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Bendy928443534

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Sep 7th, 2019
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  1. local Player = game:GetService("Players").DraggyyV2Alts
  2.  
  3. local GUID = {}
  4. do
  5. GUID.IDs = {};
  6. function GUID:new(len)
  7. local id;
  8. if(not len)then
  9. id = (tostring(function() end))
  10. id = id:gsub("function: ","")
  11. else
  12. local function genID(len)
  13. local newID = ""
  14. for i = 1,len do
  15. newID = newID..string.char(math.random(48,90))
  16. end
  17. return newID
  18. end
  19. repeat id = genID(len) until not GUID.IDs[id]
  20. local oid = id;
  21. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  22. GUID.IDs[oid]=true;
  23. end
  24. return id
  25. end
  26. end
  27.  
  28. local AHB = Instance.new("BindableEvent")
  29.  
  30. local FPS = 30
  31.  
  32. local TimeFrame = 0
  33.  
  34. local LastFrame = tick()
  35. local Frame = 1/FPS
  36.  
  37. game:service'RunService'.Heartbeat:connect(function(s,p)
  38. TimeFrame = TimeFrame + s
  39. if(TimeFrame >= Frame)then
  40. for i = 1,math.floor(TimeFrame/Frame) do
  41. AHB:Fire()
  42. end
  43. LastFrame=tick()
  44. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  45. end
  46. end)
  47.  
  48.  
  49. function swait(dur)
  50. if(dur == 0 or typeof(dur) ~= 'number')then
  51. AHB.Event:wait()
  52. else
  53. for i = 1, dur*FPS do
  54. AHB.Event:wait()
  55. end
  56. end
  57. end
  58.  
  59. local oPlayer = Player
  60. local Player = oPlayer
  61.  
  62. local loudnesses={}
  63. script.Parent = Player.Character
  64. local CoAS = {Actions={}}
  65. local Event = Instance.new("RemoteEvent")
  66. Event.Name = "UserInputEvent"
  67. Event.Parent = Player.Character
  68. local Func = Instance.new("RemoteFunction")
  69. Func.Name = "GetClientProperty"
  70. Func.Parent = Player.Character
  71. local fakeEvent = function()
  72. local t = {_fakeEvent=true,Waited={},Connected={}}
  73. t.Connect = function(self,f)
  74. local ft={}
  75. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  76. ft.Disconnect=ft.disconnect
  77.  
  78. ft.Func=function(...)
  79. for id,_ in next, t.Waited do
  80. t.Waited[id] = true
  81. end
  82. return f(...)
  83. end;
  84.  
  85. table.insert(self.Connected,ft)
  86. return ft;
  87. end
  88. t.connect = t.Connect
  89. t.Wait = function()
  90. local guid = GUID:new(25)
  91. local waitingId = guid:Get()
  92. t.Waited[waitingId]=false
  93. repeat swait() until t.Waited[waitingId]==true
  94. t.Waited[waitingId]=nil;
  95. guid:Trash()
  96. end
  97. t.wait = t.Wait
  98. return t
  99. end
  100. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  101. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  102. local Run = {RenderStepped=fakeEvent()}
  103.  
  104. function CoAS:BindAction(name,fun,touch,...)
  105. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  106. end
  107. function CoAS:UnbindAction(name)
  108. CoAS.Actions[name] = nil
  109. end
  110. local function te(self,ev,...)
  111. local t = self[ev]
  112. if t and t._fakeEvent and t.Connected then
  113. for i,v in next, t.Connected do
  114. if(v.Func and not v.Disconnected)then
  115. v.Func(...)
  116. else
  117. t.Connected[i]=nil
  118. end
  119. end
  120. end
  121. end
  122. m.TrigEvent = te
  123. UsIS.TrigEvent = te
  124. Run.TrigEvent = te
  125. Event.OnServerEvent:Connect(function(plr,io)
  126. if plr~=Player then return end
  127. --[[table.foreach(io,print)
  128. print'---']]
  129. if io.Mouse then
  130. m.Target = io.Target
  131. m.Hit = io.Hit
  132. elseif io.KeyEvent then
  133. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  134. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  135. if io.UserInputState == Enum.UserInputState.Begin then
  136. m:TrigEvent("Button1Down")
  137. else
  138. m:TrigEvent("Button1Up")
  139. end
  140. end
  141. if(not io.KeyEvent and not io.Mouse)then
  142.  
  143. for n,t in pairs(CoAS.Actions) do
  144. for _,k in pairs(t.Keys) do
  145. if k==io.KeyCode then
  146. t.Function(t.Name,io.UserInputState,io)
  147. end
  148. end
  149. end
  150. if io.UserInputState == Enum.UserInputState.Begin then
  151. UsIS:TrigEvent("InputBegan",io,false)
  152. else
  153. UsIS:TrigEvent("InputEnded",io,false)
  154. end
  155. end
  156. end)
  157.  
  158. Func.OnServerInvoke = function(plr,inst,play)
  159. if plr~=Player then return end
  160. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  161. loudnesses[inst]=play
  162. end
  163. end
  164.  
  165. function GetClientProperty(inst,prop)
  166. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  167. return loudnesses[inst]
  168. elseif(prop == 'PlaybackLoudness')then
  169. return Func:InvokeClient(Player,'RegSound',inst)
  170. end
  171. return Func:InvokeClient(Player,inst,prop)
  172. end
  173. local oldGame = game;
  174. function GetFakePlayer()
  175. local oldPlayer = Player;
  176. local fakePlayer = newproxy(true)
  177. getmetatable(fakePlayer).__index = function(s,i)
  178. if(i == 'GetMouse')then
  179. return function() return m; end
  180. end
  181. return Player[i]
  182. end
  183. getmetatable(fakePlayer).__newindex = function(s,i,v)
  184. Player[i]=v
  185. end
  186. getmetatable(fakePlayer).__call=function(self,...)
  187. if(self == fakePlayer)then self = Player end
  188. local wh = {...}
  189. local name = table.remove(wh,1)
  190. for i,v in next, wh do
  191. wh[i]=v
  192. end
  193. if(name == 'GetMouse')then
  194. return m;
  195. end
  196. return self(name,unpack(wh))
  197. end
  198. getmetatable(fakePlayer).__namecall=function(self,...)
  199. if(self == fakePlayer)then self = Player end
  200. local tuple={...}
  201. local name = table.remove(tuple,#tuple)
  202.  
  203. if(name == 'GetMouse')then
  204. return m;
  205. else
  206. return self[name](self,unpack(tuple))
  207. end
  208. end
  209.  
  210. return fakePlayer
  211. end
  212. local oll = LoadLibrary;
  213. function LoadLibrary(libtard)
  214. local libtarddestroyed=oll(libtard)
  215. if(libtard=='RbxUtility')then
  216. local library={Create=function(obj)
  217. local inst = Instance.new(obj)
  218. return function(props)
  219. for prop,valu in next, props do
  220. inst[prop]=valu
  221. end
  222. return inst
  223. end
  224. end}
  225. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  226.  
  227. return library
  228. else
  229. return libtarddestroyed
  230. end
  231. end
  232. fakePlayer = GetFakePlayer()
  233. local function GetService(s,i)
  234. local service = s:GetService(i)
  235. if(i == 'Players')then
  236. local oldService = service;
  237. local fakeService = newproxy(true)
  238. getmetatable(fakeService).__index = function(s,i)
  239. if(s == fakeService)then s=oldService end
  240. if(i == 'LocalPlayer' or i == 'localPlayer')then
  241. return fakePlayer
  242. elseif(i == 'oPlayer')then
  243. return oPlayer
  244. else
  245. return s[i]
  246. end
  247. end
  248. getmetatable(fakeService).__newindex = function(s,i,v)
  249. if(s == fakeService)then s=oldService end
  250. s[i]=v
  251. end
  252. getmetatable(fakeService).__call=function(self,...)
