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Nov 21st, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. -------[[ Lets start with something simple like the Variables & Settings ]]-----
  9.  
  10.  
  11.  
  12. local char = game.Players.LocalPlayer.Character
  13. for i,v in pairs(char:children()) do
  14. if v:IsA("Accessory") then
  15. v:Destroy()
  16. end
  17. end
  18. local aura = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
  19. aura.Size = NumberSequence.new(0)
  20. aura.Lifetime = NumberRange.new(0)
  21. aura.LightEmission = 0
  22. local jun = game.Players.LocalPlayer
  23. local Player=game.Players.LocalPlayer
  24. repeat wait()
  25. until Player
  26. local Char=Player.Character
  27. repeat wait()
  28. until Char
  29. local CurrentEffects={}
  30. local CurrentDamages={}
  31. local Human=Char.Humanoid
  32. local LArm=Char["Left Arm"]
  33. local RArm=Char["Right Arm"]
  34. local LLeg=Char["Left Leg"]
  35. local RLeg=Char["Right Leg"]
  36. local Torso=Char.Torso
  37. local RS=Torso["Right Shoulder"]
  38. local LS=Torso["Left Shoulder"]
  39. local RH=Torso["Right Hip"]
  40. local LH=Torso["Left Hip"]
  41. local Head=Char.Head
  42. local Neck=Torso.Neck
  43. local RootPart=Char.HumanoidRootPart
  44. local RootJoint=RootPart.RootJoint
  45. local equipped=false
  46. local Debounce=false
  47. local Anim="Idle"
  48. local chat = game:GetService("Chat")
  49. local Mouse=Player:GetMouse()
  50. local Lighting=game.Lighting
  51. local cf=CFrame.new
  52. local v3=Vector3.new
  53. local c3=Color3.new
  54. local it=Instance.new
  55. local angles=CFrame.Angles
  56. local rad=math.rad
  57. local ran=math.random
  58. local huge=math.huge
  59. local attacking=false
  60. local attacktype=1
  61. local Portalling=false
  62. local p = game.Players.LocalPlayer
  63. local char = p.Character
  64. local mouse = p:GetMouse()
  65. local larm = char["Left Arm"]
  66. local rarm = char["Right Arm"]
  67. local lleg = char["Left Leg"]
  68. local rleg = char["Right Leg"]
  69. local hed = char.Head
  70. local symbolimg = "rbxassetid://349165228"
  71. local torso = char.Torso
  72. local hum = char.Humanoid
  73. local cam = game.Workspace.CurrentCamera
  74. local root = char.HumanoidRootPart
  75. local deb = false
  76. local shot = 0
  77. local debris=game:service"Debris"
  78. local l = game:GetService("Lighting")
  79. local rs = game:GetService("RunService").RenderStepped
  80. local eColors = {"Royal purple", "Really black"}
  81. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  82. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  83. LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  84. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  85. RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  86. ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  87. r=game:service'RunService'.RenderStepped
  88. --------------------------------------------------------------------
  89.  
  90.  
  91.  
  92. local Transforming = true
  93. Human.WalkSpeed = 0
  94.  
  95.  
  96. Player:ClearCharacterAppearance()
  97. wait(0.1)
  98. Player.Character.Head.BrickColor = BrickColor.new("Really black")
  99. Player.Character.Torso.BrickColor = BrickColor.new("Really black")
  100. Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  101. Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  102. Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  103. Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  104. Player.Character.Head.face:Destroy()
  105.  
  106.  
  107.  
  108.  
  109.  
  110.  
  111.  
  112. local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
  113. selectionBoxOfTorso.Adornee = Torso
  114. selectionBoxOfTorso.Color = BrickColor.new("Lime green")
  115. selectionBoxOfTorso.LineThickness = 0.01
  116. selectionBoxOfTorso.Transparency = 0
  117.  
  118. local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
  119. selectionBoxOfRightArm.Adornee = Char["Right Arm"]
  120. selectionBoxOfRightArm.Color = BrickColor.new("Lime green")
  121. selectionBoxOfRightArm.LineThickness = 0.01
  122. selectionBoxOfRightArm.Transparency = 0
  123.  
  124. local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
  125. selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
  126. selectionBoxOfRightLeg.Color = BrickColor.new("Lime green")
  127. selectionBoxOfRightLeg.LineThickness = 0.01
  128. selectionBoxOfRightLeg.Transparency = 0
  129.  
  130. local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
  131. selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
  132. selectionBoxOfLeftArm.Color = BrickColor.new("Lime green")
  133. selectionBoxOfLeftArm.LineThickness = 0.01
  134. selectionBoxOfLeftArm.Transparency = 0
  135.  
  136. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
  137. selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
  138. selectionBoxOfLeftLeg.Color = BrickColor.new("Lime green")
  139. selectionBoxOfLeftLeg.LineThickness = 0.01
  140. selectionBoxOfLeftLeg.Transparency = 0
  141.  
  142.  
  143. LightOnBody = Instance.new("PointLight", Head)
  144. LightOnBody.Brightness = 3000
  145. LightOnBody.Range = 20
  146. LightOnBody.Color = Color3.new(0, 225, 0)
  147.  
  148.  
  149.  
  150. local p = game.Players.LocalPlayer
  151. local char = p.Character
  152. GodOfDestruction = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
  153. GodOfDestruction.Name = "GodOfDestruction"
  154. humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  155. shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  156. shirt.Name = "Shirt"
  157. pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  158. pants.Name = "Pants"
  159. torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  160. torso.Size = Vector3.new(2,2,1)
  161. torso.Rotation = Vector3.new(0,180,0)
  162. torso.Position = Vector3.new(0,4,0)
  163. torso.BrickColor = BrickColor.new("Really black")
  164. torso.Name = "Torso"
  165. head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  166. head.Size = Vector3.new(1.25,1.25,1.25)
  167. head.BrickColor = BrickColor.new("Really black")
  168. head.Name = "Head"
  169. head.Position = Vector3.new(0,6,0)
  170. headmesh = Instance.new("SpecialMesh",head)
  171. headmesh.MeshType = "Head"
  172. larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  173. larm.Size = Vector3.new(1,2,1)
  174. larm.BrickColor = BrickColor.new("Really black")
  175. larm.Name = "Left Arm"
  176. larm.Position = Vector3.new(-2,4,0)
  177. rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  178. rarm.Size = Vector3.new(1,2,1)
  179. rarm.BrickColor = BrickColor.new("Really black")
  180. rarm.Name = "Right Arm"
  181. rarm.Position = Vector3.new(2,4,0)
  182. lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  183. lleg.Size = Vector3.new(1,2,1)
  184. lleg.Name = "Left Leg"
  185. lleg.Position = Vector3.new(1,2,0)
  186. lleg.BrickColor = BrickColor.new("Really black")
  187. rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  188. rleg.Size = Vector3.new(1,2,1)
  189. rleg.Name = "Right Leg"
  190. rleg.Position = Vector3.new(-1,2,0)
  191. rleg.BrickColor = BrickColor.new("Really black")
  192. headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head)
  193. headweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head
  194. headweld.Part1 = torso
  195. headweld.C0 = CFrame.new(0, -1.5, 0)
  196. larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  197. larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  198. larmweld.Part1 = larm
  199. larmweld.C0 = CFrame.new(1.5, 0, 0)
  200. rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  201. rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  202. rarmweld.Part1 = rarm
  203. rarmweld.C0 = CFrame.new(-1.5, 0, 0)
  204. rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  205. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  206. rlegweld.Part1 = rleg
  207. rlegweld.C0 = CFrame.new(-0.5, -2, 0)
  208. llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  209. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  210. llegweld.Part1 = lleg
  211. llegweld.C0 = CFrame.new(0.5, -2, 0)
  212. npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
  213. npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
  214. npctoplayer.Part1 = torso
  215. npctoplayer.C0 = CFrame.new(0, 0, -10) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  216.  
  217.  
  218. local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
  219. selectionBoxOfTorso.Adornee = torso
  220. selectionBoxOfTorso.Color = BrickColor.new("Really red")
  221. selectionBoxOfTorso.LineThickness = 0.01
  222. selectionBoxOfTorso.Transparency = 0
  223.  
  224. local selectionBoxOfRightArm = Instance.new("SelectionBox",rarm)
  225. selectionBoxOfRightArm.Adornee =rarm
  226. selectionBoxOfRightArm.Color = BrickColor.new("Really red")
  227. selectionBoxOfRightArm.LineThickness = 0.01
  228. selectionBoxOfRightArm.Transparency = 0
  229.  
  230. local selectionBoxOfRightLeg = Instance.new("SelectionBox",rleg)
  231. selectionBoxOfRightLeg.Adornee =rleg
  232. selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
  233. selectionBoxOfRightLeg.LineThickness = 0.01
  234. selectionBoxOfRightLeg.Transparency = 0
  235.  
  236. local selectionBoxOfLeftArm = Instance.new("SelectionBox",larm)
  237. selectionBoxOfLeftArm.Adornee = larm
  238. selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
  239. selectionBoxOfLeftArm.LineThickness = 0.01
  240. selectionBoxOfLeftArm.Transparency = 0
  241.  
  242. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",lleg)
  243. selectionBoxOfLeftLeg.Adornee = lleg
  244. selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
  245. selectionBoxOfLeftLeg.LineThickness = 0.01
  246. selectionBoxOfLeftLeg.Transparency = 0
  247.  
  248.  
  249. LightOnBody = Instance.new("PointLight", head)
  250. LightOnBody.Brightness = 3000
  251. LightOnBody.Range = 20
  252. LightOnBody.Color = Color3.new(225, 0, 0)
  253.  
  254.  
  255.  
  256.  
  257.  
  258.  
  259.  
  260.  
  261. CV="Pastel blue"
  262.  
  263. local txt = Instance.new("BillboardGui", GodOfDestruction)
  264. txt.Adornee = head
  265. txt.Name = "_status"
  266. txt.Size = UDim2.new(2, 0, 1.2, 0)
  267. txt.StudsOffset = Vector3.new(-9, 8, 0)
  268. local text = Instance.new("TextLabel", txt)
  269. text.Size = UDim2.new(10, 0, 7, 0)
  270. text.FontSize = "Size24"
  271. text.TextScaled = true
  272. text.TextTransparency = 0
  273. text.BackgroundTransparency = 1
  274. text.TextTransparency = 0
  275. text.TextStrokeTransparency = 0
  276. text.Font = "Antique"
  277. text.TextStrokeColor3 = Color3.new(225,0,0)
  278.  
  279. v=Instance.new("Part")
  280. v.Name = "ColorBrick"
  281. v.Parent=Player.Character
  282. v.FormFactor="Symmetric"
  283. v.Anchored=true
  284. v.CanCollide=false
  285. v.BottomSurface="Smooth"
  286. v.TopSurface="Smooth"
  287. v.Size=Vector3.new(10,5,3)
  288. v.Transparency=1
  289. v.CFrame=Char.Torso.CFrame
  290. v.BrickColor=BrickColor.new(CV)
  291. v.Transparency=1
  292. text.TextColor3 = Color3.new(0,0,0)
  293. v.Shape="Block"
  294. text.Text = "God Of Destruction"
  295.  
  296.  
  297.  
  298.  
  299. local ChatService = game:GetService("Chat")
  300.  
  301. ChatService:Chat(Head, "If we fuse...we will become the omni god..", "Green")
  302. wait(4)
  303. ChatService:Chat(Head, "No one will be able to stop us...", "Green")
  304. wait(4)
  305. ChatService:Chat(Head, "Lets do this...", "Green")
  306.  
  307.  
  308. local close = -10
  309. for i=1,10 do
  310. wait(0.2)
  311. close = close + 1
  312. npctoplayer.C0 = CFrame.new(0, 0, close) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  313. end
  314. game.Players.LocalPlayer.Character.Torso.GodOfDestruction:Destroy()
  315. wait(0.1)
  316. local p = game.Players.LocalPlayer
  317. local char = p.Character
  318. local mouse = p:GetMouse()
  319. local larm = char["Left Arm"]
  320. local rarm = char["Right Arm"]
  321. local lleg = char["Left Leg"]
  322. local rleg = char["Right Leg"]
  323. local hed = char.Head
  324. local torso = char.Torso
  325. local hum = char.Humanoid
  326. local cam = game.Workspace.CurrentCamera
  327. local root = char.HumanoidRootPart
  328. local deb = false
  329. local shot = 0
  330. local debris=game:service"Debris"
  331. local l = game:GetService("Lighting")
  332. local rs = game:GetService("RunService").RenderStepped
  333.  
  334.  
  335. Debounces = {
  336. CanAttack = true;
  337. NoIdl = false;
  338. Slashing = false;
  339. Slashed = false;
  340. RPunch = false;
  341. Invisible = false;
  342. RPunched = false;
  343. LPunch = false;
  344. LPunched = false;
  345. }
  346. local Touche = {char.Name, }
  347.  
  348.  
  349. function genWeld(a,b)
  350. local w = Instance.new("Weld",a)
  351. w.Part0 = a
  352. w.Part1 = b
  353. return w
  354. end
  355. function weld(a, b)
  356. local weld = Instance.new("Weld")
  357. weld.Name = "W"
  358. weld.Part0 = a
  359. weld.Part1 = b
  360. weld.C0 = a.CFrame:inverse() * b.CFrame
  361. weld.Parent = a
  362. return weld;
  363. end
  364. ----------------------------------------------------
  365. function Lerp(c1,c2,al)
  366. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  367. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  368. for i,v in pairs(com1) do
  369. com1[i] = v+(com2[i]-v)*al
  370. end
  371. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  372. end
  373. ----------------------------------------------------
  374. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  375. local wld = Instance.new("Weld", wp1)
  376. wld.Part0 = wp0
  377. wld.Part1 = wp1
  378. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  379. end
  380. ----------------------------------------------------
  381. function weld5(part0, part1, c0, c1)
  382. weeld=Instance.new("Weld", part0)
  383. weeld.Part0=part0
  384. weeld.Part1=part1
  385. weeld.C0=c0
  386. weeld.C1=c1
  387. return weeld
  388. end
  389. ----------------------------------------------------
  390. function HasntTouched(plrname)
  391. local ret = true
  392. for _, v in pairs(Touche) do
  393. if v == plrname then
  394. ret = false
  395. end
  396. end
  397. return ret
  398. end
  399. ----------------------------------------------------
  400.  
  401. newWeld(torso, larm, -1.5, 0.5, 0)
  402. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  403. newWeld(torso, rarm, 1.5, 0.5, 0)
  404. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  405. newWeld(torso, hed, 0, 1.5, 0)
  406. newWeld(torso, lleg, -0.5, -1, 0)
  407. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  408. newWeld(torso, rleg, 0.5, -1, 0)
  409. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  410. newWeld(root, torso, 0, -1, 0)
  411. torso.Weld.C1 = CFrame.new(0, -1, 0)
  412.  
  413.  
  414. p = Instance.new("Part")
  415. p.BrickColor = BrickColor.new("Dark indigo")
  416. p.Transparency = 1
  417. TorsoColor = p.BrickColor
  418.  
  419.  
  420. local Transforming = true
  421. hum.WalkSpeed = 0
  422.  
  423.  
  424.  
  425.  
  426. local fx = Instance.new("Part",Torso)
  427. wit = p.BrickColor.Color
  428. wit2 = Color3.new(85,0,127)
  429. local glowz = Instance.new("ParticleEmitter",fx)
  430. glowz.LightEmission = 1
  431. glowz.Texture = "rbxassetid://284205403"
  432. glowz.Color = ColorSequence.new(wit)
  433. glowz.Size = NumberSequence.new(5)
  434. glowz.Speed = NumberRange.new(25,50)
  435. glowz.LockedToPart = false
  436. glowz.Transparency = NumberSequence.new(0.75)
  437. glowz.RotSpeed = NumberRange.new(-2000,2000)
  438. glowz.Lifetime = NumberRange.new(1)
  439. glowz.Rate = 50000
  440. glowz.VelocitySpread = 9001
  441. local glowz2 = Instance.new("ParticleEmitter",fx)
  442. glowz2.LightEmission = 0.5
  443. glowz.Texture = "rbxassetid://284205403"
  444. glowz2.Color = ColorSequence.new(wit2)
  445. glowz2.Size = NumberSequence.new(5)
  446. glowz2.Speed = NumberRange.new(25,50)
  447. glowz2.LockedToPart = false
  448. glowz2.Transparency = NumberSequence.new(0.75)
  449. glowz2.RotSpeed = NumberRange.new(-2000,2000)
  450. glowz2.Lifetime = NumberRange.new(1)
  451. glowz2.Rate = 50000
  452. glowz2.VelocitySpread = 9001
  453. fx.Anchored = true
  454. fx.Material = "Neon"
  455. fx.CanCollide = false
  456. fx.Locked = true
  457. fx.Transparency = 1
  458. fx.Material = "Neon"
  459. fx.Size = Vector3.new(1,1,1)
  460. fx.TopSurface = "SmoothNoOutlines"
  461. fx.BottomSurface = "SmoothNoOutlines"
  462. fx.BrickColor = BrickColor.new("Really black")
  463. fxm = Instance.new("SpecialMesh",fx)
  464. fxm.MeshType = "Sphere"
  465. local sa2 = Instance.new("Sound",Torso)
  466. sa2.SoundId = "rbxassetid://93724183"
  467. sa2.Pitch = 0.5
  468. sa2.Volume = 5
  469. sa2.Looped = false
  470. sa2:Play()
  471. local value = 1
  472. fxm.Scale = Vector3.new(1,1,1)
  473. for i = 1, 20 do rs:wait()
  474. value = value - 0.05
  475. fx.Transparency = fx.Transparency - (1/20)
  476. fx.CFrame = Torso.CFrame
  477. fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
  478. rs:wait()
  479. end
  480.  
  481.  
  482. selectionBoxOfTorso:Destroy()
  483. selectionBoxOfRightArm:Destroy()
  484. selectionBoxOfRightLeg:Destroy()
  485. selectionBoxOfLeftArm:Destroy()
  486. selectionBoxOfLeftLeg:Destroy()
  487. LightOnBody:Destroy()
  488.  
  489.  
  490. local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
  491. selectionBoxOfTorso.Adornee = Torso
  492. selectionBoxOfTorso.Color = BrickColor.new("Royal purple")
  493. selectionBoxOfTorso.LineThickness = 0.01
  494. selectionBoxOfTorso.Transparency = 0
  495.  
  496. local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
  497. selectionBoxOfRightArm.Adornee = Char["Right Arm"]
  498. selectionBoxOfRightArm.Color = BrickColor.new("Royal purple")
  499. selectionBoxOfRightArm.LineThickness = 0.01
  500. selectionBoxOfRightArm.Transparency = 0
  501.  
  502. local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
  503. selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
  504. selectionBoxOfRightLeg.Color = BrickColor.new("Royal purple")
  505. selectionBoxOfRightLeg.LineThickness = 0.01
  506. selectionBoxOfRightLeg.Transparency = 0
  507.  
  508. local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
  509. selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
  510. selectionBoxOfLeftArm.Color = BrickColor.new("Royal purple")
  511. selectionBoxOfLeftArm.LineThickness = 0.01
  512. selectionBoxOfLeftArm.Transparency = 0
  513.  
