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ArcDesLHK

Dragon Fusion

Jul 18th, 2022 (edited)
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  1. Polymerizard
  2. Level 4 EARTH Dragon/Effect
  3. 1200/1000
  4. You can only use this card name's (1) and (2) effects once per turn each.
  5. (1) If this card is Normal Summoned: You can add 1 "Polymerizard" from your Deck to your hand.
  6. (2) If this card is Special Summoned: You can add 1 "Dragon Fusion" from your Deck to your hand.
  7.  
  8. Violet Dragoon
  9. Level 4 DARK Dragon/Effect
  10. 1200/2100
  11. You can only use this card name's (2) effect once per turn.
  12. (1) Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.
  13. (2) If this card is sent from the field to the GY for the Fusion Summon of a Dragon Fusion Monster: You can target 1 face-up monster your opponent controls, with a Level less than or equal to the Summoned monster's; destroy that target.
  14.  
  15. Dragon Miko
  16. Level 5 LIGHT Dragon/Effect
  17. 1700/0
  18. You can only use this card name's (2) effect once per turn.
  19. (1) If you control a Dragon monster, you can Normal Summon this card without Tributing.
  20. (2) If this card is sent from the field to the GY for the Fusion Summon of a Dragon Fusion Monster: You can add 1 "Dragon Miko" from your Deck to your hand.
  21.  
  22. Future Dragon
  23. Level 3 LIGHT Dragon/Effect
  24. 1200/500
  25. You can only use this card name's (1) and (2) effects once per turn each.
  26. (1) When your Dragon monster inflicts battle damage to your opponent: You can Special Summon this card from your hand.
  27. (2) If this card is sent from the field to the GY for the Fusion Summon of a Dragon Fusion Monster: You can target 1 "Polymerization" or "Fusion" Spell in your GY; add it to your hand.
  28.  
  29. Purple Wyrm
  30. Level 4 DARK Dragon/Effect
  31. 1200/1700
  32. You can only use this card name's (2) effect once per turn. If you use this card's (1) effect, you cannot Special Summon other monsters for the rest of this turn, except Dragon Fusion Monsters.
  33. (1) If you control a Dragon monster, you can Special Summon this card (from your hand).
  34. (2) If this card is sent from the field to the GY for the Fusion Summon of a Dragon Fusion Monster: You can add 1 "Dragon's Mirror" from your Deck to your hand.
  35.  
  36. Conqueror Dragon Idaten
  37. Level 8 DARK Dragon/Fusion/Effect
  38. 3000/2200
  39. 1 DARK Dragon monster + 1 Dragon monster
  40. (1) Once per turn: You can banish any number of Dragon monsters from your hand or GY; this card gains 200 ATK for each card banished.
  41. (2) Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower ATK (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.
  42.  
  43. Combat Dragon Shura
  44. Level 10 DARK Dragon/Fusion/Effect
  45. 3500/2700
  46. "Conqueror Dragon Idaten" + 1 Dragon monster
  47. (1) Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0.
  48. (2) When this card destroys an opponent's monster by battle: You can target 1 of your banished Dragon monsters; add it to your hand.
  49. (3) If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Conqueror Dragon Idaten" from your Extra Deck. (This is treated as a Fusion Summon.)
  50.  
  51. Twin Polymerizard
  52. Level 8 EARTH Dragon/Fusion/Effect
  53. 2500/2000
  54. "Polymerizard" + "Polymerizard"
  55. You can only use this card name's (1) and (2) effects once per turn each.
  56. (1) When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row.
  57. (2) If this card would be destroyed, you can banish 1 Dragon monster from your GY instead.
  58.  
  59. Dragon Fusion
  60. Normal Spell
  61. You can only activate 1 card with this card's name per turn.
  62. (1) Fusion Summon 1 Fusion Monster from your Extra Deck, using Dragon monsters from your hand or field as Fusion Material, then, if you Fusion Summoned a Dragon Fusion Monster by this effect, destroy 1 Spell/Trap your opponent controls.
  63.  
