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Mar 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. Player=game:GetService("Players").LocalPlayer
  305. Character=Player.Character
  306. PlayerGui=Player.PlayerGui
  307. Backpack=Player.Backpack
  308. Torso=Character.Torso
  309. Head=Character.Head
  310. Humanoid=Character.Humanoid
  311. LeftArm=Character["Left Arm"]
  312. LeftLeg=Character["Left Leg"]
  313. RightArm=Character["Right Arm"]
  314. RightLeg=Character["Right Leg"]
  315. LS=Torso["Left Shoulder"]
  316. LH=Torso["Left Hip"]
  317. RS=Torso["Right Shoulder"]
  318. RH=Torso["Right Hip"]
  319. Face = Head.face
  320. Neck=Torso.Neck
  321. it=Instance.new
  322. attacktype=1
  323. vt=Vector3.new
  324. cf=CFrame.new
  325. euler=CFrame.fromEulerAnglesXYZ
  326. angles=CFrame.Angles
  327. cloaked=false
  328. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  329. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  330. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  331. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  332. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  333. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  334. RootPart=Character.HumanoidRootPart
  335. RootJoint=RootPart.RootJoint
  336. RootCF=euler(-1.57,0,3.14)
  337. attack = false
  338. attackdebounce = false
  339. deb=false
  340. equipped=true
  341. hand=false
  342. MMouse=nil
  343. combo=0
  344. mana=0
  345. trispeed=.2
  346. attackmode='none'
  347. local idle=0
  348. local Anim="Idle"
  349. local Effects={}
  350. local gun=false
  351. local shoot=false
  352. player=nil
  353. mana=0
  354. cam = workspace.CurrentCamera
  355. ZTarget = nil
  356. RocketTarget = nil
  357. local m = Instance.new("Model",Character)
  358. m.Name = "WeaponModel"
  359.  
  360. mouse=Player:GetMouse()
  361. --save shoulders
  362. RSH, LSH=nil, nil
  363. --welds
  364. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  365. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  366. LH=Torso["Left Hip"]
  367. RH=Torso["Right Hip"]
  368. TorsoColor=Torso.BrickColor
  369. function NoOutline(Part)
  370. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  371. end
  372. player=Player
  373. ch=Character
  374. RSH=ch.Torso["Right Shoulder"]
  375. LSH=ch.Torso["Left Shoulder"]
  376. --
  377. RSH.Parent=nil
  378. LSH.Parent=nil
  379. --
  380. RW.Name="Right Shoulder"
  381. RW.Part0=ch.Torso
  382. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  383. RW.C1=cf(0, 0.5, 0)
  384. RW.Part1=ch["Right Arm"]
  385. RW.Parent=ch.Torso
  386. --
  387. LW.Name="Left Shoulder"
  388. LW.Part0=ch.Torso
  389. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  390. LW.C1=cf(0, 0.5, 0)
  391. LW.Part1=ch["Left Arm"]
  392. LW.Parent=ch.Torso
  393.  
  394. function swait(num)
  395. if num==0 or num==nil then
  396. game:service'RunService'.Heartbeat:wait(0)
  397. else
  398. for i=0,num do
  399. game:service'RunService'.Heartbeat:wait(0)
  400. end
  401. end
  402. end
  403.  
  404. function nooutline(part)
  405. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  406. end
  407.  
  408. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  409. local fp=it("Part")
  410. fp.formFactor=formfactor
  411. fp.Parent=parent
  412. fp.Reflectance=reflectance
  413. fp.Transparency=transparency
  414. fp.CanCollide=false
  415. fp.Locked=true
  416. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  417. fp.Name=name
  418. fp.Size=size
  419. fp.Position=Character.Torso.Position
  420. nooutline(fp)
  421. fp.Material=material
  422. fp:BreakJoints()
  423. return fp
  424. end
  425.  
  426. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  427. local mesh=it(Mesh)
  428. mesh.Parent=part
  429. if Mesh=="SpecialMesh" then
  430. mesh.MeshType=meshtype
  431. mesh.MeshId=meshid
  432. end
  433. mesh.Offset=offset
  434. mesh.Scale=scale
  435. return mesh
  436. end
  437.  
