Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- User = game.Players.LocalPlayer
- Char = User.Character
- cen = Instance.new("Part", User.Character)
- cen.BottomSurface = "Smooth"
- cen.TopSurface = "Smooth"
- cen.CanCollide = false
- cen.formFactor = "Symmetric"
- cen.Size = Vector3.new(1,1,1)
- cen.BrickColor = BrickColor.new("Really black")
- cen.Transparency = 1
- cen2 = Instance.new("Part", User.Character)
- cen2.BottomSurface = "Smooth"
- cen2.TopSurface = "Smooth"
- cen2.CanCollide = false
- cen2.formFactor = "Symmetric"
- cen2.Size = Vector3.new(1,1,1)
- cen2.BrickColor = BrickColor.new("Really black")
- cen2.Transparency = 1
- cenw = Instance.new("Weld", cen)
- cenw.Part0 = Char["Torso"]
- cenw.Part1 = cen
- cenw.C1 = CFrame.new(-1.5,-0.5,0)
- cenw2 = Instance.new("Weld", cen2)
- cenw2.Part0 = Char["Torso"]
- cenw2.Part1 = cen2
- cenw2.C1 = CFrame.new(1.5,-0.5,0)
- haw = Instance.new("Weld", cen)
- haw.Part0 = cen
- haw.Part1 = Char["Right Arm"]
- haw.C1 = CFrame.new(0,0.5,0)
- haw2 = Instance.new("Weld", cen2)
- haw2.Part0 = cen2
- haw2.Part1 = Char["Left Arm"]
- haw2.C1 = CFrame.new(0,0.5,0)
- haw.Part1 = nil
- haw2.Part1 = nil
- Torso = Instance.new("Part", Char)
- Torso.formFactor = "Symmetric"
- Torso.BrickColor = Char.Torso.BrickColor
- Torso.Size = Char.Torso.Size
- Torso.Transparency = 1
- Torso.Reflectance = 0
- Torso:BreakJoints()
- Torsow = Instance.new("Weld", Torso)
- Torsow.Part0 = Char["Torso"]
- Torsow.Part1 = Torso
- Torsow.C1 = CFrame.Angles(0,math.rad(0),0)
- Hw = Instance.new("Weld", Torso)
- Hw.Part0 = Torso
- Hw.Part1 = Char.Head
- Hw.C1 = CFrame.new(0,-1.5,0)
- prt1f = Instance.new("Part", Char)
- prt1f.Size = Vector3.new(1,1,1)
- prt1f.CanCollide = false
- prt1f.BrickColor = BrickColor.new("Institutional white")
- prt1f.TopSurface = "Smooth"
- prt1f.Transparency = 1
- prt1f.BottomSurface = "Smooth"
- prtfM = Instance.new("CylinderMesh", prt1f)
- prtfM.Scale = Vector3.new(0.2,4,0.2)
- prt1f:BreakJoints()
- prtfW = Instance.new("Weld", prt1f)
- prtfW.Part0 = Char["Right Arm"]
- prtfW.Part1 = prt1f
- prtfW.C1 = CFrame.new(0,-0.5,1)*CFrame.Angles(math.rad(90),0,math.rad(0))
- prt1 = Instance.new("Part", Char)
- prt1.Size = Vector3.new(1,1,1)
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new("Institutional white")
- prt1.TopSurface = "Smooth"
- prt1.Transparency = 0.5
- prt1.BottomSurface = "Smooth"
- prtM = Instance.new("CylinderMesh", prt1)
- prtM.Scale = Vector3.new(0.2,4,0.2)
- prt1:BreakJoints()
- prtW = Instance.new("Weld", prt1)
- prtW.Part0 = prt1f
- prtW.Part1 = prt1
- prtW.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- for i = 0,17 do
- prt = Instance.new("Part", Char)
- prt.formFactor = "Custom"
- prt.Size = Vector3.new(1,1,1)
- prt.CanCollide = false
- prt.BrickColor = BrickColor.new("Really black")
- prt.TopSurface = "Smooth"
- prt.Transparency = 0
- prt.BottomSurface = "Smooth"
- prtMm = Instance.new("SpecialMesh", prt)
- prtMm.MeshType = "Sphere"
- prtMm.Scale = Vector3.new(0.15,0.15,0.15)
- prt:BreakJoints()
- prtWw = Instance.new("Weld", prt)
- prtWw.Part0 = prt1
- prtWw.Part1 = prt
- prtWw.C1 = CFrame.new(0,-i/8,0.07)*CFrame.Angles(math.rad(0),math.rad(i*50),math.rad(0))
- end
- for i = 1,17 do
- prt = Instance.new("Part", Char)
- prt.formFactor = "Custom"