  64. Magic Claws
  65. Equip Spell
  66. Equip only to a Dragon Fusion Monster you control.
  67. (1) The equipped monster gains ATK equal to its Level x 100.
  68. (2) If the equipped monster battles an opponent's monster, your opponent's monster loses ATK/DEF equal to the equipped monster's Level x 100, during damage calculation only.
  69. (3) If the equipped monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the equipped monster's Level x 100.
  70.  
  71. Power Fangs
  72. Equip Spell
  73. You can only use this card name's (1) and (2) effects once per turn each.
  74. (1) If you control no monsters: Activate this card by targeting 1 Dragon Fusion Monster in your GY; Special Summon that monster, and if you do, equip this card to it. It gains ATK equal to its Level x 100. When this card leaves the field, destroy that monster.
  75. (2) If this card is destroyed by an opponent's card effect: You can add 1 "Dragon Fusion" or "Dragon's Mirror" from your Deck to your hand.
  76.  
  77. Rage of the Forbidden Dragon
  78. Counter Trap
  79. You can only activate 1 card with this card's name per turn.
  80. (1) When your opponent activates a Trap Card while you control a Dragon Fusion Monster: Banish 1 Spell from your GY that has an effect that includes Fusion Summoning a monster; negate the activation, and if you do, banish that card.
  81.  
  82. Predator Dragon
  83. Level 4 DARK Dragon/Effect
  84. 1400/1600
  85. Cannot be used as material for a Summon, except for the Fusion Summon of a Dragon monster, and unless all other materials are Dragon.
  86. (1) Once per turn: You can Special Summon 1 Level 4 or lower Dragon monster from your hand.
  87.  
  88. Kampfer Dragon
  89. Level 4 EARTH Dragon/Effect
  90. 1600/1100
  91. You can only use this card name's (2) effect once per turn.
  92. (1) Once per turn: You can pay 1000 LP; you can Normal Summon 1 Dragon monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  93. (2) If this card is sent from the field to the GY for the Fusion Summon of a Dragon Fusion Monster: You can target 1 Dragon monster in your GY that was used for that Fusion Summon, except "Kampfer Dragon"; Special Summon that monster.
  94.  
  95. Amethyst Guivre
  96. Level 4 DARK Dragon/Effect
  97. 900/1300
  98. (1) Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.
  99. (2) During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls.
  100.  
  101. Mirroboros
  102. Level 1 LIGHT Dragon/Effect
  103. 0/0
  104. (1) Cannot be destroyed by battle.
  105. (2) At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK become equal to the ATK of the opponent's monster it is battling.
  106.  
  107. Dragon Calling
  108. Normal Spell
  109. You can only activate 1 card with this card's name per turn.
  110. (1) Target 1 Dragon monster in your GY that was sent there from the field for a Fusion Summon this turn; Special Summon that target.
  111.  
  112. Ferocious Dragons
  113. Normal Spell
  114. (1) Activate 1 of the following effects.
  115. ● If you control "Conqueror Dragon Idaten": Destroy all Set cards your opponent controls.
  116. ● If you control "Combat Dragon Shura": Negate the effects of all your opponent's face-up cards.
  117.  
  118. Vase of Dragons
  119. Normal Spell
  120. You can only activate 1 card with this card's name per turn.
  121. (1) Tribute 1 Dragon Fusion Monster and 1 Dragon monster from your hand or field; draw 2 cards.
  122.  
  123. Purplish Wingbeat
  124. Normal Spell
  125. You can only activate 1 card with this card's name per turn.
  126. (1) Target 1 Dragon Fusion Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card.
  127.  
  128. Wishing Stone
  129. Normal Trap
  130. You can only activate 1 card with this card's name per turn.
  131. (1) If a card(s) is destroyed by a card effect: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Dragon monsters from your field or GY as Fusion Material.
  132.  
  133. Twin Dragons
  134. Normal Spell
  135. You can only activate 1 card with this card's name per turn.
  136. (1) Target 1 Level 4 or lower Dragon monster you control; Special Summon 1 Dragon monster from your hand with the same Level as the targeted monster.
