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Blueisim

Gilgamesh

Aug 30th, 2016
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  1. -- Credits to linerider64 for making this script
  2. ModelName = "Gilgamesh"
  3. attack = false
  4. attacktype = 1
  5. Hitdeb = 0
  6. Hitdeb2 = 0
  7. name = "COOLBRAYDENNOOB"
  8. ----------------------------
  9. --Customize mediafire
  10. Rage = 0
  11. Rage = 200
  12. mindamage = 10
  13. maxdamage = 40
  14. crtmaxdamage = 60
  15. omindamage = mindamage
  16. omaxdamage = maxdamage
  17. ocrtmaxdamage = crtmaxdamage
  18. crtrate = 100/5
  19. HP = 2000
  20. WS = 16
  21. jump = 50
  22. --100%/critpercentage
  23.  
  24. oblkbrkr = 3
  25. blockbreaker = oblkbrkr
  26.  
  27.  
  28. handlecolor = BrickColor.new("Really black")
  29. bcolor = BrickColor.new("Institutional white")
  30. gemcolor = BrickColor.new("Really black")
  31.  
  32.  
  33.  
  34. -------------------------------------------------------------------------------------------------------------------------------------
  35.  
  36.  
  37.  
  38.  
  39.  
  40. if game.Workspace:findFirstChild(ModelName,true) ~= nil then
  41. game.Workspace:findFirstChild(ModelName,true).Parent = nil
  42. end
  43.  
  44.  
  45.  
  46.  
  47.  
  48.  
  49. local bodyholder = Instance.new("Model")
  50. bodyholder.Name = ModelName
  51. bodyholder.Parent = game.Workspace
  52. Character = bodyholder
  53.  
  54. ev = Instance.new("BoolValue",bodyholder)
  55. ev.Name = "EquippedVal"
  56. ev.Value = false
  57. --[[blk = Instance.new("BoolValue",bodyholder)
  58. blk.Name = "Block"
  59. blk.Value = false]]
  60. blkc = Instance.new("IntValue",blk)
  61. blkc.Name = "BlockPower"
  62. blkc.Value = blockpower
  63. SpawnPos = Instance.new("Vector3Value",script)
  64. SpawnPos.Name = "SpawnPos"
  65. SpawnPos.Value = Vector3.new(0,20,0)
  66.  
  67.  
  68. local Head = Instance.new("Part")
  69. Head.formFactor = 3
  70. Head.CanCollide = true
  71. Head.Name = "Head"
  72. Head.Locked = true
  73. Head.Size = Vector3.new(4,2,2)
  74. Head.Parent = bodyholder
  75. Head.BrickColor = BrickColor.new("White")
  76. local smh = Instance.new("SpecialMesh",Head)
  77. smh.Scale = Vector3.new(1.25,1.25,1.25)
  78. local Torso = Instance.new("Part")
  79. Torso.formFactor = 3
  80. Torso.CanCollide = true
  81. Torso.Name = "Torso"
  82. Torso.Locked = true
  83. Torso.Size = Vector3.new(4,4,2)
  84. Torso.Parent = bodyholder
  85. Torso.BrickColor = BrickColor.new("Really black")
  86. Torso.Reflectance = 0.1
  87. Torso.CFrame = CFrame.new(SpawnPos.Value)
  88. local bg=Instance.new("BodyGyro")
  89. bg.Parent=Torso
  90. bg.P = 3000
  91. bg.maxTorque = Vector3.new(1000,1000,1000)
  92. local msht = Instance.new("BlockMesh",Torso)
  93. local RightArm = Instance.new("Part")
  94. RightArm.formFactor = 3
  95. RightArm.CanCollide = true
