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Sheckles

o no

May 12th, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear & OmegaNoscope
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. local Player = game.Players.localPlayer
  33. local Character = Player.Character
  34. local plr = game:service'Players'.LocalPlayer
  35. local char = plr.Character
  36. local hum = char.Humanoid
  37. local ra = char["Right Arm"]
  38. local la= char["Left Arm"]
  39. local rl= char["Right Leg"]
  40. local ll = char["Left Leg"]
  41. local hed = char.Head
  42. local root = char.HumanoidRootPart
  43. local rootj = root.RootJoint
  44. local tors = char.Torso
  45. local mouse = plr:GetMouse()
  46. local LeftArm = Character["Left Arm"]
  47. local RightArm = Character["Right Arm"]
  48. local LeftLeg = Character["Left Leg"]
  49. local RightLeg = Character["Right Leg"]
  50. local Head = Character.Head
  51. local Torso = Character.Torso
  52. local cam = game.Workspace.CurrentCamera
  53. local RootPart = Character.HumanoidRootPart
  54. local RootJoint = RootPart.RootJoint
  55. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  56. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  57. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  58. local EdgyMode = false
  59. local Divinity = false
  60. local Fighter = false
  61. local Purity = false
  62. local Destruction = false
  63. local helpme = false
  64. local Planetary = false
  65. local Solar = false
  66. local Lunar = false
  67. local Frost = false
  68. local Ashes = false
  69. local notmenacing = true
  70. local maincolor = BrickColor.new("Institutional white")
  71.  
  72. --do a die
  73.  
  74. -------------------------------------------------------
  75. --Start Good Stuff--
  76. -------------------------------------------------------
  77. CF = CFrame.new
  78. VT = Vector3.new
  79. angles = CFrame.Angles
  80. attack = false
  81. Euler = CFrame.fromEulerAnglesXYZ
  82. Rad = math.rad
  83. IT = Instance.new
  84. BrickC = BrickColor.new
  85. Cos = math.cos
  86. Acos = math.acos
  87. Sin = math.sin
  88. Asin = math.asin
  89. Abs = math.abs
  90. Mrandom = math.random
  91. Floor = math.floor
  92. local cn = CFrame.new
  93. local mr = math.rad
  94. local angles = CFrame.Angles
  95. local ud = UDim2.new
  96. local c3 = Color3.new
  97. -------------------------------------------------------
  98. --End Good Stuff--
  99. -------------------------------------------------------
  100. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  101. RSH, LSH = nil, nil
  102. RW = Instance.new("Weld")
  103. LW = Instance.new("Weld")
  104. RH = tors["Right Hip"]
  105. LH = tors["Left Hip"]
  106. RSH = tors["Right Shoulder"]
  107. LSH = tors["Left Shoulder"]
  108. RSH.Parent = nil
  109. LSH.Parent = nil
  110. RW.Name = "RW"
  111. RW.Part0 = tors
  112. RW.C0 = CF(1.5, 0.5, 0)
  113. RW.C1 = CF(0, 0.5, 0)
  114. RW.Part1 = ra
  115. RW.Parent = tors
  116. LW.Name = "LW"
  117. LW.Part0 = tors
  118. LW.C0 = CF(-1.5, 0.5, 0)
  119. LW.C1 = CF(0, 0.5, 0)
  120. LW.Part1 = la
  121. LW.Parent = tors
  122. Effects = {}
  123.  
  124. -------------------------------------------------------
  125. --Start HeartBeat--
  126. -------------------------------------------------------
  127. ArtificialHB = Instance.new("BindableEvent", script)
  128. ArtificialHB.Name = "Heartbeat"
  129. script:WaitForChild("Heartbeat")
  130.  
  131. frame = 1 / 60
  132. tf = 0
  133. allowframeloss = false
  134. tossremainder = false
  135.  
  136.  
  137. lastframe = tick()
  138. script.Heartbeat:Fire()
  139.  
  140.  
  141. game:GetService("RunService").Heartbeat:connect(function(s, p)
  142. tf = tf + s
  143. if tf >= frame then
  144. if allowframeloss then
  145. script.Heartbeat:Fire()
  146. lastframe = tick()
  147. else
  148. for i = 1, math.floor(tf / frame) do
  149. script.Heartbeat:Fire()
  150. end
  151. lastframe = tick()
  152. end
  153. if tossremainder then
  154. tf = 0
  155. else
  156. tf = tf - frame * math.floor(tf / frame)
  157. end
  158. end
  159. end)
  160.  
  161. -------------------------------------------------------
  162. --End HeartBeat--
  163. -------------------------------------------------------
  164.  
  165. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  166.  
  167. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  168.  
  169. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  170.  
  171. -------------------------------------------------------
  172. --Start Important Functions--
  173. -------------------------------------------------------
  174. function swait(num)
  175. if num == 0 or num == nil then
  176. game:service("RunService").Stepped:wait(0)
  177. else
  178. for i = 0, num do
  179. game:service("RunService").Stepped:wait(0)
  180. end
  181. end
  182. end
  183. function thread(f)
  184. coroutine.resume(coroutine.create(f))
  185. end
  186. function clerp(a, b, t)
  187. local qa = {
  188. QuaternionFromCFrame(a)
  189. }
  190. local qb = {
  191. QuaternionFromCFrame(b)
  192. }
  193. local ax, ay, az = a.x, a.y, a.z
  194. local bx, by, bz = b.x, b.y, b.z
  195. local _t = 1 - t
  196. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  197. end
  198. function QuaternionFromCFrame(cf)
  199. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  200. local trace = m00 + m11 + m22
  201. if trace > 0 then
  202. local s = math.sqrt(1 + trace)
  203. local recip = 0.5 / s
  204. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  205. else
  206. local i = 0
  207. if m00 < m11 then
  208. i = 1
  209. end
  210. if m22 > (i == 0 and m00 or m11) then
  211. i = 2
  212. end
  213. if i == 0 then
  214. local s = math.sqrt(m00 - m11 - m22 + 1)
  215. local recip = 0.5 / s
  216. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  217. elseif i == 1 then
  218. local s = math.sqrt(m11 - m22 - m00 + 1)
  219. local recip = 0.5 / s
  220. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  221. elseif i == 2 then
  222. local s = math.sqrt(m22 - m00 - m11 + 1)
  223. local recip = 0.5 / s
  224. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  225. end
  226. end
  227. end
  228. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  229. local xs, ys, zs = x + x, y + y, z + z
  230. local wx, wy, wz = w * xs, w * ys, w * zs
  231. local xx = x * xs
  232. local xy = x * ys
  233. local xz = x * zs
  234. local yy = y * ys
  235. local yz = y * zs
  236. local zz = z * zs
  237. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  238. end
  239. function QuaternionSlerp(a, b, t)
  240. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  241. local startInterp, finishInterp
  242. if cosTheta >= 1.0E-4 then
  243. if 1 - cosTheta > 1.0E-4 then
  244. local theta = math.acos(cosTheta)
  245. local invSinTheta = 1 / Sin(theta)
  246. startInterp = Sin((1 - t) * theta) * invSinTheta
  247. finishInterp = Sin(t * theta) * invSinTheta
  248. else
  249. startInterp = 1 - t
  250. finishInterp = t
  251. end
  252. elseif 1 + cosTheta > 1.0E-4 then
  253. local theta = math.acos(-cosTheta)
  254. local invSinTheta = 1 / Sin(theta)
  255. startInterp = Sin((t - 1) * theta) * invSinTheta
  256. finishInterp = Sin(t * theta) * invSinTheta
  257. else
  258. startInterp = t - 1
  259. finishInterp = t
  260. end
  261. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  262. end
  263. function rayCast(Position, Direction, Range, Ignore)
  264. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  265. end
  266. local RbxUtility = LoadLibrary("RbxUtility")
  267. local Create = RbxUtility.Create
  268.  
  269. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  270.  
  271. warn("Please support the original creator, makhail07.")
  272.  
  273. warn("Also, 2003boobear made this edit.")
  274.  
  275. local BC = char["Body Colors"]
  276. BC.HeadColor = BrickColor.new("Fossil")
  277. BC.LeftArmColor = BrickColor.new("Fossil")
  278. BC.LeftLegColor = BrickColor.new("Fossil")
  279. BC.RightArmColor = BrickColor.new("Smoky grey")
  280. BC.RightLegColor = BrickColor.new("Fossil")
  281. BC.TorsoColor = BrickColor.new("Fossil")
  282. -------------------------------------------------------
  283. --Start Damage Function--
  284. -------------------------------------------------------
  285. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  286. if hit.Parent == nil then
  287. return
  288. end
  289. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  290. for _, v in pairs(hit.Parent:children()) do
  291. if v:IsA("Humanoid") then
  292. h = v
  293. end
  294. end
  295. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  296.  
  297. hit.Parent:FindFirstChild("Head"):BreakJoints()
  298. end
  299.  
  300. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  301. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  302. if hit.Parent.DebounceHit.Value == true then
  303. return
  304. end
  305. end
  306. if insta == true then
  307. hit.Parent:FindFirstChild("Head"):BreakJoints()
  308. end
  309. local c = Create("ObjectValue"){
  310. Name = "creator",
  311. Value = game:service("Players").LocalPlayer,
  312. Parent = h,
  313. }
  314. game:GetService("Debris"):AddItem(c, .5)
  315. if HitSound ~= nil and HitPitch ~= nil then
  316. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  317. end
  318. local Damage = math.random(minim, maxim)
  319. local blocked = false
  320. local block = hit.Parent:findFirstChild("Block")
  321. if block ~= nil then
  322. if block.className == "IntValue" then
  323. if block.Value > 0 then
  324. blocked = true
  325. block.Value = block.Value - 1
  326. print(block.Value)
  327. end
  328. end
  329. end
  330. if blocked == false then
  331. h.Health = h.Health - Damage
  332. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  333. else
  334. h.Health = h.Health - (Damage / 2)
  335. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  336. end
  337. if Type == "Knockdown" then
  338. local hum = hit.Parent.Humanoid
  339. hum.PlatformStand = true
  340. coroutine.resume(coroutine.create(function(HHumanoid)
  341. swait(1)
  342. HHumanoid.PlatformStand = false
  343. end), hum)
  344. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  345. local bodvol = Create("BodyVelocity"){
  346. velocity = angle * knockback,
  347. P = 5000,
  348. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  349. Parent = hit,
  350. }
  351. local rl = Create("BodyAngularVelocity"){
  352. P = 3000,
  353. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  354. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  355. Parent = hit,
  356. }
  357. game:GetService("Debris"):AddItem(bodvol, .5)
  358. game:GetService("Debris"):AddItem(rl, .5)
  359. elseif Type == "Normal" then
  360. local vp = Create("BodyVelocity"){
  361. P = 500,
  362. maxForce = Vector3.new(math.huge, 0, math.huge),
  363. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  364. }
  365. if knockback > 0 then
  366. vp.Parent = hit.Parent.Torso
  367. end
  368. game:GetService("Debris"):AddItem(vp, .5)
  369. elseif Type == "Up" then
  370. local bodyVelocity = Create("BodyVelocity"){
  371. velocity = Vector3.new(0, 20, 0),
  372. P = 5000,
  373. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  374. Parent = hit,
  375. }
  376. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  377. elseif Type == "DarkUp" then
  378. coroutine.resume(coroutine.create(function()
  379. for i = 0, 1, 0.1 do
  380. swait()
  381. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  382. end
  383. end))
  384. local bodyVelocity = Create("BodyVelocity"){
  385. velocity = Vector3.new(0, 20, 0),
  386. P = 5000,
  387. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  388. Parent = hit,
  389. }
  390. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  391. elseif Type == "Snare" then
  392. local bp = Create("BodyPosition"){
  393. P = 2000,
  394. D = 100,
  395. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  396. position = hit.Parent.Torso.Position,
  397. Parent = hit.Parent.Torso,
  398. }
  399. game:GetService("Debris"):AddItem(bp, 1)
  400. elseif Type == "Freeze" then
  401. local BodPos = Create("BodyPosition"){
  402. P = 50000,
  403. D = 1000,
  404. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  405. position = hit.Parent.Torso.Position,
  406. Parent = hit.Parent.Torso,
  407. }
  408. local BodGy = Create("BodyGyro") {
  409. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  410. P = 20e+003,
  411. Parent = hit.Parent.Torso,
  412. cframe = hit.Parent.Torso.CFrame,
  413. }
  414. hit.Parent.Torso.Anchored = true
  415. coroutine.resume(coroutine.create(function(Part)
  416. swait(1.5)
  417. Part.Anchored = false
  418. end), hit.Parent.Torso)
  419. game:GetService("Debris"):AddItem(BodPos, 3)
  420. game:GetService("Debris"):AddItem(BodGy, 3)
  421. end
  422. local debounce = Create("BoolValue"){
  423. Name = "DebounceHit",
  424. Parent = hit.Parent,
  425. Value = true,
  426. }
  427. game:GetService("Debris"):AddItem(debounce, Delay)
  428. c = Create("ObjectValue"){
  429. Name = "creator",
  430. Value = Player,
  431. Parent = h,
  432. }
  433. game:GetService("Debris"):AddItem(c, .5)
  434. end
  435. end
  436. -------------------------------------------------------
  437. --End Damage Function--
  438. -------------------------------------------------------
  439. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  440. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  441. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  442. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  443. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  444. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  445. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  446. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  447. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  448. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  449. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  450. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  451. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  452. DTrail2.Enabled = false
  453. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  454. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  455. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  456. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  457. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  458. DTrail3.Enabled = false
  459. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  460. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  461. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  462. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  463. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  464. DTrail4.Enabled = false
  465. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  466. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  467. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  468. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  469. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  470. DTrail5.Enabled = false
  471. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  472. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  473. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  474. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  475. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  476. DTrail.Enabled = false
  477. -------------------------------------------------------
  478. --Start Damage Function Customization--
  479. -------------------------------------------------------
  480. function ShowDamage(Pos, Text, Time, Color)
  481. local Rate = (1 / 30)
  482. local Pos = (Pos or Vector3.new(0, 0, 0))
  483. local Text = (Text or "")
  484. local Time = (Time or 2)
  485. local Color = (Color or Color3.new(1, 0, 1))
  486. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  487. EffectPart.Anchored = true
  488. local BillboardGui = Create("BillboardGui"){
  489. Size = UDim2.new(3, 0, 3, 0),
  490. Adornee = EffectPart,
  491. Parent = EffectPart,
  492. }
  493. local TextLabel = Create("TextLabel"){
  494. BackgroundTransparency = 1,
  495. Size = UDim2.new(1, 0, 1, 0),
  496. Text = Text,
  497. Font = "Highway",
  498. TextColor3 = Color,
  499. TextScaled = true,
  500. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  501. Parent = BillboardGui,
  502. }
  503. game.Debris:AddItem(EffectPart, (Time))
  504. EffectPart.Parent = game:GetService("Workspace")
  505. delay(0, function()
  506. local Frames = (Time / Rate)
  507. for Frame = 1, Frames do
  508. wait(Rate)
  509. local Percent = (Frame / Frames)
  510. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  511. TextLabel.TextTransparency = Percent
  512. end
  513. if EffectPart and EffectPart.Parent then
  514. EffectPart:Destroy()
  515. end
  516. end)
  517. end
  518. -------------------------------------------------------
  519. --End Damage Function Customization--
  520. -------------------------------------------------------
  521.  
