gecksad

Sharpshooter Require

Dec 19th, 2018
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  1.  
  2. wait(0.2)
  3.  
  4.  
  5.  
  6. Player = game:GetService("Players").LocalPlayer
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. Mouse = Player:GetMouse()
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26.  
  27. IT = Instance.new
  28. CF = CFrame.new
  29. VT = Vector3.new
  30. RAD = math.rad
  31. C3 = Color3.new
  32. UD2 = UDim2.new
  33. BRICKC = BrickColor.new
  34. ANGLES = CFrame.Angles
  35. EULER = CFrame.fromEulerAnglesXYZ
  36. COS = math.cos
  37. ACOS = math.acos
  38. SIN = math.sin
  39. ASIN = math.asin
  40. ABS = math.abs
  41. MRANDOM = math.random
  42. FLOOR = math.floor
  43.  
  44. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  45. local NEWMESH = IT(MESH)
  46. if MESH == "SpecialMesh" then
  47. NEWMESH.MeshType = MESHTYPE
  48. if MESHID ~= "nil" and MESHID ~= "" then
  49. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  50. end
  51. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  52. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  53. end
  54. end
  55. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  56. NEWMESH.Scale = SCALE
  57. NEWMESH.Parent = PARENT
  58. return NEWMESH
  59. end
  60.  
  61. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  62. local NEWPART = IT("Part")
  63. NEWPART.formFactor = FORMFACTOR
  64. NEWPART.Reflectance = REFLECTANCE
  65. NEWPART.Transparency = TRANSPARENCY
  66. NEWPART.CanCollide = false
  67. NEWPART.Locked = true
  68. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  69. NEWPART.Name = NAME
  70. NEWPART.Size = SIZE
  71. NEWPART.Position = Torso.Position
  72. NEWPART.Material = MATERIAL
  73. NEWPART:BreakJoints()
  74. NEWPART.Parent = PARENT
  75. return NEWPART
  76. end
  77.  
  78.  
  79. --//=================================\\
  80. --|| CUSTOMIZATION
  81. --\\=================================//
  82.  
  83. Class_Name = "Sharpshooter"
  84. Weapon_Name = "Add-ons"
  85.  
  86. Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  87. Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  88.  
  89. Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  90. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  91. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  92. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  93. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  94.  
  95. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  96. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  97. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  98. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  99. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  100.  
  101.  
  102. Player_Size = 1 --Size of the player.
  103. Animation_Speed = 3
  104. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  105.  
  106. local Speed = 16
  107. local Effects2 = {}
  108.  
  109. --//=================================\\
  110. --|| END OF CUSTOMIZATION
  111. --\\=================================//
  112.  
  113. local function weldBetween(a, b)
  114. local weldd = Instance.new("ManualWeld")
  115. weldd.Part0 = a
  116. weldd.Part1 = b
  117. weldd.C0 = CFrame.new()
  118. weldd.C1 = b.CFrame:inverse() * a.CFrame
  119. weldd.Parent = a
  120. return weldd
  121. end
  122.  
  123. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  124. local acs = Instance.new("Part")
  125. acs.CanCollide = false
  126. acs.Anchored = false
  127. acs.Size = Vector3.new(0,0,0)
  128. acs.CFrame = attachmentpart.CFrame
  129. acs.Parent = Character
  130. acs.BrickColor = color
  131. local meshs = Instance.new("SpecialMesh")
  132. meshs.MeshId = mesh
  133. meshs.TextureId = texture
  134. meshs.Parent = acs
  135. meshs.Scale = scale
  136. meshs.Offset = offset
  137. weldBetween(attachmentpart,acs)
  138. end
  139.  
  140. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  141. if TYPE == "Gem" then
  142. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  143. acs.Anchored = false
  144. acs.CanCollide = false
  145. acs.CFrame = PART.CFrame
  146. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  147. weldBetween(PART,acs)
  148. elseif TYPE == "Skull" then
  149. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  150. acs.Anchored = false
  151. acs.CanCollide = false
  152. acs.CFrame = PART.CFrame
  153. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  154. weldBetween(PART,acs)
  155. elseif TYPE == "Eye" then
  156. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  157. acs.Anchored = false
  158. acs.CanCollide = false
  159. acs.CFrame = PART.CFrame
  160. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  161. weldBetween(PART,acs)
  162. end
  163. end
  164.  
  165. createaccessory(Head,"rbxassetid://151313536","rbxassetid://188595215",VT(2.5,2.5,2.5),VT(0, 0.7, 0.2),BRICKC"Really black")
  166.  
  167. --//=================================\\
  168. --|| USEFUL VALUES
  169. --\\=================================//
  170.  
  171. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  172. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  173. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  174. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  175. local CO1 = 0
  176. local CO2 = 0
  177. local CO3 = 0
  178. local CO4 = 0
  179. local CHANGEDEFENSE = 0
  180. local CHANGEDAMAGE = 0
  181. local CHANGEMOVEMENT = 0
  182. local ANIM = "Idle"
  183. local ATTACK = false
  184. local EQUIPPED = false
  185. local HOLD = false
  186. local COMBO = 1
  187. local LASTPOINT = nil
  188. local BLCF = nil
  189. local SCFR = nil
  190. local STAGGERHITANIM = false
  191. local STAGGERANIM = false
  192. local SPRINTING = false
  193. local STUNANIM = false
  194. local CRITCHANCENUMBER = 0
  195. local IDLENUMBER = 0
  196. local DONUMBER = 0
  197. local HANDIDLE = false
  198. local SINE = 0
  199. local CHANGE = 2 / Animation_Speed
  200. local WALKINGANIM = false
  201. local WALK = 0
  202. local DISABLEJUMPING = false
  203. local HASBEENBLOCKED = false
  204. local STUNDELAYNUMBER = 0
  205. local MANADELAYNUMBER = 0
  206. local SECONDARYMANADELAYNUMBER = 0
  207. local KEYHOLD = false
  208. local ROBLOXIDLEANIMATION = IT("Animation")
  209. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  210. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  211. --ROBLOXIDLEANIMATION.Parent = Humanoid
  212. local WEAPONGUI = IT("ScreenGui", nil)
  213. WEAPONGUI.Name = "Weapon GUI"
  214. local WEAPONTOOL = IT("HopperBin", nil)
  215. WEAPONTOOL.Name = Weapon_Name
  216. local Weapon = IT("Model")
  217. Weapon.Name = Weapon_Name
  218. local Effects = IT("Folder", Weapon)
  219. Effects.Name = "Effects"
  220. local ANIMATOR = Humanoid.Animator
  221. local ANIMATE = Character.Animate
  222. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  223. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  224. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  225. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  226. local UNANCHOR = true
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232.  