  514. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
  515. selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
  516. selectionBoxOfLeftLeg.Color = BrickColor.new("Royal purple")
  517. selectionBoxOfLeftLeg.LineThickness = 0.01
  518. selectionBoxOfLeftLeg.Transparency = 0
  519.  
  520.  
  521.  
  522.  
  523. local Orbd = Instance.new("Part", char)
  524. Orbd.Name = "Orbd"
  525. Orbd.Shape = Enum.PartType.Ball
  526. Orbd.CanCollide = false
  527.  
  528. Orbd.BrickColor = BrickColor.new("Royal purple")
  529.  
  530. Orbd.Transparency = 0
  531. Orbd.Material = "Neon"
  532. Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
  533. Orbd.TopSurface = Enum.SurfaceType.Smooth
  534. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  535.  
  536. local Weld = Instance.new("Weld", Orbd)
  537. Weld.Part0 = char.Head
  538. Weld.Part1 = Orbd
  539. Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
  540. local glov = Instance.new("PointLight", Orbd)
  541. glov.Brightness = 3000
  542. glov.Range = 20
  543. glov.Color = Color3.new(255, 0, 255)
  544.  
  545. --------------------------------------------------------
  546. local Orbvc = Instance.new("Part", char)
  547. Orbvc.Name = "Orbvc"
  548. Orbvc.Shape = Enum.PartType.Ball
  549. Orbvc.CanCollide = false
  550.  
  551. Orbvc.BrickColor = BrickColor.new("Royal purple")
  552.  
  553. Orbvc.Transparency = 0
  554. Orbvc.Material = "Neon"
  555. Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
  556. Orbvc.TopSurface = Enum.SurfaceType.Smooth
  557. Orbvc.BottomSurface = Enum.SurfaceType.Smooth
  558.  
  559. local Weld = Instance.new("Weld", Orbvc)
  560. Weld.Part0 = char.Head
  561. Weld.Part1 = Orbvc
  562. Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
  563. local glo = Instance.new("PointLight", Orbvc)
  564. glo.Brightness = 3000
  565. glo.Range = 20
  566. glo.Color = Color3.new(255, 0, 255)
  567. ----------------------------------------------------
  568.  
  569.  
  570.  
  571.  
  572.  
  573.  
  574.  
  575.  
  576.  
  577.  
  578. function FindNearestTorso(Position,Distance,SinglePlayer)
  579. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  580. local List = {}
  581. for i,v in pairs(workspace:GetChildren())do
  582. if v:IsA("Model")then
  583. if v:findFirstChild("Torso")then
  584. if v ~= char then
  585. if(v.Torso.Position -Position).magnitude <= Distance then
  586. table.insert(List,v)
  587. end
  588. end
  589. end
  590. end
  591. end
  592. return List
  593. end
  594.  
  595.  
  596.  
  597.  
  598. GroundWave1 = function()
  599. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  600. local Colors = {"Royal purple", "Really black"}
  601. local wave = Instance.new("Part", Torso)
  602. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  603. wave.Anchored = true
  604. wave.CanCollide = false
  605. wave.Locked = true
  606. wave.Size = Vector3.new(1, 1, 1)
  607. wave.TopSurface = "Smooth"
  608. wave.BottomSurface = "Smooth"
  609. wave.Transparency = 0.35
  610. wave.CFrame = HandCF
  611. wm = Instance.new("SpecialMesh", wave)
  612. wm.MeshId = "rbxassetid://3270017"
  613. coroutine.wrap(function()
  614. for i = 1, 30, 1 do
  615. wm.Scale = Vector3.new(50, 50, 1 + i*50)
  616. wave.Size = wm.Scale
  617. wave.CFrame = HandCF
  618. wave.Transparency = i/30
  619. wait()
  620. end
  621. wait()
  622. wave:Destroy()
  623. end)()
  624. end
  625. ----------------------------------------------------
  626.  
  627.  
  628. GroundWave3 = function()
  629. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  630. local Colors = {"Royal purple", "Royal purple"}
  631. local wave = Instance.new("Part", torso)
  632. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  633. wave.Anchored = true
  634. wave.CanCollide = false
  635. wave.Locked = true
  636. wave.Size = Vector3.new(1, 1, 1)
  637. wave.TopSurface = "Smooth"
  638. wave.BottomSurface = "Smooth"
  639. wave.Transparency = 0.35
  640. wave.CFrame = HandCF
  641. wm = Instance.new("SpecialMesh", wave)
  642. wm.MeshId = "rbxassetid://3270017"
  643. coroutine.wrap(function()
  644. for i = 1, 14, 1 do
  645. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  646. wave.Size = wm.Scale
  647. wave.CFrame = HandCF
  648. wave.Transparency = i/14
  649. wait()
  650. end
  651. wait()
  652. wave:Destroy()
  653. end)()
  654. end
  655.  
  656.  
  657.  
  658.  
  659.  
  660. local acos = math.acos
  661. local sqrt = math.sqrt
  662. local Vec3 = Vector3.new
  663. local fromAxisAngle = CFrame.fromAxisAngle
  664.  
  665. local function toAxisAngle(CFr)
  666. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  667. local Angle = math.acos((R00+R11+R22-1)/2)
  668. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  669. A = A == 0 and 0.00001 or A
  670. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  671. B = B == 0 and 0.00001 or B
  672. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  673. C = C == 0 and 0.00001 or C
  674. local x = (R21-R12)/sqrt(A)
  675. local y = (R02-R20)/sqrt(B)
  676. local z = (R10-R01)/sqrt(C)
  677. return Vec3(x,y,z),Angle
  678. end
  679.  
  680. local acos = math.acos
  681. local sqrt = math.sqrt
  682. local Vec3 = Vector3.new
  683. local fromAxisAngle = CFrame.fromAxisAngle
  684.  
  685. local function toAxisAngle(CFr)
  686. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  687. local Angle = math.acos((R00+R11+R22-1)/2)
  688. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  689. A = A == 0 and 0.00001 or A
  690. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  691. B = B == 0 and 0.00001 or B
  692. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  693. C = C == 0 and 0.00001 or C
  694. local x = (R21-R12)/sqrt(A)
  695. local y = (R02-R20)/sqrt(B)
  696. local z = (R10-R01)/sqrt(C)
  697. return Vec3(x,y,z),Angle
  698. end
  699.  
  700. function ApplyTrig(Num,Func)
  701. local Min,Max = Func(0),Func(1)
  702. local i = Func(Num)
  703. return (i-Min)/(Max-Min)
  704. --[[if Func == "sin" then
  705. return (math.sin((1-Num)*math.pi)+1)/2
  706. elseif Func == "cos" then
  707. return (math.cos((1-Num)*math.pi)+1)/2
  708. end]]
  709. end
  710.  
  711. function LerpCFrame(CFrame1,CFrame2,Num)
  712. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  713. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  714. end
  715.  
  716.  
  717.  
  718. local togglecamshake = true
  719.  
  720. function camshake(partoz, magn, intens)
  721. if togglecamshake == true then
  722. return
  723. end
  724. for _, guy in pairs(workspace:GetChildren()) do
  725. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy.Name ~= "Noob" and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then
  726. coroutine.resume(coroutine.create(function()
  727. local humz = guy:FindFirstChild("Humanoid")
  728. local torse = guy:FindFirstChild("Torso")
  729. for _ = 1, 5 * intens do
  730. wait()
  731. humz.CameraOffset = Vector3.new(2 * math.random(-intens, intens), 0.5 * math.random(-intens, intens), 2 * math.random(-intens, intens))
  732. end
  733. humz.CameraOffset = Vector3.new(0, 0, 0)
  734. end))
  735. end
  736. end
  737. end
  738.  
  739.  
  740. function Crater(Torso,Radius)
  741. Spawn(function()
  742. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  743. local Ignore = {}
  744. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  745. if v.Character ~= nil then
  746. Ignore[#Ignore+1] = v.Character
  747. end
  748. end
  749. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  750. if Hit == nil then return end
  751. local Parts = {}
  752. for i = 1,360,10 do
  753. local P = Instance.new("Part",Torso.Parent)
  754. P.Anchored = true
  755. P.FormFactor = "Custom"
  756. P.BrickColor = BrickColor.new("Royal purple")
  757. P.Material = "Granite"
  758. P.TopSurface = "Smooth"
  759. P.BottomSurface = "Smooth"
  760. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  761. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  762. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  763. if math.random(0,5) == 0 then -- rubble
  764. local P = Instance.new("Part",Torso.Parent)
  765. P.Anchored = true
  766. P.FormFactor = "Custom"
  767. P.BrickColor = BrickColor.new("Royal Purple")
  768. P.Material = Hit.Material
  769. P.TopSurface = "Smooth"
  770. P.BottomSurface = "Smooth"
  771. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  772. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  773. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  774. end
  775. end
  776. for i = 0,1,0.05 do
  777. for i2,v in pairs(Parts) do
  778. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  779. end
  780. wait(0.02)
  781. end
  782. for i,v in pairs(Parts) do
  783. if v[1].Size.X > 2.1 then
  784. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  785. end
  786. v[1].Anchored = false
  787. end
  788. for i = 0,1,0.05 do
  789. for i2,v in pairs(Parts) do
  790. v[1].Transparency = i
  791. if i == 1 then
  792. v[1]:Destroy()
  793. elseif i >= 0.25 then
  794. v[1].CanCollide = false
  795. end
  796. end
  797. wait(0.02)
  798. end
  799. Parts = nil
  800. end)
  801. end
  802.  
  803.  
  804.  
  805. GroundWave = function()
  806. if Transforming == true then
  807. local value = 5
  808. local value2 = 10
  809. local value3 = 20
  810. local sa2 = Instance.new("Sound",Torso)
  811. sa2.SoundId = "rbxassetid://393621716"
  812. sa2.Pitch = 1
  813. sa2.Volume = 10
  814. sa2.Looped = false
  815. sa2:Play()
  816. local wave = Instance.new("Part", Torso)
  817. local glowz = Instance.new("ParticleEmitter",wave)
  818. glowz.LightEmission = 1
  819. glowz.Texture = "rbxassetid://284205403"
  820. glowz.Color = ColorSequence.new(wit)
  821. glowz.Size = NumberSequence.new(30)
  822. glowz.Speed = NumberRange.new(25,100)
  823. glowz.LockedToPart = false
  824. glowz.Transparency = NumberSequence.new(0.75)
  825. glowz.RotSpeed = NumberRange.new(-2000,2000)
  826. glowz.Lifetime = NumberRange.new(1)
  827. glowz.Rate = 50000
  828. glowz.VelocitySpread = 9001
  829. local glowz2 = Instance.new("ParticleEmitter",wave)
  830. glowz2.LightEmission = 1
  831. glowz.Texture = "rbxassetid://284205403"
  832. glowz2.Color = ColorSequence.new(wit)
  833. glowz2.Size = NumberSequence.new(30)
  834. glowz2.Speed = NumberRange.new(25,100)
  835. glowz2.LockedToPart = false
  836. glowz2.Transparency = NumberSequence.new(0.75)
  837. glowz2.RotSpeed = NumberRange.new(-2000,2000)
  838. glowz2.Lifetime = NumberRange.new(1)
  839. glowz2.Rate = 50000
  840. glowz2.VelocitySpread = 9001
  841. wave.BrickColor = BrickColor.new("Really black")
  842. wave.Anchored = true
  843. wave.CanCollide = false
  844. wave.Locked = true
  845. wave.Size = Vector3.new(1, 1, 1)
  846. wave.TopSurface = "Smooth"
  847. wave.BottomSurface = "Smooth"
  848. wave.Transparency = 0.35
  849. wave.CFrame = fx.CFrame
  850. wave.Material = "Neon"
  851. wm = Instance.new("SpecialMesh", wave)
  852. wm.MeshType = "Sphere"
  853. wm.Scale = Vector3.new(1,1,1)
  854. local wave2 = Instance.new("Part", Torso)
  855. wave2.BrickColor = TorsoColor
  856. wave2.Anchored = true
  857. wave2.CanCollide = false
  858. wave2.Locked = true
  859. wave2.Size = Vector3.new(1, 1, 1)
  860. wave2.TopSurface = "Smooth"
  861. wave2.BottomSurface = "Smooth"
  862. wave2.Transparency = 0.35
  863. wave2.CFrame = fx.CFrame
  864. wave2.Material = "Neon"
  865. wm2 = Instance.new("SpecialMesh", wave2)
  866. wm2.MeshType = "FileMesh"
  867. wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  868. wm2.Scale = Vector3.new(1,1,1)
  869. local wave3 = Instance.new("Part", Torso)
  870. wave3.BrickColor = BrickColor.new("Really black")
  871. wave3.Anchored = true
  872. wave3.CanCollide = false
  873. wave3.Locked = true
  874. wave3.Size = Vector3.new(1, 1, 1)
  875. wave3.TopSurface = "Smooth"
  876. wave3.BottomSurface = "Smooth"
  877. wave3.Transparency = 0.35
  878. wave3.CFrame = fx.CFrame
  879. wave3.Material = "Neon"
  880. wm3 = Instance.new("SpecialMesh", wave3)
  881. wm3.MeshType = "FileMesh"
  882. wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
  883. wm3.Scale = Vector3.new(1,1,1)
  884. coroutine.wrap(function()
  885. for i = 1, 18, 1 do
  886. value = value - 0.5
  887. value2 = value2 - 0.75*1.5
  888. value3 = value3 - 0.475*1.5
  889. wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
  890. wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
  891. wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
  892. --wave.Size = wm.Scale
  893. wave.CFrame = fx.CFrame
  894. wave.Transparency = i/14
  895. --wave2.Size = wm2.Scale
  896. wave2.CFrame = fx.CFrame
  897. wave2.Rotation = Vector3.new(90, 0, 0)
  898. wave2.Transparency = i/14
  899. --wave3.Size = wm3.Scale
  900. wave3.CFrame = fx.CFrame
  901. wave3.Rotation = Vector3.new(90, 0, 0)
  902. wave3.Transparency = i/14
  903. wait()
  904. glowz.Rate = 0
  905. glowz2.Rate = 0
  906. end
  907. wait()
  908. wave:Destroy()
  909. wave2:Destroy()
  910. wave3:Destroy()
  911. end)()
  912. elseif Transforming == false then
  913. wait()
  914. end
  915. end
  916.  
  917. for i = 1, 100 do rs:wait()
  918. fx.CFrame = Torso.CFrame
  919. end
  920.  
  921. spawn(function()
  922. while wait(1) do
  923. GroundWave()
  924. end
  925. end)
  926.  
  927.  
  928.  
  929.  
  930.  
  931.  
  932. local RbxUtility = LoadLibrary("RbxUtility")
  933. local Create = RbxUtility.Create
  934.  
  935. function RemoveOutlines(part)
  936. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  937. end
  938. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  939. local Part = Create("Part"){
  940. Parent = Parent,
  941. Reflectance = Reflectance,
  942. Transparency = Transparency,
  943. CanCollide = false,
  944. Locked = true,
  945. BrickColor = BrickColor.new(tostring(BColor)),
  946. Name = Name,
  947. Size = Size,
  948. Material = Material,
  949. }
  950. RemoveOutlines(Part)
  951. return Part
  952. end
  953. local Effects = {}
  954.  
  955.  
  956.  
  957. wait(2)
  958. local Muss = Instance.new("Sound",char)
  959. Muss.SoundId = "rbxassetid://186942568"
  960. Muss.Pitch = 1
  961. Muss.Volume = 0
  962. Muss.Looped = true
  963. Muss:Play()
  964. Transforming = false
  965.  
  966.  
  967. local value2 = 1
  968. for i = 1, 20 do rs:wait()
  969. value2 = value2 - 0.05
  970. glowz.Rate = 0
  971. glowz2.Rate = 0
  972. fx.Transparency = fx.Transparency + (1/20)
  973. fx.CFrame = torso.CFrame
  974. fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
  975. rs:wait()
  976. end
  977.  
  978.  
  979. local Mus = Instance.new("Sound",char)
  980. Mus.SoundId = "rbxassetid://752647397"
  981. Mus.Pitch = 1
  982. Mus.Volume = 40
  983. Mus.Looped = false
  984. wait(0.3)
  985. Mus:Play()
  986.  
  987. glowz:Destroy()
  988. glowz2:Destroy()
  989. for i = 1,20 do
  990.  
  991. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  992. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  993. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  994. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
  995. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.7) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
  996. end
  997. wait(1)
  998. for i = 1,20 do
  999. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1000. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  1001. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  1002.  
  1003. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
  1004. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
  1005.  
  1006. end
  1007.  
  1008.  
  1009. wait(5)
  1010.  
  1011. wait(1.3)
  1012. for i = 1,20 do
  1013. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
  1014.  
  1015.  
  1016. end
  1017. wait(0.4)
  1018. for i = 1,20 do
  1019.  
  1020. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
  1021. end
  1022. wait(0.6)
  1023. for i = 1,20 do
  1024. wait()
  1025. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
  1026. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-35)), 0.2)
  1027. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(35)), 0.2)
  1028. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
  1029. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
  1030. end
  1031. wait(0.2)
  1032. for i = 1,20 do
  1033. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1034. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
  1035. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
  1036.  
  1037. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
  1038. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
  1039.  
  1040. end
  1041. wait()
  1042.  
  1043. camshake(torso, 48, 6)
  1044. for i,v in pairs(FindNearestTorso(Torso.CFrame.p,40))do
  1045. if v:FindFirstChild('Humanoid') then
  1046. v.Humanoid:TakeDamage(math.random(999999999999999999999999,99999999999999999999999999999999999999))
  1047. end
  1048. end
  1049.  
  1050.  
  1051.  
  1052.  
  1053. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1054. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1055. end
  1056.  
  1057. function rayCast(Position, Direction, MaxDistance, IgnoreList)
  1058. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1059. end
  1060. local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
  1061. TBlast.BrickColor = BrickColor.new("Pink")
  1062. TBlast.Transparency = 1
  1063. TBlast.Anchored = true
  1064. TBlast.CanCollide = false
  1065. TBlast.CFrame = root.CFrame
  1066. TBlast.Size = Vector3.new(2,2,2)
  1067. TBMesh.Parent = TBlast
  1068. TBMesh.MeshType = "Sphere"
  1069. game.Lighting.Brightness = 0
  1070. game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
  1071. game.Lighting.TimeOfDay = 0.1
  1072. game.Lighting.FogEnd = 1000
  1073. game.Lighting.FogColor = TBlast.BrickColor.Color
  1074. game.Lighting.TimeOfDay = "00:00:00"
  1075. game.Lighting.Ambient = Color3.new(0,0,0)
  1076. game.Lighting.FogColor = Color3.new(0,0,0)
  1077. game.Lighting.FogEnd = 500
  1078. game.Lighting.FogStart = 0
  1079. game.Lighting.GlobalShadows = true
  1080.  
  1081.  
  1082.  