  438. function weld(parent,part0,part1,c0,c1)
  439. local weld=it("Weld")
  440. weld.Parent=parent
  441. weld.Part0=part0
  442. weld.Part1=part1
  443. weld.C0=c0
  444. weld.C1=c1
  445. return weld
  446. end
  447.  
  448.  
  449. local function CFrameFromTopBack(at, top, back)
  450. local right = top:Cross(back)
  451. return CFrame.new(at.x, at.y, at.z,
  452. right.x, top.x, back.x,
  453. right.y, top.y, back.y,
  454. right.z, top.z, back.z)
  455. end
  456.  
  457. function Triangle(a, b, c)
  458. local edg1 = (c-a):Dot((b-a).unit)
  459. local edg2 = (a-b):Dot((c-b).unit)
  460. local edg3 = (b-c):Dot((a-c).unit)
  461. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  462. a, b, c = a, b, c
  463. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  464. a, b, c = b, c, a
  465. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  466. a, b, c = c, a, b
  467. else
  468. assert(false, "unreachable")
  469. end
  470.  
  471. local len1 = (c-a):Dot((b-a).unit)
  472. local len2 = (b-a).magnitude - len1
  473. local width = (a + (b-a).unit*len1 - c).magnitude
  474.  
  475. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  476.  
  477. local list = {}
  478.  
  479. local TrailColor = ("Dark grey")
  480.  
  481. if len1 > 0.01 then
  482. local w1 = Instance.new('WedgePart', m)
  483. game:GetService("Debris"):AddItem(w1,5)
  484. w1.Material = "SmoothPlastic"
  485. w1.FormFactor = 'Custom'
  486. w1.BrickColor = BrickColor.new(TrailColor)
  487. w1.Transparency = 0
  488. w1.Reflectance = 0
  489. w1.Material = "SmoothPlastic"
  490. w1.CanCollide = false
  491. NoOutline(w1)
  492. local sz = Vector3.new(0.2, width, len1)
  493. w1.Size = sz
  494. local sp = Instance.new("SpecialMesh",w1)
  495. sp.MeshType = "Wedge"
  496. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  497. w1:BreakJoints()
  498. w1.Anchored = true
  499. w1.Parent = workspace
  500. w1.Transparency = 0.7
  501. table.insert(Effects,{w1,"Disappear",.01})
  502. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  503. table.insert(list,w1)
  504. end
  505.  
  506. if len2 > 0.01 then
  507. local w2 = Instance.new('WedgePart', m)
  508. game:GetService("Debris"):AddItem(w2,5)
  509. w2.Material = "SmoothPlastic"
  510. w2.FormFactor = 'Custom'
  511. w2.BrickColor = BrickColor.new(TrailColor)
  512. w2.Transparency = 0
  513. w2.Reflectance = 0
  514. w2.Material = "SmoothPlastic"
  515. w2.CanCollide = false
  516. NoOutline(w2)
  517. local sz = Vector3.new(0.2, width, len2)
  518. w2.Size = sz
  519. local sp = Instance.new("SpecialMesh",w2)
  520. sp.MeshType = "Wedge"
  521. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  522. w2:BreakJoints()
  523. w2.Anchored = true
  524. w2.Parent = workspace
  525. w2.Transparency = 0.7
  526. table.insert(Effects,{w2,"Disappear",.01})
  527. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  528. table.insert(list,w2)
  529. end
  530. return unpack(list)
  531. end
  532.  
  533.  
  534. so = function(id,par,vol,pit)
  535. coroutine.resume(coroutine.create(function()
  536. local sou = Instance.new("Sound",par or workspace)
  537. sou.Volume=vol
  538. sou.Pitch=pit or 1
  539. sou.SoundId=id
  540. swait()
  541. sou:play()
  542. game:GetService("Debris"):AddItem(sou,6)
  543. end))
  544. end
  545.  
  546. function clerp(a,b,t)
  547. local qa = {QuaternionFromCFrame(a)}
  548. local qb = {QuaternionFromCFrame(b)}
  549. local ax, ay, az = a.x, a.y, a.z
  550. local bx, by, bz = b.x, b.y, b.z
  551. local _t = 1-t
  552. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  553. end
  554.  
