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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- attack = false
- attacktype = 1
- damage = 5
- oridamage = 50
- BladeNumb=0.8
- GyroNumb=0
- attackdebounce = false
- ssdebounce=false
- MMouse=nil
- Mode="Sword"
- cannonmode=false
- combo=0
- spinning=false
- shootmode=true
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- if Character:findFirstChild("Blast Blade",true) ~= nil then
- Character:findFirstChild("Blast Blade",true).Parent = nil
- end
- if Character:findFirstChild("Block",true) ~= nil then
- Character:findFirstChild("Block",true).Parent = nil
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Blast Blade"
- local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1))
- local prt2=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part2",vt(1,1,1))
- local prt3=part(3,modelzorz,0,0,BrickColor.new("Silver"),"Part3",vt(0.8,0.5,0.8))
- local prt5=part(3,modelzorz,0,0,BrickColor.new("Silver"),"Part5",vt(1,1,1))
- local prt6=part(3,modelzorz,0,0,BrickColor.new("Silver"),"Part6",vt(1,1,1))
- local prt7=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part7",vt(1,1,1))
- local prt8=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part8",vt(1,1,1))
- local hitbox=part(3,modelzorz,0,1,BrickColor.new("Gold"),"Hitbox",vt(1,5,3))
- local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.45,1,0.45))
- local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.4,2,0.4))
- local msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(1,1,1))
- local msh5=mesh("SpecialMesh",prt5,"Head","",vt(0,0,0),vt(0.8,0.5,0.8))
- local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.5,0.5,1.3))
- local msh7=mesh("SpecialMesh",prt7,"Sphere","",vt(0,0,0),vt(1.4,1.4,1.4))
- local msh8=mesh("SpecialMesh",prt8,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1.5,1.5,1.5))
- local wld1=weld(prt1,prt1,Torso,euler(-2.5,1.57,0)*cf(-2,-3,-0.6))
- local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
- local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1.2,0))
- local wld5=weld(prt5,prt5,prt2,euler(0,0,0)*cf(0,-1,0))
- local wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-0.2,0))
- local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,-1,0))
- local wld8=weld(prt8,prt8,prt7,euler(0,1.57,0)*cf(0,0,0))
- local hitboxwld=weld(hitbox,hitbox,prt7,euler(0,0,0)*cf(0,-1.5,0))
- numb=0
- for i=1,8 do
- local prt4=part(3,modelzorz,0.2,0,BrickColor.new("Silver"),"Part4",vt(1,1,1))
- local msh4=mesh("SpecialMesh",prt4,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.3,0.2,0.3))
- local wld4=weld(prt4,prt4,prt3,cf(0,-0.4,0)*euler(1.57,numb,0))
- numb=numb+0.785
- end
- numb=0
- for i=1,4 do
- local prt9=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part9",vt(1,1,1))
- local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.2,2,0.2))
- local wld9=weld(prt9,prt9,prt8,cf(0,0,0)*euler(0,0,numb))
- numb=numb+0.785
- end
- numb=0
- numb2=0
- numb3=0
- for i=1,8 do
- local prt10=part(3,modelzorz,0.4,0,BrickColor.new("White"),"Part10",vt(1,1,1))
- local msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(0.3-numb2,1.5+numb3,1.5-numb3))
- local wld10=weld(prt10,prt10,prt6,euler(0,3.14,0)*cf(0,-0.6-numb,-0.8))
- coroutine.resume(coroutine.create(function(Weld,Number,Number3)
- while true do
- wait(0)
- wld10.C0=euler(0,3.14,0)*cf(0,-0.6-Number,-BladeNumb+(Number3/2))
- end
- end),wld10,numb,numb3)
- local prt11=part(3,modelzorz,0.4,0,BrickColor.new("White"),"Part11",vt(1,1,1))
- local msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(0.3-numb2,1.5+numb3,1.5-numb3))
- local wld11=weld(prt11,prt11,prt6,cf(0,-0.6-numb,0.8))