  522. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  523. for _, c in pairs(workspace:children()) do
  524. local hum = c:findFirstChild("Humanoid")
  525. if hum ~= nil then
  526. local head = c:findFirstChild("Head")
  527. if head ~= nil then
  528. local targ = head.Position - Part.Position
  529. local mag = targ.magnitude
  530. if magni >= mag and c.Name ~= plr.Name then
  531. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  532. end
  533. end
  534. end
  535. end
  536. end
  537.  
  538. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  539. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  540. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  541. RW.C0 = clerp(RW.C0, table[3], speed)
  542. LW.C0 = clerp(LW.C0, table[4], speed)
  543. RH.C0 = clerp(RH.C0, table[5], speed)
  544. LH.C0 = clerp(LH.C0, table[6], speed)
  545. if bool == true then
  546. if resetc1 == false then
  547. resetc1 = true
  548. RootJoint.C1 = RootJoint.C1
  549. Torso.Neck.C1 = Torso.Neck.C1
  550. RW.C1 = rarmc1
  551. LW.C1 = larmc1
  552. RH.C1 = rlegc1
  553. LH.C1 = llegc1
  554. end
  555. end
  556. end
  557.  
  558. CFuncs = {
  559. Part = {
  560. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  561. local Part = Create("Part")({
  562. Parent = Parent,
  563. Reflectance = Reflectance,
  564. Transparency = Transparency,
  565. CanCollide = false,
  566. Locked = true,
  567. BrickColor = BrickColor.new(tostring(BColor)),
  568. Name = Name,
  569. Size = Size,
  570. Material = Material
  571. })
  572. RemoveOutlines(Part)
  573. return Part
  574. end
  575. },
  576. Mesh = {
  577. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  578. local Msh = Create(Mesh)({
  579. Parent = Part,
  580. Offset = OffSet,
  581. Scale = Scale
  582. })
  583. if Mesh == "SpecialMesh" then
  584. Msh.MeshType = MeshType
  585. Msh.MeshId = MeshId
  586. end
  587. return Msh
  588. end
  589. },
  590. Mesh = {
  591. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  592. local Msh = Create(Mesh)({
  593. Parent = Part,
  594. Offset = OffSet,
  595. Scale = Scale
  596. })
  597. if Mesh == "SpecialMesh" then
  598. Msh.MeshType = MeshType
  599. Msh.MeshId = MeshId
  600. end
  601. return Msh
  602. end
  603. },
  604. Weld = {
  605. Create = function(Parent, Part0, Part1, C0, C1)
  606. local Weld = Create("Weld")({
  607. Parent = Parent,
  608. Part0 = Part0,
  609. Part1 = Part1,
  610. C0 = C0,
  611. C1 = C1
  612. })
  613. return Weld
  614. end
  615. },
  616. Sound = {
  617. Create = function(id, par, vol, pit)
  618. coroutine.resume(coroutine.create(function()
  619. local S = Create("Sound")({
  620. Volume = vol,
  621. Pitch = pit or 1,
  622. SoundId = id,
  623. Parent = par or workspace
  624. })
  625. wait()
  626. S:play()
  627. game:GetService("Debris"):AddItem(S, 6)
  628. end))
  629. end
  630. },
  631. ParticleEmitter = {
  632. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  633. local fp = Create("ParticleEmitter")({
  634. Parent = Parent,
  635. Color = ColorSequence.new(Color1, Color2),
  636. LightEmission = LightEmission,
  637. Size = Size,
  638. Texture = Texture,
  639. Transparency = Transparency,
  640. ZOffset = ZOffset,
  641. Acceleration = Accel,
  642. Drag = Drag,
  643. LockedToPart = LockedToPart,
  644. VelocityInheritance = VelocityInheritance,
  645. EmissionDirection = EmissionDirection,
  646. Enabled = Enabled,
  647. Lifetime = LifeTime,
  648. Rate = Rate,
  649. Rotation = Rotation,
  650. RotSpeed = RotSpeed,
  651. Speed = Speed,
  652. VelocitySpread = VelocitySpread
  653. })
  654. return fp
  655. end
  656. }
  657. }
  658. function RemoveOutlines(part)
  659. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  660. end
  661. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  662. local Part = Create("Part")({
  663. formFactor = FormFactor,
  664. Parent = Parent,
  665. Reflectance = Reflectance,
  666. Transparency = Transparency,
  667. CanCollide = false,
  668. Locked = true,
  669. BrickColor = BrickColor.new(tostring(BColor)),
  670. Name = Name,
  671. Size = Size,
  672. Material = Material
  673. })
  674. RemoveOutlines(Part)
  675. return Part
  676. end
  677. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  678. local Msh = Create(Mesh)({
  679. Parent = Part,
  680. Offset = OffSet,
  681. Scale = Scale
  682. })
  683. if Mesh == "SpecialMesh" then
  684. Msh.MeshType = MeshType
  685. Msh.MeshId = MeshId
  686. end
  687. return Msh
  688. end
  689. function CreateWeld(Parent, Part0, Part1, C0, C1)
  690. local Weld = Create("Weld")({
  691. Parent = Parent,
  692. Part0 = Part0,
  693. Part1 = Part1,
  694. C0 = C0,
  695. C1 = C1
  696. })
  697. return Weld
  698. end
  699.  
  700.  
  701. -------------------------------------------------------
  702. --Start Effect Function--
  703. -------------------------------------------------------
  704. EffectModel = Instance.new("Model", char)
  705. Effects = {
  706. Block = {
  707. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  708. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  709. prt.Anchored = true
  710. prt.CFrame = cframe
  711. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  712. game:GetService("Debris"):AddItem(prt, 10)
  713. if Type == 1 or Type == nil then
  714. table.insert(Effects, {
  715. prt,
  716. "Block1",
  717. delay,
  718. x3,
  719. y3,
  720. z3,
  721. msh
  722. })
  723. elseif Type == 2 then
  724. table.insert(Effects, {
  725. prt,
  726. "Block2",
  727. delay,
  728. x3,
  729. y3,
  730. z3,
  731. msh
  732. })
  733. else
  734. table.insert(Effects, {
  735. prt,
  736. "Block3",
  737. delay,
  738. x3,
  739. y3,
  740. z3,
  741. msh
  742. })
  743. end
  744. end
  745. },
  746. Sphere = {
  747. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  748. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  749. prt.Anchored = true
  750. prt.CFrame = cframe
  751. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  752. game:GetService("Debris"):AddItem(prt, 10)
  753. table.insert(Effects, {
  754. prt,
  755. "Cylinder",
  756. delay,
  757. x3,
  758. y3,
  759. z3,
  760. msh
  761. })
  762. end
  763. },
  764. Cylinder = {
  765. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  766. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  767. prt.Anchored = true
  768. prt.CFrame = cframe
  769. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  770. game:GetService("Debris"):AddItem(prt, 10)
  771. table.insert(Effects, {
  772. prt,
  773. "Cylinder",
  774. delay,
  775. x3,
  776. y3,
  777. z3,
  778. msh
  779. })
  780. end
  781. },
  782. Wave = {
  783. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  784. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  785. prt.Anchored = true
  786. prt.CFrame = cframe
  787. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  788. game:GetService("Debris"):AddItem(prt, 10)
  789. table.insert(Effects, {
  790. prt,
  791. "Cylinder",
  792. delay,
  793. x3 / 60,
  794. y3 / 60,
  795. z3 / 60,
  796. msh
  797. })
  798. end
  799. },
  800. Ring = {
  801. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  802. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  803. prt.Anchored = true
  804. prt.CFrame = cframe
  805. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  806. game:GetService("Debris"):AddItem(prt, 10)
  807. table.insert(Effects, {
  808. prt,
  809. "Cylinder",
  810. delay,
  811. x3,
  812. y3,
  813. z3,
  814. msh
  815. })
  816. end
  817. },
  818. Break = {
  819. Create = function(brickcolor, cframe, x1, y1, z1)
  820. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  821. prt.Anchored = true
  822. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  823. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  824. local num = math.random(10, 50) / 1000
  825. game:GetService("Debris"):AddItem(prt, 10)
  826. table.insert(Effects, {
  827. prt,
  828. "Shatter",
  829. num,
  830. prt.CFrame,
  831. math.random() - math.random(),
  832. 0,
  833. math.random(50, 100) / 100
  834. })
  835. end
  836. },
  837. Spiral = {
  838. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  839. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  840. prt.Anchored = true
  841. prt.CFrame = cframe
  842. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  843. game:GetService("Debris"):AddItem(prt, 10)
  844. table.insert(Effects, {
  845. prt,
  846. "Cylinder",
  847. delay,
  848. x3,
  849. y3,
  850. z3,
  851. msh
  852. })
  853. end
  854. },
  855. Push = {
  856. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  857. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  858. prt.Anchored = true
  859. prt.CFrame = cframe
  860. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  861. game:GetService("Debris"):AddItem(prt, 10)
  862. table.insert(Effects, {
  863. prt,
  864. "Cylinder",
  865. delay,
  866. x3,
  867. y3,
  868. z3,
  869. msh
  870. })
  871. end
  872. }
  873. }
  874. -------------------------------------------------------
  875. --End Effect Function--
  876. -------------------------------------------------------
  877.  