  233.  
  234. --//=================================\\
  235. --|| DEBUFFS / BUFFS
  236. --\\=================================//
  237.  
  238. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  239. DEFENSECHANGE1.Name = "ChangeDefense"
  240. DEFENSECHANGE1.Value = 0
  241.  
  242. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  243. MOVEMENTCHANGE1.Name = "ChangeMovement"
  244. MOVEMENTCHANGE1.Value = 0
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249.  
  250.  
  251.  
  252.  
  253. --//=================================\\
  254. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  255. --\\=================================//
  256.  
  257. ArtificialHB = Instance.new("BindableEvent", script)
  258. ArtificialHB.Name = "ArtificialHB"
  259.  
  260. script:WaitForChild("ArtificialHB")
  261.  
  262. frame = Frame_Speed
  263. tf = 0
  264. allowframeloss = false
  265. tossremainder = false
  266. lastframe = tick()
  267. script.ArtificialHB:Fire()
  268.  
  269. game:GetService("RunService").Heartbeat:connect(function(s, p)
  270. tf = tf + s
  271. if tf >= frame then
  272. if allowframeloss then
  273. script.ArtificialHB:Fire()
  274. lastframe = tick()
  275. else
  276. for i = 1, math.floor(tf / frame) do
  277. script.ArtificialHB:Fire()
  278. end
  279. lastframe = tick()
  280. end
  281. if tossremainder then
  282. tf = 0
  283. else
  284. tf = tf - frame * math.floor(tf / frame)
  285. end
  286. end
  287. end)
  288.  
  289. --//=================================\\
  290. --\\=================================//
  291.  
  292.  
  293.  
  294.  
  295.  
  296. --//=================================\\
  297. --|| SOME FUNCTIONS
  298. --\\=================================//
  299.  
  300. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  301. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  302. end
  303.  
  304. function PositiveAngle(NUMBER)
  305. if NUMBER >= 0 then
  306. NUMBER = 0
  307. end
  308. return NUMBER
  309. end
  310.  
  311. function NegativeAngle(NUMBER)
  312. if NUMBER <= 0 then
  313. NUMBER = 0
  314. end
  315. return NUMBER
  316. end
  317.  
  318. function Swait(NUMBER)
  319. if NUMBER == 0 or NUMBER == nil then
  320. ArtificialHB.Event:wait()
  321. else
  322. for i = 1, NUMBER do
  323. ArtificialHB.Event:wait()
  324. end
  325. end
  326. end
  327.  
  328. function QuaternionFromCFrame(cf)
  329. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  330. local trace = m00 + m11 + m22
  331. if trace > 0 then
  332. local s = math.sqrt(1 + trace)
  333. local recip = 0.5 / s
  334. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  335. else
  336. local i = 0
  337. if m11 > m00 then
  338. i = 1
  339. end
  340. if m22 > (i == 0 and m00 or m11) then
  341. i = 2
  342. end
  343. if i == 0 then
  344. local s = math.sqrt(m00 - m11 - m22 + 1)
  345. local recip = 0.5 / s
  346. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  347. elseif i == 1 then
  348. local s = math.sqrt(m11 - m22 - m00 + 1)
  349. local recip = 0.5 / s
  350. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  351. elseif i == 2 then
  352. local s = math.sqrt(m22 - m00 - m11 + 1)
  353. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  354. end
  355. end
  356. end
  357.  
  358. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  359. local xs, ys, zs = x + x, y + y, z + z
  360. local wx, wy, wz = w * xs, w * ys, w * zs
  361. local xx = x * xs
  362. local xy = x * ys
  363. local xz = x * zs
  364. local yy = y * ys
  365. local yz = y * zs
  366. local zz = z * zs
  367. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  368. end
  369.  
  370. function QuaternionSlerp(a, b, t)
  371. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  372. local startInterp, finishInterp;
  373. if cosTheta >= 0.0001 then
  374. if (1 - cosTheta) > 0.0001 then
  375. local theta = ACOS(cosTheta)
  376. local invSinTheta = 1 / SIN(theta)
  377. startInterp = SIN((1 - t) * theta) * invSinTheta
  378. finishInterp = SIN(t * theta) * invSinTheta
  379. else
  380. startInterp = 1 - t
  381. finishInterp = t
  382. end
  383. else
  384. if (1 + cosTheta) > 0.0001 then
  385. local theta = ACOS(-cosTheta)
  386. local invSinTheta = 1 / SIN(theta)
  387. startInterp = SIN((t - 1) * theta) * invSinTheta
  388. finishInterp = SIN(t * theta) * invSinTheta
  389. else
  390. startInterp = t - 1
  391. finishInterp = t
  392. end
  393. end
  394. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  395. end
  396.  
  397. function Clerp(a, b, t)
  398. local qa = {QuaternionFromCFrame(a)}
  399. local qb = {QuaternionFromCFrame(b)}
  400. local ax, ay, az = a.x, a.y, a.z
  401. local bx, by, bz = b.x, b.y, b.z
  402. local _t = 1 - t
  403. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  404. end
  405.  
