer)
  1205. table.insert(FadeIn,ace2)
  1206. table.insert(FadeIn,bigcard)
  1207. for i = 1, 30 do
  1208. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1209. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1210. swait()
  1211. end
  1212. ws = 10
  1213. g1 = Instance.new("BodyGyro", Root)
  1214. g1.D = 175
  1215. g1.P = 20000
  1216. g1.MaxTorque = Vector3.new(0,9000,0)
  1217. clickdisallowance = false
  1218. coroutine.wrap(function()
  1219. mouse.Button1Down:connect(function()
  1220. if clickdisallowance then return end
  1221. if clickdebounce then return end
  1222. wait(.2)
  1223. clickdebounce = true
  1224. end)
  1225. end)()
  1226. while not clickdebounce do
  1227. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1228. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1229. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1230. swait()
  1231. end
  1232. g1:Remove()
  1233. ws = 0
  1234. for i = 1, 13 do
  1235. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1236. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1237. swait()
  1238. end
  1239. locationpart = Instance.new("Part",bigcard)
  1240. locationpart.Size = Vector3.new(1,1,1)
  1241. locationpart.Transparency = 1
  1242. locationpart.CanCollide = false
  1243. locationpart.Anchored = true
  1244. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1245. shockwave = Instance.new("Part", Torso)
  1246. shockwave.Size = Vector3.new(1,1,1)
  1247. shockwave.CanCollide = false
  1248. shockwave.Anchored = true
  1249. shockwave.Transparency = 0
  1250. shockwave.BrickColor = BrickColor.new("While")
  1251. shockwave.CFrame = CFrame.new(locationpart.Position)
  1252. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1253. shockwavemesh.Scale = Vector3.new(5,2,5)
  1254. shockwavemesh.MeshId = "rbxassetid://20329976"
  1255. removeuseless:AddItem(shockwave,4)
  1256. shockwave2 = Instance.new("Part", Torso)
  1257. shockwave2.Size = Vector3.new(1,1,1)
  1258. shockwave2.CanCollide = false
  1259. shockwave2.Anchored = true
  1260. shockwave2.Transparency = 0
  1261. shockwave2.BrickColor = BrickColor.new("While")
  1262. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1263. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1264. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1265. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1266. removeuseless:AddItem(shockwave2,4)
  1267. shockwave3 = Instance.new("Part", Torso)
  1268. shockwave3.Size = Vector3.new(1,1,1)
  1269. shockwave3.CanCollide = false
  1270. shockwave3.Anchored = true
  1271. shockwave3.Transparency = 0
  1272. shockwave3.BrickColor = BrickColor.new("While")
  1273. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1274. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1275. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1276. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1277. removeuseless:AddItem(shockwave3,4)
  1278. shockwave4 = Instance.new("Part", Torso)
  1279. shockwave4.Size = Vector3.new(1,1,1)
  1280. shockwave4.CanCollide = false
  1281. shockwave4.Anchored = true
  1282. shockwave4.Transparency = 0
  1283. shockwave4.BrickColor = BrickColor.new("While")
  1284. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1285. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1286. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1287. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1288. removeuseless:AddItem(shockwave4,4)
  1289. Hit = damagealll(20,locationpart.Position)
  1290. for _,v in pairs(Hit) do
  1291. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1292. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1293. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1294. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1295. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1296. removeuseless:AddItem(vel,.1)
  1297. end
  1298. coroutine.wrap(function()
  1299. for i = 1, 90 do
  1300. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1301. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1302. shockwave.Transparency = shockwave.Transparency + 0.025
  1303. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1304. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1305. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1306. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1307. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1308. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1309. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1310. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1311. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1312. swait()
  1313. end
  1314. end)()
  1315. SOUND(locationpart,765590102,6,false,2)
  1316. for i = 1, 24 do
  1317. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1318. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1319. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1320. swait()
  1321. end
  1322. for i = 1, 40 do
  1323. bigcard.Transparency = bigcard.Transparency + 0.2
  1324. acer.Transparency = acer.Transparency + .2
  1325. ace2.Transparency = ace2.Transparency + .2
  1326. swait()
  1327. end
  1328. attacking = false
  1329. debounce = false
  1330. appi = false
  1331. clickdisallowance = false
  1332. clickdebounce = false
  1333. ws = 10
  1334. bigcard:Remove()
  1335. clean()
  1336. end
  1337. end)
  1338.  
  1339. mouse.KeyDown:connect(function(Press)
  1340. Press=Press:lower()
  1341. if Press=='u' then
  1342. if levitate then return end
  1343. if mouse.Target ~= nil then end
  1344. if debounce then return end
  1345. debounce = true
  1346. attacking = true
  1347. appi = true
  1348. ws = 0
  1349. appi = true
  1350. coroutine.wrap(function()
  1351. while appi do
  1352. wait()
  1353. if Root.Velocity.y > 1 and attacking == true then
  1354. position = "Jump2"
  1355. elseif Root.Velocity.y < -1 and attacking == true then
  1356. position = "Falling2"
  1357. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1358. position = "Idle2"
  1359. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1360. position = "Walking2"
  1361. end
  1362. end
  1363. end)()
  1364. coroutine.wrap(function()
  1365. while appi do
  1366. wait()
  1367. settime = 0.05
  1368. sine = sine + change
  1369. if position == "Jump2" and attacking == true and appi == true then
  1370. change = 1
  1371. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1372. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1373. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1374. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1375. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1376. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1377. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1378. elseif position == "Falling2" and attacking == true and appi == true then
  1379. change = 1
  1380. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1381. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1382. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1383. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1384. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1385. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1386. elseif position == "Idle2" and attacking == true and appi == true then
  1387. change = .4
  1388. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1389. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1390. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1391. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1392. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1393. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1394. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1395. elseif position == "Walking2" and attacking == true and appi == true then
  1396. change = .8
  1397. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1398. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1399. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1400. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1401. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1402. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1403. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1404. end
  1405. end
  1406. end)()
  1407. g1 = Instance.new("BodyGyro", Root)
  1408. g1.D = 175
  1409. g1.P = 20000
  1410. g1.MaxTorque = Vector3.new(0,9000,0)
  1411. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1412. for i = 1, 15 do
  1413. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1414. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1415. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1416. swait()
  1417. end
  1418. cardportal = Instance.new("Part", Torso)
  1419. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1420. cardportal.Material = "Neon"
  1421. cardportal.BrickColor = BrickColor.new("While")
  1422. cardportal.Transparency = 0
  1423. cardportal.Anchored = true
  1424. cardportal.CanCollide = false
  1425. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1426. cardportalMESH.MeshType = "Cylinder"
  1427. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1428. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1429. for i = 1, 10 do
  1430. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1431. swait()
  1432. end
  1433. bigzcard = Instance.new("Part",Torso)
  1434. bigzcard.Material = "Neon"
  1435. bigzcard.Transparency = 0
  1436. bigzcard.BrickColor = BrickColor.new("While")
  1437. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1438. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1439. bigzcard.Anchored = true
  1440. SOUND(bigzcard,1888686669,6,false,1)
  1441. acer = Instance.new("Decal",bigzcard)
  1442. acer.Texture = "rbxassetid://1881287656"
  1443. acer.Transparency = 0
  1444. acer.Face = "Front"
  1445. ace2 = acer:Clone()
  1446. ace2.Parent = bigzcard
  1447. ace2.Face = "Back"
  1448. spinning = true
  1449. coroutine.wrap(function()
  1450. while spinning do
  1451. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1452. swait()
  1453. end
  1454. end)()
  1455. for i = 1, 20 do