- coroutine.resume(coroutine.create(function(Weld,Number,Number3)
- while true do
- wait(0)
- wld11.C0=cf(0,-0.6-Number,BladeNumb-(Number3/2))
- end
- end),wld11,numb,numb3)
- numb=numb+0.6
- numb2=numb2+0.01
- numb3=numb3-0.1
- end
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Blast Blade"
- script.Parent = Tool
- end
- Bin = script.Parent
- local bg = it("BodyGyro")
- bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- bg.P = 20e+003
- bg.Parent = nil
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- wait(6)
- sou:Remove()
- end))
- end
- function unequipweld()
- wld1.Part1=Torso
- wld1.C0=euler(-2.5,1.57,0)*cf(-2,-3,-0.6)
- wld1.C1=cf(0,0,0)
- end
- function equipweld()
- wld1.Part1=RightArm
- wld1.C0=euler(1.57+0.4,0,0)*cf(0,1,0)
- end
- function hideanim()
- equipped=false
- wait(0.1)
- bg.Parent=nil
- Neck.C0=necko
- unequipweld()
- end
- function equipanim()
- equipped=true
- wait(0.1)
- equipweld()
- if Mode=="Sword" then
- Neck.C0=necko
- RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4)
- LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- elseif Mode=="Cannon" then
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = vt(math.huge,math.huge,math.huge)
- bg.P = 9000
- bg.Parent = Torso
- --wld1.C0 = euler(0,0,0) * cf(0,0,0)
- while cannonmode==true do
- wait()
- local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
- bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
- bg.Parent = Head
- local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- end
- for i=0,1,0.1 do
- wait()
- bg.Parent=nil
- end
- end))
- Neck.C0=necko*euler(0,0,1)
- wld1.C0=euler(1.57,0,0)*cf(0,1,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- LW.C0=cf(-1.5, 0.5, -0.5) * euler(1,1,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- spread=0
- range=100
- rangepower=25
- function shoottrail(mouse,baseprt)
- coroutine.resume(coroutine.create(function(v)
- local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
- local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
- local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character)
- local rangepos = range
- local function drawtrail(From,To)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,0.2,0.2)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Gold")
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = Vector3.new(5,mg*5,5)
- if shootmode==true then
- Lightning(LP,point1,5,1,"Gold",0.3,0.1)
- end
- effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.2 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(3-3*i,mg*5,3-3*i)
- end
- effectsg.Parent = nil
- end))
- end
- local newpos = baseprt.Position
- local inc = rangepower
- repeat
- wait()
- rangepos = rangepos - 10
- --dir = dir * CFrame.Angles(math.rad(-1),0,0)
- hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir.lookVector * inc)
- if hit ~= nil then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Humanoid
- tTorso=hit.Parent.Torso
- Damagefunc1(hit,10,30)
- attackdebounce=false
- --ADmg(hum,hit)
- elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Parent.Humanoid
- tTorso=hit.Parent.Parent.Torso
- Damagefunc1(hit.Parent.Parent.Torso,10,30)
- attackdebounce=false
- --ADmg(hum,hit)
- end
- MagicCircle(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,3,3,3)
- MagicBlock(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,2,2,2)
- end
- until rangepos <= 0
- end))
- end
- function shoottrail2(mouse,baseprt)
- coroutine.resume(coroutine.create(function(v)
- local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
- local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
- local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character)