  406. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  407. local frame = IT("Frame")
  408. frame.BackgroundTransparency = TRANSPARENCY
  409. frame.BorderSizePixel = BORDERSIZEPIXEL
  410. frame.Position = POSITION
  411. frame.Size = SIZE
  412. frame.BackgroundColor3 = COLOR
  413. frame.BorderColor3 = BORDERCOLOR
  414. frame.Name = NAME
  415. frame.Parent = PARENT
  416. return frame
  417. end
  418.  
  419. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  420. local label = IT("TextLabel")
  421. label.BackgroundTransparency = 1
  422. label.Size = UD2(1, 0, 1, 0)
  423. label.Position = UD2(0, 0, 0, 0)
  424. label.TextColor3 = C3(255, 255, 255)
  425. label.TextStrokeTransparency = STROKETRANSPARENCY
  426. label.TextTransparency = TRANSPARENCY
  427. label.FontSize = TEXTFONTSIZE
  428. label.Font = TEXTFONT
  429. label.BorderSizePixel = BORDERSIZEPIXEL
  430. label.TextScaled = true
  431. label.Text = TEXT
  432. label.Name = NAME
  433. label.Parent = PARENT
  434. return label
  435. end
  436.  
  437. function NoOutlines(PART)
  438. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  439. end
  440.  
  441.  
  442. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  443. local NEWWELD = IT(TYPE)
  444. NEWWELD.Part0 = PART0
  445. NEWWELD.Part1 = PART1
  446. NEWWELD.C0 = C0
  447. NEWWELD.C1 = C1
  448. NEWWELD.Parent = PARENT
  449. return NEWWELD
  450. end
  451.  
  452. function CreateSound(ID, PARENT, VOLUME, PITCH)
  453. coroutine.resume(coroutine.create(function()
  454. local NEWSOUND = IT("Sound", PARENT)
  455. NEWSOUND.Volume = VOLUME
  456. NEWSOUND.Pitch = PITCH
  457. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  458. Swait()
  459. NEWSOUND:play()
  460. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  461. end))
  462. end
  463.  
  464. function CFrameFromTopBack(at, top, back)
  465. local right = top:Cross(back)
  466. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  467. end
  468.  
  469. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  470. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  471. local CURRENTPOSITION = POSITION1
  472. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  473. coroutine.resume(coroutine.create(function()
  474. for i = 1, MULTIPLIERTIME do
  475. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  476. LIGHTNINGPART.Anchored = true
  477. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  478. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  479. if MULTIPLIERTIME == i then
  480. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  481. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  482. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  483. else
  484. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  485. end
  486. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  487. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  488. coroutine.resume(coroutine.create(function()
  489. while LIGHTNINGPART.Transparency ~= 1 do
  490. --local StartTransparency = tra
  491. for i=0, 1, LASTINGTIME do
  492. Swait()
  493. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  494. end
  495. end
  496. end))
  497. Swait(LIGHTNINGDELAY / Animation_Speed)
  498. end
  499. end))
  500. end
  501.  
  502. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  503. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  504. EFFECTPART.Anchored = true
  505. EFFECTPART.CFrame = CFRAME
  506. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  507. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  508. coroutine.resume(coroutine.create(function(PART, MESH)
  509. for i = 0, 1, delay do
  510. Swait()
  511. PART.CFrame = PART.CFrame * ROTATION
  512. PART.Transparency = i
  513. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  514. end
  515. PART.Parent = nil
  516. end), EFFECTPART, EFFECTMESH)
  517. end
  518.  
  519. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  520. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  521. EFFECTPART.Anchored = true
  522. EFFECTPART.CFrame = CFRAME
  523. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  524. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  525. coroutine.resume(coroutine.create(function(PART, MESH)
  526. for i = 0, 1, delay do
  527. Swait()
  528. PART.CFrame = PART.CFrame * ROTATION
  529. PART.Transparency = i
  530. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  531. end
  532. PART.Parent = nil
  533. end), EFFECTPART, EFFECTMESH)
  534. end
  535.  
  536. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  537. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  538. EFFECTPART.Anchored = true
  539. EFFECTPART.CFrame = CFRAME
  540. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  541. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  542. coroutine.resume(coroutine.create(function(PART, MESH)
  543. for i = 0, 1, delay do
  544. Swait()
  545. PART.CFrame = PART.CFrame * ROTATION
  546. PART.Transparency = i
  547. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  548. end
  549. PART.Parent = nil
  550. end), EFFECTPART, EFFECTMESH)
  551. end
  552.  
  553. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  554. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  555. EFFECTPART.Anchored = true
  556. EFFECTPART.CFrame = CFRAME
  557. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  558. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  559. coroutine.resume(coroutine.create(function(PART, MESH)
  560. for i = 0, 1, delay do
  561. Swait()
  562. PART.CFrame = PART.CFrame * ROTATION
  563. PART.Transparency = i
  564. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  565. end
  566. PART.Parent = nil
  567. end), EFFECTPART, EFFECTMESH)
  568. end
  569.  
  570. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  571. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  572. EFFECTPART.Anchored = true
  573. EFFECTPART.CFrame = CFRAME
  574. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  575. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  576. coroutine.resume(coroutine.create(function(PART, MESH)
  577. for i = 0, 1, delay do
  578. Swait()
  579. PART.CFrame = PART.CFrame * ROTATION
  580. PART.Transparency = i
  581. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  582. end
  583. PART.Parent = nil
  584. end), EFFECTPART, EFFECTMESH)
  585. end
  586.  
  587. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  588. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  589. EFFECTPART.Anchored = true
  590. EFFECTPART.CFrame = CFRAME
  591. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  592. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  593. coroutine.resume(coroutine.create(function(PART, MESH)
  594. for i = 0, 1, delay do
  595. Swait()
  596. PART.CFrame = PART.CFrame * ROTATION
  597. PART.Transparency = i
  598. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  599. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  600. end
  601. PART.Parent = nil
  602. end), EFFECTPART, EFFECTMESH)
  603. end
  604.  
