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- -- Converted using Mokiros's Model to Script plugin
- -- Converted string size: 2622
- local Scripts = { function()
- local a=Instance.new("Hint",workspace)a.Text="CORE OVERHEATING! PLEASE EVACUATE!"wait(2)a:Destroy()script.Serverlite.Disabled=false script.ReverseAlarm.Disabled=false script.music:Play()wait(5)script.music6:Play()local b=Instance.new("Message")b.Parent=game.workspace b.Name='HelloBrick'b.Text="! Warning - Self Destruct System Initiated !"wait(0.1)b.Text="!! Warning - Self Destruct System Initiated !!"wait(0.1)b.Text="!!! Warning - Self Destruct System Initiated !!!"wait(0.1)b.Text="!!!! Warning - Self Destruct System Initiated !!!!"wait(0.1)b.Text="!!!! Warning - Self Destruct System Initiated !!!!!"wait(0.1)b.Text="!!!! Warning - Self Destruct System Initiated !!!!"wait(0.1)b.Text="!!! Warning - Self Destruct System Initiated !!!"wait(0.1)b.Text="!! Warning - Self Destruct System Initiated !!"wait(0.1)b.Text="! Warning - Self Destruct System Initiated !"wait(0.1)b.Text="!! Warning - Self Destruct System Initiated !!"wait(0.1)b.Text="!!! Warning - Self Destruct System Initiated !!!"wait(0.1)b.Text="!!!! Warning - Self Destruct System Initiated !!!!"wait(0.1)b.Text="!!!! Warning - Self Destruct System Initiated !!!!!"wait(0.1)b.Text="!!!! Warning - Self Destruct System Initiated !!!!"wait(0.1)b.Text="!!! Warning - Self Destruct System Initiated !!!"wait(0.1)b.Text="!! Warning - Self Destruct System Initiated !!"wait(0.1)b.Text="! Warning - Self Destruct System Initiated !"wait(0.1)b.Text="!! Warning - Self Destruct System Initiated !!"wait(0.1)b.Text="!!! Warning - Self Destruct System Initiated !!!"wait(0.1)b.Text="!!!! Warning - Self Destruct System Initiated !!!!"wait(0.1)b.Text="!!!! Warning - Self Destruct System Initiated !!!!!"wait(0.1)b.Text="!!!! Warning - Self Destruct System Initiated !!!!"wait(0.1)b.Text="!!! Warning - Self Destruct System Initiated !!!"wait(0.1)b.Text="!! Warning - Self Destruct System Initiated !!"wait(0.1)b.Text="! Warning - Self Destruct System Initiated !"wait(0.1)b.Text="EVACUATE TO SILOS NOW!"wait(0.7)b.Text="YOU SCREW IT!"wait(0.7)b.Text="EVACUATE TO EMERGENCY COOLANT!"wait(0.7)b.Text="YOU SCREW IT! "wait(0.7)b.Text="EVACUATE TO ESCAPE PASS!"wait(1)script.music6:Stop()game.workspace.HelloBrick:remove()wait(1)script.Countdown.Disabled=false
- end; function()
- a=120 script.Parent.Alarmy:play()script.Parent.Epic:Play()b=a local c=Instance.new("Hint",game.workspace)while true do if a==0 then a=b else c.Text=" Self Destruct in T-"..a.." "wait(0.1)c.Text="! Self Destruct in T-"..a.." !"wait(0.1)c.Text="!! Self Destruct in T-"..a.." !!"wait(0.1)c.Text="!!! Self Destruct in T-"..a.." !!!"wait(0.1)c.Text="!!!! Self Destruct in T-"..a.." !!!!"wait(0.1)c.Text="!!!!! Self Destruct in T-"..a.." !!!!!"wait(0.1)c.Text="!!!! Self Destruct in T-"..a.." !!!!"wait(0.1)c.Text="!!! Self Destruct in T-"..a.." !!!"wait(0.1)c.Text="!! Self Destruct in T-"..a.." !!"wait(0.1)c.Text="! Self Destruct in T-"..a.." !"wait(0.1)a=a-1 if a==9 then c:remove()script.Parent.Voice.Disabled=false script.Parent.Explosion01:Play()script.Parent.Alarmy:stop()script.Parent.Epic:Stop()end end end
- end; function()
