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Dark_EccentricYT

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Nov 27th, 2016
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  1. --[[NIGHTOWLACE_WEAPONRY]]--
  2.  
  3. --Works, But no Damage, Definitely Needs a fix.--
  4. wait(1 / 60)
  5. Effects = { }
  6. local Player = game.Players.localPlayer
  7. local Character = Player.Character
  8. local Humanoid = Character.Humanoid
  9. local mouse = Player:GetMouse()
  10. local m = Instance.new('Model', Character)
  11. m.Name = "WeaponModel"
  12. local LeftArm = Character["Left Arm"]
  13. local RightArm = Character["Right Arm"]
  14. local LeftLeg = Character["Left Leg"]
  15. local RightLeg = Character["Right Leg"]
  16. local Head = Character.Head
  17. local Torso = Character.Torso
  18. local cam = game.Workspace.CurrentCamera
  19. local RootPart = Character.HumanoidRootPart
  20. local RootJoint = RootPart.RootJoint
  21. local equipped = false
  22. local attack = false
  23. local Anim = 'Idle'
  24. local idle = 0
  25. local attacktype = 1
  26. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  27. local velocity = RootPart.Velocity.y
  28. local sine = 0
  29. local change = 1
  30. local grabbed = false
  31. local cn = CFrame.new
  32. local mr = math.rad
  33. local angles = CFrame.Angles
  34. local ud = UDim2.new
  35. local c3 = Color3.new
  36.  
  37. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  38. Humanoid.Animator:Destroy()
  39. Character.Animate:Destroy()
  40.  
  41. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  42. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  43. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  44.  
  45. RSH, LSH = nil, nil
  46.  
  47. RW = Instance.new("Weld")
  48. LW = Instance.new("Weld")
  49.  
  50. RH = Torso["Right Hip"]
  51. LH = Torso["Left Hip"]
  52.  
  53. RSH = Torso["Right Shoulder"]
  54. LSH = Torso["Left Shoulder"]
  55.  
  56. RSH.Parent = nil
  57. LSH.Parent = nil
  58.  
  59. RW.Name = "RW"
  60. RW.Part0 = Torso
  61. RW.C0 = cn(1.5, 0.5, 0)
  62. RW.C1 = cn(0, 0.5, 0)
  63. RW.Part1 = RightArm
  64. RW.Parent = Torso
  65.  
  66. LW.Name = "LW"
  67. LW.Part0 = Torso
  68. LW.C0 = cn(-1.5, 0.5, 0)
  69. LW.C1 = cn(0, 0.5, 0)
  70. LW.Part1 = LeftArm
  71. LW.Parent = Torso
  72.  
  73. function clerp(a, b, t)
  74. return a:lerp(b, t)
  75. end
  76.  
  77. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  78.  
  79. ArtificialHB = Instance.new("BindableEvent", script)
  80. ArtificialHB.Name = "Heartbeat"
  81.  
  82. script:WaitForChild("Heartbeat")
  83.  
  84. frame = 1 / 30
  85. tf = 0
  86. allowframeloss = false
  87. tossremainder = false
  88. lastframe = tick()
  89. script.Heartbeat:Fire()
  90.  
  91. game:GetService("RunService").Heartbeat:connect(function(s, p)
  92. tf = tf + s
  93. if tf >= frame then
  94. if allowframeloss then
  95. script.Heartbeat:Fire()
  96. lastframe = tick()
  97. else
  98. for i = 1, math.floor(tf / frame) do
  99. script.Heartbeat:Fire()
  100. end
  101. lastframe = tick()
  102. end
  103. if tossremainder then
  104. tf = 0
  105. else
  106. tf = tf - frame * math.floor(tf / frame)
  107. end
  108. end
  109. end)
  110.  
  111. function swait(num)
  112. if num == 0 or num == nil then
  113. ArtificialHB.Event:wait()
  114. else
  115. for i = 0, num do
  116. ArtificialHB.Event:wait()
  117. end
  118. end
  119. end
  120.  
  121. local RbxUtility = LoadLibrary("RbxUtility")
  122. local Create = RbxUtility.Create
  123.  
  124. --[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]--
  125.  
  126. function RemoveOutlines(part)
  127. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  128. end
  129.  
  130. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  131. local Part = Create("Part"){
  132. Parent = Parent,
  133. Reflectance = Reflectance,
  134. Transparency = Transparency,
  135. CanCollide = false,
  136. Locked = true,
  137. BrickColor = BrickColor.new(tostring(BColor)),
  138. Name = Name,
  139. Size = Size,
  140. Material = Material,
  141. }
  142. RemoveOutlines(Part)
  143. return Part
  144. end
  145.  
  146. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  147. local Msh = Create(Mesh){
  148. Parent = Part,
  149. Offset = OffSet,
  150. Scale = Scale,
  151. }
  152. if Mesh == "SpecialMesh" then
  153. Msh.MeshType = MeshType
  154. Msh.MeshId = MeshId
  155. end
  156. return Msh
  157. end
  158.  
  159. function CreateWeld(Parent, Part0, Part1, C0, C1)
  160. local Weld = Create("Weld"){
  161. Parent = Parent,
  162. Part0 = Part0,
  163. Part1 = Part1,
  164. C0 = C0,
  165. C1 = C1,
  166. }
  167. return Weld
  168. end
  169.  