  1083. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1084. local valuer = 5
  1085. local valuer2 = 10
  1086. local valuer3 = 15
  1087. local sa2 = Instance.new("Sound",torso)
  1088. sa2.SoundId = "rbxassetid://130972023"
  1089. sa2.Pitch = 1
  1090. sa2.Volume = 5
  1091. sa2.Looped = false
  1092. sa2:Play()
  1093. local sar2 = Instance.new("Sound",torso)
  1094. sar2.SoundId = "rbxassetid://153274423"
  1095. sar2.Pitch = 1
  1096. sar2.Volume = 5
  1097. sar2.Looped = false
  1098. sar2:Play()
  1099. Crater(torso,67)
  1100.  
  1101. GroundWave4 = function()
  1102.  
  1103. local wave = Instance.new("Part", torso)
  1104. wave.BrickColor = BrickColor.new("Royal purple")
  1105. wave.Anchored = true
  1106. wave.CanCollide = false
  1107. wave.Locked = true
  1108. wave.Size = Vector3.new(1, 1, 1)
  1109. wave.TopSurface = "Smooth"
  1110. wave.BottomSurface = "Smooth"
  1111. wave.Transparency = 0.35
  1112. wave.CFrame = fx.CFrame
  1113. wm = Instance.new("SpecialMesh", wave)
  1114. wm.MeshType = "Sphere"
  1115. wm.Scale = Vector3.new(1,1,1)
  1116. coroutine.wrap(function()
  1117. for i = 1, 18, 1 do
  1118. wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
  1119. --wave.Size = wm.Scale
  1120. wave.CFrame = fx.CFrame
  1121. wave.Transparency = i/14
  1122. wait()
  1123. end
  1124. wait()
  1125. wave:Destroy()
  1126. end)()
  1127.  
  1128. end
  1129.  
  1130.  
  1131.  
  1132.  
  1133.  
  1134. GroundWave1()
  1135.  
  1136.  
  1137. CV="Pastel blue"
  1138.  
  1139. local txt = Instance.new("BillboardGui", Char)
  1140. txt.Adornee = Char .Head
  1141. txt.Name = "_status"
  1142. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1143. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1144. local text = Instance.new("TextLabel", txt)
  1145. text.Size = UDim2.new(10, 0, 7, 0)
  1146. text.FontSize = "Size24"
  1147. text.TextScaled = true
  1148. text.TextTransparency = 0
  1149. text.BackgroundTransparency = 1
  1150. text.TextTransparency = 0
  1151. text.TextStrokeTransparency = 0
  1152. text.Font = "Antique"
  1153. text.TextStrokeColor3 = Color3.new(170,0,255)
  1154.  
  1155. v=Instance.new("Part")
  1156. v.Name = "ColorBrick"
  1157. v.Parent=Player.Character
  1158. v.FormFactor="Symmetric"
  1159. v.Anchored=true
  1160. v.CanCollide=false
  1161. v.BottomSurface="Smooth"
  1162. v.TopSurface="Smooth"
  1163. v.Size=Vector3.new(10,5,3)
  1164. v.Transparency=1
  1165. v.CFrame=Char.Torso.CFrame
  1166. v.BrickColor=BrickColor.new(CV)
  1167. v.Transparency=1
  1168. text.TextColor3 = Color3.new(0,0,0)
  1169. v.Shape="Block"
  1170. text.Text = "The Omni-God of Erradication"
  1171.  
  1172.  
  1173.  
  1174.  
  1175. ROW = function(out, trans, s, wt, t, ang, plus)
  1176. for i = 1, 360, 360/t do
  1177. local c = Instance.new("Part", game.Workspace)
  1178. c.FormFactor = 3
  1179. c.TopSurface = 0
  1180. c.BottomSurface = 0
  1181. c.Size = s
  1182. c.Anchored = true
  1183. c.CanCollide = wt
  1184. c.Material=workspace.Base.Material
  1185. c.Transparency = trans
  1186. c.BrickColor = workspace.Base.BrickColor
  1187. c.CFrame = CFrame.new(Torso.CFrame.x,0,Torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  1188. c.Locked=true
  1189. game.Debris:AddItem(c,15)
  1190. end
  1191. end
  1192.  
  1193. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  1194.  
  1195.  
  1196.  
  1197.  
  1198.  
  1199.  
  1200.  
  1201. local wave = Instance.new("Part", torso)
  1202. wave.BrickColor = TorsoColor
  1203. wave.Anchored = true
  1204. wave.CanCollide = false
  1205. wave.Locked = true
  1206. wave.Size = Vector3.new(1, 1, 1)
  1207. wave.TopSurface = "Smooth"
  1208. wave.BottomSurface = "Smooth"
  1209. wave.Transparency = 0.35
  1210. wave.CFrame = HandCF
  1211. wm = Instance.new("SpecialMesh", wave)
  1212. wm.MeshId = "rbxassetid://3270017"
  1213. local wave2 = Instance.new("Part", torso)
  1214. wave2.BrickColor = BrickColor.new("Really black")
  1215. wave2.Anchored = true
  1216. wave2.CanCollide = false
  1217. wave2.Locked = true
  1218. wave2.Size = Vector3.new(1, 1, 1)
  1219. wave2.TopSurface = "Smooth"
  1220. wave2.BottomSurface = "Smooth"
  1221. wave2.Transparency = 0.35
  1222. wave2.CFrame = HandCF
  1223. wm2 = Instance.new("SpecialMesh", wave2)
  1224. wm2.MeshId = "rbxassetid://3270017"
  1225. local wave3 = Instance.new("Part", torso)
  1226. wave3.BrickColor = TorsoColor
  1227. wave3.Anchored = true
  1228. wave3.CanCollide = false
  1229. wave3.Locked = true
  1230. wave3.Size = Vector3.new(1, 1, 1)
  1231. wave3.TopSurface = "Smooth"
  1232. wave3.BottomSurface = "Smooth"
  1233. wave3.Transparency = 0.35
  1234. wave3.CFrame = HandCF
  1235. wm3 = Instance.new("SpecialMesh", wave3)
  1236. wm3.MeshId = "rbxassetid://3270017"
  1237. coroutine.wrap(function()
  1238. for i = 1, 14, 1 do
  1239. valuer = valuer - 0.35
  1240. valuer2 = valuer - 0.45
  1241. valuer3 = valuer3 - 0.475
  1242. wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
  1243. wave.Size = wm.Scale
  1244. wave.CFrame = HandCF
  1245. wave.Transparency = i/14
  1246. wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
  1247. wave2.Size = wm2.Scale
  1248. wave2.CFrame = HandCF
  1249. wave2.Transparency = i/14
  1250. wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
  1251. wave3.Size = wm2.Scale
  1252. wave3.CFrame = HandCF
  1253. wave3.Transparency = i/14
  1254. wait()
  1255. end
  1256. wait()
  1257. wave:Destroy()
  1258. wave2:Destroy()
  1259. end)()
  1260.  
  1261. local torso = game.Players.LocalPlayer.Character.Torso
  1262. local block = Instance.new("Part",torso)
  1263. block.Size = Vector3.new(0.1,0.1,0.1)
  1264. block.Position = block.Position + Vector3.new(2,2,2)
  1265. block.Transparency = 1
  1266. local weld = Instance.new("Weld",torso)
  1267. weld.Part0 = torso
  1268. weld.Part1 = block
  1269. weld.C0 = CFrame.new(0,5,0)
  1270. local tables = {5,4,3,2,1}
  1271. local part = Instance.new("ParticleEmitter")
  1272. part.Parent = game.Players.LocalPlayer.Character.Torso
  1273. part.LockedToPart = true
  1274.  
  1275. part.Texture = "rbxassetid://300899196"
  1276. part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
  1277. part.Transparency = NumberSequence.new(0.7)
  1278. part.Lifetime = NumberRange.new(2)
  1279. part.Rate = 30
  1280. local part2 = Instance.new("ParticleEmitter",block)
  1281. part2.Lifetime = NumberRange.new(5)
  1282. part2.Speed = NumberRange.new(0)
  1283. part2.Size = NumberSequence.new(18)
  1284. part2.LockedToPart = true
  1285. part2.Transparency = NumberSequence.new(0.5)
  1286. part2.Rate = 3
  1287. part2.Color = ColorSequence.new(Color3.fromRGB(170,0,255))
  1288. part2.Texture = "http://www.roblox.com/asset/?id=358965396"
  1289. local model = Instance.new("Model",torso)
  1290.  
  1291. local ball0 = Instance.new("Part",model)
  1292. ball0.Position = ball0.Position + Vector3.new(2,2,2)
  1293. ball0.Transparency = 0.5
  1294. ball0.BrickColor = BrickColor.new("Royal purple")
  1295. ball0.Size = Vector3.new(1,1,1)
  1296. ball0mesh = Instance.new("SpecialMesh",ball0)
  1297. ball0mesh.MeshType = "Sphere"
  1298. ball0mesh.Scale = Vector3.new(1,1,1)
  1299. ballweld = Instance.new("Weld",model)
  1300. ballweld.Part0 = torso
  1301. ballweld.Part1 = ball0
  1302.  
  1303.  
  1304.  
  1305.  
  1306. for i = 1,15 do
  1307. wait(0.1)
  1308. part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30),NumberSequenceKeypoint.new(1,1)})
  1309. part2.Size = NumberSequence.new(15)
  1310. for i = 1 , 3 do
  1311. wait()
  1312. ball0mesh.Scale = ball0mesh.Scale + Vector3.new(13,13,13)
  1313.  
  1314. end
  1315.  
  1316. wait(0.1)
  1317. part2.Size = NumberSequence.new(8)
  1318. part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
  1319. ball0mesh.Scale = Vector3.new(1,1,1)
  1320.  
  1321. end
  1322.  
  1323. hum.WalkSpeed = 16
  1324. Muss.Volume = 8
  1325.  
  1326.  
  1327. Charging = true
  1328. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1329. function FDebris()
  1330. repeat
  1331. local p = Instance.new('Part',Torso)
  1332. p.formFactor = 'Custom'
  1333. p.Size = Vector3.new(1,1,1)
  1334. p.BrickColor = BrickColor.new("Dark indigo")
  1335. p.CanCollide = false
  1336. p.Transparency = 0.2
  1337. p.Anchored = true
  1338. p.Locked=true
  1339. p.Material = "Neon"
  1340. s = math.random(1,40)/10
  1341. local m = Instance.new("BlockMesh",p)
  1342. m.Scale = Vector3.new(s,s,s)
  1343. p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  1344. --[[coroutine.wrap(function()
  1345. wait(2)
  1346. while Charging == true do
  1347. wait(2)
  1348. GroundWave1()
  1349. wait(2)
  1350. end
  1351. end)()]]--
  1352.  
  1353. spawn(function()
  1354. while rs:wait() do
  1355. if p.Transparency >= 1 then p:Destroy() break end
  1356. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1357. p.Transparency = p.Transparency+0.01
  1358. end
  1359. end)
  1360. wait(.3)
  1361. until Charging == false
  1362. end
  1363.  
  1364.  
  1365. spawn(function()
  1366. while wait(.01)
  1367. do
  1368. FDebris()
  1369. end
  1370. end)
  1371.  
  1372.  
  1373.  
  1374. FloatPart = function()
  1375. local Part = Instance.new('Part',Torso)
  1376. Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
  1377. Part.Anchored = true
  1378. Part.Material = 'Neon'
  1379. Part.CanCollide = false
  1380. Part.BrickColor = BrickColor.new("Royal purple")
  1381. local Mesh = Instance.new('SpecialMesh',Part)
  1382. Mesh.Scale = Vector3.new(4,4,.2)
  1383. Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
  1384. Mesh.VertexColor = Vector3.new(0,170,255)
  1385. spawn(function()
  1386. for i = 1,30 do
  1387. Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
  1388. Part.Transparency = Part.Transparency + .035
  1389. game["Run Service"].RenderStepped:wait()
  1390. end
  1391. Part:Destroy()
  1392. end)
  1393. end;
  1394.  
  1395. DubPart = function()
  1396. local Part = Instance.new('Part',Torso)
  1397. Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
  1398. Part.Anchored = true
  1399. Part.CanCollide = false
  1400. Part.Material = 'Neon'
  1401. Part.BrickColor = BrickColor.new(SecondaryColor)
  1402. local Mesh = Instance.new('SpecialMesh',Part)
  1403. Mesh.Scale = Vector3.new(7,7,.2)
  1404. Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
  1405. Mesh.VertexColor = Vector3.new(0,170,255)
  1406. spawn(function()
  1407. for i = 1,30 do
  1408. Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
  1409. Part.Transparency = Part.Transparency + .035
  1410. game["Run Service"].RenderStepped:wait()
  1411. end
  1412. Part:Destroy()
  1413. end)
  1414. end;
  1415.  
  1416. Fade = function(Item,t)
  1417. spawn(function()
  1418. for i = 1,20 do
  1419. Item.Transparency = Item.Transparency + .05
  1420. if t then
  1421. wait(t)
  1422. else
  1423. wait()
  1424. end
  1425. end
  1426. Item:Destroy()
  1427. end)
  1428. end
  1429.  
  1430. Particle = function(PrimaryColor)
  1431. local Part = Instance.new('Part',Torso)
  1432. Part.BrickColor = BrickColor.new(PrimaryColor)
  1433. Part.Anchored = true
  1434. Part.Transparency = .3
  1435. Part.CanCollide = false
  1436. Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
  1437. local Mesh = Instance.new('BlockMesh',Part)
  1438. Mesh.Scale = Vector3.new(.05,.1,.1)
  1439. spawn(function()
  1440. for i = 1,40 do
  1441. Part.Transparency = Part.Transparency + .0125
  1442. Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
  1443. game["Run Service"].RenderStepped:wait()
  1444. end
  1445. Part:Destroy()
  1446. end)
  1447. end;
  1448.  
  1449. --[[spawn(function()
  1450. while wait() do
  1451. wait(.05)
  1452. FloatPart()
  1453. wait(.08)
  1454. FloatPart()
  1455. wait(.05)
  1456. DubPart()
  1457. wait(.08)
  1458. end
  1459. end)]]
  1460.  
  1461. game["Run Service"].RenderStepped:connect(function(_)
  1462. Particle("Royale purple")
  1463. Particle("Really black")
  1464. Particle("Royal purple")
  1465. --Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
  1466. end)
  1467.  
  1468.  
  1469.  
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482.  
  1483. function FindNearestTorso(Position,Distance,SinglePlayer)
  1484. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1485. local List = {}
  1486. for i,v in pairs(workspace:GetChildren())do
  1487. if v:IsA("Model")then
  1488. if v:findFirstChild("Torso")then
  1489. if v ~= char then
  1490. if(v.Torso.Position -Position).magnitude <= Distance then
  1491. table.insert(List,v)
  1492. end
  1493. end
  1494. end
  1495. end
  1496. end
  1497. return List
  1498. end
  1499.  
  1500.  
  1501.  
  1502.  
  1503. vt = Vector3.new
  1504.  
  1505.  
  1506.  
  1507. local player = game.Players.LocalPlayer
  1508. local pchar = player.Character
  1509. local mouse = player:GetMouse()
  1510. local cam = workspace.CurrentCamera
  1511.  
  1512. local rad = math.rad
  1513. bodyparts = {}
  1514. local keysDown = {}
  1515. local flySpeed = 0
  1516. local MAX_FLY_SPEED = 150
  1517.  
  1518. local canFly = false
  1519. local flyToggled = false
  1520.  
  1521. local forward, side = 0, 0
  1522. local lastForward, lastSide = 0, 0
  1523.  
  1524. local floatBP = Instance.new("BodyPosition")
  1525. floatBP.maxForce = Vector3.new(0, math.huge, 0)
  1526. local flyBV = Instance.new("BodyVelocity")
  1527. flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  1528. local turnBG = Instance.new("BodyGyro")
  1529. turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1530.  
  1531. mouse.KeyDown:connect(function(key)
  1532. keysDown[key] = true
  1533.  
  1534. if key == "f" then
  1535. flyToggled = not flyToggled
  1536.  
  1537. if not flyToggled then
  1538. stanceToggle = "Normal"
  1539. floatBP.Parent = nil
  1540. flyBV.Parent = nil
  1541. turnBG.Parent = nil
  1542. root.Velocity = Vector3.new()
  1543. pchar.Humanoid.PlatformStand = false
  1544. end
  1545. end
  1546.  
  1547. end)
  1548. mouse.KeyUp:connect(function(key)
  1549. keysDown[key] = nil
  1550. end)
  1551.  
  1552. local function updateFly()
  1553.  
  1554.  
  1555.  
  1556.  
  1557. if not flyToggled then return end
  1558.  
  1559. lastForward = forward
  1560. lastSide = side
  1561.  
  1562. forward = 0
  1563. side = 0
  1564.  
  1565. if keysDown.w then
  1566. forward = forward + 1
  1567. end
  1568. if keysDown.s then
  1569. forward = forward - 1
  1570. end
  1571. if keysDown.a then
  1572. side = side - 1
  1573. end
  1574. if keysDown.d then
  1575. side = side + 1
  1576. end
  1577.  
  1578. canFly = (forward ~= 0 or side ~= 0)
  1579.  
  1580. if canFly then
  1581. stanceToggle = "Floating"
  1582. turnBG.Parent = root
  1583. floatBP.Parent = nil
  1584. flyBV.Parent = root
  1585.  
  1586. flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
  1587. if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
  1588. else
  1589. floatBP.position = root.Position
  1590. floatBP.Parent = root
  1591.  
  1592. flySpeed = flySpeed - 1
  1593. if flySpeed < 0 then flySpeed = 0 end
  1594. end
  1595.  
  1596. local camCF = cam.CoordinateFrame
  1597. local in_forward = canFly and forward or lastForward
  1598. local in_side = canFly and side or lastSide
  1599.  
  1600. flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed
  1601.  
  1602. turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0)
  1603. end
  1604.  
  1605. game:service'RunService'.RenderStepped:connect(function()
  1606. if flyToggled then
  1607. pchar.Humanoid.PlatformStand = true
  1608. end
  1609. updateFly()
  1610. end)
  1611.  
  1612.  
  1613.  
  1614. mouse.KeyDown:connect(function(key)
  1615. if key == "b" then
  1616. hum.WalkSpeed = 0
  1617. if Debounces.CanAttack == true then
  1618. Debounces.CanAttack = false
  1619. Debounces.NoIdl = true
  1620. Debounces.on = true
  1621. v = Instance.new("Sound")
  1622. v.SoundId = "http://www.roblox.com/asset/?id=753551986"
  1623. v.Parent = char
  1624. v.Looped = false
  1625. v.Pitch = 1
  1626. v.Volume = 3000
  1627. wait(0.01)
  1628. v:Play()
  1629. wait()
  1630. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
  1631. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
  1632. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
  1633. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
  1634. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
  1635. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
  1636. if Debounces.on == false then
  1637. end
  1638. wait()
  1639. end
  1640. wait()
  1641.  
  1642.  
