SKOONKBURG

dog roblox script

Mar 15th, 2018
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  1. --Canine Companion by MUDDMUTT
  2.  
  3. props = {
  4. {"Part", "FakeHead", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.600000024, 0.600000024, 0.600000024), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(0.100388065, 18.1003742, 23.299799, -0.999996185, -8.13055522e-007, 5.31445039e-007, -5.31440719e-007, 1.87754631e-006, 1.00000095, 8.12811663e-007, 0.999996245, 1.84774399e-006)},
  5. {"Part", "Head", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.600000024, 0.800000012, 0.600000143), Enum.SurfaceType.Smooth, Enum.SurfaceType.Inlet, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(0.100388199, 17.9003735, 22.9997997, 9.81613994e-007, -1.6822014e-007, 0.999996185, 0.707106173, 0.707108796, 4.87729267e-007, -0.707102835, 0.707105458, -8.12811777e-007)},
  6. {"Part", "Left Arm", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, false, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.400000006, 1.20000005, 0.400000006), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Studs, CFrame.new(0.400146782, 16.7069683, 22.8387585, 0.00159182027, 5.33444677e-007, -0.999994934, -0.0503749102, 0.998731315, -8.07183023e-005, 0.998725235, 0.0503784381, 0.0015914517)},
  7. {"Part", "Left Leg", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, false, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.400000006, 1.20000005, 0.400000006), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Studs, CFrame.new(0.395848215, 16.7976437, 21.0410557, 0.00159182027, 5.33444677e-007, -0.999994934, -0.0503749102, 0.998731315, -8.07183023e-005, 0.998725235, 0.0503784381, 0.0015914517)},
  8. {"Part", "Nose", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.400000006, 0.400000006, 0.400000006), Enum.SurfaceType.Smooth, Enum.SurfaceType.Inlet, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(0.100409508, 18.0003757, 23.7997837, -0.999996185, -8.13055408e-007, 5.31443845e-007, -5.31442083e-007, 2.05634728e-006, 1.00000095, 8.12811663e-007, 0.999996245, 1.66894381e-006)},
  9. {"Part", "Right Arm", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, false, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.400000006, 1.20000005, 0.400000006), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Studs, CFrame.new(-0.199849263, 16.7068958, 22.8401909, 0.00159182027, 5.33444677e-007, -0.999994934, -0.0503749102, 0.998731315, -8.07183023e-005, 0.998725235, 0.0503784381, 0.0015914517)},
  10. {"Part", "Right Leg", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, false, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.400000006, 1.20000005, 0.400000006), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Studs, CFrame.new(-0.204147831, 16.7975712, 21.0424881, 0.00159182027, 5.33444677e-007, -0.999994934, -0.0503749102, 0.998731315, -8.07183023e-005, 0.998725235, 0.0503784381, 0.0015914517)},
  11. {"Part", "Tail", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, false, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(0.200000003, 1.20000005, 0.200000003), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(0.0946565717, 17.6217804, 20.5827122, 9.81613994e-007, -1.6822014e-007, 0.999996185, 0.707106173, 0.707108796, 4.87729267e-007, -0.707102835, 0.707105458, -8.12811777e-007)},
  12. {"Part", "Torso", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Enum.PartType.Block, Vector3.new(1, 0.800000012, 2.20000029), Enum.SurfaceType.Smooth, Enum.SurfaceType.Inlet, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Studs, CFrame.new(0.0980000049, 17.7510014, 21.9910011, -0.999993324, 5.33444677e-007, -0.0023880899, -0.000120830518, 0.998731315, 0.0503748283, 0.00238671037, 0.0503784381, -0.998723626)},
  13. {"WedgePart", "Left Ear", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Vector3.new(0.200000003, 0.600000024, 0.200000003), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(0.500348866, 18.090374, 23.1997814, -7.77199602e-007, 5.32613967e-007, -0.999996185, 8.9403602e-007, 1.00000095, -5.30270995e-007, 0.999996245, 2.83124973e-006, 8.48668094e-007)},
  14. {"WedgePart", "Right Ear", BrickColor.new("Dark orange"), Enum.Material.Plastic, 0, 0, true, Enum.FormFactor.Custom, Vector3.new(0.200000003, 0.600000024, 0.200000003), Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, Enum.SurfaceType.Smooth, CFrame.new(-0.299625933, 18.090374, 23.1997833, 7.77199602e-007, 5.326105e-007, 0.999996185, -8.04604042e-007, 1.00000095, 5.30274406e-007, -0.999996245, 2.92068125e-006, -8.48668151e-007)}
  15. }
  16.  
