Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- print("FE code by Starzozero, Thanks to him!")
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros, Edited by StarzoZero")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- plr = owner
- mouse = plr:GetMouse()
- char = plr.Character
- hum = char.HumanoidRootPart
- root = char.Torso
- left = char["Left Arm"]
- right = char["Right Arm"]
- rightl = char["Right Leg"]
- leftl = char["Left Leg"]
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- ManualWeld3 = Instance.new("ManualWeld")
- Part4 = Instance.new("Part")
- BlockMesh5 = Instance.new("BlockMesh")
- Decal6 = Instance.new("Decal")
- Decal7 = Instance.new("Decal")
- Tool0 = Instance.new("Tool")
- Tool0.Name = "Stop sign"
- Tool0.ToolTip = "STOP FOR THE LOVE OF GOD! (Does nothing)"
- Tool0.Parent = owner.Backpack
- Tool0.Grip = CFrame.new(0, -3, 0, 1, 0, 0, 1, 5, 9, 0, 60, -1)
- Tool0.GripForward = Vector3.new(-0, -0, 0.3)
- Tool0.GripRight = Vector3.new(1, 0, 0)
- Part1.Name = "Handle"
- Part1.Parent = Tool0
- Part1.Collide = false
- Part1.CFrame = CFrame.new(-4.55999279, 4.00001097, -36.8499832, 4.7679805e-08, 5.83796114e-14, 1, -2.05022985e-07, 1, -5.68434189e-14, -1, -2.05022985e-07, 4.7679805e-08)
- Part1.Orientation = Vector3.new(0, 90, 0)
- Part1.Position = Vector3.new(-4.55999279, 4.00001097, -36.8499832)
- Part1.Rotation = Vector3.new(0, 90, 0)
- Part1.Size = Vector3.new(1, 8, 1)
- Part1.Anchored = false
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(0.5, 1.20000005, 0.5)
- ManualWeld3.Name = "Part-to-Sign Strong Joint"
- ManualWeld3.Parent = Part1
- ManualWeld3.C0 = CFrame.new(0.5, -4, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld3.C1 = CFrame.new(-0.5, -6.50000048, -0.5, 1, -2.62090509e-08, -1.78814219e-07, 2.62090651e-08, 1, 2.4138609e-07, 1.78814275e-07, -2.4138609e-07, 1)
- ManualWeld3.Part0 = Part1
- ManualWeld3.Part1 = Part4
- ManualWeld3.part1 = Part4
- Part4.Name = "Sign"
- Part4.Collide = false
- Part4.Parent =Tool0
- Part4.CFrame = CFrame.new(-5.55999279, 6.49995804, -36.8499832, 1.31134414e-07, -2.41386005e-07, -1, 1.78813934e-07, 1, -2.41386005e-07, 1, -1.7881392e-07, 1.31134527e-07)
- Part4.Orientation = Vector3.new(0, -90, 0)
- Part4.Position = Vector3.new(-5.55999279, 6.49995804, -36.8499832)
- Part4.Rotation = Vector3.new(0, -90, 0)
- Part4.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part4.Transparency = 1
- Part4.Size = Vector3.new(3, 3, 1)
- Part4.Anchored = false
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Bright yellow")
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Bright yellow")
- Part4.FormFactor = Enum.FormFactor.Symmetric
- Part4.formFactor = Enum.FormFactor.Symmetric
- BlockMesh5.Parent = Part4
- BlockMesh5.Offset = Vector3.new(0, 0, -0.74000001)
- BlockMesh5.Scale = Vector3.new(1.5, 1.5, 0)
- Decal6.Parent = Part4
- Decal6.Texture = "http://www.roblox.com/asset/?id=116620938"
- Decal6.Face = Enum.NormalId.Back
- Decal7.Parent = Part4
- Decal7.Texture = "http://www.roblox.com/asset/?id=116620941"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
Add Comment
Please, Sign In to add comment