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- -- Made by Ubicast
- local Remote = game:GetService("ReplicatedStorage") -- Put in the path here for the RemoteEvent or RemoteFunction
- local MethodRE = FireServer -- RemoteEvent Firing
- local MethodRF = InvokeServer -- RemoteFunction Firing
- local Object = "" -- Name of the packed argument
- while wait() do -- Looping method of fire with object to be fired (Cannot be broken)
- Remote:Method(Object) -- Change Method to the Method of the Remote
- end -- End of loop, fires again right after ended
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