  17. owner = "luxulux" --Your name here
  18.  
  19. if game.Workspace:findFirstChild(owner .. "'s Dog") then
  20. game.Workspace[owner .. "'s Dog"]:Destroy()
  21. end
  22.  
  23. model = Instance.new("Model")
  24. model.Name = owner .. "'s Dog"
  25.  
  26. for p = 1, #props do
  27. part = Instance.new(props[p][1], model)
  28. part.Anchored = true
  29. part.Locked = true
  30. if props[p][1] == "Part" then
  31. brick = {"Part", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "FormFactor", "Shape", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
  32. elseif props[p][1] == "WedgePart" then
  33. brick = {"WedgePart", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "FormFactor", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
  34. elseif props[p][1] == "CornerWedgePart" then
  35. brick = {"CornerWedgePart", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
  36. elseif props[p][1] == "TrussPart" then
  37. brick = {"TrussPart", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "Size", "Style", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
  38. elseif props[p][1] == "Seat" then
  39. brick = {"Seat", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "Disabled", "FormFactor", "Shape", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
  40. elseif props[p][1] == "VehicleSeat" then
  41. brick = {"VehicleSeat", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "Disabled", "HeadsUpDisplay", "MaxSpeed", "Torque", "TurnSpeed", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
  42. elseif props[p][1] == "SkatboardPlatform" then
  43. brick = {"SkateboardPatform", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "StickyWheels", "FormFactor", "Shape", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
  44. elseif props[p][1] == "SpawnLocation" then
  45. brick = {"SpawnLocation", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "AllowTeamChangeOnTouch", "Neutral", "TeamColor", "Duration", "FormFactor", "Shape", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
  46. elseif props[p][1] == "FlagStand" then
  47. brick = {"FlagStand", "Name", "BrickColor", "Material", "Reflectance", "Transparency", "CanCollide", "TeamColor", "FormFactor", "Shape", "Size", "BackSurface", "BottomSurface", "FrontSurface", "LeftSurface", "RightSurface", "TopSurface", "CFrame"}
  48. end
  49. for b = 2, #props[p] do
  50. prop = props[p][b]
  51. proptype = type(prop)
  52. if proptype ~= "table" then
  53. part[brick[b]] = prop
  54. else
  55. equip = Instance.new(props[p][b][1], part)
  56. if props[p][b][1] == "Decal" then
  57. brickequip = {"Decal", "Name", "Shiny", "Specular", "Texture", "Transparency", "Face"}
  58. elseif props[p][b][1] == "Texture" then
  59. brickequip = {"Texture", "Name", "Shiny", "Specular", "StudsPerTileU", "StudsPerTileV", "Texture", "Transparency", "Face"}
  60. elseif props[p][b][1] == "Fire" then
  61. brickequip = {"Fire", "Name", "Color", "Enabled", "Heat", "SecondaryColor", "Size"}
  62. elseif props[p][b][1] == "Smoke" then
  63. brickequip = {"Smoke", "Name", "Color", "Enabled", "Opacity", "RiseVelocity", "Size"}
  64. elseif props[p][b][1] == "Sparkles" then
  65. brickequip = {"Sparkles", "Name", "Enabled", "SparkleColor"}
  66. elseif props[p][b][1] == "BlockMesh" then
  67. brickequip = {"BlockMesh", "Name", "Offset", "Scale", "VertexColor"}
  68. elseif props[p][b][1] == "CylinderMesh" then
  69. brickequip = {"CylinderMesh", "Name", "Offset", "Scale", "VertexColor"}
  70. elseif props[p][b][1] == "SpecialMesh" then
  71. brickequip = {"SpecialMesh", "Name", "MeshId", "MeshType", "Offset", "Scale", "TextureId", "VertexColor"}
  72. end
  73. for e = 2, #brickequip do
  74. equip[brickequip[e]] = props[p][b][e]
  75. end
  76. end
  77. end
  78. end
  79.  