  170. function CreateBillBoardGui(Img, Pos, Siz) --returns a basic billboard gui object for further manipulation
  171. local billpar = Create("Part"){
  172. Transparency = 1,
  173. Size = Vector3.new(1, 1, 1),
  174. Anchored = true,
  175. CanCollide = false,
  176. CFrame = CFrame.new(Pos),
  177. Name = "BillboardGuiPart",
  178. }
  179. local bill = Create("BillboardGui"){
  180. Parent = billpar,
  181. Adornee = billpar,
  182. Size = UDim2.new(1, 0, 1, 0),
  183. SizeOffset = Vector2.new(Siz, Siz),
  184. }
  185. local d = Create("ImageLabel"){
  186. Parent = bill,
  187. BackgroundTransparency = 1,
  188. Size = UDim2.new(1, 0, 1, 0),
  189. Image = Img,
  190. }
  191. return billpar
  192. end
  193.  
  194. function rayCast(Position, Direction, Range, Ignore)
  195. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  196. end
  197.  
  198. function CreateSound(id, par, vol, pit)
  199. coroutine.resume(coroutine.create(function()
  200. local S = Create("Sound"){
  201. Volume = vol,
  202. Pitch = pit or 1,
  203. SoundId = id,
  204. Parent = par or workspace,
  205. }
  206. swait()
  207. S:play()
  208. game:GetService("Debris"):AddItem(S, 6)
  209. end))
  210. end
  211.  
  212. local function GetNearest(obj, distance)
  213. local last, lastx = distance + 1
  214. for i, v in pairs(workspace:GetChildren()) do
  215. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  216. local t = v.Torso
  217. local dist = (t.Position - obj.Position).magnitude
  218. if dist <= distance then
  219. if dist < last then
  220. last = dist
  221. lastx = v
  222. end
  223. end
  224. end
  225. end
  226. return lastx
  227. end
  228.  
  229. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  230.  
  231. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  232. for i, v in pairs(hit:GetChildren()) do
  233. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  234. local find = v:FindFirstChild("DebounceHit")
  235. if not find then
  236. if v.Parent:findFirstChild("Head") then
  237. local BillG = Create("BillboardGui"){
  238. Parent = v.Parent.Head,
  239. Size = UDim2.new(1, 0, 1, 0),
  240. Adornee = v.Parent.Head,
  241. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  242. }
  243. local TL = Create("TextLabel"){
  244. Parent = BillG,
  245. Size = UDim2.new(3, 3, 3, 3),
  246. BackgroundTransparency = 1,
  247. Text = tostring(damage).."-",
  248. TextColor3 = Color1.Color,
  249. TextStrokeColor3 = Color2.Color,
  250. TextStrokeTransparency = 0,
  251. TextXAlignment = Enum.TextXAlignment.Center,
  252. TextYAlignment = Enum.TextYAlignment.Center,
  253. FontSize = Enum.FontSize.Size18,
  254. Font = "ArialBold",
  255. }
  256. coroutine.resume(coroutine.create(function()
  257. swait(1)
  258. for i = 0, 1, .1 do
  259. swait(.1)
  260. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  261. end
  262. BillG:Destroy()
  263. end))
  264. end
  265. v.Health = v.Health - damage
  266. local bool = Create("BoolValue"){
  267. Parent = v,
  268. Name = "DebounceHit",
  269. }
  270. if HSound ~= nil and HPitch ~= nil then
  271. CreateSound(HSound, hit, 1, HPitch)
  272. end
  273. game:GetService("Debris"):AddItem(bool, cooldown)
  274. end
  275. end
  276. end
  277. end
  278.  
  279. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  280. for _, c in pairs(workspace:children()) do
  281. local hum = c:findFirstChild("Humanoid")
  282. if hum ~= nil then
  283. local head = c:findFirstChild("Torso")
  284. if head ~= nil then
  285. local targ = head.Position - Part.Position
  286. local mag = targ.magnitude
  287. if mag <= magni and c.Name ~= Player.Name then
  288. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  289. end
  290. end
  291. end
  292. end
  293. end
  294.  