- local rangepos = range*5
- local function drawtrail(From,To)
- local effectsmsh = Instance.new("SpecialMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- effectsmsh.MeshType = "Sphere"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,0.2,0.2)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Gold")
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = Vector3.new(7,7,7)
- --for i=1,3 do
- Lightning(LP,point1,5,1,"Gold",0.3,0.1)
- --end
- effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(10-10*i,mg*5,10-10*i)
- end
- effectsg.Parent = nil
- end))
- end
- local newpos = baseprt.Position
- local inc = rangepower/5
- repeat
- --wait()
- rangepos = rangepos - 10
- --dir = dir * CFrame.Angles(math.rad(-1),0,0)
- hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir.lookVector * inc)
- if hit ~= nil then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Humanoid
- tTorso=hit.Parent.Torso
- Damagefunc1(hit,20,40)
- attackdebounce=false
- --ADmg(hum,hit)
- elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Parent.Humanoid
- tTorso=hit.Parent.Parent.Torso
- Damagefunc1(hit.Parent.Parent.Torso,20,40)
- attackdebounce=false
- --ADmg(hum,hit)
- end
- MagicCircle(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,3,3,3)
- MagicBlock(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,2,2,2)
- end
- until rangepos <= 0
- end))
- end
- function shoottrail3(mouse,baseprt)
- coroutine.resume(coroutine.create(function(v)
- local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
- local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
- local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character)
- local rangepos = range*50
- local function drawtrail(From,To)
- local effectsmsh = Instance.new("SpecialMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- effectsmsh.MeshType = "FileMesh"
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,0.2,0.2)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Gold")
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = Vector3.new(2,2,4)
- effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- wait()
- effectsg.Parent = nil
- end))
- end
- local newpos = baseprt.Position
- local inc = rangepower/10
- repeat
- wait()
- rangepos = rangepos - 10
- --dir = dir * CFrame.Angles(math.rad(-1),0,0)
- hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
- drawtrail(newpos,pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 100
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2.Name~=Character.Name) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- if torso~=nil then
- dir=CFrame.new(pos,torso.Position)
- end
- newpos = newpos + (dir.lookVector * inc)
- if hit ~= nil then
- rangepos = 0
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Humanoid
- tTorso=hit.Parent.Torso
- Damagefunc1(hit,20,30)
- attackdebounce=false
- --ADmg(hum,hit)
- elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Parent.Humanoid
- tTorso=hit.Parent.Parent.Torso
- Damagefunc1(hit.Parent.Parent.Torso,20,30)
- attackdebounce=false
- --ADmg(hum,hit)
- end
- for i=1,math.random(3,6) do
- BreakEffect(BrickColor.new("Gold"),CFrame.new(newpos),0.5,math.random(5,20),0.5)
- end
- so("http://roblox.com/asset/?id=3264793",hit,1,math.random()+math.random()+1)
- MagicCircle(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,3,3,3)
- MagicBlock(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,2,2,2)
- end
- until rangepos <= 0
- end))
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- prt.Transparency=i
- msh.Scale=msh.Scale+vt(x3,y3,z3)
- end
- prt.Parent=nil
- end))
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- prt.CFrame=prt.CFrame
