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GUPPYYYY

respawn or reset

Sep 25th, 2024
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5.  
  6. public class KillPlayer : MonoBehaviour
  7. {
  8. public GameObject player;
  9. public Transform respawnPoint;
  10. // Start is called before the first frame update
  11. void Start()
  12. {
  13.  
  14. }
  15.  
  16. // Update is called once per frame
  17. void Update()
  18. {
  19.  
  20. }
  21.  
  22. private void OnCollisionEnter(Collision other)
  23. {
  24. if(other.gameObject.CompareTag("Player"))
  25. {
  26. // Scene currentScene = SceneManager.GetActiveScene();
  27. // SceneManager.LoadScene(currentScene.name);
  28. player.transform.position = respawnPoint.position;
  29. }
  30. }
  31. }
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