  1456. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1457. swait()
  1458. end
  1459. coroutine.wrap(function()
  1460. for i = 1, 10 do
  1461. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1462. swait()
  1463. end
  1464. cardportal:Remove()
  1465. end)()
  1466. wait(.7)
  1467. ace3 = Instance.new("Decal",bigzcard)
  1468. ace3.Texture = "rbxassetid://1880203893"
  1469. ace3.Transparency = 1
  1470. ace3.Face = "Front"
  1471. ace4 = ace3:Clone()
  1472. ace4.Parent = bigzcard
  1473. ace4.Face = "Back"
  1474. bigzcard2 = Instance.new("Part",Torso)
  1475. bigzcard2.Material = "Neon"
  1476. bigzcard2.Transparency = 1
  1477. bigzcard2.BrickColor = BrickColor.new("While")
  1478. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1479. bigzcard2.CFrame = bigzcard.CFrame
  1480. bigzcard2.CanCollide = false
  1481. bigzcard2.Anchored = true
  1482. coroutine.wrap(function()
  1483. while spinning do
  1484. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1485. swait()
  1486. end
  1487. end)()
  1488. blz = bl[math.random(1,#bl)]
  1489. woos = Instance.new("Sound",Torso)
  1490. woos.SoundId = "rbxassetid://"..blz
  1491. woos.Volume = 4
  1492. woos:Play()
  1493. for i = 1, 20 do
  1494. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1495. bigzcard.Transparency = bigzcard.Transparency + .05
  1496. ace3.Transparency = ace3.Transparency - 0.05
  1497. ace4.Transparency = ace4.Transparency - 0.05
  1498. acer.Transparency = acer.Transparency + 0.05
  1499. ace2.Transparency = ace2.Transparency + 0.05
  1500. wait()
  1501. end
  1502. ace3.Parent = bigzcard2
  1503. ace3.Face = "Front"
  1504. ace4.Parent = bigzcard2
  1505. ace4.Face = "Back"
  1506. bigzcard:Remove()
  1507. spinning = false
  1508. blackholeactive = true
  1509. coroutine.wrap(function()
  1510. blackhole={}
  1511. orbzfade={}
  1512. for i = 1, 100 do
  1513. orbz = Instance.new("Part", Torso)
  1514. orbz.Shape = "Ball"
  1515. orbz.Material = "Neon"
  1516. orbz.BrickColor = BrickColor.new("While")
  1517. orbz.Size = Vector3.new(2,2,2)
  1518. orbz.Anchored = true
  1519. orbz.CanCollide = false
  1520. removeuseless:AddItem(orbz,1)
  1521. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1522. table.insert(blackhole,orbz)
  1523. table.insert(orbzfade,orbz)
  1524. for i,v in pairs(blackhole) do
  1525. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1526. end
  1527. for i,v in pairs(orbzfade) do
  1528. v.Transparency = v.Transparency + 0.025
  1529. end
  1530. swait()
  1531. end
  1532. end)()
  1533. coroutine.wrap(function()
  1534. while blackholeactive do
  1535. local Hit = damagealll(45,bigzcard2.Position)
  1536. for _,v in pairs(Hit) do
  1537. coroutine.wrap(function()
  1538. wait(.15)
  1539. if blackholeactive == false then return end
  1540. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1541. end)()
  1542. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1543. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1544. end
  1545. wait()
  1546. end
  1547. end)()
  1548. for i = 1, 100 do
  1549. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1550. cataclysmics = Instance.new("Part", Torso)
  1551. cataclysmics.Shape = "Ball"
  1552. cataclysmics.Material = "Neon"
  1553. cataclysmics.BrickColor = BrickColor.new("While")
  1554. cataclysmics.Size = Vector3.new(11,11,11)
  1555. cataclysmics.Transparency = .3
  1556. cataclysmics.Anchored = true
  1557. cataclysmics.CanCollide = false
  1558. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1559. table.insert(LessSize,cataclysmics)
  1560. table.insert(keyYtransparency,cataclysmics)
  1561. removeuseless:AddItem(cataclysmics,1)
  1562. swait()
  1563. end
  1564. coroutine.wrap(function()
  1565. for i = 1, 20 do
  1566. for i,v in pairs(orbzfade) do
  1567. v.Transparency = v.Transparency + 0.05
  1568. end
  1569. swait()
  1570. end
  1571. end)()
  1572. explosiontable={}
  1573. ringtable={}
  1574. ringtable2={}
  1575. soundboks = Instance.new("Part",Torso)
  1576. soundboks.CanCollide = false
  1577. soundboks.Anchored = true
  1578. soundboks.Transparency = 1
  1579. soundboks.CFrame = bigzcard2.CFrame
  1580. removeuseless:AddItem(soundboks,6)
  1581. SOUND(soundboks,472579737,6,false,1)
  1582. blackholeactive = false
  1583. bigzcard2:Remove()
  1584. Hit = damagealll(60,soundboks.Position)
  1585. for _,v in pairs(Hit) do
  1586. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1587. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1588. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1589. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1590. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1591. removeuseless:AddItem(vel,.1)
  1592. end
  1593. coroutine.wrap(function()
  1594. shockwave = Instance.new("Part", Torso)
  1595. shockwave.Size = Vector3.new(1,1,1)
  1596. shockwave.CanCollide = false
  1597. shockwave.Anchored = true
  1598. shockwave.Transparency = 0
  1599. shockwave.BrickColor = BrickColor.new("While")
  1600. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1601. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1602. shockwavemesh.Scale = Vector3.new(5,2,5)
  1603. shockwavemesh.MeshId = "rbxassetid://20329976"
  1604. shockwave2 = Instance.new("Part", Torso)
  1605. shockwave2.Size = Vector3.new(1,1,1)
  1606. shockwave2.CanCollide = false
  1607. shockwave2.Anchored = true
  1608. shockwave2.Transparency = 0
  1609. shockwave2.BrickColor = BrickColor.new("While")
  1610. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1611. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1612. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1613. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1614. for i = 1, 40 do
  1615. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1616. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1617. shockwave.Transparency = shockwave.Transparency + 0.025
  1618. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1619. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1620. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1621. swait()
  1622. end
  1623. shockwave:Remove()
  1624. shockwave2:Remove()
  1625. end)()
  1626. for i = 1, 4 do
  1627. explosion = Instance.new("Part", Torso)
  1628. explosion.Shape = "Ball"
  1629. explosion.Size = Vector3.new(1,1,1)
  1630. explosion.Transparency = 0
  1631. explosion.CanCollide = false
  1632. explosion.Anchored = true
  1633. explosion.BrickColor = BrickColor.new("While")
  1634. explosion.Material = "Neon"
  1635. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1636. table.insert(ExtremeM,explosion)
  1637. table.insert(SlowlyFade,explosion)
  1638. removeuseless:AddItem(explosion,4)
  1639. ring = Instance.new("Part", Torso)
  1640. ring.Size = Vector3.new(5, 5, 5)
  1641. ring.Transparency = 0
  1642. ring.BrickColor = BrickColor.new("While")
  1643. ring.Anchored = true
  1644. ring.CanCollide = false
  1645. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1646. ringh = Instance.new("SpecialMesh", ring)
  1647. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1648. ringh.Scale = Vector3.new(2, 2, .1)
  1649. table.insert(keyYsize,ringh)
  1650. table.insert(keyYtransparency,ring)
  1651. removeuseless:AddItem(ring,4)
  1652. swait()
  1653. end
  1654. wait(1.2)
  1655. clean()
  1656. keyYsize={}
  1657. keyYtransparency={}
  1658. blackholev = false
  1659. appi = false
  1660. g1:Remove()
  1661. ws = 10
  1662. attacking = false
  1663. debounce = false
  1664. end
  1665. end)
  1666.  
  1667. mouse.KeyDown:connect(function(Press)
  1668. Press=Press:lower()
  1669. if Press=='t' then
  1670. if levitate then
  1671. if tauntdebounce then return end
  1672. tauntdebounce = true
  1673. laughing = true
  1674. coroutine.wrap(function()
  1675. while laughing do
  1676. local b1 = Instance.new("BillboardGui",Head)
  1677. b1.Size = UDim2.new(0,4,0,1.6)
  1678. b1.StudsOffset = Vector3.new(0,0,0)
  1679. b1.Name = "laff"
  1680. b1.AlwaysOnTop = true
  1681. b1.Adornee = Head
  1682. removeuseless:AddItem(b1,3)
  1683. local b2 = Instance.new("TextLabel",b1)
  1684. b2.BackgroundTransparency = 1
  1685. b2.Text = "HaHaHaHaHaHa..."
  1686. b2.Font = "Garamond"
  1687. b2.TextSize = 0
  1688. b2.Name = "lafftext"
  1689. b2.TextStrokeTransparency = 0
  1690. b2.TextColor3 = BrickColor.new("Shamrock").Color
  1691. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1692. b2.Size = UDim2.new(1,0,.5,0)
  1693. table.insert(laughingtable,b2)
  1694. removeuseless:AddItem(b1,2)
  1695. coroutine.wrap(function()
  1696. if zxc then return end
  1697. zxc = true
  1698. while true do
  1699. swait()
  1700. for i,v in pairs(Head:GetChildren()) do
  1701. if v.Name == "laff" then
  1702. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1703. end
  1704. end
  1705. for i,v in pairs(laughingtable) do
  1706. v.TextTransparency = v.TextTransparency + .025
  1707. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1708. v.TextSize = v.TextSize + 2
  1709. v.Rotation = v.Rotation + .1
  1710. end
  1711. end
  1712. end)()
  1713. swait(10)
  1714. end
  1715. end)()
  1716. laugh = laughs[math.random(1,#laughs)]
  1717. laughy = Instance.new("Sound",Head)
  1718. laughy.SoundId = "rbxassetid://"..laugh
  1719. laughy.Volume = 10
  1720. laughy:Play()
  1721. wait(1)
  1722. wait(laughy.TimeLength)
  1723. laughing = false
  1724. laughy:Remove()
  1725. tauntdebounce = false
  1726. else
  1727. if mouse.Target ~= nil then
  1728. if debounce then return end
  1729. attacking = true
  1730. ghost()
  1731. tps = Instance.new("Sound", Torso)
  1732. tps.Volume = 5
  1733. tps.SoundId = "rbxassetid://1894958339"
  1734. tps:Play()
  1735. removeuseless:AddItem(tps,2)
  1736. g1 = Instance.new("BodyGyro", Root)
  1737. g1.D = 175
  1738. g1.P = 20000
  1739. g1.MaxTorque = Vector3.new(0,9000,0)
  1740. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1741. removeuseless:AddItem(g1,.05)
  1742. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1743. wait(.1)
  1744. attacking = false
  1745. debounce = false
  1746. end
  1747. end
  1748. end
  1749. end)
  1750.  
