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- local DragonText = "Ghost"
- local DragonColor = Color3.fromRGB(84, 119, 125)
- local DragonSequence = ColorSequence.new({ColorSequenceKeypoint.new(0, DragonColor), ColorSequenceKeypoint.new(1, DragonColor)})
- local rushstyle = game.ReplicatedStorage.Styles.Rush
- local plr = game.Players.LocalPlayer
- local pgui = plr.PlayerGui
- local interf = pgui.Interface
- local bt = interf.Battle
- local main = bt.Main
- local status = plr.Status
- local function sendNotification(text, color)
- if not color then color = Color3.new(1, 1, 1) end
- pgui.Notify.Awards.ChildAdded:Once(function(c)
- if c.Text == text then
- c.TextColor3 = color
- coroutine.wrap(function()
- local con;
- con = game:GetService("RunService").RenderStepped:Connect(function()
- if not c then
- con:Disconnect()
- return
- end
- c.TextColor3 = color
- end)()
- end)()
- end
- end)
- pgui["नोटिफ"]:Fire(text)
- end
- for i,v in pairs(game.ReplicatedStorage.Styles.Rush:GetChildren()) do
- if v:IsA("Animation") and v.Name:find("Evade") then
- v.AnimationId = "rbxassetid://"
- end
- end
- function isInBattle()
- return (plr:FindFirstChild("InBattle") and true or false)
- end
- function isDungeon()
- return game.ReplicatedStorage.Dungeon.Value
- end
- function doingHact()
- return (plr.Character:FindFirstChild("Heated") and true or false)
- end
- function showMaxHeatEffect()
- return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false
- end
- function hasWeaponInHand()
- return (plr.Character:FindFirstChild("Holding") and true or false)
- end
- local function changeValueStrict(obj, valName, newVal, valClass)
- if obj and newVal and valName then
- if not obj:FindFirstChild(valName) then
- local n = Instance.new(valClass)
- n.Name = valName
- n.Parent = obj
- end
- obj[valName].Value = newVal
- end
- end
- local moves = game.ReplicatedStorage.Moves
- local stylesR = game.ReplicatedStorage.Styles.Rush
- current = moves["龍TigerDrop"]
- changeValueStrict(current, "HitDur", 100, "NumberValue")
- changeValueStrict(current, "MoveDuration", 0, "NumberValue")
- changeValueStrict(current, "AniSpeed", 100000, "NumberValue")
- changeValueStrict(current, "Dmg", 10000, "NumberValue")
- changeValueStrict(current, "HitboxLocations", '[["RightHand",10000,[0,0,0]],["RightLowerArm",10000,[0,0,0]],["RightUpperArm",10000,[0,0,0]]]', "StringValue")
- changeValueStrict(current, "MoveForward", 0, "NumberValue")
- stylesR.Rush1.Value = "龍TigerDrop" --press q to explode
- local function update()
- local char = plr.Character or plr.CharacterAdded:Wait()
- char.HumanoidRootPart.Fire_Main.Color = DragonSequence
- char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence
- char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80
- char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70
- char.HumanoidRootPart.Lines1.Color = DragonSequence
- char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
- char.HumanoidRootPart.Lines2.Color = DragonSequence
- char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
- char.HumanoidRootPart.Sparks.Color = DragonSequence
- if not char.HumanoidRootPart.TimeFor.Enabled then
- char.HumanoidRootPart.TimeFor.Color = DragonSequence
- end
- char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence
- char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence
- char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence
- char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect()
- char.UpperTorso["r2f_aura_burst"].Flare.Enabled = showMaxHeatEffect()
- char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence
- char.UpperTorso.Evading.Color = DragonSequence
- end
- update()
- rushstyle.VisualName.Value = DragonText
- rushstyle.Color.Value = DragonColor
- print(rushstyle.VisualName.Value)
- if status.Style.Value == "Rush" then
- main.XP.Fill.ImageColor3 = DragonColor
- end
- status.Heat.Changed:Connect(function()
- update()
- end)
- status.Style.Changed:Connect(function()
- if status.Style.Value == "Rush" then
- main.XP.Fill.ImageColor3 = DragonColor
- end
- end)
- local function add_invun()
- local invun = Instance.new("Folder")
- invun.Name = "Invulnerable"
- invun.Parent = status
- return invun
- end
- add_invun()
- status.ChildRemoved:Connect(function()
- if not status:FindFirstChild("Invulnerable") then
- add_invun()
- end
- end)
- local blacklist = {"Teleport"}
- game.ReplicatedStorage.OverworldSpeed.Value = 10
- while true do
- for i,v in pairs(game.ReplicatedStorage.Sounds:GetChildren()) do
- if not table.find(blacklist, v.Name) then
- changeValueStrict(current, "Sound", v.Name, "StringValue") --change the "Explode3" value to "KnockOutRare" or "MetalPipe"
- task.wait()
- end
- end
- task.wait()
- end
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