  295. BowHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BowHandle", Vector3.new(0.225280017, 0.788480043, 0.220000014))
  296. BowHandleWeld = CreateWeld(m, Character["Left Arm"], BowHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.985027075, -0.0129547119, 0.179504395, -4.25198756e-008, -1, 4.70876694e-006, 2.4576444e-008, 4.70876694e-006, 1, -1, 4.25199929e-008, 2.45762433e-008))
  297. CreateMesh("CylinderMesh", BowHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.512000144))
  298. BowFakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BowFakeHandle", Vector3.new(0.225280017, 0.788480043, 0.220000014))
  299. BowFakeHandleWeld = CreateWeld(m, BowHandle, BowFakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1))
  300. CreateMesh("CylinderMesh", BowFakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.512000144))
  301. FakeArrow = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeArrow", Vector3.new(0.220000014, 0.220000014, 3.82976031))
  302. FakeArrowWeld = CreateWeld(m, BowFakeHandle, FakeArrow, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000701904297, -3.05175781e-005, -1.28746033e-005, 0.000362217397, -0.999999881, -0.000362451508, -4.614364e-007, 0.000362451421, -1, 1, 0.000362217601, -3.30150129e-007))
  303. CreateMesh("SpecialMesh", FakeArrow, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 0.675840139, 1.68960023))
  304. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.220000014, 0.225280017))
  305. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.423294067, -0.000366210938, -0.701477051, 0.70710665, 0.707106948, -3.29177752e-008, 7.15684365e-008, -2.50156571e-008, 1, 0.707106948, -0.70710665, -6.82952788e-008))
  306. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.563200057, 1))
  307. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 1.68960023, 0.220000014))
  308. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.78413391, 2.0454483, 6.94149378e-008, -2.71691221e-008, 1, 0.707106888, 0.707106709, -2.9872318e-008, -0.707106709, 0.707106888, 6.82952432e-008))
  309. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  310. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.788480043, 0.220000014))
  311. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.09571838, 0.423282623, 6.94149378e-008, -2.71691221e-008, 1, 0.707106292, -0.707107365, -6.8295229e-008, 0.707107365, 0.707106292, -2.98723606e-008))
  312. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  313. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057))
  314. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16461945, 0, -2.0454483, -0.707106888, -0.707106709, 6.27209218e-008, -7.15714066e-008, -1.71293646e-008, -1, 0.707106709, -0.707106888, -3.84963315e-008))
  315. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  316. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033))
  317. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.12782288, 0, 0.742296457, -6.40749931e-007, -1, -2.27882158e-008, 6.94149449e-008, -2.27882619e-008, 1, -1, 6.40749931e-007, 6.94149662e-008))
  318. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  319. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  320. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, 0.168947458, -0.338066101, -6.94149804e-008, -3.24350893e-008, -1, -1, 4.61936452e-007, 6.9414952e-008, 4.61936452e-007, 1, -3.24351248e-008))
  321. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.512000144))
  322. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.225280017, 0.225280017, 0.220000014))
  323. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.529953e-006, -0.281555176, 0.001953125, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1))
  324. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.588800073))
  325. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.563200057, 0.220000014, 0.675840139))
  326. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.445208549, 0, 3.3405304, -1, 6.40749931e-007, 6.93517848e-008, 6.93517705e-008, -2.71691203e-008, 1, 6.40749931e-007, 1, 2.71690741e-008))
  327. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  328. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.225280017, 0.225280017, 0.220000014))
  329. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.24520874e-006, 0.281600952, 0.001953125, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1))
  330. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.588800073))
  331. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033))
  332. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.445208549, 0, 3.3405304, -1, 6.40749931e-007, 6.93517848e-008, 6.93517705e-008, -2.71691203e-008, 1, 6.40749931e-007, 1, 2.71690741e-008))
  333. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  334. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.23904014, 0.220000014, 0.563200057))
  335. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.00939178, 0, -2.04543304, -0.707106888, -0.707106709, 6.27209218e-008, -7.15714066e-008, -1.71293646e-008, -1, 0.707106709, -0.707106888, -3.84963315e-008))
  336. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  337. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.518144011))
  338. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.450569153, 0, 0.146412134, 4.61936452e-007, 1, 2.01980033e-008, -1.0781276e-007, 2.01980548e-008, -1, -1, 4.61936452e-007, 1.07812767e-007))
  339. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 1))
  340. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 1.68960023, 0.220000014))
  341. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, 1.78420258, 2.04552078, -6.94149804e-008, -3.24350893e-008, -1, 0.707106173, -0.707107425, -2.61486655e-008, -0.707107425, -0.707106173, 7.20188922e-008))
  342. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  343. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  344. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.337890625, 0, 0.315387607, 4.61936452e-007, 1, 2.01980033e-008, -1.0781276e-007, 2.01980548e-008, -1, -1, 4.61936452e-007, 1.07812767e-007))
  345. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.819200039))
  346. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.269084811, 0.220000014))
  347. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99462128, 1.2387228, 0, -0.176393285, -0.984319806, -1.01567883e-008, -0.984319806, 0.17639327, 7.22781337e-008, -6.93531845e-008, 2.27469013e-008, -1))
  348. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.961045921, 1, 0.512000144))
  349. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.489984065, 0.220000014, 0.405504048))
  350. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.751953125, -0.000366210938, 0.20273602, -7.4505806e-007, -1, 3.6816779e-008, 3.10171231e-008, 3.68167683e-008, 1, -1, 7.4505806e-007, 3.10171053e-008))
  351. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  352. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.788480163, 0.563200057))
  353. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.70729828, -0.736948133, 6.94149378e-008, -2.71691221e-008, 1, -6.40749931e-007, -1, -2.71690759e-008, 1, -6.40749931e-007, -6.94149662e-008))
  354. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 1))
  355. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.675840139, 0.220000014))
  356. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, -1.65105438, -0.736956716, -6.94149804e-008, -3.24350893e-008, -1, 6.40749931e-007, 1, -3.24351319e-008, 1, -6.40749931e-007, -6.9414952e-008))
  357. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  358. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.225280017, 0.220000014, 0.220000014))
  359. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.05311584e-006, 6.10351563e-005, 0.001953125, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1))
  360. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 0.588800073))
  361. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.33792007, 0.220000014, 0.563200057))
  362. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.870513916, -0.000366210938, -0.423362732, -0.707107067, -0.707106471, 1.80172606e-008, 5.54801183e-008, -2.99998959e-008, 1, -0.707106471, 0.707107067, 6.04434973e-008))
  363. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  364. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.269084811, 0.220000014))