- prt.Transparency=i
- msh.Scale=msh.Scale+vt(x3,y3,z3)
- end
- prt.Parent=nil
- end))
- end
- function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.05 do
- wait()
- prt.Transparency=i
- msh.Scale=msh.Scale+vt(x2,y2,z2)
- end
- prt.Parent=nil
- end))
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()-math.random()
- for i=0,1,0.05 do
- wait()
- CF=CF*cf(0,1,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function SpecialEffect()
- local prt=part(3,workspace,1,0,BrickColor.new("White"),"Part",vt(1,1,1))
- prt.Anchored=true
- prt.CFrame=Torso.CFrame
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.2 do
- wait(0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(10,10,10)
- end
- prt.Parent=nil
- end),prt,msh)
- end
- function Lightning(p0,p1,tym,ofs,col,th,tra)
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
- li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.5)
- end
- end
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh = Instance.new("BlockMesh")
- effectsmsh.Scale = Vector3.new(0.4,1,0.4)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,1,0.2)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.4,mg,0.4)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function()
- if not returnn then
- for i = 0 , 1 , 0.2 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(0.4-0.4*i,1,0.4-0.4*i)
- end
- wait()
- effectsg.Parent = nil
- end
- end))
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=Damage+math.random(0,10)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5)
- else
- h:TakeDamage(1)
- showDamage(hit.Parent,1,.5)
- end
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefuncbr=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- Damage=Damage
- for i=1,math.random(3,6) do
- BreakEffect(BrickColor.new("Gold"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- end
- coroutine.resume(coroutine.create(function(Part)
- for i=1,5 do
- wait()
- Part.CFrame=Head.CFrame*cf(0,0,-3)
- MagicBlock(BrickColor.new("Gold"),Part.CFrame*cf(0,0,0),1,1,1,1,1,1)
- end
- end),hit.Parent.Torso)
- so("http://roblox.com/asset/?id=3264793",hit.Parent.Torso,1,math.random()+math.random()+1)
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=Damage+math.random(0,10)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5)
- else
- h:TakeDamage(1)
- showDamage(hit.Parent,1,.5)
- end
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Head.CFrame.lookVector*Knockback
- vp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(vp,1)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,Damage,Knockback)
- if attackdebounce == false then
- -- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- blocked=false
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- --[[ if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*2
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end]]
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-3
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5)
- else
- h:TakeDamage(1)
- showDamage(hit.Parent,1,.5)
- end
- --if blocked==false then
- local angle = (hit.Position-(Torso.Position+Vector3.new(0,0,0))).unit
- print(angle)
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- rl.Parent=hit
- coroutine.resume(coroutine.create(function(vel)
- wait(0.5)
- vel:Remove()
- end),rl)
- --end
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- coroutine.resume(coroutine.create(function(Vel)
- wait(0.2)
- Vel:Remove()
- end),bodyVelocity)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Silver")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function oneslash()
- attack=true
- combo=1
