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GenesisFan64

ImpulseTracker format

Oct 25th, 2021 (edited)
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  1.  
  2.  
  3. Impulse Header Layout
  4.  
  5. 0 1 2 3 4 5 6 7 8 9 A B C D E F
  6. ╔═══╦═══╦═══╦═══╦═══════════════════════════════════════════════╗
  7. 0000: ║'I'║'M'║'P'║'M'║ Song Name, max 26 characters, includes NULL ║
  8. ╠═══╩═══╩═══╩═══╩═══════════════════════════════════════╦═══════╣
  9. 0010: ║.......................................................║PHiligt║
  10. ╠═══════╦═══════╦═══════╦═══════╦═══════╦═══════╦═══════╬═══════╣
  11. 0020: ║OrdNum ║InsNum ║SmpNum ║PatNum ║ Cwt/v ║ Cmwt ║ Flags ║Special║
  12. ╠═══╦═══╬═══╦═══╬═══╦═══╬═══════╬═══════╩═══════╬═══════╩═══════╣
  13. 0030: ║GV ║MV ║IS ║IT ║Sep║PWD║MsgLgth║Message Offset ║ Reserved ║
  14. ╠═══╩═══╩═══╩═══╩═══╩═══╩═══════╩═══════════════╩═══════════════╣
  15. 0040: ║ Chnl Pan (64 bytes)...........................................║
  16. ╠═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╣
  17.  
  18. ╠═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╣
  19. 0080: ║ Chnl Vol (64 bytes)...........................................║
  20. ╠═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╣
  21.  
  22. ╠═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╣
  23. 00C0: ║ Orders, Length = OrdNum ║
  24. ╠═══════════════════════════════════════════════════════════════╣
  25. xxxx: ║ 'Long' Offset of instruments, Length = InsNum*4 (1) ║
  26. ╠═══════════════════════════════════════════════════════════════╣
  27. xxxx: ║ 'Long' Offset of samples headers, Length = SmpNum*4 (2) ║
  28. ╠═══════════════════════════════════════════════════════════════╣
  29. xxxx: ║ 'Long' Offset of patterns, Length = PatNum*4 (3) ║
  30. ╚═══════════════════════════════════════════════════════════════╝
  31.  
  32. (1) Offset = 00C0h+OrdNum
  33. (2) Offset = 00C0h+OrdNum+InsNum*4
  34. (3) Offset = 00C0h+OrdNum+InsNum*4+SmpNum*4
  35.  
  36. Note that if the (long) offset to a pattern = 0, then the
  37. pattern is assumed to be a 64 row empty pattern.
  38.  
  39. PHiligt = Pattern row hilight information. Only relevant for pattern
  40. editing situations.
  41.  
  42. Cwt: Created with tracker.
  43. Impulse Tracker y.xx = 0yxxh
  44. Cmwt: Compatible with tracker with version greater than value.
  45. (ie. format version)
  46. OrdNum: Number of orders in song.
  47. InsNum: Number of instruments in song
  48. SmpNum: Number of samples in song
  49. PatNum: Number of patterns in song
  50. Flags: Bit 0: On = Stereo, Off = Mono
  51. Bit 1: Vol0MixOptimizations - If on, no mixing occurs if
  52. the volume at mixing time is 0 (redundant v1.04+)
  53. Bit 2: On = Use instruments, Off = Use samples.
  54. Bit 3: On = Linear slides, Off = Amiga slides.
  55. Bit 4: On = Old Effects, Off = IT Effects
  56. Differences:
  57. - Vibrato is updated EVERY frame in IT mode, whereas
  58. it is updated every non-row frame in other formats.
  59. Also, it is two times deeper with Old Effects ON
  60. - Command Oxx will set the sample offset to the END
  61. of a sample instead of ignoring the command under
  62. old effects mode.
  63. - (More to come, probably)
  64. Bit 5: On = Link Effect G's memory with Effect E/F. Also
  65. Gxx with an instrument present will cause the
  66. envelopes to be retriggered. If you change a
  67. sample on a row with Gxx, it'll adjust the
  68. frequency of the current note according to:
  69.  
  70. NewFrequency = OldFrequency * NewC5 / OldC5;
  71. Bit 6: Use MIDI pitch controller, Pitch depth given by PWD
  72. Bit 7: Request embedded MIDI configuration
  73. (Coded this way to permit cross-version saving)
  74.  
  75. Special: Bit 0: On = song message attached.
  76. Song message:
  77. Stored at offset given by "Message Offset" field.
  78. Length = MsgLgth.
  79. NewLine = 0Dh (13 dec)
  80. EndOfMsg = 0
  81.  
  82. Note: v1.04+ of IT may have song messages of up to
  83. 8000 bytes included.
  84. Bit 1: Reserved
  85. Bit 2: Reserved
  86. Bit 3: MIDI configuration embedded
  87. Bit 4-15: Reserved
  88.  
  89. GV: Global volume. (0->128) All volumes are adjusted by this
  90. MV: Mix volume (0->128) During mixing, this value controls
  91. the magnitude of the wave being mixed.
  92. IS: Initial Speed of song.
  93. IT: Initial Tempo of song
  94. Sep: Panning separation between channels (0->128, 128 is max sep.)
  95. PWD: Pitch wheel depth for MIDI controllers
  96. Chnl Vol: Volume for each channel. Ranges from 0->64
  97. Chnl Pan: Each byte contains a panning value for a channel. Ranges from
  98. 0 (absolute left) to 64 (absolute right). 32 = central pan,
  99. 100 = Surround sound.
  100. +128 = disabled channel (notes will not be played, but note
  101. that effects in muted channels are
  102. still processed)
  103. Orders: This is the order in which the patterns are played.
  104. Valid values are from 0->199.
  105. 255 = "---", End of song marker
  106. 254 = "+++", Skip to next order
  107.  
  108. Old Impulse Instrument Format (cmwt < 200h)
  109.  
  110. 0 1 2 3 4 5 6 7 8 9 A B C D E F
  111. ╔═══╦═══╦═══╦═══╦═══════════════════════════════════════════════╗
  112. 0000: ║'I'║'M'║'P'║'I'║ DOS FileName (12345678.123) ║
  113. ╠═══╬═══╬═══╬═══╬═══╦═══╦═══╦═══╦═══════╦═══╦═══╦═══════╦═══╦═══╣
  114. 0010: ║00h║Flg║VLS║VLE║SLS║SLE║ x ║ x ║FadeOut║NNA║DNC║TrkVers║NoS║ x ║
  115. ╠═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══════╩═══╩═══╩═══════╩═══╩═══╣
  116. 0020: ║ Instrument Name, max 26 bytes, includes NUL...................║
  117. ╠═══════════════════════════════════════╦═══╦═══╦═══╦═══╦═══╦═══╣
  118. 0030: ║.......................................║ x ║ x ║ x ║ x ║ x ║ x ║
  119. ╠═══════════════════════════════════════╩═══╩═══╩═══╩═══╩═══╩═══╣
  120. 0040: ║ Note-Sample/Keyboard Table, Length = 240 bytes................║
  121. ╠═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╣
  122.  