  555. function QuaternionFromCFrame(cf)
  556. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  557. local trace = m00 + m11 + m22
  558. if trace > 0 then
  559. local s = math.sqrt(1 + trace)
  560. local recip = 0.5/s
  561. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  562. else
  563. local i = 0
  564. if m11 > m00 then
  565. i = 1
  566. end
  567. if m22 > (i == 0 and m00 or m11) then
  568. i = 2
  569. end
  570. if i == 0 then
  571. local s = math.sqrt(m00-m11-m22+1)
  572. local recip = 0.5/s
  573. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  574. elseif i == 1 then
  575. local s = math.sqrt(m11-m22-m00+1)
  576. local recip = 0.5/s
  577. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  578. elseif i == 2 then
  579. local s = math.sqrt(m22-m00-m11+1)
  580. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  581. end
  582. end
  583. end
  584.  
  585. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  586. local xs, ys, zs = x + x, y + y, z + z
  587. local wx, wy, wz = w*xs, w*ys, w*zs
  588. local xx = x*xs
  589. local xy = x*ys
  590. local xz = x*zs
  591. local yy = y*ys
  592. local yz = y*zs
  593. local zz = z*zs
  594. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  595. end
  596.  
  597. function QuaternionSlerp(a, b, t)
  598. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  599. local startInterp, finishInterp;
  600. if cosTheta >= 0.0001 then
  601. if (1 - cosTheta) > 0.0001 then
  602. local theta = math.acos(cosTheta)
  603. local invSinTheta = 1/math.sin(theta)
  604. startInterp = math.sin((1-t)*theta)*invSinTheta
  605. finishInterp = math.sin(t*theta)*invSinTheta
  606. else
  607. startInterp = 1-t
  608. finishInterp = t
  609. end
  610. else
  611. if (1+cosTheta) > 0.0001 then
  612. local theta = math.acos(-cosTheta)
  613. local invSinTheta = 1/math.sin(theta)
  614. startInterp = math.sin((t-1)*theta)*invSinTheta
  615. finishInterp = math.sin(t*theta)*invSinTheta
  616. else
  617. startInterp = t-1
  618. finishInterp = t
  619. end
  620. end
  621. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  622. end
  623.  
  624. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  625. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  626. end
  627.  
  628. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  629. if hit.Parent==nil then
  630. return
  631. end
  632. local h=hit.Parent:FindFirstChild("Humanoid")
  633. for _,v in pairs(hit.Parent:children()) do
  634. if v:IsA("Humanoid") then
  635. h=v
  636. end
  637. end
  638. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  639. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  640. end
  641. if hit.Parent.className=="Hat" then
  642. hit=hit.Parent.Parent:findFirstChild("Head")
  643. end
  644. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  645. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  646. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  647. return
  648. end]]
  649. -- hs(hit,1.2)
  650. local c=Instance.new("ObjectValue")
  651. c.Name="creator"
  652. c.Value=game:service("Players").LocalPlayer
  653. c.Parent=h
  654. game:GetService("Debris"):AddItem(c,.5)
  655. local Damage=math.random(minim,maxim)
  656. -- h:TakeDamage(Damage)
  657. local blocked=false
  658. local block=hit.Parent:findFirstChild("Block")
  659. if block~=nil then
  660. print(block.className)
  661. if block.className=="NumberValue" then
  662. if block.Value>0 then
  663. blocked=true
  664. if decreaseblock==nil then
  665. block.Value=block.Value-1
  666. end
  667. end
  668. end
  669. if block.className=="IntValue" then
  670. if block.Value>0 then
  671. blocked=true
  672. if decreaseblock~=nil then
  673. block.Value=block.Value-1
  674. end
  675. end
  676. end
  677. end
  678. if blocked==false then
  679. -- h:TakeDamage(Damage)
  680. h.Health=h.Health-Damage
  681. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  682. else
  683. h.Health=h.Health-(Damage/2)
  684. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  685. end
  686. if Type=="Knockdown" then
  687. local hum=hit.Parent.Humanoid
  688. hum.PlatformStand=true
  689. coroutine.resume(coroutine.create(function(HHumanoid)
  690. swait(1)
  691. HHumanoid.PlatformStand=false
  692. end),hum)
  693. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  694. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  695. local bodvol=Instance.new("BodyVelocity")
  696. bodvol.velocity=angle*knockback
  697. bodvol.P=5000
  698. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  699. bodvol.Parent=hit
  700. local rl=Instance.new("BodyAngularVelocity")
  701. rl.P=3000
  702. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  703. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  704. rl.Parent=hit