  96. RightArm.Name = "Right Arm"
  97. RightArm.Locked = true
  98. RightArm.Size = Vector3.new(2,4,2)
  99. RightArm.Parent = bodyholder
  100. RightArm.BrickColor = BrickColor.new("Really red")
  101. local mshra = Instance.new("BlockMesh",RightArm)
  102. local LeftArm = Instance.new("Part")
  103. LeftArm.formFactor = 3
  104. LeftArm.CanCollide = true
  105. LeftArm.Name = "Left Arm"
  106. LeftArm.Locked = true
  107. LeftArm.Size = Vector3.new(2,4,2)
  108. LeftArm.Parent = bodyholder
  109. LeftArm.BrickColor = BrickColor.new("Really red")
  110. local mshla = Instance.new("BlockMesh",LeftArm)
  111. local RightLeg = Instance.new("Part")
  112. RightLeg.formFactor = 3
  113. RightLeg.CanCollide = true
  114. RightLeg.Name = "Right Leg"
  115. RightLeg.Locked = true
  116. RightLeg.Size = Vector3.new(2,4,2)
  117. RightLeg.Parent = bodyholder
  118. RightLeg.BrickColor = BrickColor.new("Really black")
  119. local mshrl = Instance.new("BlockMesh",RightLeg)
  120. local LeftLeg = Instance.new("Part")
  121. LeftLeg.formFactor = 3
  122. LeftLeg.CanCollide = true
  123. LeftLeg.Name = "Left Leg"
  124. LeftLeg.Locked = true
  125. LeftLeg.Size = Vector3.new(2,4,2)
  126. LeftLeg.Parent = bodyholder
  127. LeftLeg.BrickColor = BrickColor.new("Really black")
  128. local mshll = Instance.new("BlockMesh",LeftLeg)
  129.  
  130. --player
  131. player = nil
  132. --welds
  133. RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
  134. --what anim
  135. anim = "none"
  136. --save shoulders
  137. AoETrue = {}
  138. Neck = Instance.new("Motor")
  139.  
  140.  
  141.  
  142.  
  143. --derp
  144. RW.Part0 = Character.Torso
  145. RW.Part1 = Character["Right Arm"]
  146. RW.C0 = CFrame.new(3, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  147. RW.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  148. RW.Parent = bodyholder
  149. --
  150. LW.Part0 = Character.Torso
  151. LW.Part1 = Character["Left Arm"]
  152. LW.C0 = CFrame.new(-3, 1, 0)
  153. LW.C1 = CFrame.new(0, 1, 0)
  154. LW.Parent = bodyholder
  155. --
  156. RWL.Part0 = Character.Torso
  157. RWL.Part1 = Character["Right Leg"]
  158. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, 0)
  159. RWL.C1 = CFrame.new(1, 2, 0)
  160. RWL.Parent = bodyholder
  161. --
  162. LWL.Part0 = Character.Torso
  163. LWL.Part1 = Character["Left Leg"]
  164. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, 0)
  165. LWL.C1 = CFrame.new(-1, 2, 0)
  166. LWL.Parent = bodyholder
  167. --
  168. Neck.Part0 = Character.Torso
  169. Neck.Part1 = Character.Head
  170. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  171. Neck.C1 = CFrame.new(0, -1, 0)
  172. Neck.Parent = bodyholder
  173.  
  174. ----
  175.  
  176. --
  177.  
  178. armorholder = Instance.new("Model")
  179. armorholder.Name = "Armor"
  180. armorholder.Parent = bodyholder
  181.  
