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- if animpose == "Idle" and debounce == false then
- debounce = true
- Exhale:Play()
- rs = game:GetService("RunService")
- con = rs.Stepped:connect(function()
- textfag.Text = "test"
- Smoke.Rate = math.huge
- anglespeed = 0.2
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(80) + math.sin(angle) * 0.02, math.rad(40), math.rad(90) + -math.sin(angle) * 0.02), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(30), Head.RotVelocity.Y / 15, 0), 0.1)
- wait(2)
- con:disconnect()
- end)
- wait(2.1)
- debounce = false
- Smoke.Rate = 0
- textfag.Text = "test"
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