  253. if(self == fakeService)then self = oldService end
  254. local wh = {...}
  255. local name = table.remove(wh,1)
  256. for i,v in next, wh do
  257. wh[i]=v
  258. end
  259. return self(name,unpack(wh))
  260. end
  261. getmetatable(fakeService).__namecall=function(self,...)
  262. if(self == fakeService)then self = oldService end
  263. local tuple={...}
  264. local name = table.remove(tuple,#tuple)
  265.  
  266. return self[name](self,unpack(tuple))
  267. end
  268. getmetatable(fakeService).__metatable = 'gay'
  269. return fakeService
  270. elseif(i == 'RunService')then
  271. local oldService = service;
  272. local fakeService = newproxy(true)
  273. getmetatable(fakeService).__index = function(s,i)
  274. if(s == fakeService)then s=oldService end
  275. return Run[i] or s[i]
  276. end
  277. getmetatable(fakeService).__newindex = function(s,i,v)
  278. if(s == fakeService)then s=oldService end
  279. s[i]=v
  280. end
  281. getmetatable(fakeService).__call=function(self,...)
  282. if(self == fakeService)then self = oldService end
  283. local wh = {...}
  284. local name = table.remove(wh,1)
  285. for i,v in next, wh do
  286. wh[i]=v
  287. end
  288. return self(name,unpack(wh))
  289. end
  290. getmetatable(fakeService).__namecall=function(self,...)
  291. if(self == fakeService)then self = oldService end
  292. local tuple={...}
  293. local name = table.remove(tuple,#tuple)
  294.  
  295. return self[name](self,unpack(tuple))
  296. end
  297. getmetatable(fakeService).__metatable = 'gay'
  298. return fakeService
  299. elseif(i == 'UserInputService')then
  300. return UsIS
  301. elseif(i == 'ContextActionService')then
  302. return CoAS;
  303. else
  304. return service
  305. end
  306. end
  307.  
  308. local new = Instance.new;
  309. Instance = {}
  310. Instance.new = function(inst,obje)
  311. local lp = GetService(oldGame,'Players').localPlayer
  312. local instance = new(inst)
  313. if(inst=='ObjectValue')then
  314. local fake = newproxy(true)
  315. getmetatable(fake).__index=function(self,index)
  316. if(self==fake)then self=instance end
  317. return self[index]
  318. end
  319. getmetatable(fake).__newindex=function(self,index,value)
  320. if(self==fake)then self=instance end
  321. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  322. self[index]=oPlayer
  323. else
  324. self[index]=value
  325. end
  326. end
  327. getmetatable(fake).__call=function(self,...)
  328. if(self == fake)then self = instance end
  329. local wh = {...}
  330. local name = table.remove(wh,1)
  331. for i,v in next, wh do
  332. if(v == fake)then v = instance end
  333. wh[i]=v
  334. end
  335. return self(name,unpack(wh))
  336. end
  337. getmetatable(fake). __namecall=function(self,...)
  338. if(self == fake)then self = instance end
  339. local tuple={...}
  340. local name = table.remove(tuple,#tuple)
  341. return self[name](self,unpack(tuple))
  342. end
  343. return fake
  344. elseif(inst=='Sound')then
  345. local fake = newproxy(true)
  346. getmetatable(fake).__index=function(self,index)
  347. if(self==fake)then self=instance end
  348. if(index=='PlaybackLoudnes')then
  349. return GetClientProperty(instance,'PlaybackLoudness')
  350. end
  351. return self[index]
  352. end
  353. getmetatable(fake).__newindex=function(self,index,value)
  354. if(self==fake)then self=instance end
  355. self[index]=value
  356. end
  357. getmetatable(fake).__call=function(self,...)
  358. if(self == fake)then self = instance end
  359. local wh = {...}
  360. local name = table.remove(wh,1)
  361. for i,v in next, wh do
  362. if(v == fake)then v = instance end
  363. wh[i]=v
  364. end
  365. return self(name,unpack(wh))
  366. end
  367. getmetatable(fake). __namecall=function(self,...)
  368. if(self == fake)then self = instance end
  369. local tuple={...}
  370. local name = table.remove(tuple,#tuple)
  371. return self[name](self,unpack(tuple))
  372. end
  373. return fake
  374. else
  375. instance.Parent = obje
  376. return instance;
  377. end
  378.  
  379. end
  380. local serviceFunctions={
  381. service=true,
  382. GetService=true,
  383. }
  384. local fakeGame = newproxy(true)
  385. getmetatable(fakeGame).__index = function(s,i)
  386. if(s == fakeGame)then s=oldGame end
  387. local serv = GetService(oldGame,i)
  388. if serviceFunctions[i] then
  389. return GetService
  390. elseif(serv)then
  391. return serv
  392. else
  393. return s[i]
  394. end
  395. end
  396. getmetatable(fakeGame).__newindex = function(s,i,v)
  397. if(s == fakeGame)then s=oldGame end
  398. s[i]=v
  399. end
  400. getmetatable(fakeGame).__call=function(self,...)
  401. if(self == fakeGame)then self = oldGame end
  402. local wh = {...}
  403. local name = table.remove(wh,1)
  404. for i,v in next, wh do
  405. if(v == fakeGame)then v = oldGame end
  406. wh[i]=v
  407. end
  408. if serviceFunctions[name] then
  409. return GetService(self,unpack(wh))
  410. else
  411. return self(name,unpack(wh))
  412. end
  413. end
  414. getmetatable(fakeGame). __namecall=function(self,...)
  415. if(self == fakeGame)then self = oldGame end
  416. local tuple={...}
  417. local name = table.remove(tuple,#tuple)
  418.  
  419. local funcToCall=self[name]
  420.  
  421. if serviceFunctions[name] then
  422. return GetService(self,unpack(tuple))
  423. else
  424. return self[name](self,unpack(tuple))
  425. end
  426. end
  427. getmetatable(fakeGame).__metatable = 'gay'
  428.  
  429. coroutine.wrap(function()
  430. while true do
  431. Run:TrigEvent('RenderStepped')
  432. swait()
  433. end
  434. end)()
  435. game=fakeGame
  436. UserInputService,ContextActionService = UsIS,CoAS
  437. end
  438.  
  439.  
  440.  
  441.  
  442. script.Name = "Banisher Gun V3 / 1"
  443. --//====================================================\\--
  444. --|| CREATED BY SHACKLUSTER
  445. --\\====================================================//--
  446. print[[
  447. ===========================
  448. KICKISHER V4
  449. (NON-CANON)
  450. ===========================
  451. EDITED BY
  452. DEPRESSED_FILE#8484
  453. ===========================
  454. NO LEAK NO TRADE
  455. PLEASE
  456. ===========================
  457. ABUSING WITH THIS
  458. WILL GET YOU
  459. AN AUTOMATIC
  460. BLACKLIST IN THE
  461. NEXT VERSION OF
  462. KICKISHER GUN
  463. ===========================
  464. ]]
  465. script:ClearAllChildren()
  466. wait(0.2)
  467. local Reason = "You're weak. You'll always be weak and you'll never change."