  365. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99471283, 1.23874283, -0.000366210938, -0.176392093, 0.984319985, 3.46585622e-008, -0.984319985, -0.176392093, 6.05221331e-008, 6.56866419e-008, -2.34394903e-008, 1))
  366. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.961045921, 1, 0.512000144))
  367. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.788480163, 0.563200057))
  368. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, -1.70736694, -0.736947894, -6.94149804e-008, -3.24350893e-008, -1, 6.40749931e-007, 1, -3.24351319e-008, 1, -6.40749931e-007, -6.9414952e-008))
  369. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 1))
  370. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057))
  371. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.26467896, 0, -0.423290253, -0.707106292, 0.707107365, 9.49445536e-008, -1.09325214e-007, 2.49467114e-008, -1, -0.707107365, -0.707106292, 5.96646856e-008))
  372. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  373. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057))
  374. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.26478195, -0.000366210938, -0.42338562, -0.707107067, -0.707106471, 1.80172606e-008, 5.54801183e-008, -2.99998959e-008, 1, -0.707106471, 0.707107067, 6.04434973e-008))
  375. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  376. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  377. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.341503143, -1.47247314, 1.42978507e-007, -9.15196949e-008, 1, -0.925511479, -0.378719747, 9.76679502e-008, 0.378719717, -0.92551142, -1.38851306e-007))
  378. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.395894557))
  379. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.563200057, 0.220000014, 0.675840139))
  380. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.433936357, 0.000366210938, 3.32937622, -1, 6.40749931e-007, 6.93517848e-008, -6.93517705e-008, 2.71691221e-008, -1, -6.40749931e-007, -1, -2.71690741e-008))
  381. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  382. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.788480163, 0.220000014))
  383. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.70729828, -0.736961126, 6.94149378e-008, -2.71691221e-008, 1, -6.40749931e-007, -1, -2.71690759e-008, 1, -6.40749931e-007, -6.94149662e-008))
  384. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  385. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.518144011))
  386. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.450660706, -0.000366210938, 0.146410823, -7.4505806e-007, -1, 3.6816779e-008, 3.10171231e-008, 3.68167683e-008, 1, -1, 7.4505806e-007, 3.10171053e-008))
  387. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 1))
  388. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033))
  389. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.433936357, 0.000366210938, 3.32937622, -1, 6.40749931e-007, 6.93517848e-008, -6.93517705e-008, 2.71691221e-008, -1, -6.40749931e-007, -1, -2.71690741e-008))
  390. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  391. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  392. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.338058472, -0.000366210938, 0.315390348, -7.4505806e-007, -1, 3.6816779e-008, 3.10171231e-008, 3.68167683e-008, 1, -1, 7.4505806e-007, 3.10171053e-008))
  393. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.819200039))
  394. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.23904014, 0.220000014, 0.563200057))
  395. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.00945282, -0.000366210938, -2.04550171, -0.707106113, 0.707107484, -2.42653826e-008, 6.00121624e-008, 9.43284562e-008, 1, 0.707107484, 0.707106113, -1.09135279e-007))
  396. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  397. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057))
  398. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16465759, -0.000381469727, -2.04548264, -0.707106113, 0.707107484, -2.42653826e-008, 6.00121624e-008, 9.43284562e-008, 1, 0.707107484, 0.707106113, -1.09135279e-007))
  399. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  400. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.489984065, 0.220000014, 0.405504048))
  401. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.75189209, 0, 0.202737808, 4.61936452e-007, 1, 2.01980033e-008, -1.0781276e-007, 2.01980548e-008, -1, -1, 4.61936452e-007, 1.07812767e-007))
  402. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  403. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033))
  404. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.12789917, 0.000366210938, 0.742304683, 6.40749931e-007, 1, -3.68167576e-008, -6.94149733e-008, -3.68167079e-008, -1, -1, 6.40749931e-007, 6.9414952e-008))
  405. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  406. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.33792007, 0.220000014, 0.563200057))
  407. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.870441437, 0, -0.423290253, -0.707106292, 0.707107365, 9.49445536e-008, -1.09325214e-007, 2.49467114e-008, -1, -0.707107365, -0.707106292, 5.96646856e-008))
  408. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  409. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.220000014, 0.225280017))
  410. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.423347473, 0, -0.701530457, 0.707105875, -0.707107723, -1.24747032e-007, -1.51243015e-007, 2.51760834e-008, -1, 0.707107723, 0.707105875, -8.91429579e-008))
  411. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.563200057, 1))
  412. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.788480043, 0.220000014))
  413. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, -1.09579849, 0.423362732, -6.94149804e-008, -3.24350893e-008, -1, 0.707107067, 0.707106531, -7.20188709e-008, 0.707106531, -0.707107067, -2.6148701e-008))
  414. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  415. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.33792007))
  416. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.736960649, 0.000366210938, 1.36945343, -1, 6.40749931e-007, 6.93517848e-008, -6.93517705e-008, 2.71691221e-008, -1, -6.40749931e-007, -1, -2.71690741e-008))
  417. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  418. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.33792007))
  419. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.736959338, 0, 1.36940765, -1, 6.40749931e-007, 6.93517848e-008, 6.93517705e-008, -2.71691203e-008, 1, 6.40749931e-007, 1, 2.71690741e-008))
  420. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  421. PivotConnector1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotConnector1", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  422. PivotConnector1Weld = CreateWeld(m, BowFakeHandle, PivotConnector1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17164612, -0.614725113, -0.000137329102, 8.04664523e-007, 1, 4.06052386e-005, -1, 8.04658157e-007, 1.50166912e-007, 1.50134269e-007, -4.06052495e-005, 1))
  423. CreateMesh("SpecialMesh", PivotConnector1, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811))
  424. PivotConnector2 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotConnector2", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  425. PivotConnector2Weld = CreateWeld(m, BowFakeHandle, PivotConnector2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.22834778, -0.614701271, 0.000122070313, 8.04664523e-007, 1, 4.06052386e-005, -1, 8.04658157e-007, 1.50166912e-007, 1.50134269e-007, -4.06052495e-005, 1))
  426. CreateMesh("SpecialMesh", PivotConnector2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811))
  427. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  428. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.341524124, 1.5585022, -1.42978507e-007, 9.15196949e-008, -1, -0.92551136, -0.378719926, 9.76679004e-008, -0.378719926, 0.92551136, 1.3885132e-007))
  429. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.386422455))
  430. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  431. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000366210938, 0.341472626, 1.55859375, -4.1486472e-009, -2.71666636e-008, 1, -0.925510883, 0.378721058, 6.4489738e-009, -0.378721058, -0.925510883, -2.67142202e-008))
  432. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.386422455))