  605. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  606. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  607. EFFECTPART.Anchored = true
  608. EFFECTPART.CFrame = CFRAME
  609. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  610. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  611. coroutine.resume(coroutine.create(function(PART, MESH)
  612. for i = 0, 1, delay do
  613. Swait()
  614. PART.CFrame = PART.CFrame * ROTATION
  615. PART.Transparency = i
  616. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  617. end
  618. PART.Parent = nil
  619. end), EFFECTPART, EFFECTMESH)
  620. end
  621.  
  622. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  623. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  624. EFFECTPART.Anchored = true
  625. EFFECTPART.CFrame = CFRAME
  626. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  627. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  628. coroutine.resume(coroutine.create(function(PART, MESH)
  629. for i = 0, 1, delay do
  630. Swait()
  631. PART.CFrame = PART.CFrame * ROTATION
  632. PART.Transparency = i
  633. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  634. end
  635. PART.Parent = nil
  636. end), EFFECTPART, EFFECTMESH)
  637. end
  638.  
  639. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  640. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  641. EFFECTPART.Anchored = true
  642. EFFECTPART.CFrame = CFRAME
  643. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  644. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  645. coroutine.resume(coroutine.create(function(PART, MESH)
  646. for i = 0, 1, delay do
  647. Swait()
  648. PART.CFrame = PART.CFrame * ROTATION
  649. PART.Transparency = i
  650. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  651. end
  652. PART.Parent = nil
  653. end), EFFECTPART, EFFECTMESH)
  654. end
  655.  
  656. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  657. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  658. EFFECTPART.Anchored = true
  659. EFFECTPART.CFrame = CFRAME
  660. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  661. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  662. coroutine.resume(coroutine.create(function(PART, MESH)
  663. for i = 0, 1, delay do
  664. Swait()
  665. PART.CFrame = PART.CFrame * ROTATION
  666. PART.Transparency = i
  667. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  668. end
  669. PART.Parent = nil
  670. end), EFFECTPART, EFFECTMESH)
  671. end
  672.  
  673. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  674. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  675. EFFECTPART.Anchored = true
  676. EFFECTPART.CFrame = CFRAME
  677. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  678. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  679. coroutine.resume(coroutine.create(function(PART, MESH)
  680. for i = 0, 1, delay do
  681. Swait()
  682. PART.CFrame = PART.CFrame * ROTATION
  683. PART.Transparency = i
  684. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  685. end
  686. PART.Parent = nil
  687. end), EFFECTPART, EFFECTMESH)
  688. end
  689.  
  690. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  691. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  692. EFFECTPART.Anchored = true
  693. EFFECTPART.CFrame = CFRAME
  694. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  695. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  696. coroutine.resume(coroutine.create(function(PART, MESH)
  697. for i = 0, 1, delay do
  698. Swait()
  699. PART.CFrame = PART.CFrame * ROTATION
  700. PART.Transparency = i
  701. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  702. end
  703. PART.Parent = nil
  704. end), EFFECTPART, EFFECTMESH)
  705. end
  706.  
  707. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  708. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  709. EFFECTPART.Anchored = true
  710. EFFECTPART.CFrame = CFRAME
  711. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  712. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  713. coroutine.resume(coroutine.create(function(PART, MESH)
  714. for i = 0, 1, delay do
  715. Swait()
  716. PART.CFrame = PART.CFrame * ROTATION
  717. PART.Transparency = i
  718. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  719. end
  720. PART.Parent = nil
  721. end), EFFECTPART, EFFECTMESH)
  722. end
  723.  
  724. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  725. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  726. EFFECTPART.Anchored = true
  727. EFFECTPART.CFrame = CFRAME
  728. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  729. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  730. local XVALUE = MRANDOM()
  731. local YVALUE = MRANDOM()
  732. local ZVALUE = MRANDOM()
  733. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  734. for i = 0, 1, delay do
  735. Swait()
  736. PART.CFrame = PART.CFrame * ROTATION
  737. PART.Transparency = i
  738. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  739. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  740. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  741. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  742. end
  743. PART.Parent = nil
  744. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  745. end
  746.  
  747. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  748. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  749. if MAGNITUDECFRAME > (1 / 100) then
  750. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  751. EFFECTPART.Anchored = true
  752. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  753. local THEMESHTYPE = "BlockMesh"
  754. if MESHTYPE == "Cylinder" then
  755. THEMESHTYPE = "CylinderMesh"
  756. end
  757. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  758. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  759. coroutine.resume(coroutine.create(function(PART, MESH)
  760. for i = 0, 1, delay do
  761. Swait()
  762. PART.CFrame = PART.CFrame * ROTATION
  763. PART.Transparency = i
  764. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  765. end
  766. PART.Parent = nil
  767. end), EFFECTPART, EFFECTMESH)
  768. end
  769. end
  770.  
  771. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  772. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  773. EFFECTPART.Anchored = true
  774. EFFECTPART.CFrame = CFRAME
  775. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  776. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  777. local THELASTPOINT = CFRAME
  778. coroutine.resume(coroutine.create(function(PART)
  779. for i = 1, DURATION do
  780. Swait()
  781. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  782. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  783. THELASTPOINT = PART.CFrame
  784. end
  785. PART.Parent = nil
  786. end), EFFECTPART)
  787. end
  788.  