  1643. local function Shockwave7()
  1644. local ENERGY = Instance.new("Part", Char)
  1645. ENERGY.Name = "ENERGY"
  1646. ENERGY.CanCollide = false
  1647. ENERGY.BrickColor = BrickColor.new("Really black")
  1648. ENERGY.Transparency = 0.2
  1649. ENERGY.TopSurface = 0
  1650. ENERGY.BottomSurface = 0
  1651. ENERGY.Anchored = true
  1652. local cm = Instance.new("CylinderMesh", ENERGY)
  1653. cm.Scale = Vector3.new(1, 20, 1)
  1654. ENERGY.Size = Vector3.new(5, 20, 5)
  1655. ENERGY.CFrame = char.Torso.CFrame
  1656. ENERGY.Touched:connect(function(hit)
  1657. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  1658. local Occlude = true
  1659. local NotOccludes = {
  1660. char.Name;
  1661. "Wings";
  1662. "Scythe";
  1663. "Thingy";
  1664. "Thingy2"; -- put all of the names in a table pls
  1665. }
  1666. for i,v in pairs(NotOccludes) do
  1667. if hit.Parent.Name == v then
  1668. Occlude = false
  1669. end
  1670. end
  1671. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  1672. if Occlude then
  1673. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 9999999999999999999999999999999999999999999999999999999999999999999999999999999999
  1674. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
  1675. end
  1676. end
  1677. end)
  1678. for i = 1, 50 do
  1679. ENERGY.CFrame = char.Torso.CFrame
  1680. ENERGY.Transparency = ENERGY.Transparency + 0.012
  1681. ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
  1682. wait()
  1683. end
  1684. ENERGY:Destroy()
  1685. end
  1686. Shockwave7()
  1687.  
  1688.  
  1689. pt=Instance.new('Part',torso)
  1690. pt.Anchored=true
  1691. pt.CanCollide=false
  1692. pt.Locked = true
  1693. pt.FormFactor='Custom'
  1694. pt.Size=Vector3.new(1,1,1)
  1695. pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
  1696. pt.Transparency=.6
  1697. pt.BrickColor=BrickColor.new('Royal purple')
  1698. msh=Instance.new('SpecialMesh',pt)
  1699. msh.MeshId='http://www.roblox.com/asset/?id=20329976'
  1700. msh.Scale=Vector3.new(8,4,8)
  1701. pt2=pt:clone()
  1702. pt2.Parent = torso
  1703. pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
  1704. pt2.BrickColor=BrickColor.new("Really black")
  1705. msh2=msh:clone()
  1706. msh2.Parent=pt2
  1707. msh2.Scale=Vector3.new(10,5,10)
  1708.  
  1709. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1710. bl = Instance.new("Part", char)
  1711. bl.Locked = true
  1712. bl.Name = "Shell"
  1713. bl.BrickColor = BrickColor.new("Royal purple")
  1714. bl.Anchored = true
  1715. bl.CanCollide = false
  1716. bl.Transparency = 0
  1717. bl.Reflectance = 0
  1718. bl.BottomSurface = 0
  1719. bl.TopSurface = 0
  1720. bl.Shape = 0
  1721. blm = Instance.new("SpecialMesh",bl)
  1722. blm.MeshType = "Sphere"
  1723. blm.Scale = Vector3.new(1,1,1)
  1724. blm.MeshId = "rbxassetid://9982590"
  1725.  
  1726. coroutine.resume(coroutine.create(function()
  1727. for i=1, math.huge, 4 do
  1728. rs:wait()
  1729. bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
  1730. blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
  1731. bl.Transparency = bl.Transparency + 0.005
  1732. pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
  1733. pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
  1734. msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
  1735. msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
  1736. end
  1737. end))
  1738.  
  1739. for i = 1, 15 do
  1740. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
  1741. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
  1742. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
  1743. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
  1744. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
  1745. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1746. if Debounces.on == false then
  1747. break
  1748. end
  1749. wait()
  1750. end
  1751. for i = 1, 15 do
  1752. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
  1753. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
  1754. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
  1755. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
  1756. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1757. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
  1758. if Debounces.on == false then
  1759. break
  1760. end
  1761. wait()
  1762. end
  1763. for i = 1, 15 do
  1764. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
  1765. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
  1766. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
  1767. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
  1768. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
  1769. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1770. if Debounces.on == false then
  1771. break
  1772. end
  1773. wait()
  1774. end
  1775. for i = 1, 15 do
  1776. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
  1777. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
  1778. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
  1779. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
  1780. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1781. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
  1782. if Debounces.on == false then
  1783. break
  1784. end
  1785. wait()
  1786. end
  1787. for i = 1, 15 do
  1788. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
  1789. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
  1790. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
  1791. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
  1792. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
  1793. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1794. if Debounces.on == false then
  1795. break
  1796. end
  1797. wait()
  1798. end
  1799. for i = 1, 10 do
  1800. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
  1801. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
  1802. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
  1803. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
  1804. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1805. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
  1806. if Debounces.on == false then
  1807. break
  1808. end
  1809. wait()
  1810. end
  1811. wait(1.4)
  1812. Debounces.NoIdl = false
  1813. hum.WalkSpeed = 5
  1814. Debounces.on = false
  1815. wait()
  1816. if Debounces.CanAttack == false then
  1817. Debounces.CanAttack = true
  1818. v:Destroy()
  1819. bl:Destroy()
  1820. blm:Destroy()
  1821. pt:Destroy()
  1822. pt2:Destroy()
  1823. msh:Destroy()
  1824. msh2:Destroy()
  1825. end
  1826. end
  1827. end)
  1828.  
  1829.  
  1830.  
  1831.  
  1832.  
  1833. local grabbed = false
  1834. local cf = CFrame.new
  1835. local mr = math.rad
  1836. local angles = CFrame.Angles
  1837. local ud = UDim2.new
  1838. local c3 = Color3.new
  1839. local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1840. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1841. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  1842. local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
  1843.  
  1844. clerp = function(a, b, t)
  1845. return a:lerp(b, t)
  1846. end
  1847.  
  1848. local RbxUtility = LoadLibrary("RbxUtility")
  1849. local Create = RbxUtility.Create
  1850. RemoveOutlines = function(part)
  1851. part.TopSurface = 10
  1852. end
  1853.  
  1854. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1855. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  1856. RemoveOutlines(Part)
  1857. return Part
  1858. end
  1859.  
  1860. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1861. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1862. if Mesh == "SpecialMesh" then
  1863. Msh.MeshType = MeshType
  1864. Msh.MeshId = MeshId
  1865. end
  1866. return Msh
  1867. end
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873.  
  1874.  
  1875. ArtificialHB = Instance.new("BindableEvent", script)
  1876. ArtificialHB.Name = "Heartbeat"
  1877. script:WaitForChild("Heartbeat")
  1878. frame = 0.033333333333333
  1879. tf = 0
  1880. allowframeloss = false
  1881. tossremainder = false
  1882. lastframe = tick()
  1883. script.Heartbeat:Fire()
  1884. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1885. tf = tf + s
  1886. if frame <= tf then
  1887. if allowframeloss then
  1888. script.Heartbeat:Fire()
  1889. lastframe = tick()
  1890. else
  1891. for i = 1, math.floor(tf / frame) do
  1892. script.Heartbeat:Fire()
  1893. end
  1894. lastframe = tick()
  1895. end
  1896. if tossremainder then
  1897. tf = 0
  1898. else
  1899. tf = tf - frame * math.floor(tf / frame)
  1900. end
  1901. end
  1902. end
  1903. )
  1904. swait = function(num)
  1905. if num == 0 or num == nil then
  1906. ArtificialHB.Event:wait()
  1907. else
  1908. for i = 0, num do
  1909. ArtificialHB.Event:wait()
  1910. end
  1911. end
  1912. end
  1913.  
  1914.  
  1915.  
  1916.  
  1917.  
  1918.  
  1919.  
  1920.  
  1921.  
  1922. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  1923. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  1924. return Weld
  1925. end
  1926.  
  1927. rayCast = function(Position, Direction, Range, Ignore)
  1928. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1929. end
  1930.  
  1931. CreateSound = function(id, par, vol, pit)
  1932. coroutine.resume(coroutine.create(function()
  1933. local sou = Instance.new("Sound", par or workspace)
  1934. sou.Volume = vol
  1935. sou.Pitch = pit or 1
  1936. sou.SoundId = id
  1937. swait()
  1938. sou:play()
  1939. game:GetService("Debris"):AddItem(sou, 6)
  1940. end
  1941. ))
  1942. end
  1943.  
  1944. local getclosest = function(obj, distance)
  1945. local last, lastx = distance + 1, nil
  1946. for i,v in pairs(workspace:GetChildren()) do
  1947. if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  1948. local t = v.Torso
  1949. local dist = t.Position - obj.Position.magnitude
  1950. if dist <= distance and dist < last then
  1951. last = dist
  1952. lastx = v
  1953. end
  1954. end
  1955. end
  1956. return lastx
  1957. end
  1958.  
  1959. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1960. if hit.Parent == nil then
  1961. return
  1962. end
  1963. local h = hit.Parent:FindFirstChild("Humanoid")
  1964. for _,v in pairs(hit.Parent:children()) do
  1965. if v:IsA("Humanoid") then
  1966. h = v
  1967. end
  1968. end
  1969. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1970. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1971. return
  1972. end
  1973. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  1974. game:GetService("Debris"):AddItem(c, 0.5)
  1975. if HitSound ~= nil and HitPitch ~= nil then
  1976. CreateSound(HitSound, hit, 1, HitPitch)
  1977. end
  1978. local Damage = math.random(minim, maxim)
  1979. local blocked = false
  1980. local block = hit.Parent:findFirstChild("Block")
  1981. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1982. blocked = true
  1983. block.Value = block.Value - 1
  1984. print(block.Value)
  1985. end
  1986. if blocked == false then
  1987. h.Health = h.Health - Damage
  1988. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1989. else
  1990. h.Health = h.Health - Damage / 2
  1991. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1992. end
  1993. if Type == "Knockdown" then
  1994. local hum = hit.Parent.Humanoid
  1995. hum.PlatformStand = true
  1996. coroutine.resume(coroutine.create(function(HHumanoid)
  1997. swait(1)
  1998. HHumanoid.PlatformStand = false
  1999. end
  2000. ), hum)
  2001. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2002. local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2003. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  2004. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2005. game:GetService("Debris"):AddItem(rl, 0.5)
  2006. else
  2007. do
  2008. if Type == "Debuff" then
  2009. print'hi'
  2010. else
  2011. if Type == "Up" then
  2012. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2013. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  2014. else
  2015. do
  2016. if Type == "DarkUp" then
  2017. coroutine.resume(coroutine.create(function()
  2018. for i = 0, 1, 0.1 do
  2019. swait()
  2020. BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  2021. end
  2022. end
  2023. ))
  2024. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2025. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2026. else
  2027. do
  2028. if Type == "Snare" then
  2029. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  2030. game:GetService("Debris"):AddItem(bp, 1)
  2031. else
  2032. do
  2033. if Type == "Freeze" then
  2034. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  2035. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
  2036. hit.Parent.Torso.Anchored = true
  2037. coroutine.resume(coroutine.create(function(Part)
  2038. swait(1.5)
  2039. Part.Anchored = false
  2040. end), hit.Parent.Torso)
  2041. game:GetService("Debris"):AddItem(BodPos, 3)
  2042. game:GetService("Debris"):AddItem(BodGy, 3)
  2043. end
  2044. do
  2045. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  2046. game:GetService("Debris"):AddItem(debounce, Delay)
  2047. c = Instance.new("ObjectValue")
  2048. c.Name = "creator"
  2049. c.Value = Player
  2050. c.Parent = h
  2051. game:GetService("Debris"):AddItem(c, 0.5)
  2052. end
  2053. end
  2054. end
  2055. end
  2056. end
  2057. end
  2058. end
  2059. end
  2060. end
  2061. end
  2062. end
  2063. end
  2064.  
  2065. ShowDamage = function(Pos, Text, Time, Color)
  2066. local Rate = 0.033333333333333
  2067. if not Pos then
  2068. local Pos = Vector3.new(0, 0, 0)
  2069. end
  2070. local Text = Text or ""
  2071. local Time = Time or 2
  2072. if not Color then
  2073. local Color = Color3.new(1, 0, 1)
  2074. end
  2075. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  2076. EffectPart.Anchored = true
  2077. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  2078. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  2079. game.Debris:AddItem(EffectPart, Time + 0.1)
  2080. EffectPart.Parent = game:GetService("Workspace")
  2081. delay(0, function()
  2082. local Frames = Time / Rate
  2083. for Frame = 1, Frames do
  2084. wait(Rate)
  2085. local Percent = Frame / Frames
  2086. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2087. TextLabel.TextTransparency = Percent
  2088. end
  2089. if EffectPart and EffectPart.Parent then
  2090. EffectPart:Destroy()
  2091. end
  2092. end
  2093. )
  2094. end
  2095.  
  2096. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  2097. for _,c in pairs(workspace:children()) do
  2098. local hum = c:findFirstChild("Humanoid")
  2099. if hum ~= nil then
  2100. local head = c:findFirstChild("Torso")
  2101. if head ~= nil then
  2102. local targ = head.Position - Part.Position
  2103. local mag = targ.magnitude
  2104. if mag <= magni and c.Name ~= Player.Name then
  2105. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  2106. end
  2107. end
  2108. end
  2109. end
  2110. end
  2111.  
  2112.  
  2113.  
  2114.  
  2115.  
  2116. local effect = Instance.new("Model", Char)
  2117. effect.Name = "Effects"
  2118.  
  2119.  
  2120.  
  2121.  
  2122.  
  2123. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2124. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2125. prt.Anchored = true
  2126. prt.CFrame = cframe
  2127. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2128. game:GetService("Debris"):AddItem(prt, 10)
  2129. if Type == 1 or Type == nil then
  2130. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2131. else
  2132. if Type == 2 then
  2133. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2134. end
  2135. end
  2136. end
  2137.  
  2138.  
  2139.  
  2140.  
  2141. WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2142. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2143. prt.Anchored = true
  2144. prt.CFrame = cframe
  2145. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2146. game:GetService("Debris"):AddItem(prt, 10)
  2147. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2148. end
  2149.  
  2150.  
  2151.  
  2152. local grabbing = false
  2153. WindFloor = function()
  2154.  
  2155. end
  2156.  
  2157.  
  2158.  
  2159. bc = BrickColor.new
  2160. function WindFloor2()
  2161. local shur = Instance.new("Part",char)
  2162. local gahd = Instance.new("Sound",shur)
  2163. gahd.SoundId = "rbxassetid://402981977"
  2164. gahd.Volume = 5
  2165. gahd.Pitch = 0.75
  2166. gahd:Play()
  2167. shur.Transparency = 1
  2168. shur.Material = "Neon"
  2169. shur.BrickColor = bc("Royal purple")
  2170. shur.Anchored = true
  2171. shur.CFrame = mouse.Hit
  2172. shur.Rotation = vt(0,math.random(-500,500),0)
  2173. shur.Size = vt(1,0.2,1)
  2174. shur.CanCollide = false
  2175. local dec = Instance.new("Decal",shur)
  2176. dec.Texture = symbolimg
  2177. dec.Face = "Top"
  2178. local dec2 = dec:Clone()
  2179. dec2.Parent = shur
  2180. dec2.Face = "Bottom"
  2181. local Meshshur = Instance.new("CylinderMesh",shur)
  2182. Meshshur.Scale = vt(0,1,0)
  2183. local value1 = 1*2.25
  2184. for i = 0, 50 do
  2185. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2186. value1 = value1 - 0.015*2.25
  2187. wait(0)
  2188. end
  2189. local spart = Instance.new("Part",char)
  2190. local tick = Instance.new("Sound",spart)
  2191. tick.SoundId = "rbxassetid://414516914"
  2192. tick.Volume = 2.5
  2193. tick.Pitch = 0.45
  2194. tick:Play()
  2195. spart.Size = vt(1,1,1)
  2196. spart.BrickColor = BrickColor.new("Royal purple")
  2197. spart.Transparency = 0.1
  2198. spart.Anchored = true
  2199. spart.CanCollide = false
  2200. spart.CFrame = shur.CFrame + vt(0,2.5,0)
  2201. local expld = Instance.new("Explosion", spart)
  2202. expld.BlastRadius = 27.5
  2203. expld.Position = spart.Position
  2204. local mesh = Instance.new("SpecialMesh",spart)
  2205. mesh.MeshType = "FileMesh"
  2206. mesh.Scale = vt(1,0.01,1)
  2207. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  2208. local parz = spart:Clone()
  2209. local mshe = parz.Mesh
  2210. mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2211. parz.CFrame = spart.CFrame
  2212. parz.Parent = char
  2213. local par2 = spart:Clone()
  2214. local msh = par2.Mesh
  2215. par2.Mesh.MeshType = "Sphere"
  2216. par2.Material = "Neon"
  2217. par2.CFrame = spart.CFrame
  2218. par2.BrickColor = BrickColor.new("Royal purple")
  2219. par2.Parent = char
  2220. local par3 = spart:Clone()
  2221. local msh3 = par2.Mesh
  2222. msh3.Scale = vt(15,0,15)
  2223. par3.Mesh.MeshType = "Sphere"
  2224. par3.Material = "Neon"
  2225. par3.CFrame = spart.CFrame
  2226. par3.BrickColor = BrickColor.new("Royal purple")
  2227. par3.Parent = char
  2228. for i = 0, 150 do
  2229. spart.Transparency = spart.Transparency + 0.01
  2230. mesh.Scale = mesh.Scale + vt(2.25,0.15,2.25)
  2231. spart.Position = spart.Position
  2232. spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
  2233. par2.Transparency = par2.Transparency + 0.01
  2234. msh.Scale = msh.Scale + vt(1.5/1.25,1.5/1.25,1.5/1.25)
  2235. par2.Position = par2.Position
  2236. par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
  2237. par3.Transparency = par2.Transparency + 0.05
  2238. msh3.Scale = msh3.Scale + vt(-0.5,50/1.25,-0.5)
  2239. par3.Position = par2.Position
  2240. par3.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
  2241. parz.Transparency = par2.Transparency + 0.01
  2242. mshe.Scale = msh.Scale + vt(4,1,4)
  2243. parz.Position = parz.Position
  2244. parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
  2245. wait(0)
  2246. end
  2247. for i = 0, 100 do
  2248. dec.Transparency = dec.Transparency + 0.015
  2249. dec2.Transparency = dec.Transparency
  2250. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2251. value1 = value1 - 0.015*2.25
  2252. wait(0)
  2253. end
  2254. shur:Destroy()
  2255. par2:Destroy()
  2256. spart:Destroy()
  2257. end
  2258.  
  2259.  
  2260.  
  2261.  
  2262.  
  2263.  
  2264.  
  2265. function BlastStorm()
  2266.  
  2267. local lag = Instance.new("Sound", workspace)
  2268. lag.SoundId = "rbxassetid://752783199"
  2269. lag.Volume = 20000
  2270. lag.Pitch = 1
  2271. lag:Play()
  2272. wait(0)
  2273. local ff = Instance.new("ForceField",char)
  2274. local shur = Instance.new("Part",char)
  2275. local gahd = Instance.new("Sound",char)
  2276. gahd.SoundId = "rbxassetid://402981977"
  2277. gahd.Volume = 2.5
  2278. gahd.Pitch = 0.6
  2279. gahd:Play()
  2280. shur.Transparency = 1
  2281. shur.Material = "Neon"
  2282. shur.BrickColor = bc("Royal purple")
  2283. shur.Anchored = true
  2284. shur.CFrame = mouse.Hit
  2285. shur.Size = vt(1,0.2,1)
  2286. shur.CanCollide = false
  2287. local dec = Instance.new("Decal",shur)
  2288. dec.Texture = symbolimg
  2289. dec.Face = "Top"
  2290. local dec2 = dec:Clone()
  2291. dec2.Parent = shur
  2292. dec2.Face = "Bottom"
  2293. local Meshshur = Instance.new("CylinderMesh",shur)
  2294. Meshshur.Scale = vt(0,1,0)
  2295. local value1 = 1*12.5
  2296. for i = 0, 50 do
  2297. shur.CFrame = torso.CFrame + vt(0,-2.5,0)
  2298. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2299. value1 = value1 - 0.015*12.5
  2300. wait(0)
  2301. end
  2302.  
