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- -- this dance is so good i had to
- plr = game.Players.Tabby_Cxt
- repeat wait() until plr.Tabby_Cxt
- char = plr.Character
- --[[
- Music
- --]]
- local Music = Instance.new("Sound",char)
- Music.SoundId = "rbxassetid://322570310"
- Music.Volume = 4
- Music.Looped = true
- Music:Play()
- --[[
- Animations/Joints (yay)
- --]]
- local neck = Instance.new("Weld",char)
- neck.Part0 = char.Torso
- neck.Part1 = char.Head
- neck.C0 = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- local human2 = Instance.new("Weld",char)
- human2.Part0 = char.HumanoidRootPart
- human2.Part1 = char.Torso
- human2co = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- necc = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- local rhandclone = game.Players.Tabby_Cxt.Character.Torso["Right Shoulder"]:Clone()
- local rhandweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
- rhandweld.Part0 = game.Players.Tabby_Cxt.Character.Torso
- rhandweld.Part1 = game.Players.Tabby_Cxt.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandclone = game.Players.Tabby_Cxt.Character.Torso["Left Shoulder"]:Clone()
- local lhandweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
- lhandweld.Part0 = game.Players.Tabby_Cxt.Character.Torso
- lhandweld.Part1 = game.Players.Tabby_Cxt.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local llegweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
- llegweld.Part0 = game.Players.Tabby_Cxt.Character.Torso
- llegweld.Part1 = game.Players.Tabby_Cxt.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
- local rlegclone = game.Players.Tabby_Cxt.Character.Torso["Right Hip"]:Clone()
- game.Players.Tabby_Cxt.Character.Torso["Right Hip"]:Remove()
- local rlegweld = Instance.new("Weld", game.Players.Tabby_Cxt.Character.Torso)
- rlegweld.Part0 = game.Players.Tabby_Cxt.Character.Torso
- rlegweld.Part1 = game.Players.Tabby_Cxt.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
- coroutine.wrap(function()
- while true do
- wait()
- if Music.Parent == nil then
- Music.Parent = char.Torso
- Music:Resume()
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Part" then
- v.Anchored = false
- end
- if v.ClassName == "Accessory" then
- v.Handle.Anchored = false
- end
- end
- end)()
- while true do
- wait()
- for i = 0,1, 0.03 do
- human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.832209826, 0, -0.554460883, 0, 1, 0, 0.554460883, 0, 0.832209826):inverse(),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.99999988, -1.90734863e-06, 0.538440228, -0.0228908174, 0.842352808, 0.0123270014, 0.999737978, 0.0192881972, -0.842573702, -1.85798854e-06, 0.538581252),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.98295307, 0.332087517, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.557174683, -1.44594896, -0.159284592, 0.337842256, 0, -0.941202879, 0, 1, 0, 0.941202879, 0, 0.337842256),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.8871603, 0.277479649, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 ,0.03 do
- human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.832209826, 0, -0.554460883, 0, 1, 0, 0.554460883, 0, 0.832209826),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.737757683, 0.410190105, -0.907682419, 0.803071976, 0.581213236, -0.13140282, 0.00903299917, -0.232366934, -0.972586274, -0.595813632, 0.779869914, -0.191857457),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.623174667, -1.35048032, -0.215911865, 0.538440228, -0.0228908174, 0.842352867, 0.0123270014, 0.999737978, 0.0192881972, -0.842573762, -1.85798854e-06, 0.538581252),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.557173729, -1.97852409, -0.159286499, 0.337842256, 0, -0.941202879, 0, 1, 0, 0.941202879, 0, 0.337842256),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.0623064, 0.181637049, -1.05736732, 0.605673432, -0.693957567, -0.389336228, -0.0272030123, 0.470947832, -0.881741524, 0.79524827, 0.544638515, 0.266362786),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 ,0.05 do
- human2.C0 = human2.C0:lerp(human2co,i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.422186852, -0.424303055, 0.662418783, 0.749133825, 2.10272674e-06, 0.0236379914, -0.0208990015, -0.999502122, -0.74876076, 0.66208905, -0.031551905),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.448605061, -0.49020195, 0.830556095, -0.556935072, -2.22774033e-05, 0, 4.00000026e-05, -1, 0.556935072, 0.830556095, 3.32222444e-05),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 ,0.05 do
- human2.C0 = human2.C0:lerp(human2co,i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.672535896, 0.447802067, -1.23580742, 0.686290026, -0.727328002, -3.85612975e-06, -0.0229460001, -0.0216460172, -0.999502361, 0.726966023, 0.685948551, -0.0315447114),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.926524162, 0.448590755, -1.28220177, 0.604111135, 0.796900153, 1.11566042e-05, 0, 1.40000038e-05, -1, -0.796900153, 0.604111135, 8.45755858e-06),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
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