  123. ╠═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╣
  124. 0130: ║ Volume envelope (200 bytes)...................................║
  125. ╠═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╣
  126.  
  127. ╠═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╣
  128. 01F8: ║ Node points (25x2 bytes)......║
  129. ╚═══════════════════════════════╝
  130.  
  131. Total length of old instrument header is 554 bytes.
  132.  
  133. Flg: Bit 0. On = Use volume envelope
  134. Bit 1. On = Use volume loop
  135. Bit 2. On = Use sustain volume loop
  136. VLS: Volume loop start (node number)
  137. VLE: Volume loop end (node number)
  138. SLS: Sustain loop start (node number)
  139. SLE: Sustain loop end (node number)
  140. FadeOut: Ranges between 0 and 64, but the fadeout "Count" is 512.
  141. Fade applied when:
  142. 1) Note fade NNA is selected and triggered (by another note)
  143. 2) Note off NNA is selected with no volume envelope
  144. or volume envelope loop
  145. 3) Volume envelope end is reached
  146.  
  147. DNC: Duplicate note check (0 = Off, 1 = On)
  148. NNA: New note action:
  149. 0 = Note cut
  150. 1 = Note continue
  151. 2 = Note off
  152. 3 = Note fade
  153.  
  154. TrkVers: Tracker version used to save the instrument. This is only
  155. used in the instrument files.
  156. NoS: Number of samples associated with instrument. This is only
  157. used in the instrument files.
  158.  
  159. Note-Sample/Keyboard Table.
  160. Each note of the instrument is first converted to a sample number
  161. and a note (C-0 -> B-9). These are stored as note/sample pairs
  162. (note first, range 0->119 for C-0 to B-9, sample ranges from
  163. 1-99, 0=no sample)
  164.  
  165. Volume envelope: Values from 0->64, 0FFh indicating end of envelope.
  166. (after which note fade applies)
  167.  
  168. Node data: Tick THEN magnitude
  169.  
  170.  
  171. Impulse Instrument Format
  172.  
  173. 0 1 2 3 4 5 6 7 8 9 A B C D E F
  174. ╔═══╦═══╦═══╦═══╦═══════════════════════════════════════════════╗
  175. 0000: ║'I'║'M'║'P'║'I'║ DOS FileName (12345678.123) ║
  176. ╠═══╬═══╬═══╬═══╬═══════╦═══╦═══╦═══╦═══╦═══╦═══╦═══════╦═══╦═══╣
  177. 0010: ║00h║NNA║DCT║DCA║FadeOut║PPS║PPC║GbV║DfP║RV ║RP ║TrkVers║NoS║ x ║
  178. ╠═══╩═══╩═══╩═══╩═══════╩═══╩═══╩═══╩═══╩═══╩═══╩═══════╩═══╩═══╣
  179. 0020: ║ Instrument Name, max 26 bytes, includes NUL...................║
  180. ╠═══════════════════════════════════════╦═══╦═══╦═══╦═══╦═══════╣
  181. 0030: ║.......................................║IFC║IFR║MCh║MPr║MIDIBnk║
  182. ╠═══════════════════════════════════════╩═══╩═══╩═══╩═══╩═══════╣
  183. 0040: ║ Note-Sample/Keyboard Table, Length = 240 bytes................║
  184. ╠═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╣
  185.  
  186. ╠═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╣
  187. 0130: ║ Envelopes.....................................................║
  188. ╠═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╣
  189.  
  190. NNA = New Note Action
  191. 0 = Cut 1 = Continue
  192. 2 = Note off 3 = Note fade
  193.  
  194. DCT = Duplicate Check Type
  195. 0 = Off 1 = Note
  196. 2 = Sample 3 = Instrument
  197.  
  198. DCA: Duplicate Check Action
  199. 0 = Cut
  200. 1 = Note Off
  201. 2 = Note fade
  202.  
  203. FadeOut: Ranges between 0 and 128, but the fadeout "Count" is 1024
  204. See the Last section on how this works.
  205. Fade applied when:
  206. 1) Note fade NNA is selected and triggered (by another note)
  207. 2) Note off NNA is selected with no volume envelope
  208. or volume envelope loop
  209. 3) Volume envelope end is reached
  210.  
  211. PPS: Pitch-Pan separation, range -32 -> +32
  212. PPC: Pitch-Pan center: C-0 to B-9 represented as 0->119 inclusive
  213.  
  214. GbV: Global Volume, 0->128
  215. DfP: Default Pan, 0->64, &128 => Don't use
  216. RV: Random volume variation (percentage)
  217. RP: Random panning variation (panning change - not implemented yet)
  218.  
  219. MCh = MIDI Channel
  220. MPr = MIDI Program (Instrument)
  221.  
  222. TrkVers: Tracker version used to save the instrument. This is only
  223. used in the instrument files.
  224. NoS: Number of samples associated with instrument. This is only
  225. used in the instrument files.
  226.  
  227. Note-Sample/Keyboard Table.
  228. Each note of the instrument is first converted to a sample number
  229. and a note (C-0 -> B-9). These are stored as note/sample byte pairs
  230. (note first, range 0->119 for C-0 to B-9, sample ranges from
  231. 1-99, 0=no sample)
  232. Envelope layout
  233.  
  234. Envelopes: 3 structures, first for volume (130h), second for
  235. panning (182h), third for pitch (1D4h).
  236.  
  237. Each is structured as such:
  238.  
  239. 0 1 2 3 4 5 6.......
  240. ╔═══╦═══╦═══╦═══╦═══╦═══╦═══════════════════════════════════╦═══╗
  241. xxxx: ║Flg║Num║LpB║LpE║SLB║SLE║ Node points, 25 sets, 75 bytes....║ x ║
  242. ╠═══╬═══╬═══╬═══╬═══╬═══╬═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╬═══╣
  243.  
  244. Flg: Bit 0: Envelope on/off, 1 = on, 0 = off
  245. Bit 1: Loop on/off, 1 = on, 0 = off
  246. Bit 2: SusLoop on/off, 1 = on, 0 = off
  247.  