  878. function CreateSound(ID, PARENT, VOLUME, PITCH)
  879. local NSound = nil
  880. coroutine.resume(coroutine.create(function()
  881. NSound = Instance.new("Sound", PARENT)
  882. NSound.Volume = VOLUME
  883. NSound.Pitch = PITCH
  884. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  885. swait()
  886. NSound:play()
  887. game:GetService("Debris"):AddItem(NSound, 10)
  888. end))
  889. return NSound
  890. end
  891.  
  892. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  893. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  894. prt.Anchored = true
  895. prt.CFrame = cframe
  896. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. if Type == 1 or Type == nil then
  899. table.insert(Effects, {
  900. prt,
  901. "Block1",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. elseif Type == 2 then
  909. table.insert(Effects, {
  910. prt,
  911. "Block2",
  912. delay,
  913. x3,
  914. y3,
  915. z3,
  916. msh
  917. })
  918. elseif Type == 3 then
  919. table.insert(Effects, {
  920. prt,
  921. "Block3",
  922. delay,
  923. x3,
  924. y3,
  925. z3,
  926. msh
  927. })
  928. end
  929. end
  930.  
  931. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  932. local fp=Instance.new("Part")
  933. fp.formFactor=formfactor
  934. fp.Parent=parent
  935. fp.Reflectance=reflectance
  936. fp.Transparency=transparency
  937. fp.CanCollide=false
  938. fp.Locked=true
  939. fp.BrickColor=brickcolor
  940. fp.Name=name
  941. fp.Size=size
  942. fp.Position=tors.Position
  943. RemoveOutlines(fp)
  944. fp.Material="SmoothPlastic"
  945. fp:BreakJoints()
  946. return fp
  947. end
  948.  
  949. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  950. local mesh=Instance.new(Mesh)
  951. mesh.Parent=part
  952. if Mesh=="SpecialMesh" then
  953. mesh.MeshType=meshtype
  954. if meshid~="nil" then
  955. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  956. end
  957. end
  958. mesh.Offset=offset
  959. mesh.Scale=scale
  960. return mesh
  961. end
  962.  
  963. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  964. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  965. prt.Anchored = true
  966. prt.Material = "Neon"
  967. prt.CFrame = cframe
  968. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969. game:GetService("Debris"):AddItem(prt, 5)
  970. coroutine.resume(coroutine.create(function(Part, Mesh)
  971. local rtype = rottype
  972. for i = 0, 1, delay do
  973. swait()
  974. if rtype == 1 then
  975. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  976. elseif rtype == 2 then
  977. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  978. end
  979. prt.Transparency = i
  980. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  981. end
  982. Part.Parent = nil
  983. end), prt, msh)
  984. end
  985.  
  986.  
  987. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  988. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  989. prt.Anchored = true
  990. prt.Material = "Neon"
  991. prt.CFrame = cframe
  992. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  993. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  994. game:GetService("Debris"):AddItem(prt, 5)
  995. coroutine.resume(coroutine.create(function(Part, Mesh)
  996. for i = 0, 1, delay do
  997. swait()
  998. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  999. Part.Transparency = i
  1000. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1001. end
  1002. Part.Parent = nil
  1003. end), prt, msh)
  1004. end
  1005.  
  1006.  
  1007. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1008. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1009. prt.Anchored = true
  1010. prt.Material = "Neon"
  1011. prt.CFrame = cframe
  1012. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1013. game:GetService("Debris"):AddItem(prt, 5)
  1014. coroutine.resume(coroutine.create(function(Part, Mesh)
  1015. local rtype = rottype
  1016. for i = 0, 1, delay do
  1017. swait()
  1018. if rtype == 1 then
  1019. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1020. elseif rtype == 2 then
  1021. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1022. end
  1023. prt.Transparency = i
  1024. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1025. end
  1026. Part.Parent = nil
  1027. end), prt, msh)
  1028. end
  1029.  
  1030. function Eviscerate(dude)
  1031. if dude.Name ~= char then
  1032. local bgf = IT("BodyGyro", dude.Head)
  1033. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1034. local val = IT("BoolValue", dude)
  1035. val.Name = "IsHit"
  1036. local ds = coroutine.wrap(function()
  1037. dude:WaitForChild("Head"):BreakJoints()
  1038. wait(0.5)
  1039. target = nil
  1040. coroutine.resume(coroutine.create(function()
  1041. for i, v in pairs(dude:GetChildren()) do
  1042. if v:IsA("Accessory") then
  1043. v:Destroy()
  1044. end
  1045. if v:IsA("Humanoid") then
  1046. v:Destroy()
  1047. end
  1048. if v:IsA("CharacterMesh") then
  1049. v:Destroy()
  1050. end
  1051. if v:IsA("Model") then
  1052. v:Destroy()
  1053. end
  1054. if v:IsA("Part") or v:IsA("MeshPart") then
  1055. for x, o in pairs(v:GetChildren()) do
  1056. if o:IsA("Decal") then
  1057. o:Destroy()
  1058. end
  1059. end
  1060. coroutine.resume(coroutine.create(function()
  1061. v.Material = "Neon"
  1062. v.CanCollide = false
  1063. local PartEmmit1 = IT("ParticleEmitter", v)
  1064. PartEmmit1.LightEmission = 1
  1065. PartEmmit1.Texture = "rbxassetid://284205403"
  1066. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1067. PartEmmit1.Rate = 150
  1068. PartEmmit1.Lifetime = NumberRange.new(1)
  1069. PartEmmit1.Size = NumberSequence.new({
  1070. NumberSequenceKeypoint.new(0, 0.75, 0),
  1071. NumberSequenceKeypoint.new(1, 0, 0)
  1072. })
  1073. PartEmmit1.Transparency = NumberSequence.new({
  1074. NumberSequenceKeypoint.new(0, 0, 0),
  1075. NumberSequenceKeypoint.new(1, 1, 0)
  1076. })
  1077. PartEmmit1.Speed = NumberRange.new(0, 0)
  1078. PartEmmit1.VelocitySpread = 30000
  1079. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1080. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1081. local BodPoss = IT("BodyPosition", v)
  1082. BodPoss.P = 3000
  1083. BodPoss.D = 1000
  1084. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1085. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1086. v.Color = maincolor.Color
  1087. coroutine.resume(coroutine.create(function()
  1088. for i = 0, 49 do
  1089. swait(1)
  1090. v.Transparency = v.Transparency + 0.08
  1091. end
  1092. wait(0.5)
  1093. PartEmmit1.Enabled = false
  1094. wait(3)
  1095. v:Destroy()
  1096. dude:Destroy()
  1097. end))
  1098. end))
  1099. end
  1100. end
  1101. end))
  1102. end)
  1103. ds()
  1104. end
  1105. end
  1106. function FindNearestHead(Position, Distance, SinglePlayer)
  1107. if SinglePlayer then
  1108. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1109. end
  1110. local List = {}
  1111. for i, v in pairs(workspace:GetChildren()) do
  1112. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1113. table.insert(List, v)
  1114. end
  1115. end
  1116. return List
  1117. end
  1118. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1119. local type = type
  1120. local rng = Instance.new("Part", char)
  1121. rng.Anchored = true
  1122. rng.BrickColor = color
  1123. rng.CanCollide = false
  1124. rng.FormFactor = 3
  1125. rng.Name = "Ring"
  1126. rng.Material = "Neon"
  1127. rng.Size = Vector3.new(1, 1, 1)
  1128. rng.Transparency = 0
  1129. rng.TopSurface = 0
  1130. rng.BottomSurface = 0
  1131. rng.CFrame = pos
  1132. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1133. local rngm = Instance.new("SpecialMesh", rng)
  1134. rngm.MeshType = "Sphere"
  1135. rngm.Scale = Vector3.new(x1, y1, z1)
  1136. local scaler2 = 1
  1137. local speeder = FastSpeed
  1138. if type == "Add" then
  1139. scaler2 = 1 * value
  1140. elseif type == "Divide" then
  1141. scaler2 = 1 / value
  1142. end
  1143. coroutine.resume(coroutine.create(function()
  1144. for i = 0, 10 / bonuspeed, 0.1 do
  1145. swait()
  1146. if type == "Add" then
  1147. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1148. elseif type == "Divide" then
  1149. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1150. end
  1151. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1152. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1153. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1154. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1155. end
  1156. rng:Destroy()
  1157. end))
  1158. end
  1159. -------------------------------------------------------
  1160. --End Important Functions--
  1161. -------------------------------------------------------
  1162.  
  1163. --[[
  1164. Thanks for using Build-To-Lua by jarredbcv.
  1165. ]]--
  1166.  
  1167. New = function(Object, Parent, Name, Data)
  1168. local Object = Instance.new(Object)
  1169. for Index, Value in pairs(Data or {}) do
  1170. Object[Index] = Value
  1171. end
  1172. Object.Parent = Parent
  1173. Object.Name = Name
  1174. return Object
  1175. end
  1176.  
  1177. NewInstance = function(instance,parent,properties)
  1178. local inst = Instance.new(instance,parent)
  1179. if(properties)then
  1180. for i,v in next, properties do
  1181. pcall(function() inst[i] = v end)
  1182. end
  1183. end
  1184. return inst;
  1185. end
  1186.  
  1187. Gunty = New("Model",char,"Gunty",{})
  1188. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1189. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1190. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1191. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1192. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1193. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1194. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1195. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1196. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1197. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1198. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1199. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1200. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1201. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1202. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1203. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1204. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1205. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1206. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1207. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1208. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1209. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1210. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1211. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1212. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1213. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1214. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1215. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1216. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1217. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1218. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1219. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1220. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1221. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1222. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1223. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1224. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1225. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1226. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1227. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1228. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1229. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1230. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1231. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1232. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1233. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1234. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1235. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1236. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1237. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1238. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1239. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1240. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1241. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1242. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1243. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1244. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1245. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1246. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1247. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1248. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1249.  
  1250. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1251.  
  1252. for _,v in next, Gunty:children() do
  1253. v.CanCollide = false
  1254. end
  1255.  
  1256. local all, last = {}, nil
  1257. ArmourParts = {}
  1258. ArmourParts2 = {}
  1259. NeonParts = {}
  1260. function scan(p)
  1261. for _, v in pairs(p:GetChildren()) do
  1262. if v:IsA("BasePart") then
  1263. if v.BrickColor == BrickColor.new("Smoky grey") then
  1264. table.insert(ArmourParts, v)
  1265. end
  1266. if v.BrickColor == BrickColor.new("Fossil") then
  1267. table.insert(ArmourParts2, v)
  1268. end
  1269. if v.BrickColor == BrickColor.new("Institutional white") then
  1270. table.insert(NeonParts, v)
  1271. end
  1272. if last then
  1273. local w = Instance.new("Weld")
  1274. w.Part0, w.Part1 = last, v
  1275. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1276. w.Parent = last
  1277. end
  1278. table.insert(all, v)
  1279. last = v
  1280. end
  1281. scan(v)
  1282. end
  1283. end
  1284. scan(Gunty)
  1285. for _, v in pairs(all) do
  1286. v.Anchored = false
  1287. v.CanCollide = false
  1288. end
  1289. function resetmode()
  1290. for i, v in pairs(ArmourParts) do
  1291. v.BrickColor = BrickColor.new("Smoky grey")
  1292. end
  1293. for i, v in pairs(ArmourParts2) do
  1294. v.BrickColor = BrickColor.new("Fossil")
  1295. end
  1296. for i, v in pairs(NeonParts) do
  1297. v.BrickColor = BrickColor.new("Institutional white")
  1298. end
  1299. maincolor = BrickColor.new("Institutional white")
  1300. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1301. end
  1302. -------------------------------------------------------
  1303. --Start Music Option--
  1304. -------------------------------------------------------
  1305. local Music = Instance.new("Sound",tors)
  1306. Music.Volume = 7.5
  1307. Music.SoundId = "rbxassetid://1117396305"
  1308. Music.Looped = true
  1309. Music.Pitch = 1 --Pitcher
  1310. Music:Play()
  1311. -------------------------------------------------------
  1312. --End Music Option--
  1313. -------------------------------------------------------
  1314.  
