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Upscalefanatic3

CB:RO Some type of script not tested, but surely works

May 16th, 2019
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  1.  
  2.  
  3. --SynapseX Decompiler
  4.  
  5. local _Run = game:GetService("RunService")
  6. local ANNOYANCE = true
  7. local Player = game.Players.LocalPlayer
  8. Player:GetMouse().KeyDown:connect(function(f)
  9. if f:lower() == "l" then
  10. ANNOYANCE = not ANNOYANCE
  11. end
  12. end)
  13. local myModule = require(game.ReplicatedStorage.GetIcon)
  14. local Camera = game.Workspace.CurrentCamera
  15. local last_va = 0
  16. local last_va2 = 0
  17. local Radar = Player:WaitForChild("PlayerGui"):WaitForChild("GUI"):WaitForChild("Circle").Circle
  18. local Position = Vector3.new(0, 0, 0)
  19. local Positionx = Position.x
  20. local Positiony = Position.y
  21. local maxradius = 100
  22. local radarsize = 400
  23. function justdoit()
  24. Positionx = math.clamp(Positionx, 0.23, 0.67)
  25. Positiony = math.clamp(Positiony, 0.23, 0.67)
  26. end
  27. local boop = script.Parent.Objective
  28. local TweenService = game:GetService("TweenService")
  29. spawn(function()
  30. while wait(1) do
  31. local garb = script.Parent.Objective:GetChildren()
  32. for i = 1, 4 do
  33. if garb[i]:IsA("ImageLabel") and garb[i].Visible == true then
  34. local color = garb[i].ImageColor3
  35. TweenService:Create(garb[i], TweenInfo.new(0.75, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {
  36. ImageColor3 = Color3.new(0.7, 0.7, 0.7)
  37. }):Play()
  38. wait(0.75)
  39. TweenService:Create(garb[i], TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {ImageColor3 = color}):Play()
  40. end
  41. end
  42. end
  43. end)
  44. while wait() do
  45. script.Parent.Objective.Enabled = false
  46. script.Parent.Objective.pickup.Visible = false
  47. script.Parent.Objective.defuse.Visible = false
  48. script.Parent.Objective.plant.Visible = false
  49. script.Parent.Objective.protect.Visible = false
  50. if ANNOYANCE == true and game.Workspace:FindFirstChild("Map") and game.Workspace.Map:FindFirstChild("Gamemode") and game.Workspace.Map.Gamemode.Value == "defusal" then
  51. if game.Workspace.Debris:FindFirstChild("C4") then
  52. local csn = game.Workspace.Debris.C4
  53. script.Parent.Objective.Adornee = csn
  54. if game.Players.LocalPlayer.Status.Team.Value == "CT" then
  55. script.Parent.Objective.protect.Visible = true
  56. elseif game.Players.LocalPlayer.Status.Team.Value == "T" then
  57. script.Parent.Objective.pickup.Visible = true
  58. end
  59. script.Parent.Objective.Enabled = true
  60. elseif game.Workspace:FindFirstChild("C4") then
  61. local csn = game.Workspace.C4
  62. local df = false
  63. if game.Players.LocalPlayer.Status.Team.Value == "CT" then
  64. if game.Workspace.Map:FindFirstChild("SpawnPoints") and game.Workspace.Map.SpawnPoints:FindFirstChild("C4Plant") and game.Workspace.Map.SpawnPoints.C4Plant.Planted.Value == true then
  65. csn = game.Workspace.Map.SpawnPoints.C4Plant
  66. df = true
  67. end
  68. if df == false and game.Workspace.Map:FindFirstChild("SpawnPoints") and game.Workspace.Map.SpawnPoints:FindFirstChild("C4Plant2") and game.Workspace.Map.SpawnPoints.C4Plant2.Planted.Value == true then
  69. csn = game.Workspace.Map.SpawnPoints.C4Plant2
  70. end
  71. script.Parent.Objective.defuse.Visible = true
  72. elseif game.Players.LocalPlayer.Status.Team.Value == "T" then
  73. script.Parent.Objective.protect.Visible = true
  74. end
  75. script.Parent.Objective.Adornee = csn
  76. script.Parent.Objective.Enabled = true
  77. elseif game.Players.LocalPlayer.Status.Team.Value == "T" then
  78. local df = false