  433. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  434. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000381469727, 0.341506958, -1.47248077, 4.1486472e-009, 2.71666636e-008, -1, -0.925510943, 0.37872082, 6.44896758e-009, 0.37872085, 0.925511003, 2.67142219e-008))
  435. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.395894557))
  436. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  437. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.168949723, -0.337890625, 6.94149378e-008, -2.71691221e-008, 1, -1, 6.40749931e-007, 6.94149662e-008, -6.40749931e-007, -1, -2.71690759e-008))
  438. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.512000144))
  439. QuiverHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "QuiverHandle", Vector3.new(2.20000029, 0.200000003, 0.600000024))
  440. QuiverHandleWeld = CreateWeld(m, Character["Torso"], QuiverHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554016113, -0.356391907, 0.391426086, -0.965925872, -0.258818924, 2.59800936e-009, -1.29173223e-008, 5.82460693e-008, 1, -0.258818924, 0.965925872, -5.96046306e-008))
  441. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  442. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.454208374, -0.680118561, 1.68037415, 0.00025648062, 0.70736295, -0.706850469, 0.000258313463, 0.70685041, 0.707363009, 1, -0.000364014471, -1.44539092e-006))
  443. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  444. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019))
  445. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 1.12168884, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  446. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  447. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003))
  448. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76008606, 0.617675781, 0.496002197, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  449. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
  450. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 1.15999997))
  451. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.11997986, 0.440233231, -0.440826416, 1.00000012, 1.30545388e-008, -8.94069672e-008, -6.14417175e-008, -0.707106829, -0.707106769, -5.77675756e-008, 0.707106769, -0.707106888))
  452. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
  453. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  454. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000263214111, 0.8020401, 1.68035889, 6.25847804e-007, -0.000362336723, 1, -0.000361986837, -0.999999881, -0.000362336461, 1, -0.000361986604, -7.45036459e-007))
  455. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  456. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 1.16000009, 0.480000019))
  457. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1199646, 0.621688843, 3.81469727e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  458. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
  459. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019))
  460. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320037842, 0.0585784912, -0.440793991, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888))
  461. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  462. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003))
  463. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76008606, 0.617675781, -0.504001617, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  464. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
  465. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  466. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.642028809, 0.000205993652, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008))
  467. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  468. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  469. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.64214325, -0.319789886, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008))
  470. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  471. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019))
  472. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, -0.12512207, -3.81469727e-006, 1, -4.4408921e-016, -1.54853386e-016, -4.4408921e-016, 1, 0, -1.54853386e-016, 0, 1))
  473. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  474. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  475. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.453760147, 0.680397034, 1.68035889, 0.000254766986, 0.706850529, 0.70736289, -0.000260369823, -0.707362831, 0.706850588, 1.00000012, -0.00036425679, 3.82962025e-006))
  476. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  477. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  478. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(8.39233398e-005, 0.322044373, 1.68017578, -1.9222507e-006, -0.000362336548, 1, -0.000367632718, -0.999999881, -0.000362337218, 1, -0.000367633445, 1.80306245e-006))
  479. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  480. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  481. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.642089844, -0.159805298, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008))
  482. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  483. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019))
  484. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, 1.12168884, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  485. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1))
  486. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  487. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.641914368, 0.320201874, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008))
  488. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  489. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003))
  490. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, 0.440826416, 0.940238953, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829))
  491. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
  492. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003))
  493. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320037842, 0.617675781, -0.504001617, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  494. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  495. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 1.1680001))
  496. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1199646, 0.617675781, 3.81469727e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  497. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
  498. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 1.15999997))
  499. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.11997986, 0.440826416, 0.440233231, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829))
  500. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
  501. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003))
  502. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76008606, -0.440818787, 0.0586128235, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888))
  503. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
  504. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023))
  505. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.12969971, 1.3600769, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008))
  506. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  507. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019))
  508. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, 0.940246582, 0.440822601, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829))
  509. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1))
  510. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  511. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000316619873, -0.962043762, 1.68040466, 2.60770412e-006, 0.000362485851, -1.00000012, 0.00035897718, 0.99999994, 0.000362486753, 1, -0.000358978083, 2.50341645e-006))
  512. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  513. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019))
  514. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 0.940238953, 0.440828323, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829))
  515. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  516. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  517. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.641975403, 0.160209656, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008))
  518. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  519. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019))