  2303. wait(0)
  2304. local spart = Instance.new("Part",char)
  2305. local tick = Instance.new("Sound",char)
  2306. tick.SoundId = "rbxassetid://414516914"
  2307. tick.Volume = 2.5
  2308. tick.Pitch = 0.4
  2309. tick:Play()
  2310. local tickz = Instance.new("Sound",char)
  2311. tickz.SoundId = "rbxassetid://435742675"
  2312. tickz.Volume = 1
  2313. tickz.Pitch = 1
  2314. tickz:Play()
  2315. local tickr = Instance.new("Sound",char)
  2316. tickr.SoundId = "rbxassetid://435742675"
  2317. tickr.Volume = 2.5
  2318. tickr.Pitch = 0.5
  2319. tickr:Play()
  2320. local tickel = Instance.new("Sound",char)
  2321. tickel.SoundId = "rbxassetid://2248511"
  2322. tickel.Volume = 3
  2323. tickel.Pitch = 0.2
  2324. tickel:Play()
  2325. spart.Size = vt(1,1,1)
  2326. spart.BrickColor = BrickColor.new("Royal purple")
  2327. spart.Transparency = 0.1
  2328. spart.Anchored = true
  2329. spart.CanCollide = false
  2330. spart.CFrame = mouse.Hit
  2331. local expld = Instance.new("Explosion", spart)
  2332. expld.BlastRadius = 500000
  2333. expld.Position = spart.Position
  2334. local mesh = Instance.new("SpecialMesh",spart)
  2335. mesh.MeshType = "FileMesh"
  2336. mesh.Scale = vt(1,0.01,1)
  2337. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  2338. local parz = spart:Clone()
  2339. local mshe = parz.Mesh
  2340. mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2341. parz.CFrame = spart.CFrame
  2342. parz.Parent = char
  2343. local par2 = spart:Clone()
  2344. local msh = par2.Mesh
  2345. par2.Mesh.MeshType = "Sphere"
  2346. par2.Material = "Neon"
  2347. par2.CFrame = spart.CFrame
  2348. par2.BrickColor = BrickColor.new("Royal purple")
  2349. par2.Parent = char
  2350. for i = 0, 200 do
  2351. spart.Transparency = spart.Transparency + 0.005
  2352. mesh.Scale = mesh.Scale + vt(10,1,10)
  2353. spart.Position = spart.Position
  2354. spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
  2355. par2.Transparency = par2.Transparency + 0.005
  2356. msh.Scale = msh.Scale + vt(5/1.25,1000/1.25,5/1.25)
  2357. par2.Position = par2.Position
  2358. par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
  2359. parz.Transparency = par2.Transparency + 0.005
  2360. mshe.Scale = msh.Scale + vt(6,1,6)
  2361. parz.Position = parz.Position
  2362. parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
  2363. wait(0)
  2364. end
  2365. ff:Destroy()
  2366. for i = 0, 100 do
  2367. dec.Transparency = dec.Transparency + 0.015
  2368. dec2.Transparency = dec.Transparency
  2369. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2370. value1 = value1 - 0.015*12.5
  2371. wait(0)
  2372. end
  2373. shur:Destroy()
  2374. par2:Destroy()
  2375. spart:Destroy()
  2376. tick:Destroy()
  2377. tickr:Destroy()
  2378. tickz:Destroy()
  2379. tickel:Destroy()
  2380. end
  2381.  
  2382.  
  2383.  
  2384.  
  2385.  
  2386.  
  2387.  
  2388.  
  2389. local maincolor = Color3.new(170/255,0/255,255/255)
  2390.  
  2391.  
  2392.  
  2393. function noobyisscripter()
  2394. local hitted = false
  2395. local valuesize = 5
  2396. local lb = Instance.new("Part")
  2397. lb.Parent = char
  2398. lb.Material = "Neon"
  2399. lb.BrickColor = BrickColor.new(maincolor)
  2400. lb.CanCollide = false
  2401. lb.Shape = "Ball"
  2402. lb.CFrame = char.Torso.CFrame + Vector3.new(0,0.7,0)
  2403. lb.Anchored = false
  2404. lb.Size = vt(1,1,1)
  2405. local thing = Instance.new("SpecialMesh",lb)
  2406. thing.MeshType = "Sphere"
  2407. local trail = Instance.new("ParticleEmitter",lb)
  2408. trail.Texture = "rbxassetid://296874871"
  2409. trail.LightEmission = 0.95
  2410. trail.Color = ColorSequence.new(maincolor)
  2411. trail.Rate = 10000
  2412. trail.Lifetime = NumberRange.new(1.5)
  2413. trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
  2414. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2415. trail.Speed = NumberRange.new(0,0)
  2416. trail.RotSpeed = NumberRange.new(-500,500)
  2417. local bv = Instance.new("BodyVelocity")
  2418. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2419. bv.velocity = mouse.Hit.lookVector *100
  2420. bv.Parent = lb
  2421. wait(0.1)
  2422. pewdiepie=lb.Touched:connect(function(hit)
  2423. if hitted == false then
  2424. local sd = Instance.new("Sound",lb)
  2425. sd.SoundId = "rbxassetid://138210320"
  2426. sd.Volume = 2.5
  2427. sd:Play()
  2428. hitted = true
  2429. trail.Rate = 0
  2430. lb.Anchored = true
  2431. local explosion = Instance.new("Explosion",lb)
  2432. explosion.BlastRadius = 10
  2433. explosion.Position = lb.Position
  2434. local ex = Instance.new("ParticleEmitter",lb)
  2435. ex.Texture = "rbxassetid://296874871"
  2436. ex.LightEmission = 0.95
  2437. ex.Color = ColorSequence.new(maincolor)
  2438. ex.Rate = 10000
  2439. ex.Lifetime = NumberRange.new(1.75)
  2440. ex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,25,0)})
  2441. ex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2442. ex.Speed = NumberRange.new(25,45)
  2443. ex.VelocitySpread = 90000
  2444. ex.RotSpeed = NumberRange.new(-500,500)
  2445. for i = 0, 19 do
  2446. wait()
  2447. valuesize = valuesize - 0.25
  2448. thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
  2449. end
  2450. ex.Rate = 0
  2451. for i = 0, 9 do
  2452. wait()
  2453. lb.Transparency = lb.Transparency + 0.1
  2454. end
  2455. wait(5)
  2456. lb:Destroy()
  2457. end
  2458. end)
  2459. end
  2460.  
  2461.  
  2462. mouse.KeyDown:connect(function(key)
  2463. if key == "g" then
  2464. if Debounces.CanAttack == true then
  2465. Debounces.CanAttack = false
  2466. Debounces.on = true
  2467. Debounces.NoIdl = true
  2468. pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
  2469. shot1 = Instance.new("Sound",Torso)
  2470. shot1.SoundId = "rbxassetid://200633492"
  2471. shot1.Looped = false
  2472. shot1.Pitch = 3
  2473. shot1.Volume = 400
  2474. shot1:Play()
  2475. Debounces.RPunch = true
  2476. Debounces.LPunch = true
  2477. Debounces.ks = true
  2478. Debounces.ks2 = true
  2479. for i = 1, 3 do
  2480. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  2481. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  2482. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2483. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2484. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2485. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2486. if Debounces.on == false then break end
  2487. wait()
  2488. end
  2489. shot1 = Instance.new("Sound",Torso)
  2490. shot1.SoundId = "rbxassetid://200633492"
  2491. shot1.Looped = false
  2492. shot1.Pitch = 3
  2493. shot1.Volume = 400
  2494. shot1:Play()
  2495. wait(0.5)
  2496. noobyisscripter()
  2497. for i = 1, 3 do
  2498. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2499. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2500. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2501. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2502. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2503. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2504. if Debounces.on == false then break end
  2505. wait()
  2506. end
  2507. shot1 = Instance.new("Sound",Torso)
  2508. shot1.SoundId = "rbxassetid://200633492"
  2509. shot1.Looped = false
  2510. shot1.Pitch = 3
  2511. shot1.Volume = 400
  2512. shot1:Play()
  2513. wait(0.5)
  2514. noobyisscripter()
  2515. for i = 1, 3 do
  2516. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2517. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2518. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2519. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2520. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2521. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2522. if Debounces.on == false then break end
  2523. wait()
  2524. end
  2525. shot1 = Instance.new("Sound",Torso)
  2526. shot1.SoundId = "rbxassetid://200633492"
  2527. shot1.Looped = false
  2528. shot1.Pitch = 3
  2529. shot1.Volume = 400
  2530. shot1:Play()
  2531. wait(0.5)
  2532. noobyisscripter()
  2533. for i = 1, 3 do
  2534. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2535. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2536. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2537. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2538. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2539. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2540. if Debounces.on == false then break end
  2541. wait()
  2542. end
  2543. shot1 = Instance.new("Sound",Torso)
  2544. shot1.SoundId = "rbxassetid://200633492"
  2545. shot1.Looped = false
  2546. shot1.Pitch = 3
  2547. shot1.Volume = 400
  2548. shot1:Play()
  2549. wait(0.5)
  2550. noobyisscripter()
  2551. for i = 1, 3 do
  2552. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  2553. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  2554. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  2555. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  2556. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  2557. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  2558. if Debounces.on == false then break end
  2559. wait()
  2560. end
  2561. shot1 = Instance.new("Sound",Torso)
  2562. shot1.SoundId = "rbxassetid://200633492"
  2563. shot1.Looped = false
  2564. shot1.Pitch = 3
  2565. shot1.Volume = 400
  2566. shot1:Play()
  2567. wait(0.5)
  2568. noobyisscripter()
  2569. for i = 1, 3 do
  2570. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2571. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2572. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2573. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2574. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2575. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2576. if Debounces.on == false then break end
  2577. wait()
  2578. end
  2579. shot1 = Instance.new("Sound",Torso)
  2580. shot1.SoundId = "rbxassetid://200633492"
  2581. shot1.Looped = false
  2582. shot1.Pitch = 3
  2583. shot1.Volume = 400
  2584. shot1:Play()
  2585. wait(0.5)
  2586. noobyisscripter()
  2587. for i = 1, 3 do
  2588. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  2589. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  2590. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2591. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2592. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2593. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2594. if Debounces.on == false then break end
  2595. wait()
  2596. end
  2597. shot1 = Instance.new("Sound",Torso)
  2598. shot1.SoundId = "rbxassetid://200633492"
  2599. shot1.Looped = false
  2600. shot1.Pitch = 3
  2601. shot1.Volume = 400
  2602. shot1:Play()
  2603. wait(0.5)
  2604. noobyisscripter()
  2605. for i = 1, 3 do
  2606. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2607. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2608. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2609. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2610. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2611. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2612. if Debounces.on == false then break end
  2613. wait()
  2614. end
  2615. shot1 = Instance.new("Sound",Torso)
  2616. shot1.SoundId = "rbxassetid://200633492"
  2617. shot1.Looped = false
  2618. shot1.Pitch = 3
  2619. shot1.Volume = 400
  2620. shot1:Play()
  2621. wait(0.5)
  2622. noobyisscripter()
  2623. for i = 1, 3 do
  2624. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2625. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2626. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2627. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2628. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2629. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2630. if Debounces.on == false then break end
  2631. wait()
  2632. end
  2633. shot1 = Instance.new("Sound",Torso)
  2634. shot1.SoundId = "rbxassetid://200633492"
  2635. shot1.Looped = false
  2636. shot1.Pitch = 3
  2637. shot1.Volume = 400
  2638. shot1:Play()
  2639. wait(0.5)
  2640. noobyisscripter()
  2641. for i = 1, 3 do
  2642. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2643. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2644. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2645. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2646. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2647. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2648. if Debounces.on == false then break end
  2649. wait()
  2650. end
  2651. shot1 = Instance.new("Sound",Torso)
  2652. shot1.SoundId = "rbxassetid://200633492"
  2653. shot1.Looped = false
  2654. shot1.Pitch = 3
  2655. shot1.Volume = 400
  2656. shot1:Play()
  2657. wait(0.5)
  2658. noobyisscripter()
  2659. for i = 1, 3 do
  2660. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  2661. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  2662. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  2663. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  2664. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  2665. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  2666. if Debounces.on == false then break end
  2667. wait()
  2668. end
  2669. shot1 = Instance.new("Sound",Torso)
  2670. shot1.SoundId = "rbxassetid://200633492"
  2671. shot1.Looped = false
  2672. shot1.Pitch = 3
  2673. shot1.Volume = 400
  2674. shot1:Play()
  2675. wait(0.5)
  2676. noobyisscripter()
  2677. for i = 1, 3 do
  2678. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2679. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2680. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2681. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2682. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2683. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2684. if Debounces.on == false then break end
  2685. wait()
  2686. end
  2687. shot1 = Instance.new("Sound",Torso)
  2688. shot1.SoundId = "rbxassetid://200633492"
  2689. shot1.Looped = false
  2690. shot1.Pitch = 3
  2691. shot1.Volume = 400
  2692. shot1:Play()
  2693. wait(0.5)
  2694. noobyisscripter()
  2695. for i = 1, 3 do
  2696. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2697. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2698. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2699. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2700. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2701. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2702. if Debounces.on == false then break end
  2703. wait()
  2704. end
  2705. shot1 = Instance.new("Sound",Torso)
  2706. shot1.SoundId = "rbxassetid://200633492"
  2707. shot1.Looped = false
  2708. shot1.Pitch = 3
  2709. shot1.Volume = 400
  2710. shot1:Play()
  2711. wait(0.5)
  2712. noobyisscripter()
  2713. for i = 1, 3 do
  2714. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2715. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2716. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2717. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2718. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2719. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2720. if Debounces.on == false then break end
  2721. wait()
  2722. end
  2723. shot1 = Instance.new("Sound",Torso)
  2724. shot1.SoundId = "rbxassetid://200633492"
  2725. shot1.Looped = false
  2726. shot1.Pitch = 3
  2727. shot1.Volume = 400
  2728. shot1:Play()
  2729. wait(0.5)
  2730. noobyisscripter()
  2731. for i = 1, 3 do
  2732. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  2733. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  2734. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  2735. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  2736. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  2737. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  2738. if Debounces.on == false then break end
  2739. wait()
  2740. end
  2741. shot1 = Instance.new("Sound",Torso)
  2742. shot1.SoundId = "rbxassetid://200633492"
  2743. shot1.Looped = false
  2744. shot1.Pitch = 3
  2745. shot1.Volume = 400
  2746. shot1:Play()
  2747. wait(0.5)
  2748. noobyisscripter()
  2749. for i = 1, 3 do
  2750. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2751. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2752. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2753. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2754. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2755. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2756. if Debounces.on == false then break end
  2757. wait()
  2758. end
  2759. shot1 = Instance.new("Sound",Torso)
  2760. shot1.SoundId = "rbxassetid://200633492"
  2761. shot1.Looped = false
  2762. shot1.Pitch = 3
  2763. shot1.Volume = 400
  2764. shot1:Play()
  2765. wait(0.5)
  2766. noobyisscripter()
  2767. for i = 1, 3 do
  2768. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  2769. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  2770. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2771. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2772. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2773. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2774. if Debounces.on == false then break end
  2775. wait()
  2776. end
  2777. shot1 = Instance.new("Sound",Torso)
  2778. shot1.SoundId = "rbxassetid://200633492"
  2779. shot1.Looped = false
  2780. shot1.Pitch = 3
  2781. shot1.Volume = 400
  2782. shot1:Play()
  2783. wait(0.5)
  2784. noobyisscripter()
  2785. for i = 1, 3 do
  2786. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2787. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2788. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2789. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2790. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2791. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2792. if Debounces.on == false then break end
  2793. wait()
  2794. end
  2795. shot1 = Instance.new("Sound",Torso)
  2796. shot1.SoundId = "rbxassetid://200633492"
  2797. shot1.Looped = false
  2798. shot1.Pitch = 3
  2799. shot1.Volume = 400
  2800. shot1:Play()
  2801. wait(0.5)
  2802. noobyisscripter()
  2803. for i = 1, 3 do
  2804. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2805. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2806. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2807. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2808. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2809. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2810. if Debounces.on == false then break end
  2811. wait()
  2812. end
  2813. shot1 = Instance.new("Sound",Torso)
  2814. shot1.SoundId = "rbxassetid://200633492"
  2815. shot1.Looped = false
  2816. shot1.Pitch = 3
  2817. shot1.Volume = 400
  2818. shot1:Play()
  2819. wait(0.5)
  2820. noobyisscripter()
  2821. for i = 1, 3 do
  2822. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2823. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2824. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2825. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2826. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2827. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2828. if Debounces.on == false then break end
  2829. wait()
  2830. end
  2831.  
  2832. Debounces.LPunch = false
  2833. Debounces.RPunch = false
  2834. Debounces.ks = false
  2835. Debounces.ks2 = false
  2836. if Debounces.CanAttack == false then
  2837. Debounces.CanAttack = true
  2838. Debounces.on = false
  2839. Debounces.NoIdl = false
  2840. end
  2841. end
  2842. end
  2843. end)
  2844.  
  2845.  
  2846.  
  2847.  
  2848. mouse.KeyDown:connect(function(key)
  2849. if key == "r" then
  2850.  