  79. if game.Workspace.Map:FindFirstChild("SpawnPoints") and game.Workspace.Map.SpawnPoints:FindFirstChild("C4Plant") then
  80. local ep = game.Workspace.Map.SpawnPoints.C4Plant.Position
  81. if (Camera.CoordinateFrame.p - ep).magnitude <= 50 then
  82. df = true
  83. local csn = game.Workspace.Map.SpawnPoints.C4Plant
  84. script.Parent.Objective.Adornee = csn
  85. script.Parent.Objective.plant.Visible = true
  86. script.Parent.Objective.Enabled = true
  87. end
  88. end
  89. if df == false and game.Workspace.Map:FindFirstChild("SpawnPoints") and game.Workspace.Map.SpawnPoints:FindFirstChild("C4Plant2") then
  90. local ep = game.Workspace.Map.SpawnPoints.C4Plant2.Position
  91. if (Camera.CoordinateFrame.p - ep).magnitude <= 50 then
  92. local csn = game.Workspace.Map.SpawnPoints.C4Plant2
  93. script.Parent.Objective.Adornee = csn
  94. script.Parent.Objective.plant.Visible = true
  95. script.Parent.Objective.Enabled = true
  96. end
  97. end
  98. end
  99. end
  100. local froobarb = script.Parent.Nametags:GetChildren()
  101. if #froobarb > 0 then
  102. for i = 1, #froobarb do
  103. froobarb[i].Enabled = false
  104. end
  105. end
  106. if game.ReplicatedStorage.gametype.Value == "TTT" or game.ReplicatedStorage.gametype.Value == "deathmatch" then
  107. return
  108. end
  109. if script.Parent:FindFirstChild("GUI") then
  110. maxradius = 100 * (200 / script.Parent.GUI.Circle.Circle.AbsoluteSize.X)
  111. end
  112. if Radar.Visible == true and game.Players.LocalPlayer and script.Parent:FindFirstChild("GUI") and script.Parent.GUI.MapVote.Visible == false then
  113. if Player then
  114. local p_distance = (Camera.CoordinateFrame.p - Player:GetMouse().Hit.p).magnitude
  115. if p_distance == 0 then
  116. p_distance = 1.0E-4
  117. end
  118. local p_height = Player:GetMouse().Hit.p.y - Camera.CoordinateFrame.p.y
  119. local view_angle
  120. if p_height ~= 0 then
  121. view_angle = math.deg(math.asin(math.abs(p_height) / p_distance)) * (math.abs(p_height) / p_height)
  122. else
  123. view_angle = 0
  124. end
  125. local cam_cf = Camera.CoordinateFrame
  126. local looking_at = cam_cf * CFrame.new(0, 0, -100)
  127. local view_angle2 = math.deg(math.atan2(cam_cf.p.x - looking_at.p.x, cam_cf.p.z - looking_at.p.z)) + 180
  128. local v_delta2
  129. local dir2 = 0
  130. local va_check = {
  131. math.abs(view_angle2 - last_va2),
  132. 360 - math.abs(view_angle2 - last_va2)
  133. }
  134. if view_angle2 == last_va2 then
  135. dir2 = 0
  136. v_delta2 = 0
  137. elseif va_check[1] < va_check[2] then
  138. v_delta2 = va_check[1]
  139. dir2 = (view_angle2 - last_va2) / va_check[1]
  140. else
  141. v_delta2 = va_check[2]
  142. if last_va2 > view_angle2 then
  143. dir2 = 1
  144. else
  145. dir2 = -1
  146. end
  147. end
  148. last_va2 = view_angle2
  149. Radar.Player.Position = UDim2.new(0.5, -Radar.Player.AbsoluteSize.X / 2, 0.5, -Radar.Player.AbsoluteSize.Y / 2)
  150. Radar.Player.Rotation = 180 - view_angle2
  151. Radar.Player.Visible = true
  152. else
  153. Radar.Player.Visible = false
  154. end
  155. _Run.Heartbeat:wait()
  156. if game.Workspace:FindFirstChild("Map") and game.Workspace.Map:FindFirstChild("Gamemode") and game.Workspace.Map.Gamemode.Value == "defusal" then
  157. if Player.Status.Team.Value == "T" or Player.Status.Team.Value == "CT" then
  158. if workspace.Status.HasBomb.Value == "" and game.Workspace:FindFirstChild("Debris") and game.Workspace.Debris:FindFirstChild("C4") then
  159. local Distance = (Vector2.new(Camera.CoordinateFrame.x, Camera.CoordinateFrame.z) - Vector2.new(workspace.Debris.C4.CFrame.x, workspace.Debris.C4.CFrame.z)).magnitude
  160. if Distance <= 1000 and Player.Status.Team.Value == "T" or Distance <= 40 then