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,1*i)
- RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+2*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i)
- LW.C0=cf(-1+1*i, 0.5+0.6*i, -0.5) * euler(1+2*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,-1*i)
- end
- so("http://roblox.com/asset/?id=10209640",prt7,1,0.6)
- con1=hitbox.Touched:connect(function(hit) Damagefunc1(hit,25,20) end)
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,1-2*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(3-3*i,-0.2*i,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- LW.C0=cf(0.5*i, 1.1-1*i, -0.5) * euler(3-3.5*i,0.5*i,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,-1)
- end
- con1:disconnect()
- wait(0.2)
- --Neck.C0=necko
- attack=false
- end
- function twoslash()
- attack=true
- combo=2
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,-1)
- RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(1.5*i,-0.2+1.77*i,0)
- RW.C1=cf(0, 0.5, 0) * euler(-0.5*i,0,0)
- LW.C0=cf(0.5-1*i, 0.1+0.4*i, -0.5+0.5*i) * euler(-0.5+2.07*i,0.5+1.07*i,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,-1+1*i)
- end
- so("http://roblox.com/asset/?id=10209640",prt7,1,0.7)
- con1=hitbox.Touched:connect(function(hit) Damagefunc1(hit,25,30) end)
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,-1+2*i)
- RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.5,1.57,0)
- RW.C1=cf(0, 0.5, 0) * euler(-0.5+2*i,0,0)
- LW.C0=cf(-0.5+1*i, 0.5, -1*i) * euler(1.57,1.57,0)
- LW.C1=cf(0, 0.5, 0) * euler(1*i,0,0)
- end
- con1:disconnect()
- attack=false
- end
- function Shoot()
- attack=true
- shoottrail(mouse,prt7)
- so("rbxasset://sounds/Launching rocket.wav",prt7,1,3)
- for i=0,1,0.2 do
- wait()
- wld1.C0=euler(1.57,0,0)*cf(0,1,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0)
- RW.C1=cf(0, 0.5, 0) * euler(0.3*i,0,0)
- LW.C0=cf(-1.5, 0.5, -0.5) * euler(1-0.3*i,1,0)
- end
- for i=0,1,0.2 do
- wait()
- wld1.C0=euler(1.57,0,0)*cf(0,1,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0)
- RW.C1=cf(0, 0.5, 0) * euler(0.3-0.3*i,0,0)
- LW.C0=cf(-1.5, 0.5, -0.5) * euler(1-0.3+0.3*i,1,0)
- end
- attack=false
- end
- function GroundBlast()
- attack=true
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko
- wld1.C0=euler(1.57+0.4+2.64*i,0,0)*cf(0,1,0)
- RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+2.5*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i)
- LW.C0=cf(-1+1*i, 0.5+0.5*i, -0.5) * euler(1+2.5*i,0,1*i)
- end
- so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.75)
- for i=1,25 do
- wait()
- MagicCircle(BrickColor.new("Gold"),prt7.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0.1,2,0.1,0.5,5,0.5)
- end
- for i=0,1,0.2 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(3.5-2*i,0,0)
- LW.C0=cf(0.3*i, 1-0.5*i, -0.5) * euler(3.5-2.3*i,0,1)
- end
- so("http://www.roblox.com/asset/?id=2697431",prt7,1,0.2)
- BlastPos=prt7.Position+vt(0,-1,0)
- MagicCircle(BrickColor.new("Gold"),prt7.CFrame*cf(0,1,0),1,1,1,10,10,10)
- MagicBlock(BrickColor.new("Silver"),prt7.CFrame*cf(0,1,0),1,1,1,5,5,5)
- MagicBlock(BrickColor.new("Gold"),prt7.CFrame*cf(0,1,0),1,1,1,7,7,7)
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - BlastPos
- local mag = targ.magnitude
- if mag <= 20 and c[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc2(head,25,30)
- end
- end
- end
- end
- wait(0.5)
- for i=0,1,0.1 do
- wait()
- wld1.C0=euler(4.61-2.64*i,0,0)*cf(0,1,0)
- RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(1.5-0.5*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4*i)
- LW.C0=cf(0.3-1.3*i, 0.5, -0.5) * euler(1.2-0.2*i,0,1-1*i)
- end
- Humanoid.WalkSpeed=16
- attack=false