  789. --local list={}
  790. function Triangle(Color, Material, a, b, c, delay)
  791. local edge1 = (c - a):Dot((b - a).unit)
  792. local edge2 = (a - b):Dot((c - b).unit)
  793. local edge3 = (b - c):Dot((a - c).unit)
  794. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  795. a, b, c=a, b, c
  796. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  797. a, b, c=b, c, a
  798. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  799. a, b, c=c, a, b
  800. else
  801. assert(false, "unreachable")
  802. end
  803. local len1 = (c - a):Dot((b - a).unit)
  804. local len2 = (b - a).magnitude - len1
  805. local width = (a + (b - a).unit * len1 - c).magnitude
  806. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  807. if len1 > 1 / 100 then
  808. local sz = VT(0.2, width, len1)
  809. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  810. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  811. w1.Anchored = true
  812. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  813. coroutine.resume(coroutine.create(function()
  814. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  815. Swait()
  816. w1.Transparency = i
  817. end
  818. w1.Parent = nil
  819. end))
  820. game:GetService("Debris"):AddItem(w1, 10)
  821. --table.insert(list, w1)
  822. end
  823. if len2 > 1 / 100 then
  824. local sz = VT(0.2, width, len2)
  825. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  826. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  827. w2.Anchored = true
  828. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  829. coroutine.resume(coroutine.create(function()
  830. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  831. Swait()
  832. w2.Transparency = i
  833. end
  834. w2.Parent = nil
  835. end))
  836. game:GetService("Debris"):AddItem(w2, 10)
  837. --table.insert(list, w2)
  838. end
  839. --return unpack(list)
  840. end
  841.  
  842. --[[Usage:
  843. local Pos = Part
  844. local Offset = Part.CFrame * CF(0, 0, 0)
  845. local Color = "Institutional white"
  846. local Material = "Neon"
  847. local TheDelay = 0.01
  848. local Height = 4
  849. BLCF = Offset
  850. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  851. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  852. if a then game:GetService("Debris"):AddItem(a, 1) end
  853. if b then game:GetService("Debris"):AddItem(b, 1) end
  854. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  855. if a then game:GetService("Debris"):AddItem(a, 1) end
  856. if b then game:GetService("Debris"):AddItem(b, 1) end
  857. SCFR = BLCF
  858. elseif not SCFR then
  859. SCFR = BLCF
  860. end
  861. --
  862. BLCF = nil
  863. SCFR = nil
  864. --]]
  865.  
  866. --//=================================\\
  867. --\\=================================//
  868.  
  869.  
  870.  
  871.  
  872. --//=================================\\
  873. --|| WEAPON CREATION
  874. --\\=================================//
  875.  
  876. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size))
  877. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  878. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.07*Player_Size,1.07*Player_Size,1.07*Player_Size))
  879. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  880. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Handle", VT(1.07*Player_Size,0.5*Player_Size,1.07*Player_Size))
  881. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.85 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  882. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Handle", VT(0.5*Player_Size,0.5*Player_Size,1.07*Player_Size))
  883. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.4 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  884. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.7*Player_Size,0.5*Player_Size,1.07*Player_Size))
  885. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  886. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  887. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.35 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  888. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  889. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.35 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  890. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  891. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  892.  
  893. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  894. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, 0, 0))
  895. local mesh = IT("SpecialMesh",part)
  896. mesh.MeshType = "FileMesh"
  897. mesh.MeshId = "http://www.roblox.com/asset/?id=55821108"
  898.  
  899. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  900. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, 0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  901. local mesh = IT("SpecialMesh",part)
  902. mesh.MeshType = "FileMesh"
  903. mesh.MeshId = "http://www.roblox.com/asset/?id=55820516"
  904.  
  905. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Handle", VT(0.35*Player_Size,0.35*Player_Size, 1.25*Player_Size))
  906. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  907. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  908. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  909. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Handle", VT(1.1*Player_Size,0.2*Player_Size, 1.1*Player_Size))
  910. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  911. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(1.15*Player_Size,0.05*Player_Size, 1.15*Player_Size))
  912. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  913. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Handle", VT(1*Player_Size,0.1*Player_Size,1*Player_Size))
  914. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  915. local mesh = IT("CylinderMesh",part)
  916.  
  917. local beampart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.6*Player_Size,0.1*Player_Size,0.6*Player_Size))
  918. local weld = CreateWeldOrSnapOrMotor("Weld", beampart, RightArm, beampart, CF(0 * Player_Size, -1.02 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  919. local mesh = IT("CylinderMesh",beampart)
  920.  
  921. for _, c in pairs(Weapon:GetChildren()) do
  922. if c.ClassName == "Part" then
  923. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  924. end
  925. end
  926.  
  927. Weapon.Parent = Character
  928.  
  929. Humanoid.Died:connect(function()
  930. ATTACK = true
  931. end)
  932.  
  933. print(Class_Name.." loaded.")
  934.  
  935. --//=================================\\
  936. --\\=================================//
  937.  
  938.  
  939.  
  940.  
  941.  
  942. --//=================================\\
  943. --|| DAMAGE FUNCTIONS
  944. --\\=================================//
  945.  
  946. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  947. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  948. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  949. local BODYGYRO = IT("BodyGyro", STATPART)
  950. local BODYPOSITION = IT("BodyPosition", STATPART)
  951. BODYPOSITION.P = 2000
  952. BODYPOSITION.D = 100
  953. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  954. if LABELTYPE == "Normal" then
  955. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  956. elseif LABELTYPE == "Debuff" then
  957. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  958. elseif LABELTYPE == "Interruption" then
  959. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  960. end
  961. game:GetService("Debris"):AddItem(STATPART ,5)
  962. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  963. BILLBOARDGUI.Adornee = STATPART
  964. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  965. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  966. BILLBOARDGUI.AlwaysOnTop = false
  967. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  968. TEXTLABEL.BackgroundTransparency = 1
  969. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  970. TEXTLABEL.Text = TEXT
  971. TEXTLABEL.Font = "SciFi"
  972. TEXTLABEL.FontSize="Size42"
  973. TEXTLABEL.TextColor3 = COLOR
  974. TEXTLABEL.TextStrokeTransparency = 1
  975. TEXTLABEL.TextScaled = true
  976. TEXTLABEL.TextWrapped = true
  977. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  978. wait(0.2)
  979. for i=1, 5 do
  980. wait()
  981. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  982. end
  983. wait(1.2)
  984. for i=1, 5 do
  985. wait()
  986. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  987. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  988. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  989. end
  990. THEPART.Parent = nil
  991. end),STATPART, BODYPOSITION, TEXTLABEL)
  992. end
  993.  