  468. Player = game:GetService("Players").LocalPlayer
  469. PlayerGui = Player.PlayerGui
  470. Cam = workspace.CurrentCamera
  471. Backpack = Player.Backpack
  472. Character = Player.Character
  473. Humanoid = Character.Humanoid
  474. Mouse = Player:GetMouse()
  475. RootPart = Character["HumanoidRootPart"]
  476. Torso = Character["Torso"]
  477. Head = Character["Head"]
  478. RightArm = Character["Right Arm"]
  479. LeftArm = Character["Left Arm"]
  480. RightLeg = Character["Right Leg"]
  481. LeftLeg = Character["Left Leg"]
  482. RootJoint = RootPart["RootJoint"]
  483. Neck = Torso["Neck"]
  484. RightShoulder = Torso["Right Shoulder"]
  485. LeftShoulder = Torso["Left Shoulder"]
  486. RightHip = Torso["Right Hip"]
  487. LeftHip = Torso["Left Hip"]
  488. local TIME = 0
  489. local sick = Instance.new("Sound",Torso)
  490. local MESSAGES = {"i g o t y o u , ", "you gonna be on the death", "BE GONE", "if you be cool", "ryan cool and BYE MISTAKE,", "In concept for B A N", "you aways say ''Bad edit'' if you say that BE GONE", "nothing about get a Ban or pban"}
  491. IT = Instance.new
  492. CF = CFrame.new
  493. VT = Vector3.new
  494. RAD = math.rad
  495. C3 = Color3.new
  496. UD2 = UDim2.new
  497. BRICKC = BrickColor.new
  498. ANGLES = CFrame.Angles
  499. EULER = CFrame.fromEulerAnglesXYZ
  500. COS = math.cos
  501. ACOS = math.acos
  502. SIN = math.sin
  503. ASIN = math.asin
  504. ABS = math.abs
  505. MRANDOM = math.random
  506. FLOOR = math.floor
  507. SIZE = 1
  508.  
  509.  
  510.  
  511. --//=================================\\
  512. --|| USEFUL VALUES
  513. --\\=================================//
  514.  
  515. Animation_Speed = 3
  516. local FORCERESET = false
  517. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  518. local Speed = 16
  519. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  520. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  521. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  522. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  523. local DAMAGEMULTIPLIER = 1
  524. local ANIM = "Idle"
  525. local ATTACK = false
  526. local EQUIPPED = false
  527. local HOLD = false
  528. local COMBO = 1
  529. local Rooted = false
  530. local SINE = 0
  531. local KEYHOLD = false
  532. local CHANGE = 2 / Animation_Speed
  533. local WALKINGANIM = false
  534. local VALUE1 = false
  535. local VALUE2 = false
  536. local ROBLOXIDLEANIMATION = IT("Animation")
  537. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  538. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  539. --ROBLOXIDLEANIMATION.Parent = Humanoid
  540. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  541. WEAPONGUI.Name = "BanishV3Gui"
  542. local Weapon = IT("Model")
  543. Weapon.Name = "Adds"
  544. local Effects = IT("Folder", Weapon)
  545. Effects.Name = "Effects"
  546. local ANIMATOR = Humanoid.Animator
  547. local ANIMATE = Character:FindFirstChild("Animate")
  548. local UNANCHOR = true
  549. local TOBANISH = {}
  550. script.Parent = PlayerGui
  551. local banned = {}
  552.  
  553. --//=================================\\
  554. --\\=================================//
  555. ff = Instance.new("ForceField",Character)
  556. ff.Visible = false
  557. Humanoid.Name = "God Mode"
  558. Humanoid.MaxHealth = 1.0E298
  559. Humanoid.Health = 1.0E298
  560. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  561. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  562. Humanoid.MaxHealth = 1.0E298
  563. Humanoid.Health = 1.0E298
  564. end
  565. end)
  566. local naeeym = IT("BillboardGui",Character)
  567. naeeym.AlwaysOnTop = true
  568. naeeym.Size = UDim2.new(5,35,2,15)
  569. naeeym.StudsOffset = Vector3.new(0,4,0)
  570. naeeym.MaxDistance = 75
  571. naeeym.Adornee = Character.Head
  572. naeeym.Name = "Name"
  573. local tecks = IT("TextLabel",naeeym)
  574. tecks.BackgroundTransparency = 1
  575. tecks.TextScaled = true
  576. tecks.BorderSizePixel = 0
  577. tecks.Text = ""
  578. tecks.Font = "Fantasy"
  579. tecks.TextSize = 30
  580. tecks.TextTransparency = 0.5
  581. tecks.TextStrokeTransparency = 0.5
  582. tecks.TextColor3 = C3(0,0,0)
  583. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  584. tecks.Size = UDim2.new(1,0,0.5,0)
  585. tecks.Parent = naeeym
  586. local naeeym2 = IT("BillboardGui",Character)
  587. naeeym2.AlwaysOnTop = true
  588. naeeym2.Size = UDim2.new(7,35,3,15)
  589. naeeym2.StudsOffset = Vector3.new(0,5,0)
  590. naeeym2.MaxDistance = 75
  591. naeeym2.Adornee = Character.Head
  592. naeeym2.Name = "Name2"
  593. local tecks2 = IT("TextLabel",naeeym2)
  594. tecks2.BackgroundTransparency = 1
  595. tecks2.TextScaled = true
  596. tecks2.BorderSizePixel = 0
  597. tecks2.Text = "KICK GUN"
  598. tecks2.Font = "Fantasy"
  599. tecks2.TextSize = 30
  600. tecks2.TextStrokeTransparency = 0
  601. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  602. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  603. tecks2.Size = UDim2.new(1,0,0.5,0)
  604. tecks2.Parent = naeeym
  605. local SKILLTEXTCOLOR = C3(0,0,0)
  606. local SKILLFONT = "Arcade"
  607. local SKILLTEXTSIZE = 6
  608. --//=================================\\
  609. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  610. --\\=================================//
  611.  
  612. ArtificialHB = Instance.new("BindableEvent", script)
  613. ArtificialHB.Name = "ArtificialHB"
  614.  
  615. script:WaitForChild("ArtificialHB")
  616.  
  617. frame = Frame_Speed
  618. tf = 0
  619. allowframeloss = false
  620. tossremainder = false
  621. lastframe = tick()
  622. script.ArtificialHB:Fire()
  623.  
  624. game:GetService("RunService").Heartbeat:connect(function(s, p)
  625. tf = tf + s
  626. if tf >= frame then
  627. if allowframeloss then
  628. script.ArtificialHB:Fire()
  629. lastframe = tick()
  630. else
  631. for i = 1, math.floor(tf / frame) do
  632. script.ArtificialHB:Fire()
  633. end
  634. lastframe = tick()
  635. end
  636. if tossremainder then
  637. tf = 0
  638. else
  639. tf = tf - frame * math.floor(tf / frame)
  640. end
  641. end
  642. end)
  643.  
  644. --//=================================\\
  645. --\\=================================//
  646.  
  647. Player.Chatted:connect(function(m)
  648. if(m:sub(1,7) == 'reason/')then
  649. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  650. end
  651. end)
  652.  
  653. --//=================================\\
  654. --|| SOME FUNCTIONS
  655. --\\=================================//
  656.  
  657. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  658. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  659. end
  660.  
  661. function PositiveAngle(NUMBER)
  662. if NUMBER >= 0 then
  663. NUMBER = 0
  664. end
  665. return NUMBER
  666. end
  667.  
  668. function NegativeAngle(NUMBER)
  669. if NUMBER <= 0 then
  670. NUMBER = 0
  671. end
  672. return NUMBER
  673. end
  674.  