  1315. local naeeym2 = Instance.new("BillboardGui",char)
  1316. naeeym2.AlwaysOnTop = true
  1317. naeeym2.Size = UDim2.new(5,35,2,35)
  1318. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1319. naeeym2.Adornee = hed
  1320. naeeym2.Name = "Name"
  1321.  
  1322. local tecks2 = Instance.new("TextLabel",naeeym2)
  1323. tecks2.BackgroundTransparency = 1
  1324. tecks2.TextScaled = true
  1325. tecks2.BorderSizePixel = 0
  1326. tecks2.Text = "Neutral"
  1327. tecks2.Font = "Code"
  1328. tecks2.TextSize = 30
  1329. tecks2.TextStrokeTransparency = 0
  1330. tecks2.TextColor3 = Color3.new(0,0,0)
  1331. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1332. tecks2.Size = UDim2.new(1,0,0.5,0)
  1333. tecks2.Rotation = 0
  1334. tecks2.Parent = naeeym2
  1335.  
  1336. -------------------------------------------------------
  1337. --Start Attacks N Stuff--
  1338. -------------------------------------------------------
  1339. local sine=0
  1340. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1341. local Hitboxpart = Instance.new("Part", EffectModel)
  1342. RemoveOutlines(Hitboxpart)
  1343. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1344. Hitboxpart.CanCollide = false
  1345. Hitboxpart.Transparency = 1
  1346. Hitboxpart.Anchored = true
  1347. Hitboxpart.CFrame = Pose
  1348. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1349. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1350. end
  1351. wait2 = false
  1352. combo = 1
  1353. mouse.Button1Down:connect(function(key)
  1354. if attack == false then
  1355. attack = true
  1356. hum.WalkSpeed = 3.01
  1357. if combo == 1 and wait2 == false then
  1358. wait2 = true
  1359. for i = 0, 1.2, 0.1 do
  1360. swait()
  1361. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1363. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1364. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1365. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1366. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1367. end
  1368. CreateSound("138097048", ra, 3, .8)
  1369. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1370. for i = 0, 1.2, 0.1 do
  1371. swait()
  1372. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1373. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1375. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1376. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1377. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1378. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1379. end
  1380. combo = 2
  1381. end
  1382. if combo == 2 and wait2 == false then
  1383. wait2 = true
  1384. for i = 0, 1.2, 0.1 do
  1385. swait()
  1386. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1388. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1389. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1390. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1391. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1392. end
  1393. CreateSound("138097048", rl, 3, 1)
  1394. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1395. for i = 0, 1.6, 0.1 do
  1396. swait()
  1397. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1399. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1400. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1401. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1402. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1403. end
  1404. combo = 3
  1405. end
  1406. if combo == 3 and wait2 == false then
  1407. for i = 0, 1.2, 0.1 do
  1408. swait()
  1409. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1411. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1412. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1413. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1414. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1415. end
  1416. CreateSound("138097048", ra, 3, .8)
  1417. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1418. for i = 0, 1.2, 0.1 do
  1419. swait()
  1420. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1422. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1423. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1424. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1425. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1426. end
  1427. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1428. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1429. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1430. for i = 0, 1.2, 0.1 do
  1431. swait()
  1432. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1434. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1436. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1437. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1438. end
  1439. combo = 1
  1440. end
  1441. hum.WalkSpeed = 8
  1442. wait2 = false
  1443. attack = false
  1444. end
  1445. end)
  1446. function Decapitate()
  1447. local target = nil
  1448. local targettorso = nil
  1449. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1450. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1451. target = mouse.Target.Parent.Humanoid
  1452. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1453. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1454. end
  1455. end
  1456. if target ~= nil then
  1457. targettorso.Anchored = true
  1458. attack = true
  1459. hum.WalkSpeed = 0
  1460. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1461. for i = 0,4.2,0.1 do
  1462. swait()
  1463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1466. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1469. end
  1470. local ModelHead01 = New("Model", char, "", {})
  1471. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1472. local Head01 = targethead:Clone()
  1473. targethead.Transparency = 1
  1474. Head01.Parent = ModelHead01
  1475. local weldHead01 = Instance.new("Weld")
  1476. weldHead01.Parent = Head01
  1477. weldHead01.Part0 = targethead
  1478. weldHead01.Part1 = Head01
  1479. weldHead01.C1 = CFrame.new(0, 0, 0)
  1480. targethead.face:Remove()
  1481. weldHead01.Part0 = ra
  1482. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1483. targettorso:BreakJoints()
  1484. CreateSound("314390675", targettorso, 5, .7)
  1485. for i = 0,3.2,0.1 do
  1486. swait()
  1487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1489. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1491. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1492. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1493. end
  1494. for i = 0,4.2,0.1 do
  1495. swait()
  1496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1500. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1502. end
  1503. CreateSound("541909763", targettorso, 5, .8)
  1504. weldHead01:Destroy()
  1505. Head01.CanCollide = true
  1506. local bodyVelocity2 = Create("BodyVelocity")({
  1507. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1508. P = 5000,
  1509. maxForce = Vector3.new(8000, 8000, 8000),
  1510. Parent = Head01
  1511. })
  1512. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1513. for i = 0,6.2,0.1 do
  1514. swait()
  1515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1519. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1521. end
  1522. targettorso.Anchored = false
  1523. attack = false
  1524. hum.WalkSpeed = 8
  1525. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1526. end
  1527. end
  1528. function Laugh()
  1529. attack = true
  1530. hum.WalkSpeed = 0
  1531. CreateSound("300208779", hed, 10, 1)
  1532. for i = 0,9,0.1 do
  1533. swait()
  1534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1536. if Mrandom(1,15) == 1 then
  1537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1538. end
  1539. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1540. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1541. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1543. end
  1544. attack = false
  1545. hum.WalkSpeed = 10
  1546. end
  1547. function Flying_Kick()
  1548. attack = true
  1549. hum.WalkSpeed = 0
  1550. for i = 0,2.7,0.1 do
  1551. swait()
  1552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1554. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1558. end
  1559. local bodyVelocity = Create("BodyVelocity")({
  1560. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1561. P = 5000,
  1562. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1563. Parent = root
  1564. })
  1565. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1566. CreateSound("138097048", rl, 3, 1)
  1567. for i = 0,2.1,0.1 do
  1568. swait()
  1569. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1572. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1573. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1574. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1575. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1576. end
  1577. attack = false
  1578. hum.WalkSpeed = 8
  1579. end
  1580. function UpperCut()
  1581. attack = true
  1582. hum.WalkSpeed = 0
  1583. for i = 0,2.3,0.1 do
  1584. swait()
  1585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1587. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1588. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1589. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1590. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1591. end
  1592. CreateSound("138097048", ra, 3, .8)
  1593. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1594. for i = 0,2.8,0.1 do
  1595. swait()
  1596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1598. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1599. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1600. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1602. end
  1603. attack = false
  1604. hum.WalkSpeed = 8
  1605. end
  1606. function Spinning_Kick()
  1607. attack = true
  1608. hum.WalkSpeed = 3.01
  1609. for i = 0, 1.2, 0.1 do
  1610. swait()
  1611. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1613. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1614. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1615. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1616. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1617. end
  1618. for i = 0, 4.6, 0.1 do
  1619. swait()
  1620. CreateSound("138097048", rl, 3, 1)
  1621. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1622. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1624. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1625. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1626. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1627. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1628. end
  1629. attack = false
  1630. hum.WalkSpeed = 8
  1631. end
  1632. function Beam_Of_Light()
  1633.  
  1634. end
  1635. function Blast_Of_God()
  1636. attack = true
  1637. hum.WalkSpeed = 3.01
  1638. for i = 0,6.3,0.1 do
  1639. swait()
  1640. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1643. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1647. end
  1648. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1649. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1650. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1651. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1652. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1653. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1654. CreateSound("142070127", tors, 10, 1)
  1655. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1656. for i = 0,2.6,0.1 do
  1657. swait()
  1658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1660. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1662. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1663. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1664. end
  1665. attack = false
  1666. hum.WalkSpeed = 8
  1667. end
  1668. function Diablo_Explosion()
  1669. attack = true
  1670. hum.WalkSpeed = 3.01
  1671. for i = 0,6.3,0.1 do
  1672. swait()
  1673. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1674. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1677. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1679. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1681. end
  1682. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1683. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1684. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1685. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1686. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1687. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1688. CreateSound("142070127", tors, 10, 1)
  1689. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1690. for i = 0,4.6,0.1 do
  1691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1693. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1695. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1696. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1697. end
  1698. wait(.6)
  1699. attack = false
  1700. hum.WalkSpeed = 8
  1701. end
  1702. function Multi_Bombs()
  1703. attack = true
  1704. hum.WalkSpeed = 3.01
  1705. for i = 0,3,0.1 do
  1706. swait()
  1707. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1708. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1711. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1713. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1714. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1715. end
  1716. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1717. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1718. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1719. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1720. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1721. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1722. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1723. CreateSound("142070127", tors, 10, 1)
  1724. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1725. for i = 0,1,0.1 do
  1726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1728. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1729. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1730. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1731. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1732. end
  1733. for i = 0,2,0.1 do
  1734. swait()
  1735. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1736. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1739. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1743. end
  1744. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1745. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1746. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1747. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1748. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1749. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1750. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1751. CreateSound("142070127", tors, 10, 1)
  1752. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1753. for i = 0,1,0.1 do
  1754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1756. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1758. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1759. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1760. end
  1761. for i = 0,2,0.1 do
  1762. swait()
  1763. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1764. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1766. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1767. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1768. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1769. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1770. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1771. end
  1772. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1773. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1774. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1775. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1776. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1777. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1778. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1779. CreateSound("142070127", tors, 10, 1)
  1780. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1781. for i = 0,1,0.1 do
  1782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1784. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1786. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1787. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1788. end
  1789. wait(.6)
  1790. attack = false
  1791. hum.WalkSpeed = 8
  1792. end
  1793. function Hell_From_Above()
  1794. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1795. attack = true
  1796. hum.WalkSpeed = 3.01
  1797. for i = 0,6.3,0.1 do
  1798. swait()
  1799. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1802. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1803. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1804. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1805. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1806. end
  1807. CreateSound("142070127", tors, 10, 1)
  1808. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1809. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1810. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1811. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1812. for i = 0,3.8,0.1 do
  1813. swait()
  1814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1816. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1818. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1820. end
  1821. CreateSound("224339201", tors, 10, 0.5)
  1822. for i = 1, 3 do
  1823. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1824. UhhhhThing.CFrame = mouse.Hit
  1825. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1826. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1827. end
  1828. UhhhhThing:Destroy()
  1829. attack = false
  1830. hum.WalkSpeed = 8
  1831. end
  1832. function Spinning_Below()
  1833. attack = true
  1834. hum.WalkSpeed = 3.01
  1835. CreateSound("649634100", tors, 10, 0.5)
  1836. for i = 0,6.3,0.1 do
  1837. swait()
  1838. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1839. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1842. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1843. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1844. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1845. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1846. end
  1847. attack = false
  1848. hum.WalkSpeed = 8
  1849. end
  1850. function Blizzard()
  1851. attack = true
  1852. hum.WalkSpeed = 2
  1853. hum.JumpPower = 0
  1854. for i = 0,70,0.1 do
  1855. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1856. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1857. swait()
  1858. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1861. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1862. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1863. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1865. end
  1866. hum.WalkSpeed = 16
  1867. hum.JumpPower = 50
  1868. attack = false
  1869. end
  1870.  
