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coolgoldboy166

seizure time

Jan 5th, 2018
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  1. mouse = game.Players.LocalPlayer:GetMouse()
  2. game.Players.LocalPlayer.Character.Animate:destroy()
  3. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"LAZOR n00BS","Red")
  4. Gun = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
  5. Gun.CanCollide = false
  6. shot = Instance.new("Sound", Gun)
  7. shot.SoundId = "rbxassetid://166535638"
  8. shot.Volume = 50
  9. Mesh = Instance.new("SpecialMesh", Gun)
  10. Mesh.MeshId = "http://www.roblox.com/asset/?id=50763455"
  11. Mesh.TextureId = "http://www.roblox.com/asset/?id=50763489"
  12. Weld = Instance.new("Weld", Gun)
  13. Weld.Part0 = Gun
  14. Weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  15. Weld.C0 = CFrame.Angles(3.1,0,0) * CFrame.new(0,1.5,0)
  16. for i = 1,20 do
  17. wait()
  18. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
  19. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
  20. end
  21. for i = 1,20 do
  22. wait()
  23. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0.06,0,0)
  24. end
  25. for i = 1,5 do
  26. wait()
  27. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.new(0,-0.15,0.05)
  28. end
  29. shooting = false
  30. function lol(key)
  31. key = key:lower()
  32. if not shooting then
  33. if key == "q" then
  34. shooting = true
  35. shot:Play()
  36. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"BAWM!!!","Red")
  37. local BOOM = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  38. BOOM.SoundId = "rbxassetid://201858072"
  39. BOOM.Volume = 10
  40. BOOM:Play()
  41. local part = Instance.new("Part", workspace)
  42. part.Size = Vector3.new(0.4, 0.4, 0.4)
  43. part.BrickColor = BrickColor.new("Toothpaste")
  44. part.Position = Gun.Position
  45. part.Position = part.Position + Gun.CFrame.lookVector * 0
  46. part.Rotation = Gun.CFrame.lookVector * 10
  47. part.Position = part.Position - Vector3.new(0,0.3,0)
  48. local vel = Instance.new("BodyVelocity", part)
  49. vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  50. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 200
  51. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
  52. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.3)
  53. wait(0.1)
  54. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.3)
  55. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
  56. shooting = false
  57. local function ded(ball)
  58. local Tors = ball.Parent:FindFirstChild("Torso")
  59. local hed = ball.Parent:FindFirstChild("Head")
  60. local hum = ball.Parent:FindFirstChild("Humanoid")
  61. local rootpart = ball.Parent:FindFirstChild("HumanoidRootPart")
  62. part:destroy()
  63. Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  64. Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  65. hum.PlatformStand = true
  66. local SEIZURETIME = Instance.new("Sound", Tors)
  67. SEIZURETIME.SoundId = "rbxassetid://171914461"
  68. SEIZURETIME.Looped = true
  69. SEIZURETIME:Play()
  70. SEIZURETIME.Volume = 50
  71. game.Chat:Chat(hed,"SEIZURE TIME!!!","Red")
  72. local velocity = Instance.new("BodyVelocity", Tors)
  73. velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  74. velocity.Velocity = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector ,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector)
  75. velocity:destroy()
  76. print(hed.Parent.Name)
  77. rootpart.RootJoint.C0 = rootpart.RootJoint.C0 * CFrame.Angles(2,0,0)
  78. while true do
  79. wait()
  80. hum.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
  81. game.Chat:Chat(hed,"SEIZURE TIME!!!","Red")
  82. hum.Health = math.random(1,100)
  83. Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-1,1),0,0)
  84. Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  85. Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  86. Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  87. Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  88. end
  89. end
  90. part.Touched:connect(ded)
  91. end
  92. end
  93. end
  94. mouse.KeyDown:connect(lol)
  95. rig = game.Players.LocalPlayer.Character.Torso
  96. run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  97. run.SoundId = "rbxassetid://142665235"
  98. run.Volume = 0
  99. run.Looped = true
  100. run:Play()
  101. run.PlaybackSpeed = 1.2
  102. walking = true
  103. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
  104. function walk(key)
  105. key = key:lower()
  106. if key == "w" then
  107. walking = true
  108. run.Volume = 10
  109. if walking == true then
  110. wait()
  111. for i = 1,5 do
  112. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  113. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  114. end
  115. while walking == true do
  116. for i = 1,5 do
  117. wait()
  118. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  119. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  120. end
  121. for i = 1,5 do
  122. wait()
  123. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  124. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  125. end
  126. end
  127. end
  128. end
  129. end
  130. mouse.KeyDown:connect(walk)
  131. function notwalk(key)
  132. key = key:lower()
  133. if key == "w" then
  134. walking = false
  135. run.Volume = 0
  136. for i = 1,10 do
  137. wait()
  138. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  139. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  140. end
  141. end
  142. end
  143. mouse.KeyUp:connect(notwalk)
  144. ---------------------------------
  145. walking1 = false
  146. function walk1(key)
  147. key = key:lower()
  148. if key == "d" then
  149. walking1 = true
  150. if walking1 == true then
  151. wait()
  152. run.Volume = 10
  153. for i = 1,5 do
  154. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  155. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  156. end
  157. while walking1 == true do
  158. for i = 1,5 do
  159. wait()
  160. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  161. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  162. end
  163. for i = 1,5 do
  164. wait()
  165. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  166. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  167. end
  168. end
  169. end
  170. end
  171. end
  172. mouse.KeyDown:connect(walk1)
  173. function notwalk1(key)
  174. key = key:lower()
  175. if key == "d" then
  176. walking1 = false
  177. run.Volume = 0
  178. for i = 1,10 do
  179. wait()
  180. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  181. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  182. end
  183. end
  184. end
  185. mouse.KeyUp:connect(notwalk1)
  186. ------------------------------------------
  187. walking2 = false
  188. function walk2(key)
  189. key = key:lower()
  190. if key == "a" then
  191. walking2 = true
  192. run.Volume = 10
  193. if walking2 == true then
  194. wait()
  195. for i = 1,5 do
  196. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  197. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  198. end
  199. while walking2 == true do
  200. for i = 1,5 do
  201. wait()
  202. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  203. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  204. end
  205. for i = 1,5 do
  206. wait()
  207. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  208. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  209. end
  210. end
  211. end
  212. end
  213. end
  214. mouse.KeyDown:connect(walk2)
  215. function notwalk2(key)
  216. key = key:lower()
  217. if key == "a" then
  218. walking2 = false
  219. run.Volume = 0
  220. for i = 1,10 do
  221. wait()
  222. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  223. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  224. end
  225. end
  226. end
  227. mouse.KeyUp:connect(notwalk2)
  228. ----------------------------------------------------
  229. walking3 = false
  230. function walk3(key)
  231. key = key:lower()
  232. if key == "s" then
  233. walking3 = true
  234. run.Volume = 10
  235. if walking3 == true then
  236. wait()
  237. for i = 1,5 do
  238. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  239. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  240. end
  241. while walking3 == true do
  242. for i = 1,5 do
  243. wait()
  244. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  245. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  246. end
  247. for i = 1,5 do
  248. wait()
  249. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  250. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  251. end
  252. end
  253. end
  254. end
  255. end
  256. mouse.KeyDown:connect(walk3)
  257. function notwalk3(key)
  258. key = key:lower()
  259. if key == "s" then
  260. walking3 = false
  261. run.Volume = 0
  262. for i = 1,10 do
  263. wait()
  264. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  265. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  266. end
  267. end
  268. end
  269. mouse.KeyUp:connect(notwalk3)print("Hello world!")
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