- end
- function BreakSlash()
- attack=true
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = vt(math.huge,math.huge,math.huge)
- bg.P = 20000
- bg.Parent = Torso
- --wld1.C0 = euler(0,0,0) * cf(0,0,0)
- while attack==true and spinning==false do
- wait()
- local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
- bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
- bg.Parent = Head
- local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- end
- for i=0,1,0.1 do
- wait()
- bg.Parent=nil
- end
- end))
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,-1*i)
- RW.C0=cf(0.5, 0.5, -0.5) * euler(1+0.57*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4+0.4*i)
- LW.C0=cf(-1, 0.5, -0.5+0.5*i) * euler(1+0.57*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.3)
- so("http://roblox.com/asset/?id=10209640",prt7,1,0.7)
- con1=hitbox.Touched:connect(function(hit) Damagefuncbr(hit,25,1) end)
- for i=0,1,0.1 do
- wait()
- MagicBlock(BrickColor.new("Silver"),hitbox.CFrame*cf(math.random()+math.random(-1,0),math.random()+math.random(-2,1),math.random()+math.random(-1,0)),1,1,1,0.5,0.5,0.5)
- wld1.C0=euler(1.57+0.4+0.4*i,0,0)*cf(0,1,0)
- Neck.C0=necko*euler(0,0,-1+2.57*i)
- RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.8-1.6*i)
- LW.C0=cf(-1+1.5*i, 0.5, -0.5*i) * euler(1.57,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,-1*i)
- end
- con1:disconnect()
- DoBreak=false
- for i=1,10 do
- wait()
- if BreakNumb==1 then
- DoBreak=true
- end
- end
- if DoBreak==true then
- for i=0,1,0.2 do
- wait()
- wld1.C0=euler(1.57+0.4+0.4-0.4*i,0,0)*cf(0,1,0)
- Neck.C0=necko*euler(0,0,-1+2.57-2.57*i)
- RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(1.57,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.8-1.6+1.6*i)
- LW.C0=cf(-1+1.5-1.5*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,-1+1*i)
- end
- so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.8)
- for i=0,10 do
- wait()
- MagicBlock(BrickColor.new("Silver"),hitbox.CFrame,1,1,1,2,2,2)
- end
- local vel2 = Instance.new("BodyVelocity")
- vel2.Parent = Torso
- vel2.maxForce = vt(4e+005,4e+005,4e+005)*1
- vel2.velocity = Head.CFrame.lookVector*20
- bg.Parent=Torso
- CF = Torso.CFrame
- con1=hitbox.Touched:connect(function(hit) Damagefuncbr(hit,10,10) end)
- spinning=true
- durnumb=0
- for i=1,5 do
- for i=0,1,0.1 do
- if durnumb==7 then
- so("rbxasset://sounds\\swordlunge.wav",prt7,0.5,0.7)
- durnumb=0
- end
- bg.Parent=Torso
- bg.cframe=CF*euler(0,-6.283*i,0)
- MagicBlock(BrickColor.new("Silver"),hitbox.CFrame*cf(math.random()+math.random(-1,0),math.random()+math.random(-2,1),math.random()+math.random(-1,0)),1,1,1,0.5,0.5,0.5)
- durnumb=durnumb+1
- wait()
- end
- end
- spinning=false
- con1:disconnect()
- vel2.Parent=nil
- bg.Parent=nil
- end
- wait(1)
- bg.P = 9000
- wld1.C0=euler(1.57+0.4,0,0)*cf(0,1,0)
- Neck.C0=necko
- RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4)
- LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- attack=false
- end
- function GroundWave()
- attack=true
- for i=0,1,0.1 do
- wait()
- wld1.C0=euler(1.57+0.4+2.64*i,0,-0.4*i)*cf(0,1,0)
- RW.C0=cf(0.5, 0.5+1*i, -0.5) * euler(1+2.5*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4)
- LW.C0=cf(-1+0.5*i, 0.5+1*i, -0.5) * euler(1+2.5*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.4*i)
- end
- so("http://roblox.com/asset/?id=10209640",prt7,1,0.6)
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(0.5, 1.5-1*i, -0.5) * euler(3.5-2*i,0,0)
- LW.C0=cf(-0.5, 1.5-1*i, -0.5) * euler(3.5-2*i,0,0)
- end
- coroutine.resume(coroutine.create(function()
- CF=Torso.CFrame
- numb=-5
- BaseCF=CF
- for i=1,8 do
- BaseCF=CF*cf(0,-2,numb)