  161. Position = -(Vector2.new(Camera.CoordinateFrame.x, Camera.CoordinateFrame.z) - Vector2.new(workspace.Debris.C4.CFrame.x, workspace.Debris.C4.CFrame.z))
  162. Position = Vector2.new(Position.x, Position.y)
  163. Positionx = 0.5 + Position.X / radarsize - Radar.Bomb.Size.X.Scale / 2
  164. Positiony = 0.5 + Position.Y / radarsize - Radar.Bomb.Size.Y.Scale / 2
  165. justdoit()
  166. Radar:WaitForChild("Bomb").Position = UDim2.new(Positionx, 0, Positiony, 0)
  167. Radar:WaitForChild("Bomb").Visible = true
  168. else
  169. Radar:WaitForChild("Bomb").Visible = false
  170. end
  171. elseif Player.Status.Team.Value == "T" and game.Players:FindFirstChild(workspace.Status.HasBomb.Value) and game.Players[workspace.Status.HasBomb.Value].Character and game.Players[workspace.Status.HasBomb.Value].Character:FindFirstChild("HumanoidRootPart") then
  172. local Distance = (Vector2.new(Camera.CoordinateFrame.x, Camera.CoordinateFrame.z) - Vector2.new(game.Players[workspace.Status.HasBomb.Value].Character:WaitForChild("HumanoidRootPart").CFrame.x, game.Players[workspace.Status.HasBomb.Value].Character:WaitForChild("HumanoidRootPart").CFrame.z)).magnitude
  173. if Distance <= 1000 then
  174. Position = -(Vector2.new(Camera.CoordinateFrame.x, Camera.CoordinateFrame.z) - Vector2.new(game.Players[workspace.Status.HasBomb.Value].Character:WaitForChild("HumanoidRootPart").CFrame.x, game.Players[workspace.Status.HasBomb.Value].Character:WaitForChild("HumanoidRootPart").CFrame.z))
  175. Position = Vector2.new(Position.x, Position.y)
  176. Positionx = 0.5 + Position.X / radarsize - Radar.Bomb.Size.X.Scale / 2
  177. Positiony = 0.5 + Position.Y / radarsize - Radar.Bomb.Size.Y.Scale / 2
  178. justdoit()
  179. Radar:WaitForChild("Bomb").Position = UDim2.new(Positionx, 0, Positiony, 0)
  180. Radar:WaitForChild("Bomb").Visible = true
  181. else
  182. Radar:WaitForChild("Bomb").Visible = false
  183. end
  184. else
  185. Radar:WaitForChild("Bomb").Visible = false
  186. end
  187. else
  188. Radar:WaitForChild("Bomb").Visible = false
  189. end
  190. if workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant2"):WaitForChild("Planted").Value or workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant"):WaitForChild("Planted").Value then
  191. Radar:WaitForChild("Bomb").Visible = false
  192. end
  193. local Distance = (Vector2.new(Camera.CoordinateFrame.x, Camera.CoordinateFrame.z) - Vector2.new(workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant").CFrame.x, workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant").CFrame.z)).magnitude
  194. if Distance <= 1000 then
  195. Position = -(Vector2.new(Camera.CoordinateFrame.x, Camera.CoordinateFrame.z) - Vector2.new(workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant").CFrame.x, workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant").CFrame.z))
  196. Position = Vector2.new(Position.x, Position.y)
  197. Positionx = 0.5 + Position.X / radarsize - Radar.B.Size.X.Scale / 2
  198. Positiony = 0.5 + Position.Y / radarsize - Radar.B.Size.Y.Scale / 2
  199. justdoit()
  200. Radar:WaitForChild("B").Position = UDim2.new(Positionx, 0, Positiony, 0)
  201. else
  202. Radar:WaitForChild("B").Visible = false
  203. end
  204. local Distance = (Vector2.new(Camera.CoordinateFrame.x, Camera.CoordinateFrame.z) - Vector2.new(workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant2").CFrame.x, workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant2").CFrame.z)).magnitude
  205. if Distance <= 1000 then
  206. Position = -(Vector2.new(Camera.CoordinateFrame.x, Camera.CoordinateFrame.z) - Vector2.new(workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant2").CFrame.x, workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant2").CFrame.z))
