Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- -- woah
- -- Created by Nebula_Zorua
- -- Click to attack
- -- Uses skybox's sun
- wait()
- script.Parent = nil
- local me = game:service'Players'.localPlayer;
- local mouse = me:GetMouse()
- local I = Instance.new
- function IT(instance,parent,properties)
- local inst = I(instance)
- for i,v in next, properties do
- pcall(function() inst[v[1]] = v[2] end)
- end
- inst.Parent = parent
- return inst
- end
- function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps)
- local part = IT("Part",parent or me.Character,{{"TopSurface",10},{"BottomSurface",10},{"BrickColor",brickcolor},{"Anchored",anchored},{"CanCollide",cancollide},{"Locked",locked},{"Material",material}, {"Size",size},{"CFrame",cframe}})
- local mesh = IT("SpecialMesh",part,{{"MeshId",meshid},{"TextureId",textureid},{"Scale",scale}})
- for i,v in next, partProps do
- pcall(function() part[i] = v end)
- end
- for i,v in next, meshProps do
- pcall(function() mesh[i] = v end)
- end
- return part,mesh
- end
- local RANDOM = math.random
- function PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part",PARENT,{})
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = me.Character.Torso.CFrame.p
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- return NEWPART
- end
- function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) -- thanks shack BB
- local STATPART = PART(3, me.Character, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
- STATPART.CFrame = CFrame.new(CFRAME.p + Vector3.new(0, 1.5, 0))
- local BODYGYRO = IT("BodyGyro", STATPART,{})
- local BODYPOSITION = IT("BodyPosition", STATPART,{})
- BODYPOSITION.P = 2000
- BODYPOSITION.D = 100
- BODYPOSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- if LABELTYPE == "Normal" then
- BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 6, RANDOM(-2, 2))
- elseif LABELTYPE == "Debuff" then
- BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 8, RANDOM(-2, 2))
- elseif LABELTYPE == "Interruption" then
- BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2,2), 8, RANDOM(-2, 2))
- end
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UDim2.new(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = Vector3.new(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UDim2.new(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = "SciFi"
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 1
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- wait(0.2)
- for i=1, 5 do
- wait()
- THEBODYPOSITION.Position = THEPART.Position - Vector3.new(0, 0.5 ,0)
- end
- wait(1.2)
- for i=1, 5 do
- wait()
- THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
- THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
- THEBODYPOSITION.position = THEPART.Position + Vector3.new(0, 0.5, 0)
- end
- THEPART.Parent = nil
- end),STATPART, BODYPOSITION, TEXTLABEL)
- end
- function GETREGION(point,range,ignore)
- return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,250)
- end
- function AoEDAMAGE(pos,rad,min,max,avoidbyjump,critRate,critMult,kill)
- local dmg = RANDOM(min,max)
- local R3 = GETREGION(pos,rad,{me.Character})
- local Hit = {}
- for _,v in next, R3 do
- local h = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
- if(h and not Hit[h])then
- Hit[h] = true
- if(v.Parent:FindFirstChild'Head' and v.Parent.Head:IsA'BasePart' and v.Parent.Name ~= 'CKbackup' and v.Parent.Name ~= 'Nebula_Zorua' and v.Parent.Name ~= 'Salvo_Starly')then
- local hed = v.Parent.Head
- local crit = RANDOM(1,100)
- local dmgText = (crit <= critRate and "? - "..dmg*critMult or " - "..dmg)
- if(kill)then
- dmgText = "OOF"
- v.Parent:breakJoints()
- end
- if(not avoidbyjump or hed.CFrame.y <= pos.y+3)then
- if(crit <= critRate)then
- --dmg*critMult
- h.Health = h.Health - dmg*critMult
- else
- h.Health = h.Health - dmg
- end
- StatLabel('Normal',hed.CFrame * CFrame.new(0, 0 + hed.Size.z - 1, 0),dmgText,(dmgText:find"?" and BrickColor.new'New Yeller' or dmgText == "OOF" and BrickColor.new'New Yelter' or BrickColor.new'Navy blue').Color)
- end
- end
- end
- end
- end
- function SOUND(id,parent,pitch,volume,looped)
- local SOUND = I("Sound")
- SOUND.SoundId = id;
- SOUND.Parent = parent
- SOUND.Pitch = pitch or 1
- SOUND.Looped = looped or false
- SOUND.Volume = volume or 1
- return SOUND;
- end
- function FX(id,parent,pitch,volume)
- return coroutine.wrap(function()
- local FX = SOUND(id,parent,pitch,volume)
- FX:Play()
- repeat wait() until FX.IsLoaded
- game:service'Debris':AddItem(FX,FX.TimeLength+1)
- end)()
- end
- warn"Can we go on land?"
- warn"No."
- warn"Why?"
- warn"The sun is a deadly lazer"
- mouse.Button1Down:connect(function()
- FX("rbxassetid://2648563122",workspace,1,10)
- FX("rbxassetid://1474367957",workspace,1,10)
- FX("rbxassetid://173137001",workspace,1,10)
- local beam = I("Part",workspace)
- beam.TopSurface,beam.BottomSurface,beam.Size,beam.Anchored,beam.CanCollide,beam.Archivable = 10,10,Vector3.new(1,1,1),true,false,false
- beam.Material,beam.BrickColor = Enum.Material.Neon,BrickColor.new'White'
- local look = CFrame.new(Vector3.new(),game:service'Lighting':GetSunDirection())
- local kthx = IT("Part",nil,{
- {'Transparency',1},{'CanCollide',false},{'Anchored',true},{'Position',mouse.Hit.p}
- })
- local mesh = I("BlockMesh",beam)
- mesh.Scale = Vector3.new(5,5,1e4)
- local explosion,explosionMesh = PARTANDMESH(workspace,BrickColor.new'White',"Neon",true,false,true,Vector3.new(1,1,1),mouse.Hit,"","",Vector3.new(5,5,5),{},{MeshType=Enum.MeshType.Sphere})
- AoEDAMAGE(explosion.CFrame.p,25,1e25,1e25,false,100,2,true)
- for trans = 0, 1, .05 do
- explosion.Transparency = trans
- explosionMesh.Scale = explosionMesh.Scale + Vector3.new(2,2,2)
- beam.CFrame = CFrame.new(kthx.Position) * look * CFrame.new(0,0,-5000)
- mesh.Scale = Vector3.new(5-(trans/1)*5,5-(trans/1)*5,1e4)
- beam.Transparency = beam.Transparency + 0.035
- wait()
- end
- beam:destroy()
- explosion:destroy()
- end)
- if(game:service'Players'.localPlayer.UserId == 201729767)then
- while true do
- coroutine.wrap(function()
- for i = 1, 50 do
- warn("hi abuser bb")
- end
- end)()
- wait()
- end
- end
Add Comment
Please, Sign In to add comment