  137.  
  138. Dragon's Obedience
  139. Quick-Play Spell
  140. You can only activate 1 card with this card's name per turn.
  141. (1) Target 1 Dragon Fusion Monster you control; this turn, if that target battles an opponent's monster, you can send 1 card your opponent controls to the GY at the start of the Damage Step.
  142.  
  143. Dragonic Swords of Wrathful Light
  144. Continuous Spell
  145. Destroy this card during the End Phase of your opponent's 3rd turn.
  146. (1) When this card is activated: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
  147. (2) While you control a Dragon Fusion Monster, your opponent's monsters cannot target Dragon Fusion Monsters you control for attacks.
  148.  
  149. Horn of the Dragon
  150. Equip Spell
  151. Equip only to a Dragon monster. You can only use this card name's (2) effect once per turn.
  152. (1) Its Attribute becomes DARK.
  153. (2) If this card is sent to the GY because the equipped monster is used as Fusion Material for the Fusion Summon of a Dragon Fusion Monster: You can add 1 "Horn of the Dragon" from your Deck to your hand.
  154.  
  155. Eye of Dark Dragons
  156. Equip Spell
  157. Equip only to a Dragon Fusion Monster you control.
  158. (1) It cannot be destroyed by battle or card effects.
  159. (2) If the equipped monster is a DARK monster, when it destroys an opponent's monster by its attack: You can inflict damage to your opponent equal to half that opponent's monster's original ATK.
  160.  
  161. Mighty Dragons
  162. Quick-Play Spell
  163. (1) If you control a Dragon Fusion Monster: You take no effect damage this turn.
  164.  
  165. Graceful Consonance
  166. Normal Spell
  167. You can only activate 1 card with this card's name per turn.
  168. (1) Target 3 Dragon monsters in your GY that were sent there for a Fusion Summon; shuffle them into the Deck, and if you do, draw 2 cards.
  169.  
  170. Enraged Dragon
  171. Continuous Trap
  172. (1) If a Dragon Fusion Monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
  173. (2) Dragon Fusion Monsters you control cannot be destroyed by battle or card effects.
  174. (3) If your Dragon Fusion Monster battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
  175.  
  176. Den of Dragon Souls
  177. Normal Trap
  178. You can only activate 1 card with this card's name per turn.
  179. (1) Reveal any number of Dragon monsters from your hand and/or face-up from your field and place them to the bottom of the Deck; draw cards equal to the number of monsters you placed to the bottom of the Deck by this effect +1.
  180.  
  181. Dragonic Warfare
  182. Normal Trap
  183. You can only activate 1 card with this card's name per turn.
  184. (1) When your opponent Special Summons a monster(s) from the Extra Deck: Target 1 Dragon Fusion Monster in your GY; Special Summon that target.
  185.  
  186. Kaiser Wings
  187. Normal Trap
  188. (1) Target 1 Dragon Fusion Monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed.
  189. (2) If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  190.  
  191. Lavender Wyvern
  192. Level 7 DARK Dragon/Fusion/Effect
  193. 2300/1800
  194. 1 LIGHT Dragon monster + 1 DARK Dragon monster
  195. You can only use this card name's (1) and (3) effects once per turn each.
  196. (1) If this card is Fusion Summoned: You can destroy Spells/Traps your opponent controls, up to the number of Dragon monsters you control.
  197. (2) If a Dragon monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
  198. (3) If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 of your banished LIGHT or DARK Dragon monsters; add it to your hand.
  199.  
  200. Dragon Cyclone
  201. Quick-Play Spell
  202. You can only activate 1 card with this card's name per turn.
  203. (1) If you control a Dragon monster: Target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
  204.  
  205. Heated Breath
  206. Continuous Spell
  207. You can only control 1 "Heated Breath".
  208. (1) All Dragon monsters you control gain 300 DEF.
  209. (2) Once per turn, if a face-up Dragon Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 Dragon non-Fusion Monster from your hand or GY.