  248. Num = Number of node points
  249.  
  250. LpB = Loop beginning SLB = Sustain loop beginning
  251. LpE = Loop end SLE = Sustain loop end
  252.  
  253. Node point = 1 byte for y-value
  254. (0->64 for vol, -32->+32 for panning or pitch)
  255. 1 word (2 bytes) for tick number (0->9999)
  256.  
  257. Total length of an instrument is 547 bytes, but 554 bytes are
  258. written, just to simplify the loading of the old format. (Hence
  259. there are 7 'wasted' bytes per instrument)
  260.  
  261.  
  262. Impulse Sample Format
  263.  
  264. 0 1 2 3 4 5 6 7 8 9 A B C D E F
  265. ╔═══╦═══╦═══╦═══╦═══════════════════════════════════════════════╗
  266. 0000: ║'I'║'M'║'P'║'S'║ DOS Filename (12345678.123) ║
  267. ╠═══╬═══╬═══╬═══╬═══════════════════════════════════════════════╣
  268. 0010: ║00h║GvL║Flg║Vol║ Sample Name, max 26 bytes, includes NUL.......║
  269. ╠═══╩═══╩═══╩═══╩═══════════════════════════════════════╦═══╦═══╣
  270. 0020: ║.......................................................║Cvt║DfP║
  271. ╠═══════════════╦═══════════════╦═══════════════╦═══════╩═══╩═══╣
  272. 0030: ║ Length ║ Loop Begin ║ Loop End ║ C5Speed ║
  273. ╠═══════════════╬═══════════════╬═══════════════╬═══╦═══╦═══╦═══╣
  274. 0040: ║ SusLoop Begin ║ SusLoop End ║ SamplePointer ║ViS║ViD║ViR║ViT║
  275. ╚═══════════════╩═══════════════╩═══════════════╩═══╩═══╩═══╩═══╝
  276.  
  277. The cache file has the following pieces of information added on:
  278.  
  279. 0 1 2 3 4 5 6 7 8 9 A B C D E F
  280. ╔═══════════════╦═══════╦═══════╦═══╦═══════════════════════════╗
  281. 0050: ║ File Size ║ Date ║ Time ║Fmt║...........................║
  282. ╚═══════════════╩═══════╩═══════╩═══╩═══════════════════════════╝
  283.  
  284. Fmt. 0 = unchecked. 1 = directory, 2 = it sample, 3 = st sample
  285.  
  286.  
  287. GvL: Global volume for instrument, ranges from 0->64
  288. Flg: Bit 0. On = sample associated with header.
  289. Bit 1. On = 16 bit, Off = 8 bit.
  290. Bit 2. On = stereo, Off = mono. Stereo samples not supported yet
  291. Bit 3. On = compressed samples.
  292. Bit 4. On = Use loop
  293. Bit 5. On = Use sustain loop
  294. Bit 6. On = Ping Pong loop, Off = Forwards loop
  295. Bit 7. On = Ping Pong Sustain loop, Off = Forwards Sustain loop
  296. Vol: Default volume for instrument
  297.  
  298. Length: Length of sample in no. of samples NOT no. of bytes
  299. LoopBeg: Start of loop (no of samples in, not bytes)
  300. Loop End: Sample no. AFTER end of loop
  301. C5Speed: Number of bytes a second for C-5 (ranges from 0->9999999)
  302. SusLBeg: Start of sustain loop
  303. SusLEnd: Sample no. AFTER end of sustain loop
  304.  
  305. SmpPoint: 'Long' Offset of sample in file.
  306.  
  307. ViS: Vibrato Speed, ranges from 0->64
  308. ViD: Vibrato Depth, ranges from 0->64
  309. ViT: Vibrato waveform type.
  310. 0=Sine wave
  311. 1=Ramp down
  312. 2=Square wave
  313. 3=Random (speed is irrelevant)
  314. ViR: Vibrato Rate, rate at which vibrato is applied (0->64)
  315.  
  316. The depth of the vibrato at any point is worked out in the following
  317. way:
  318. Every processing cycle, the following occurs:
  319. 1) Mov AX, [SomeVariableNameRelatingToVibrato]
  320. 2) Add AL, Rate
  321. 3) AdC AH, 0
  322. 4) AH contains the depth of the vibrato as a fine-linear slide.
  323. 5) Mov [SomeVariableNameRelatingToVibrato], AX ; For the next
  324. ; cycle.
  325.  
  326. For those that don't understand assembly, then the depth is
  327. basically the running-sum of the rate divided by 256.
  328.  
  329. Sample vibrato uses a table 256-bytes long
  330.  
  331. Convert - bits other than bit 0 are used internally for the loading
  332. of alternative formats.
  333. Bit 0:
  334. Off: Samples are unsigned } IT 2.01 and below use unsigned samples
  335. On: Samples are signed } IT 2.02 and above use signed samples
  336. Bit 1:
  337. Off: Intel lo-hi byte order for 16-bit samples } Safe to ignore
  338. On: Motorola hi-lo byte order for 16-bit samples } these values...
  339. Bit 2: }
  340. Off: Samples are stored as PCM values }
  341. On: Samples are stored as Delta values }
  342. Bit 3: }
  343. On: Samples are stored as byte delta values }
  344. (for PTM loader) }
  345. Bit 4: }
  346. On: Samples are stored as TX-Wave 12-bit values }
  347. Bit 5: }
  348. On: Left/Right/All Stereo prompt }
  349. Bit 6: Reserved
  350. Bit 7: Reserved
  351.  
  352. DfP - Default Pan. Bits 0->6 = Pan value, Bit 7 ON to USE (opposite of inst)
  353.  
  354.  
  355. Impulse Pattern Format
  356.  
  357. 0 1 2 3 4 5 6 7 8 9 A B C D E F
  358. ╔═══════╦═══════╦═══╦═══╦═══╦═══╦═══════════════════════════════╗
  359. 0000: ║Length ║ Rows ║ x ║ x ║ x ║ x ║ Packed data................ ║
  360. ╠═══╦═══╬═══╦═══╬═══╬═══╬═══╬═══╬═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╣
  361.  
  362. Length: Length of packed pattern, not including the 8 byte header
  363. Note that the pattern + the 8 byte header will ALWAYS
  364. be less than 64k
  365. Rows: Number of rows in this pattern (Ranges from 32->200)
  366.  
  367. Patterns are unpacked by the following pseudocode... (this may look
  368. horrible, but in practise, it's just as convenient as the S3M
  369. pattern format for playback (but not for display))
  370.  
