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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Model0.Name = "House"
- Model0.Parent = mas
- Model0.PrimaryPart = Part4
- Part1.Name = "Wall"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Bright red")
- Part1.Anchored = true
- Part1.Size = Vector3.new(18, 1.20000005, 13)
- Part1.CFrame = CFrame.new(199, 16.2000027, 40.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part1.Position = Vector3.new(199, 16.2000027, 40.5)
- Part1.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part2.Name = "Wall"
- Part2.Parent = Model0
- Part2.BrickColor = BrickColor.new("Bright red")
- Part2.Anchored = true
- Part2.Size = Vector3.new(14, 1.20000005, 9)
- Part2.CFrame = CFrame.new(199, 17.4000111, 40.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part2.Position = Vector3.new(199, 17.4000111, 40.5)
- Part2.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part3.Name = "Wall"
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Bright red")
- Part3.Anchored = true
- Part3.Size = Vector3.new(22, 1.20000005, 17)
- Part3.CFrame = CFrame.new(199, 15.0000038, 40.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part3.Position = Vector3.new(199, 15.0000038, 40.5)
- Part3.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part4.Name = "Wall"
- Part4.Parent = Model0
- Part4.BrickColor = BrickColor.new("Bright red")
- Part4.Anchored = true
- Part4.Size = Vector3.new(26, 1.20000005, 21)
- Part4.CFrame = CFrame.new(199, 13.7999983, 40.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part4.Position = Vector3.new(199, 13.7999983, 40.5)
- Part4.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part5.Name = "Wall"
- Part5.Parent = Model0
- Part5.Anchored = true
- Part5.Size = Vector3.new(4, 6, 1)
- Part5.CFrame = CFrame.new(199, 10.2000036, 30.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Position = Vector3.new(199, 10.2000036, 30.5)
- Part6.Name = "Wall"
- Part6.Parent = Model0
- Part6.Anchored = true
- Part6.Size = Vector3.new(11, 13.2000008, 1)
- Part6.CFrame = CFrame.new(206.5, 6.60000515, 30.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Position = Vector3.new(206.5, 6.60000515, 30.5)
- Part7.Name = "Wall"
- Part7.Parent = Model0
- Part7.Anchored = true
- Part7.Size = Vector3.new(11, 13.2000008, 1)
- Part7.CFrame = CFrame.new(191.5, 6.60000515, 30.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Position = Vector3.new(191.5, 6.60000515, 30.5)
- Part8.Name = "Wall"
- Part8.Parent = Model0
- Part8.Rotation = Vector3.new(0, -90, 0)
- Part8.Anchored = true
- Part8.Size = Vector3.new(20, 13.2000008, 1)
- Part8.CFrame = CFrame.new(211.5, 6.60000515, 41, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Position = Vector3.new(211.5, 6.60000515, 41)
- Part8.Orientation = Vector3.new(0, -90, 0)
- Part9.Name = "Wall"
- Part9.Parent = Model0
- Part9.Rotation = Vector3.new(0, -90, 0)
- Part9.Anchored = true
- Part9.Size = Vector3.new(20, 13.2000008, 1)
- Part9.CFrame = CFrame.new(186.5, 6.60000515, 41, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Position = Vector3.new(186.5, 6.60000515, 41)
- Part9.Orientation = Vector3.new(0, -90, 0)
- Part10.Name = "Wall"
- Part10.Parent = Model0
- Part10.Rotation = Vector3.new(180, 0, -180)
- Part10.Anchored = true
- Part10.Size = Vector3.new(24, 13.2000008, 1)
- Part10.CFrame = CFrame.new(199, 6.60000515, 50.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(199, 6.60000515, 50.5)
- Part10.Orientation = Vector3.new(0, -180, 0)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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