- local baseprt=part(3,workspace,0,1,BrickColor.new("Gold"),"Part1",vt(1,1,1))
- baseprt.Anchored=true
- baseprt.CFrame=BaseCF
- game:GetService("Debris"):AddItem(baseprt,.5)
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - baseprt.Position
- local mag = targ.magnitude
- if mag <= 7 and c[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc1(head,10,30)
- end
- end
- end
- end
- so("http://www.roblox.com/asset/?id=2697431",baseprt,5,0.4)
- MagicBlock(BrickColor.new("Gold"),BaseCF,0.5,0.5,0.5,2,2,2)
- BlastEffect(BrickColor.new("Gold"),BaseCF,0.5,0.5,0.5,0.5,0.5,0.5)
- numb=numb-3
- wait(0.2)
- end
- end))
- wait(1)
- for i=0,1,0.1 do
- wait()
- wld1.C0=euler(1.57+0.4+2.64-2.64*i,0,-0.4+0.4*i)*cf(0,1,0)
- RW.C0=cf(0.5, 0.5, -0.5) * euler(1.5-0.5*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4)
- LW.C0=cf(-0.5-0.5*i, 0.5, -0.5) * euler(1.5-0.5*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.4+0.4*i)
- end
- attack=false
- end
- function MegaBlast()
- attack=true
- so("http://www.roblox.com/asset/?id=2974000",prt7,1,0.6)
- MagicCircle(BrickColor.new("Gold"),prt7.CFrame,1,1,1,2,2,2)
- for i=1,10 do
- wait(0.1)
- MagicBlock(BrickColor.new("Gold"),prt7.CFrame*cf(math.random(-1,1),math.random(-1,1),math.random(-1,1)),0,0,0,0.5,0.5,0.5)
- end
- wait(0.5)
- so("http://www.roblox.com/asset/?id=2974249",prt7,1,0.6)
- so("http://www.roblox.com/asset?id=1369158",prt7,1,2)
- shoottrail2(mouse,prt7)
- MagicCircle(BrickColor.new("Gold"),prt7.CFrame,1,1,1,3,3,3)
- attack=false
- end
- function BreakStab()
- attack=true
- doringeffect=true
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,1+1*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0.5*i)
- LW.C0=cf(-1.5, 0.5, -0.5) * euler(1,1,0.5*i)
- end
- so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.75)
- MagicCircle(BrickColor.new("Gold"),prt7.CFrame,1,1,1,2,2,2)
- local ring=part(3,modelzorz,0,1,BrickColor.new("Gold"),"Ring",vt(1,1,1))
- local ringmsh=mesh("SpecialMesh",ring,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(2,2,4))
- local ringwld=weld(ring,ring,prt7,euler(0,1.57,0))
- coroutine.resume(coroutine.create(function(Part,Weld)
- for i=1,0,-0.02 do
- wait()
- Part.Transparency=i
- Weld.C0=Weld.C0*euler(1,0,0)
- MagicBlock(BrickColor.new("Gold"),Part.CFrame*cf(0,1,0),0,0,0,0.5,0.5,0.5)
- end
- while doringeffect==true do
- wait()
- Weld.C0=Weld.C0*euler(1,0,0)
- MagicBlock(BrickColor.new("Gold"),Part.CFrame*cf(0,1,0),0,0,0,0.5,0.5,0.5)
- end
- end),ring,ringwld)
- wait(2)
- doringeffect=false
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,2)
- RW.C0=cf(1.5, 0.5, 0) * euler(1.57*i,1+0.57*i,0.5-0.5*i)
- RW.C1=cf(0, 0.5, 0) * euler(0.5*i,0,0)
- LW.C0=cf(-1.5, 0.5, -0.5) * euler(1+0.57*i,1+0.57*i,0.5-0.5*i)
- end
- so("http://roblox.com/asset/?id=10209640",prt7,1,0.7)
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,2-2*i)
- end
- ring.Parent=nil
- shoottrail3(mouse,prt7)
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,-2*i)
- end
- wait(1)
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,-2+3*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.57*i,1.57-0.57*i,0)
- RW.C1=cf(0, 0.5, 0) * euler(0.5-0.5*i,0,0)
- LW.C0=cf(-1.5, 0.5, -0.5) * euler(1.57-0.57*i,1.57-0.57*i,0)
- end
- attack=false
- end
- function ob1d(mouse)
- if attack == true then return end
- hold=true
- if Mode=="Sword" then
- attack=true
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = vt(math.huge,math.huge,math.huge)
- bg.P = 9000
- bg.Parent = Torso
- --wld1.C0 = euler(0,0,0) * cf(0,0,0)
- while attack==true do
- wait()
- local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
- bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