  207. Position = Vector2.new(Position.x, Position.y)
  208. Position = Vector2.new(Position.x, Position.y)
  209. Positionx = 0.5 + Position.X / radarsize - Radar.A.Size.X.Scale / 2
  210. Positiony = 0.5 + Position.Y / radarsize - Radar.A.Size.Y.Scale / 2
  211. justdoit()
  212. Radar:WaitForChild("A").Position = UDim2.new(Positionx, 0, Positiony, 0)
  213. else
  214. Radar:WaitForChild("A").Visible = false
  215. end
  216. if workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant"):WaitForChild("Planted").Value then
  217. Radar:WaitForChild("A").TextColor = BrickColor.new("Bright yellow")
  218. if Player.Status.Team.Value == "T" then
  219. Radar:WaitForChild("B").TextColor = BrickColor.new("Bright red")
  220. Radar:WaitForChild("B").Text = "B"
  221. else
  222. Radar:WaitForChild("B").TextColor = BrickColor.new("Bright yellow")
  223. Radar:WaitForChild("B").Text = "B"
  224. end
  225. elseif workspace:WaitForChild("Map"):WaitForChild("SpawnPoints"):WaitForChild("C4Plant2"):WaitForChild("Planted").Value then
  226. Radar:WaitForChild("B").TextColor = BrickColor.new("Bright yellow")
  227. if Player.Status.Team.Value == "T" then
  228. Radar:WaitForChild("A").TextColor = BrickColor.new("Bright red")
  229. Radar:WaitForChild("A").Text = "A"
  230. else
  231. Radar:WaitForChild("A").TextColor = BrickColor.new("Bright yellow")
  232. Radar:WaitForChild("A").Text = "A"
  233. end
  234. else
  235. if Player.Status.Team.Value == "T" then
  236. Radar:WaitForChild("A").TextColor = BrickColor.new("Bright yellow")
  237. Radar:WaitForChild("B").TextColor = BrickColor.new("Bright yellow")
  238. Radar:WaitForChild("A").Text = "A"
  239. Radar:WaitForChild("B").Text = "B"
  240. else
  241. Radar:WaitForChild("A").TextColor = BrickColor.new("Bright yellow")
  242. Radar:WaitForChild("B").TextColor = BrickColor.new("Bright yellow")
  243. Radar:WaitForChild("A").Text = "A"
  244. Radar:WaitForChild("B").Text = "B"
  245. end
  246. Radar:WaitForChild("A").Visible = true
  247. Radar:WaitForChild("B").Visible = true
  248. end
  249. if not game.Workspace:FindFirstChild("Map") then
  250. Radar:WaitForChild("A").Visible = false
  251. Radar:WaitForChild("B").Visible = false
  252. Radar:WaitForChild("Bomb").Visible = false
  253. end
  254. else
  255. Radar.A.Visible = false
  256. Radar.B.Visible = false
  257. Radar.Bomb.Visible = false
  258. end
  259. Radar:WaitForChild("Players"):ClearAllChildren()
  260. for Index, Noob in pairs(game.Players:GetChildren()) do
  261. local bepis
  262. if script.Parent.Nametags:FindFirstChild(Noob.Name) == nil then
  263. bepis = script.NameTag:clone()
  264. bepis.Parent = script.Parent.Nametags
  265. bepis.Name = Noob.Name
  266. bepis.PersonName.Text = bepis.Name
  267. else
  268. bepis = script.Parent.Nametags[Noob.Name]
  269. end
  270. bepis.Enabled = false
  271. if Noob.Character and Noob.Character:FindFirstChild("HumanoidRootPart") and Noob.Character:FindFirstChild("Humanoid") and 0 < Noob.Character.Humanoid.Health and Noob ~= Player and ((Noob:FindFirstChild("LastSeen") or Noob:FindFirstChild("Spotted")) and Noob.TeamColor ~= Player.TeamColor or Noob.TeamColor == Player.TeamColor or Player.Status.Team.Value == "Spectator") then
  272. local sps = Noob.Character:WaitForChild("HumanoidRootPart").CFrame
  273. local hidden = false
  274. if Player.Status.Team.Value == "Spectator" then
  275. elseif Noob.TeamColor ~= Player.TeamColor and Noob:FindFirstChild("LastSeen") then
  276. hidden = true
  277. sps = CFrame.new(Noob.LastSeen.Value)
  278. end
  279. local Distance = (Vector2.new(Camera.CoordinateFrame.x, Camera.CoordinateFrame.z) - Vector2.new(sps.x, sps.z)).magnitude