  994. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  995. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  996. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  997. local dmg = math.random(min,max)
  998. if humanoid.Health > 0 then
  999. if beserk == true then
  1000. humanoid.Health = 0
  1001. humanoid.Parent:BreakJoints()
  1002. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "BESERK/inf", C3(255/255, 0, 0))
  1003. else
  1004. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1005. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1006. if math.random(1,100) < critrate+1 then
  1007. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1008. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1009. else
  1010. humanoid.Health = humanoid.Health - dmg
  1011. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1012. end
  1013. local defence = Instance.new("BoolValue",hit.Parent)
  1014. defence.Name = ("HitBy"..Player.Name)
  1015. game:GetService("Debris"):AddItem(defence, 0.5)
  1016. end
  1017. end
  1018. end
  1019. end
  1020.  
  1021. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1022. local dmg = (math.random(min,max)/5)
  1023. for i,v in ipairs(workspace:GetChildren()) do
  1024. local body = v:GetChildren()
  1025. for part = 1, #body do
  1026. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1027. if(body[part].Position - position).Magnitude < radius then
  1028. if v.ClassName == "Model" then
  1029. if v:FindFirstChild("Humanoid") and v:FindFirstChild("HitBy"..Player.Name) == nil then
  1030. if CanBeDodgedByJumping == true then
  1031. if v.Humanoid.Jump == false then
  1032. if math.random(1,100) < critrate+1 then
  1033. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1034. --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1035. else
  1036. v.Humanoid.Health = v.Humanoid.Health - dmg
  1037. --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1038. end
  1039. local defence = Instance.new("BoolValue",v.Parent)
  1040. defence.Name = ("HitBy"..Player.Name)
  1041. game:GetService("Debris"):AddItem(defence, 0.5)
  1042. end
  1043. else
  1044. if beserk == true then
  1045. v.Humanoid.Health = 0
  1046. end
  1047. if math.random(1,100) < critrate+1 then
  1048. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1049. --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1050. else
  1051. v.Humanoid.Health = v.Humanoid.Health - dmg
  1052. --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1053. end
  1054. local defence = Instance.new("BoolValue",v.Parent)
  1055. defence.Name = ("HitBy"..Player.Name)
  1056. game:GetService("Debris"):AddItem(defence, 0.5)
  1057. end
  1058. end
  1059. end
  1060. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1061. end
  1062. end
  1063. end
  1064. if v.ClassName == "Part" then
  1065. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1066. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1067. end
  1068. end
  1069. end
  1070. end
  1071.  
  1072. --//=================================\\
  1073. --|| ATTACK FUNCTIONS AND STUFF
  1074. --\\=================================//
  1075.  
  1076. function turnto(position)
  1077. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1078. end
  1079.  
  1080. function CastRay(StartPos, Vec, Length, Ignore)
  1081. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1082. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  1083. return RayHit, RayPos
  1084. end
  1085.  
  1086. function Shoot()
  1087. Rooted = true
  1088. ATTACK = true
  1089. for i=0, 1, 0.1 / Animation_Speed do
  1090. Swait()
  1091. turnto(Mouse.Hit.p)
  1092. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1098. end
  1099. --local RayHit, RayPos = CastRay(beampart.Position,Mouse.Hit.p,100,Character)
  1100. MagicBlock("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 1.5, 1.5, 1.5, 0.05)
  1101. CreateSound("379225925", beampart, 3, 1.1)
  1102. local laser = IT("Part",Effects)
  1103. laser.CanCollide = false
  1104. laser.Anchored = true
  1105. local distance = (beampart.Position - Mouse.Hit.p).magnitude
  1106. laser.Size = Vector3.new(0.2, 0.2, distance)
  1107. laser.CFrame = CFrame.new(beampart.Position,Mouse.Hit.p) * CFrame.new(0, 0, -distance/2)
  1108. laser.Material = "Neon"
  1109. laser.BrickColor = BRICKC("Really red")
  1110. table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2})
  1111. AoEDamage(Mouse.Hit.p,5,25,35,12,false,10,2)
  1112. MagicSphere("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05)
  1113. MagicBlock("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05)
  1114. for i=0, 0.25, 0.1 / Animation_Speed do
  1115. Swait()
  1116. turnto(Mouse.Hit.p)
  1117. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(50)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-50)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1123. end
  1124. ATTACK = false
  1125. Rooted = false
  1126. end
  1127.  
  1128. function ChargeShot()
  1129. Rooted = true
  1130. ATTACK = true
  1131. for i=0, 1, 0.1 / Animation_Speed do
  1132. Swait()
  1133. turnto(Mouse.Hit.p)
  1134. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1140. end
  1141. local SIZE = 1
  1142. repeat
  1143. turnto(Mouse.Hit.p)
  1144. MagicSphere("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE, SIZE, SIZE, 0.05)
  1145. Swait()
  1146. SIZE = SIZE + 0.01
  1147. until KEYHOLD == false
  1148. --local RayHit, RayPos = CastRay(beampart.Position,Mouse.Hit.p,100,Character)
  1149. MagicBlock("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE*1.5, SIZE*1.5, SIZE*1.5, 0.05)
  1150. CreateSound("379225925", beampart, 3, 1.1)
  1151. local laser = IT("Part",Effects)
  1152. laser.CanCollide = false
  1153. laser.Anchored = true
  1154. local distance = (beampart.Position - Mouse.Hit.p).magnitude
  1155. laser.Size = Vector3.new(SIZE * 0.2, SIZE * 0.2, distance)
  1156. laser.CFrame = CFrame.new(beampart.Position,Mouse.Hit.p) * CFrame.new(0, 0, -distance/2)
  1157. laser.Material = "Neon"
  1158. laser.BrickColor = BRICKC("Really red")
  1159. table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2})
  1160. AoEDamage(Mouse.Hit.p,SIZE * 5,SIZE*10,SIZE*15,SIZE*5,false,10,2)
  1161. MagicSphere("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE * 7.5, SIZE * 7.5, SIZE * 7.5, 0.05)
  1162. MagicBlock("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE * 7.5, SIZE * 7.5, SIZE * 7.5, 0.05)
  1163. for i=0, 0.25, 0.1 / Animation_Speed do
  1164. Swait()
  1165. turnto(Mouse.Hit.p)
  1166. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(50)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-50)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1172. end
  1173. Rooted = false
  1174. ATTACK = false
  1175. end
  1176.  