  210.  
  211. Pressure Ravine
  212. Continuous Spell
  213. You can only control 1 "Heated Breath". You can only use this card name's (2) effect once per turn.
  214. (1) All Dragon monsters you control gain 300 ATK.
  215. (2) When your opponent Special Summons a non-Dragon monster (except during the Damage Step): You can Tribute 1 Dragon monster, then target 1 Spell in your GY, except "Pressure Ravine"; add it to your hand.
  216.  
  217. Dagger Flute of Dragons
  218. Normal Spell
  219. You can only activate 1 card with this card's name per turn.
  220. (1) If you control "Onaga the King of Dragons": Target 2 Level 4 or lower Dragon monsters in your GY; Special Summon them, but they cannot be used as materials for a Summon, except for the Fusion Summon of a Dragon monster.
  221.  
  222. Dragon Resurrection
  223. Quick-Play Spell
  224. You can only activate 1 card with this card's name per turn.
  225. (1) Target 1 Dragon Fusion Monster in your GY; banish 2 non-Fusion Monsters from your GY, and if you do, Special Summon that target.
  226.  
  227. Aether Summon
  228. Normal Spell
  229. You can only use this card name's (2) effect once per turn.
  230. (1) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
  231. (2) You can banish this card and 1 Dragon monster from your GY, then target 1 face-up card your opponent controls; destroy that target.
  232.  
  233. Onaga the King of Dragons
  234. Continuous Trap
  235. (1) Special Summon this card in Defense Position as an Effect Monster (Dragon/DARK/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.)
  236. (2) While this card is in a Monster Zone, your opponent cannot target other Dragon monsters you control for attacks.
  237.  
  238. Metal Dragon Armor
  239. Normal Trap
  240. (1) Activate this card by targeting 1 Dragon Fusion Monster you control; equip this card to that target. It cannot be targeted by your opponent’s card effects, also it cannot be destroyed by battle.
  241.  
  242. Unity Dragon
  243. Level 4 DARK Dragon/Effect
  244. 1200/1200
  245. (1) Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.
  246. (2) A Dragon Fusion Monster that was Summoned using this card as material can make up to 2 attacks during each Battle Phase.
  247.  
  248. Arbitration Dragon
  249. Level 4 DARK Dragon/Effect
  250. 1400/1600
  251. You can only use this card name's (1) effect once per turn.
  252. (1) If this card is used for the Fusion Summon of a Dragon monster: You can target 1 face-up monster your opponent controls; Special Summon 1 "Arbitration Token" (Level 1/DARK/Dragon) with ATK and DEF each equal to half the targeted monster's.
  253.  
  254. Quetzal Dragon
  255. Level 3 WIND Dragon/Effect
  256. 1200/200
  257. (1) This card can attack directly.
  258. (2) When this card inflicts battle damage to your opponent: You can add 1 "Polymerization" Spell, "Fusion" Spell or 1 "Dragon's Mirror" from your GY to your hand.
  259.  
  260. Familiar Dragon
  261. Level 1 DARK Dragon/Flip/Effect
  262. 0/1900
  263. (1) FLIP: Special Summon 1 "Familiar Dragon" from your hand or Deck in face-down Defense Position.
  264. (2) Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.
  265.  
  266. Steel Wings Dragon
  267. Level 3 DARK Dragon/Effect
  268. 1300/1200
  269. You can only use this card name's (1) and (2) effects once per turn each.
  270. (1) You can discard 1 Dragon monster, then target 1 Dragon Fusion Monster in your GY; Special Summon it.
  271. (2) If this card in your GY is banished: You can Special Summon this card, but banish it when it leaves the field.
  272.  
  273. Supremacy Dragon Majira
  274. Level 12 DARK Dragon/Fusion/Effect
  275. 0/0
  276. 2 Level 11 or lower Dragon Fusion Monsters
  277. Must be Fusion Summoned. You can only use this card name's (2) effect once per turn.
  278. (1) The ATK of all your opponent's monsters become 0.