- prt.Size = Vector3.new(1,1,1)
- prt.CanCollide = false
- prt.BrickColor = BrickColor.new("Really black")
- prt.TopSurface = "Smooth"
- prt.Transparency = 0
- prt.BottomSurface = "Smooth"
- prtMm = Instance.new("SpecialMesh", prt)
- prtMm.MeshType = "Sphere"
- prtMm.Scale = Vector3.new(0.15,0.15,0.15)
- prt:BreakJoints()
- prtWw = Instance.new("Weld", prt)
- prtWw.Part0 = prt1
- prtWw.Part1 = prt
- prtWw.C1 = CFrame.new(0,i/8,0.07)*CFrame.Angles(math.rad(0),math.rad(-(i*50)),math.rad(0))
- end
- prt2 = Instance.new("Part", Char)
- prt2.Size = Vector3.new(1,1,1)
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Really red")
- prt2.TopSurface = "Smooth"
- prt2.Transparency = 0.5
- prt2.BottomSurface = "Smooth"
- prt2M = Instance.new("SpecialMesh", prt2)
- prt2M.MeshId = "http://www.roblox.com/asset/?id=9756362"
- prt2M.Scale = Vector3.new(0.5,1,0.5)
- prt2:BreakJoints()
- prt2W = Instance.new("Weld", prt2)
- prt2W.Part0 = prt1
- prt2W.Part1 = prt2
- prt2W.C1 = CFrame.new(0,-3.5,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt3 = Instance.new("Part", Char)
- prt3.Size = Vector3.new(1,1,1)
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new("Institutional white")
- prt3.TopSurface = "Smooth"
- prt3.Transparency = 0.8
- prt3.BottomSurface = "Smooth"
- prt3M = Instance.new("SpecialMesh", prt3)
- prt3M.MeshId = "http://www.roblox.com/asset/?id=9982590"
- prt3M.Scale = Vector3.new(0.75,0.6,0.75)
- prt3:BreakJoints()
- prt3W = Instance.new("Weld", prt3)
- prt3W.Part0 = prt2
- prt3W.Part1 = prt3
- prt3W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt4 = Instance.new("Part", Char)
- prt4.formFactor = "Custom"
- prt4.Size = Vector3.new(1,1,1)
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Really black")
- prt4.TopSurface = "Smooth"
- prt4.Transparency = 0
- prt4.BottomSurface = "Smooth"
- prt4M = Instance.new("SpecialMesh", prt4)
- prt4M.MeshType = "Sphere"
- prt4M.Scale = Vector3.new(0.5,0.5,0.5)
- prt4:BreakJoints()
- prt4W = Instance.new("Weld", prt4)
- prt4W.Part0 = prt1
- prt4W.Part1 = prt4
- prt4W.C1 = CFrame.new(0,2.5,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt5 = Instance.new("Part", Char)
- prt5.Size = Vector3.new(1,1,1)
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new("Really black")
- prt5.TopSurface = "Smooth"
- prt5.Transparency = 0.5
- prt5.BottomSurface = "Smooth"
- prt5M = Instance.new("SpecialMesh", prt5)
- prt5M.MeshType = "FileMesh"
- prt5M.MeshId = "http://www.roblox.com/asset/?id=20329976"
- prt5M.Scale = Vector3.new(0.2,0.5,0.2)
- prt5:BreakJoints()
- prt5W = Instance.new("Weld", prt5)
- prt5W.Part0 = prt1
- prt5W.Part1 = prt5
- prt5W.C1 = CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt6 = Instance.new("Part", Char)
- prt6.formFactor = "Custom"
- prt6.Size = Vector3.new(1,1,1)
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new("Institutional white")
- prt6.TopSurface = "Smooth"
- prt6.Transparency = 1
- prt6.BottomSurface = "Smooth"
- prt6M = Instance.new("BlockMesh", prt6)
- prt6M.Scale = Vector3.new(1,1,1)
- prt6:BreakJoints()
- prt6W = Instance.new("Weld", prt6)
- prt6W.Part0 = prt2
- prt6W.Part1 = prt6
- prt6W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt7 = Instance.new("Part", Char)
- prt7.formFactor = "Custom"
- prt7.Size = Vector3.new(1,1,1)
