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FE SUN

Nov 25th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. -- woah
  142.  
  143. -- Created by Nebula_Zorua
  144. -- Click to attack
  145. -- Uses skybox's sun
  146.  
  147. wait()
  148. script.Parent = nil
  149.  
  150. local me = game:service'Players'.localPlayer;
  151. local mouse = me:GetMouse()
  152.  
  153. local I = Instance.new
  154. function IT(instance,parent,properties)
  155. local inst = I(instance)
  156. for i,v in next, properties do
  157. pcall(function() inst[v[1]] = v[2] end)
  158. end
  159. inst.Parent = parent
  160. return inst
  161. end
  162.  
  163. function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps)
  164. local part = IT("Part",parent or me.Character,{{"TopSurface",10},{"BottomSurface",10},{"BrickColor",brickcolor},{"Anchored",anchored},{"CanCollide",cancollide},{"Locked",locked},{"Material",material}, {"Size",size},{"CFrame",cframe}})
  165. local mesh = IT("SpecialMesh",part,{{"MeshId",meshid},{"TextureId",textureid},{"Scale",scale}})
  166. for i,v in next, partProps do
  167. pcall(function() part[i] = v end)
  168. end
  169. for i,v in next, meshProps do
  170. pcall(function() mesh[i] = v end)
  171. end
  172. return part,mesh
  173. end
  174. local RANDOM = math.random
  175.  
  176. function PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  177. local NEWPART = IT("Part",PARENT,{})
  178. NEWPART.formFactor = FORMFACTOR
  179. NEWPART.Reflectance = REFLECTANCE
  180. NEWPART.Transparency = TRANSPARENCY
  181. NEWPART.CanCollide = false
  182. NEWPART.Locked = true
  183. NEWPART.Anchored = true
  184. if ANCHOR == false then
  185. NEWPART.Anchored = false
  186. end
  187. NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
  188. NEWPART.Name = NAME
  189. NEWPART.Size = SIZE
  190. NEWPART.Position = me.Character.Torso.CFrame.p
  191. NEWPART.Material = MATERIAL
  192. NEWPART:BreakJoints()
  193. return NEWPART
  194. end
  195.  
  196. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) -- thanks shack BB
  197. local STATPART = PART(3, me.Character, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  198. STATPART.CFrame = CFrame.new(CFRAME.p + Vector3.new(0, 1.5, 0))
  199. local BODYGYRO = IT("BodyGyro", STATPART,{})
  200. local BODYPOSITION = IT("BodyPosition", STATPART,{})
  201. BODYPOSITION.P = 2000
  202. BODYPOSITION.D = 100
  203. BODYPOSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  204. if LABELTYPE == "Normal" then
  205. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 6, RANDOM(-2, 2))
  206. elseif LABELTYPE == "Debuff" then
  207. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 8, RANDOM(-2, 2))
  208. elseif LABELTYPE == "Interruption" then
  209. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2,2), 8, RANDOM(-2, 2))
  210. end
  211. game:GetService("Debris"):AddItem(STATPART ,5)
  212. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  213. BILLBOARDGUI.Adornee = STATPART
  214. BILLBOARDGUI.Size = UDim2.new(2.5, 0, 2.5 ,0)
  215. BILLBOARDGUI.StudsOffset = Vector3.new(-2, 2, 0)
  216. BILLBOARDGUI.AlwaysOnTop = false
  217. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  218. TEXTLABEL.BackgroundTransparency = 1
  219. TEXTLABEL.Size = UDim2.new(2.5, 0, 2.5, 0)
  220. TEXTLABEL.Text = TEXT
  221. TEXTLABEL.Font = "SciFi"
  222. TEXTLABEL.FontSize="Size42"
  223. TEXTLABEL.TextColor3 = COLOR
  224. TEXTLABEL.TextStrokeTransparency = 1
  225. TEXTLABEL.TextScaled = true
  226. TEXTLABEL.TextWrapped = true
  227. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  228. wait(0.2)
  229. for i=1, 5 do
  230. wait()
  231. THEBODYPOSITION.Position = THEPART.Position - Vector3.new(0, 0.5 ,0)
  232. end
  233. wait(1.2)
  234. for i=1, 5 do
  235. wait()
  236. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  237. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  238. THEBODYPOSITION.position = THEPART.Position + Vector3.new(0, 0.5, 0)
  239. end
  240. THEPART.Parent = nil
  241. end),STATPART, BODYPOSITION, TEXTLABEL)
  242. end
  243.  
  244. function GETREGION(point,range,ignore)
  245. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,250)
  246. end
  247.  
  248.  