  80. function makeJoint(x, y, C0, C1)
  81. joint = Instance.new("Motor")
  82. joint.Part0 = x
  83. joint.Part1 = y
  84. local HitPos = x.Position
  85. joint.Parent = x
  86. joint.C0 = C0
  87. joint.C1 = C1
  88. return joint
  89. end
  90.  
  91. function makeWeld(x, y)
  92. weld = Instance.new("Motor")
  93. weld.Part0 = x
  94. weld.Part1 = y
  95. local HitPos = x.Position
  96. local CJ = CFrame.new(HitPos)
  97. local C0 = x.CFrame:inverse() * CJ
  98. local C1 = y.CFrame:inverse() * CJ
  99. weld.C0 = C0
  100. weld.C1 = C1
  101. weld.Parent = x
  102. return joint
  103. end
  104.  
  105. LeftHip = makeJoint(model.Torso, model["Left Leg"], CFrame.new(-0.300000012, 0, 0.899999976, 0.000796274282, 0, 0.999999702, 0, 1, 0, -0.999999702, 0, 0.000796274282), CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  106. LeftHip.MaxVelocity = 1
  107. RightHip = makeJoint(model.Torso, model["Right Leg"], CFrame.new(0.300000012, 0, 0.899999917, 0.000796274282, 0, 0.999999702, 0, 1, 0, -0.999999702, 0, 0.000796274282), CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  108. RightHip.MaxVelocity = 1
  109. LeftShoulder = makeJoint(model.Torso, model["Left Arm"], CFrame.new(-0.300000012, -2.23517418e-008, -0.900000036, 0.000796274282, 0, 0.999999702, 0, 1, 0, -0.999999702, 0, 0.000796274282), CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  110. LeftShoulder.MaxVelocity = 0.15
  111. RightShoulder = makeJoint(model.Torso, model["Right Arm"], CFrame.new(0.300000012, -1.49011612e-008, -0.900000036, 0.000796274282, 0, 0.999999702, 0, 1, 0, -0.999999702, 0, 0.000796274282), CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  112. RightShoulder.MaxVelocity = 0.15
  113. Neck = makeJoint(model.Torso, model.Head, CFrame.new(0, 0.200000018, -1, -0.00177218916, 0.00160199252, -0.999997139, 0.670587182, 0.741830766, 0, 0.74182862, -0.670585275, -0.00238893996), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  114. TailJoint = makeJoint(model.Torso, model.Tail, CFrame.new(0, -0.199999988, 1.39999998, -0.00177218916, 0.00160199252, -0.999997139, 0.670587182, 0.741830766, 0, 0.74182862, -0.670585275, -0.00238893996), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  115.  
  116. makeWeld(model.FakeHead, model.Head)
  117. makeWeld(model.FakeHead, model.Nose)
  118. makeWeld(model.FakeHead, model["Left Ear"])
  119. makeWeld(model.FakeHead, model["Right Ear"])
  120.  
  121. balance = Instance.new("BodyGyro", model.Torso)
  122. balance.maxTorque = Vector3.new(math.huge, 0, math.huge)
  123.  
  124. parts = model:GetChildren()
  125. for p = 1, #parts do
  126. parts[p].Anchored = false
  127. end
  128.  
  129. Humanoid = Instance.new("Humanoid", model)
  130.  
  131. model.Parent = game.Workspace
  132.  
  133. function waitForChild(parent, childName)
  134. local child = parent:findFirstChild(childName)
  135. if child then return child end
  136. while true do
  137. child = parent.ChildAdded:wait()
  138. if child.Name==childName then return child end
  139. end
  140. end
  141.  
  142. -- ANIMATION
  143.  
  144. -- declarations
  145.  
  146. local Figure = model
  147. local pose = "Standing"
  148.  
  149. local toolAnim = "None"
  150. local toolAnimTime = 0
  151.  
  152. -- functions
  153.  
  154. function onRunning(speed)
  155. if speed>0 then
  156. pose = "Running"
  157. else
  158. pose = "Standing"
  159. end
  160. end
  161.  
  162. function onDied()
  163. pose = "Dead"
  164. wait(3)
  165. Figure:Destroy()
  166. end
  167.  
