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jargon

drawText ( canvas, text, x, y )

Nov 10th, 2024 (edited)
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  1. function drawText(canvas, text, x, y) {
  2.    
  3.     let context = canvas.getContext('2d');
  4.    
  5.     // Set text color to solid white with correct CSS color format
  6.     context.fillStyle = 'rgba(255, 255, 255, 1.0)';
  7.    
  8.     // Set font type and size; if "Px437 IBM VGA8" is unavailable, "IBM VGA 8x16" or similar may work
  9.     context.font = '8px "Px437 IBM VGA8"';
  10.  
  11.     // Draw text at specified coordinates, scaled according to the sprite's dimensions
  12.     context.fillText(
  13.         text,
  14.         x * Sprites[player.sprite].xspan,
  15.         y * Sprites[player.sprite].yspan
  16.     );
  17.  
  18.     // Optional: Log text position if deep debugging is enabled
  19.     if (deepDebug) {
  20.         console.log(`Draw Text: "${text}" @ (${x}, ${y})`);
  21.     }
  22. }
  23.  
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