  705. game:GetService("Debris"):AddItem(bodvol,.5)
  706. game:GetService("Debris"):AddItem(rl,.5)
  707. elseif Type=="Normal" then
  708. local vp=Instance.new("BodyVelocity")
  709. vp.P=500
  710. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  711. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  712. if KnockbackType==1 then
  713. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  714. elseif KnockbackType==2 then
  715. vp.velocity=Property.CFrame.lookVector*knockback
  716. end
  717. if knockback>0 then
  718. vp.Parent=hit.Parent.Torso
  719. end
  720. game:GetService("Debris"):AddItem(vp,.5)
  721. elseif Type=="Up" then
  722. local bodyVelocity=Instance.new("BodyVelocity")
  723. bodyVelocity.velocity=vt(0,60,0)
  724. bodyVelocity.P=5000
  725. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  726. bodyVelocity.Parent=hit
  727. game:GetService("Debris"):AddItem(bodyVelocity,1)
  728. local rl=Instance.new("BodyAngularVelocity")
  729. rl.P=3000
  730. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  731. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  732. rl.Parent=hit
  733. game:GetService("Debris"):AddItem(rl,.5)
  734. elseif Type=="Snare" then
  735. local bp=Instance.new("BodyPosition")
  736. bp.P=2000
  737. bp.D=100
  738. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  739. bp.position=hit.Parent.Torso.Position
  740. bp.Parent=hit.Parent.Torso
  741. game:GetService("Debris"):AddItem(bp,1)
  742. elseif Type=="Target" then
  743. local Targetting = false
  744. if Targetting==false then
  745. ZTarget=hit.Parent.Torso
  746. coroutine.resume(coroutine.create(function(Part)
  747. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  748. swait(5)
  749. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  750. end),ZTarget)
  751. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  752. local targetgui=Instance.new("BillboardGui")
  753. targetgui.Parent=ZTarget
  754. targetgui.Size=UDim2.new(10,100,10,100)
  755. local targ=Instance.new("ImageLabel")
  756. targ.Parent=targetgui
  757. targ.BackgroundTransparency=1
  758. targ.Image="rbxassetid://4834067"
  759. targ.Size=UDim2.new(1,0,1,0)
  760. cam.CameraType="Scriptable"
  761. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  762. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  763. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  764. Targetting=true
  765. RocketTarget=ZTarget
  766. for i=1,Property do
  767. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  768. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  769. swait()
  770. end
  771. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  772. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  773. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  774. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  775. end
  776. Targetting=false
  777. RocketTarget=nil
  778. targetgui.Parent=nil
  779. cam.CameraType="Custom"
  780. end
  781. end
  782. local debounce=Instance.new("BoolValue")
  783. debounce.Name="DebounceHit"
  784. debounce.Parent=hit.Parent
  785. debounce.Value=true
  786. game:GetService("Debris"):AddItem(debounce,Delay)
  787. c=Instance.new("ObjectValue")
  788. c.Name="creator"
  789. c.Value=Player
  790. c.Parent=h
  791. game:GetService("Debris"):AddItem(c,.5)
  792. end
  793. end
  794.  
  795.  
  796. function ShowDamage(Pos, Text, Time, Color)
  797. local Rate = (1 / 30)
  798. local Pos = (Pos or Vector3.new(0, 0, 0))
  799. local Text = (Text or "")
  800. local Time = (Time or 2)
  801. local Color = (Color or Color3.new(1, 0, 0))
  802. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  803. EffectPart.Anchored = true
  804. local BillboardGui = Instance.new("BillboardGui")
  805. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  806. BillboardGui.Adornee = EffectPart
  807. local TextLabel = Instance.new("TextLabel")
  808. TextLabel.BackgroundTransparency = 1
  809. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  810. TextLabel.Text = Text
  811. TextLabel.TextColor3 = Color
  812. TextLabel.TextScaled = true
  813. TextLabel.Font = Enum.Font.ArialBold
  814. TextLabel.Parent = BillboardGui
  815. BillboardGui.Parent = EffectPart
  816. game.Debris:AddItem(EffectPart, (Time + 0.1))
  817. EffectPart.Parent = game:GetService("Workspace")
  818. Delay(0, function()
  819. local Frames = (Time / Rate)
  820. for Frame = 1, Frames do
  821. wait(Rate)
  822. local Percent = (Frame / Frames)
  823. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  824. TextLabel.TextTransparency = Percent
  825. end
  826. if EffectPart and EffectPart.Parent then
  827. EffectPart:Destroy()
  828. end
  829. end)
  830. end
  831.  
