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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --Cigar by kash5, repost by UMSURE02.
- Name=game.Workspace.DarknessLord28--Put your name here
- local w1 = Instance.new("Weld")
- w1.Parent = Name.Torso
- w1.Part0 = w1.Parent
- w1.Part1 = Name["Right Arm"]
- w1.C0 = CFrame.new(1.5, -0.1, 0)*CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0,0,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.9)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-1)
- Cigar=Instance.new("Part",game.Workspace)
- Cigar.CanCollide = false
- Cigar.Anchored = false
- Cigar.Name = "Cigar"
- Cigar.Parent = Name
- Cigar.BrickColor = BrickColor.new(217)
- Cigar.FormFactor = "Custom"
- Cigar.Size=Vector3.new(0.1,0.1,0.1)
- Mesh=Instance.new("CylinderMesh",Cigar)
- Cigar.Mesh.Scale=Vector3.new(1,10,10)
- w2=Instance.new("Weld")
- w2.Parent = Name["Right Arm"]
- w2.Part0 = w2.Parent
- w2.Part1 = Cigar
- w2.C0=CFrame.new(0,0,0)*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(2,0,0)
- w1.C0 = CFrame.new(1.5, -0.1, 0)*CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0,0,-0.9)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0.1)
- w1.C0=CFrame.new(1.4,0,-0.1)*CFrame.new(0,0.1,0)*CFrame.fromEulerAnglesXYZ(1,0.1,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(1.3,0.1,-0.2)*CFrame.new(0,0.2,0)*CFrame.fromEulerAnglesXYZ(1.5,0.1,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(1.2,0.2,-0.3)*CFrame.new(0,0.3,0)*CFrame.fromEulerAnglesXYZ(2,0.1,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(1.1,0.2,-0.4)*CFrame.new(0,0.4,0)*CFrame.fromEulerAnglesXYZ(2.5,0.1,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(1,0.2,-0.5)*CFrame.new(0,0.5,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.6)*CFrame.new(0,0.6,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.7)*CFrame.new(0,0.7,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.7)*CFrame.new(0,0.7,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.7)*CFrame.new(0,0.7,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-1)
- w3=Instance.new("Weld")
- w3.Parent = Name.Head
- w3.Part0 = w3.Parent
- w3.Part1 = Cigar
- Name["Right Arm"].Weld:Destroy()
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0.1,-0.1,-1)*CFrame.fromEulerAnglesXYZ(0,1.5,-1.5)
- sm=Instance.new("Smoke",Cigar)
- sm.Opacity=0.1
- sm.Color=Color3.new(128,128,128)
- w1.C0=CFrame.new(0.8,0.1,-0.6)*CFrame.new(0.2,0.6,0)*CFrame.fromEulerAnglesXYZ(2.5,0,-0.9)
- wait(0.1)
- w1.C0=CFrame.new(0.7,0,-0.5)*CFrame.new(0.4,0.5,0)*CFrame.fromEulerAnglesXYZ(2,0,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(0.6,0,-0.4)*CFrame.new(0.6,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(0.5,0,-0.3)*CFrame.new(0.8,0.3,0)*CFrame.fromEulerAnglesXYZ(1,0,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(0.4,0,-0.2)*CFrame.new(1,0.2,0)*CFrame.fromEulerAnglesXYZ(0.5,0,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(0.3,0,-0.1)*CFrame.new(1.2,0.1,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(0.2,0,0)*CFrame.new(1.4,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(0.1,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- Name.Torso.CFrame=CFrame.new(0,10,0)
- --kash5, reposted by UMSURE02.
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