  1177. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1178. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1179. end
  1180.  
  1181. function GroundUp()
  1182. local RayHit, RayPos = RayCast(Mouse.Hit.p, Vector3.new(0, -1, 0), (1), {Character})
  1183. local SpawnPosition = RayPos
  1184. if RayPos then
  1185. Rooted = true
  1186. ATTACK = true
  1187. CreateSound("588697034", RightArm, 2, 0.8)
  1188. for i=0, 1, 0.1 / Animation_Speed/6 do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1196. end
  1197. for i=0, 1, 0.1 / Animation_Speed*2 do
  1198. Swait()
  1199. RootPart.Anchored = true
  1200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1206. end
  1207. CreateSound("186772924", beampart, 5, 1)
  1208. local floor = IT("Part",Effects)
  1209. floor.Anchored = true
  1210. floor.Size = VT(15,0.2,15)
  1211. floor.Material = "Neon"
  1212. floor.BrickColor = BRICKC("Really red")
  1213. floor.CanCollide = false
  1214. local cyl = Instance.new("CylinderMesh",floor)
  1215. floor.CFrame = CF(beampart.Position.X,beampart.Position.Y-0.2,beampart.Position.Z)
  1216. AoEDamage(floor.Position,25,10,25,15,false,10,5,true)
  1217. local scale = 25
  1218. table.insert(Effects2,{floor,"Block1",0.05,1,0,1,2})
  1219. coroutine.resume(coroutine.create(function()
  1220. repeat
  1221. Swait()
  1222. scale = scale + 5
  1223. AoEDamage(floor.Position,scale,1,2,5,false,10,5,true)
  1224. until floor.Parent == nil
  1225. end))
  1226. end
  1227. ATTACK = false
  1228. Rooted = false
  1229. end
  1230.  
  1231. function fromabove()
  1232. Rooted = true
  1233. ATTACK = true
  1234. for i=0, 1, 0.1 / Animation_Speed do
  1235. Swait()
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed/5)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1242. end
  1243. CreateSound("132392101", Head, 10, 1.1)
  1244. Swait(175)
  1245. for i=0, 1, 0.1 / Animation_Speed do
  1246. Swait()
  1247. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(25), RAD(90)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1253. end
  1254. local SIZE = 1
  1255. for i = 1, 70 do
  1256. MagicSphere("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE, SIZE, SIZE, 0.05)
  1257. Swait()
  1258. SIZE = SIZE + 0.06
  1259. end
  1260. MagicBlock("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 1.5, 1.5, 1.5, 0.05)
  1261. CreateSound("379225925", beampart, 3, 1.1)
  1262. local laser = IT("Part",Effects)
  1263. laser.CanCollide = false
  1264. laser.Anchored = true
  1265. local distance = (beampart.Position - VT(beampart.Position.X,beampart.Position.Y+1000,beampart.Position.Z)).magnitude
  1266. laser.Size = Vector3.new(0.2, 0.2, distance)
  1267. laser.CFrame = CFrame.new(beampart.Position,VT(beampart.Position.X,beampart.Position.Y+1000,beampart.Position.Z)) * CFrame.new(0, 0, -distance/2)
  1268. laser.Material = "Neon"
  1269. laser.BrickColor = BRICKC("Really red")
  1270. table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2})
  1271. ATTACK = false
  1272. Rooted = false
  1273. local pos = Mouse.Hit.p
  1274. Swait(10)
  1275. for i = 1, 85 do
  1276. coroutine.resume(coroutine.create(function()
  1277. Swait(math.random(1,100))
  1278. local pos = VT(pos.X+math.random(-15,15),pos.Y,pos.Z+math.random(-15,15))
  1279. local laser = IT("Part",Effects)
  1280. laser.CanCollide = false
  1281. laser.Anchored = true
  1282. local distance = (pos - VT(pos.X,pos.Y+1000,pos.Z)).magnitude
  1283. laser.Size = Vector3.new(0.2, 0.2, distance)
  1284. laser.CFrame = CFrame.new(pos,VT(pos.X,pos.Y+1000,pos.Z)) * CFrame.new(0, 0, -distance/2)
  1285. laser.Material = "Neon"
  1286. laser.BrickColor = BRICKC("Really red")
  1287. MagicSphere("Really red", "Neon", CF(pos) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05)
  1288. MagicBlock("Really red", "Neon", CF(pos) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05)
  1289. table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2})
  1290. AoEDamage(pos,5,15,25,12,false,10,2)
  1291. end))
  1292. end
  1293. end
  1294.  
  1295. --//=================================\\
  1296. --|| ASSIGN THINGS TO KEYS
  1297. --\\=================================//
  1298.  
  1299. Humanoid.Changed:connect(function(Jump)
  1300. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1301. Humanoid.Jump = false
  1302. end
  1303. end)
  1304.  