  168. function onJumping()
  169. pose = "Jumping"
  170. end
  171.  
  172. function onClimbing()
  173. pose = "Climbing"
  174. end
  175.  
  176. function onGettingUp()
  177. pose = "GettingUp"
  178. end
  179.  
  180. function onFreeFall()
  181. pose = "FreeFall"
  182. end
  183.  
  184. function onFallingDown()
  185. pose = "FallingDown"
  186. end
  187.  
  188. function onSeated()
  189. pose = "Seated"
  190. end
  191.  
  192. function onPlatformStanding()
  193. pose = "PlatformStanding"
  194. end
  195.  
  196. function onSwimming(speed)
  197. if speed>0 then
  198. pose = "Running"
  199. else
  200. pose = "Standing"
  201. end
  202. end
  203.  
  204. function moveJump()
  205. RightShoulder.MaxVelocity = 0.5
  206. LeftShoulder.MaxVelocity = 0.5
  207. RightShoulder.DesiredAngle = 0.735
  208. LeftShoulder.DesiredAngle = 0.735
  209. RightHip.DesiredAngle = -0.735
  210. LeftHip.DesiredAngle = -0.735
  211. end
  212.  
  213.  
  214. -- same as jump for now
  215.  
  216. function moveFreeFall()
  217. RightShoulder.MaxVelocity = 0.5
  218. LeftShoulder.MaxVelocity = 0.5
  219. RightShoulder.DesiredAngle = 0.735
  220. LeftShoulder.DesiredAngle = 0.735
  221. RightHip.DesiredAngle = -0.735
  222. LeftHip.DesiredAngle = -0.735
  223. end
  224.  
  225. function moveSit()
  226. RightShoulder.MaxVelocity = 0.15
  227. LeftShoulder.MaxVelocity = 0.15
  228. RightShoulder.DesiredAngle = 3.14 /2
  229. LeftShoulder.DesiredAngle = 3.14 /2
  230. RightHip.DesiredAngle = 3.14 /2
  231. LeftHip.DesiredAngle = 3.14 /2
  232. end
  233.  
  234. function getTool()
  235. for _, kid in ipairs(Figure:GetChildren()) do
  236. if kid.className == "Tool" then return kid end
  237. end
  238. return nil
  239. end
  240.  
  241. function getToolAnim(tool)
  242. for _, c in ipairs(tool:GetChildren()) do
  243. if c.Name == "toolanim" and c.className == "StringValue" then
  244. return c
  245. end
  246. end
  247. return nil
  248. end
  249.  
  250. function animateTool()
  251.  
  252. if (toolAnim == "None") then
  253. RightShoulder.DesiredAngle = 1.57
  254. return
  255. end
  256.  
  257. if (toolAnim == "Slash") then
  258. RightShoulder.MaxVelocity = 0.5
  259. RightShoulder.DesiredAngle = 0
  260. return
  261. end
  262.  
  263. if (toolAnim == "Lunge") then
  264. RightShoulder.MaxVelocity = 0.5
  265. LeftShoulder.MaxVelocity = 0.5
  266. RightShoulder.DesiredAngle = 1.57
  267. LeftShoulder.DesiredAngle = 1.0
  268. RightHip.DesiredAngle = 1.57
  269. LeftHip.DesiredAngle = 1.0
  270. return
  271. end
  272. end
  273.  
  274. function move(time)
  275. local amplitude
  276. local frequency
  277.  
  278. if (pose == "Jumping") then
  279. moveJump()
  280. return
  281. end
  282.  
  283. if (pose == "FreeFall") then
  284. moveFreeFall()
  285. return
  286. end
  287.  
  288. if (pose == "Seated") then
  289. moveSit()
  290. return
  291. end
  292.  
  293. local climbFudge = 0
  294.  
  295. if (pose == "Running") then
  296. RightShoulder.MaxVelocity = 0.15
  297. LeftShoulder.MaxVelocity = 0.15
  298. amplitude = 1
  299. frequency = 9
  300. elseif (pose == "Climbing") then
  301. RightShoulder.MaxVelocity = 0.5
  302. LeftShoulder.MaxVelocity = 0.5
  303. amplitude = 1
  304. frequency = 9
  305. climbFudge = 0
  306. else
  307. amplitude = 0.1
  308. frequency = 1
  309. end
  310.  