  675. function Swait(NUMBER)
  676. if NUMBER == 0 or NUMBER == nil then
  677. ArtificialHB.Event:wait()
  678. else
  679. for i = 1, NUMBER do
  680. ArtificialHB.Event:wait()
  681. end
  682. end
  683. end
  684.  
  685. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  686. local NEWMESH = IT(MESH)
  687. if MESH == "SpecialMesh" then
  688. NEWMESH.MeshType = MESHTYPE
  689. if MESHID ~= "nil" and MESHID ~= "" then
  690. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  691. end
  692. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  693. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  694. end
  695. end
  696. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  697. NEWMESH.Scale = SCALE
  698. NEWMESH.Parent = PARENT
  699. return NEWMESH
  700. end
  701.  
  702. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  703. local NEWPART = IT("Part")
  704. NEWPART.formFactor = FORMFACTOR
  705. NEWPART.Reflectance = REFLECTANCE
  706. NEWPART.Transparency = TRANSPARENCY
  707. NEWPART.CanCollide = false
  708. NEWPART.Locked = true
  709. NEWPART.Anchored = true
  710. if ANCHOR == false then
  711. NEWPART.Anchored = false
  712. end
  713. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  714. NEWPART.Name = NAME
  715. NEWPART.Size = SIZE
  716. NEWPART.Position = Torso.Position
  717. NEWPART.Material = MATERIAL
  718. NEWPART:BreakJoints()
  719. NEWPART.Parent = PARENT
  720. return NEWPART
  721. end
  722.  
  723. local function weldBetween(a, b)
  724. local weldd = Instance.new("ManualWeld")
  725. weldd.Part0 = a
  726. weldd.Part1 = b
  727. weldd.C0 = CFrame.new()
  728. weldd.C1 = b.CFrame:inverse() * a.CFrame
  729. weldd.Parent = a
  730. return weldd
  731. end
  732.  
  733.  
  734. function QuaternionFromCFrame(cf)
  735. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  736. local trace = m00 + m11 + m22
  737. if trace > 0 then
  738. local s = math.sqrt(1 + trace)
  739. local recip = 0.5 / s
  740. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  741. else
  742. local i = 0
  743. if m11 > m00 then
  744. i = 1
  745. end
  746. if m22 > (i == 0 and m00 or m11) then
  747. i = 2
  748. end
  749. if i == 0 then
  750. local s = math.sqrt(m00 - m11 - m22 + 1)
  751. local recip = 0.5 / s
  752. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  753. elseif i == 1 then
  754. local s = math.sqrt(m11 - m22 - m00 + 1)
  755. local recip = 0.5 / s
  756. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  757. elseif i == 2 then
  758. local s = math.sqrt(m22 - m00 - m11 + 1)
  759. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  760. end
  761. end
  762. end
  763.  
  764. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  765. local xs, ys, zs = x + x, y + y, z + z
  766. local wx, wy, wz = w * xs, w * ys, w * zs
  767. local xx = x * xs
  768. local xy = x * ys
  769. local xz = x * zs
  770. local yy = y * ys
  771. local yz = y * zs
  772. local zz = z * zs
  773. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  774. end
  775.  
  776. function QuaternionSlerp(a, b, t)
  777. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  778. local startInterp, finishInterp;
  779. if cosTheta >= 0.0001 then
  780. if (1 - cosTheta) > 0.0001 then
  781. local theta = ACOS(cosTheta)
  782. local invSinTheta = 1 / SIN(theta)
  783. startInterp = SIN((1 - t) * theta) * invSinTheta
  784. finishInterp = SIN(t * theta) * invSinTheta
  785. else
  786. startInterp = 1 - t
  787. finishInterp = t
  788. end
  789. else
  790. if (1 + cosTheta) > 0.0001 then
  791. local theta = ACOS(-cosTheta)
  792. local invSinTheta = 1 / SIN(theta)
  793. startInterp = SIN((t - 1) * theta) * invSinTheta
  794. finishInterp = SIN(t * theta) * invSinTheta
  795. else
  796. startInterp = t - 1
  797. finishInterp = t
  798. end
  799. end
  800. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  801. end
  802.  
  803. function Clerp(a, b, t)
  804. local qa = {QuaternionFromCFrame(a)}
  805. local qb = {QuaternionFromCFrame(b)}
  806. local ax, ay, az = a.x, a.y, a.z
  807. local bx, by, bz = b.x, b.y, b.z
  808. local _t = 1 - t
  809. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  810. end
  811.  
  812. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  813. local frame = IT("Frame")
  814. frame.BackgroundTransparency = TRANSPARENCY
  815. frame.BorderSizePixel = BORDERSIZEPIXEL
  816. frame.Position = POSITION
  817. frame.Size = SIZE
  818. frame.BackgroundColor3 = COLOR
  819. frame.BorderColor3 = BORDERCOLOR
  820. frame.Name = NAME
  821. frame.Parent = PARENT
  822. return frame
  823. end
  824.  
  825.  
  826. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  827. local label = IT("TextLabel")
  828. label.BackgroundTransparency = 1
  829. label.Size = UD2(1, 0, 1, 0)
  830. label.Position = UD2(0, 0, 0, 0)
  831. label.TextColor3 = TEXTCOLOR
  832. label.TextStrokeTransparency = STROKETRANSPARENCY
  833. label.TextTransparency = TRANSPARENCY
  834. label.FontSize = TEXTFONTSIZE
  835. label.Font = TEXTFONT
  836. label.BorderSizePixel = BORDERSIZEPIXEL
  837. label.TextScaled = false
  838. label.Text = TEXT
  839. label.Name = NAME
  840. label.Parent = PARENT
  841. return label
  842. end
  843.  
  844. function NoOutlines(PART)
  845. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  846. end
  847.  
  848. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  849. local NEWWELD = IT(TYPE)
  850. NEWWELD.Part0 = PART0
  851. NEWWELD.Part1 = PART1
  852. NEWWELD.C0 = C0
  853. NEWWELD.C1 = C1
  854. NEWWELD.Parent = PARENT
  855. return NEWWELD
  856. end
  857.  
  858. local S = IT("Sound")
  859. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  860. local NEWSOUND = nil
  861. coroutine.resume(coroutine.create(function()
  862. NEWSOUND = S:Clone()
  863. NEWSOUND.Parent = PARENT
  864. NEWSOUND.Volume = VOLUME
  865. NEWSOUND.Pitch = PITCH
  866. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  867. NEWSOUND:play()
  868. if DOESLOOP == true then
  869. NEWSOUND.Looped = true
  870. else
  871. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  872. NEWSOUND:remove()
  873. end
  874. end))
  875. return NEWSOUND
  876. end
  877. BODY = {}
  878. function refit()
  879. Weapon.Parent = Character
  880. Character.Parent = workspace
  881. for e = 1, #BODY do
  882. if BODY[e] ~= nil then
  883. local STUFF = BODY[e]
  884. local PART = STUFF[1]
  885. local PARENT = STUFF[2]
  886. local MATERIAL = STUFF[3]
  887. local COLOR = STUFF[4]
  888. if PART.Parent ~= PARENT then
  889. Humanoid:remove()
  890. if PART.ClassName == "Part" then
  891. PART.Material = MATERIAL
  892. PART.Color = COLOR
  893. end
  894. PART.Parent = PARENT
  895. Humanoid = IT("Humanoid", Character)
  896. end
  897. end
  898. end
  899. end
  900.  