  520. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, -0.12512207, -3.81469727e-006, 1, -4.4408921e-016, -1.54853386e-016, -4.4408921e-016, 1, 0, -1.54853386e-016, 0, 1))
  521. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1))
  522. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003))
  523. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, -0.440818787, 0.0586090088, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888))
  524. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  525. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  526. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000152587891, -0.482032776, 1.68025208, -2.10106282e-006, 0.000362470717, -0.99999994, 0.00036824515, 0.99999994, 0.000362469931, 0.999999881, -0.000368244306, -2.2053498e-006))
  527. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  528. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(2.07999992, 0.200000003, 0.200000003))
  529. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 0.121658325, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  530. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  531. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023))
  532. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.121658325, 1.3600769, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008))
  533. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  534. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019))
  535. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76010132, 0.05859375, -0.44080162, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888))
  536. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1))
  537. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003))
  538. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 0.440834045, 0.940233231, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829))
  539. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  540. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(2.07999992, 0.200000003, 0.200000003))
  541. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 1.12969971, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  542. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  543. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023))
  544. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -0.121658325, -0.719848633, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008))
  545. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  546. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003))
  547. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320022583, 0.617675781, 0.495986938, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  548. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  549. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023))
  550. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -1.12969971, -0.719848633, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008))
  551. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  552. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  553. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.453941345, 0.227851868, 1.68025208, 0.000255497143, 0.706850588, 0.707362831, -0.000258075044, -0.707362771, 0.706850648, 1, -0.000363150437, 1.68385282e-006))
  554. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  555. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  556. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.454055786, -0.227571487, 1.68025208, 0.000257970736, 0.70736295, -0.706850469, 0.000255273626, 0.706850469, 0.70736295, 1, -0.000362918596, 1.77325978e-006))
  557. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  558. PivotHandle1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotHandle1", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  559. PivotHandle1Weld = CreateWeld(m, PivotConnector1, PivotHandle1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, -7.27595761e-012, 0, 1, -2.67841305e-014, -7.27595761e-012, -2.67841305e-014, 1))
  560. CreateMesh("SpecialMesh", PivotHandle1, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811))
  561. String1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "String1", Vector3.new(0.220000014, 3.37920046, 0.220000014))
  562. String1Weld = CreateWeld(m, PivotHandle1, String1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0047981739, -1.87628937, 0, 8.04664523e-007, -1, 1.50134269e-007, 1, 8.04658157e-007, -4.06052495e-005, 4.06052386e-005, 1.50166912e-007, 1))
  563. CreateMesh("CylinderMesh", String1, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 0.153600037))
  564. PivotHandle2 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotHandle2", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  565. PivotHandle2Weld = CreateWeld(m, PivotConnector2, PivotHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, -7.27595761e-012, 0, 1, -2.67841305e-014, -7.27595761e-012, -2.67841305e-014, 1))
  566. CreateMesh("SpecialMesh", PivotHandle2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811))
  567. String2 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "String2", Vector3.new(0.220000014, 3.49184012, 0.220000014))
  568. String2Weld = CreateWeld(m, PivotHandle2, String2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00483489037, 1.87658691, 0, 8.04664523e-007, -1, 1.50134269e-007, 1, 8.04658157e-007, -4.06052495e-005, 4.06052386e-005, 1.50166912e-007, 1))
  569. CreateMesh("CylinderMesh", String2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 0.153600037))
  570.  
  571. --[[ Credits to Fenrier for the Effect Functions. ]]--
  572.  
  573. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  574. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  575. prt.Anchored = true
  576. prt.CFrame = cframe
  577. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  578. game:GetService("Debris"):AddItem(prt, 10)
  579. if Type == 1 or Type == nil then
  580. table.insert(Effects, {
  581. prt,
  582. "Block1",
  583. delay,
  584. x3,
  585. y3,
  586. z3,
  587. msh
  588. })
  589. elseif Type == 2 then
  590. table.insert(Effects, {
  591. prt,
  592. "Block2",
  593. delay,
  594. x3,
  595. y3,
  596. z3,
  597. msh
  598. })
  599. end
  600. end
  601.  
  602. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  603. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  604. prt.Anchored = true
  605. prt.CFrame = cframe
  606. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  607. game:GetService("Debris"):AddItem(prt, 10)
  608. table.insert(Effects, {
  609. prt,
  610. "Cylinder",
  611. delay,
  612. x3,
  613. y3,
  614. z3,
  615. msh
  616. })
  617. end
  618.  
  619. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  620. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  621. prt.Anchored = true
  622. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  623. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  624. game:GetService("Debris"):AddItem(prt, 10)
  625. table.insert(Effects, {
  626. prt,
  627. "Cylinder",
  628. delay,
  629. x3,
  630. y3,
  631. z3,
  632. msh
  633. })
  634. end
  635.  
  636. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  637. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  638. prt.Anchored = true
  639. prt.CFrame = cframe
  640. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  641. game:GetService("Debris"):AddItem(prt, 10)
  642. table.insert(Effects, {
  643. prt,
  644. "Cylinder",
  645. delay,
  646. x3,
  647. y3,
  648. z3,
  649. msh
  650. })
  651. end
  652.  
  653. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  654. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  655. prt.Anchored = true
  656. prt.CFrame = cframe
  657. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  658. game:GetService("Debris"):AddItem(prt, 10)
  659. table.insert(Effects, {
  660. prt,
  661. "Cylinder",
  662. delay,
  663. x3,
  664. y3,
  665. z3,
  666. msh
  667. })
  668. end
  669.  
  670. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  671. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  672. prt.Anchored = true
  673. prt.CFrame = cframe
  674. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  675. game:GetService("Debris"):AddItem(prt, 10)
  676. table.insert(Effects, {
  677. prt,
  678. "Cylinder",
  679. delay,
  680. x3,
  681. y3,
  682. z3,
  683. msh
  684. })
  685. end
  686.  