  311. desiredAngle = amplitude * math.sin(time*frequency)
  312.  
  313. RightShoulder.DesiredAngle = desiredAngle + climbFudge
  314. LeftShoulder.DesiredAngle = desiredAngle - climbFudge
  315. RightHip.DesiredAngle = -desiredAngle
  316. LeftHip.DesiredAngle = -desiredAngle
  317.  
  318.  
  319. local tool = getTool()
  320.  
  321. if tool then
  322.  
  323. animStringValueObject = getToolAnim(tool)
  324.  
  325. if animStringValueObject then
  326. toolAnim = animStringValueObject.Value
  327. -- message recieved, delete StringValue
  328. animStringValueObject.Parent = nil
  329. toolAnimTime = time + .3
  330. end
  331.  
  332. if time > toolAnimTime then
  333. toolAnimTime = 0
  334. toolAnim = "None"
  335. end
  336.  
  337. animateTool()
  338.  
  339.  
  340. else
  341. toolAnim = "None"
  342. toolAnimTime = 0
  343. end
  344. end
  345.  
  346.  
  347. -- connect events
  348.  
  349. Humanoid.Died:connect(onDied)
  350. Humanoid.Running:connect(onRunning)
  351. Humanoid.Jumping:connect(onJumping)
  352. Humanoid.Climbing:connect(onClimbing)
  353. Humanoid.GettingUp:connect(onGettingUp)
  354. Humanoid.FreeFalling:connect(onFreeFall)
  355. Humanoid.FallingDown:connect(onFallingDown)
  356. Humanoid.Seated:connect(onSeated)
  357. Humanoid.PlatformStanding:connect(onPlatformStanding)
  358. Humanoid.Swimming:connect(onSwimming)
  359. -- main program
  360.  
  361. local runService = game:service("RunService");
  362.  
  363. if game.Players:findFirstChild(owner) then
  364. player = game.Players:findFirstChild(owner)
  365. end
  366.  
  367. player.Chatted:connect(function(chat)
  368. if string.lower(chat) == "sit" then
  369. Humanoid.Sit = true
  370. elseif string.lower(chat) == "come" then
  371. Humanoid.Sit = false
  372. elseif string.lower(string.sub(chat, 1, 6)) == "attack" then
  373. victims = {}
  374. if string.find(chat, ",") then
  375. list = string.lower(string.sub(chat, 8))
  376. if list then
  377. for name in string.gmatch(list, ",") do
  378. players = game.Players:GetPlayers()
  379. for p = 1, #players do
  380. added = false
  381. if string.find(string.lower(players[p].Name), name) then
  382. for v = 1, #victims do
  383. if victims[v] == players[p] then
  384. added = true
  385. end
  386. end
  387. if not added then
  388. table.insert(victims, players[p])
  389. end
  390. end
  391. end
  392. end
  393. end
  394. else
  395. name = string.lower(string.sub(chat, 8))
  396. if name then
  397. players = game.Players:GetPlayers()
  398. for p = 1, #players do
  399. if string.find(string.lower(players[p].Name), name) then
  400. table.insert(victims, players[p])
  401. end
  402. end
  403. end
  404. end
  405. if #victims > 0 then
  406. attack(1)
  407. end
  408. end
  409. end)
  410.  
  411. function attack(v)
  412. victim = victims[v].Character
  413. model.Nose.Touched:connect(function(part)
  414. if part.Parent == victim then
  415. victim.Humanoid.Health = 0
  416. v = v + 1
  417. if v <= #victims then
  418. attack(v)
  419. else
  420. victims = {}
  421. victim = nil
  422. end
  423. end
  424. end)
  425. end
  426.  
  427. while Figure.Parent~=nil do
  428. if player then
  429. if player.Character and not victim then
  430. Humanoid:MoveTo(player.Character:GetModelCFrame().p, player.Character.HumanoidRootPart)
  431. else
  432. if victim then
  433. Humanoid:MoveTo(victim:GetModelCFrame().p, victim.HumanoidRootPart)
  434. end
  435. end
  436. end
  437. local _, time = wait(0.1)
  438. move(time)
  439. end
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