  2851. if Debounces.CanAttack == true then
  2852. Debounces.CanAttack = false
  2853. Debounces.NoIdl = true
  2854. Debounces.on = true
  2855. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"Here is all of my energy","Red")
  2856. function FindNearestTorso(Position,Distance,SinglePlayer)
  2857. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  2858. local List = {}
  2859. for i,v in pairs(workspace:GetChildren())do
  2860. if v:IsA("Model")then
  2861. if v:findFirstChild("Torso")then
  2862. if v ~= char then
  2863. if(v.Torso.Position -Position).magnitude <= Distance then
  2864. table.insert(List,v)
  2865. end
  2866. end
  2867. end
  2868. end
  2869. end
  2870. return List
  2871. end
  2872. z = Instance.new("Sound",hed)
  2873. z.SoundId = "rbxassetid://232213955"
  2874. z.Pitch = 1
  2875. z.Volume = 1
  2876. wait(0.2)
  2877. z:Play()
  2878. sp = Instance.new("Part",hed)
  2879. sp.Anchored = true
  2880. sp.CanCollide = false
  2881. sp.Locked = false
  2882. sp.Transparency = 0
  2883. sp.Material = "Neon"
  2884. sp.Size = Vector3.new(1,1,1)
  2885. sp.TopSurface = "SmoothNoOutlines"
  2886. sp.BottomSurface = "SmoothNoOutlines"
  2887. sp.BrickColor = BrickColor.new("Royal purple")
  2888. spm = Instance.new("SpecialMesh",sp)
  2889. spm.MeshType = "Sphere"
  2890. spm.Scale = Vector3.new(100,100,100)
  2891. sp2 = Instance.new("Part", rarm)
  2892. sp2.Name = "Energy"
  2893. sp2.BrickColor = BrickColor.new("Royal purple")
  2894. sp2.Size = Vector3.new(1,1,1)
  2895. sp2.Shape = "Ball"
  2896. sp2.CanCollide = false
  2897. sp2.Anchored = true
  2898. sp2.Locked = true
  2899. sp2.TopSurface = 0
  2900. sp2.BottomSurface = 0
  2901. sp2.Transparency = 1
  2902. spm2 = Instance.new("SpecialMesh",sp2)
  2903. spm2.MeshId = "rbxassetid://9982590"
  2904. spm2.Scale = Vector3.new(100,100,100)
  2905. for i = 1, 20 do
  2906. spm.Scale = spm.Scale - Vector3.new(1,1,1)
  2907. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  2908. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
  2909. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  2910. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
  2911. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  2912. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  2913. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  2914. if Debounces.on == false then break end
  2915. rs:wait()
  2916. end
  2917. for i = 1, 100, 20 do rs:wait()
  2918. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  2919. end
  2920. for i = 1, 20 do
  2921. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  2922. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  2923. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
  2924. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
  2925. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  2926. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  2927. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  2928. if Debounces.on == false then break end
  2929. rs:wait()
  2930. end
  2931. sp.Transparency = 0
  2932. for i = 1, 20 do
  2933. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  2934. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
  2935. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
  2936. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  2937. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  2938. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  2939. if Debounces.on == false then break end
  2940. rs:wait()
  2941. end
  2942. wait(1)
  2943. sp.Transparency = 0
  2944. sp2.Transparency = 0.84
  2945. for i = 1, 20 do
  2946. --spm.Scale = spm.Scale - Vector3.new(15,15,15)
  2947. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  2948. sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
  2949. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  2950. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.2)
  2951. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  2952. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2953. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.2)
  2954. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.2)
  2955. if Debounces.on == false then break end
  2956. rs:wait()
  2957. end
  2958. for i = 1, 2880, 50 do
  2959. rs:wait()
  2960. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  2961. sp2.CFrame = sp.CFrame * CFrame.new(0,0,0)
  2962. rs:wait()
  2963. end
  2964. sp:Destroy()
  2965. sp2:Destroy()
  2966. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"TAKE THIS!","Red")
  2967. local X = Instance.new("Part",char)
  2968. local O = Instance.new("ObjectValue",X)
  2969. O.Name = "creator"
  2970. X.Locked = true
  2971. X.Name = "Shell"
  2972. X.Anchored = false
  2973. X.CanCollide = false
  2974. X.Transparency = 0
  2975. X.Reflectance = 0
  2976. X.BottomSurface = 0
  2977. X.TopSurface = 0
  2978. X.Shape = 0
  2979. local V = Instance.new("ObjectValue",X)
  2980. V.Value = char
  2981. V.Name = "creator"
  2982. X.BrickColor = BrickColor.new("Royal purple")
  2983. X.Size = Vector3.new(1,1,1)
  2984. X.Material = "Neon"
  2985. local Z = Instance.new("SpecialMesh",X)
  2986. Z.MeshType = "Sphere"
  2987. Z.Scale = Vector3.new(100,100,100)
  2988. X.CFrame = rarm.CFrame*CFrame.new(15,15,15)
  2989. local bv = Instance.new("BodyVelocity",X)
  2990. bv.maxForce = Vector3.new(99999,99999,99999)
  2991. X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
  2992. bv.velocity = X.CFrame.lookVector*65
  2993.  
  2994. Explode = X.Touched:connect(function(hit)
  2995.  
  2996. local cf = X.CFrame
  2997. bv:Destroy()
  2998. X.Anchored = true
  2999. Z:Remove()
  3000. Explode:disconnect()
  3001.  
  3002. local ROW2 = function(out, trans, s, wt, t, ang, plus)
  3003. for i = 1, 360, 360/t do
  3004. local c = Instance.new("Part", game.Workspace)
  3005. c.FormFactor = 3
  3006. c.TopSurface = 0
  3007. c.BottomSurface = 0
  3008. c.Size = s
  3009. c.Anchored = true
  3010. c.CanCollide = wt
  3011. c.Material=workspace.Base.Material
  3012. c.Transparency = trans
  3013. c.BrickColor = workspace.Base.BrickColor
  3014. c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  3015. c.Locked=true
  3016. game.Debris:AddItem(c,25)
  3017. end
  3018. end
  3019.  
  3020. ROW2(18, 0, Vector3.new(34.5, 70, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  3021.  
  3022.  
  3023. local ra = Ray.new(X.Position, X.CFrame.upVector * 3)
  3024. local part, positi = workspace:FindPartOnRayWithIgnoreList(ra, {Char}, false, true)
  3025. if part then
  3026. local cfremz = CFrame.new(positi)
  3027. debris(cfremz, part, 30)
  3028. end
  3029.  
  3030. X.Size = Vector3.new(6,6,6)
  3031. X.Touched:connect(function(hit) end)
  3032. X.CanCollide = false
  3033. local part3 = Instance.new("Part", rarm)
  3034. part3.Anchored=true
  3035. part3.CanCollide=false
  3036. part3.Locked = true
  3037. part3.TopSurface = "SmoothNoOutlines"
  3038. part3.BottomSurface = "SmoothNoOutlines"
  3039. part3.FormFactor='Custom'
  3040. part3.Size=Vector3.new(2,2, 2)
  3041. part3.CFrame=X.CFrame
  3042. part3.Transparency=0
  3043. part3.BrickColor=TorsoColor
  3044. local mesh3 = Instance.new("SpecialMesh",part3)
  3045. mesh3.MeshType = "Sphere"
  3046. mesh3.Scale = Vector3.new(2,2,2)
  3047. --debris:AddItem(X,8)
  3048. local part4 = Instance.new("Part", rarm)
  3049. part4.Material = "Neon"
  3050. part4.Anchored=true
  3051. part4.CanCollide=false
  3052. part4.Locked = true
  3053. part4.TopSurface = "SmoothNoOutlines"
  3054. part4.BottomSurface = "SmoothNoOutlines"
  3055. part4.FormFactor='Custom'
  3056. part4.Size=Vector3.new(2,2, 2)
  3057. part4.CFrame=X.CFrame
  3058. part4.Transparency=0
  3059. part4.BrickColor=BrickColor.new("Black")
  3060. local mesh4 = Instance.new("SpecialMesh",part4)
  3061. mesh4.MeshType = "Sphere"
  3062. mesh4.Scale = Vector3.new(1,1,1)
  3063. local part7 = Instance.new("Part", rarm)
  3064. part7.Material = "Neon"
  3065. part7.Anchored=true
  3066. part7.CanCollide=false
  3067. part7.Locked = true
  3068. part7.TopSurface = "SmoothNoOutlines"
  3069. part7.BottomSurface = "SmoothNoOutlines"
  3070. part7.FormFactor='Custom'
  3071. part7.Size=Vector3.new(2,2, 2)
  3072. part7.CFrame=X.CFrame
  3073. part7.Transparency=0
  3074. part7.BrickColor=BrickColor.new("Really black")
  3075. local mesh7 = Instance.new("SpecialMesh",part7)
  3076. mesh7.MeshType = "Sphere"
  3077. mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
  3078. --[[X.Touched:connect(function(ht)
  3079. hit = ht.Parent
  3080. if ht and hit:IsA("Model") then
  3081. if hit:FindFirstChild("Humanoid") then
  3082. if hit.Name ~= p.Name then
  3083. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3084. wait(.3)
  3085. end
  3086. end
  3087. elseif ht and hit:IsA("Hat") then
  3088. if hit.Parent.Name ~= p.Name then
  3089. if hit.Parent:FindFirstChild("Humanoid") then
  3090. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3091. wait(.3)
  3092. end
  3093. end
  3094. end
  3095. end)
  3096. part3.Touched:connect(function(ht)
  3097. hit = ht.Parent
  3098. if ht and hit:IsA("Model") then
  3099. if hit:FindFirstChild("Humanoid") then
  3100. if hit.Name ~= p.Name then
  3101. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3102. wait(.3)
  3103. end
  3104. end
  3105. elseif ht and hit:IsA("Hat") then
  3106. if hit.Parent.Name ~= p.Name then
  3107. if hit.Parent:FindFirstChild("Humanoid") then
  3108. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3109. wait(.3)
  3110. end
  3111. end
  3112. end
  3113. end)]]--
  3114. for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
  3115. if v:FindFirstChild('Humanoid') then
  3116. v.Humanoid:TakeDamage(math.random(999999999999999999999999999999999999999999,999999999999999999999999999999999999999))
  3117. v.Humanoid.PlatformStand = true
  3118. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 999
  3119. end
  3120. end
  3121.  
  3122. local acos = math.acos
  3123. local sqrt = math.sqrt
  3124. local Vec3 = Vector3.new
  3125. local fromAxisAngle = CFrame.fromAxisAngle
  3126.  
  3127. local function toAxisAngle(CFr)
  3128. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  3129. local Angle = math.acos((R00+R11+R22-1)/2)
  3130. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  3131. A = A == 0 and 0.00001 or A
  3132. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  3133. B = B == 0 and 0.00001 or B
  3134. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  3135. C = C == 0 and 0.00001 or C
  3136. local x = (R21-R12)/sqrt(A)
  3137. local y = (R02-R20)/sqrt(B)
  3138. local z = (R10-R01)/sqrt(C)
  3139. return Vec3(x,y,z),Angle
  3140. end
  3141.  
  3142. function ApplyTrig(Num,Func)
  3143. local Min,Max = Func(0),Func(1)
  3144. local i = Func(Num)
  3145. return (i-Min)/(Max-Min)
  3146. end
  3147.  
  3148. function LerpCFrame(CFrame1,CFrame2,Num)
  3149. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  3150. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  3151. end
  3152.  
  3153. function Crater(Torso,Radius)
  3154. Spawn(function()
  3155. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  3156. local Ignore = {}
  3157. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  3158. if v.Character ~= nil then
  3159. Ignore[#Ignore+1] = v.Character
  3160. end
  3161. end
  3162. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  3163. if Hit == nil then return end
  3164. local Parts = {}
  3165. for i = 1,360,10 do
  3166. local P = Instance.new("Part",Torso.Parent)
  3167. P.Anchored = true
  3168. P.FormFactor = "Custom"
  3169. P.BrickColor = Hit.BrickColor
  3170. P.Material = Hit.Material
  3171. P.TopSurface = "Smooth"
  3172. P.BottomSurface = "Smooth"
  3173. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  3174. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  3175. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  3176. if math.random(0,5) == 0 then -- rubble
  3177. local P = Instance.new("Part",Torso.Parent)
  3178. P.Anchored = true
  3179. P.FormFactor = "Custom"
  3180. P.BrickColor = Hit.BrickColor
  3181. P.Material = Hit.Material
  3182. P.TopSurface = "Smooth"
  3183. P.BottomSurface = "Smooth"
  3184. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  3185. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  3186. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  3187. end
  3188. end
  3189. for i = 0,1,0.05 do
  3190. for i2,v in pairs(Parts) do
  3191. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  3192. end
  3193. wait(0.02)
  3194. end
  3195. for i,v in pairs(Parts) do
  3196. if v[1].Size.X > 2.1 then
  3197. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  3198. end
  3199. v[1].Anchored = false
  3200. end
  3201. for i = 0,1,0.05 do
  3202. for i2,v in pairs(Parts) do
  3203. v[1].Transparency = i
  3204. if i == 1 then
  3205. v[1]:Destroy()
  3206. elseif i >= 0.25 then
  3207. v[1].CanCollide = false
  3208. end
  3209. end
  3210. wait(0.02)
  3211. end
  3212. Parts = nil
  3213. end)
  3214. end
  3215.  
  3216.  
  3217. Part = function(x,y,z,color,tr,cc,an,parent)
  3218. local p = Instance.new('Part',parent or Weapon)
  3219. p.formFactor = 'Custom'
  3220. p.Size = Vector3.new(x,y,z)
  3221. p.BrickColor = BrickColor.new(color)
  3222. p.CanCollide = cc
  3223. p.Transparency = tr
  3224. p.Anchored = an
  3225. p.TopSurface,p.BottomSurface = 0,0
  3226. p.Locked=true
  3227. p:BreakJoints()
  3228. return p end
  3229.  
  3230. Mesh = function(par,num,x,y,z)
  3231. local msh = _
  3232. if num == 1 then msh = Instance.new("CylinderMesh",par)
  3233. elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
  3234. elseif num == 3 then msh = Instance.new("BlockMesh",par)
  3235. elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
  3236. elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
  3237. end msh.Scale = Vector3.new(x,y,z)
  3238. return msh end
  3239.  
  3240. function explosion(col1,col2,cfr,sz,rng,dmg)
  3241. local a= Part(1,1,1,col1,.5,false,true,workspace)
  3242. local a2= Part(1,1,1,col2,.5,false,true,workspace)
  3243. local a3= Part(1,1,1,col2,.5,false,true,workspace)
  3244. v1,v2,v3=sz.x,sz.y,sz.z
  3245. local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
  3246. local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
  3247. local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
  3248. a.CFrame=cfr
  3249. a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
  3250. a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
  3251.  
  3252. Spawn(function()
  3253. while wait() do
  3254. if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
  3255. m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
  3256. m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
  3257. m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
  3258. a.Transparency=a.Transparency+0.05
  3259. a2.Transparency=a2.Transparency+0.05
  3260. a3.Transparency=a3.Transparency+0.05
  3261. end
  3262. end)
  3263. end
  3264.  
  3265. Crater(X,120)
  3266. Crater(X,220)
  3267. Crater(X,320)
  3268. z = Instance.new("Sound",workspace)
  3269. z.SoundId = "rbxassetid://231917744"
  3270. z.Pitch = .5
  3271. z.Volume = 5
  3272. z1 = Instance.new("Sound",workspace)
  3273. z1.SoundId = "rbxassetid://231917744"
  3274. z1.Pitch = .5
  3275. z1.Volume = 5
  3276. z2 = Instance.new("Sound",workspace)
  3277. z2.SoundId = "rbxassetid://231917744"
  3278. z2.Pitch = .5
  3279. z2.Volume = 5
  3280. z3 = Instance.new("Sound",workspace)
  3281. z3.SoundId = "rbxassetid://245537790"
  3282. z3.Pitch = .7
  3283. z3.Volume = 5
  3284. z4 = Instance.new("Sound",workspace)
  3285. z4.SoundId = "rbxassetid://245537790"
  3286. z4.Pitch = .7
  3287. z4.Volume = 5
  3288. z4a = Instance.new("Sound",workspace)
  3289. z4a.SoundId = "rbxassetid://419447292"
  3290. z4a.Pitch = 1
  3291. z4a.Volume = 5
  3292. z3a = Instance.new("Sound",workspace)
  3293. z3a.SoundId = "rbxassetid://421328847"
  3294. z3a.Pitch = 1
  3295. z3a.Volume = 5
  3296. wait(0.1)
  3297. z:Play()
  3298. z1:Play()
  3299. z2:Play()
  3300. z3:Play()
  3301. z4:Play()
  3302. z3a:Play()
  3303. z4a:Play()
  3304.  
  3305. local part=Instance.new('Part',rarm)
  3306. part.Anchored=true
  3307. part.CanCollide=false
  3308. part.Locked = true
  3309. part.FormFactor='Custom'
  3310. part.Size=Vector3.new(2,2,2)
  3311. part.CFrame=X.CFrame*CFrame.new(0,0,0)
  3312. part.Transparency=0
  3313. part.BrickColor=BrickColor.new('Really black')
  3314. local mesh=Instance.new('SpecialMesh',part)
  3315. mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
  3316. mesh.Scale=Vector3.new(4,4,4)
  3317. local part2=part:clone()
  3318. part2.Parent = rarm
  3319. part2.BrickColor=TorsoColor
  3320. local part5=part:clone()
  3321. part5.Parent = rarm
  3322. part5.BrickColor=TorsoColor
  3323. local part6=part:clone()
  3324. part6.Parent = rarm
  3325. part6.BrickColor=BrickColor.new("Black")
  3326. local mesh2=mesh:clone()
  3327. mesh2.Parent=part2
  3328. mesh2.Scale=Vector3.new(6, 6, 6)
  3329. local mesh5=mesh:clone()
  3330. mesh5.Parent=part5
  3331. mesh5.Scale=Vector3.new(6, 6, 6)
  3332. local mesh6=mesh:clone()
  3333. mesh6.Parent=part6
  3334. mesh6.Scale=Vector3.new(6, 6, 6)
  3335. local blast = Instance.new("Part", rarm)
  3336. blast.BrickColor = BrickColor.new("Really black")
  3337. blast.Anchored = true
  3338. blast.CanCollide = false
  3339. blast.Locked = true
  3340. blast.Size = Vector3.new(2, 2, 2)
  3341. blast.TopSurface = "Smooth"
  3342. blast.BottomSurface = "Smooth"
  3343. blast.Transparency = 0
  3344. blast.CFrame = HandCF
  3345. local bm = Instance.new("SpecialMesh", blast)
  3346. bm.Scale = Vector3.new(10,2,10)
  3347. bm.MeshId = "rbxassetid://3270017"
  3348. local blast2 = Instance.new("Part", rarm)
  3349. blast2.BrickColor = BrickColor.new("Really black")
  3350. blast2.Anchored = true
  3351. blast2.CanCollide = false
  3352. blast2.Locked = true
  3353. blast2.Size = Vector3.new(2, 2, 2)
  3354. blast2.TopSurface = "Smooth"
  3355. blast2.BottomSurface = "Smooth"
  3356. blast2.Transparency = 0
  3357. blast2.CFrame = HandCF
  3358. local bm2 = Instance.new("SpecialMesh", blast2)
  3359. bm2.Scale = Vector3.new(6,2,6)
  3360. bm2.MeshId = "rbxassetid://3270017"
  3361. local blast3 = Instance.new("Part", rarm)
  3362. blast3.BrickColor = BrickColor.new("Really black")
  3363. blast3.Anchored = true
  3364. blast3.CanCollide = false
  3365. blast3.Locked = true
  3366. blast3.Size = Vector3.new(1, 1, 1)
  3367. blast3.TopSurface = "Smooth"
  3368. blast3.BottomSurface = "Smooth"
  3369. blast3.Transparency = 0
  3370. blast3.CFrame = HandCF
  3371. local bm3 = Instance.new("SpecialMesh", blast3)
  3372. bm3.Scale = Vector3.new(6,2,6)
  3373. bm3.MeshId = "rbxassetid://3270017"
  3374. for i = 1,120 do rs:wait()
  3375. X.Transparency = X.Transparency + (1/120)
  3376. part.Transparency = part.Transparency + (1/120)
  3377. part2.Transparency = part2.Transparency + (1/120)
  3378. part3.Transparency = part3.Transparency + (1/120)
  3379. part4.Transparency = part4.Transparency + (1/120)
  3380. part5.Transparency = part5.Transparency + (1/120)
  3381. part6.Transparency = part6.Transparency + (1/120)
  3382. part7.Transparency = part7.Transparency + (1/120)
  3383. blast.Transparency = blast.Transparency + (1/120)
  3384. blast2.Transparency = blast2.Transparency + (1/120)
  3385. blast3.Transparency = blast3.Transparency + (1/120)
  3386. X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
  3387. --part3.Size = part3.Size + Vector3.new(6,6,6)
  3388. mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
  3389. mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
  3390. mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
  3391. mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
  3392. mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
  3393. mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
  3394. mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
  3395. bm.Scale = bm.Scale + Vector3.new(12,12,.4)
  3396. bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
  3397. bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
  3398. X.CFrame = cf
  3399. part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
  3400. part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
  3401. part3.CFrame=X.CFrame
  3402. part4.CFrame=X.CFrame
  3403. part7.CFrame=X.CFrame
  3404. part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
  3405. part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
  3406. blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  3407. blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
  3408. blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
  3409. rs:wait()
  3410. end
  3411. X:Destroy()
  3412. part:Destroy()
  3413. part2:Destroy()
  3414. part3:Destroy()
  3415. part4:Destroy()
  3416. part5:Destroy()
  3417. part6:Destroy()
  3418. blast:Destroy()
  3419. blast2:Destroy()
  3420. blast3:Destroy()
  3421. z:Destroy()
  3422. z1:Destroy()
  3423. z2:Destroy()
  3424. z3:Destroy()
  3425. z4:Destroy()
  3426. for i = 1, 20 do
  3427. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
  3428. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
  3429. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  3430. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
  3431. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
  3432. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
  3433. if Debounces.on == false then break end
  3434. rs:wait()
  3435. end
  3436. if Debounces.CanAttack == false then
  3437. Debounces.CanAttack = true
  3438. Debounces.NoIdl = false
  3439. Debounces.on = false
  3440. end
  3441. end)
  3442. end
  3443. end
  3444. end)
  3445.  