  182. ap1 = Instance.new("Part")
  183. ap1.formFactor = 3
  184. ap1.CanCollide = false
  185. ap1.Name = "HelmP1"
  186. ap1.Locked = true
  187. ap1.Size = Vector3.new(2.7,1.5,0.2)
  188. ap1.Parent = armorholder
  189. ap1.BrickColor = BrickColor.new("Really red")
  190. am1 = Instance.new("BlockMesh",ap1)
  191. aw1 = Instance.new("Weld")
  192. aw1.Parent = ap1
  193. aw1.Part0 = ap1
  194. aw1.Part1 = Head
  195. aw1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  196. aw1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0) * CFrame.new(0, -1, 1.1)
  197. ap1a = Instance.new("Part")
  198. ap1a.formFactor = 3
  199. ap1a.CanCollide = false
  200. ap1a.Name = "HelmP1a"
  201. ap1a.Locked = true
  202. ap1a.Size = Vector3.new(0.3,1.5,0.2)
  203. ap1a.Parent = armorholder
  204. ap1a.BrickColor = BrickColor.new("Really red")
  205. am1a = Instance.new("BlockMesh",ap1a)
  206. aw1a = Instance.new("Weld")
  207. aw1a.Parent = ap1a
  208. aw1a.Part0 = ap1a
  209. aw1a.Part1 = Head
  210. aw1a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  211. aw1a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), 0, 0) * CFrame.new(0, 0.4, 1.3)
  212. ap2 = Instance.new("Part")
  213. ap2.formFactor = 3
  214. ap2.CanCollide = false
  215. ap2.Name = "HelmP2"
  216. ap2.Locked = true
  217. ap2.Size = Vector3.new(0.2,0.75,1)
  218. ap2.Parent = armorholder
  219. ap2.BrickColor = BrickColor.new("Really red")
  220. am2 = Instance.new("BlockMesh",ap2)
  221. aw2 = Instance.new("Weld")
  222. aw2.Parent = ap2
  223. aw2.Part0 = ap2
  224. aw2.Part1 = Head
  225. aw2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  226. aw2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, -1, 0.55)
  227. ap3 = Instance.new("Part")
  228. ap3.formFactor = 3
  229. ap3.CanCollide = false
  230. ap3.Name = "HelmP3"
  231. ap3.Locked = true
  232. ap3.Size = Vector3.new(0.2,0.75,1)
  233. ap3.Parent = armorholder
  234. ap3.BrickColor = BrickColor.new("Really red")
  235. am3 = Instance.new("BlockMesh",ap3)
  236. aw3 = Instance.new("Weld")
  237. aw3.Parent = ap3
  238. aw3.Part0 = ap3
  239. aw3.Part1 = Head
  240. aw3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  241. aw3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, -1, 0.55)
  242. ap4 = Instance.new("Part")
  243. ap4.formFactor = 3
  244. ap4.CanCollide = false
  245. ap4.Name = "HelmP4"
  246. ap4.Locked = true
  247. ap4.Size = Vector3.new(4,2.2,2.2)
  248. ap4.Parent = armorholder
  249. ap4.BrickColor = BrickColor.new("Really red")
  250. am4 = Instance.new("SpecialMesh",ap4)
  251. am4.Scale = Vector3.new(1.25,1.25,1.25)
  252. aw4 = Instance.new("Weld")
  253. aw4.Parent = ap4
  254. aw4.Part0 = ap4
  255. aw4.Part1 = Head
  256. aw4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  257. aw4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, -0.1)
  258. ap5 = Instance.new("Part")
  259. ap5.formFactor = 3
  260. ap5.CanCollide = false
  261. ap5.Name = "HelmP5"
  262. ap5.Locked = true
  263. ap5.Size = Vector3.new(2,0.5,0.2)
  264. ap5.Parent = armorholder
  265. ap5.BrickColor = BrickColor.new("Really black")
  266. am5 = Instance.new("BlockMesh",ap5)
  267. aw5 = Instance.new("Weld")
  268. aw5.Parent = ap5
  269. aw5.Part0 = ap5
  270. aw5.Part1 = Head
  271. aw5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  272. aw5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 1.15)
