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- function Attachments(P0,P1,POS,ROT)
- local AlignPosition = Instance.new("AlignPosition", P0)
- local AlignOrientation = Instance.new("AlignOrientation", P0)
- local Attachment1 = Instance.new("Attachment", P0)
- local Attachment2 = Instance.new("Attachment", P1)
- AlignPosition.Attachment0 = Attachment1
- AlignOrientation.Attachment0 = Attachment1
- AlignPosition.Attachment1 = Attachment2
- AlignOrientation.Attachment1 = Attachment2
- AlignPosition.Responsiveness = 300
- AlignPosition.MaxForce = 5e9
- AlignOrientation.MaxTorque = 5e9
- AlignOrientation.Responsiveness = 300
- AlignOrientation.ReactionTorqueEnabled = false
- Attachment1.Position = POS or Vector3.new(0,0,0)
- Attachment1.Orientation = ROT or Vector3.new(0,0,0)
- end
- local Character = workspace[game.Players.LocalPlayer.Name]
- local OGTorso = Character:FindFirstChild("Torso")
- Character.Archivable = true
- local CharacterClone = Character:Clone()
- CharacterClone.Humanoid.DisplayDistanceType = "None"
- CharacterClone.Parent = Character
- CharacterClone.Name = "Dummy"
- for i, v in pairs(CharacterClone:GetDescendants()) do if v:IsA("BasePart") or v:IsA("Decal") then v.Transparency = 1 end end
- _G.Reanimated = true;_G.BotReanimated = true
- workspace.Camera.CameraSubject = CharacterClone.Humanoid
- game.Players.LocalPlayer.Character["Pal Hair"].Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character["Kate Hair"].Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character["Pink Hair"].Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character["LavanderHair"].Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character["Robloxclassicred"].Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character["Hat1"].Handle.Mesh:Destroy()
- Character.Archivable = true
- local Torso1 = Character["Pal Hair"]
- Torso1.Handle.AccessoryWeld:Destroy()
- local Torso2 = Character["Robloxclassicred"]
- Torso2.Handle.AccessoryWeld:Destroy()
- local LeftArm = Character.Hat1
- LeftArm.Handle.AccessoryWeld:Destroy()
- local RightArm = Character["Kate Hair"]
- RightArm.Handle.AccessoryWeld:Destroy()
- local LeftLeg = Character["Pink Hair"]
- LeftLeg.Handle.AccessoryWeld:Destroy()
- local RightLeg = Character.LavanderHair
- RightLeg.Handle.AccessoryWeld:Destroy()
- local Head = Character.LUAhEAD
- Head.Handle.AccessoryWeld:Destroy()
- Attachments(Torso1.Handle, CharacterClone["Torso"], Vector3.new(0.5, 0, 0), Vector3.new(90, 0, 0))
- Attachments(Torso2.Handle, CharacterClone["Torso"], Vector3.new(-0.5, 0, 0), Vector3.new(90, 0, 0))
- Attachments(LeftArm.Handle, CharacterClone["Left Arm"], Vector3.new(0, 0, 0), Vector3.new(90, 0, 0))
- Attachments(RightArm.Handle, CharacterClone["Right Arm"], Vector3.new(0, 0, 0), Vector3.new(90, 0, 0))
- Attachments(LeftLeg.Handle, CharacterClone["Left Leg"], Vector3.new(0, 0, 0), Vector3.new(90, 0, 0))
- Attachments(RightLeg.Handle, CharacterClone["Right Leg"], Vector3.new(0, 0, 0), Vector3.new(90, 0, 0))
- Attachments(Head.Handle, CharacterClone["Head"], Vector3.new(0, 0, -0.2), Vector3.new(0, 0, 0))
- _G.BotReanim = true
- game:GetService("RunService").RenderStepped:Connect(function()
- for i, v in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- CharacterClone.Humanoid:Move(Character.Humanoid.MoveDirection, false)
- end)
- game:GetService("UserInputService").JumpRequest:connect(function()
- if CharacterClone.Humanoid.FloorMaterial ~= Enum.Material.Air then
- CharacterClone.Humanoid.Sit = false
- CharacterClone.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
- end
- end)
- local Netlessing
- local Collision
- function NoCollisions()
- Character.Humanoid.Died:Connect(function()
- _G.Reanimated = false
- _G.ScriptRunning = false
- workspace:FindFirstChild("Camera").FieldOfView = 70
- Netlessing:Disconnect()
- _G.BotReanim = false
- wait(5.65)
- Collision:Disconnect()
- return end)
- for i, v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- end
- Collision = game:GetService("RunService").Stepped:Connect(NoCollisions)
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.JumpPower = 0
- Character.HumanoidRootPart:Destroy()
- function Netless()
- for i,v in next, workspace[game.Players.LocalPlayer.Name]:GetChildren() do
- if v:IsA("BasePart") then
- v.Velocity = Vector3.new(0,-32.5,0)
- elseif v:IsA("Accessory") then
- v.Handle.Velocity = Vector3.new(0,-32.5,0)
- end
- end
- end
- Netlessing = game:GetService("RunService").Heartbeat:Connect(Netless)
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