  1871. function Cryo_Freeze()
  1872. attack = true
  1873. for i = 0,5.2,0.03 do
  1874. swait()
  1875. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1876. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1878. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1879. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1880. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1881. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1882. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1883. end
  1884. CreateSound("331666100", tors, 10, 1)
  1885. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1886. for i = 1,3,0.1 do
  1887. hum.WalkSpeed = 0.10
  1888. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1890. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1891. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1892. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1893. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1894. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1895. end
  1896. for i = 1,10,0.1 do
  1897. swait(10)
  1898. hum.WalkSpeed = 0.10
  1899. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1900. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1903. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1904. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1905. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1906. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1907. end
  1908. wait(.6)
  1909. attack = false
  1910. end
  1911. function Menacing_Aura()
  1912. attack = true
  1913. notmenacing = false
  1914. for i = 0,2,0.1 do
  1915. swait()
  1916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1918. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1919. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1920. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1921. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1922. end
  1923. CreateSound("331666100", tors, 10, 1)
  1924. coroutine.resume(coroutine.create(function()
  1925. for i = 0,25,0.1 do
  1926. swait(10)
  1927. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1928. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1929. end
  1930. notmenacing = true
  1931. end))
  1932. wait(.6)
  1933. attack = false
  1934. end
  1935. local alternatecooldownbecausewhynotdood = false
  1936. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1937. attack = true
  1938. alternatecooldownbecausewhynotdood = true
  1939. for i = 0,2,0.1 do
  1940. swait()
  1941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1943. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1944. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1945. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1946. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1947. end
  1948. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1949. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1950. coroutine.resume(coroutine.create(function()
  1951. for i = 1,150,0.1 do
  1952. swait()
  1953. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1954. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1955. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1956. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1957. end
  1958. swait(50)
  1959. alternatecooldownbecausewhynotdood = false
  1960. ref:Remove() -- still lazy to use debris
  1961. end))
  1962. attack = false
  1963. end
  1964. function Eruption()
  1965. attack = true
  1966. hum.WalkSpeed = 2
  1967. hum.JumpPower = 0
  1968. for i = 0,7,0.1 do
  1969. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1970. swait()
  1971. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1972. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1975. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1976. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1977. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1978. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1979. end
  1980. CreateSound("144699494", tors, 10, 1)
  1981. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1982. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1983. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1984. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1985. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1986. coroutine.resume(coroutine.create(function()
  1987. for i = 0,1.8,0.1 do
  1988. swait()
  1989. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  1990. end
  1991. for i = 0,1.8,0.1 do
  1992. swait()
  1993. hum.CameraOffset = Vector3.new(0,0,0)
  1994. end
  1995. end))
  1996. local vel2 = Instance.new("BodyVelocity",tors)
  1997. vel2.Velocity = Vector3.new(0,55,0)
  1998. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1999. for i = 0,4,0.1 do
  2000. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2001. swait()
  2002. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2003. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2007. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2008. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2010. end
  2011. hum.WalkSpeed = 16
  2012. vel2:Destroy()
  2013. hum.JumpPower = 50
  2014. attack = false
  2015. end
  2016. function Solar_Flare()
  2017. attack = true
  2018. hum.WalkSpeed = 2
  2019. hum.JumpPower = 75
  2020. hum.Jump = true
  2021. wait(0.4)
  2022. CreateSound("144699494", tors, 10, 1)
  2023. hum.JumpPower = 0
  2024. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2025. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2026. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2027. for i = 0,20,0.1 do
  2028. root.Velocity = root.CFrame.lookVector * 60
  2029. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2030. swait()
  2031. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2032. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2035. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2036. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2037. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2039. end
  2040. hum.WalkSpeed = 16
  2041. hum.JumpPower = 50
  2042. attack = false
  2043. end
  2044. function ShadowWarp()
  2045. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2046. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2047. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2048. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2049. local pos = root.Position
  2050. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2051. CreateSound("769380905", tors, 10, 1)
  2052. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2053. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2054. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2055. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2056. end
  2057. function Shade()
  2058. hum.WalkSpeed = 3
  2059. attack = true
  2060. for i = 0,2,0.1 do
  2061. swait()
  2062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2063. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2064. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2065. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2066. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2067. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2068. end
  2069. hum.WalkSpeed = 3
  2070. CreateSound("588736969", tors, 10, 1)
  2071. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2072. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2073. for i = 0,3,0.1 do
  2074. swait()
  2075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2081. end
  2082. hum.WalkSpeed = 3
  2083. CreateSound("588736969", tors, 10, 1)
  2084. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2085. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2086. for i = 0,3,0.1 do
  2087. swait()
  2088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2090. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2094. end
  2095. CreateSound("588736969", tors, 10, 1)
  2096. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2097. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2098. hum.WalkSpeed = 3
  2099. wait(.6)
  2100. hum.WalkSpeed = 16
  2101. attack = false
  2102. end
  2103. function Purity_Slam()
  2104. attack = true
  2105. for i = 0,5.2,0.1 do
  2106. swait()
  2107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2109. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2110. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2111. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2112. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2113. end
  2114. CreateSound("331666100", tors, 10, 1)
  2115. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2116. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2117. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2118. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2119. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2120. coroutine.resume(coroutine.create(function()
  2121. for i = 0,1.8,0.1 do
  2122. swait()
  2123. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2124. end
  2125. for i = 0,1.8,0.1 do
  2126. swait()
  2127. hum.CameraOffset = Vector3.new(0,0,0)
  2128. end
  2129. end))
  2130. for i = 1,4.7,0.1 do
  2131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2133. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2134. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2135. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2137. end
  2138. wait(.6)
  2139. attack = false
  2140. end
  2141. function Universal_Crush()
  2142. attack = true
  2143. for i = 0,5.2,0.05 do
  2144. swait()
  2145. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2146. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2153. end
  2154. CreateSound("331666100", tors, 10, 1)
  2155. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2156. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2157. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2158. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2159. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2160. coroutine.resume(coroutine.create(function()
  2161. for i = 0,1.8,0.1 do
  2162. swait()
  2163. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2164. end
  2165. for i = 0,1.8,0.1 do
  2166. swait()
  2167. hum.CameraOffset = Vector3.new(0,0,0)
  2168. end
  2169. end))
  2170. for i = 1,4.7,0.1 do
  2171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2173. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2174. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2175. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2177. end
  2178. wait(.6)
  2179. attack = false
  2180. end
  2181. function Painful_Stomp()
  2182. attack = true
  2183. for i = 0,5.2,0.1 do
  2184. swait()
  2185. tecks2.Rotation = math.random(-20, 20)
  2186. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2189. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2190. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2191. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2192. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2193. end
  2194. CreateSound("331666100", char, 10, 1)
  2195. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2196. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2197. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2198. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2199. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2200. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2201. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2202. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2203. if v:FindFirstChild("Head") then
  2204. Eviscerate(v)
  2205. end
  2206. end
  2207. coroutine.resume(coroutine.create(function()
  2208. for i = 0,2.8,0.1 do
  2209. swait()
  2210. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2211. end
  2212. for i = 0,1.8,0.1 do
  2213. swait()
  2214. hum.CameraOffset = Vector3.new(0,0,0)
  2215. end
  2216. end))
  2217. for i = 0,3.7,0.1 do
  2218. tecks2.Rotation = math.random(-20, 20)
  2219. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2226. end
  2227. wait(.6)
  2228. attack = false
  2229. end
  2230. function Ending()
  2231. local target = nil
  2232. local targettorso = nil
  2233. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2234. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2235. targetT = mouse.Target.Parent
  2236. target = mouse.Target.Parent.Humanoid
  2237. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2238. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2239. end
  2240. end
  2241. if target ~= nil then
  2242. targettorso.Anchored = true
  2243. attack = true
  2244. hum.WalkSpeed = 0
  2245. local originalpos = root.CFrame
  2246. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2247. for i = 0,1.8,0.1 do
  2248. tecks2.Rotation = math.random(-20, 20)
  2249. swait()
  2250. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2253. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2254. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2255. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2256. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2257. end
  2258. Eviscerate(targetT)
  2259. CreateSound("331666100", ra, 4, 1)
  2260. CreateSound("180083286", targettorso, 10, 1)
  2261. coroutine.resume(coroutine.create(function()
  2262. for i = 0,1.8,0.1 do
  2263. swait()
  2264. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2265. end
  2266. for i = 0,1.8,0.1 do
  2267. swait()
  2268. hum.CameraOffset = Vector3.new(0,0,0)
  2269. end
  2270. end))
  2271. for i = 0,4.6,0.1 do
  2272. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2276. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2279. end
  2280. wait(.6)
  2281. root.CFrame = originalpos
  2282. attack = false
  2283. hum.WalkSpeed = 8
  2284. end
  2285. end
  2286.  
  2287. --[[I don't take ANY credit for this attack,
  2288. this was all nooby's hard work and the only reason i uhhh "used" it
  2289. is cause I i didn't have attack ideas at the time so yeah,
  2290. 100% nooby's credit <3]]
  2291. function Ende_der_Weld()
  2292. attack = true
  2293. hum.WalkSpeed = 0
  2294. for i = 0,4.6,0.1 do
  2295. swait()
  2296. tecks2.Rotation = math.random(-20, 20)
  2297. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2300. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2301. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2302. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2303. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2304. end
  2305. local a = Instance.new("Part",char)
  2306. a.BrickColor = BrickColor.random()
  2307. a.Name = "Lazer"
  2308. a.Anchored = true
  2309. a.Material = "Neon"
  2310. a.Transparency = 1
  2311. a.CanCollide = false
  2312. local hitbox = Instance.new("Part",char)
  2313. hitbox.Size = Vector3.new(5,5,5)
  2314. hitbox.CFrame = mouse.hit
  2315. hitbox.Anchored = true
  2316. hitbox.Transparency = 1
  2317. hitbox.CanCollide = false
  2318. local ray = Ray.new(
  2319. ra.CFrame.p, -- origin
  2320. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2321. )
  2322. local ignore = char
  2323. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2324. if hit then
  2325. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2326.  