  1751. mouse.KeyDown:connect(function(Press)
  1752. Press=Press:lower()
  1753. if Press=='q' then
  1754. if levitate then return end
  1755. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1756. if debounce then return end
  1757. debounce = true
  1758. attacking = true
  1759. appi = true
  1760. ws = 0
  1761. coroutine.wrap(function()
  1762. while appi do
  1763. wait()
  1764. if Root.Velocity.y > 1 and attacking == true then
  1765. position = "Jump2"
  1766. elseif Root.Velocity.y < -1 and attacking == true then
  1767. position = "Falling2"
  1768. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1769. position = "Idle2"
  1770. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1771. position = "Walking2"
  1772. end
  1773. end
  1774. end)()
  1775. coroutine.wrap(function()
  1776. while appi do
  1777. wait()
  1778. settime = 0.05
  1779. sine = sine + change
  1780. if position == "Jump2" and attacking == true and appi == true then
  1781. change = 1
  1782. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1783. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1784. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1785. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1786. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1787. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1788. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1789. elseif position == "Falling2" and attacking == true and appi == true then
  1790. change = 1
  1791. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1792. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1793. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1794. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1795. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1796. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1797. elseif position == "Idle2" and attacking == true and appi == true then
  1798. change = .4
  1799. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1800. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1801. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1802. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1803. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1804. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1805. elseif position == "Walking2" and attacking == true and appi == true then
  1806. change = .8
  1807. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1808. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1809. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1810. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1811. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1812. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1813. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1814. end
  1815. end
  1816. end)()
  1817. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1818. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1819. EHead = enemyhum.Parent:FindFirstChild("Head")
  1820. g1 = Instance.new("BodyGyro", Root)
  1821. g1.D = 175
  1822. g1.P = 20000
  1823. g1.MaxTorque = Vector3.new(0,9000,0)
  1824. brick = Instance.new("Part",Torso)
  1825. brick.Anchored = true
  1826. brick.CanCollide = false
  1827. brick.Material = "Neon"
  1828. brick.Transparency = 1
  1829. brick.BrickColor = BrickColor.new("While")
  1830. brick.Size = Vector3.new(8,.3,12)
  1831. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1832. SOUND(brick,1888686669,6,false,1.5)
  1833. ace = aces[math.random(1,#aces)]
  1834. acer = Instance.new("Decal",brick)
  1835. acer.Texture = "rbxassetid://1898092341"
  1836. acer.Transparency = 1
  1837. acer.Face = "Top"
  1838. coroutine.wrap(function()
  1839. for i = 1, 20 do
  1840. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1841. brick.Transparency = brick.Transparency - .05
  1842. acer.Transparency = acer.Transparency - .1
  1843. swait()
  1844. end
  1845. end)()
  1846. ETorso.Anchored = true
  1847. EHead.Anchored = true
  1848. for i = 1, 25 do
  1849. swait()
  1850. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1851. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1852. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1853. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1854. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1855. end
  1856. SOUND(brick,472214107,6,false,2)
  1857. coroutine.wrap(function()
  1858. for i = 1, 10 do
  1859. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1860. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1861. swait()
  1862. end
  1863. end)()
  1864. shockwave = Instance.new("Part", Torso)
  1865. shockwave.Size = Vector3.new(1,1,1)
  1866. shockwave.CanCollide = false
  1867. shockwave.Anchored = true
  1868. shockwave.Transparency = 0
  1869. shockwave.BrickColor = BrickColor.new("While")
  1870. shockwave.CFrame = CFrame.new(brick.Position)
  1871. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1872. shockwavemesh.Scale = Vector3.new(1,1,1)
  1873. shockwavemesh.MeshId = "rbxassetid://20329976"
  1874. removeuseless:AddItem(shockwave,4)
  1875. shockwave2 = Instance.new("Part", Torso)
  1876. shockwave2.Size = Vector3.new(1,1,1)
  1877. shockwave2.CanCollide = false
  1878. shockwave2.Anchored = true
  1879. shockwave2.Transparency = 0
  1880. shockwave2.BrickColor = BrickColor.new("While")
  1881. shockwave2.CFrame = CFrame.new(brick.Position)
  1882. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1883. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1884. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1885. removeuseless:AddItem(shockwave2,4)
  1886. for i = 1, 35 do
  1887. swait()
  1888. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1889. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1890. shockwave.Transparency = shockwave.Transparency + .05
  1891. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1892. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1893. shockwave2.Transparency = shockwave2.Transparency + .03
  1894. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1895. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1896. end
  1897. for i = 1, 8 do
  1898. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1899. swait()
  1900. end
  1901. n = 0
  1902. SOUND(brick,54111471,6,false,1)
  1903. for i = 1, 40 do
  1904. n = n + 6
  1905. brick.Transparency = brick.Transparency + .025
  1906. acer.Transparency = acer.Transparency + .075
  1907. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1908. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1909. swait()
  1910. end
  1911. ws = 10
  1912. brick:Remove()
  1913. enemyhum.Parent:Remove()
  1914. attacking = false
  1915. removeuseless:AddItem(g1,0.001)
  1916. debounce = false
  1917. appi = false
  1918. end
  1919. end
  1920. end)
  1921.  
  1922. mouse.KeyDown:connect(function(Press)
  1923. Press=Press:lower()
  1924. if Press=='p' then
  1925. if levitate then return end
  1926. if blocking then
  1927. if blockedoff then return end
  1928. clickallowance = false
  1929. appi = false
  1930. attacking = true
  1931. blocking = false
  1932. throwing = true
  1933. ws = 0
  1934. n = 0
  1935. blockcard.CanCollide = false
  1936. for i = 1, 35 do
  1937. n = n + 20
  1938. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1939. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1940. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1941. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1942. swait()
  1943. end
  1944. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1945. blockcard.CanCollide = false
  1946. locater1 = Instance.new("Part",blockcard)
  1947. locater1.Size = Vector3.new(1,1,1)
  1948. locater1.CanCollide = false
  1949. locater1.Anchored = true
  1950. locater1.Transparency = 1
  1951. locater2 = Instance.new("Part",blockcard)
  1952. locater2.Size = Vector3.new(1,1,1)
  1953. locater2.CanCollide = false
  1954. locater2.Transparency = 1
  1955. locater2.Anchored = true
  1956. locater3 = Instance.new("Part",blockcard)
  1957. locater3.Size = Vector3.new(1,1,1)
  1958. locater3.Transparency = 1
  1959. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1960. locater3.CanCollide = false
  1961. locater3.Anchored = true
  1962. fushfush = Instance.new("Sound",blockcard)
  1963. fushfush.SoundId = "rbxassetid://288641686"
  1964. fushfush.Volume = 8
  1965. fushfush:Play()
  1966. boosh:Play()
  1967. coroutine.wrap(function()
  1968. n = 0
  1969. for i = 1, 35 do
  1970. n = n + 10
  1971. shockwave = Instance.new("Part", Torso)
  1972. shockwave.Size = Vector3.new(1,1,1)
  1973. shockwave.CanCollide = false
  1974. shockwave.Anchored = true
  1975. shockwave.Transparency = .5
  1976. shockwave.BrickColor = BrickColor.new("While")
  1977. shockwave.CFrame = locater3.CFrame
  1978. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1979. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1980. shockwavemesh.MeshId = "rbxassetid://20329976"
  1981. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1982. removeuseless:AddItem(shockwave,1)
  1983. table.insert(lolzor2,shockwave)
  1984. for i,v in pairs(lolzor2) do
  1985. v.Transparency = v.Transparency + .1
  1986. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1987. end
  1988. swait()
  1989. end
  1990. end)()
  1991. for i = 1, 35 do
  1992. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1993. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1994. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1995. fushfush.Volume = fushfush.Volume - .2
  1996. Hit = damagealll(20,blockcard.Position)
  1997. for _,v in pairs(Hit) do
  1998. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1999. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2000. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2001. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2002. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  2003. removeuseless:AddItem(vel,.1)
  2004. end
  2005. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  2006. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  2007. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  2008. grassblocks = Instance.new("Part",Torso)
  2009. grassblocks.Size = Vector3.new(4,4,4)
  2010. grassblocks.Material = "Grass"
  2011. grassblocks.Anchored = true
  2012. grassblocks.BrickColor = BrickColor.new("While")
  2013. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2014. removeuseless:AddItem(grassblocks,5)
  2015. grassblocks2 = Instance.new("Part",Torso)
  2016. grassblocks2.Size = Vector3.new(4,4,4)
  2017. grassblocks2.Material = "Grass"
  2018. grassblocks2.Anchored = true
  2019. grassblocks2.BrickColor = BrickColor.new("While")
  2020. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2021. removeuseless:AddItem(grassblocks2,5)
  2022. blockcardshadow = Instance.new("Part",Torso)
