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- admin = "beasrt"
- local p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Position = game.Workspace.beasrt.Head.Position
- p.Shape = "Ball"
- p.Name = "Nuke"
- p.BottomSurface = "Smooth"
- p.TopSurface = "Smooth"
- p.Reflectance = 0.5
- p.BrickColor = BrickColor.new("Bright red")
- wait(2)
- p.BrickColor = BrickColor.new("Black")
- wait(1)
- p.BrickColor = BrickColor.new("Bright red")
- wait(0.45)
- p.BrickColor = BrickColor.new("Black")
- wait(0.30)
- p.BrickColor = BrickColor.new("Bright red")
- wait(0.25)
- p.BrickColor = BrickColor.new("Black")
- wait(0.15)
- p.BrickColor = BrickColor.new("Bright red")
- wait(0.10)
- p.BrickColor = BrickColor.new("Black")
- wait(0.5)
- p.BrickColor = BrickColor.new("Bright red")
- wait(1)
- local e = Instance.new("Explosion")
- e.Parent = p
- e.Position = p.Position
- e.Name = "Die!"
- e.BlastPressure = 10000
- e.BlastRadius = 9999
- wait(0.5)
- p.BrickColor = BrickColor.new("Bright yellow")
- p.Reflectance = 0
- p.Transparency = 0.5
- p.CanCollide = false
- p.Anchored = true
- p.Position = Vector3.new(0,5,0)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.40)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- wait(0.30)
- p.Size = p.Size + Vector3.new(1,1,1)
- m= game.Players:GetChildren()
- for i= 1, #m do
- if m[i] ~= "shanethe13" then
- m[i].Character.Humanoid.Health = 1
- p:remove()
- end
- end
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