  2327. if not humanoid then
  2328. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2329. end
  2330. if humanoid then
  2331. if humanoid.Parent:IsA"Model" then
  2332. end
  2333. end
  2334. end
  2335. a.BottomSurface = 10
  2336. a.TopSurface = 10
  2337. local distance = (ra.CFrame.p - position).magnitude
  2338. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2339. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2340. game:GetService("Debris"):AddItem(a, 5)
  2341. game:GetService("Debris"):AddItem(hitbox, 1)
  2342. local newmesh = Instance.new("BlockMesh",a)
  2343. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2344. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2345. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2346. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2347. local lbs = Instance.new("Part")
  2348. lbs.Parent = char
  2349. CreateSound("929619479", lbs, 10, 1)
  2350. lbs.Material = "Neon"
  2351. lbs.Color = BrickColor.Random().Color
  2352. lbs.CanCollide = false
  2353. lbs.Shape = "Ball"
  2354. lbs.Anchored = true
  2355. lbs.Transparency = 0
  2356. lbs.Size = Vector3.new(20,20,20)
  2357. lbs.CFrame = a.CFrame
  2358. local thing = Instance.new("SpecialMesh",lbs)
  2359. thing.MeshType = "Sphere"
  2360. lbs.Anchored = false
  2361. local bvs = Instance.new("BodyVelocity")
  2362. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2363. bvs.velocity = a.CFrame.lookVector*75
  2364. bvs.Parent = lbs
  2365. lbs.Touched:connect(function(hit)
  2366. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2367. end)
  2368. attack = false
  2369. game:GetService("Debris"):AddItem(lbs, 10)
  2370. for x = 0, 4 do
  2371. local bulletgos = IT("Model",char)
  2372. local bulletgos2 = IT("Model",char)
  2373. for z = 0, 24 do
  2374. local lb = Instance.new("Part")
  2375. lb.Parent = bulletgos
  2376. lb.Material = "Neon"
  2377. lb.Color = BrickColor.Random().Color
  2378. lb.CanCollide = false
  2379. lb.Anchored = true
  2380. lb.Transparency = 0
  2381. lb.Size = Vector3.new(2,2,2)
  2382. local thing = Instance.new("SpecialMesh",lb)
  2383. thing.MeshType = "Sphere"
  2384. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2385. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2386. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2387. local lb2 = Instance.new("Part")
  2388. lb2.Parent = bulletgos2
  2389. lb2.Material = "Neon"
  2390. lb2.Color = lb.Color
  2391. lb2.CanCollide = false
  2392. lb2.Anchored = true
  2393. lb2.Transparency = 0
  2394. lb2.Size = Vector3.new(2,2,2)
  2395. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2396. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2397. local thing2 = Instance.new("SpecialMesh",lb2)
  2398. thing2.MeshType = "Sphere"
  2399. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2400. lb.Touched:connect(function(hit)
  2401. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2402. end)
  2403. lb2.Touched:connect(function(hit)
  2404. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2405. end)
  2406. end
  2407. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2408. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2409. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2410. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2411. CreateSound("925629856", lbs, 5, 1)
  2412. game:GetService("Debris"):AddItem(bulletgos, 7)
  2413. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2414. for i,v in pairs(bulletgos:children()) do
  2415. if v:IsA("Part") then
  2416. v.Anchored = false
  2417. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2418. local bv = Instance.new("BodyVelocity")
  2419. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2420. bv.velocity = v.CFrame.lookVector*25
  2421. bv.Parent = v
  2422. game:GetService("Debris"):AddItem(v, 5)
  2423. end
  2424. end
  2425. for i,v in pairs(bulletgos2:children()) do
  2426. if v:IsA("Part") then
  2427. v.Anchored = false
  2428. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2429. local bv = Instance.new("BodyVelocity")
  2430. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2431. bv.velocity = v.CFrame.lookVector*-25
  2432. bv.Parent = v
  2433. game:GetService("Debris"):AddItem(v, 5)
  2434. end
  2435. end
  2436. wait(1)
  2437. end
  2438. attack = false
  2439. hum.WalkSpeed = 8
  2440. end
  2441. -------------------------------------------------------
  2442. --End Attacks N Stuff--
  2443. -------------------------------------------------------
  2444. mouse.KeyDown:connect(function(key)
  2445. if string.byte(key) == 48 then
  2446. Swing = 2
  2447. hum.WalkSpeed = 38.82
  2448. end
  2449. end)
  2450. mouse.KeyUp:connect(function(key)
  2451. if string.byte(key) == 48 then
  2452. Swing = 1
  2453. hum.WalkSpeed = 8
  2454. end
  2455. end)
  2456. mouse.KeyDown:connect(function(key)
  2457. if attack == false then
  2458. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2459. DTrail5.Enabled = false
  2460. DTrail4.Enabled = false
  2461. DTrail3.Enabled = false
  2462. DTrail2.Enabled = false
  2463. DTrail.Enabled = false
  2464. EdgyMode = true
  2465. tecks2.Text = "Edgy"
  2466. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2467. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2468. for i, v in pairs(ArmourParts) do
  2469. v.BrickColor = BrickColor.new("Black")
  2470. end
  2471. for i, v in pairs(ArmourParts2) do
  2472. v.BrickColor = BrickColor.new("Really black")
  2473. end
  2474. for i, v in pairs(NeonParts) do
  2475. v.BrickColor = BrickColor.new("Royal purple")
  2476. end
  2477. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2478. maincolor = BrickColor.new("Royal purple")
  2479. BC.HeadColor = BrickColor.new("Black")
  2480. BC.LeftArmColor = BrickColor.new("Black")
  2481. BC.LeftLegColor = BrickColor.new("Black")
  2482. BC.RightArmColor = BrickColor.new("Royal purple")
  2483. BC.RightLegColor = BrickColor.new("Black")
  2484. BC.TorsoColor = BrickColor.new("Black")
  2485. Music.TimePosition = 0
  2486. Music.SoundId = "rbxassetid://723652641"
  2487. Music.Parent = tors
  2488. Music:Play()
  2489. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2490. DTrail5.Enabled = false
  2491. DTrail4.Enabled = false
  2492. DTrail3.Enabled = false
  2493. DTrail2.Enabled = false
  2494. DTrail.Enabled = false
  2495. EdgyMode = false
  2496. tecks2.Text = "Neutral"
  2497. tecks2.Rotation = 0
  2498. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2499. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2500. resetmode()
  2501. Music.TimePosition = 0
  2502. Music.SoundId = "rbxassetid://1117396305"
  2503. Music.Parent = tors
  2504. Music:Play()
  2505. BC.HeadColor = BrickColor.new("Fossil")
  2506. BC.LeftArmColor = BrickColor.new("Fossil")
  2507. BC.LeftLegColor = BrickColor.new("Fossil")
  2508. BC.RightArmColor = BrickColor.new("Smoky grey")
  2509. BC.RightLegColor = BrickColor.new("Fossil")
  2510. BC.TorsoColor = BrickColor.new("Fossil")
  2511. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2512. DTrail5.Enabled = false
  2513. DTrail4.Enabled = false
  2514. DTrail3.Enabled = false
  2515. DTrail2.Enabled = false
  2516. DTrail.Enabled = false
  2517. Divinity = true
  2518. tecks2.Text = "Divinity"
  2519. tecks2.Rotation = 0
  2520. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2521. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2522. for i, v in pairs(ArmourParts) do
  2523. v.BrickColor = BrickColor.new("Institutional white")
  2524. end
  2525. for i, v in pairs(ArmourParts2) do
  2526. v.BrickColor = BrickColor.new("White")
  2527. end
  2528. for i, v in pairs(NeonParts) do
  2529. v.BrickColor = BrickColor.new("New Yeller")
  2530. end
  2531. maincolor = BrickColor.new("New Yeller")
  2532. BC.HeadColor = BrickColor.new("White")
  2533. BC.LeftArmColor = BrickColor.new("White")
  2534. BC.LeftLegColor = BrickColor.new("White")
  2535. BC.RightArmColor = BrickColor.new("New Yeller")
  2536. BC.RightLegColor = BrickColor.new("White")
  2537. BC.TorsoColor = BrickColor.new("White")
  2538. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2539. Music.TimePosition = 0
  2540. Music.SoundId = "rbxassetid://661079869"
  2541. Music.Parent = tors
  2542. Music:Play()
  2543. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2544. DTrail5.Enabled = false
  2545. DTrail4.Enabled = false
  2546. DTrail3.Enabled = false
  2547. DTrail2.Enabled = false
  2548. DTrail.Enabled = false
  2549. Divinity = false
  2550. tecks2.Text = "Neutral"
  2551. tecks2.Rotation = 0
  2552. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2553. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2554. resetmode()
  2555. BC.HeadColor = BrickColor.new("Fossil")
  2556. BC.LeftArmColor = BrickColor.new("Fossil")
  2557. BC.LeftLegColor = BrickColor.new("Fossil")
  2558. BC.RightArmColor = BrickColor.new("Smoky grey")
  2559. BC.RightLegColor = BrickColor.new("Fossil")
  2560. BC.TorsoColor = BrickColor.new("Fossil")
  2561. Music.TimePosition = 0
  2562. Music.SoundId = "rbxassetid://1117396305"
  2563. Music.Parent = tors
  2564. Music:Play()
  2565. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2566. DTrail5.Enabled = false
  2567. DTrail4.Enabled = false
  2568. DTrail3.Enabled = false
  2569. DTrail2.Enabled = false
  2570. DTrail.Enabled = false
  2571. Fighter = true
  2572. tecks2.Text = "Fighter"
  2573. tecks2.Rotation = 0
  2574. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2575. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2576. for i, v in pairs(ArmourParts) do
  2577. v.BrickColor = BrickColor.new("Black")
  2578. end
  2579. for i, v in pairs(ArmourParts2) do
  2580. v.BrickColor = BrickColor.new("Really black")
  2581. end
  2582. for i, v in pairs(NeonParts) do
  2583. v.BrickColor = BrickColor.new("Institutional white")
  2584. end
  2585. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2586. maincolor = BrickColor.new("Institutional white")
  2587. BC.HeadColor = BrickColor.new("Really black")
  2588. BC.LeftArmColor = BrickColor.new("Really black")
  2589. BC.LeftLegColor = BrickColor.new("Really black")
  2590. BC.RightArmColor = BrickColor.new("Institutional white")
  2591. BC.RightLegColor = BrickColor.new("Really black")
  2592. BC.TorsoColor = BrickColor.new("Really black")
  2593. Music.SoundId = "rbxassetid://287465372"
  2594. Music.Parent = tors
  2595. Music.TimePosition = 8.3
  2596. Music:Play()
  2597. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2598. DTrail5.Enabled = false
  2599. DTrail4.Enabled = false
  2600. DTrail3.Enabled = false
  2601. DTrail2.Enabled = false
  2602. DTrail.Enabled = false
  2603. Fighter = false
  2604. tecks2.Text = "Neutral"
  2605. tecks2.Rotation = 0
  2606. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2607. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2608. resetmode()
  2609. BC.HeadColor = BrickColor.new("Fossil")
  2610. BC.LeftArmColor = BrickColor.new("Fossil")
  2611. BC.LeftLegColor = BrickColor.new("Fossil")
  2612. BC.RightArmColor = BrickColor.new("Smoky grey")
  2613. BC.RightLegColor = BrickColor.new("Fossil")
  2614. BC.TorsoColor = BrickColor.new("Fossil")
  2615. Music.TimePosition = 0
  2616. Music.SoundId = "rbxassetid://1117396305"
  2617. Music.Parent = tors
  2618. Music:Play()
  2619. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2620. DTrail5.Enabled = false
  2621. DTrail4.Enabled = false
  2622. DTrail3.Enabled = false
  2623. DTrail2.Enabled = false
  2624. DTrail.Enabled = false
  2625. Purity = true
  2626. tecks2.Text = "Purity"
  2627. tecks2.Rotation = 0
  2628. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2629. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2630. for i, v in pairs(ArmourParts) do
  2631. v.BrickColor = BrickColor.new("Institutional white")
  2632. end
  2633. for i, v in pairs(ArmourParts2) do
  2634. v.BrickColor = BrickColor.new("Institutional white")
  2635. end
  2636. for i, v in pairs(NeonParts) do
  2637. v.BrickColor = BrickColor.new("Toothpaste")
  2638. end
  2639. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2640. maincolor = BrickColor.new("Toothpaste")
  2641. BC.HeadColor = BrickColor.new("Institutional white")
  2642. BC.LeftArmColor = BrickColor.new("Institutional white")
  2643. BC.LeftLegColor = BrickColor.new("Institutional white")
  2644. BC.RightArmColor = BrickColor.new("Toothpaste")
  2645. BC.RightLegColor = BrickColor.new("Institutional white")
  2646. BC.TorsoColor = BrickColor.new("Institutional white")
  2647. Music.TimePosition = 0
  2648. Music.SoundId = "rbxassetid://1539245059"
  2649. Music.Parent = tors
  2650. Music:Play()
  2651. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2652. DTrail5.Enabled = false
  2653. DTrail4.Enabled = false
  2654. DTrail3.Enabled = false
  2655. DTrail2.Enabled = false
  2656. DTrail.Enabled = false
  2657. Purity = false
  2658. tecks2.Text = "Neutral"
  2659. tecks2.Rotation = 0
  2660. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2661. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2662. resetmode()
  2663. Music.TimePosition = 0
  2664. Music.SoundId = "rbxassetid://1117396305"
  2665. Music.Parent = tors
  2666. Music:Play()
  2667. BC.HeadColor = BrickColor.new("Fossil")
  2668. BC.LeftArmColor = BrickColor.new("Fossil")
  2669. BC.LeftLegColor = BrickColor.new("Fossil")
  2670. BC.RightArmColor = BrickColor.new("Smoky grey")
  2671. BC.RightLegColor = BrickColor.new("Fossil")
  2672. BC.TorsoColor = BrickColor.new("Fossil")
  2673. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2674. DTrail5.Enabled = false
  2675. DTrail4.Enabled = false
  2676. DTrail3.Enabled = false
  2677. DTrail2.Enabled = false
  2678. DTrail.Enabled = false
  2679. Solar = true
  2680. tecks2.Text = "Solar"
  2681. tecks2.Rotation = 0
  2682. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2683. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2684. for i, v in pairs(ArmourParts) do
  2685. v.BrickColor = BrickColor.new("New Yeller")
  2686. end
