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- workspace.Terrain:Clear()
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "TeleportSchool" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Part" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Seat" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "teleporter1a" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "teleporter1b" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "LoveDorm" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Model" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Union" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "MeshPart" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "VehicleSeat" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "zebra chair seat" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "SwingSeat2" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "SwingSeat1" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "grass" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Wedge" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "musicclassbuilding" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "nurseryclass" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "LocalContent" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Movingwater" then
- v:Destroy()
- end
- end
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