  2023. blockcardshadow.Transparency = .5
  2024. blockcardshadow.Anchored = true
  2025. blockcardshadow.Material = "Neon"
  2026. blockcardshadow.BrickColor = BrickColor.new("While")
  2027. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  2028. blockcardshadow.CanCollide = false
  2029. blockcardshadow.CFrame = blockcard.CFrame
  2030. removeuseless:AddItem(blockcardshadow,2)
  2031. table.insert(lolzor,blockcardshadow)
  2032. for i,v in pairs(lolzor) do
  2033. v.Transparency = v.Transparency + 0.05
  2034. end
  2035. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2036. swait()
  2037. end
  2038. blockcard.Name = "Getthisshitoutofhere"
  2039. for i = 1, 10 do
  2040. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2041. blockcard.Transparency = blockcard.Transparency + .1
  2042. acer.Transparency = blockcard.Transparency
  2043. ace2.Transparency = blockcard.Transparency
  2044. for i,v in pairs(lolzor) do
  2045. v.Transparency = v.Transparency + .05
  2046. end
  2047. for i,v in pairs(lolzor2) do
  2048. v.Transparency = v.Transparency + .1
  2049. end
  2050. swait()
  2051. end
  2052. lolzor={}
  2053. lolzor2={}
  2054. attacking = false
  2055. debounce = false
  2056. blocking = false
  2057. throwing = false
  2058. fushfush:Remove()
  2059. clickallowance = false
  2060. appi = false
  2061. blockcard:Remove()
  2062. g1:Remove()
  2063. ws = 10
  2064. else
  2065. if debounce then return end
  2066. if throwing then return end
  2067. debounce = true
  2068. ws = 10
  2069. attacking = true
  2070. blocking = true
  2071. boosh = Instance.new("Sound",nil)
  2072. boosh.SoundId = "rbxassetid://413682983"
  2073. boosh.Volume = 6
  2074. appi = true
  2075. coroutine.wrap(function()
  2076. while appi do
  2077. wait()
  2078. if Root.Velocity.y > 1 and attacking == true then
  2079. position = "Jump2"
  2080. elseif Root.Velocity.y < -1 and attacking == true then
  2081. position = "Falling2"
  2082. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2083. position = "Idle2"
  2084. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2085. position = "Walking2"
  2086. end
  2087. end
  2088. end)()
  2089. coroutine.wrap(function()
  2090. while appi do
  2091. wait()
  2092. settime = 0.05
  2093. sine = sine + change
  2094. if position == "Jump2" and attacking == true and appi == true then
  2095. change = 1
  2096. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2097. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2098. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2099. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2100. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2101. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2102. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2103. elseif position == "Falling2" and attacking == true and appi == true then
  2104. change = 1
  2105. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2106. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2107. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2108. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2109. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2110. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2111. elseif position == "Idle2" and attacking == true and appi == true then
  2112. change = .4
  2113. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2114. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2115. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2116. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2117. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2118. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2119. elseif position == "Walking2" and attacking == true and appi == true then
  2120. change = .8
  2121. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2122. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2123. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2124. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2125. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2126. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2127. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2128. end
  2129. end
  2130. end)()
  2131. blockcard = Instance.new("Part",Torso)
  2132. blockcard.Material = "Neon"
  2133. blockcard.Transparency = 1
  2134. blockcard.BrickColor = BrickColor.new("While")
  2135. blockcard.Size = Vector3.new(8, 13, 0.3)
  2136. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2137. blockcard.Anchored = true
  2138. boosh.Parent = blockcard
  2139. SOUND(blockcard,236989198,6,false,1)
  2140. ace = aces[math.random(1,#aces)]
  2141. acer = Instance.new("Decal",blockcard)
  2142. acer.Texture = "rbxassetid://"..ace
  2143. acer.Transparency = 1
  2144. acer.Face = "Front"
  2145. ace2 = acer:Clone()
  2146. ace2.Parent = blockcard
  2147. ace2.Face = "Back"
  2148. coroutine.wrap(function()
  2149. for i = 1, 20 do
  2150. blockcard.Transparency = blockcard.Transparency - 0.05
  2151. acer.Transparency = blockcard.Transparency
  2152. ace2.Transparency = blockcard.Transparency
  2153. swait()
  2154. end
  2155. clickallowance = true
  2156. end)()
  2157. g1 = Instance.new("BodyGyro", Root)
  2158. g1.D = 175
  2159. g1.P = 20000
  2160. g1.MaxTorque = Vector3.new(0,9000,0)
  2161. coroutine.wrap(function()
  2162. while blocking do
  2163. if not blockedoff then
  2164. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2165. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2166. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2167. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2168. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2169. end
  2170. swait()
  2171. end
  2172. end)()
  2173. wait(1)
  2174. mouse.Button1Down:connect(function()
  2175. if throwing then return end
  2176. if not clickallowance then return end
  2177. clickallowance = false
  2178. blockedoff = true
  2179. ws = 0
  2180. for i = 1, 15 do
  2181. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2182. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2183. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2184. swait()
  2185. end
  2186. boosh:Play()
  2187. hitdebounce = false
  2188. blockcard.Touched:connect(function(hit)
  2189. if hit.Parent:IsA("Part") then
  2190. elseif hit.Parent:IsA("SpecialMesh") then
  2191. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2192. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2193. for i,v in pairs(hit.Parent:GetChildren()) do
  2194. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2195. if hitdebounce then return end
  2196. hitdebounce = true
  2197. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2198. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2199. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2200. tors = hit.Parent:FindFirstChild("UpperTorso")
  2201. else
  2202. tors = hit.Parent:FindFirstChild("Torso")
  2203. end
  2204. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2205. removeuseless:AddItem(vel,.1)
  2206. Slachtoffer:TakeDamage(math.random(23,44))
  2207. end
  2208. end
  2209. end)
  2210. for i = 1, 10 do
  2211. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2212. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2213. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2214. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2215. swait()
  2216. end
  2217. for i = 1, 10 do
  2218. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2219. swait()
  2220. end
  2221. hitdebounce = true
  2222. ws = 10
  2223. clickallowance = true
  2224. blockedoff = false
  2225. end)
  2226. end
  2227. end
  2228. end)
  2229.  
  2230.  
  2231. mouse.KeyDown:connect(function(Press)
  2232. Press=Press:lower()
  2233. if Press=='f' then
  2234. if debounce then return end
  2235. if notallowedtransform then return end
  2236. debounce = true
  2237. if levitate then
  2238. levitate = false
  2239. mjester.VertexColor = Vector3.new(1, 1, 1)
  2240. glow.Transparency = 1
  2241. blastwave = Instance.new("Part",Torso)
  2242. blastwave.CFrame = Torso.CFrame
  2243. blastwave.Anchored = true
  2244. blastwave.Material = "Neon"
  2245. blastwave.CanCollide = false
  2246. blastwave.Shape = "Ball"
  2247. blastwave.Size = Vector3.new(3,3,3)
  2248. coroutine.wrap(function()
  2249. for i = 1, 20 do
  2250. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2251. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2252. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2253. blastwave.Transparency = blastwave.Transparency + 0.05
  2254. swait()
  2255. end
  2256. blastwave:Remove()
  2257. levitatewave2:Remove()
  2258. levitatewave:Remove()
  2259. end)()
  2260. ws = 10
  2261. notallowedtransform = true
  2262. attacking = true
  2263. coroutine.wrap(function()
  2264. for i = 1, 10 do
  2265. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2266. v.Transparency = v.Transparency + 0.1
  2267. end
  2268. end
  2269. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2270. v.Transparency = v.Transparency + 0.1
  2271. end
  2272. end
  2273. wait()
  2274. end
  2275. end)()
  2276. doomtheme.SoundId = "rbxassetid://360562323"
  2277. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2278. wait(0.000001)
  2279. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2280. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2281. mjester.MeshId,mjester.TextureId = 'rbxassetid://0','rbxassetid://0'
  2282.  
  2283. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2284. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
  2285. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2286. wait(0.000001)
  2287. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2288.  
  2289. eyo1 = Instance.new("Part",Head)
  2290. eyo1.BrickColor = BrickColor.new("While")
  2291. eyo1.Material = "Neon"
  2292. eyo1.Shape = "Ball"
  2293. eyo1.Name = "eyo1"
  2294. eyo1.CanCollide = false
  2295. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2296. eyo1weld = weldBetween(eyo1,Head)
  2297. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2298.  
  2299. light = Instance.new("PointLight", eyo1)
  2300. light.Color = Color3.new(1,1,1)
  2301. light.Range = 3
  2302. light.Brightness = 4
  2303. light.Enabled = true
  2304.  
  2305. eyo2 = Instance.new("Part",Head)
  2306. eyo2.BrickColor = BrickColor.new("While")
  2307. eyo2.Material = "Neon"
  2308. eyo2.Shape = "Ball"
  2309. eyo2.Name = "eyo2"
  2310. eyo2.CanCollide = false
  2311. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2312. eyo2weld = weldBetween(eyo2,Head)
  2313. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2314.  
  2315. light2 = Instance.new("PointLight", eyo2)
  2316. light2.Color = Color3.new(1,1,1)
  2317. light2.Range = 3
  2318. light2.Brightness = 4
  2319. light2.Enabled = true
  2320.  