  2687. for i, v in pairs(ArmourParts2) do
  2688. v.BrickColor = BrickColor.new("Bright yellow")
  2689. end
  2690. for i, v in pairs(NeonParts) do
  2691. v.BrickColor = BrickColor.new("Deep orange")
  2692. end
  2693. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2694. maincolor = BrickColor.new("Deep orange")
  2695. BC.HeadColor = BrickColor.new("New Yeller")
  2696. BC.LeftArmColor = BrickColor.new("New Yeller")
  2697. BC.LeftLegColor = BrickColor.new("New Yeller")
  2698. BC.RightArmColor = BrickColor.new("Deep orange")
  2699. BC.RightLegColor = BrickColor.new("New Yeller")
  2700. BC.TorsoColor = BrickColor.new("New Yeller")
  2701. Music.TimePosition = 5
  2702. Music.SoundId = "rbxassetid://1167066393"
  2703. Music.Parent = tors
  2704. Music:Play()
  2705. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2706. DTrail5.Enabled = false
  2707. DTrail4.Enabled = false
  2708. DTrail3.Enabled = false
  2709. DTrail2.Enabled = false
  2710. DTrail.Enabled = false
  2711. Solar = false
  2712. tecks2.Text = "Neutral"
  2713. tecks2.Rotation = 0
  2714. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2715. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2716. resetmode()
  2717. Music.TimePosition = 0
  2718. Music.SoundId = "rbxassetid://1117396305"
  2719. Music.Parent = tors
  2720. Music:Play()
  2721. BC.HeadColor = BrickColor.new("Fossil")
  2722. BC.LeftArmColor = BrickColor.new("Fossil")
  2723. BC.LeftLegColor = BrickColor.new("Fossil")
  2724. BC.RightArmColor = BrickColor.new("Smoky grey")
  2725. BC.RightLegColor = BrickColor.new("Fossil")
  2726. BC.TorsoColor = BrickColor.new("Fossil")
  2727. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2728. DTrail5.Enabled = false
  2729. DTrail4.Enabled = false
  2730. DTrail3.Enabled = false
  2731. DTrail2.Enabled = false
  2732. DTrail.Enabled = false
  2733. Lunar = true
  2734. tecks2.Text = "Lunar"
  2735. tecks2.Rotation = 0
  2736. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2737. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2738. for i, v in pairs(ArmourParts) do
  2739. v.BrickColor = BrickColor.new("Dark blue")
  2740. end
  2741. for i, v in pairs(ArmourParts2) do
  2742. v.BrickColor = BrickColor.new("Cyan")
  2743. end
  2744. for i, v in pairs(NeonParts) do
  2745. v.BrickColor = BrickColor.new("Steel blue")
  2746. end
  2747. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2748. maincolor = BrickColor.new("Steel blue")
  2749. BC.HeadColor = BrickColor.new("Dark blue")
  2750. BC.LeftArmColor = BrickColor.new("Dark blue")
  2751. BC.LeftLegColor = BrickColor.new("Dark blue")
  2752. BC.RightArmColor = BrickColor.new("Steel blue")
  2753. BC.RightLegColor = BrickColor.new("Dark blue")
  2754. BC.TorsoColor = BrickColor.new("Dark blue")
  2755. Music.TimePosition = 0.5
  2756. Music.SoundId = "rbxassetid://383118022"
  2757. Music.Parent = tors
  2758. Music:Play()
  2759. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2760. DTrail5.Enabled = false
  2761. DTrail4.Enabled = false
  2762. DTrail3.Enabled = false
  2763. DTrail2.Enabled = false
  2764. DTrail.Enabled = false
  2765. Lunar = false
  2766. tecks2.Text = "Neutral"
  2767. tecks2.Rotation = 0
  2768. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2769. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2770. resetmode()
  2771. Music.TimePosition = 0
  2772. Music.SoundId = "rbxassetid://1117396305"
  2773. Music.Parent = tors
  2774. Music:Play()
  2775. BC.HeadColor = BrickColor.new("Fossil")
  2776. BC.LeftArmColor = BrickColor.new("Fossil")
  2777. BC.LeftLegColor = BrickColor.new("Fossil")
  2778. BC.RightArmColor = BrickColor.new("Smoky grey")
  2779. BC.RightLegColor = BrickColor.new("Fossil")
  2780. BC.TorsoColor = BrickColor.new("Fossil")
  2781. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2782. Destruction = true
  2783. tecks2.Text = "Destruction"
  2784. tecks2.Rotation = 0
  2785. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2786. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2787. for i, v in pairs(ArmourParts) do
  2788. v.BrickColor = BrickColor.new("Really black")
  2789. end
  2790. for i, v in pairs(ArmourParts2) do
  2791. v.BrickColor = BrickColor.new("Black")
  2792. end
  2793. for i, v in pairs(NeonParts) do
  2794. v.BrickColor = BrickColor.new("Really red")
  2795. end
  2796. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2797. DTrail5.Enabled = true
  2798. DTrail4.Enabled = true
  2799. DTrail3.Enabled = true
  2800. DTrail2.Enabled = true
  2801. DTrail.Enabled = true
  2802. maincolor = BrickColor.new("Really red")
  2803. BC.HeadColor = BrickColor.new("Black")
  2804. BC.LeftArmColor = BrickColor.new("Black")
  2805. BC.LeftLegColor = BrickColor.new("Black")
  2806. BC.RightArmColor = BrickColor.new("Really red")
  2807. BC.RightLegColor = BrickColor.new("Black")
  2808. BC.TorsoColor = BrickColor.new("Black")
  2809. Music.TimePosition = 2
  2810. Music.SoundId = "rbxassetid://1703475948"
  2811. Music.Parent = tors
  2812. Music:Play()
  2813. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2814. DTrail5.Enabled = false
  2815. DTrail4.Enabled = false
  2816. DTrail3.Enabled = false
  2817. DTrail2.Enabled = false
  2818. DTrail.Enabled = false
  2819. Destruction = false
  2820. tecks2.Text = "Neutral"
  2821. tecks2.Rotation = 0
  2822. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2823. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2824. resetmode()
  2825. Music.TimePosition = 0
  2826. Music.SoundId = "rbxassetid://1117396305"
  2827. Music.Parent = tors
  2828. Music:Play()
  2829. BC.HeadColor = BrickColor.new("Fossil")
  2830. BC.LeftArmColor = BrickColor.new("Fossil")
  2831. BC.LeftLegColor = BrickColor.new("Fossil")
  2832. BC.RightArmColor = BrickColor.new("Smoky grey")
  2833. BC.RightLegColor = BrickColor.new("Fossil")
  2834. BC.TorsoColor = BrickColor.new("Fossil")
  2835. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2836. helpme = true
  2837. DTrail5.Enabled = false
  2838. DTrail4.Enabled = false
  2839. DTrail3.Enabled = false
  2840. DTrail2.Enabled = false
  2841. DTrail.Enabled = false
  2842. Music.TimePosition = 1
  2843. tecks2.Text = "iNsAnItY"
  2844. Music.SoundId = "rbxassetid://943961217"
  2845. Music.Parent = tors
  2846. Music:Play()
  2847. BC.HeadColor = BrickColor.random()
  2848. BC.LeftArmColor = BrickColor.random()
  2849. BC.LeftLegColor = BrickColor.random()
  2850. BC.RightArmColor = BrickColor.random()
  2851. BC.RightLegColor = BrickColor.random()
  2852. BC.TorsoColor = BrickColor.random()
  2853. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2854. DTrail5.Enabled = false
  2855. DTrail4.Enabled = false
  2856. DTrail3.Enabled = false
  2857. DTrail2.Enabled = false
  2858. DTrail.Enabled = false
  2859. helpme = false
  2860. tecks2.Text = "Neutral"
  2861. tecks2.Rotation = 0
  2862. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2863. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2864. resetmode()
  2865. Music.TimePosition = 0
  2866. Music.SoundId = "rbxassetid://1117396305"
  2867. Music.Parent = tors
  2868. Music:Play()
  2869. BC.HeadColor = BrickColor.new("Fossil")
  2870. BC.LeftArmColor = BrickColor.new("Fossil")
  2871. BC.LeftLegColor = BrickColor.new("Fossil")
  2872. BC.RightArmColor = BrickColor.new("Smoky grey")
  2873. BC.RightLegColor = BrickColor.new("Fossil")
  2874. BC.TorsoColor = BrickColor.new("Fossil")
  2875. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2876. Frost = true
  2877. DTrail5.Enabled = false
  2878. DTrail4.Enabled = false
  2879. DTrail3.Enabled = false
  2880. DTrail2.Enabled = false
  2881. DTrail.Enabled = false
  2882. tecks2.Text = "Frost"
  2883. tecks2.Rotation = 0
  2884. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2885. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2886. for i, v in pairs(ArmourParts) do
  2887. v.BrickColor = BrickColor.new("Cyan")
  2888. end
  2889. for i, v in pairs(ArmourParts2) do
  2890. v.BrickColor = BrickColor.new("White")
  2891. end
  2892. for i, v in pairs(NeonParts) do
  2893. v.BrickColor = BrickColor.new("Teal")
  2894. end
  2895. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2896. maincolor = BrickColor.new("Teal")
  2897. BC.HeadColor = BrickColor.new("Cyan")
  2898. BC.LeftArmColor = BrickColor.new("Cyan")
  2899. BC.LeftLegColor = BrickColor.new("Cyan")
  2900. BC.RightArmColor = BrickColor.new("Teal")
  2901. BC.RightLegColor = BrickColor.new("Cyan")
  2902. BC.TorsoColor = BrickColor.new("Cyan")
  2903. Music.TimePosition = 1
  2904. Music.SoundId = "rbxassetid://156001076"
  2905. Music.Parent = tors
  2906. Music:Play()
  2907. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2908. DTrail5.Enabled = false
  2909. DTrail4.Enabled = false
  2910. DTrail3.Enabled = false
  2911. DTrail2.Enabled = false
  2912. DTrail.Enabled = false
  2913. Frost = false
  2914. tecks2.Text = "Neutral"
  2915. tecks2.Rotation = 0
  2916. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2917. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2918. resetmode()
  2919. Music.TimePosition = 0
  2920. Music.SoundId = "rbxassetid://1117396305"
  2921. Music.Parent = tors
  2922. Music:Play()
  2923. BC.HeadColor = BrickColor.new("Fossil")
  2924. BC.LeftArmColor = BrickColor.new("Fossil")
  2925. BC.LeftLegColor = BrickColor.new("Fossil")
  2926. BC.RightArmColor = BrickColor.new("Smoky grey")
  2927. BC.RightLegColor = BrickColor.new("Fossil")
  2928. BC.TorsoColor = BrickColor.new("Fossil")
  2929. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2930. Ashes = true
  2931. DTrail5.Enabled = false
  2932. DTrail4.Enabled = false
  2933. DTrail3.Enabled = false
  2934. DTrail2.Enabled = false
  2935. DTrail.Enabled = false
  2936. tecks2.Text = "Ash"
  2937. tecks2.Rotation = 0
  2938. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2939. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2940. for i, v in pairs(ArmourParts) do
  2941. v.BrickColor = BrickColor.new("Smoky grey")
  2942. end
  2943. for i, v in pairs(ArmourParts2) do
  2944. v.BrickColor = BrickColor.new("Black")
  2945. end
  2946. for i, v in pairs(NeonParts) do
  2947. v.BrickColor = BrickColor.new("Really black")
  2948. end
  2949. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2950. maincolor = BrickColor.new("Really black")
  2951. BC.HeadColor = BrickColor.new("Smoky grey")
  2952. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2953. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2954. BC.RightArmColor = BrickColor.new("Really black")
  2955. BC.RightLegColor = BrickColor.new("Smoky grey")
  2956. BC.TorsoColor = BrickColor.new("Smoky grey")
  2957. Music.TimePosition = 2
  2958. Music.SoundId = "rbxassetid://367619656"
  2959. Music.Parent = tors
  2960. Music:Play()
  2961. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2962. DTrail5.Enabled = false
  2963. DTrail4.Enabled = false
  2964. DTrail3.Enabled = false
  2965. DTrail2.Enabled = false
  2966. DTrail.Enabled = false
  2967. Ashes = false
  2968. tecks2.Text = "Neutral"
  2969. tecks2.Rotation = 0
  2970. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2971. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2972. resetmode()
  2973. Music.TimePosition = 0
  2974. Music.SoundId = "rbxassetid://1117396305"
  2975. Music.Parent = tors
  2976. Music:Play()
  2977. BC.HeadColor = BrickColor.new("Fossil")
  2978. BC.LeftArmColor = BrickColor.new("Fossil")
  2979. BC.LeftLegColor = BrickColor.new("Fossil")
  2980. BC.RightArmColor = BrickColor.new("Smoky grey")
  2981. BC.RightLegColor = BrickColor.new("Fossil")
  2982. BC.TorsoColor = BrickColor.new("Fossil")
  2983. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2984. tecks2.TextTransparency = 0
  2985. tecks2.TextStrokeTransparency = 0
  2986. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2987. tecks2.TextTransparency = 1
  2988. tecks2.TextStrokeTransparency = 1
  2989. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2990. DTrail5.Enabled = false
  2991. DTrail4.Enabled = false
  2992. DTrail3.Enabled = false
  2993. DTrail2.Enabled = false
  2994. DTrail.Enabled = false
  2995. Planetary = true
  2996. tecks2.Text = "Planetary"
  2997. tecks2.Rotation = 0
  2998. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2999. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3000. for i, v in pairs(ArmourParts) do
  3001. v.BrickColor = BrickColor.new("Dark indigo")
  3002. end
  3003. for i, v in pairs(ArmourParts2) do
  3004. v.BrickColor = BrickColor.new("Dark indigo")
  3005. end
  3006. for i, v in pairs(NeonParts) do
  3007. v.BrickColor = BrickColor.new("Dark indigo")
  3008. end
  3009. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3010. maincolor = BrickColor.new("Dark indigo")
  3011. BC.HeadColor = BrickColor.new("Dark indigo")
  3012. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3013. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3014. BC.RightArmColor = BrickColor.new("Dark indigo")
  3015. BC.RightLegColor = BrickColor.new("Dark indigo")
  3016. BC.TorsoColor = BrickColor.new("Dark indigo")
  3017. Music.TimePosition = 0
  3018. Music.SoundId = "rbxassetid://1504604335"
  3019. Music.Parent = tors
  3020. Music:Play()
  3021. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3022. Planetary = false
  3023. DTrail5.Enabled = false
  3024. DTrail4.Enabled = false
  3025. DTrail3.Enabled = false
  3026. DTrail2.Enabled = false
  3027. DTrail.Enabled = false
  3028. tecks2.Text = "Neutral"
  3029. tecks2.Rotation = 0
  3030. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3031. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3032. resetmode()
  3033. Music.TimePosition = 0
  3034. Music.SoundId = "rbxassetid://1117396305"
  3035. Music.Parent = tors
  3036. Music:Play()
  3037. BC.HeadColor = BrickColor.new("Fossil")
  3038. BC.LeftArmColor = BrickColor.new("Fossil")
  3039. BC.LeftLegColor = BrickColor.new("Fossil")
  3040. BC.RightArmColor = BrickColor.new("Smoky grey")