  279. (2) You can ttarget 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
  280. (3) Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can banish that card(s).
  281.  
  282. Super Dragon Fusion
  283. Quick-Play Spell
  284. You can only activate 1 card with this card's name per turn. Neither player can activate cards or effects in response to this card's activation.
  285. (1) Fusion Summon 1 Fusion Monster from your Extra Deck, using Dragon monsters from either field as Fusion Material.
  286. (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Dragon Fusion Monster you control; this turn, it is unaffected by your opponent's card effects.
  287.  
  288. Vicious Rise
  289. Continuous Spell
  290. (1) All monsters on the field become Dragon.
  291. (2) When an opponent's Dragon monster declares an attack: You can negate the attack, and if you do, that monster has its effect(s) negated.
  292.  
  293. Courageous Egg
  294. Normal Spell
  295. You can only activate 1 card with this card's name per turn. You cannot Special Summon other monsters the turn you activate this card, except Dragon monsters.
  296. (1) Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck.
  297.  
  298. Conquest Burst
  299. Normal Trap
  300. You can only activate 1 card with this card's name per turn.
  301. (1) Set 1 "Onaga the King of Dragons" from your Deck or GY. It can be activated this turn.
  302.  
  303. Venemy Dragon
  304. Level 4 DARK Dragon/Effect
  305. 1200/1500
  306. You can only use this card name's (2) effect once per turn.
  307. (1) Once per turn (Quick Effect): You can target 1 other face-up Dragon monster you control; its Attribute becomes DARK, until the end of this turn.
  308. (2) If this card is used for the Fusion Summon of a Dragon monster: You can Set 1 "Onaga the King of Dragons" from your Deck or GY. It can be activated this turn.
  309.  
  310. Salamandrake
  311. Level 4 FIRE Dragon/Effect
  312. 1700/1000
  313. You can only use this card name's (2) effect once per turn.
  314. (1) Other Dragon monsters you control gain 500 ATK, also they cannot be destroyed by card effects.
  315. (2) If a Dragon Fusion Monster that was used this card as Material is destroyed by battle or by your opponent's card effect and sent to the GY while this card is in your GY: You can Special Summon this card.
  316.  
  317. Kingdom of Draco
  318. Continuous Spell
  319. You can only control 1 "Kingdom of Draco".
  320. (1) All Dragon monsters you control gain ATK equal to their Level x 100.
  321. (2) Once per turn: You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY; Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
  322.  
  323. Neo Polymerizard
  324. Level 11 EARTH Dragon/Fusion/Effect
  325. 3600/2400
  326. "Polymerizard" + "Polymerizard" + "Polymerizard"
  327. You can only use this card name's (2) effect once per turn.
  328. (1) At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster.
  329. (2) When a card or effect is activated that targets a Dragon Fusion Monster(s) you control (Quick Effect): You can banish this card from your field or GY; negate the activation, and if you do, destroy that card.
  330.  
  331. Hammerhead Dragon
  332. Level 4 EARTH Dragon/Effect
  333. 1600/1200
  334. You can only use this card name's (1) effect once per turn.
  335. (1) If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Dragon Fusion Monster in your GY; Special Summon that target.
  336. (2) A Dragon Fusion Monster that was Fusion Summoned using this card as material gains this effect.
  337. ● If this card attacks a Defense Position monster, inflict piercing battle damage.
  338.  
  339. Blade Dragon
  340. Level 4 LIGHT Dragon/Effect
  341. 1600/1000
  342. (1) If you Ritual Summon exactly 1 Dragon Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
  343. (2) A Dragon Fusion Monster that was Fusion Summoned using this card as material gains this effect.
  344. ● If this card battles an opponent's monster, any battle damage it inflicts to your opponent becomes doubled.
  345.  
  346. Rite Dragon
  347. Level 4 DARK Dragon/Effect
  348. 1200/1600
  349. You can only use this card name's (1) effect once per turn.
  350. (1) If this card is Normal or Special Summoned: You can add 1 "Imperator's Tyranny" from your Deck to your hand.