  2321. Character.Shirt.ShirtTemplate = "rbxassetid://357134154"
  2322. Character.Pants.PantsTemplate = "rbxassetid://343128365"
  2323. hum.HipHeight = 0
  2324. ws = 10
  2325. debounce = false
  2326. attacking = false
  2327. coroutine.wrap(function()
  2328. wait(3)
  2329. notallowedtransform = false
  2330. end)()
  2331. else
  2332. ws = 50
  2333. notallowedtransform = true
  2334. levitate = true
  2335. ws = 50
  2336. glow.Transparency = 0
  2337. eyo1:Remove()
  2338. eyo2:Remove()
  2339. coroutine.wrap(function()
  2340. while levitate do
  2341. for i,v in pairs(Head:GetChildren()) do
  2342. if v.Name == "eyo1" or v.Name == "eyo2" then
  2343. v:Remove()
  2344. end
  2345. end
  2346. wait()
  2347. end
  2348. end)()
  2349. mnb = 0
  2350. levitatewave = Instance.new("Part", Torso)
  2351. levitatewave.Size = Vector3.new(1,1,1)
  2352. levitatewave.CanCollide = false
  2353. levitatewave.Anchored = true
  2354. levitatewave.Transparency = .5
  2355. levitatewave.BrickColor = BrickColor.new("While")
  2356. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2357. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2358. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2359. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2360. levitatewave2 = Instance.new("Part", Torso)
  2361. levitatewave2.Size = Vector3.new(1,1,1)
  2362. levitatewave2.CanCollide = false
  2363. levitatewave2.Anchored = true
  2364. levitatewave2.Transparency = .5
  2365. levitatewave2.BrickColor = BrickColor.new("Shamrock")
  2366. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2367. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2368. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2369. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2370. blastwave = Instance.new("Part",Torso)
  2371. blastwave.CFrame = Torso.CFrame
  2372. blastwave.Anchored = true
  2373. blastwave.Material = "Neon"
  2374. blastwave.CanCollide = false
  2375. blastwave.Shape = "Ball"
  2376. blastwave.Size = Vector3.new(3,3,3)
  2377. coroutine.wrap(function()
  2378. for i = 1, 20 do
  2379. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2380. blastwave.Transparency = blastwave.Transparency + 0.05
  2381. swait()
  2382. end
  2383. blastwave:Remove()
  2384. end)()
  2385. coroutine.wrap(function()
  2386. while levitate do
  2387. mnb = mnb + 15
  2388. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2389. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2390. colors = colortable[math.random(1,#colortable)]
  2391. lmagic = Instance.new("Part",LeftArm)
  2392. lmagic.Material = "Neon"
  2393. lmagic.CanCollide = false
  2394. lmagic.Anchored = true
  2395. lmagic.BrickColor = BrickColor.new(colors)
  2396. lmagic.Size = Vector3.new(1,1,1)
  2397. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2398. removeuseless:AddItem(lmagic,2)
  2399. rmagic = Instance.new("Part",RightArm)
  2400. rmagic.Material = "Neon"
  2401. rmagic.CanCollide = false
  2402. rmagic.Anchored = true
  2403. rmagic.BrickColor = BrickColor.new(colors)
  2404. rmagic.Size = Vector3.new(1,1,1)
  2405. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2406. removeuseless:AddItem(rmagic,2)
  2407. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2408. v.Transparency = v.Transparency + 0.05
  2409. end
  2410. end
  2411. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2412. v.Transparency = v.Transparency + 0.05
  2413. end
  2414. end
  2415. swait()
  2416. end
  2417. end)()
  2418. framee = Instance.new("Frame")
  2419. framee.Parent = screenGui
  2420. framee.Position = UDim2.new(0, 8, 0, -500)
  2421. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2422. framee.BackgroundColor3 = BrickColor.new("While").Color
  2423. framee.BackgroundTransparency = 0
  2424. coroutine.wrap(function()
  2425. wait(.2)
  2426. for i = 1, 40 do
  2427. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2428. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2429. swait()
  2430. end
  2431. hum.CameraOffset = Vector3.new(0,0,0)
  2432. framee:Remove()
  2433. end)()
  2434. doomtheme.SoundId = "rbxassetid://676843965"
  2435. doomtheme:Play()
  2436. doomtheme.Volume = 2
  2437. doomtheme.TimePosition = 20.7
  2438. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2439. mjester.MeshId = "rbxassetid://0"
  2440. mjester.TextureId = "rbxassetid://0"
  2441. mjester.VertexColor = Vector3.new(1, 0, 0)
  2442. Character.Shirt.ShirtTemplate = "rbxassetid://357134154"
  2443. Character.Pants.PantsTemplate = "rbxassetid://343128365"
  2444. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2445. mMask.MeshId = "rbxassetid://0"
  2446. mMask.Scale = Vector3.new(1.1, 1, 1)
  2447. mMask.TextureId = "rbxassetid://0"
  2448. eyo1:Remove()
  2449. eyo2:Remove()
  2450. coroutine.wrap(function()
  2451. while levitate do
  2452. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2453. swait()
  2454. end
  2455. end)()
  2456. attacking = false
  2457. debounce = false
  2458. coroutine.wrap(function()
  2459. wait(3)
  2460. notallowedtransform = false
  2461. end)()
  2462. end
  2463. end
  2464. end)
  2465.  
  2466. mouse.KeyDown:connect(function(Press)
  2467. Press=Press:lower()
  2468. if Press=='.' then
  2469. hum.Parent:BreakJoints()
  2470. end
  2471. end)
  2472.  
  2473. checks1 = coroutine.wrap(function() -------Checks
  2474. while true do
  2475. if Root.Velocity.y > 1 and levitate == false then
  2476. position = "Jump"
  2477. elseif Root.Velocity.y < -1 and levitate == false then
  2478. position = "Falling"
  2479. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2480. position = "Idle"
  2481. elseif Root.Velocity.Magnitude < 2 and running == false then
  2482. position = "Idle2"
  2483. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2484. position = "Walking"
  2485. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2486. position = "Walking2"
  2487. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2488. position = "Running"
  2489. else
  2490. end
  2491. wait()
  2492. end
  2493. end)
  2494. checks1()
  2495.  
  2496. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2497. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2498. end
  2499.  
  2500. function ray2(StartPos, EndPos, Distance, Ignore)
  2501. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2502. return ray(StartPos, DIRECTION, Distance, Ignore)
  2503. end
  2504.  
  2505. OrgnC0 = Neck.C0
  2506. local movelimbs = coroutine.wrap(function()
  2507. while RunSrv.RenderStepped:wait() do
  2508. TrsoLV = Torso.CFrame.lookVector
  2509. Dist = nil
  2510. Diff = nil
  2511. if not MseGuide then
  2512. print("Failed to recognize")
  2513. else
  2514. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2515. Dist = (Head.CFrame.p-Point).magnitude
  2516. Diff = Head.CFrame.Y-Point.Y
  2517. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2518. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2519. Diff2 = LeftArm.CFrame.Y-Point.Y
  2520. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2521. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2522. end
  2523. end
  2524. end)
  2525. movelimbs()
  2526. immortal = {}
  2527. for i,v in pairs(Character:GetDescendants()) do
  2528. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2529. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2530. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2531. end
  2532. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2533. elseif v:IsA("JointInstance") then
  2534. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2535. end
  2536. end
  2537. for e = 1, #immortal do
  2538. if immortal[e] ~= nil then
  2539. local STUFF = immortal[e]
  2540. local PART = STUFF[1]
  2541. local PARENT = STUFF[2]
  2542. local MATERIAL = STUFF[3]
  2543. local COLOR = STUFF[4]
  2544. local TRANSPARENCY = STUFF[5]
  2545. if levitate then
  2546. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2547. PART.Material = MATERIAL
  2548. PART.Color = COLOR
  2549. PART.Transparency = TRANSPARENCY
  2550. end
  2551. PART.AncestryChanged:connect(function()
  2552. PART.Parent = PARENT
  2553. end)
  2554. else
  2555. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2556. PART.Material = MATERIAL
  2557. PART.Color = COLOR
  2558. PART.Transparency = TRANSPARENCY
  2559. end
  2560. PART.AncestryChanged:connect(function()
  2561. PART.Parent = PARENT
  2562. end)
  2563. end
  2564. end
  2565. end
  2566. function immortality()
  2567. for e = 1, #immortal do
  2568. if immortal[e] ~= nil then
  2569. local STUFF = immortal[e]
  2570. local PART = STUFF[1]
  2571. local PARENT = STUFF[2]
  2572. local MATERIAL = STUFF[3]
  2573. local COLOR = STUFF[4]
  2574. local TRANSPARENCY = STUFF[5]
  2575. if PART.ClassName == "Part" and PART == Root then
  2576. PART.Material = MATERIAL
  2577. PART.Color = COLOR
  2578. PART.Transparency = TRANSPARENCY
  2579. end
  2580. if PART.Parent ~= PARENT then
  2581. hum:Remove()
  2582. PART.Parent = PARENT
  2583. hum = Instance.new("Humanoid",Character)
  2584. if levitate then
  2585. eyo1:Remove()
  2586. eyo2:Remove()
  2587. end
  2588. hum.Name = "noneofurbusiness"
  2589. end
  2590. end
  2591. end
  2592. end
  2593. coroutine.wrap(function()
  2594. while true do
  2595. if hum.Health < .1 then
  2596. deadsound = Instance.new("Sound", Torso)
  2597. deadsound.Volume = 6
  2598. deadsound.SoundId = "rbxassetid://1411352723"
  2599. deadsound:Play()
  2600. immortality()
  2601. end
  2602. wait()
  2603. end
  2604. end)()
  2605.  
  2606. mouse.KeyDown:connect(function(Press)
  2607. Press=Press:lower()
  2608. if Press=='g' then
  2609. if not levitate then return end
  2610. if debounce then return end
  2611. debounce = true
  2612. attacking = true
  2613. FireBall:Play()
  2614. ws = 15
  2615. g1 = Instance.new("BodyGyro", Root)
  2616. g1.D = 175
  2617. g1.P = 20000
  2618. g1.MaxTorque = Vector3.new(0,9000,0)
  2619. for i = 1, 15 do
  2620. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2621. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2622. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2623. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2624. swait()
  2625. end
  2626. local swoosh = Instance.new("Part",Torso)
  2627. swoosh.Name = "swoosh"
  2628. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2629. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2630. swoosh.Shape = "Ball"
  2631. swoosh.Material = "Neon"
  2632. swoosh.BrickColor = BrickColor.new("While")
  2633. swoosh.CanCollide = false
  2634. swoosh.Touched:connect(function(hit)
  2635. if hit.Parent:IsA("Part") then
  2636. elseif hit.Parent:IsA("SpecialMesh") then
  2637. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2638. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2639. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2640. if Slachtoffer.Health < 1 then return end
  2641. if damagedebounce == true then return end
  2642. damagedebounce = true
  2643. swoosh:Remove()
  2644. explosion = Instance.new("Part",LeftArm)
  2645. explosion.CFrame = hit.CFrame
  2646. explosion.Anchored = true
  2647. explosion.CanCollide = false
  2648. explosion.Name = "explo"
  2649. explosion.Shape = "Ball"
  2650. explosion.BrickColor = BrickColor.new("While")
  2651. explosion.Material = "Neon"
  2652. removeuseless:AddItem(explosion,1.5)
  2653. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2654. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2655. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2656. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2657. removeuseless:AddItem(vel,.1)
  2658. SOUND(explosion,472579737,6,false,3)
  2659. coroutine.wrap(function()
  2660. if firsttime2 then return end
  2661. firsttime2 = true
  2662. while true do
  2663. for i,v in pairs(LeftArm:GetChildren()) do
  2664. if v.Name == "explo" then
  2665. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2666. v.Transparency = v.Transparency + .05
  2667. end
  2668. end
  2669. for i,v in pairs(LeftArm:GetChildren()) do
  2670. if v.Name == "shock" then
  2671. v.Transparency = v.Transparency + .05
  2672. end
  2673. end
  2674. for i,v in pairs(LeftArm:GetChildren()) do
  2675. if v.Name == "shock2" then
  2676. v.Transparency = v.Transparency + .05
  2677. end
  2678. end
  2679. swait()
  2680. end
  2681. end)()
  2682. Slachtoffer:TakeDamage(math.random(27,48))
  2683. wait(.1)
  2684. damagedebounce = false
  2685. end
  2686. end)
  2687. coroutine.wrap(function()
  2688. if firsttime then return end
  2689. firsttime = true
  2690. while wait() do
  2691. for i,v in pairs(Torso:GetChildren()) do
  2692. if v.Name == "swoosh" then
  2693. magiccc = Instance.new("Part",RightArm)
  2694. magiccc.Material = "Neon"
  2695. magiccc.CanCollide = false
  2696. magiccc.Anchored = true
  2697. magiccc.BrickColor = BrickColor.new(colors)
  2698. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2699. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2700. removeuseless:AddItem(magiccc,2)
  2701. end
  2702. end
  2703. end
  2704. end)()
  2705. bov = Instance.new("BodyVelocity",swoosh)
  2706. bov.maxForce = Vector3.new(99999,99999,99999)
  2707. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2708. bov.velocity = swoosh.CFrame.lookVector*120
  2709. removeuseless:AddItem(swoosh,4)
  2710. for i = 1, 15 do
  2711. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2712. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2713. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2714. swait()
  2715. end
  2716. ws = 50
  2717. removeuseless:AddItem(g1,0.01)
  2718. debounce = false
  2719. attacking = false
  2720. end
  2721. end)
  2722.  