- bg.Parent = Head
- local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- end
- for i=0,1,0.1 do
- wait()
- bg.Parent=nil
- end
- end))
- if combo==0 then
- oneslash()
- elseif combo==1 then
- twoslash()
- else
- wait(0.3)
- Neck.C0=necko
- RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4)
- LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- attack=false
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack==false then
- combo=0
- Neck.C0=necko
- RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4)
- LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- end))
- elseif Mode=="Cannon" then
- Shoot()
- end
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- BreakNumb=0
- function key(key)
- if key=="x" then
- BreakNumb=BreakNumb+1
- coroutine.resume(coroutine.create(function()
- wait()
- BreakNumb=0
- end))
- end
- if attack == true then return end
- if key=="f" then
- BreakEffect(BrickColor.new("Gold"),Torso.CFrame,0.5,math.random(5,20),0.5)
- end
- if Mode=="Sword" then
- if key=="z" then
- GroundBlast()
- end
- if key=="x" then
- BreakSlash()
- end
- if key=="c" then
- GroundWave()
- end
- elseif Mode=="Cannon" then
- if key=="z" then
- MegaBlast()
- end
- if key=="x" then
- BreakStab()
- end
- end
- if key=="v" then
- if Mode=="Sword" then
- Mode="Cannon"
- for i=0,1,0.1 do
- wait()
- wld1.C0=euler(1.57+0.4-0.4*i,0,0)*cf(0,1,0)
- RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+1.5*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i)
- LW.C0=cf(-1+1.3*i, 0.5, -0.5-0.3*i) * euler(1+1.7*i,0,1*i)
- end
- so("rbxasset://sounds\\unsheath.wav",prt7,1,0.5)
- for i=0,1,0.2 do
- wait()
- BladeNumb=0.8+0.7*i
- msh6.Scale=vt(0.5,0.5,1.3+1.4*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(2.5-1*i,0,0)
- LW.C0=cf(0.3, 0.5, -0.8) * euler(2.7-1.2*i,0,1)
- end
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(2.5-1+0.3*i,0,0)
- LW.C0=cf(0.3, 0.5, -0.8) * euler(2.7-1.2+0.4*i,0,1)
- end
- cannonmode=true
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = vt(math.huge,math.huge,math.huge)
- bg.P = 9000
- bg.Parent = Torso
- --wld1.C0 = euler(0,0,0) * cf(0,0,0)
- while cannonmode==true do
- wait()
- local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
- bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
- bg.Parent = Head
- local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- end
- for i=0,1,0.1 do
- wait()
- bg.Parent=nil
- end
- end))
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,1*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(1.8-1.8*i,1*i,0)
- LW.C0=cf(0.3-1.8*i, 0.5, -0.8+0.3*i) * euler(1.9-0.9*i,1*i,1-1*i)
- end
- elseif Mode=="Cannon" then
- Mode="Sword"
- for i=0,1,0.1 do
- wait()
- Neck.C0=necko*euler(0,0,1-1*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(1.5*i,1-1*i,0)
- LW.C0=cf(-1.5+1.7*i, 0.5, -0.5-0.1*i) * euler(1+0.2*i,1-1*i,1*i)
- end
- cannonmode=false
- so("rbxasset://sounds\\unsheath.wav",prt7,1,0.7)
- for i=0,1,0.1 do
- wait()
- BladeNumb=1.5-0.7*i
- msh6.Scale=vt(0.5,0.5,2.7-1.4*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(1.5+0.5*i,0,0)
- LW.C0=cf(0.2, 0.5+0.2*i, -0.6) * euler(1.2+0.6*i,0,1)
- end
- for i=0,1,0.1 do
- wait()
- wld1.C0=euler(1.57+0.4*i,0,0)*cf(0,1,0)
- RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(2-1*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4*i)
- LW.C0=cf(0.2-1.2*i, 0.7-0.2*i, -0.6+0.1*i) * euler(1.8-0.8*i,0,1-1*i)
- end
- end
- end
- wait(5)
- combo=0
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- wait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Blast Blade loaded.")
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