- script.about2die.Disabled=false script.OMGYES:Play()script.Parent.Epic:stop()script.Parent.Music1338:stop()wait(14.5)game.workspace.ABOUT2DIE.Text="NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"script.about2die.Disabled=true script.Parent.MUCHBIG:Play()game.workspace.Nuke.Blast.Disabled=false game.workspace.Nuke.Main.Script3.Disabled=false game.workspace.Nuke.Main.Script4.Disabled=false game.workspace.Nuke.Main.Transparency=0.7 wait(2)script.NOOO.Play()script.Parent.CountMusic:stop()wait(60)script.Parent.Die:play()wait(20)local a=Instance.new("Message",game.workspace)a.Text="Core destroyed. Server must restart"wait(5)a.Text="Rebuilding in 5..."wait(1)a.Text="Rebuilding in 4..."wait(1)a.Text="Rebuilding in 3..."wait(1)a.Text="Rebuilding in 2..."wait(1)a.Text="Rebuilding in 1..."wait(1)a.Text="A new server has been made! Thanks for playing! Come back often!"for b,c in pairs(game.Players:GetPlayers())do c:Remove()end
- end; function()
- local a=Instance.new("Hint",game.workspace)a.Text="! 10 !"wait(1)a.Text=" 9 "wait(1)a.Text="! 8 !"wait(1)a.Text=" 7 "wait(1)a.Text="! 6 !"wait(1)a.Text=" 5 "wait(1)a.Text="! 4 !"wait(1)a.Text=" 3 "wait(1)a.Text="! 2 !"wait(1)a.Text=" 1 "wait(1)a.Text="! DESTROY !"wait(1.6)a:remove()
- end; function()
- local a=Instance.new("Hint",game.workspace)a.Name="ABOUT2DIE"while true do a.Text=" ABOUT2DIE "wait(0.1)a.Text="! ABOUT2DIE !"wait(0.1)a.Text="!! ABOUT2DIE !!"wait(0.1)a.Text="!!! ABOUT2DIE !!!"wait(0.1)a.Text="!!!! ABOUT2DIE !!!!"wait(0.1)a.Text="!!!!! ABOUT2DIE !!!!!"wait(0.1)a.Text="!!!! ABOUT2DIE !!!!"wait(0.1)a.Text="!!! ABOUT2DIE !!!"wait(0.1)a.Text="!! ABOUT2DIE !!"wait(0.1)a.Text="! ABOUT2DIE !"wait(0.1)end
- end; function()
- while true do wait(5)if game.workspace.Temp.Current.Value>1300 then game.workspace.Gate.Disabled=false end end
- end; function()
- while true do wait(1)local a={}for b,c in pairs(workspace:GetChildren())do if c.Name=="WarningLight"then table.insert(a,c)end end for b,c in pairs(a)do c.Toggle.Value=true end end
- end; function()
- while true do wait(1)if game.workspace.Temp.Current.Value>700 then local a={}for b,c in pairs(workspace:GetChildren())do if c.Name=="WarningLight"then table.insert(a,c)end end for b,c in pairs(a)do c.Toggle.Value=true end end end
- end; function()
- local b={}function a(d)if(d.className=="Part")then if(d.Locked==false)then table.insert(b,1,d)end elseif(d.className=="Model")or(d.className=="Hat")or(d.className=="Tool")or(d==workspace)then local e=d:GetChildren()for f=1,#e do a(e[f])end d.ChildAdded:connect(a)end end a(game.workspace)local c=0 while true do wait(.001)if c<#b then c=c+1 if c%800==0 then wait()end else c=1 wait()end local d=math.random(c)local e=b[d]e.Anchored=false e:BreakJoints()table.remove(b,d)end
- end; function()
- local b={}function a(c,d)for e,f in pairs(d:GetChildren())do if f:IsA("SpotLight")or f:IsA("PointLight")then table.insert(c,f)elseif f:IsA("BasePart")or f:IsA("Model")then a(c,f)end end end a(b,workspace)wait(2)for c,d in pairs(b)do if d~=nil then d.Color=Color3.new(255,0,0)d.Parent.BrickColor=BrickColor.new("Bright red")end end
- end; function()
- local b={}function a(d)if(d.className=="Part")then if(d.Locked==false)then table.insert(b,1,d)end elseif(d.className=="Model")or(d.className=="Hat")or(d.className=="Tool")or(d==workspace)then local e=d:GetChildren()for f=1,#e do a(e[f])end d.ChildAdded:connect(a)end end a(game.workspace)local c=0 while true do wait(.1)if c<#b then c=c+1 if c%800==0 then wait()end else c=1 wait()end local d=math.random(c)local e=b[d]e.Anchored=false e:BreakJoints()table.remove(b,d)end
- end; function()
- while true do wait(5)if game.workspace.Temp.Current.Value>1200 then script.Parent.Spy:play()wait(2)script:remove()end end