  3446.  
  3447.  
  3448.  
  3449.  
  3450.  
  3451.  
  3452. WindFloor = function()
  3453. local useRageVer = false
  3454. local locor = 0
  3455. if TrackFunction ~= nil then
  3456. TrackFunction:disconnect()
  3457. TrackFunction = nil
  3458. end
  3459. Ult = true
  3460. Ragemode = false
  3461. CanInterrupt(false)
  3462. PlayerIsAttacking = true
  3463. local cl = 0
  3464. local clastframe = lastframe
  3465. BodyVel.velocity = Vector3.new()
  3466. local CPlane = MousePlane()
  3467. BodyVel.maxForce = Vector3.new(1000000, 1000000, 1000000)
  3468. vPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(vPlayer.Character.HumanoidRootPart.Position, vPlayer.Character.HumanoidRootPart.Position + CPlane * 50)
  3469. BodyGyro.cframe = CFrame.new(vPlayer.Character.HumanoidRootPart.CFrame.p, vPlayer.Character.HumanoidRootPart.CFrame.p + CPlane * 50)
  3470. local cl = 0
  3471. DesiredWalkspeed = 0
  3472. p = Instance.new("Sound", vPlayer.Character.Torso)
  3473. p.Volume = 0.8
  3474. p.Pitch = 1
  3475. p.SoundId = "http://www.roblox.com/asset/?id=240517975"
  3476. p:Play()
  3477. game:GetService("Debris"):AddItem(p, 3)
  3478. local pb = Instance.new("Sound", vPlayer.Character.Torso)
  3479. pb.Volume = 1
  3480. pb.Pitch = 0.85
  3481. pb.SoundId = "http://www.roblox.com/asset/?id=240517987"
  3482. pb:Play()
  3483. game:GetService("Debris"):AddItem(pb, 10)
  3484. do
  3485. for i = 1, 8 do
  3486. swait()
  3487. cl = cl + i * 0.02
  3488. LerpWelds(clastframe, cl, Animations.LHB.Animation(0))
  3489. if i == 4 then
  3490. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(11, 1, 11))
  3491. pc.Mesh.MeshType = "FileMesh"
  3492. pc.Anchored = true
  3493. pc.CanCollide = false
  3494. pc.Parent = workspace
  3495. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3496. pc.Name = "Shockwave"
  3497. game:GetService("Debris"):AddItem(pc, 5)
  3498. coroutine.resume(coroutine.create(function(p)
  3499. for ii = 1, 10 do
  3500. p.Transparency = ii / 10
  3501. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
  3502. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.5, 0, 0.5)
  3503. swait()
  3504. end
  3505. p:Remove()
  3506. end), pc)
  3507. end
  3508. end
  3509. end
  3510. BodyVel.Parent = vPlayer.Character.HumanoidRootPart
  3511. BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
  3512. cl = 0
  3513. clastframe = lastframe
  3514. for i = 1, 6 do
  3515. swait()
  3516. cl = cl + i * 0.05
  3517. LerpWelds(clastframe, cl, Animations.LHB.Animation(1))
  3518. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
  3519. eff.Parent = workspace
  3520. eff.Name = "BloodEffect"
  3521. eff.Anchored = true
  3522. eff.CanCollide = false
  3523. game:GetService("Debris"):AddItem(eff, 5)
  3524. coroutine.resume(coroutine.create(function(p, V, x)
  3525. A = vPlayer.Character.Torso.Velocity / 60
  3526. for i = 1, 12 do
  3527. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
  3528. p.Transparency = 0.75 + i / 48
  3529. p.CFrame = p.CFrame * V + A
  3530. swait()
  3531. end
  3532. p:Remove()
  3533. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  3534. if i ~= 1 and (i ~= 4 or i == 6) then
  3535. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "White", "SpecialMesh", Vector3.new(8, 1, 8))
  3536. pc.Mesh.MeshType = "FileMesh"
  3537. pc.Anchored = true
  3538. pc.CanCollide = false
  3539. pc.Parent = workspace
  3540. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3541. pc.Name = "Shockwave"
  3542. game:GetService("Debris"):AddItem(pc, 5)
  3543. coroutine.resume(coroutine.create(function(p)
  3544. for ii = 1, 7 do
  3545. p.Transparency = ii / 7
  3546. p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3), 0) - Vector3.new(0, 0, 0)
  3547. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 0, 1.4)
  3548. swait()
  3549. end
  3550. p:Remove()
  3551. end), pc)
  3552. end
  3553. end
  3554. swait()
  3555. for i = 1, 20 do
  3556. do
  3557. CPlane = MousePlane()
  3558. BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
  3559. BodyGyro.cframe = CFrame.new(BodyGyro.Parent.Position, BodyGyro.Parent.Position + CPlane * 50)
  3560. if i == 5 or i == 10 then
  3561. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
  3562. pc.Mesh.MeshType = "FileMesh"
  3563. pc.Anchored = true
  3564. pc.CanCollide = false
  3565. pc.Parent = workspace
  3566. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3567. pc.Name = "Shockwave"
  3568. game:GetService("Debris"):AddItem(pc, 5)
  3569. coroutine.resume(coroutine.create(function(p)
  3570. for ii = 1, 13 do
  3571. p.Transparency = ii / 13
  3572. p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
  3573. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 0, 3)
  3574. swait()
  3575. end
  3576. p:Remove()
  3577. end), pc)
  3578. else
  3579. do
  3580. do
  3581. if i == 2 or i == 10 then
  3582. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0), "Really black", "SpecialMesh", Vector3.new(56, 56, 1))
  3583. pc.Mesh.MeshType = "FileMesh"
  3584. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3585. pc.Parent = workspace
  3586. pc.Anchored = true
  3587. pc.CanCollide = false
  3588. pc.Transparency = 0.5
  3589. game:GetService("Debris"):AddItem(pc, 5)
  3590. coroutine.resume(coroutine.create(function(p)
  3591. for ii = 1, 20 do
  3592. p.Transparency = ii / 20
  3593. p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  3594. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 1.4, 0) * 2
  3595. swait()
  3596. end
  3597. p:Remove()
  3598. end), pc)
  3599. end
  3600. if i % 4 == 0 then
  3601. for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
  3602. applyCameraShake(v, 80 + i * 10, 4)
  3603. end
  3604. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(18, 2, 18))
  3605. pc.Mesh.MeshType = "FileMesh"
  3606. pc.Anchored = true
  3607. pc.CanCollide = false
  3608. pc.Parent = workspace
  3609. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3610. pc.Name = "Shockwave"
  3611. game:GetService("Debris"):AddItem(pc, 5)
  3612. coroutine.resume(coroutine.create(function(p)
  3613. for ii = 1, 10 do
  3614. p.Transparency = ii / 10
  3615. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
  3616. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 0, 1.4)
  3617. swait()
  3618. end
  3619. p:Remove()
  3620. end), pc)
  3621. else
  3622. do
  3623. do
  3624. if i % 1 == 0 then
  3625. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(0.7, 0.7, 0.7))
  3626. eff.Parent = workspace
  3627. eff.Name = "BloodEffect"
  3628. eff.Anchored = true
  3629. eff.CanCollide = false
  3630. game:GetService("Debris"):AddItem(eff, 5)
  3631. coroutine.resume(coroutine.create(function(p, V, x)
  3632. A = vPlayer.Character.Torso.Velocity / 60
  3633. for i = 1, 8 do
  3634. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 6, 6) / 8
  3635. p.Transparency = 0.2
  3636. p.CFrame = p.CFrame * V + A
  3637. swait()
  3638. end
  3639. p:Remove()
  3640. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  3641. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
  3642. eff.Parent = workspace
  3643. eff.Name = "BloodEffect"
  3644. eff.Anchored = true
  3645. eff.CanCollide = false
  3646. game:GetService("Debris"):AddItem(eff, 5)
  3647. coroutine.resume(coroutine.create(function(p, V, x)
  3648. A = vPlayer.Character.Torso.Velocity / 60
  3649. for i = 1, 12 do
  3650. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
  3651. p.Transparency = 0.75 + i / 48
  3652. p.CFrame = p.CFrame * V + A
  3653. swait()
  3654. end
  3655. p:Remove()
  3656. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  3657. end
  3658. do
  3659. fwait()
  3660. end
  3661. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3662.  
  3663. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  3664.  
  3665. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
  3666.  
  3667. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3668.  
  3669. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3670.  
  3671. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  3672.  
  3673. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
  3674.  
  3675. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3676.  
  3677. end
  3678. end
  3679. end
  3680. end
  3681. end
  3682. end
  3683. end
  3684. end
  3685. cl = 0
  3686. clastframe = lastframe
  3687. for i = 1, 6 do
  3688. swait()
  3689. cl = cl + i * 0.05
  3690. LerpWelds(clastframe, cl, Animations.LHB.Animation(2))
  3691. local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
  3692. pc.CanCollide = false
  3693. pc.Anchored = true
  3694. pc.Parent = workspace
  3695. game:GetService("Debris"):AddItem(pc, 5)
  3696. coroutine.resume(coroutine.create(function(p)
  3697. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  3698. local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
  3699. for i = 1, 30 do
  3700. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 30
  3701. p.Transparency = i / 30
  3702. p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
  3703. swait()
  3704. end
  3705. p:Remove()
  3706. end), pc)
  3707. end
  3708. cl = 0
  3709. clastframe = lastframe
  3710. local Grabbee = nil
  3711. for i = 1, 15 do
  3712. fwait()
  3713. do
  3714. if i == 3 then
  3715. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position, vPlayer.Character.Torso.Position + CPlane * 5) * CFrame.Angles(math.rad(90), math.rad(0), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
  3716. pc.Mesh.MeshType = "FileMesh"
  3717. pc.Anchored = true
  3718. pc.CanCollide = false
  3719. pc.Parent = workspace
  3720. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3721. pc.Name = "Shockwave"
  3722. game:GetService("Debris"):AddItem(pc, 5)
  3723. coroutine.resume(coroutine.create(function(p)
  3724. for ii = 1, 10 do
  3725. p.Transparency = ii / 10
  3726. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
  3727. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 0, 1)
  3728. swait()
  3729. end
  3730. p:Remove()
  3731. end), pc)
  3732. end
  3733. BodyVel.velocity = CPlane * (i * 7.5 + 65)
  3734. for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + CPlane * 2, 4.75)) do
  3735. Grabbee = v
  3736. do break end
  3737. end
  3738. do
  3739. local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
  3740. pc.CanCollide = false
  3741. pc.Anchored = true
  3742. pc.Parent = workspace
  3743. game:GetService("Debris"):AddItem(pc, 5)
  3744. coroutine.resume(coroutine.create(function(p)
  3745. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  3746. local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
  3747. for i = 1, 20 do
  3748. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
  3749. p.Transparency = i / 20
  3750. p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
  3751. swait()
  3752. end
  3753. p:Remove()
  3754. end), pc)
  3755. do
  3756. local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -3.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(5, 5, 5))
  3757. pc.CanCollide = false
  3758. pc.Anchored = true
  3759. pc.Parent = workspace
  3760. game:GetService("Debris"):AddItem(pc, 5)
  3761. coroutine.resume(coroutine.create(function(p)
  3762. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  3763. for i = 1, 20 do
  3764. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(5, 5, 5) / 20
  3765. p.Transparency = 0.5 + i / 40
  3766. p.CFrame = p.CFrame * R
  3767. swait()
  3768. end
  3769. p:Remove()
  3770. end), pc)
  3771. if i <= 6 then
  3772. cl = cl + i * 0.05
  3773. LerpWelds(clastframe, cl, Animations.LHB.Animation(3))
  3774. end
  3775. -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
  3776.  
  3777. -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
  3778.  