  371. GetNextChannelMarker:
  372. Read byte into channelvariable.
  373. if(channelvariable = 0) then end of row
  374. Channel = (channelvariable-1) & 63 ; Channel is 0 based.
  375. if(channelvariable & 128) then read byte into maskvariable
  376. else maskvariable = previousmaskvariable for current channel
  377.  
  378. if(maskvariable & 1), then read note. (byte value)
  379. // Note ranges from 0->119 (C-0 -> B-9)
  380. // 255 = note off, 254 = notecut
  381. // Others = note fade (already programmed into IT's player
  382. // but not available in the editor)
  383.  
  384. if(maskvariable & 2), then read instrument (byte value)
  385. // Instrument ranges from 1->99
  386.  
  387. if(maskvariable & 4), then read volume/panning (byte value)
  388. // Volume ranges from 0->64
  389. // Panning ranges from 0->64, mapped onto 128->192
  390. // Prepare for the following also:
  391. // 65->74 = Fine volume up
  392. // 75->84 = Fine volume down
  393. // 85->94 = Volume slide up
  394. // 95->104 = Volume slide down
  395. // 105->114 = Pitch Slide down
  396. // 115->124 = Pitch Slide up
  397. // 193->202 = Portamento to
  398. // 203->212 = Vibrato
  399.  
  400. Effects 65 is equivalent to D0F, 66 is equivalent to D1F -> 74 = D9F
  401. Similarly for 75-84 (DFx), 85-94 (Dx0), 95->104 (D0x).
  402.  
  403. (Fine) Volume up/down all share the same memory (NOT shared with Dxx
  404. in the effect column tho).
  405.  
  406. Pitch slide up/down affect E/F/(G)'s memory - a Pitch slide
  407. up/down of x is equivalent to a normal slide by x*4
  408.  
  409. Portamento to (Gx) affects the memory for Gxx and has the equivalent
  410. slide given by this table:
  411.  
  412. SlideTable DB 1, 4, 8, 16, 32, 64, 96, 128, 255
  413.  
  414. Vibrato uses the same 'memory' as Hxx/Uxx.
  415.  
  416. if(maskvariable & 8), then read command (byte value) and commandvalue
  417. // Valid ranges from 0->31 (0=no effect, 1=A, 2=B, 3=C, etc.)
  418.  
  419. if(maskvariable & 16), then note = lastnote for channel
  420. if(maskvariable & 32), then instrument = lastinstrument for channel
  421. if(maskvariable & 64), then volume/pan = lastvolume/pan for channel
  422. if(maskvariable & 128), then {
  423. command = lastcommand for channel and
  424. commandvalue = lastcommandvalue for channel
  425. }
  426. Goto GetNextChannelMarker
  427.  
  428.  
  429. Mathematics
  430.  
  431. Abbreviations:
  432. FV = Final Volume (Ranges from 0 to 128). In versions 1.04+, mixed output
  433. devices are reduced further to a range from 0 to 64 due to lack of
  434. memory.
  435. Vol = Volume at which note is to be played. (Ranges from 0 to 64)
  436. SV = Sample Volume (Ranges from 0 to 64)
  437. IV = Instrument Volume (Ranges from 0 to 128)
  438. CV = Channel Volume (Ranges from 0 to 64)
  439. GV = Global Volume (Ranges from 0 to 128)
  440. VEV = Volume Envelope Value (Ranges from 0 to 64)
  441.  
  442. In Sample mode, the following calculation is done:
  443. FV = Vol * SV * CV * GV / 262144 ; Note that 262144 = 2^18
  444. ; So bit shifting can be done.
  445.  
  446. In Instrument mode the following procedure is used:
  447.  
  448. 1) Update volume envelope value. Check for loops / end of envelope.
  449. 2) If end of volume envelope (ie. position >= 200 or VEV = 0FFh), then turn
  450. on note fade.
  451. 3) If notefade is on, then NoteFadeComponent (NFC) = NFC - FadeOut
  452. ; NFC should be initialised to 1024 when a note is played.
  453. 4) FV = Vol * SV * IV * CV * GV * VEV * NFC / 2^41
  454.  
  455. Linear slides work like this:
  456. Final frequency = Original frequency * 2^(SlideValue/768)
  457.  
  458. (I used a lookup table for the multipliers here)
  459.  
  460. For command Exx, SlideValue = -4*EffectValue
  461. For command EEx, SlideValue = -EffectValue
  462. For command Fxx, SlideValue = 4*EffectValue
  463. For command FEx, SlideValue = EffectValue
  464.  
  465. Note that sample vibrato always uses Linear slides.
  466.  
  467. Notes about effects (as compared to other module formats)
  468.  
  469. C This is now in *HEX*. (Used to be in decimal in ST3)
  470. E/F/G/H/U You need to check whether the song uses Amiga/Linear slides.
  471. H/U Vibrato in Impulse Tracker is two times finer than in
  472. any other tracker and is updated EVERY tick.
  473. If "Old Effects" is *ON*, then the vibrato is played in the
  474. normal manner (every non-row tick and normal depth)
  475. E/F/G These commands ALL share the same memory.
  476. Oxx Offsets to samples are to the 'xx00th' SAMPLE. (ie. for
  477. 16 bit samples, the offset is xx00h*2)
  478. Oxx past the sample end will be ignored, unless "Old Effects"
  479. is ON, in which case the Oxx will play from the end of the
  480. sample.
  481. Yxy This uses a table 4 times larger (hence 4 times slower) than
  482. vibrato or tremelo. If the waveform is set to random, then
  483. the 'speed' part of the command is interpreted as a delay.
  484.  
  485. If you read through this document and there are ANY points which you have
  486. troubles with (and have to try out), then let me know - because someone
  487. else will have the same questions - and I'd like to make this DOC as easy
  488. to understand as possible.
  489.  
  490. For Panning....
  491. Here's the rough procedure used:
  492.  
  493. NotePan = ChannelPan
  494. if InstrumentPan=On then NotePan = InstrumentPan
  495. NotePan = NotePan+(InstrumentNote-PPCenter)*PPSeparation/8
  496.  
  497. Pitch Envelopes
  498. Each value on the envelope equates to half a semitone. This is interpolated
  499. 64 times for smooth pitch sliding. Positive values indicate a pitch variation
  500. UP of x semitones, negative values indicate a pitch variation down.
  501.  
  502. General Info
  503.  
  504. The player in Impulse Tracker 'allocates' channels to notes whenever they
  505. are *PLAYED*. In sample mode, the allocation is simple:
  506. Virtual Channel (number) = 'Host' channel (number)
  507.  
  508. In instrument mode, the following procedure is used:
  509.  