  273. ap6 = Instance.new("Part")
  274. ap6.formFactor = 3
  275. ap6.CanCollide = false
  276. ap6.Name = "HelmP6"
  277. ap6.Locked = true
  278. ap6.Size = Vector3.new(0.2,1.5,2.5)
  279. ap6.Parent = armorholder
  280. ap6.BrickColor = BrickColor.new("Really red")
  281. am6 = Instance.new("BlockMesh",ap6)
  282. aw6 = Instance.new("Weld")
  283. aw6.Parent = ap6
  284. aw6.Part0 = ap6
  285. aw6.Part1 = Head
  286. aw6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  287. aw6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, 0)
  288. ap7 = Instance.new("Part")
  289. ap7.formFactor = 3
  290. ap7.CanCollide = false
  291. ap7.Name = "HelmP7"
  292. ap7.Locked = true
  293. ap7.Size = Vector3.new(0.2,1.5,2.5)
  294. ap7.Parent = armorholder
  295. ap7.BrickColor = BrickColor.new("Really red")
  296. am7 = Instance.new("BlockMesh",ap7)
  297. aw7 = Instance.new("Weld")
  298. aw7.Parent = ap7
  299. aw7.Part0 = ap7
  300. aw7.Part1 = Head
  301. aw7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  302. aw7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, 0)
  303. ap8 = Instance.new("Part")
  304. ap8.formFactor = 3
  305. ap8.CanCollide = false
  306. ap8.Name = "HelmP8"
  307. ap8.Locked = true
  308. ap8.Size = Vector3.new(0.2,2,1)
  309. ap8.Parent = armorholder
  310. ap8.BrickColor = BrickColor.new("Really red")
  311. am8 = Instance.new("BlockMesh",ap8)
  312. aw8 = Instance.new("Weld")
  313. aw8.Parent = ap8
  314. aw8.Part0 = ap8
  315. aw8.Part1 = Head
  316. aw8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  317. aw8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, -1)
  318. ap9 = Instance.new("Part")
  319. ap9.formFactor = 3
  320. ap9.CanCollide = false
  321. ap9.Name = "HelmP9"
  322. ap9.Locked = true
  323. ap9.Size = Vector3.new(0.2,2,1)
  324. ap9.Parent = armorholder
  325. ap9.BrickColor = BrickColor.new("Really red")
  326. am9 = Instance.new("BlockMesh",ap9)
  327. aw9 = Instance.new("Weld")
  328. aw9.Parent = ap9
  329. aw9.Part0 = ap9
  330. aw9.Part1 = Head
  331. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  332. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, -1)
  333. ap9 = Instance.new("Part")
  334. ap9.formFactor = 3
  335. ap9.CanCollide = false
  336. ap9.Name = "HelmP9"
  337. ap9.Locked = true
  338. ap9.Size = Vector3.new(2.7,2,0.2)
  339. ap9.Parent = armorholder
  340. ap9.BrickColor = BrickColor.new("Really red")
  341. am9 = Instance.new("BlockMesh",ap9)
  342. aw9 = Instance.new("Weld")
  343. aw9.Parent = ap9
  344. aw9.Part0 = ap9
  345. aw9.Part1 = Head
  346. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  347. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0.25, -1.5)
  348. ap10 = Instance.new("Part")
  349. ap10.formFactor = 3
  350. ap10.CanCollide = false
  351. ap10.Name = "HelmP10"
  352. ap10.Locked = true
  353. ap10.Size = Vector3.new(0.2,1,0.2)
  354. ap10.Parent = armorholder
  355. ap10.BrickColor = BrickColor.new("Really blue")
  356. am10 = Instance.new("CylinderMesh",ap10)
  357. aw10 = Instance.new("Weld")
  358. aw10.Parent = ap10
  359. aw10.Part0 = ap10
  360. aw10.Part1 = Head
  361. aw10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  362. aw10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-45), 0, 0) * CFrame.new(0, -1.5, -1.5)
  363. ap11 = Instance.new("Part")
  364. ap11.formFactor = 3
  365. ap11.CanCollide = false
  366. ap11.Name = "HelmP11"