  901. function CFrameFromTopBack(at, top, back)
  902. local right = top:Cross(back)
  903. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  904. end
  905.  
  906. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  907. function WACKYEFFECT(Table)
  908. local TYPE = (Table.EffectType or "Sphere")
  909. local SIZE = (Table.Size or VT(1,1,1))
  910. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  911. local TRANSPARENCY = (Table.Transparency or 0)
  912. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  913. local CFRAME = (Table.CFrame or Torso.CFrame)
  914. local MOVEDIRECTION = (Table.MoveToPos or nil)
  915. local ROTATION1 = (Table.RotationX or 0)
  916. local ROTATION2 = (Table.RotationY or 0)
  917. local ROTATION3 = (Table.RotationZ or 0)
  918. local MATERIAL = (Table.Material or "Neon")
  919. local COLOR = (Table.Color or C3(1,1,1))
  920. local TIME = (Table.Time or 45)
  921. local SOUNDID = (Table.SoundID or nil)
  922. local SOUNDPITCH = (Table.SoundPitch or nil)
  923. local SOUNDVOLUME = (Table.SoundVolume or nil)
  924. coroutine.resume(coroutine.create(function()
  925. local PLAYSSOUND = false
  926. local SOUND = nil
  927. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  928. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  929. PLAYSSOUND = true
  930. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  931. end
  932. EFFECT.Color = COLOR
  933. local MSH = nil
  934. if TYPE == "Sphere" then
  935. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  936. elseif TYPE == "Block" then
  937. MSH = IT("BlockMesh",EFFECT)
  938. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  939. elseif TYPE == "Wave" then
  940. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  941. elseif TYPE == "Ring" then
  942. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  943. elseif TYPE == "Slash" then
  944. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  945. elseif TYPE == "Round Slash" then
  946. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  947. elseif TYPE == "Swirl" then
  948. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  949. elseif TYPE == "Skull" then
  950. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  951. elseif TYPE == "Crystal" then
  952. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  953. end
  954. if MSH ~= nil then
  955. local MOVESPEED = nil
  956. if MOVEDIRECTION ~= nil then
  957. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  958. end
  959. local GROWTH = SIZE - ENDSIZE
  960. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  961. if TYPE == "Block" then
  962. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  963. else
  964. EFFECT.CFrame = CFRAME
  965. end
  966. for LOOP = 1, TIME+1 do
  967. Swait()
  968. MSH.Scale = MSH.Scale - GROWTH/TIME
  969. if TYPE == "Wave" then
  970. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  971. end
  972. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  973. if TYPE == "Block" then
  974. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  975. else
  976. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  977. end
  978. if MOVEDIRECTION ~= nil then
  979. local ORI = EFFECT.Orientation
  980. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  981. EFFECT.Orientation = ORI
  982. end
  983. end
  984. if PLAYSSOUND == false then
  985. EFFECT:remove()
  986. else
  987. SOUND.Stopped:Connect(function()
  988. EFFECT:remove()
  989. end)
  990. end
  991. else
  992. if PLAYSSOUND == false then
  993. EFFECT:remove()
  994. else
  995. repeat Swait() until SOUND.Playing == false
  996. EFFECT:remove()
  997. end
  998. end
  999. end))
  1000. end
  1001.  
  1002. local cR=255
  1003. local cG=0
  1004. local cB=0
  1005. local flg5=1 local omgidk=1
  1006. local add=15
  1007. game:GetService("RunService").Heartbeat:Connect(function()
  1008. if omgidk>10000 then omgidk=0 end
  1009. omgidk=omgidk+1
  1010. if cR>=255 then flg5=1 end
  1011. if cG>=255 then flg5=2 end
  1012. if cB>=255 then flg5=3 end
  1013. if flg5==1 then cR=cR-add cG=cG+add end
  1014. if flg5==2 then cG=cG-add cB=cB+add end
  1015. if flg5==3 then cB=cB-add cR=cR+add end
  1016. color=Color3.fromRGB(cR,cG,cB)
  1017. for _, c in pairs(Weapon:GetDescendants()) do
  1018. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1019. c.Material = "Neon"
  1020. c.Color = color
  1021. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1022. c.Color = color
  1023. c.Material = "Neon"
  1024. end
  1025. end
  1026. end)
  1027. function MakeForm(PART,TYPE)
  1028. if TYPE == "Cyl" then
  1029. local MSH = IT("CylinderMesh",PART)
  1030. elseif TYPE == "Ball" then
  1031. local MSH = IT("SpecialMesh",PART)
  1032. MSH.MeshType = "Sphere"
  1033. elseif TYPE == "Wedge" then
  1034. local MSH = IT("SpecialMesh",PART)
  1035. MSH.MeshType = "Wedge"
  1036. end
  1037. end
  1038.  
  1039. function SpawnTrail(FROM,TO,BIG)
  1040. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1041. MakeForm(TRAIL,"Cyl")
  1042. local cR=255
  1043. local cG=0
  1044. local cB=0
  1045. local flg5=1 local omgidk=1
  1046. local add=15
  1047. game:GetService("RunService").Heartbeat:Connect(function()
  1048. if omgidk>10000 then omgidk=0 end
  1049. omgidk=omgidk+1
  1050. if cR>=255 then flg5=1 end
  1051. if cG>=255 then flg5=2 end
  1052. if cB>=255 then flg5=3 end
  1053. if flg5==1 then cR=cR-add cG=cG+add end
  1054. if flg5==2 then cG=cG-add cB=cB+add end
  1055. if flg5==3 then cB=cB-add cR=cR+add end
  1056. color=Color3.fromRGB(cR,cG,cB)
  1057. TRAIL.Color = color
  1058. end)
  1059. local DIST = (FROM - TO).Magnitude
  1060. if BIG == true then
  1061. TRAIL.Size = VT(0.5,DIST,0.5)
  1062. else
  1063. TRAIL.Size = VT(0.25,DIST,0.25)
  1064. end
  1065. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1066. coroutine.resume(coroutine.create(function()
  1067. for i = 1, 55 do
  1068. Swait()
  1069. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1070. end
  1071. TRAIL:remove()
  1072. end))
  1073. end
  1074.  
  1075. Debris = game:GetService("Debris")
  1076.  
  1077. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1078. local DIRECTION = CF(StartPos,EndPos).lookVector
  1079. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1080. end
  1081.  
  1082. function turnto(position)
  1083. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1084. end
  1085.  
  1086. --//=================================\\
  1087. --|| WEAPON CREATION
  1088. --\\=================================//
  1089.  
  1090. local Particle = IT("ParticleEmitter",nil)
  1091. Particle.Enabled = false
  1092. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1093. Particle.LightEmission = 0.5
  1094. Particle.Rate = 150
  1095. Particle.ZOffset = 0.2
  1096. Particle.Rotation = NumberRange.new(-180, 180)
  1097. Particle.RotSpeed = NumberRange.new(-180, 180)
  1098. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1099. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1100.  