  2723. mouse.KeyDown:connect(function(Press)
  2724. Press=Press:lower()
  2725. if Press=='h' then
  2726. if not levitate then return end
  2727. if debounce then return end
  2728. debounce = true
  2729. attacking = true
  2730. ws = 0
  2731. appi = true
  2732. coroutine.wrap(function()
  2733. while appi do
  2734. swait()
  2735. if Root.Velocity.Magnitude < 2 and attacking == true then
  2736. position = "Idle3"
  2737. end
  2738. end
  2739. end)()
  2740. coroutine.wrap(function()
  2741. while appi do
  2742. swait()
  2743. settime = 0.05
  2744. sine = sine + change
  2745. if position == "Idle3" and attacking == true and appi == true then
  2746. change = .4
  2747. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2748. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2749. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2750. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2751. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2752. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2753. end
  2754. end
  2755. end)()
  2756. coroutine.wrap(function()
  2757. for i = 1, 20 do
  2758. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2759. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2760. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2761. swait()
  2762. end
  2763. end)()
  2764. SOUND(LeftArm,1982011510,8,false,15)
  2765. blackhole={}
  2766. orbzfade={}
  2767. xz = 0
  2768. for i = 1, 220 do
  2769. xz = xz + .009
  2770. bigrmagic = Instance.new("Part",RightArm)
  2771. bigrmagic.Material = "Neon"
  2772. bigrmagic.CanCollide = false
  2773. bigrmagic.Anchored = true
  2774. bigrmagic.BrickColor = BrickColor.new(colors)
  2775. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2776. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2777. removeuseless:AddItem(bigrmagic,1)
  2778. orbz = Instance.new("Part", Torso)
  2779. orbz.Material = "Neon"
  2780. orbz.BrickColor = BrickColor.new(colors)
  2781. orbz.Size = Vector3.new(2,2,2)
  2782. orbz.Anchored = true
  2783. orbz.CanCollide = false
  2784. removeuseless:AddItem(orbz,1)
  2785. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2786. table.insert(blackhole,orbz)
  2787. table.insert(orbzfade,orbz)
  2788. for i,v in pairs(blackhole) do
  2789. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2790. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2791. end
  2792. for i,v in pairs(orbzfade) do
  2793. v.Transparency = v.Transparency + 0.025
  2794. end
  2795. swait()
  2796. end
  2797. coroutine.wrap(function()
  2798. for i = 1, 10 do
  2799. for i,v in pairs(blackhole) do
  2800. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2801. v.Transparency = v.Transparency + .1
  2802. end
  2803. swait()
  2804. end
  2805. for i,v in pairs(blackhole) do
  2806. v:Remove()
  2807. end
  2808. clean()
  2809. end)()
  2810. charging = true
  2811. coroutine.wrap(function()
  2812. while charging do
  2813. bigrmagic = Instance.new("Part",RightArm)
  2814. bigrmagic.Material = "Neon"
  2815. bigrmagic.CanCollide = false
  2816. bigrmagic.Anchored = true
  2817. bigrmagic.BrickColor = BrickColor.new(colors)
  2818. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2819. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2820. removeuseless:AddItem(bigrmagic,.2)
  2821. swait()
  2822. end
  2823. end)()
  2824. g1 = Instance.new("BodyGyro", Root)
  2825. g1.D = 175
  2826. g1.P = 20000
  2827. g1.MaxTorque = Vector3.new(0,9000,0)
  2828. BigFireBall:Play()
  2829. for i = 1, 15 do
  2830. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2831. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2832. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2833. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2834. swait()
  2835. end
  2836. coroutine.wrap(function()
  2837. for i = 1, 15 do
  2838. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2839. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2840. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2841. swait()
  2842. end
  2843. end)()
  2844. charging = false
  2845. local ballzor = Instance.new("Part",Torso)
  2846. ballzor.Name = "ballzor"
  2847. ballzor.Material = "Neon"
  2848. ballzor.BrickColor = BrickColor.new("While")
  2849. ballzor.CanCollide = false
  2850. ballzor.Size = Vector3.new(xz,xz,xz)
  2851. ballzor.Anchored = false
  2852. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2853. ballzor.Shape = "Ball"
  2854. removeuseless:AddItem(g1,.0001)
  2855. zx = xz + .05
  2856. coroutine.wrap(function()
  2857. if firsttime5 then return end
  2858. firsttime5 = true
  2859. while true do
  2860. swait()
  2861. for i,v in pairs(Torso:GetChildren()) do
  2862. if v.Name == "ballzor" then
  2863. magicccc = Instance.new("Part",RightArm)
  2864. magicccc.Material = "Neon"
  2865. magicccc.CanCollide = false
  2866. magicccc.Name = "magicccc"
  2867. magicccc.Anchored = true
  2868. magicccc.Transparency = 0
  2869. magicccc.BrickColor = BrickColor.new(colors)
  2870. magicccc.Size = Vector3.new(zx,zx,zx)
  2871. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2872. removeuseless:AddItem(magicccc,2)
  2873. end
  2874. end
  2875. for i,v in pairs(RightArm:GetChildren()) do
  2876. if v.Name == "magicccc" then
  2877. v.Transparency = v.Transparency + 0.025
  2878. end
  2879. end
  2880. end
  2881. end)()
  2882. ballzor.Touched:connect(function(hit)
  2883. if hit.Name ~= "magicccc" then
  2884. if bigball then return end
  2885. bigball = true
  2886. local explosionwave = Instance.new("Part",Torso)
  2887. explosionwave.Shape = "Ball"
  2888. explosionwave.BrickColor = BrickColor.new("While")
  2889. explosionwave.Anchored = true
  2890. explosionwave.CanCollide = false
  2891. explosionwave.Transparency = .2
  2892. explosionwave.Material = "Neon"
  2893. explosionwave.Size = Vector3.new(1,1,1)
  2894. explosionwave.CFrame = ballzor.CFrame
  2895. render = Instance.new("Sound",explosionwave)
  2896. render.SoundId = "rbxassetid://2006635781"
  2897. render.Volume = 10 * 10
  2898. render:Play()
  2899. local explosionwave2 = Instance.new("Part",Torso)
  2900. explosionwave2.Shape = "Ball"
  2901. explosionwave2.BrickColor = BrickColor.new("Shamrock")
  2902. explosionwave2.Anchored = true
  2903. explosionwave2.CanCollide = false
  2904. explosionwave2.Material = "Neon"
  2905. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2906. explosionwave2.CFrame = ballzor.CFrame
  2907. deadlywave = Instance.new("Part", explosionwave)
  2908. deadlywave.Size = Vector3.new(1,1,1)
  2909. deadlywave.CanCollide = false
  2910. deadlywave.Anchored = true
  2911. deadlywave.Transparency = .5
  2912. deadlywave.BrickColor = BrickColor.new("Shamrock")
  2913. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2914. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2915. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2916. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2917. deadlywave2 = Instance.new("Part", explosionwave)
  2918. deadlywave2.Size = Vector3.new(1,1,1)
  2919. deadlywave2.CanCollide = false
  2920. deadlywave2.Anchored = true
  2921. deadlywave2.Transparency = .5
  2922. deadlywave2.BrickColor = BrickColor.new("While")
  2923. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2924. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2925. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2926. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2927. deadlyring = Instance.new("Part", Torso)
  2928. deadlyring.Size = Vector3.new(5, 5, 5)
  2929. deadlyring.Transparency = 0.5
  2930. deadlyring.BrickColor = BrickColor.new("While")
  2931. deadlyring.Anchored = true
  2932. deadlyring.CanCollide = false
  2933. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2934. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2935. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2936. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2937. deadlyring2 = Instance.new("Part", Torso)
  2938. deadlyring2.Size = Vector3.new(5, 5, 5)
  2939. deadlyring2.Transparency = 0.5
  2940. deadlyring2.BrickColor = BrickColor.new("While")
  2941. deadlyring2.Anchored = true
  2942. deadlyring2.CanCollide = false
  2943. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2944. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2945. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2946. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2947. ballzor:Remove()
  2948. bigball = false
  2949. staybooming = true
  2950. d = 5
  2951. coroutine.wrap(function()
  2952. while staybooming do
  2953. Hit = damagealll(d,deadlywave.Position)
  2954. for _,v in pairs(Hit) do
  2955. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2956. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2957. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2958. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2959. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2960. removeuseless:AddItem(vel,.1)
  2961. end
  2962. wait(.1)
  2963. end
  2964. end)()
  2965. for i = 1, 70 do
  2966. d = d + 1
  2967. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2968. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2969. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2970. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2971. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2972. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2973. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2974. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2975. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2976. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2977. swait()
  2978. end
  2979. for i = 1, 80 do
  2980. d = d + 3
  2981. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2982. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2983. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2984. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2985. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2986. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2987. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2988. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2989. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2990. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2991. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2992. swait()
  2993. end
  2994. staybooming = false
  2995. for i = 1, 20 do
  2996. d = d + 3
  2997. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2998. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2999. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3000. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3001. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3002. deadlyring.Transparency = deadlyring.Transparency + .25
  3003. deadlyring2.Transparency = deadlyring2.Transparency + .25
  3004. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3005. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3006. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  3007. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  3008. deadlywave.Transparency = deadlywave.Transparency + .25
  3009. deadlywave2.Transparency = deadlywave2.Transparency + .25
  3010. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3011. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3012. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3013. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3014. swait()
  3015. end
  3016. hum.CameraOffset = Vector3.new(0,0,0)
  3017. explosionwave:Remove()
  3018. explosionwave2:Remove()
  3019. end
  3020. end)
  3021. bov = Instance.new("BodyVelocity",ballzor)
  3022. bov.maxForce = Vector3.new(99999,99999,99999)
  3023. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3024. bov.velocity = ballzor.CFrame.lookVector*200
  3025. removeuseless:AddItem(ballzor,4)
  3026. ws = 50
  3027. attacking = false
  3028. debounce = false
  3029. appi = false
  3030. end
  3031. end)
  3032.  