  249. function AoEDAMAGE(pos,rad,min,max,avoidbyjump,critRate,critMult,kill)
  250. local dmg = RANDOM(min,max)
  251. local R3 = GETREGION(pos,rad,{me.Character})
  252. local Hit = {}
  253. for _,v in next, R3 do
  254. local h = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  255. if(h and not Hit[h])then
  256. Hit[h] = true
  257. if(v.Parent:FindFirstChild'Head' and v.Parent.Head:IsA'BasePart' and v.Parent.Name ~= 'CKbackup' and v.Parent.Name ~= 'Nebula_Zorua' and v.Parent.Name ~= 'Salvo_Starly')then
  258.  
  259. local hed = v.Parent.Head
  260. local crit = RANDOM(1,100)
  261. local dmgText = (crit <= critRate and "? - "..dmg*critMult or " - "..dmg)
  262.  
  263. if(kill)then
  264. dmgText = "OOF"
  265. v.Parent:breakJoints()
  266. end
  267. if(not avoidbyjump or hed.CFrame.y <= pos.y+3)then
  268. if(crit <= critRate)then
  269. --dmg*critMult
  270. h.Health = h.Health - dmg*critMult
  271. else
  272. h.Health = h.Health - dmg
  273. end
  274. StatLabel('Normal',hed.CFrame * CFrame.new(0, 0 + hed.Size.z - 1, 0),dmgText,(dmgText:find"?" and BrickColor.new'New Yeller' or dmgText == "OOF" and BrickColor.new'New Yelter' or BrickColor.new'Navy blue').Color)
  275. end
  276. end
  277. end
  278. end
  279. end
  280.  
  281.  
  282.  
  283. function SOUND(id,parent,pitch,volume,looped)
  284. local SOUND = I("Sound")
  285. SOUND.SoundId = id;
  286. SOUND.Parent = parent
  287. SOUND.Pitch = pitch or 1
  288. SOUND.Looped = looped or false
  289. SOUND.Volume = volume or 1
  290. return SOUND;
  291. end
  292.  
  293.  
  294. function FX(id,parent,pitch,volume)
  295. return coroutine.wrap(function()
  296. local FX = SOUND(id,parent,pitch,volume)
  297. FX:Play()
  298. repeat wait() until FX.IsLoaded
  299. game:service'Debris':AddItem(FX,FX.TimeLength+1)
  300. end)()
  301.  
  302. end
  303.  
  304. warn"Can we go on land?"
  305. warn"No."
  306. warn"Why?"
  307. warn"The sun is a deadly lazer"
  308.  
  309.  
  310. mouse.Button1Down:connect(function()
  311. FX("rbxassetid://2648563122",workspace,1,10)
  312. FX("rbxassetid://1474367957",workspace,1,10)
  313. FX("rbxassetid://173137001",workspace,1,10)
  314. local beam = I("Part",workspace)
  315. beam.TopSurface,beam.BottomSurface,beam.Size,beam.Anchored,beam.CanCollide,beam.Archivable = 10,10,Vector3.new(1,1,1),true,false,false
  316. beam.Material,beam.BrickColor = Enum.Material.Neon,BrickColor.new'White'
  317. local look = CFrame.new(Vector3.new(),game:service'Lighting':GetSunDirection())
  318. local kthx = IT("Part",nil,{
  319. {'Transparency',1},{'CanCollide',false},{'Anchored',true},{'Position',mouse.Hit.p}
  320. })
  321. local mesh = I("BlockMesh",beam)
  322. mesh.Scale = Vector3.new(5,5,1e4)
  323. local explosion,explosionMesh = PARTANDMESH(workspace,BrickColor.new'White',"Neon",true,false,true,Vector3.new(1,1,1),mouse.Hit,"","",Vector3.new(5,5,5),{},{MeshType=Enum.MeshType.Sphere})
  324. AoEDAMAGE(explosion.CFrame.p,25,1e25,1e25,false,100,2,true)
  325. for trans = 0, 1, .05 do
  326. explosion.Transparency = trans
  327. explosionMesh.Scale = explosionMesh.Scale + Vector3.new(2,2,2)
  328. beam.CFrame = CFrame.new(kthx.Position) * look * CFrame.new(0,0,-5000)
  329. mesh.Scale = Vector3.new(5-(trans/1)*5,5-(trans/1)*5,1e4)
  330. beam.Transparency = beam.Transparency + 0.035
  331. wait()
  332. end
  333. beam:destroy()
  334. explosion:destroy()
  335. end)
  336.  
  337. if(game:service'Players'.localPlayer.UserId == 201729767)then
  338. while true do
  339. coroutine.wrap(function()
  340. for i = 1, 50 do
  341. warn("hi abuser bb")
  342. end
  343. end)()
  344. wait()
  345. end
  346. end
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