  510. Check if channel is already playing ---Yes--> set 'background' flag on.
  511. | 'Trigger' NNA. If NNA=cut,
  512. No then use this virtual
  513. | channel.
  514. | |
  515. |<------------------ else -----------------/
  516. |
  517. v
  518. Search and find the first non-active virtual channel.
  519. |
  520. Non-active channel found? ----Yes----> Use this for playback.
  521. |
  522. No
  523. |
  524. v
  525. Search through and find the channel of lowest volume that is in the #
  526. 'background' (ie. no longer controlled directly) #
  527. | #
  528. Background channel found? ----Yes----> Use this for playback. #
  529. | #
  530. No #
  531. | #
  532. v #
  533. Return error - the note is *NOT* allocated a channel, and hence is not #
  534. played. #
  535.  
  536. This is actually quite a simple process... just that it's another of
  537. those 'hassles' to have to write...
  538.  
  539. ### Note: This is by far the simplest implementation of congestion
  540. resolution. IT 2.03 and above have a greatly enhanced
  541. method which more selectively removes the most insignificant
  542. channel. Obviously, there is no best way to do this - I
  543. encourage you to experiment and find new algorithms for
  544. yourself.
  545.  
  546.  
  547. Internal Tables
  548.  
  549. FineSineData Label Byte
  550. DB 0, 2, 3, 5, 6, 8, 9, 11, 12, 14, 16, 17, 19, 20, 22, 23
  551. DB 24, 26, 27, 29, 30, 32, 33, 34, 36, 37, 38, 39, 41, 42, 43, 44
  552. DB 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 56, 57, 58, 59
  553. DB 59, 60, 60, 61, 61, 62, 62, 62, 63, 63, 63, 64, 64, 64, 64, 64
  554. DB 64, 64, 64, 64, 64, 64, 63, 63, 63, 62, 62, 62, 61, 61, 60, 60
  555. DB 59, 59, 58, 57, 56, 56, 55, 54, 53, 52, 51, 50, 49, 48, 47, 46
  556. DB 45, 44, 43, 42, 41, 39, 38, 37, 36, 34, 33, 32, 30, 29, 27, 26
  557. DB 24, 23, 22, 20, 19, 17, 16, 14, 12, 11, 9, 8, 6, 5, 3, 2
  558. DB 0, -2, -3, -5, -6, -8, -9,-11,-12,-14,-16,-17,-19,-20,-22,-23
  559. DB -24,-26,-27,-29,-30,-32,-33,-34,-36,-37,-38,-39,-41,-42,-43,-44
  560. DB -45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-56,-57,-58,-59
  561. DB -59,-60,-60,-61,-61,-62,-62,-62,-63,-63,-63,-64,-64,-64,-64,-64
  562. DB -64,-64,-64,-64,-64,-64,-63,-63,-63,-62,-62,-62,-61,-61,-60,-60
  563. DB -59,-59,-58,-57,-56,-56,-55,-54,-53,-52,-51,-50,-49,-48,-47,-46
  564. DB -45,-44,-43,-42,-41,-39,-38,-37,-36,-34,-33,-32,-30,-29,-27,-26
  565. DB -24,-23,-22,-20,-19,-17,-16,-14,-12,-11, -9, -8, -6, -5, -3, -2
  566.  
  567. FineRampDownData Label Byte
  568. DB 64, 63, 63, 62, 62, 61, 61, 60, 60, 59, 59, 58, 58, 57, 57, 56
  569. DB 56, 55, 55, 54, 54, 53, 53, 52, 52, 51, 51, 50, 50, 49, 49, 48
  570. DB 48, 47, 47, 46, 46, 45, 45, 44, 44, 43, 43, 42, 42, 41, 41, 40
  571. DB 40, 39, 39, 38, 38, 37, 37, 36, 36, 35, 35, 34, 34, 33, 33, 32
  572. DB 32, 31, 31, 30, 30, 29, 29, 28, 28, 27, 27, 26, 26, 25, 25, 24
  573. DB 24, 23, 23, 22, 22, 21, 21, 20, 20, 19, 19, 18, 18, 17, 17, 16
  574. DB 16, 15, 15, 14, 14, 13, 13, 12, 12, 11, 11, 10, 10, 9, 9, 8
  575. DB 8, 7, 7, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1, 0
  576. DB 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -8
  577. DB -8, -9, -9,-10,-10,-11,-11,-12,-12,-13,-13,-14,-14,-15,-15,-16
  578. DB -16,-17,-17,-18,-18,-19,-19,-20,-20,-21,-21,-22,-22,-23,-23,-24
  579. DB -24,-25,-25,-26,-26,-27,-27,-28,-28,-29,-29,-30,-30,-31,-31,-32
  580. DB -32,-33,-33,-34,-34,-35,-35,-36,-36,-37,-37,-38,-38,-39,-39,-40
  581. DB -40,-41,-41,-42,-42,-43,-43,-44,-44,-45,-45,-46,-46,-47,-47,-48
  582. DB -48,-49,-49,-50,-50,-51,-51,-52,-52,-53,-53,-54,-54,-55,-55,-56
  583. DB -56,-57,-57,-58,-58,-59,-59,-60,-60,-61,-61,-62,-62,-63,-63,-64
  584.  
  585. FineSquareWave Label Byte
  586. DB 128 Dup (64), 128 Dup (0)
  587.  
  588. EmptyPattern Label
  589. DW 64, 64, 0, 0
  590. DB 64 Dup (0)
  591.  
  592. ;═══════════════════════════════════════════════════════════════════════════════
  593.  
  594. PitchTable Label DWord ; Values are 16.16 bit
  595. DW 2048, 0, 2170, 0, 2299, 0, 2435, 0, 2580, 0, 2734, 0 ; C-0
  596. DW 2896, 0, 3069, 0, 3251, 0, 3444, 0, 3649, 0, 3866, 0 ;>B-0
  597.  
  598. DW 4096, 0, 4340, 0, 4598, 0, 4871, 0, 5161, 0, 5468, 0 ; C-1
  599. DW 5793, 0, 6137, 0, 6502, 0, 6889, 0, 7298, 0, 7732, 0 ;>B-1
  600.  
  601. DW 8192, 0, 8679, 0, 9195, 0, 9742, 0, 10321, 0, 10935, 0
  602. DW 11585, 0, 12274, 0, 13004, 0, 13777, 0, 14596, 0, 15464, 0
  603.  
  604. DW 16384, 0, 17358, 0, 18390, 0, 19484, 0, 20643, 0, 21870, 0
  605. DW 23170, 0, 24548, 0, 26008, 0, 27554, 0, 29193, 0, 30929, 0
  606.  