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new("Institutional white")
- prt7.TopSurface = "Smooth"
- prt7.Transparency = 1
- prt7.BottomSurface = "Smooth"
- prt7M = Instance.new("BlockMesh", prt7)
- prt7M.Scale = Vector3.new(1,1,1)
- prt7:BreakJoints()
- prt7W = Instance.new("Weld", prt7)
- prt7W.Part0 = prt2
- prt7W.Part1 = prt7
- prt7W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt8 = Instance.new("Part", Char)
- prt8.formFactor = "Custom"
- prt8.Size = Vector3.new(1,1,1)
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new("Institutional white")
- prt8.TopSurface = "Smooth"
- prt8.Transparency = 1
- prt8.BottomSurface = "Smooth"
- prt8M = Instance.new("BlockMesh", prt8)
- prt8M.Scale = Vector3.new(1,1,1)
- prt8:BreakJoints()
- prt8W = Instance.new("Weld", prt8)
- prt8W.Part0 = prt2
- prt8W.Part1 = prt8
- prt8W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt9 = Instance.new("Part", Char)
- prt9.formFactor = "Custom"
- prt9.Size = Vector3.new(1,1,1)
- prt9.CanCollide = false
- prt9.BrickColor = BrickColor.new("Institutional white")
- prt9.TopSurface = "Smooth"
- prt9.Transparency = 1
- prt9.BottomSurface = "Smooth"
- prt9M = Instance.new("SpecialMesh", prt9)
- prt9M.MeshId = "http://www.roblox.com/asset/?id=3270017"
- prt9M.Scale = Vector3.new(1,1,1)
- prt9:BreakJoints()
- prt9W = Instance.new("Weld", prt9)
- prt9W.Part0 = prt2
- prt9W.Part1 = prt9
- prt9W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,math.rad(0))
- delay(0, function()
- while true do
- for i = 1,360 do
- prt3W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(i),math.rad(0))
- wait(0.1)
- end
- end
- end)
- ------------------------------------------------------------------------------------------
- function Blast()
- for i = 1,60,15 do
- haw.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),math.rad(45-i),math.rad(-45+i))
- wait(0.03)
- end
- Char["Torso"].Transparency = 1
- Torso.Transparency = 0
- cenw2.Part0 = Torso
- cenw.Part0 = Torso
- Char.Torso["Right Hip"].Part0 = Torso
- Char.Torso["Left Hip"].Part0 = Torso
- haw2.Part1 = Char["Left Arm"]
- for i = 1,120,30 do
- Torsow.C0 = CFrame.Angles(math.rad(0),math.rad(i),0)
- Hw.C0 = CFrame.Angles(math.rad(0),math.rad(-i),0)
- haw.C0 = CFrame.Angles(math.rad(i),0,math.rad(i))
- haw2.C0 = CFrame.Angles(math.rad(0),0,math.rad(-i/2))
- prtW.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(i),0,math.rad(0))
- wait()
- end
- prt6.Transparency = 0.7
- prt7.Transparency = 0.7
- for i = 1,1050,50 do
- prt6W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(i),math.rad(i),math.rad(i))
- prt6M.Scale = Vector3.new(i/500,i/500,i/500)
- prt7W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-i/2),math.rad(-i/2),math.rad(-i/2))
- prt7M.Scale = Vector3.new(i/500,i/500,i/500)
- wait(0.03)
- end
- prt6.Transparency = 1
- prt7.Transparency = 1
- shot = Instance.new("Part", workspace)
- shot.Size = Vector3.new(1,1,1)
- shot.CanCollide = false
- shot.BrickColor = BrickColor.new("Institutional white")
- shot.TopSurface = "Smooth"
- shot.Transparency = 0
- shot.BottomSurface = "Smooth"
- shotM = Instance.new("SpecialMesh", shot)
- shotM.MeshId = "http://www.roblox.com/asset/?id=4770583"
- shotM.Scale = Vector3.new(1,1,1)
- shot:BreakJoints()
- shot.CFrame = prt2.CFrame