  367. ap11.Locked = true
  368. ap11.Size = Vector3.new(1.5,1.5,1.5)
  369. ap11.Parent = armorholder
  370. ap11.BrickColor = BrickColor.new("White")
  371. am11 = Instance.new("SpecialMesh",ap11)
  372. am11.MeshType = "Sphere"
  373. aw11 = Instance.new("Weld")
  374. aw11.Parent = ap11
  375. aw11.Part0 = ap11
  376. aw11.Part1 = ap10
  377. aw11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  378. aw11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -1, 0)
  379. ap12 = Instance.new("Part")
  380. ap12.formFactor = 3
  381. ap12.CanCollide = false
  382. ap12.Name = "HelmP12"
  383. ap12.Locked = true
  384. ap12.Size = Vector3.new(1,1,1)
  385. ap12.Parent = armorholder
  386. ap12.BrickColor = BrickColor.new("White")
  387. am12 = Instance.new("SpecialMesh",ap12)
  388. am12.MeshId = "http://www.roblox.com/asset/?id=1778999"
  389. am12.Scale = Vector3.new(1.1,1,1.1)
  390. aw12 = Instance.new("Weld")
  391. aw12.Parent = ap12
  392. aw12.Part0 = ap12
  393. aw12.Part1 = ap10
  394. aw12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  395. aw12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -2, 0)
  396. ap13 = Instance.new("Part")
  397. ap13.formFactor = 3
  398. ap13.CanCollide = false
  399. ap13.Name = "HelmP13"
  400. ap13.Locked = true
  401. ap13.Size = Vector3.new(1,1,1)
  402. ap13.Parent = armorholder
  403. ap13.BrickColor = BrickColor.new("Really blue")
  404. ap13.Reflectance = 0.1
  405. am13 = Instance.new("SpecialMesh",ap13)
  406. am13.MeshType = "Sphere"
  407. am13.Scale = Vector3.new(1,1,1)
  408. aw13 = Instance.new("Weld")
  409. aw13.Parent = ap13
  410. aw13.Part0 = ap13
  411. aw13.Part1 = Head
  412. aw13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  413. aw13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.5, 0.25)
  414. ap14 = Instance.new("Part")
  415. ap14.formFactor = 3
  416. ap14.CanCollide = false
  417. ap14.Name = "HelmP14"
  418. ap14.Locked = true
  419. ap14.Size = Vector3.new(1,1,1)
  420. ap14.Parent = armorholder
  421. ap14.BrickColor = BrickColor.new("Really blue")
  422. ap14.Reflectance = 0.1
  423. am14 = Instance.new("SpecialMesh",ap14)
  424. am14.MeshType = "Sphere"
  425. am14.Scale = Vector3.new(1,1,1)
  426. aw14 = Instance.new("Weld")
  427. aw14.Parent = ap14
  428. aw14.Part0 = ap14
  429. aw14.Part1 = Head
  430. aw14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  431. aw14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.5, 0.25)
  432. ap15 = Instance.new("Part")
  433. ap15.formFactor = 3
  434. ap15.CanCollide = false
  435. ap15.Name = "HelmP15"
  436. ap15.Locked = true
  437. ap15.Size = Vector3.new(2.5,1.5,0.2)
  438. ap15.Parent = armorholder
  439. ap15.BrickColor = BrickColor.new("New Yeller")
  440. ap15.Reflectance = 0.1
  441. am15 = Instance.new("BlockMesh",ap15)
  442. aw15 = Instance.new("Weld")
  443. aw15.Parent = ap15
  444. aw15.Part0 = ap15
  445. aw15.Part1 = Head
  446. aw15.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  447. aw15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) * CFrame.new(0, 1, 1.75)
  448. ap16 = Instance.new("Part")
  449. ap16.formFactor = 3
  450. ap16.CanCollide = false
  451. ap16.Name = "HelmP16"
  452. ap16.Locked = true
  453. ap16.Size = Vector3.new(0.2,1,2.5)
  454. ap16.Parent = armorholder
  455. ap16.BrickColor = BrickColor.new("New Yeller")
  456. ap16.Reflectance = 0.1