  1101. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1102. function ParticleEmitter(Table)
  1103. local PRTCL = Particle:Clone()
  1104. local Speed = Table.Speed or 5
  1105. local Drag = Table.Drag or 0
  1106. local Size1 = Table.Size1 or 1
  1107. local Size2 = Table.Size2 or 5
  1108. local Lifetime1 = Table.Lifetime1 or 1
  1109. local Lifetime2 = Table.Lifetime2 or 1.5
  1110. local Parent = Table.Parent or Torso
  1111. local Emit = Table.Emit or 100
  1112. local Offset = Table.Offset or 360
  1113. local Acel = Table.Acel or VT(0,0,0)
  1114. local Enabled = Table.Enabled or false
  1115. PRTCL.Parent = Parent
  1116. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1117. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1118. PRTCL.Speed = NumberRange.new(Speed)
  1119. PRTCL.VelocitySpread = Offset
  1120. PRTCL.Drag = Drag
  1121. PRTCL.Acceleration = Acel
  1122. if Enabled == false then
  1123. PRTCL:Emit(Emit)
  1124. Debris:AddItem(PRTCL,Lifetime2)
  1125. else
  1126. PRTCL.Enabled = true
  1127. end
  1128. return PRTCL
  1129. end
  1130.  
  1131. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1132. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1133. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1134. MakeForm(Part,"Wedge")
  1135. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1136. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1137. MakeForm(Part,"Wedge")
  1138. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1139. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1140. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1141. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1142. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1143. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1144. MakeForm(Part,"Cyl")
  1145. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1146. for i = 1, 8 do
  1147. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1148. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1149. end
  1150. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1151. MakeForm(Part,"Cyl")
  1152. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1153. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1154. MakeForm(Part,"Ball")
  1155. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1156. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1157. MakeForm(Part,"Wedge")
  1158. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1159. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1160. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1161. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1162. MakeForm(Part,"Cyl")
  1163. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1164. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1165. MakeForm(Part,"Cyl")
  1166. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1167. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1168. MakeForm(Part,"Cyl")
  1169. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1170. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1171. MakeForm(Part,"Wedge")
  1172. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1173. local LASTPART = Handle
  1174. for i = 1, 10 do
  1175. if LASTPART == Handle then
  1176. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1177. LASTPART = Part
  1178. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1179. else
  1180. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1181. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1182. LASTPART = Part
  1183. end
  1184. end
  1185.  
  1186. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1187. MakeForm(Barrel,"Cyl")
  1188. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1189. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1190. MakeForm(Part,"Cyl")
  1191. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1192. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1193. MakeForm(Part,"Wedge")
  1194. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1195. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1196. MakeForm(Hole,"Cyl")
  1197. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1198. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1199. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1200. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1201. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1202. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1203. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1204. local BODY = {}
  1205. for _, c in pairs(Character:GetDescendants()) do
  1206. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1207. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1208. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1209. end
  1210. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1211. elseif c:IsA("JointInstance") then
  1212. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1213. end
  1214. end
  1215.  
  1216. local spinc=0
  1217. coroutine.resume(coroutine.create(function()
  1218. while wait() do
  1219. spinc=spinc+1+sick.PlaybackLoudness/43
  1220. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1221. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  1222. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  1223. end
  1224. end))
  1225.  
  1226.  
  1227.  
  1228.  
  1229.  
  1230.  
  1231.  
  1232.  
  1233. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1234. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1235. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1236. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1237. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1238.  
  1239. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1240. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1241. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1242. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1243. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1244.  
  1245. function printbye(Name)
  1246. end
  1247.  
  1248. workspace.ChildAdded:connect(function(instance)
  1249. for BANISH = 1, #TOBANISH do
  1250. if TOBANISH[BANISH] ~= nil then
  1251. if instance.Name == TOBANISH[BANISH] then
  1252. coroutine.resume(coroutine.create(function()
  1253. printbye(instance.Name)
  1254. instance:ClearAllChildren()
  1255. Debris:AddItem(instance,0.0005)
  1256. end))
  1257. end
  1258. end
  1259. end
  1260. end)
  1261.  
  1262. --//=================================\\
  1263. --|| DAMAGING
  1264. --\\=================================//
  1265.  
  1266. function chatfunc(text)
  1267. local chat = coroutine.wrap(function()
  1268. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1269. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1270. end
  1271. local Bill = Instance.new("BillboardGui",Character)
  1272. Bill.Size = UDim2.new(0,50,0,20)
  1273. Bill.StudsOffset = Vector3.new(0,6,0)
  1274. Bill.Adornee = Character.Head
  1275. Bill.Name = "TalkingBillBoard"
  1276. local Hehe = Instance.new("TextLabel",Bill)
  1277. Hehe.BackgroundTransparency = 1
  1278. Hehe.BorderSizePixel = 0
  1279. Hehe.Text = ""
  1280. Hehe.Font = "Arcade"
  1281. Hehe.TextSize = 20
  1282. Hehe.TextStrokeTransparency = 0
  1283. Hehe.Size = UDim2.new(1,0,0.5,0)
  1284. coroutine.resume(coroutine.create(function()
  1285. while Hehe ~= nil do
  1286. wait()
  1287. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1288. --Hehe.Rotation = math.random(-5,5)
  1289. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  1290. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1291. end
  1292. end))
  1293. for i = 1,string.len(text),1 do
  1294. wait()
  1295. Hehe.Text = string.sub(text,1,i)
  1296. end
  1297. wait(3)--Re[math.random(1, 93)]
  1298. for i = 0, 5, .025 do
  1299. wait()
  1300. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1301. Hehe.TextStrokeTransparency = i
  1302. Hehe.TextTransparency = i
  1303. end
  1304. Bill:Destroy()
  1305. end)
  1306. chat()
  1307. end
  1308.  
  1309. function onChatted(msg)
  1310. chatfunc(msg)
  1311. end
  1312.  
  1313. Player.Chatted:connect(onChatted)
  1314.  
  1315. function StatLabel(CFRAME, TEXT, COLOR)
  1316. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1317. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1318. local BODYGYRO = IT("BodyGyro", STATPART)
  1319. game:GetService("Debris"):AddItem(STATPART ,5)
  1320. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1321. BILLBOARDGUI.Adornee = STATPART
  1322. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1323. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1324. BILLBOARDGUI.AlwaysOnTop = false
  1325. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1326. TEXTLABEL.BackgroundTransparency = 1
  1327. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1328. TEXTLABEL.Text = TEXT
  1329. TEXTLABEL.Font = SKILLFONT
  1330. TEXTLABEL.FontSize="Size42"
  1331. TEXTLABEL.TextColor3 = COLOR
  1332. TEXTLABEL.TextStrokeTransparency = 0
  1333. TEXTLABEL.TextScaled = true
  1334. TEXTLABEL.TextWrapped = true
  1335. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1336. for i = 1, 10 do
  1337. Swait()
  1338. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1339. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1340. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1341. end
  1342. THEPART.Parent = nil
  1343. end),STATPART, TEXTLABEL)
  1344. end
  1345.  
  1346.  
  1347.  