  3041. BC.RightLegColor = BrickColor.new("Fossil")
  3042. BC.TorsoColor = BrickColor.new("Fossil")
  3043. end
  3044. end
  3045. end)
  3046. mouse.KeyDown:connect(function(key)
  3047. if attack == false then
  3048. if EdgyMode == true then
  3049. if key == 'r' then
  3050. Decapitate()
  3051. elseif key == 'e' then
  3052. Laugh()
  3053. end
  3054. end
  3055. if Divinity == true then
  3056. if key == 'r' then
  3057. Beam_Of_Light()
  3058. elseif key == 'f' then
  3059. Blast_Of_God()
  3060. end
  3061. end
  3062. if Fighter == true then
  3063. if key == 'e' then
  3064. Flying_Kick()
  3065. elseif key == 'f' then
  3066. UpperCut()
  3067. elseif key == 't' then
  3068. Spinning_Kick()
  3069. end
  3070. end
  3071. if Purity == true then
  3072. if key == 'r' then
  3073. Purity_Slam()
  3074. end
  3075. end
  3076. if Solar == true then
  3077. if key == 'r' then
  3078. Eruption()
  3079. elseif key == 't' then
  3080. Solar_Flare()
  3081. end
  3082. end
  3083. if Frost == true then
  3084. if key == 'r' then
  3085. Blizzard()
  3086. elseif key == 't' then
  3087. Cryo_Freeze()
  3088. end
  3089. end
  3090. if Ashes == true then
  3091. if key == 't' and notmenacing then
  3092. Menacing_Aura()
  3093. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3094. Heat_Stroke()
  3095. end
  3096. end
  3097. if Lunar == true then
  3098. if key == 't' then
  3099. ShadowWarp()
  3100. elseif key == 'r' then
  3101. Shade()
  3102. end
  3103. end
  3104. if Destruction == true then
  3105. if key == 'r' then
  3106. Diablo_Explosion()
  3107. elseif key == 'f' then
  3108. Hell_From_Above()
  3109. elseif key == 't' then
  3110. Spinning_Below()
  3111. end
  3112. end
  3113. if Planetary == true then
  3114. if key == 'r' then
  3115. Multi_Bombs()
  3116. elseif key == 't' then
  3117. Universal_Crush()
  3118. end
  3119. end
  3120. if helpme == true then
  3121. if key == 'r' then
  3122. Painful_Stomp()
  3123. elseif key == 'f' then
  3124. Ending()
  3125. elseif key == 't' then
  3126. Ende_der_Weld()
  3127. end
  3128. end
  3129. end
  3130. end)
  3131.  
  3132.  
  3133. coroutine.resume(coroutine.create(function()
  3134. while true do
  3135. swait(8)
  3136. if Solar == true then
  3137. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3138. end
  3139. end
  3140. end))
  3141. coroutine.resume(coroutine.create(function()
  3142. while true do
  3143. swait(4)
  3144. if Frost == true then
  3145. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3146. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3147. end
  3148. end
  3149. end))
  3150. coroutine.resume(coroutine.create(function()
  3151. while true do
  3152. swait(4)
  3153. if Lunar == true then
  3154. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3155. end
  3156. end
  3157. end))
  3158.  
  3159.  
  3160.  
  3161. -------------------------------------------------------
  3162. --Start Animations--
  3163. -------------------------------------------------------
  3164. local equipped = false
  3165. local idle = 0
  3166. local change = 1
  3167. local val = 0
  3168. local toim = 0
  3169. local idleanim = 0.4
  3170. hum.WalkSpeed = 8
  3171. hum.Animator.Parent = nil
  3172. while true do
  3173. swait()
  3174. Music.Parent = tors
  3175. if helpme == true then
  3176. for i, v in pairs(ArmourParts) do
  3177. v.BrickColor = BrickColor.random()
  3178. end
  3179. for i, v in pairs(ArmourParts2) do
  3180. v.BrickColor = BrickColor.random()
  3181. end
  3182. for i, v in pairs(NeonParts) do
  3183. v.BrickColor = BrickColor.random()
  3184. end
  3185. maincolor = BrickColor.random()
  3186. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3187. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3188. tecks2.TextColor3 = maincolor.Color
  3189. tecks2.TextStrokeColor3 = maincolor.Color
  3190. tecks2.Rotation = math.random(-11, 11)
  3191. BC.HeadColor = BrickColor.random()
  3192. BC.LeftArmColor = BrickColor.random()
  3193. BC.LeftLegColor = BrickColor.random()
  3194. BC.RightArmColor = BrickColor.random()
  3195. BC.RightLegColor = BrickColor.random()
  3196. BC.TorsoColor = BrickColor.random()
  3197. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3198. end
  3199. if EdgyMode == true then
  3200. tecks2.Rotation = math.random(-2, 2)
  3201. end
  3202. if Planetary == true then
  3203. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3204. tecks2.Rotation = math.random(-4, 4)
  3205. end
  3206. sine = sine + change
  3207. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3208. local velderp = root.Velocity.y
  3209. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3210. if equipped == true or equipped == false then
  3211. if attack == false then
  3212. idle = idle + 1
  3213. else
  3214. idle = 0
  3215. end
  3216. if 1 < root.Velocity.y and hitfloor == nil then
  3217. Anim = "Jump"
  3218. change = 1
  3219. if attack == false then
  3220. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3224. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3225. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3226. end
  3227. elseif -1 > root.Velocity.y and hitfloor == nil then
  3228. Anim = "Fall"
  3229. change = 1
  3230. if attack == false then
  3231. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3235. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3236. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3237. end
  3238. elseif torvel < 1 and hitfloor ~= nil then
  3239. Anim = "Idle"
  3240. change = 1
  3241. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3248. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3251. if Mrandom(1,15) == 1 then
  3252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3253. end
  3254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3256. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3257. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3258. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3263. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3264. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3265. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3268. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3272. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3275. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3276. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3278. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3279. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3284. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3285. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3286. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3287. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3289. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3290. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3291. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3292. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3293. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3298. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3299. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3300. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3303. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3306. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3307. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3310. if math.random(1,1) == 1 then
  3311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3314. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3315. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3317. end
  3318. for i, v in pairs(ArmourParts) do
  3319. v.BrickColor = BrickColor.random()
  3320. end
  3321. for i, v in pairs(ArmourParts2) do
  3322. v.BrickColor = BrickColor.random()
  3323. end
  3324. for i, v in pairs(NeonParts) do
  3325. v.BrickColor = BrickColor.random()
  3326. end
  3327. maincolor = BrickColor.random()
  3328. tecks2.TextColor3 = maincolor.Color
  3329. tecks2.TextStrokeColor3 = maincolor.Color
  3330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3334. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3337. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3338. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3339. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3340. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3341. end
  3342. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3343. Anim = "Walk"
  3344. change = .6
  3345. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3348. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3349. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3352. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3355. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3356. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3357. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3358. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3359. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3362. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3366. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3369. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3373. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3376. if math.random(1,1) == 1 then
  3377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3381. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3382. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3383. end
  3384. for i, v in pairs(ArmourParts) do
  3385. v.BrickColor = BrickColor.random()
  3386. end
  3387. for i, v in pairs(ArmourParts2) do
  3388. v.BrickColor = BrickColor.random()
  3389. end
  3390. for i, v in pairs(NeonParts) do
  3391. v.BrickColor = BrickColor.random()
  3392. end
  3393. maincolor = BrickColor.random()
  3394. tecks2.TextColor3 = maincolor.Color
  3395. tecks2.TextStrokeColor3 = maincolor.Color
  3396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3400. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3403. if Mrandom(1,15) == 1 then
  3404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3405. end
  3406. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3407. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3408. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3409. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3410. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3413. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3415. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3416. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3417. end
  3418. elseif torvel >= 25 and hitfloor ~= nil then
  3419. Anim = "Sprint"
  3420. change = 1.35
  3421. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3424. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3425. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3428. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3431. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3435. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3438. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3442. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3445. if math.random(1,1) == 1 then
  3446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3452. end
  3453. for i, v in pairs(ArmourParts) do
  3454. v.BrickColor = BrickColor.random()
  3455. end
  3456. for i, v in pairs(ArmourParts2) do
  3457. v.BrickColor = BrickColor.random()
  3458. end
  3459. for i, v in pairs(NeonParts) do
  3460. v.BrickColor = BrickColor.random()
  3461. end
  3462. maincolor = BrickColor.random()
  3463. tecks2.TextColor3 = maincolor.Color
  3464. tecks2.TextStrokeColor3 = maincolor.Color
  3465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3469. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3472. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3476. end
  3477. end
  3478. end
  3479. if 0 < #Effects then
  3480. for e = 1, #Effects do
  3481. if Effects[e] ~= nil then
  3482. local Thing = Effects[e]
  3483. if Thing ~= nil then
  3484. local Part = Thing[1]
  3485. local Mode = Thing[2]
  3486. local Delay = Thing[3]
  3487. local IncX = Thing[4]
  3488. local IncY = Thing[5]
  3489. local IncZ = Thing[6]
  3490. if 1 >= Thing[1].Transparency then
  3491. if Thing[2] == "Block1" then
  3492. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3493. local Mesh = Thing[1].Mesh
  3494. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3495. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3496. elseif Thing[2] == "Block2" then
  3497. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3498. local Mesh = Thing[7]
  3499. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3501. elseif Thing[2] == "Block3" then
  3502. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3503. local Mesh = Thing[7]
  3504. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3506. elseif Thing[2] == "Cylinder" then
  3507. local Mesh = Thing[1].Mesh
  3508. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3510. elseif Thing[2] == "Blood" then
  3511. local Mesh = Thing[7]
  3512. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3513. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3515. elseif Thing[2] == "Elec" then
  3516. local Mesh = Thing[1].Mesh
  3517. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3518. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3519. elseif Thing[2] == "Disappear" then
  3520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3521. elseif Thing[2] == "Shatter" then
  3522. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3523. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3524. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3525. Thing[6] = Thing[6] + Thing[5]
  3526. end
  3527. else
  3528. Part.Parent = nil
  3529. table.remove(Effects, e)
  3530. end
  3531. end
  3532. end
  3533. end
  3534. end
  3535. end
  3536. -------------------------------------------------------
  3537. --End Animations And Script--
  3538. -------------------------------------------------------
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