  607. DW 32768, 0, 34716, 0, 36781, 0, 38968, 0, 41285, 0, 43740, 0
  608. DW 46341, 0, 49097, 0, 52016, 0, 55109, 0, 58386, 0, 61858, 0
  609.  
  610. DW 0, 1, 3897, 1, 8026, 1, 12400, 1, 17034, 1, 21944, 1
  611. DW 27146, 1, 32657, 1, 38496, 1, 44682, 1, 51236, 1, 58179, 1
  612.  
  613. DW 0, 2, 7794, 2, 16051, 2, 24800, 2, 34068, 2, 43888, 2
  614. DW 54292, 2, 65314, 2, 11456, 3, 23828, 3, 36936, 3, 50823, 3
  615.  
  616. DW 0, 4, 15588, 4, 32103, 4, 49600, 4, 2601, 5, 22240, 5
  617. DW 43048, 5, 65092, 5, 22912, 6, 47656, 6, 8336, 7, 36110, 7
  618.  
  619. DW 0, 8, 31176, 8, 64205, 8, 33663, 9, 5201, 10, 44481, 10
  620. DW 20559, 11, 64648, 11, 45823, 12, 29776, 13, 16671, 14, 6684, 15
  621.  
  622. DW 0, 16, 62352, 16, 62875, 17, 1790, 19, 10403, 20, 23425, 21
  623. DW 41118, 22, 63761, 23, 26111, 25, 59552, 26, 33342, 28, 13368, 30
  624.  
  625. FineLinearSlideUpTable Label ; Values are 16.16 bit
  626. DW 0, 1, 59, 1, 118, 1, 178, 1, 237, 1 ; 0->4
  627. DW 296, 1, 356, 1, 415, 1, 475, 1, 535, 1 ; 5->9
  628. DW 594, 1, 654, 1, 714, 1, 773, 1, 833, 1 ; 10->14
  629. DW 893, 1 ; 15
  630.  
  631. LinearSlideUpTable Label ; Value = 2^(Val/192), Values are 16.16 bit
  632. DW 0, 1, 237, 1, 475, 1, 714, 1, 953, 1 ; 0->4
  633. DW 1194, 1, 1435, 1, 1677, 1, 1920, 1, 2164, 1 ; 5->9
  634. DW 2409, 1, 2655, 1, 2902, 1, 3149, 1, 3397, 1 ; 10->14
  635. DW 3647, 1, 3897, 1, 4148, 1, 4400, 1, 4653, 1 ; 15->19
  636. DW 4907, 1, 5157, 1, 5417, 1, 5674, 1, 5932, 1 ; 20->24
  637. DW 6190, 1, 6449, 1, 6710, 1, 6971, 1, 7233, 1 ; 25->29
  638. DW 7496, 1, 7761, 1, 8026, 1, 8292, 1, 8559, 1 ; 30->34
  639. DW 8027, 1, 9096, 1, 9366, 1, 9636, 1, 9908, 1 ; 35->39
  640. DW 10181, 1, 10455, 1, 10730, 1, 11006, 1, 11283,1 ; 40->44
  641. DW 11560, 1, 11839, 1, 12119, 1, 12400, 1, 12682,1 ; 45->49
  642. DW 12965, 1, 13249, 1, 13533, 1, 13819, 1, 14106,1 ; 50->54
  643. DW 14394, 1, 14684, 1, 14974, 1, 15265, 1, 15557,1 ; 55->59
  644. DW 15850, 1, 16145, 1, 16440, 1, 16737, 1, 17034,1 ; 60->64
  645. DW 17333, 1, 17633, 1, 17933, 1, 18235, 1, 18538,1 ; 65->69
  646. DW 18842, 1, 19147, 1, 19454, 1, 19761, 1, 20070,1 ; 70->74
  647. DW 20379, 1, 20690, 1, 21002, 1, 21315, 1, 21629,1 ; 75->79
  648. DW 21944, 1, 22260, 1, 22578, 1, 22897, 1, 23216,1 ; 80->84
  649. DW 23537, 1, 23860, 1, 24183, 1, 24507, 1, 24833,1 ; 85->89
  650. DW 25160, 1, 25488, 1, 25817, 1, 26148, 1, 26479,1 ; 90->94
  651. DW 26812, 1, 27146, 1, 27481, 1, 27818, 1, 28155,1 ; 95->99
  652. DW 28494, 1, 28834, 1, 29175, 1, 29518, 1, 29862,1 ; 100->104
  653. DW 30207, 1, 30553, 1, 30900, 1, 31248, 1, 31599,1 ; 105->109
  654. DW 31951, 1, 32303, 1, 32657, 1, 33012, 1, 33369,1 ; 110->114
  655. DW 33726, 1, 34085, 1, 34446, 1, 34807, 1, 35170,1 ; 115->119
  656. DW 35534, 1, 35900, 1, 36267, 1, 36635, 1, 37004,1 ; 120->124
  657. DW 37375, 1, 37747, 1, 38121, 1, 38496, 1, 38872,1 ; 125->129
  658. DW 39250, 1, 39629, 1, 40009, 1, 40391, 1, 40774,1 ; 130->134
  659. DW 41158, 1, 41544, 1, 41932, 1, 42320, 1, 42710,1 ; 135->139
  660. DW 43102, 1, 43495, 1, 43889, 1, 44285, 1, 44682,1 ; 140->144
  661. DW 45081, 1, 45481, 1, 45882, 1, 46285, 1, 46690,1 ; 145->149
  662. DW 47095, 1, 47503, 1, 47917, 1, 48322, 1, 48734,1 ; 150->154
  663. DW 49147, 1, 49562, 1, 49978, 1, 50396, 1, 50815,1 ; 155->159
  664. DW 51236, 1, 51658, 1, 52082, 1, 52507, 1, 52934,1 ; 160->164
  665. DW 53363, 1, 53793, 1, 54224, 1, 54658, 1, 55092,1 ; 165->169
  666. DW 55529, 1, 55966, 1, 56406, 1, 56847, 1, 57289,1 ; 170->174
  667. DW 57734, 1, 58179, 1, 58627, 1, 59076, 1, 59527,1 ; 175->179
  668. DW 59979, 1, 60433, 1, 60889, 1, 61346, 1, 61805,1 ; 180->184
  669. DW 62265, 1, 62727, 1, 63191, 1, 63657, 1, 64124,1 ; 185->189
  670. DW 64593, 1, 65064, 1, 0, 2, 474, 2, 950, 2 ; 190->194
  671. DW 1427, 2, 1906, 2, 2387, 2, 2870, 2, 3355, 2 ; 195->199
  672. DW 3841, 2, 4327, 2, 4818, 2, 5310, 2, 5803, 2 ; 200->204
  673. DW 6298, 2, 6795, 2, 7294, 2, 7794, 2, 8296, 2 ; 205->209
  674. DW 8800, 2, 9306, 2, 9814, 2, 10323, 2, 10835,2 ; 210->214
  675. DW 11348, 2, 11863, 2, 12380, 2, 12899, 2, 13419,2 ; 215->219
  676. DW 13942, 2, 14467, 2, 14993, 2, 15521, 2, 16051,2 ; 220->224
  677. DW 16583, 2, 17117, 2, 17653, 2, 18191, 2, 18731,2 ; 225->229
  678. DW 19273, 2, 19817, 2, 20362, 2, 20910, 2, 21460,2 ; 230->234
  679. DW 22011, 2, 22565, 2, 23121, 2, 23678, 2, 24238,2 ; 235->239
  680. DW 24800, 2, 25363, 2, 25929, 2, 25497, 2, 27067,2 ; 240->244
  681. DW 27639, 2, 28213, 2, 28789, 2, 29367, 2, 29947,2 ; 245->249
  682. DW 30530, 2, 31114, 2, 31701, 2, 32289, 2, 32880, 2 ; 250->254
  683. DW 33473, 2, 34068, 2 ; 255->256
  684.  