  1348. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1349. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1350. defence.Name = ("HitBy"..Player.Name)
  1351. game:GetService("Debris"):AddItem(defence, 0.001)
  1352. Damage = Damage * DAMAGEMULTIPLIER
  1353. if Humanoid.Health ~= 0 then
  1354. local CritChance = MRANDOM(1,100)
  1355. if Damage > Humanoid.Health then
  1356. Damage = math.ceil(Humanoid.Health)
  1357. if Damage == 0 then
  1358. Damage = 0.1
  1359. end
  1360. end
  1361. Humanoid.Health = Humanoid.Health - Damage
  1362. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1363. end
  1364. end
  1365. function KickThatBruh(CHARACTER)
  1366. g = game.Players:GetPlayers()
  1367. local kickfolder = IT("Folder",Effects)
  1368. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1369. naeeym2.AlwaysOnTop = false
  1370. naeeym2.Size = UDim2.new(5,35,2,35)
  1371. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1372. naeeym2.Name = "Mark"
  1373. local tecks2 = Instance.new("TextLabel",naeeym2)
  1374. tecks2.BackgroundTransparency = 1
  1375. tecks2.TextScaled = true
  1376. tecks2.BorderSizePixel = 0
  1377. tecks2.Text = "YOUR ALL GONE"
  1378. tecks2.Font = "Arcade"
  1379. tecks2.TextSize = 30
  1380. tecks2.TextStrokeTransparency = 1
  1381. tecks2.TextColor3 = Color3.new(1,1,1)
  1382. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1383. tecks2.Size = UDim2.new(1,0,0.5,0)
  1384. tecks2.Parent = naeeym2
  1385. CreateSound("527749592", CHARACTER, 600, 1, false)
  1386. for i,v in ipairs(CHARACTER:GetChildren()) do
  1387. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1388. if v.Name ~= "HumanoidRootPart" then
  1389. local BOD = v:Clone()
  1390. BOD.CanCollide = false
  1391. BOD.Anchored = true
  1392. BOD.CFrame = v.CFrame
  1393. BOD.Parent = kickfolder
  1394. BOD.Material = "Granite"
  1395. BOD.Color = C3(.3,0,0)
  1396. if BOD:FindFirstChildOfClass("Decal") then
  1397. BOD:FindFirstChildOfClass("Decal"):remove()
  1398. end
  1399. if BOD.Name == "Head" then
  1400. naeeym2.Adornee = BOD
  1401. end
  1402. if BOD.ClassName == "MeshPart" then
  1403. BOD.TextureID = ""
  1404. end
  1405. end
  1406. end
  1407. end
  1408. for i,v in pairs(g) do
  1409. v:remove()
  1410. end
  1411. if CHARACTER ~= "Character" then
  1412. CHARACTER:remove()
  1413. end
  1414. coroutine.resume(coroutine.create(function()
  1415. for i = 1, 50 do
  1416. Swait()
  1417. for i,v in ipairs(kickfolder:GetChildren()) do
  1418. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1419. v.Transparency = 1
  1420. end
  1421. naeeym2.Enabled = false
  1422. end
  1423. Swait()
  1424. for i,v in ipairs(kickfolder:GetChildren()) do
  1425. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1426. v.Transparency = 0
  1427. end
  1428. naeeym2.Enabled = true
  1429. end
  1430. end
  1431. kickfolder:remove()
  1432. end))
  1433. end
  1434.  
  1435. function Banish(Foe)
  1436. if Foe then
  1437. coroutine.resume(coroutine.create(function()
  1438. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1439. if plr then
  1440. coroutine.resume(coroutine.create(function()
  1441. wait(0.5)
  1442. plr:Kick(Reason)
  1443. end))
  1444. end
  1445. if(Foe:FindFirstChildOfClass'Humanoid')then
  1446. printbye(Foe.Name)
  1447. Foe.Archivable = true
  1448. local CLONE = Foe:Clone()
  1449. Foe:Destroy()
  1450. CLONE.Parent = Effects
  1451. CLONE:BreakJoints()
  1452. local MATERIALS = {"Glass","Neon"}
  1453. for _, c in pairs(CLONE:GetDescendants()) do
  1454. if c:IsA("BasePart") then
  1455. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1456. CreateSound(2152227673, c, 10, 1, false)
  1457. end
  1458. c.Anchored = true
  1459. c.Transparency = c.Transparency + 0.2
  1460. c.Material = MATERIALS[MRANDOM(1,2)]
  1461. c.Color = color
  1462. if c.ClassName == "MeshPart" then
  1463. c.TextureID = ""
  1464. end
  1465. if c:FindFirstChildOfClass("SpecialMesh") then
  1466. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1467. end
  1468. if c:FindFirstChildOfClass("Decal") then
  1469. c:FindFirstChildOfClass("Decal"):remove()
  1470. end
  1471. c.Name = "Banished"
  1472. c.CanCollide = false
  1473. else
  1474. c:remove()
  1475. end
  1476. end
  1477. local A = false
  1478. for i = 1, 35 do
  1479. if A == false then
  1480. A = true
  1481. elseif A == true then
  1482. A = false
  1483. end
  1484. for _, c in pairs(CLONE:GetDescendants()) do
  1485. if c:IsA("BasePart") then
  1486. c.Anchored = true
  1487. c.Material = MATERIALS[MRANDOM(1,2)]
  1488. c.Transparency = c.Transparency + 0.8/35
  1489. if A == false then
  1490. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1491. elseif A == true then
  1492. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1493. end
  1494. end
  1495. end
  1496. Swait()
  1497. end
  1498. CLONE:remove()
  1499. end
  1500. end))
  1501. end
  1502. end
  1503.  
  1504.  
  1505.  
  1506. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1507. local CHILDREN = workspace:GetDescendants()
  1508. for index, CHILD in pairs(CHILDREN) do
  1509. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1510. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1511. if HUM then
  1512. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1513. if TORSO then
  1514. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1515. if ISBANISH == true then
  1516. Banish(CHILD)
  1517. else
  1518. if ISBANISH == "Gravity" then
  1519. HUM.PlatformStand = true
  1520. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1521. local grav = Instance.new("BodyPosition",TORSO)
  1522. grav.D = 15
  1523. grav.P = 20000
  1524. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1525. grav.position = TORSO.Position
  1526. grav.Name = "V3BanishForce"..Player.Name
  1527. else
  1528. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1529. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1530. end
  1531. else
  1532. HUM.PlatformStand = false
  1533. end
  1534. end
  1535. elseif ISBANISH == "Gravity" then
  1536. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1537. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1538. HUM.PlatformStand = false
  1539. end
  1540. end
  1541. end
  1542. end
  1543. end
  1544. end
  1545. end
  1546.  
  1547. --//=================================\\
  1548. --|| ATTACK FUNCTIONS AND STUFF
  1549. --\\=================================//
  1550.  
  1551.  
  1552. function Joy()
  1553. ATTACK = true
  1554. Rooted = true
  1555. local LOOP = true
  1556. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1557. if NEWKEY == "t" then
  1558. KEY:Disconnect()
  1559. LOOP = false
  1560. end
  1561. end)
  1562. coroutine.resume(coroutine.create(function()
  1563. repeat
  1564. Swait()
  1565. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1566. until LOOP == false
  1567. end))
  1568. repeat
  1569. for i = 0, 0.4, 0.1 / Animation_Speed do
  1570. Swait()
  1571. if LOOP == false then
  1572. break
  1573. end
  1574. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. end
  1581. for i = 0, 0.4, 0.1 / Animation_Speed do
  1582. Swait()
  1583. if LOOP == false then
  1584. break
  1585. end
  1586. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. end
  1593. for i = 0, 0.4, 0.1 / Animation_Speed do
  1594. Swait()
  1595. if LOOP == false then
  1596. break
  1597. end
  1598. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. end
  1605. for i = 0, 0.4, 0.1 / Animation_Speed do
  1606. Swait()
  1607. if LOOP == false then
  1608. break
  1609. end
  1610. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. end
  1617. until LOOP == false
  1618. ATTACK = false
  1619. Rooted = false
  1620. end
  1621.  
  1622.  
  1623. function Mercy()
  1624. banned = {}
  1625. TOBANISH = {}
  1626. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1627. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1628. end
  1629.  
  1630.  
  1631.  