- local shotv = Instance.new("BodyVelocity", shot)
- shotv.velocity = prt1f.CFrame.lookVector*200
- prt9.Transparency = 0
- prt9W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,math.rad(0))
- loadstring([[Char = workspace.rigletto
- function sound(id, pt)
- local sd = Instance.new("Sound", Char.Head)
- sd.SoundId = "http://www.roblox.com/asset/?id="..tostring(id)
- sd.Pitch = pt
- sd.Volume = 1
- delay(0, function()
- sd:Play()
- wait(2)
- sd:Remove()
- end)
- end
- sound(2767090, 1)]])()
- for i = 1,1050,50 do
- delay(0,function()
- for i,v in pairs(workspace:children()) do
- if v:FindFirstChild("Humanoid") and v:FindFirstChild("Head") then
- if (v.Head.Position - shot.Position).magnitude < 5 then
- v:BreakJoints()
- end
- end
- end
- end)
- prt9M.Scale = Vector3.new(i/100,i/100,i/100)
- prt9.Transparency = i/1000
- prt9W.C1 = CFrame.new(0,0,i/500)*CFrame.Angles(math.rad(90),0,math.rad(0))
- local shot2 = Instance.new("Part", workspace)
- shot2.Size = Vector3.new(1,1,1)
- shot2.CanCollide = true
- shot2.BrickColor = BrickColor.new("Institutional white")
- shot2.TopSurface = "Smooth"
- shot2.Transparency = 0
- shot2.Anchored = true
- shot2.BottomSurface = "Smooth"
- local shot2M = Instance.new("SpecialMesh", shot2)
- shot2M.MeshId = "http://www.roblox.com/asset/?id=4770583"
- shot2M.Scale = Vector3.new(1,1,1)
- shot2:BreakJoints()
- shot2.CFrame = shot.CFrame
- delay(0,function()
- for i = 1,10 do
- shot2.Transparency = shot2.Transparency+0.1
- shot2.CFrame = shot2.CFrame+Vector3.new(math.random(-10,10)/10,0,math.random(-10,10)/10)
- shot2M.Scale = shot2M.Scale + Vector3.new(0.1,0.1,0.1)
- wait(0.03)
- end
- shot2:Remove()
- end)
- wait(0.03)
- end
- shot:remove()
- for i = 1,100,10 do
- Torsow.C0 = CFrame.Angles(math.rad(0),math.rad(90-i),0)
- Hw.C0 = CFrame.Angles(math.rad(0),math.rad(-90+i),0)
- haw.C0 = CFrame.Angles(math.rad(i),0,math.rad(90-i))
- haw2.C0 = CFrame.Angles(math.rad(0),0,math.rad(-45+i/2))
- prtW.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90-i),0,math.rad(0))
- wait()
- end
- haw2.Part1 = nil
- Char["Torso"].Transparency = 0
- Torso.Transparency = 1
- cenw2.Part0 = Char.Torso
- cenw.Part0 = Char.Torso
- Char.Torso["Right Hip"].Part0 = Char.Torso
- Char.Torso["Left Hip"].Part0 = Char.Torso
- Equip()
- end
- function Equip()
- haw.Part1 = Char["Right Arm"]
- for i = 1,60,15 do
- haw.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(i*2),math.rad(i),math.rad(-i))
- wait(0.03)
- end
- end
- function UnEquip()
- for i = 1,60,15 do
- haw.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad((45/2)-(i/2)),math.rad(45-i),math.rad(-45+i))
- wait(0.03)
- end
- haw.Part1 = nil
- end
- function Arcrain()
- end
- --------------------------------------------
- local _ = false
- if not script.Parent:IsA("HopperBin") then
- h = Instance.new("HopperBin", User.Backpack)
- h.Name = "Staff"
- script.Parent = h
- end
- script.Parent.Selected:connect(function(mouse)
- Equip()
- mouse.Button1Down:connect(function()
- if _ == false then
- _ = true
- Blast()
- _ = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" and _ == false then
- _ = true
- CircleBlast()
- _ = false
- end
- end)
- end)
- script.Parent.Deselected:connect(function()
- UnEquip()
- end)
- --mediafire gtfo password
Add Comment
Please, Sign In to add comment