  280. if Distance <= 3000 then
  281. Position = -(Vector2.new(Camera.CoordinateFrame.x, Camera.CoordinateFrame.z) - Vector2.new(sps.x, sps.z))
  282. Position = Vector2.new(Position.x, Position.y)
  283. local Label = Radar:WaitForChild("Player"):Clone()
  284. Label:WaitForChild("ImageLabel"):Destroy()
  285. Label.Rotation = 0
  286. Label.Visible = true
  287. Label.Name = Noob.Name
  288. Label.Parent = Radar:WaitForChild("Players")
  289. if Noob.TeamColor == Player.TeamColor or Player.Status.Team.Value == "Spectator" then
  290. Label.ImageColor3 = BrickColor.new("Bright green").Color
  291. if bepis then
  292. bepis.Adornee = Noob.Character.Head
  293. bepis.Enabled = true
  294. bepis.Health.TextColor3 = Noob.TeamColor.Color
  295. bepis.PersonName.TextColor3 = Noob.TeamColor.Color
  296. bepis.Pointer.ImageColor3 = Noob.TeamColor.Color
  297. bepis.AlwaysOnTop = true
  298. if game.Workspace.Status.Preparation.Value == true or Noob:FindFirstChild("LockedIn") then
  299. bepis.Health.Visible = true
  300. bepis.PersonName.Visible = true
  301. if game.Workspace.Status.Preparation.Value == true then
  302. bepis.Pic.Visible = true
  303. bepis.Pic.Image = myModule.getWeaponOfKiller(Noob.Character.EquippedTool.Value)
  304. else
  305. bepis.Pic.Visible = false
  306. end
  307. else
  308. bepis.Pic.Visible = false
  309. bepis.Health.Visible = false
  310. bepis.PersonName.Visible = false
  311. end
  312. if bepis.Health.Visible == true then
  313. bepis.Health.Text = math.floor(Noob.Character.Humanoid.Health / Noob.Character.Humanoid.MaxHealth * 100) .. "%"
  314. end
  315. end
  316. else
  317. Label.ImageColor3 = BrickColor.new("Really red").Color
  318. Label.Hidden.ImageColor3 = BrickColor.new("Really red").Color
  319. Label.Hidden.Visible = hidden
  320. Label.ImageTransparency = hidden and 1 or 0
  321. end
  322. if Player.Status.Team.Value == "Spectator" then
  323. Label.ImageColor3 = Noob.TeamColor.Color
  324. end
  325. Positionx = 0.5 + Position.X / radarsize - Label.Size.X.Scale / 2
  326. Positiony = 0.5 + Position.Y / radarsize - Label.Size.Y.Scale / 2
  327. justdoit()
  328. Label.Position = UDim2.new(Positionx, 0, Positiony, 0)
  329. end
  330. end
  331. end
  332. if game.Workspace:FindFirstChild("Map") and game.Workspace.Map:FindFirstChild("Radar") then
  333. local rada = game.Workspace.Map.Radar
  334. if game.Workspace.Map:FindFirstChild("Origin") and game.Workspace.Map:FindFirstChild(game.Workspace.Map.Origin.Value) and game.Workspace.Map:FindFirstChild(game.Workspace.Map.Origin.Value).Clips.Locations:FindFirstChild(Player.Location.Value) and game.Workspace.Map:FindFirstChild(game.Workspace.Map.Origin.Value).Clips.Locations:FindFirstChild(Player.Location.Value):FindFirstChild("Radar2") then
  335. rada = game.Workspace.Map.Radar2
  336. end
  337. if rada:FindFirstChild("Decal") then
  338. Radar.Map.Image = rada.Decal.Texture
  339. end
  340. Radar.Map.Size = UDim2.new(rada.Size.X / radarsize, 0, rada.Size.Z / radarsize, 0)
  341. Position = -(Vector2.new(Camera.CoordinateFrame.x, Camera.CoordinateFrame.z) - Vector2.new(rada.CFrame.x, rada.CFrame.z))
  342. local mapsize = math.max(rada.Size.X, rada.Size.Z)
  343. maxradius = mapsize
  344. Position = Vector2.new(Position.x / maxradius * mapsize, Position.y / maxradius * mapsize)
  345. Radar.Map.Position = UDim2.new(0.5 + (Position.X - mapsize / 2) / radarsize, 0, 0.5 + (Position.Y - mapsize / 2) / radarsize, 0)
  346. end
  347. elseif 0 < #script.Parent.Nametags:GetChildren() then
  348. script.Parent.Nametags:ClearAllChildren()
  349. end
  350. end
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