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- --Brought to you by RBC
- --This script is designed to work in non-FE games
- function recurse(Model)
- local children = Model:GetChildren()
- for i = 1,#children do
- if children[i]:IsA("Part") then
- wait()
- local cf = Instance.new("CFrameValue",children[i])
- cf.Value = children[i].CFrame
- cf.Name = "cf"
- e = Instance.new("Explosion",children[i])
- e.Position = children[i].Position
- e.BlastRadius = 50
- children[i].Position = Vector3.new(0,1500,0)
- f = Instance.new("BodyPosition",children[i])
- f.Name = "bp"
- f.Position = Vector3.new(0,2000,0)
- f.MaxForce = Vector3.new(1000000,1000000,1000000)
- f.P = 10000
- elseif children[i]:IsA("Model") then
- recurse(children[i])
- end
- end
- end
- local m = Instance.new("Message",game.Workspace)
- for i = 10,1,-1 do
- m.Text = "Total Annihilation in "..i
- wait(1)
- end
- m.Text = "Brought to you by RBC"
- wait(2)
- m:remove()
- recurse(Workspace)
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