  457. am16 = Instance.new("BlockMesh",ap16)
  458. aw16 = Instance.new("Weld")
  459. aw16.Parent = ap16
  460. aw16.Part0 = ap16
  461. aw16.Part1 = Head
  462. aw16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  463. aw16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-20), 0) * CFrame.new(-1.6, 1.25, 0.6)
  464. ap17 = Instance.new("Part")
  465. ap17.formFactor = 3
  466. ap17.CanCollide = false
  467. ap17.Name = "HelmP17"
  468. ap17.Locked = true
  469. ap17.Size = Vector3.new(0.2,1,2.5)
  470. ap17.Parent = armorholder
  471. ap17.BrickColor = BrickColor.new("New Yeller")
  472. ap17.Reflectance = 0.1
  473. am17 = Instance.new("BlockMesh",ap17)
  474. aw17 = Instance.new("Weld")
  475. aw17.Parent = ap17
  476. aw17.Part0 = ap17
  477. aw17.Part1 = Head
  478. aw17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  479. aw17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(20), 0) * CFrame.new(1.6, 1.25, 0.6)
  480. ap18 = Instance.new("Part")
  481. ap18.formFactor = 3
  482. ap18.CanCollide = false
  483. ap18.Name = "HelmP18"
  484. ap18.Locked = true
  485. ap18.Size = Vector3.new(0.2,1.5,1.5)
  486. ap18.Parent = armorholder
  487. ap18.BrickColor = BrickColor.new("Really red")
  488. ap18.Reflectance = 0.1
  489. am18 = Instance.new("BlockMesh",ap18)
  490. aw18 = Instance.new("Weld")
  491. aw18.Parent = ap18
  492. aw18.Part0 = ap18
  493. aw18.Part1 = Head
  494. aw18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  495. aw18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(30), 0) * CFrame.new(-1.7, 1, -1.1)
  496. ap19 = Instance.new("Part")
  497. ap19.formFactor = 3
  498. ap19.CanCollide = false
  499. ap19.Name = "HelmP19"
  500. ap19.Locked = true
  501. ap19.Size = Vector3.new(0.2,1.5,1.5)
  502. ap19.Parent = armorholder
  503. ap19.BrickColor = BrickColor.new("Really red")
  504. ap19.Reflectance = 0.1
  505. am19 = Instance.new("BlockMesh",ap19)
  506. aw19 = Instance.new("Weld")
  507. aw19.Parent = ap19
  508. aw19.Part0 = ap19
  509. aw19.Part1 = Head
  510. aw19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  511. aw19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-30), 0) * CFrame.new(1.7, 1, -1.1)
  512. ap20 = Instance.new("Part")
  513. ap20.formFactor = 3
  514. ap20.CanCollide = false
  515. ap20.Name = "HelmP20"
  516. ap20.Locked = true
  517. ap20.Size = Vector3.new(2.7,1.5,0.2)
  518. ap20.Parent = armorholder
  519. ap20.BrickColor = BrickColor.new("Really red")
  520. ap20.Reflectance = 0.1
  521. am20 = Instance.new("BlockMesh",ap20)
  522. aw20 = Instance.new("Weld")
  523. aw20.Parent = ap20
  524. aw20.Part0 = ap20
  525. aw20.Part1 = Head
  526. aw20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  527. aw20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 1, -1.7)
  528. ap21 = Instance.new("Part")
  529. ap21.formFactor = 3
  530. ap21.CanCollide = false
  531. ap21.Name = "HelmP21"
  532. ap21.Locked = true
  533. ap21.Size = Vector3.new(0.2,0.2,0.2)
  534. ap21.Parent = armorholder
  535. ap21.Transparency = 0.9
  536. ap21.BrickColor = BrickColor.new("New Yeller")
  537. am21 = Instance.new("BlockMesh",ap21)
  538. aw21 = Instance.new("Weld")
  539. aw21.Parent = ap21
  540. aw21.Part0 = ap21
  541. aw21.Part1 = Head
  542. aw21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  543. aw21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.55, 0.15, 1.2)
  544. ap22 = Instance.new("Part")