  351. (2) If you Ritual Summon exactly 1 Dragon Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
  352.  
  353. Imperator Dragon Rex
  354. Level 9 FIRE Dragon/Ritual/Effect
  355. 2800/2400
  356. You can Ritual Summon this card with "Imperator's Tyranny". You can only use this card name's (1), (2) and (3) effects once per turn each.
  357. (1) You can target 1 face-up card your opponent controls; this card loses (exactly) 600 DEF, and if you do, destroy that target.
  358. (2) If this card destroys an opponent's monster by battle: You can target 1 Normal Spell or Quick-Play Spell in your GY; this card loses (exactly) 1400 ATK, and if you do, apply that target's effect, then shuffle that target into the Deck.
  359. (3) If this card is sent to the GY as Fusion Material: You can draw 1 card.
  360.  
  361. Imperator's Tyranny
  362. Ritual Spell
  363. This card can be used to Ritual Summon any Dragon Ritual Monster.
  364. (1) You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Ritual Summon "Imperator Dragon Rex" this way, you can destroy 1 card on the field.
  365.  
  366. Balance of Light and Darkness
  367. Quick-Play Spell
  368. (1) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Then, if you used "Imperator Dragon Rex" as material for the Fusion Summon of a Dragon monster this way, you can banish 1 card from your opponent's GY.
  369.  
  370. Morphing Scales
  371. Normal Trap
  372. You can only activate 1 card with this card's name per turn.
  373. (1) When your opponent activates a monster effect: Target 1 Dragon Fusion Monster in your GY; Special Summon that target, then, Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material, included the monster Special Summoned by this effect.
  374.  
  375. Leviathan Dragon
  376. Level 6 WATER Dragon/Effect
  377. 2000/0
  378. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dragon monsters in your GY.
  379. (1) If this card destroys a monster by battle: It gains 500 ATK.
  380. (2) If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.
  381.  
  382. Glaive Lindwurm
  383. Level 4 FIRE Dragon/Effect
  384. 1500/1000
  385. You can only use this card name's (2) effect once per turn.
  386. (1) Once per turn, when this card declares an attack: You can discard 1 monster; this card gains 600 ATK until the end of this turn.
  387. (2) If this card in your GY is banished: You can Special Summon this card.
  388.  
  389. Jeweled Heart
  390. Normal Spell
  391. You can only activate 1 card with this card's name per turn. You can only use this card name's (2) effect once per turn.
  392. (1) Target 1 "Fusion" Spell in your GY; add it to your hand, and if you do, send 1 Dragon monster from your Deck to the GY.
  393. (2) If this Set card is sent from the field to the GY: You can draw 1 card.
  394.  
  395. Majira's Bao Shi
  396. Equip Spell
  397. Equip only to a Dragon Fusion Monster you control.
  398. (1) It gains ATK equal to its Level x 100.
  399. (2) If this card is sent to the GY because the equipped monster is destroyed: You can destroy 1 card on the field.
  400.  
  401. Fusion Garrison
  402. Continuous Spell
  403. (1) If this card is activated: Place 1 counter on this card for each Spell in your GY.
  404. (2) You never take battle damage if the amount is less than or equal to the number of counters on this card x 500
  405. (3) If you would Fusion Summon a Dragon Fusion Monster, you can send this card to the GY as 1 of that monster's materials.
  406.  
  407. Raging Fusion
  408. Quick-Play Spell
  409. You can only activate 1 card with this card's name per turn.
  410. (1) When your opponent Special Summons a monster(s): Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field.
  411.  
  412. Martial Fury
  413. Normal Trap
  414. You can only activate 1 card with this card's name per turn.
  415. (1) Target 1 Dragon Fusion Monster you control; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK.
  416.  
  417. Pillaging Dragon
  418. Normal Trap
  419. You can only activate 1 card with this card's name per turn.
  420. (1) Target 1 Dragon Fusion Monster in your GY; Special Summon it, then your opponent destroys 1 monster they control with ATK less than or equal to the Special Summoned monster's ATK.
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