  3779. end
  3780. end
  3781. end
  3782. end
  3783. if Grabbee ~= nil then
  3784. if Grabbee:FindFirstChild("Stats") and Grabbee.Stats.Stunned.Value == false then
  3785. Grabbee.Stats.Stun.Value = 999
  3786. end
  3787. cbuff = Instance.new("NumberValue", playerstats.Decrease)
  3788. cbuff.Name = "DecreaseDef"
  3789. cbuff.Value = -2
  3790. Mana.Value = Mana.Value - 10
  3791. if useRageVer == true then
  3792. borb = math.floor(40 + Mana.Value / 3 + (locor) / 3) * 0.4
  3793. else
  3794. borb = math.floor(40 + Mana.Value / 3) * 0.4
  3795. end
  3796. local Grabdone = false
  3797. gpos = Instance.new("BodyPosition")
  3798. gpos.Name = ":<"
  3799. gpos.Parent = vPlayer.Character.HumanoidRootPart
  3800. gpos.P = 5000
  3801. gpos.D = 600
  3802. gpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3803. gpos.position = vPlayer.Character.HumanoidRootPart.Position
  3804. coroutine.resume(coroutine.create(function(NNoob)
  3805. nubgyro = nil
  3806. while Grabdone == false and vPlayer.Character.Humanoid.Health > 0 do
  3807. if NNoob.Parent == nil then
  3808. break
  3809. else
  3810. if NNoob.Humanoid.Health < 0 then
  3811. break
  3812. end
  3813. end
  3814. NNoob.Humanoid.PlatformStand = true
  3815. if nubgyro == nil or nubpos == nil then
  3816. if NNoob.Torso:FindFirstChild(":>") then
  3817. NNoob.Torso[":>"]:Remove()
  3818. end
  3819. if NNoob.Torso:FindFirstChild(":<") then
  3820. NNoob.Torso[":<"]:Remove()
  3821. end
  3822. nubgyro = Instance.new("BodyGyro")
  3823. nubgyro.Name = ":>"
  3824. nubgyro.Parent = NNoob.Torso
  3825. nubgyro.P = 5000
  3826. nubgyro.D = 200
  3827. nubgyro.maxTorque = Vector3.new(50000, 50000, 50000) * 5000
  3828. nubgyro.cframe = vPlayer.Character["Left Arm"].CFrame
  3829. nubpos = Instance.new("BodyPosition")
  3830. nubpos.Name = ":<"
  3831. nubpos.Parent = NNoob.Torso
  3832. nubpos.P = 8000
  3833. nubpos.D = 200
  3834. nubpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3835. nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.6, 0).p
  3836. else
  3837. if nubgyro.Parent == nil then
  3838. nubgyro = nil
  3839. nubpos = nil
  3840. else
  3841. nubgyro.cframe = vPlayer.Character.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 18, math.pi, 0)
  3842. nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.4, 0).p - Vector3.new(0, 0.3, 0)
  3843. end
  3844. end
  3845. swait()
  3846. end
  3847. if nubpos and nubgyro then
  3848. nubpos:Remove()
  3849. nubgyro:Remove()
  3850. if NNoob:FindFirstChild("Humanoid") then
  3851. NNoob.Humanoid.PlatformStand = false
  3852. end
  3853. end
  3854. end), Grabbee)
  3855. p = Instance.new("Sound", vPlayer.Character.Torso)
  3856. p.Volume = 1
  3857. p.Pitch = 0.9
  3858. p.SoundId = "http://www.roblox.com/asset/?id=240429615"
  3859. p:Play()
  3860. game:GetService("Debris"):AddItem(p, 3)
  3861. BodyVel.velocity = Vector3.new()
  3862. cl = 0
  3863. clastframe = lastframe
  3864. for i = 1, 7 do
  3865. swait()
  3866. cl = cl + i * 0.036
  3867. LerpWelds(clastframe, cl, Animations.LHB.Animation(4))
  3868. end
  3869. cl = 0
  3870. clastframe = lastframe
  3871. for i = 1, 8 do
  3872. swait()
  3873. cl = cl + i * 0.028
  3874. LerpWelds(clastframe, cl, Animations.LHB.Animation(5))
  3875. end
  3876. p = Instance.new("Sound", vPlayer.Character.Torso)
  3877. p.Volume = 1
  3878. p.Pitch = 0.55
  3879. p.SoundId = "http://www.roblox.com/asset/?id=233856115"
  3880. p:Play()
  3881. game:GetService("Debris"):AddItem(p, 3)
  3882. p = Instance.new("Sound", vPlayer.Character.Torso)
  3883. p.Volume = 1
  3884. p.Pitch = 1
  3885. p.SoundId = "http://www.roblox.com/asset/?id=192410070"
  3886. p:Play()
  3887. game:GetService("Debris"):AddItem(p, 3)
  3888. p = Instance.new("Sound", vPlayer.Character.Torso)
  3889. p.Volume = 1
  3890. p.Pitch = 0.4
  3891. p.SoundId = "http://www.roblox.com/asset/?id=231917822"
  3892. p:Play()
  3893. game:GetService("Debris"):AddItem(p, 3)
  3894. p = Instance.new("Sound", Grabbee.Torso)
  3895. p.Volume = 1
  3896. p.Pitch = 1
  3897. p.SoundId = "http://www.roblox.com/asset/?id=243711335"
  3898. p:Play()
  3899. game:GetService("Debris"):AddItem(p, 3)
  3900. local sees = math.ceil(Mana.Value / borb)
  3901. local sees2 = (math.ceil(Corruption / borb))
  3902. local partic1, partic2 = nil, nil
  3903. partic1 = Instance.new("ParticleEmitter")
  3904. partic1.Name = "AttackParticleEmitter3"
  3905. partic1.Texture = "http://www.roblox.com/asset/?id=233069772"
  3906. partic1.LightEmission = 0
  3907. partic1.ZOffset = 2
  3908. partic1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  3909. partic1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 1)})
  3910. partic1.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.1, 0.1, 0.1))
  3911. partic1.Rate = 80
  3912. partic1.VelocitySpread = 180
  3913. partic1.Speed = NumberRange.new(6, 10)
  3914. partic1.Lifetime = NumberRange.new(1, 1.2)
  3915. partic1.Rotation = NumberRange.new(-180, 180)
  3916. partic1.RotSpeed = NumberRange.new(-100, 100)
  3917. partic1.Parent = Grabbee.Torso
  3918. if useRageVer then
  3919. partic2 = Instance.new("ParticleEmitter", p)
  3920. partic2.Name = "AttackParticleEmitter3"
  3921. partic2.Texture = "http://www.roblox.com/asset/?id=241409051"
  3922. partic2.LightEmission = 0
  3923. partic2.ZOffset = 1
  3924. partic2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 1)})
  3925. partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  3926. partic2.Color = ColorSequence.new(Color3.new(0.3, 0.3, 0.3), Color3.new(0.2, 0.2, 0.2))
  3927. partic2.Rate = 60
  3928. partic2.VelocitySpread = 180
  3929. partic2.Speed = NumberRange.new(1, 2)
  3930. partic2.Lifetime = NumberRange.new(1, 1.2)
  3931. partic2.Rotation = NumberRange.new(-180, 180)
  3932. partic2.RotSpeed = NumberRange.new(-100, 100)
  3933. partic2.Acceleration = Vector3.new(0, 10, 0)
  3934. partic2.Parent = Grabbee.Torso
  3935. end
  3936. for i = 1, borb + borb % 2 do
  3937. swait()
  3938. if i % 2 == 0 then
  3939. applyDamage(Grabbee, 3, Vector3.new(), false, false, nil, 0, 0, "", 0, false, false, 0, true, "Pure", true, false)
  3940. local st = Grabbee:FindFirstChild("Stats")
  3941. if st and st:FindFirstChild("Mana") then
  3942. if st.Mana.Value >= 3 then
  3943. --script.Parent.DMG.RemoteEventM:FireServer(st.Mana, 3)
  3944. st.Mana.Value = st.Mana.Value - 3
  3945. else
  3946. st.Mana.Value = 0
  3947. end
  3948. end
  3949. end
  3950. do
  3951. if sees <= Mana.Value then
  3952. Mana.Value = Mana.Value - sees
  3953. else
  3954. Mana.Value = 0
  3955. end
  3956. if useRageVer then
  3957. if sees2 <= Corruption then
  3958. Corruption = Corruption - sees2
  3959. else
  3960. Corruption = 0
  3961. end
  3962. end
  3963. if useRageVer == true and i % 2 == 0 then
  3964. if vPlayer.Character.Humanoid.Health >= 6.5 then
  3965. vPlayer.Character.Humanoid:TakeDamage(1.5)
  3966. end
  3967. local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 20).p, 0)
  3968. eb.Parent = workspace
  3969. eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
  3970. eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
  3971. game:GetService("Debris"):AddItem(eb, 3)
  3972. coroutine.resume(coroutine.create(function(p)
  3973. local r = math.random(-3, 3) * 9
  3974. if r > -12 and r < 1 then
  3975. r = -12
  3976. else
  3977. if r < 12 and r > -1 then
  3978. r = 12
  3979. end
  3980. end
  3981. for i = 1, 12 do
  3982. p.BillboardGui.ImageLabel.ImageTransparency = 0.5 + i / 24
  3983. p.BillboardGui.Size = UDim2.new(3 + i, 0, 3 + i, 0)
  3984. p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
  3985. swait()
  3986. end
  3987. p:Remove()
  3988. end), eb)
  3989. end
  3990. do
  3991. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
  3992. eff.Parent = workspace
  3993. eff.Name = "BloodEffect"
  3994. eff.Anchored = true
  3995. eff.CanCollide = false
  3996. game:GetService("Debris"):AddItem(eff, 5)
  3997. coroutine.resume(coroutine.create(function(p, V, x)
  3998. A = vPlayer.Character.Torso.Velocity / 60
  3999. for i = 1, 8 do
  4000. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 8
  4001. p.Transparency = 0.75 + i / 32
  4002. p.CFrame = p.CFrame * V + A
  4003. swait()
  4004. end
  4005. p:Remove()
  4006. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  4007. if i % 5 == 0 then
  4008. for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
  4009. applyCameraShake(v, 120, 5)
  4010. end
  4011. applyCameraShake(vPlayer.Character, 120, 5)
  4012. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position + Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(6, 13, 6))
  4013. pc.Mesh.MeshType = "FileMesh"
  4014. pc.Anchored = true
  4015. pc.CanCollide = false
  4016. pc.Parent = workspace
  4017. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  4018. pc.Name = "Shockwave"
  4019. game:GetService("Debris"):AddItem(pc, 5)
  4020. coroutine.resume(coroutine.create(function(p)
  4021. for ii = 1, 13 do
  4022. p.Transparency = ii / 13
  4023. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(5 + ii), 0) - Vector3.new(0, 0.38461538461538, 0)
  4024. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -1, 1)
  4025. swait()
  4026. end
  4027. p:Remove()
  4028. end), pc)
  4029. end
  4030. do
  4031. if Grabbee.Parent == nil then
  4032. break
  4033. else
  4034. if Grabbee:FindFirstChild("Humanoid") == nil then
  4035. break
  4036. end
  4037. end
  4038. local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(1.1, 1.1, 1.1))
  4039. eff.Parent = workspace
  4040. eff.Name = "BloodEffect"
  4041. eff.Anchored = true
  4042. eff.CanCollide = false
  4043. game:GetService("Debris"):AddItem(eff, 5)
  4044. coroutine.resume(coroutine.create(function(p, V, x)
  4045. A = vPlayer.Character.Torso.Velocity / 60
  4046. for i = 1, 12 do
  4047. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5) / 12
  4048. p.Transparency = 0.25 + i / 48
  4049. p.CFrame = p.CFrame * V + A
  4050. swait()
  4051. end
  4052. p:Remove()
  4053. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  4054. do
  4055. if i % 3 == 0 then
  4056. local pc = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Bright blue", "BlockMesh", Vector3.new(2, 2, 2))
  4057. pc.CanCollide = false
  4058. pc.Anchored = true
  4059. pc.Parent = workspace
  4060. game:GetService("Debris"):AddItem(pc, 5)
  4061. coroutine.resume(coroutine.create(function(p)
  4062. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  4063. local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
  4064. for i = 1, 20 do
  4065. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
  4066. p.Transparency = i / 20
  4067. p.CFrame = p.CFrame * R - Vector3.new(0, 0.029757575757576 * i, 0)
  4068. swait()
  4069. end
  4070. p:Remove()
  4071. end), pc)
  4072. end
  4073. end
  4074. end
  4075. end
  4076. end
  4077. end
  4078. cl = 0
  4079. clastframe = lastframe
  4080. for i = 1, 5 do
  4081. wait()
  4082. cl = cl + i * 0.07
  4083. if i == 3 then
  4084. Grabdone = true
  4085. partic1.Enabled = false
  4086. game:GetService("Debris"):AddItem(partic1, 5)
  4087. if partic2 then
  4088. partic2.Enabled = false
  4089. game:GetService("Debris"):AddItem(partic2, 5)
  4090. end
  4091. p = Instance.new("Sound", vPlayer.Character.Torso)
  4092. p.Volume = 1
  4093. p.Pitch = 0.95
  4094. p.SoundId = "http://www.roblox.com/asset/?id=241816029"
  4095. p:Play()
  4096. game:GetService("Debris"):AddItem(p, 3)
  4097. if Grabbee:FindFirstChild("Stats") then
  4098. if Grabbee.Stats.Mana.Value >= 10 then
  4099. Grabbee.Stats.Mana.Value = Grabbee.Stats.Mana.Value - 10
  4100. else
  4101. Grabbee.Stats.Mana.Value = 0
  4102. end
  4103. if Grabbee.Stats.Stunned.Value == false then
  4104. Grabbee.Stats.Stun.Value = 999
  4105. end
  4106. end
  4107. applyDamage(Grabbee, 15, Vector3.new(0, 30, 0) + CPlane * 40, true, false, addonCullMovers, 0, 0, "", 0, false, false, 0, true, "IgnoreDefense", true, false)
  4108. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(Grabbee.Torso.Position, Grabbee.Torso.Position + CPlane * 9.5 + Vector3.new(0, 5, 0)) * CFrame.Angles(math.random(-30, 30) / 50, math.random(-30, 30) / 50, math.random(-30, 30) / 50), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
  4109. pc.Mesh.MeshType = "FileMesh"
  4110. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  4111. pc.Parent = workspace
  4112. pc.Anchored = true
  4113. pc.CanCollide = false
  4114. pc.Transparency = 0.5
  4115. game:GetService("Debris"):AddItem(pc, 5)
  4116. coroutine.resume(coroutine.create(function(p)
  4117. for ii = 1, 28 do
  4118. p.Transparency = ii / 28
  4119. p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.1)
  4120. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.8 - ii * 0.05, 1.8 - ii * 0.05, 0)
  4121. swait()
  4122. end
  4123. p:Remove()
  4124. end), pc)
  4125. for loel = 1, 8 do
  4126. local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
  4127. eff.Parent = workspace
  4128. eff.Name = "BloodEffect"
  4129. eff.Anchored = true
  4130. eff.CanCollide = false
  4131. game:GetService("Debris"):AddItem(eff, 5)
  4132. coroutine.resume(coroutine.create(function(p, V, x)
  4133. for i = 1, 25 do
  4134. p.Transparency = 0.5 + i / 50
  4135. p.CFrame = p.CFrame + x / 2
  4136. swait()
  4137. end
  4138. p:Remove()
  4139. end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))), Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  4140. end
  4141. for loel = 1, 3 do
  4142. local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
  4143. eff.Parent = workspace
  4144. eff.Name = "BloodEffect"
  4145. eff.Anchored = true
  4146. eff.CanCollide = false
  4147. game:GetService("Debris"):AddItem(eff, 5)
  4148. coroutine.resume(coroutine.create(function(p, V, x)
  4149. for i = 1, 25 do
  4150. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 8, 14 + loel * 8, 14 + loel * 8) / 25
  4151. p.Transparency = 0.25 + i / 18.75
  4152. p.CFrame = p.CFrame * V
  4153. swait()
  4154. end
  4155. p:Remove()
  4156. end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
  4157. end
  4158. end
  4159. do
  4160. do
  4161. LerpWelds(clastframe, cl, Animations.LHB.Animation(6))
  4162. -- DECOMPILER ERROR at PC2735: LeaveBlock: unexpected jumping out DO_STMT
  4163.  
  4164. end
  4165. end
  4166. end
  4167. cbuff:Remove()
  4168. gpos:Remove()
  4169. else
  4170. do
  4171. for i = 1, 4 do
  4172. fwait()
  4173. BodyVel.velocity = BodyVel.velocity / 1.25
  4174. end
  4175. do
  4176. cl = 0
  4177. coroutine.resume(coroutine.create(function(p)
  4178. for i = 1, 30 do
  4179. p.Volume = 1 - i / 30
  4180. swait()
  4181. end
  4182. p:Stop()
  4183. end), pb)
  4184. clastframe = lastframe
  4185. BodyVel.maxForce = Vector3.new(1000000, 0, 1000000)
  4186. for i = 1, 15 do
  4187. fwait()
  4188. BodyVel.velocity = BodyVel.velocity / 1.2
  4189. LerpWelds(clastframe, i / 15, Animations.Stand.Animation(0))
  4190. end
  4191. if Grabbee == nil then
  4192. Cooldowns["4"] = CooldownsB["4"] / 3
  4193. else
  4194. Cooldowns["4"] = CooldownsB["4"]
  4195. end
  4196. end
  4197. end
  4198. end
  4199. CanInterrupt(true)
  4200. PlayerIsAttacking = false
  4201. BodyVel.Parent = nil
  4202. BodyGyro.Parent = nil
  4203. Ult = false
  4204. end
  4205.  
  4206.  
  4207.  
  4208. mouse.KeyDown:connect(function(k)
  4209.  
  4210. k = k:lower()
  4211. if k == "q" then
  4212. BlastStorm()
  4213. end
  4214. if k == "e" then
  4215. WindFloor2()
  4216. end
  4217. if k == "t" then
  4218. WindFloor()
  4219. end
  4220. end)
  4221.  
  4222.  
  4223.  
  4224.  
  4225.  
  4226.  
  4227.  
  4228.  
  4229. local BC = BrickColor.new
  4230. local Col3 = Color3.new
  4231. local Inst = Instance.new
  4232. local Ud2 = UDim2.new
  4233. local FONT = "SourceSansLight"
  4234.  
  4235.  
  4236.  
  4237.  
  4238.  
  4239.  
  4240.  
  4241. Colour1 = BC("Pastel Blue")
  4242. Colour2 = BC("Black")
  4243. Colour3 = BC("Ghost grey")
  4244. Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
  4245. Chaos_UI.Name = "Chaos UI"
  4246. ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
  4247.  
  4248.  
  4249. Moves.BackgroundColor3 = Col3(72/255,72/255,72/255)
  4250. Moves.BackgroundTransparency = .8
  4251. Moves.BorderSizePixel = 0
  4252. Moves.Name = "Moves"
  4253. Moves.Position = Ud2(-.2, 0, .4, 0)
  4254. Moves.Size = Ud2(.2, 0, .5, 0)
  4255. Moves.ScrollBarThickness = 8
  4256. OM.Name = "VML"
  4257. OM.Position = Ud2(.002, 0, .83, 0)
  4258. OM.Size = Ud2(.05, 0, .08, 0)
  4259. OM.Visible = false
  4260. OM.Style = "RobloxRoundButton"
  4261. OM.Font = FONT
  4262. OM.Text = "View Move List"
  4263. OM.TextColor3 = Col3(1,1,1)
  4264. OM.TextScaled = true
  4265. local Title = Inst("TextLabel", Moves)
  4266. Title.BackgroundTransparency = 1
  4267. Title.Name = "Title"
  4268. Title.Size = Ud2(1, 0, .014, 0)
  4269. Title.Font = FONT
  4270. Title.Text = "Move List"
  4271. Title.TextColor3 = Col3(1,1,1)
  4272. Title.TextScaled = true
  4273. Title.TextStrokeTransparency = 0
  4274.  
  4275. OM.Visible = true
  4276.  
  4277. function Create_Moves_In_List()
  4278. local ah = .012
  4279. local am = .012
  4280. local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "*Whatever you do, DO NOT use 2 different moves tat the same time!!*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4281. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Q - Ultimate Shadow Blast, must be flying when in use, *be carefull using this*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4282. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "E - Shadow Blast" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4283. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "R - Purple Nova, I recommend being in a high distance when you use this" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4284. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "T - Unfinished, dont press it" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4285. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "F - Fly mode/ Fly mode Deactivate" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4286. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "B - Roar, you know how that is" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4287. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "G - Destructive Fire Blasts, I recommend being in fly mode" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4288. end
  4289. Create_Moves_In_List()
  4290.  
  4291.  
  4292. local mopen = false
  4293. OM.MouseButton1Click:connect(function()
  4294. if not Debounces.UIAction and not mopen then
  4295. Debounces.UIAction = true
  4296. OM.Text = "Hide Move List"
  4297. mopen = true
  4298. Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true)
  4299. OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true)
  4300. wait(.3)
  4301. Debounces.UIAction = false
  4302. elseif not Debounces.UIAction and mopen then
  4303. Debounces.UIAction = true
  4304. OM.Text = "View Move List"
  4305. mopen = false
  4306. Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true)
  4307. OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true)
  4308. wait(.3)
  4309. Debounces.UIAction = false
  4310. end
  4311. end)
  4312.  
  4313.  
  4314.  
  4315.  
  4316.  
  4317. local animpose = "Idle"
  4318. local lastanimpose = "Idle"
  4319. local sine = 0
  4320. local change = 1
  4321. local val = 0
  4322. local ffing = false
  4323. -------------------------------
  4324. game:GetService("RunService").RenderStepped:connect(function()
  4325. --[[if char.Humanoid.Jump == true then
  4326. jump = true
  4327. else
  4328. jump = false
  4329. end]]
  4330. char.Humanoid.FreeFalling:connect(function(f)
  4331. if f then
  4332. ffing = true
  4333. else
  4334. ffing = false
  4335. end
  4336. end)
  4337. sine = sine + change
  4338. if jumpn == true then
  4339. animpose = "Jumping"
  4340. elseif ffing == true then
  4341. animpose = "Freefalling"
  4342. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  4343. animpose = "Idle"
  4344. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  4345. animpose = "Walking"
  4346. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  4347. animpose = "Running"
  4348. end
  4349. if animpose ~= lastanimpose then
  4350. sine = 0
  4351. if Debounces.NoIdl == false then
  4352. if animpose == "Idle" then
  4353. for i = 1, 2 do
  4354. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
  4355. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
  4356. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
  4357. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  4358. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  4359. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  4360. end
  4361. elseif animpose == "Walking" then
  4362. for i = 1, 2 do
  4363. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  4364. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  4365. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
  4366. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
  4367. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
  4368. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
  4369. end
  4370. elseif animpose == "Running" then
  4371. for i = 1, 2 do
  4372. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
  4373. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
  4374. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
  4375. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
  4376. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
  4377. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
  4378. wait()
  4379. end
  4380. end
  4381. else
  4382. end
  4383. end
  4384. lastanimpose = animpose
  4385. if Debounces.NoIdl == false then
  4386. if animpose == "Idle" then
  4387. change = 0.5
  4388. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
  4389. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
  4390. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
  4391. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  4392. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
  4393. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
  4394. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
  4395. elseif animpose == "Walking" then
  4396. change = 1
  4397. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  4398. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  4399. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
  4400. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
  4401. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
  4402. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
  4403. elseif animpose == "Running" then
  4404. change = 1
  4405. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
  4406. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
  4407. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
  4408. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
  4409. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
  4410. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
  4411. end
  4412. end
  4413. end)
  4414.  
  4415. hum.MaxHealth = math.huge
  4416. wait(3)
  4417. hum.Health = math.huge
  4418.  
  4419.  
  4420. spawn(function()
  4421. while wait(2)
  4422. do
  4423. GroundWave3()
  4424. end
  4425. end)
  4426.  
  4427.  
  4428. while true do --Loop
  4429. wait(0.04)
  4430. part2.Texture = "http://www.roblox.com/asset/?id=358965396" --Insert decal's first texture
  4431. part2.Texture = "http://www.roblox.com/asset/?id=358965513" --second texture
  4432. wait(0.04) --wait 1 second, you can change this and make it different for every one
  4433. part2.Texture = "http://www.roblox.com/asset/?id=358965632"
  4434. wait(0.04)
  4435. part2.Texture = "http://www.roblox.com/asset/?id=358965664"
  4436. wait(0.04)
  4437. end
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