  1305. function MouseDown(Mouse)
  1306. if ATTACK == false then
  1307. --HOLD = true
  1308. Shoot()
  1309. end
  1310. end
  1311.  
  1312. function MouseUp(Mouse)
  1313. HOLD = false
  1314. end
  1315.  
  1316. function KeyDown(Key)
  1317. KEYHOLD = true
  1318. if Key == "e" and ATTACK == false then
  1319. ChargeShot()
  1320. end
  1321. if Key == "g" and ATTACK == false then
  1322. GroundUp()
  1323. end
  1324. if Key == "p" then
  1325. if SPRINTING == false then
  1326. SPRINTING = true
  1327. elseif SPRINTING == true then
  1328. SPRINTING = false
  1329. end
  1330. end
  1331. if Key == "x" and ATTACK == false then
  1332. fromabove()
  1333. end
  1334. if Key == "t" and ATTACK == false then
  1335. CreateSound("132392118", Head, 10, 1.1)
  1336. end
  1337. end
  1338.  
  1339. function KeyUp(Key)
  1340. KEYHOLD = false
  1341. end
  1342.  
  1343. Mouse.Button1Down:connect(function(NEWKEY)
  1344. MouseDown(NEWKEY)
  1345. end)
  1346. Mouse.Button1Up:connect(function(NEWKEY)
  1347. MouseUp(NEWKEY)
  1348. end)
  1349. Mouse.KeyDown:connect(function(NEWKEY)
  1350. KeyDown(NEWKEY)
  1351. end)
  1352. Mouse.KeyUp:connect(function(NEWKEY)
  1353. KeyUp(NEWKEY)
  1354. end)
  1355.  
  1356. --//=================================\\
  1357. --\\=================================//
  1358.  
  1359.  
  1360. function unanchor()
  1361. if UNANCHOR == true then
  1362. g = Character:GetChildren()
  1363. for i = 1, #g do
  1364. if g[i].ClassName == "Part" then
  1365. g[i].Anchored = false
  1366. end
  1367. end
  1368. end
  1369. end
  1370.  
  1371.  
  1372. --//=================================\\
  1373. --|| WRAP THE WHOLE SCRIPT UP
  1374. --\\=================================//
  1375.  
  1376. Humanoid.Changed:connect(function(Jump)
  1377. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1378. Humanoid.Jump = false
  1379. end
  1380. end)
  1381.  
  1382. Rooted = true
  1383. ANIMATE.Parent = nil
  1384. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1385. IDLEANIMATION:Play()
  1386. Swait(15)
  1387. Rooted = false
  1388.  
  1389. while true do
  1390. Swait()
  1391. SINE = SINE + CHANGE
  1392. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1393. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1394. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1395. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1396. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1397. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1398. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1399. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1400. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1401. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1402. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1403. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1404. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1405. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1406. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1407. end
  1408. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1409. ANIM = "Jump"
  1410. if ATTACK == false then
  1411. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1417. end
  1418. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1419. ANIM = "Fall"
  1420. if ATTACK == false then
  1421. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1427. end
  1428. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1429. ANIM = "Idle"
  1430. if ATTACK == false then
  1431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1437. end
  1438. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1439. ANIM = "Walk"
  1440. WALK = WALK + 1 / Animation_Speed
  1441. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1442. WALK = 0
  1443. if WALKINGANIM == true then
  1444. WALKINGANIM = false
  1445. elseif WALKINGANIM == false then
  1446. WALKINGANIM = true
  1447. end
  1448. end
  1449. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1450. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1451. if ATTACK == false and SPRINTING == false then
  1452. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1458. elseif ATTACK == false and SPRINTING == true then
  1459. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1465. end
  1466. end
  1467. if #Effects2>0 then
  1468. for e=1,#Effects2 do
  1469. if Effects2[e]~=nil then
  1470. local Thing=Effects2[e]
  1471. if Thing~=nil then
  1472. local Part=Thing[1]
  1473. local Mode=Thing[2]
  1474. local Delay=Thing[3]
  1475. local IncX=Thing[4]
  1476. local IncY=Thing[5]
  1477. local IncZ=Thing[6]
  1478. local Part2=Thing[8]
  1479. if Thing[1].Transparency<=1 then
  1480. if Thing[2]=="Block1" then
  1481. Thing[1].CFrame=Thing[1].CFrame
  1482. Mesh=Thing[1].Mesh
  1483. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1484. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1485. elseif Thing[2]=="Cylinder" then
  1486. Mesh=Thing[1].Mesh
  1487. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1488. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1489. elseif Thing[2]=="Blood" then
  1490. Mesh=Thing[7]
  1491. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1492. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1493. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1494. elseif Thing[2]=="Elec" then
  1495. Mesh=Thing[1].Mesh
  1496. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1497. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1498. elseif Thing[2]=="Disappear" then
  1499. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1500. end
  1501. else
  1502. Part.Parent=nil
  1503. table.remove(Effects2,e)
  1504. end
  1505. end
  1506. end
  1507. end
  1508. end
  1509. unanchor()
  1510. Humanoid.MaxHealth = "inf"
  1511. Humanoid.Health = "inf"
  1512. if Rooted == false then
  1513. Disable_Jump = false
  1514. Humanoid.WalkSpeed = Speed
  1515. elseif Rooted == true then
  1516. Disable_Jump = true
  1517. Humanoid.WalkSpeed = 0
  1518. end
  1519. if SPRINTING == true then
  1520. Speed = 45
  1521. Humanoid.JumpPower = 100
  1522. elseif SPRINTING == false then
  1523. Speed = 16
  1524. Humanoid.JumpPower = 50
  1525. end
  1526. end
  1527.  
  1528. --//=================================\\
  1529. --\\=================================//
  1530.  
  1531.  
  1532.  
  1533.  
  1534.  
  1535. --//====================================================\\--
  1536. --|| END OF SCRIPT
  1537. --\\====================================================//--
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