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- function drawText(canvas, text, x, y) {
- let context = canvas.getContext('2d');
- // Set text color to solid white with correct CSS color format
- context.fillStyle = 'rgba(255, 255, 255, 1.0)';
- // Set font type and size; if "Px437 IBM VGA8" is unavailable, "IBM VGA 8x16" or similar may work
- context.font = '8px "Px437 IBM VGA8"';
- // Draw text at specified coordinates, scaled according to the sprite's dimensions
- context.fillText(
- text,
- x * Sprites[player.sprite].xspan,
- y * Sprites[player.sprite].yspan
- );
- // Optional: Log text position if deep debugging is enabled
- if (deepDebug) {
- console.log(`Draw Text: "${text}" @ (${x}, ${y})`);
- }
- }
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