  3033. mouse.KeyDown:connect(function(Press)
  3034. Press=Press:lower()
  3035. if Press=='j' then
  3036. if not levitate then return end
  3037. if debounce then return end
  3038. debounce = true
  3039. charging = true
  3040. attacking = true
  3041. downpress = false
  3042. x = 1
  3043. ws = 0
  3044. g1 = Instance.new("BodyGyro", Root)
  3045. g1.D = 175
  3046. g1.P = 20000
  3047. g1.MaxTorque = Vector3.new(0,9000,0)
  3048. SOUND(RightArm,2014087015,8,false,3)
  3049. coroutine.wrap(function()
  3050. Charge = Instance.new("Sound",RightArm)
  3051. Charge.SoundId = "rbxassetid://101153932"
  3052. Charge.Looped = false
  3053. Charge.Volume = 8
  3054. Charge:Play()
  3055. end)()
  3056. appi = true
  3057. coroutine.wrap(function()
  3058. while appi do
  3059. swait()
  3060. if Root.Velocity.Magnitude < 2 and attacking == true then
  3061. position = "Idle3"
  3062. end
  3063. end
  3064. end)()
  3065. coroutine.wrap(function()
  3066. while appi do
  3067. swait()
  3068. settime = 0.05
  3069. sine = sine + change
  3070. if position == "Idle3" and attacking == true and appi == true then
  3071. change = .4
  3072. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3073. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3074. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3075. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3076. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3077. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3078. end
  3079. end
  3080. end)()
  3081. for i = 1, 15 do
  3082. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3083. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3084. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3085. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3086. swait()
  3087. end
  3088. for i = 1, 3 do
  3089. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3090. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3091. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3092. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3093. x = x + .1
  3094. blastborb = Instance.new("Part",Torso)
  3095. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3096. blastborb.BrickColor = BrickColor.new(colors)
  3097. blastborb.Anchored = true
  3098. blastborb.Size = Vector3.new(10,10,10)
  3099. blastborb.CanCollide = false
  3100. blastborb.Material = "Neon"
  3101. for i = 1, 5 do
  3102. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3103. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3104. swait()
  3105. end
  3106. blastborb:Remove()
  3107. swait()
  3108. end
  3109. downpress = true
  3110. while charging and x < 5 do
  3111. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3112. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3113. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3114. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3115. x = x + .1
  3116. blastborb = Instance.new("Part",Torso)
  3117. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3118. blastborb.BrickColor = BrickColor.new(colors)
  3119. blastborb.Anchored = true
  3120. blastborb.Size = Vector3.new(10,10,10)
  3121. blastborb.CanCollide = false
  3122. blastborb.Material = "Neon"
  3123. for i = 1, 5 do
  3124. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3125. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3126. swait()
  3127. end
  3128. blastborb:Remove()
  3129. swait()
  3130. end
  3131. coroutine.wrap(function()
  3132. for i = 1, 20 do
  3133. Charge.Volume = Charge.Volume - .5
  3134. swait()
  3135. end
  3136. end)()
  3137. local bigswoosh = Instance.new("Part",Torso)
  3138. bigswoosh.Name = "bigswoosh"
  3139. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3140. bigswoosh.Size = Vector3.new(1,1,1)
  3141. bigswoosh.Material = "Neon"
  3142. bigswoosh.Anchored = true
  3143. bigswoosh.Transparency = 1
  3144. bigswoosh.BrickColor = BrickColor.new("Shamrock")
  3145. bigswoosh.CanCollide = false
  3146. SOUND(bigswoosh,842332424,10,false,6)
  3147. SOUND(bigswoosh,2017948224,10,false,6)
  3148. SOUND(bigswoosh,138677306,10,false,4)
  3149. coroutine.wrap(function()
  3150. local loc1 = Instance.new("Part",bigswoosh)
  3151. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3152. loc1.Size = Vector3.new(2,2,2)
  3153. loc1.Anchored = true
  3154. loc1.Transparency = 1
  3155. loc1.CanCollide = false
  3156. local loc2 = Instance.new("Part",bigswoosh)
  3157. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3158. loc2.Size = Vector3.new(2,2,2)
  3159. loc2.Anchored = true
  3160. loc2.Transparency = 1
  3161. loc2.CanCollide = false
  3162. n = 0
  3163. nb = 0
  3164. for i = 1, 125 do
  3165. n = n + x
  3166. nb = nb - x
  3167. Hit = damagealll(n,bigswoosh.Position)
  3168. for _,v in pairs(Hit) do
  3169. if x > 4.5 then
  3170. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3171. else
  3172. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3173. end
  3174. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3175. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3176. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3177. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3178. removeuseless:AddItem(vel,.1)
  3179. end
  3180. local bigtrail = Instance.new("Part",LeftArm)
  3181. bigtrail.Size = bigswoosh.Size
  3182. bigtrail.BrickColor = BrickColor.new(colors)
  3183. bigtrail.Anchored = true
  3184. bigtrail.Material = "Neon"
  3185. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3186. bigtrail.CanCollide = false
  3187. removeuseless:AddItem(bigtrail,2)
  3188. local irritatedground = Instance.new("Part",Torso)
  3189. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3190. irritatedground.BrickColor = BrickColor.new(colors)
  3191. irritatedground.Material = "Neon"
  3192. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3193. irritatedground.CanCollide = false
  3194. irritatedground.Anchored = true
  3195. removeuseless:AddItem(irritatedground,10)
  3196. local grassblocks = Instance.new("Part",Torso)
  3197. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3198. grassblocks.Material = "Grass"
  3199. grassblocks.Anchored = true
  3200. grassblocks.Name = "grassblocks"
  3201. grassblocks.BrickColor = BrickColor.new("While")
  3202. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3203. removeuseless:AddItem(grassblocks,10)
  3204. local grassblocks2 = Instance.new("Part",Torso)
  3205. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3206. grassblocks2.Material = "Grass"
  3207. grassblocks2.Anchored = true
  3208. grassblocks2.Name = "grassblocks2"
  3209. grassblocks2.BrickColor = BrickColor.new("While")
  3210. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3211. removeuseless:AddItem(grassblocks2,10)
  3212. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3213. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3214. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3215. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3216. swait()
  3217. end
  3218. for i = 1, 20 do
  3219. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3220. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3221. swait()
  3222. end
  3223. bigswoosh:Remove()
  3224. end)()
  3225. for i = 1, 50 do
  3226. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3227. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3228. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3229. swait()
  3230. end
  3231. ws = 50
  3232. attacking = false
  3233. debounce = false
  3234. appi = false
  3235. g1:Remove()
  3236. end
  3237. end)
  3238.  