- end; function()
- function a()script.Parent.Parent.Parent.Gate.Disabled=false end script.Parent.ClickDetector.MouseClick:connect(a)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- setfenv(func,setmetatable({script=var},{
- __index = getfenv(func),
- }))
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberRange = NumberRange.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="1"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model:GetChildren()
- end
- local Objects = Decode('Name,SoundId,Volume,Looped,PlaybackSpeed,PlayOnRemove,NameOcclusion,Health,MaxHealth,Anchored,Color,Material,Reflectance,Position,Orientation,Size,Scale,C0,C1,Part0,Part1;Part,Model,Script,Sound,Human'
- ..'oid,CylinderMesh,ClickDetector,Snap;Part|Meltdown|Gate|music|http://www.roblox.com/asset/?id=130894143|1|music1|http://www.roblox.com/asset/?id=130894379|music2|http://www.roblox.com/asset/?id=1308861'
- ..'14|music3|http://www.roblox.com/asset/?id=130886089|music4|http://www.roblox.com/asset/?id=130894483|music5|http://www.roblox.com/asset/?id=130895130|music6|rbxassetid://243552660|music7|http://www.ro'
- ..'blox.com/asset/?id=141279377|firesound|http://www.roblox.com/asset/?id=31760113|0.1|explosiondistant|0.2|http://roblox.com/asset/?id=10209859|explosionbang|http://www.roblox.com/asset/?id=2248511|0.3|'
- ..'Countdown|Voice|Detonate|OMGYES|rbxassetid://142308159|about2die|NOOO|http://www.roblox.com/asset/?id=133507013|Start|Alarmy|0.8|rbxassetid://675587093|2|ReverseAlarm|Alarms|Shake2|MUCHBIG|http://www.'
- ..'roblox.com/asset/?id=131026234|TenToZero|rbxassetid://267226393|Explosion01|http://www.roblox.com/asset/?id=138210320|Explosion02|http://www.roblox.com/asset/?id=138104921|Explosion03|http://www.roblo'
- ..'x.com/asset/?id=133680244|CountMusic|http://www.roblox.com/asset/?id=134002644|Die|http://www.roblox.com/asset/?id=142288053|Spy|http://www.roblox.com/asset/?id=144107944|Music1337|rbxassetid://184112'
- ..'3080|Serverlite|Music1338|rbxassetid://1847008241|End|http://www.roblox.com/asset/?id=143492438|Shake|Start3|Epic|rbxassetid://569900517|warn2|http://www.roblox.com/asset/?id=132505666|0.6|warn1|http:'
- ..'//www.roblox.com/asset/?id=132506361|0|0|1,0,0|832|0.5|160.593,718.605,257.618|-0.13,0,0|5,1.2,5|Head|288|160.593,719.806,257.616|0.75,1,0.75|0,-0.601,0,1,0,0,-0,-0,-1,0,1,0|0,0.6,-0.001,1,-0.001,0,-0'
- ..'.001,0,-1.001,-0.001,1,-0.001;0,50>20>46,50>21>44;2|1:2;n;3|1:3;n;4|1:4|2:5|3:6;4|1:7|2:8|3:6;4|1:9|2:10|3:6;4|1:11|2:12|3:6;4|1:13|2:14|3:6;4|1:15|2:16|3:6;4|1:17|4:6|2:18|3:6;4|1:19|4:6|2:20|3:6;4|1'
- ..':21|4:6|2:22|3:23;4|1:24|5:25|2:26|3:6;4|1:27|6:6|2:28|3:29;3|1:30;3|1:31;n;3|1:32;4|1:33|2:34|3:6;3|1:35;4|1:36|2:37|3:6;p;3|1:38;4|1:39|4:6|5:40|2:41|3:42;3|1:43;3|1:44;3|1:45;4|1:46|6:6|2:47|3:6;4|'
- ..'1:48|2:49|3:6;4|1:50|2:51|3:6;4|1:52|2:53|3:6;4|1:54|2:55|3:6;4|1:56|4:6|2:57|3:29;4|1:58|2:59|3:6;4|1:60|2:61|3:6;4|1:62|4:6|2:63|3:6;3|1:64;4|1:65|4:6|2:66|3:6;4|1:67|2:68|3:6;3|1:69;3|1:70;4|1:71|4'
- ..':6|2:72|3:6;4|1:73|2:74|3:75;4|1:76|2:77|3:75;p;2|1:2;n;5|7:78|8:79|9:79;1|10:6|11:80|12:81|13:82|14:83|15:84|16:85|11:80|11:80;n;6;p;1|1:86|10:6|11:80|12:87|14:88|15:84|16:85|11:80|11:80;n;6|17:89;3;'
- ..'7;8|18:90|19:91;p;p;p;')
- for _,Object in pairs(Objects) do
- Object.Parent = script and script.Parent==workspace and script or workspace
- end
- for _,f in pairs(ActualScripts) do f() end
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