  832. --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end)
  833.  
  834.  
  835.  
  836. function attackone()
  837. attack = true
  838. for i = 1,50 do
  839. so("rbxassetid://218056315",workspace,1,1)
  840. end
  841. for i = 1,40 do
  842. swait()
  843. for i = 0,1,0.2 do
  844. swait()
  845. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  846. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  847. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
  848. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3)
  849. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  850. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  851. end
  852. for i = 0,1,0.2 do
  853. swait()
  854. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  855. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  856. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.3)
  857. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
  858. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  859. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3)
  860. end
  861. for i = 0,1,0.2 do
  862. swait()
  863. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  864. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  865. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
  866. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3)
  867. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  868. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  869. end
  870. for i = 0,1,0.2 do
  871. swait()
  872. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  873. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  874. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3)
  875. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
  876. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  877. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3)
  878. end
  879. end
  880. attack = false
  881. end
  882.  
  883. mouse.Button1Down:connect(function()
  884. if attack == false and attacktype == 1 then
  885. attacktype = 1
  886. attackone()
  887. end
  888. end)
  889.  
  890. mouse.KeyDown:connect(function(k)
  891. k=k:lower()
  892. if attack == false and k == '' then
  893.  
  894. end
  895. end)
  896.  
  897. local sine = 0
  898. local change = 1
  899. local val = 0
  900.  
  901. while true do
  902. swait()
  903. sine = sine + change
  904. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  905. local velderp=RootPart.Velocity.y
  906. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  907. if equipped==true or equipped==false then
  908. if attack==false then
  909. idle=idle+1
  910. else
  911. idle=0
  912. end
  913. if idle>=500 then
  914. if attack==false then
  915. end
  916. end
  917. if RootPart.Velocity.y > 1 and hitfloor==nil then
  918. Anim="Jump"
  919. if attack==false then
  920. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  921. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  922. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  923. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  924. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  925. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  926. end
  927. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  928. Anim="Fall"
  929. if attack==false then
  930. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  931. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  932. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  933. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  934. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  935. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  936. end
  937. elseif torvel<1 and hitfloor~=nil then
  938. Anim="Idle"
  939. if attack==false then
  940. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  941. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  942. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  943. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  944. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  945. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  946. end
  947. elseif torvel>2 and hitfloor~=nil then
  948. Anim="Walk"
  949. if attack==false then
  950. change=3
  951. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  952. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  953. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  954. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  955. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  956. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  957. end
  958. end
  959. end
  960. if #Effects>0 then
  961. for e=1,#Effects do
  962. if Effects[e]~=nil then
  963. local Thing=Effects[e]
  964. if Thing~=nil then
  965. local Part=Thing[1]
  966. local Mode=Thing[2]
  967. local Delay=Thing[3]
  968. local IncX=Thing[4]
  969. local IncY=Thing[5]
  970. local IncZ=Thing[6]
  971. if Thing[1].Transparency<=1 then
  972. if Thing[2]=="Block1" then
  973. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  974. Mesh=Thing[1].Mesh
  975. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  976. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  977. elseif Thing[2]=="Cylinder" then
  978. Mesh=Thing[1].Mesh
  979. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  980. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  981. elseif Thing[2]=="Blood" then
  982. Mesh=Thing[7]
  983. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  984. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  985. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  986. elseif Thing[2]=="Elec" then
  987. Mesh=Thing[1].Mesh
  988. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  989. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  990. elseif Thing[2]=="Disappear" then
  991. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  992. end
  993. else
  994. Part.Parent=nil
  995. table.remove(Effects,e)
  996. end
  997. end
  998. end
  999. end
  1000. end
  1001. end
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