  3239. mouse.KeyDown:connect(function(Press)
  3240. Press=Press:lower()
  3241. if Press=='k' then
  3242. if not levitate then return end
  3243. if debounce then return end
  3244. debounce = true
  3245. attacking = true
  3246. charging = true
  3247. appi = true
  3248. coroutine.wrap(function()
  3249. while appi do
  3250. swait()
  3251. if Root.Velocity.Magnitude < 2 and attacking == true then
  3252. position = "Idle3"
  3253. end
  3254. end
  3255. end)()
  3256. coroutine.wrap(function()
  3257. while appi do
  3258. swait()
  3259. settime = 0.05
  3260. sine = sine + change
  3261. if position == "Idle3" and attacking == true and appi == true then
  3262. change = .4
  3263. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3264. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3265. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3266. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3267. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3268. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3269. end
  3270. end
  3271. end)()
  3272. ws = 0
  3273. g1 = Instance.new("BodyGyro", Root)
  3274. g1.D = 175
  3275. g1.P = 20000
  3276. g1.MaxTorque = Vector3.new(0,9000,0)
  3277. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3278. for i = 1, 15 do
  3279. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3280. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3281. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3282. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3283. swait()
  3284. end
  3285. r = 0
  3286. for i = 1, 10 do
  3287. r = r + .1
  3288. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3289. blass = Instance.new("Part",RightArm)
  3290. blass.Size = Vector3.new(r,r,r)
  3291. blass.Material = "Neon"
  3292. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3293. blass.Anchored = true
  3294. blass.CanCollide = false
  3295. blass.BrickColor = BrickColor.new(colors)
  3296. removeuseless:AddItem(blass,2)
  3297. swait()
  3298. end
  3299. while r < 16 and charging == true do
  3300. r = r + .1
  3301. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3302. blass = Instance.new("Part",RightArm)
  3303. blass.Size = Vector3.new(r,r,r)
  3304. blass.Material = "Neon"
  3305. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3306. blass.Anchored = true
  3307. blass.CanCollide = false
  3308. blass.BrickColor = BrickColor.new(colors)
  3309. removeuseless:AddItem(blass,2)
  3310. swait()
  3311. end
  3312. local TheBeam = Instance.new("Part",RightArm)
  3313. TheBeam.Name = "zebeam"
  3314. TheBeam.Size = Vector3.new(1,1,1)
  3315. TheBeam.Material = "Neon"
  3316. TheBeam.Shape = "Cylinder"
  3317. TheBeam.BrickColor = BrickColor.new("Shamrock")
  3318. TheBeam.Anchored = true
  3319. TheBeam.CanCollide = false
  3320. ws = 12
  3321. bemmo = Instance.new("Sound",RightArm)
  3322. bemmo.SoundId = "rbxassetid://1910988873"
  3323. bemmo.Volume = 8
  3324. bemmo.Looped = false
  3325. bemmo:Play()
  3326. bemmo.TimePosition = 2
  3327. for i = 1, 100 * r/3 do
  3328. if r > 15 then
  3329. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3330. end
  3331. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3332. local blass = Instance.new("Part",RightArm)
  3333. blass.Size = Vector3.new(r,r,r)
  3334. blass.Material = "Neon"
  3335. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3336. blass.Anchored = true
  3337. blass.CanCollide = false
  3338. blass.BrickColor = BrickColor.new(colors)
  3339. removeuseless:AddItem(blass,2)
  3340. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3341. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3342. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3343. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3344. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3345. boom = Instance.new("Part",RightArm)
  3346. boom.Size = Vector3.new(r,r,r)
  3347. boom.BrickColor = BrickColor.new(colors)
  3348. boom.Anchored = true
  3349. boom.CanCollide = false
  3350. boom.Material = "Neon"
  3351. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3352. removeuseless:AddItem(boom,3)
  3353. boom.Touched:connect(function(getbase)
  3354. if hitdebounce then return end
  3355. hitdebounce = true
  3356. if getbase:IsA("Part") then
  3357. damagedground = Instance.new("Part",RightArm)
  3358. damagedground.Size = Vector3.new(.1,5+r,.1)
  3359. damagedground.Material = "Neon"
  3360. damagedground.CanCollide = false
  3361. damagedground.BrickColor = BrickColor.new(colors)
  3362. damagedground.Anchored = true
  3363. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3364. removeuseless:AddItem(damagedground,2)
  3365. wait(.1)
  3366. hitdebounce = false
  3367. end
  3368. end)
  3369. Hit = damagealll(r+3,boom.Position)
  3370. for _,v in pairs(Hit) do
  3371. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3372. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3373. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3374. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3375. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3376. removeuseless:AddItem(vel,.1)
  3377. end
  3378. swait()
  3379. end
  3380. removeuseless:AddItem(g1,.001)
  3381. coroutine.wrap(function()
  3382. for i = 1, 20 do
  3383. bemmo.Volume = bemmo.Volume - 0.5
  3384. blass.Transparency = blass.Transparency + 0.05
  3385. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3386. swait()
  3387. end
  3388. bemmo:Remove()
  3389. if r > 15 then
  3390. hum.CameraOffset = Vector3.new(0,0,0)
  3391. end
  3392. blass:Remove()
  3393. TheBeam:Remove()
  3394. end)()
  3395. ws = 50
  3396. appi = false
  3397. attacking = false
  3398. debounce = false
  3399. end
  3400. end)
  3401.  
  3402. mouse.KeyUp:connect(function(Press)
  3403. Press=Press:lower()
  3404. if Press=='j' then
  3405. charging = false
  3406. end
  3407. end)
  3408.  
  3409. mouse.KeyUp:connect(function(Press)
  3410. Press=Press:lower()
  3411. if Press=='k' then
  3412. charging = false
  3413. end
  3414. end)
  3415.  
  3416. doit = coroutine.wrap(function()
  3417. while true do
  3418. for _,v in pairs(Repeater) do
  3419. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3420. end
  3421.  
  3422. for _,v in pairs(openshocktable) do
  3423. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3424. end
  3425.  
  3426. for _,v in pairs(nonmeshRepeater) do
  3427. v.Size = v.Size + Vector3.new(2, 2, 2)
  3428. end
  3429.  
  3430. for _,v in pairs(Extreme) do
  3431. v.Size = v.Size + Vector3.new(6, 6, 6)
  3432. end
  3433.  
  3434. for _,v in pairs(LessSize) do
  3435. v.Size = v.Size - Vector3.new(1, 1, 1)
  3436. end
  3437.  
  3438. for _,v in pairs(nonmeshRepeater2) do
  3439. v.Transparency = v.Transparency + 0.05
  3440. end
  3441.  
  3442. for _,v in pairs(Repeater2) do
  3443. v.Transparency = v.Transparency - 0.05
  3444. end
  3445.  
  3446. for _,v in pairs(th1) do
  3447. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3448. end
  3449.  
  3450. for _,v in pairs(th2) do
  3451. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3452. end
  3453.  
  3454. for _,v in pairs(th3) do
  3455. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3456. end
  3457.  
  3458. for _,v in pairs(th5) do
  3459. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3460. end
  3461.  
  3462. for _,v in pairs(ExtremeM) do
  3463. v.Size = v.Size + Vector3.new(8, 8, 8)
  3464. end
  3465.  
  3466. for _,v in pairs(m3) do
  3467. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3468. end
  3469.  
  3470. for _,v in pairs(ExtremeM2) do
  3471. v.Size = v.Size - Vector3.new(2,2,2)
  3472. end
  3473.  
  3474. for _,v in pairs(keyYsize) do
  3475. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3476. end
  3477.  
  3478. for _,v in pairs(th4) do
  3479. v.Transparency = v.Transparency + 0.009
  3480. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3481. end
  3482.  
  3483. for _,v in pairs(SlowlyFade) do
  3484. v.Transparency = v.Transparency + 0.05
  3485. end
  3486.  
  3487. for _,v in pairs(keyYtransparency) do
  3488. v.Transparency = v.Transparency + 0.05
  3489. end
  3490.  
  3491. for _,v in pairs(UpMover) do
  3492. v.Position = v.Position + Vector3.new(0, 3, 0)
  3493. end
  3494.  
  3495. for _,v in pairs(ForwardMover) do
  3496. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3497. end
  3498.  
  3499. for _,v in pairs(FadeIn) do
  3500. v.Transparency = v.Transparency - .05
  3501. end
  3502.  
  3503. for _,v in pairs(signtransparency) do
  3504. v.TextTransparency = v.TextTransparency + 0.025
  3505. end
  3506.  
  3507. for _,v in pairs(signmover) do
  3508. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3509. end
  3510.  
  3511. for _,v in pairs(signrotator) do
  3512. v.Rotation = v.Rotation + 2
  3513. end
  3514. swait()
  3515. end
  3516. end)
  3517. doit()
  3518. t = 0
  3519.  
  3520. mouse.KeyDown:connect(function(Press)
  3521. Press=Press:lower()
  3522. if Press=='0' then
  3523. if levitate then return end
  3524. shoov = true
  3525. if debounce then return end
  3526. ws = 50
  3527. end
  3528. end)
  3529.  
  3530. mouse.KeyUp:connect(function(Press)
  3531. Press=Press:lower()
  3532. if Press=='0' then
  3533. if levitate then return end
  3534. shoov = false
  3535. if debounce then return end
  3536. ws = 10
  3537. end
  3538. end)
  3539.  
  3540.  
  3541. local anims = coroutine.wrap(function()
  3542. while true do
  3543. settime = 0.05
  3544. sine = sine + change
  3545. if position == "Jump" and attacking == false then
  3546. change = 1
  3547. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3548. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3549. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3550. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3551. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3552. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3553. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3554. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3555. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3556. elseif position == "Jump2" and attacking == false and levitate then
  3557. change = 1
  3558. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3559. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3560. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3561. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3562. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3563. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3564. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3565. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3566. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3567. elseif position == "Falling" and attacking == false and levitate == false then
  3568. change = 1
  3569. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3570. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3571. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3572. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3573. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3574. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3575. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3576. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3577. elseif position == "Falling2" and attacking == false and levitate then
  3578. change = 1
  3579. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3580. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3581. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3582. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3583. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3584. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3585. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3586. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3587. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3588. elseif position == "Walking" and attacking == false and running == false then
  3589. change = 1
  3590. walking = true
  3591. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3592. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3593. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3594. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3595. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3596. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3597. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3598. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3599. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3600. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3601. change = .5
  3602. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3603. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3604. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3605. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3606. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3607. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3608. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3609. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3610. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3611. elseif position == "Idle2" and attacking == false and running == false then
  3612. change = .75
  3613. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3614. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3615. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3616. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3617. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3618. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3619. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3620. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3621. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3622. elseif position == "Walking2" and attacking == false and running == false then
  3623. ws = 50
  3624. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3625. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3626. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3627. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3628. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3629. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3630. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3631. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3632. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3633. elseif position == "Running" and attacking == false then
  3634. change = 1
  3635. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3636. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3637. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3638. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3639. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3640. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3641. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3642. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3643. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3644. end
  3645. swait()
  3646. end
  3647. end)
  3648. anims()
  3649. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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