  687. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  688. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  689. prt.Anchored = true
  690. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  691. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  692. local num = math.random(10, 50) / 1000
  693. game:GetService("Debris"):AddItem(prt, 10)
  694. table.insert(Effects, {
  695. prt,
  696. "Shatter",
  697. num,
  698. prt.CFrame,
  699. math.random() - math.random(),
  700. 0,
  701. math.random(50, 100) / 100
  702. })
  703. end
  704.  
  705. spread = 100
  706.  
  707. range = 250
  708.  
  709. rangepower = 20
  710.  
  711. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  712. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  713. prt.Anchored = true
  714. prt.CFrame = cframe
  715. prt.Material = "Neon"
  716. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  717. game:GetService("Debris"):AddItem(prt, 10)
  718. coroutine.resume(coroutine.create(function(Part, Mesh)
  719. for i = 0, 1, delay do
  720. swait()
  721. --BlockEffect(BrickColor.new("Black"), CFrame.new(prt.Position) * CFrame.new(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 1, 1, 1, .5, .5, .5, .05, 1)
  722. Part.Transparency = i
  723. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  724. end
  725. Part.Parent = nil
  726. end), prt, msh)
  727. end
  728.  
  729. function shoottrail(mouse,SpreadAmount)
  730. local SpreadVectors = Vector3.new(math.random(-SpreadAmount,SpreadAmount), math.random(-SpreadAmount,SpreadAmount), math.random(-SpreadAmount,SpreadAmount))
  731. local MainPos = BowHandle.Position
  732. local MainPos2 = mouse.Hit.p+SpreadVectors
  733. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  734. local speed = 50
  735. local num = 50
  736. coroutine.resume(coroutine.create(function()
  737. repeat
  738. swait()
  739. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  740. local mag = (MainPos - pos).magnitude
  741. Laser(BrickColor.new("Black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
  742. MainPos = MainPos + (MouseLook.lookVector * speed)
  743. num = num - 1
  744. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  745. if hit ~= nil then
  746. num = 0
  747. local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  748. refpart.Anchored = true
  749. refpart.CFrame = CFrame.new(pos)
  750. game:GetService("Debris"):AddItem(refpart, 2)
  751. for i = 1, math.random(2, 4) do
  752. end
  753. end
  754. if num <= 0 then
  755. local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  756. refpart.Anchored = true
  757. refpart.CFrame = CFrame.new(pos)
  758. game:GetService("Debris"):AddItem(refpart, 2)
  759. end
  760. until num <= 0
  761. end))
  762. end
  763.  
  764. --[[ Attack Functions ]]--
  765.  
  766. local Hold = false
  767.  
  768. function CFA(x,y,z)
  769. return CFrame.fromEulerAnglesXYZ(math.rad(x),math.rad(y),math.rad(z))
  770. end
  771.  
  772. function attackone()
  773. attack = true
  774. change = 1
  775. Humanoid.WalkSpeed = 5
  776. for i = 0, 1, 0.2 do
  777. swait()
  778. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-65)), .3)
  779. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(65)), .3)
  780. RW.C0 = clerp(RW.C0, CFrame.new(0.5, 0.49, -.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), .3)
  781. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), .3)
  782. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)), .3)
  783. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  784. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  785. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  786. if Torsovelocity < 1 then
  787. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  788. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  789. elseif Torsovelocity > 2 then
  790. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3)
  791. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3)
  792. end
  793. end
  794. CreateSound("rbxassetid://188569331",BowHandle,1,1)
  795. FakeArrow.Transparency = 0
  796. for i = 0, 1, 0.2 do
  797. swait()
  798. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-65)), .3)
  799. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(65)), .3)
  800. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), .3)
  801. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), .3)
  802. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  803. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  804. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  805. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(-1.3, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  806. if Torsovelocity < 1 then
  807. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  808. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  809. elseif Torsovelocity > 2 then
  810. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3)
  811. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3)
  812. end
  813. end
  814. while true do
  815. swait()
  816. if Hold == true then
  817. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-65)), .3)
  818. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(65)), .3)
  819. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), .3)*CFA(math.random(-.6,.6),math.random(-.5,.5),math.random(-.5,.5))
  820. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), .3)
  821. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  822. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)*CFA(0, 0 ,math.random(-.6,.6))
  823. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)*CFA(0, 0 ,math.random(-.6,.6))
  824. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(-1.3, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  825. if Torsovelocity < 1 then
  826. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  827. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  828. elseif Torsovelocity > 2 then
  829. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3)
  830. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3)
  831. end
  832. elseif Hold == false then
  833. break
  834. end
  835. end
  836. CreateSound("rbxassetid://166032326",BowHandle,1,1)
  837. FakeArrow.Transparency = 1
  838. shoottrail(mouse,0)
  839. for i = 0, 1, 0.2 do
  840. swait()
  841. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), .3)
  842. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  843. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.49, 0) * angles(math.rad(130), math.rad(0), math.rad(20)), .3)
  844. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), .3)
  845. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), .3)
  846. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-4)), .5)*CFA(0, 0 ,math.random(-.6,.6))
  847. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(4)), .5)*CFA(0, 0 ,math.random(-.6,.6))
  848. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  849. if Torsovelocity < 1 then
  850. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  851. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  852. elseif Torsovelocity > 2 then
  853. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3)
  854. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3)
  855. end
  856. end
  857. Humanoid.WalkSpeed = 18
  858. attack = false
  859. end
  860.  