  685. FineLinearSlideDownTable Label ; Values are 0.16 bit
  686. DW 65535, 65477, 65418, 65359, 65300, 65241, 65182, 65359 ; 0->7
  687. DW 65065, 65006, 64947, 64888, 64830, 64772, 64713, 64645 ; 8->15
  688.  
  689. LinearSlideDownTable Label ; Values are 0.16 bit
  690. DW 65535, 65300, 65065, 64830, 64596, 64364, 64132, 63901 ; 0->7
  691. DW 63670, 63441, 63212, 62984, 62757, 62531, 62306, 62081 ; 8->15
  692. DW 61858, 61635, 61413, 61191, 60971, 60751, 60532, 60314 ; 16->23
  693. DW 60097, 59880, 59664, 59449, 59235, 59022, 58809, 58597 ; 24->31
  694. DW 58386, 58176, 57966, 57757, 57549, 57341, 57135, 56929 ; 32->39
  695. DW 56724, 56519, 56316, 56113, 55911, 55709, 55508, 55308 ; 40->47
  696. DW 55109, 54910, 54713, 54515, 54319, 54123, 53928, 53734 ; 48->55
  697. DW 53540, 53347, 53155, 52963, 52773, 52582, 52393, 52204 ; 56->63
  698. DW 52016, 51829, 51642, 51456, 51270, 51085, 50901, 50718 ; 64->71
  699. DW 50535, 50353, 50172, 49991, 49811, 49631, 49452, 49274 ; 72->79
  700. DW 49097, 48920, 48743, 48568, 48393, 48128, 48044, 47871 ; 80->87
  701. DW 47699, 47527, 47356, 47185, 47015, 46846, 46677, 46509 ; 88->95
  702. DW 46341, 46174, 46008, 45842, 45677, 45512, 45348, 45185 ; 96->103
  703. DW 45022, 44859, 44698, 44537, 44376, 44216, 44057, 43898 ;104->111
  704. DW 43740, 43582, 43425, 43269, 43113, 42958, 42803, 42649 ;112->119
  705. DW 42495, 42342, 42189, 42037, 41886, 41735, 41584, 41434 ;120->127
  706. DW 41285, 41136, 40988, 40840, 40639, 40566, 40400, 40253 ;128->135
  707. DW 40110, 39965, 39821, 39678, 39535, 39392, 39250, 39109 ;136->143
  708. DW 38968, 38828, 38688, 38548, 38409, 38271, 38133, 37996 ;144->151
  709. DW 37859, 37722, 37586, 37451, 37316, 37181, 37047, 36914 ;152->159
  710. DW 36781, 36648, 36516, 36385, 36254, 36123, 35993, 35863 ;160->167
  711. DW 35734, 35605, 35477, 35349, 35221, 35095, 34968, 34842 ;168->175
  712. DW 34716, 34591, 34467, 34343, 34219, 34095, 33973, 33850 ;176->183
  713. DW 33728, 33607, 33486, 33365, 33245, 33125, 33005, 32887 ;184->191
  714. DW 32768, 32650, 32532, 32415, 32298, 32182, 32066, 31950 ;192->199
  715. DW 31835, 31720, 31606, 31492, 31379, 31266, 31153, 31041 ;200->207
  716. DW 30929, 30817, 30706, 30596, 30485, 30376, 30226, 30157 ;208->215
  717. DW 30048, 29940, 29832, 29725, 29618, 29511, 29405, 29299 ;216->223
  718. DW 29193, 29088, 28983, 28879, 28774, 28671, 28567, 28464 ;224->231
  719. DW 28362, 28260, 28158, 28056, 27955, 27855, 27754, 27654 ;232->239
  720. DW 27554, 27455, 27356, 27258, 27159, 27062, 26964, 26867 ;240->247
  721. DW 26770, 26674, 26577, 26482, 26386, 26291, 26196, 26102 ;248->255
  722. DW 26008 ; 256
  723.  
  724. ;═══════════════════════════════════════════════════════════════════════════════
  725.  
  726. Effect Info
  727.  
  728. Here's about all the info I can think of for effects. "Process" variables are
  729. variables used internally by effects to control the direction of playback..
  730. This section has not been completed yet.
  731.  
  732. First, here is the rough flow chart for processing information, it's not fully
  733. detailed, but all of the important steps are outlined.
  734.  