  1632. function Kickisher_Bullet()
  1633. ATTACK = true
  1634. Rooted = false
  1635. for i=0, 0.1, 0.1 / Animation_Speed do
  1636. Swait()
  1637. turnto(Mouse.Hit.p)
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1644. end
  1645. repeat
  1646. for i=0, 0.1, 0.1 / Animation_Speed do
  1647. Swait()
  1648. turnto(Mouse.Hit.p)
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1655. end
  1656. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1657. SpawnTrail(Hole.Position,POS)
  1658. if HIT ~= nil then
  1659. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1660. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1661. Banish(HIT.Parent)
  1662. end
  1663. end
  1664. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1665. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1666. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1667. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1668. for i=0, 0.3, 0.1 / Animation_Speed do
  1669. Swait()
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1676. end
  1677. until KEYHOLD == false
  1678. ATTACK = false
  1679. Rooted = false
  1680. end
  1681.  
  1682. function Banisher_Bullet()
  1683. ATTACK = true
  1684. Rooted = false
  1685. for i=0, 0.4, 0.1 / Animation_Speed do
  1686. Swait()
  1687. turnto(Mouse.Hit.p)
  1688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1694. end
  1695. repeat
  1696. for i=0, 0.2, 0.1 / Animation_Speed do
  1697. Swait()
  1698. turnto(Mouse.Hit.p)
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1705. end
  1706. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1707. SpawnTrail(Hole.Position,POS)
  1708. if HIT ~= nil then
  1709. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1710. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1711. Banish(HIT.Parent)
  1712. end
  1713. end
  1714. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1715. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1716. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1717. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1718. for i=0, 0.3, 0.1 / Animation_Speed do
  1719. Swait()
  1720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1726. end
  1727. until KEYHOLD == false
  1728. ATTACK = false
  1729. Rooted = false
  1730. end
  1731.  
  1732. function Banning_Bullet()
  1733. ATTACK = true
  1734. Rooted = false
  1735. for i=0, 0.1, 0.1 / Animation_Speed do
  1736. Swait()
  1737. turnto(Mouse.Hit.p)
  1738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1744. end
  1745. repeat
  1746. for i=0, 0.1, 0.1 / Animation_Speed do
  1747. Swait()
  1748. turnto(Mouse.Hit.p)
  1749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1755. end
  1756. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1757. SpawnTrail(Hole.Position,POS)
  1758. if HIT ~= nil then
  1759. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1760. table.insert(banned,HIT.Parent.Name)
  1761. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1762. printbye(HIT.Parent.Name)
  1763. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1764. if plr then
  1765. plr:Kick("You're Dead.")
  1766. end
  1767. end
  1768. end
  1769. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1770. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1771. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1772. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1773. for i=0, 0.1, 0.1 / Animation_Speed do
  1774. Swait()
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1781. end
  1782. until KEYHOLD == false
  1783. ATTACK = false
  1784. Rooted = false
  1785. end
  1786. Weapon.Parent = Character
  1787. for _, c in pairs(Weapon:GetChildren()) do
  1788. if c.ClassName == "Part" then
  1789. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1790. end
  1791. end
  1792.  
  1793. function Taunt()
  1794. local TauntMsgs = {"Hahahaha.", "the me made this..", "guys i dancing", "oof", "Lets go play a game"}
  1795. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1796. end
  1797.  
  1798.  
  1799.  
  1800. --//=================================\\
  1801. --|| ASSIGN THINGS TO KEYS
  1802. --\\=================================//
  1803.  
  1804. function MouseDown(Mouse)
  1805. if ATTACK == false then
  1806. end
  1807. end
  1808.  
  1809. function MouseUp(Mouse)
  1810. HOLD = false
  1811. end
  1812.  
  1813. function KeyDown(Key)
  1814. KEYHOLD = true
  1815. if Key == "z" and ATTACK == false then
  1816. Banisher_Bullet()
  1817. end
  1818.  
  1819. if Key == "t" and ATTACK == false then
  1820. Taunt()
  1821. Joy()
  1822. end
  1823.  
  1824. if Key == "c" and ATTACK == false then
  1825. Banning_Bullet()
  1826. end
  1827.  
  1828. if Key == "e" and ATTACK == false then
  1829. Mercy()
  1830. end
  1831.  
  1832. if Key == "x" and ATTACK == false then
  1833. Kickisher_Bullet()
  1834. end
  1835. end
  1836.  
  1837. function KeyUp(Key)
  1838. KEYHOLD = false
  1839. end
  1840.  
  1841. Mouse.Button1Down:connect(function(NEWKEY)
  1842. MouseDown(NEWKEY)
  1843. end)
  1844. Mouse.Button1Up:connect(function(NEWKEY)
  1845. MouseUp(NEWKEY)
  1846. end)
  1847. Mouse.KeyDown:connect(function(NEWKEY)
  1848. KeyDown(NEWKEY)
  1849. end)
  1850. Mouse.KeyUp:connect(function(NEWKEY)
  1851. KeyUp(NEWKEY)
  1852. end)
  1853.  
  1854. --//=================================\\
  1855. --\\=================================//
  1856.  
  1857.  
  1858. function unanchor()
  1859. if UNANCHOR == true then
  1860. g = Character:GetChildren()
  1861. for i = 1, #g do
  1862. if g[i].ClassName == "Part" then
  1863. g[i].Anchored = false
  1864. end
  1865. end
  1866. end
  1867. end
  1868.  
  1869.  
  1870. --//=================================\\
  1871. --|| WRAP THE WHOLE SCRIPT UP
  1872. --\\=================================//
  1873.  
  1874. Humanoid.Changed:connect(function(Jump)
  1875. if Jump == "Jump" and (Disable_Jump == true) then
  1876. Humanoid.Jump = false
  1877. end
  1878. end)
  1879.  
  1880. local CONNECT = nil
  1881.  
  1882. while true do
  1883. Swait()
  1884. ANIMATE.Parent = nil
  1885. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1886. Humanoid = IT("Humanoid",Character)
  1887. end
  1888. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1889. v:Stop();
  1890. end
  1891. SINE = SINE + CHANGE
  1892. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1893. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1894. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1895. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1896. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1897. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1898. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1899. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1900. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1901. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1902. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1903. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1904. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1905. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1906. end
  1907. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1908. ANIM = "Jump"
  1909. if ATTACK == false then
  1910. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1916. end
  1917. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1918. ANIM = "Fall"
  1919. if ATTACK == false then
  1920. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1926. end
  1927. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1928. ANIM = "Idle"
  1929. if ATTACK == false then
  1930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1936. end
  1937. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1938. ANIM = "Walk"
  1939. if ATTACK == false then
  1940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1946. end
  1947. end
  1948.  
  1949.  
  1950. unanchor()
  1951. Humanoid.MaxHealth = "inf"
  1952. Humanoid.Health = "inf"
  1953. if Rooted == false then
  1954. Disable_Jump = false
  1955. Humanoid.WalkSpeed = Speed
  1956. elseif Rooted == true then
  1957. Disable_Jump = true
  1958. Humanoid.WalkSpeed = 0
  1959. end
  1960. tecks2.Rotation = MRANDOM(-12,11)/8
  1961. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1962.  
  1963. sick.Parent = Torso
  1964. sick:resume()
  1965. sick.Volume = 2
  1966. sick.Pitch = 1
  1967. sick.SoundId = "rbxassetid://1703475948"
  1968. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1969. refit()
  1970. end
  1971.  
  1972. --//=================================\\
  1973. --\\=================================//
  1974.  
  1975.  
  1976.  
  1977.  
  1978.  
  1979. --//====================================================\\--
  1980. --|| END OF SCRIPT
  1981. --\\====================================================//--
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