  861. --[[Attacks]]--
  862.  
  863. mouse.Button1Down:connect(function()
  864. if attack == false and attacktype == 1 and Hold == false then
  865. Hold = true
  866. attackone()
  867. end
  868. end)
  869.  
  870. mouse.Button1Up:connect(function(k)
  871. if attack == true and Hold == true then
  872. Hold = false
  873. end
  874. end)
  875.  
  876. mouse.KeyDown:connect(function(k)
  877. k = k:lower()
  878. if attack == false and k == '' then
  879.  
  880. end
  881. end)
  882.  
  883. --[[ Credits to Fenrier for the Movement Detection and Effects table. ]]--
  884.  
  885. Humanoid.WalkSpeed = 18
  886.  
  887. while true do
  888. swait()
  889. if Hold == true then
  890. local aim = CFrame.new(RootPart.Position,mouse.Hit.p)
  891. local direction = aim.lookVector
  892. local headingA = math.atan2(direction.x, direction.z)
  893. headingA = math.deg(headingA)
  894. Humanoid.AutoRotate = false
  895. RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA-180), math.rad(0))
  896. else
  897. Humanoid.AutoRotate = true
  898. end
  899. for i, v in pairs(Character:GetChildren()) do
  900. if v:IsA("Part") then
  901. v.Material = "SmoothPlastic"
  902. elseif v:IsA("Hat") then
  903. v:WaitForChild("Handle").Material = "SmoothPlastic"
  904. end
  905. end
  906. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  907. velocity = RootPart.Velocity.y
  908. sine = sine + change
  909. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  910. if equipped == true or equipped == false then
  911. if RootPart.Velocity.y > 1 and hit == nil then
  912. Anim = "Jump"
  913. if attack == false then
  914. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  915. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  916. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80 + 2 * math.sin(sine / 25))), .3)
  917. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), .3)
  918. RH.C0 = clerp(RH.C0, cn(1, -.7, -.5) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
  919. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3)
  920. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  921. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  922. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  923. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  924. end
  925. elseif RootPart.Velocity.y < -1 and hit == nil then
  926. Anim = "Fall"
  927. if attack == false then
  928. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  929. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  930. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80 + 2 * math.sin(sine / 25))), .3)
  931. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), .3)
  932. RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-3 + 1 * math.cos(sine / 23)), math.rad(0), math.rad(0)), .3)
  933. LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-3 + 1 * math.cos(sine / 23)), math.rad(0), math.rad(0)), .3)
  934. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  935. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  936. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  937. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  938. end
  939. elseif Torsovelocity < 1 and hit ~= nil then
  940. Anim = "Idle"
  941. if attack == false then
  942. change = 1
  943. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  944. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 5 * math.sin(sine / 25)), math.rad(0), math.rad(30 + 3 * math.sin(sine / 25))), .3)
  945. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80 + 2 * math.sin(sine / 25))), .3)
  946. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-35 + 1 * math.sin(sine / 25))), .3)
  947. RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-5 + 1 * math.sin(sine / 25)), math.rad(20), math.rad(0)), .3)
  948. LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-5 + 1 * math.sin(sine / 25)), math.rad(20), math.rad(0)), .3)
  949. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  950. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  951. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  952. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  953. end
  954. elseif Torsovelocity > 2 and hit ~= nil then
  955. Anim = "Walk"
  956. if attack == false then
  957. change = 3
  958. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-30 + 5 * math.sin(sine / 10))), .3)
  959. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(-5), math.rad(30 - 5 * math.sin(sine / 10))), .3)
  960. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80)), .3)
  961. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-25 + 2 * math.sin(sine / 25))), .3)
  962. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(-10) - math.sin(sine / 8)), .3)
  963. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10) - math.sin(sine / 8)), .3)
  964. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  965. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  966. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  967. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  968. end
  969. end
  970. end
  971. if #Effects > 0 then
  972. for e = 1, #Effects do
  973. if Effects[e] ~= nil then
  974. local Thing = Effects[e]
  975. if Thing ~= nil then
  976. local Part = Thing[1]
  977. local Mode = Thing[2]
  978. local Delay = Thing[3]
  979. local IncX = Thing[4]
  980. local IncY = Thing[5]
  981. local IncZ = Thing[6]
  982. if Thing[1].Transparency <= 1 then
  983. if Thing[2] == "Block1" then
  984. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  985. Mesh = Thing[1].Mesh
  986. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  987. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  988. elseif Thing[2] == "Block2" then
  989. Thing[1].CFrame = Thing[1].CFrame
  990. Mesh = Thing[7]
  991. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  992. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  993. elseif Thing[2] == "Cylinder" then
  994. Mesh = Thing[1].Mesh
  995. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  996. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  997. elseif Thing[2] == "Blood" then
  998. Mesh = Thing[7]
  999. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1000. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1001. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1002. elseif Thing[2] == "Elec" then
  1003. Mesh = Thing[1].Mesh
  1004. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1005. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1006. elseif Thing[2] == "Disappear" then
  1007. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1008. elseif Thing[2] == "Shatter" then
  1009. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1010. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1011. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1012. Thing[6] = Thing[6] + Thing[5]
  1013. end
  1014. else
  1015. Part.Parent = nil
  1016. table.remove(Effects, e)
  1017. end
  1018. end
  1019. end
  1020. end
  1021. end
  1022. end
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