  735. ╔═════════════════════════════════════════════════════════╗
  736. ║ Set note volume to volume set for each channel ║
  737. ║ Set note frequency to frequency set for each channel ║
  738. ╚════════════╦════════════════════════════════════════════╝
  739. ╔════════════╩════════════╗
  740. ║ Decrease tick counter ║ Yes
  741. ║ Is tick counter 0 ? ╠═════════════════════════╗
  742. ╚════════════╦════════════╝ ║
  743. ║ ║
  744. No ║ ╔═════════════════════╩══════════════════╗
  745. ╔════════════╩════════════╗ ║ Tick counter = Tick counter set ║
  746. ║ Update effects for each ║ ║ (the current 'speed') ║
  747. ║ channel as required. ║ ║ Decrease Row counter. ║
  748. ║ ║ ║ Is row counter 0? ║
  749. ╚═══╦═════════════════════╝ ╚════════════╦══════════╦════════════════╝
  750. ║ No ║ ║
  751. ║ ╔═════════════════════╝ ║ Yes
  752. ║ ║ ║
  753. ║ ╔═════════════╩══════════════╗ ╔═══════════════╩════════════════╗
  754. ║ ║ Call update-effects for ║ ║ Row counter = 1 ║
  755. ║ ║ each channel. ║ ║ ║
  756. ║ ╚══════════════╦═════════════╝ ║ Increase ProcessRow ║
  757. ║ ║ ║ Is ProcessRow > NumberOfRows? ║
  758. ╠═════════════════╝ ╚════════╦══════════════════╦════╝
  759. ║ Yes ║ ║ No
  760. ║ ╔════════════════════════════════╩══════════════╗ ║
  761. ║ ║ ProcessRow = BreakRow ║ ║
  762. ║ ║ BreakRow = 0 ║ ║
  763. ║ ║ Increase ProcessOrder ║ ║
  764. ║ ║ while Order[ProcessOrder] = 0xFEh, ║ ║
  765. ║ ║ increase ProcessOrder ║ ║
  766. ║ ║ if Order[ProcessOrder] = 0xFFh, ║ ║
  767. ║ ║ ProcessOrder = 0 ║ ║
  768. ║ ║ CurrentPattern = Order[ProcessOrder] ║ ║
  769. ║ ╚═════════════════════╦═════════════════════════╝ ║
  770. ║ ║ ║
  771. ║ ╠═════════════════════════════╝
  772. ║ ║
  773. ║ ╔═════════════════════╩══════════════════════════╗
  774. ║ ║ CurrentRow = ProcessRow ║
  775. ║ ║ Update Pattern Variables (includes jumping to ║
  776. ║ ║ the appropriate row if requried and getting ║
  777. ║ ║ the NumberOfRows for the pattern) ║
  778. ║ ╚═════════════════════╦══════════════════════════╝
  779. ║ ║
  780. ╠═══════════════════════════════╝
  781. ╔═══╩═══════════════╗ Yes ╔═══════════════════════════════╗
  782. ║ Instrument mode? ╠══════════════════╣ Update Envelopes as required ║
  783. ╚═══╦═══════════════╝ ║ Update fadeout as required ║
  784. ║ ║ Calculate final volume if req ║
  785. ║ No (Sample mode) ║ Calculate final pan if req ║
  786. ║ ║ Process sample vibrato if req ║
  787. ╔═══╩═════════════════════════════════╗╚═══════════════╦═══════════════╝
  788. ║ Calculate final volume if required ║ ║
  789. ║ Calculate final pan if requried ║ ║
  790. ║ Process sample vibrato if required ║ ║
  791. ╚═══╦═════════════════════════════════╝ ║
  792. ║ ║
  793. ║ ║
  794. ╚═════════════════════════╦════════════════════════╝
  795. ╔════════════════╩══════════════════╗
  796. ║ Output sound!!! ║
  797. ╚═══════════════════════════════════╝
  798.  
  799. Axx Set Tempo
  800.  
  801. if (xx != 0) {
  802. Maxtick = xx;
  803. Currenttick = xx;
  804. }
  805.  
  806. Bxx Jump to Order
  807.  
  808. ProcessOrder = xx - 1;
  809. ProcessRow = 0xFFFE; // indicates new pattern internally for IT...
  810.  
  811. Cxx Break to Row
  812.  
  813. BreakRow = xx;
  814. ProcessRow = 0xFFFE;
  815.  
  816. Dxx Volume slide down
  817.  
  818. if (xx == 0) then xx = last xx for (Dxx/Kxx/Lxx) for this channel.
  819.  
  820. Order of testing: Dx0, D0x, DxF, DFx
  821.  
  822. Dx0 Set effect update for channel enabled if channel is ON.
  823. If x = F, then slide up volume by 15 straight away also (for S3M compat)
  824. Every update, add x to the volume, check and clip values > 64 to 64
  825. D0x Set effect update for channel enabled if channel is ON.
  826. If x = F, then slide down volume by 15 straight away also (for S3M)
  827. Every update, subtract x from the volume, check and clip values < 0 to 0
  828. DxF Add x to volume straight away. Check and clip values > 64 to 64
  829. DFx Subtract x from volume straight away. Check and clip values < 0 to 0
  830.  
  831. Hxy Vibrato
  832.  
  833. if (x != 0) {
  834. speed = 4*x;
  835. }
  836. if (y != 0) {
  837. depth = y * 4;
  838. if(OldEffects) depth <<= 1;
  839. }
  840. Set effect update for channel enabled if channel is ON.
  841. Goto InitVibrato (explained later)
  842.  
  843. Ixy Tremor, ontime x, offtime y
  844.  
  845. if (x != 0) {
  846. ontime = x;
  847. if (oldeffects) ontime++;
  848. }
  849. if (y != 0) {
  850. offtime = y;
  851. if (oldeffects) offtime++;
  852. }
  853.  
  854. Nxx Channel volume slide down
  855.  
  856. if (xx == 0) then xx = last Nxx for this channel.
  857.  
  858. Order of testing: Nx0, N0x, NxF, NFx
  859.  
  860. Nx0 Set effect update for channel enabled.
  861. Every update, add x to the volume, check and clip values > 64 to 64
  862. N0x Set effect update for channel enabled.
  863. Every update, subtract x from the volume, check and clip values < 0 to 0
  864. NxF Add x to volume straight away. Check and clip values > 64 to 64
  865. NFx Subtract x from volume straight away. Check and clip values < 0 to 0
  866.  
  867. Uxy Fine Vibrato
  868.  
  869. if (x != 0) {
  870. speed = 4*x;
  871. }
  872. if (y != 0) {
  873. depth = y;
  874. if(OldEffects) depth <<= 1;
  875. }
  876. Set effect update for channel enabled if channel is ON.
  877. Goto InitVibrato (explained later)
  878.  
  879. Wxx Global volume slide down
  880.  
  881. if (xx == 0) then xx = last Wxx for this channel.
  882.  
  883. Order of testing: Wx0, W0x, WxF, WFx
  884.  
  885. Wx0 Set effect update for channel enabled.
  886. Every update, add x to the volume, check and clip values > 128 to 128
  887. W0x Set effect update for channel enabled.
  888. Every update, subtract x from the volume, check and clip values < 0 to 0
  889. WxF Add x to volume straight away. Check and clip values > 128 to 128
  890. WFx Subtract x from volume straight away. Check and clip values < 0 to 0
  891.  
  892. .. sorry this is incomplete..
  893.  
  894.  
  895.  
  896.  
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