  545. ap22.formFactor = 3
  546. ap22.CanCollide = false
  547. ap22.Name = "HelmP22"
  548. ap22.Locked = true
  549. ap22.Size = Vector3.new(0.2,0.2,0.2)
  550. ap22.Parent = armorholder
  551. ap22.BrickColor = BrickColor.new("New Yeller")
  552. ap22.Transparency = 0.9
  553. am22 = Instance.new("BlockMesh",ap22)
  554. aw22 = Instance.new("Weld")
  555. aw22.Parent = ap22
  556. aw22.Part0 = ap22
  557. aw22.Part1 = Head
  558. aw22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  559. aw22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-0.55, 0.15, 1.2)
  560. ap23 = Instance.new("Part")
  561. ap23.formFactor = 3
  562. ap23.CanCollide = false
  563. ap23.Name = "HelmP23"
  564. ap23.Locked = true
  565. ap23.Size = Vector3.new(1,1,1)
  566. ap23.Parent = armorholder
  567. ap23.BrickColor = BrickColor.new("Dark stone grey")
  568. ap23.Reflectance = 0.1
  569. am23 = Instance.new("BlockMesh",ap23)
  570. am23.Scale = Vector3.new(4,2,1.5)
  571. aw23 = Instance.new("Weld")
  572. aw23.Parent = ap23
  573. aw23.Part0 = ap23
  574. aw23.Part1 = Torso
  575. aw23.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  576. aw23.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, -1, 1)
  577. ap24 = Instance.new("Part")
  578. ap24.formFactor = 3
  579. ap24.CanCollide = false
  580. ap24.Name = "HelmP24"
  581. ap24.Locked = true
  582. ap24.Size = Vector3.new(1,1,1)
  583. ap24.Parent = armorholder
  584. ap24.BrickColor = BrickColor.new("Dark stone grey")
  585. ap24.Reflectance = 0.1
  586. am24 = Instance.new("BlockMesh",ap24)
  587. am24.Scale = Vector3.new(2,1,1.5)
  588. aw24 = Instance.new("Weld")
  589. aw24.Parent = ap24
  590. aw24.Part0 = ap24
  591. aw24.Part1 = Torso
  592. aw24.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  593. aw24.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.2, -0.5, 1.2)
  594. ap25 = Instance.new("Part")
  595. ap25.formFactor = 3
  596. ap25.CanCollide = false
  597. ap25.Name = "HelmP25"
  598. ap25.Locked = true
  599. ap25.Size = Vector3.new(1,1,1)
  600. ap25.Parent = armorholder
  601. ap25.BrickColor = BrickColor.new("Dark stone grey")
  602. ap25.Reflectance = 0.1
  603. am25 = Instance.new("BlockMesh",ap25)
  604. am25.Scale = Vector3.new(2,1,1.5)
  605. aw25 = Instance.new("Weld")
  606. aw25.Parent = ap25
  607. aw25.Part0 = ap25
  608. aw25.Part1 = Torso
  609. aw25.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  610. aw25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.2, -0.5, 1.2)
  611. ap26 = Instance.new("Part")
  612. ap26.formFactor = 3
  613. ap26.CanCollide = false
  614. ap26.Name = "HelmP26"
  615. ap26.Locked = true
  616. ap26.Size = Vector3.new(1,1,1)
  617. ap26.Parent = armorholder
  618. ap26.BrickColor = BrickColor.new("Dark stone grey")
  619. ap26.Reflectance = 0.1
  620. am26 = Instance.new("SpecialMesh",ap26)
  621. am26.Scale = Vector3.new(1.2,2,1.5)
  622. am26.MeshType = "Wedge"
  623. aw26 = Instance.new("Weld")
  624. aw26.Parent = ap26
  625. aw26.Part0 = ap26
  626. aw26.Part1 = Torso
  627. aw26.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  628. aw26.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1, 0.5, 1.2)
  629. ap27 = Instance.new("Part")
  630. ap27.formFactor = 3
  631. ap27.CanCollide = false
  632. ap27.Name = "HelmP27"
  633. ap27.Locked = true
  634. ap27.Size = Vector3.new(1,1,1)
  635. ap27.Parent = armorholder
  636. ap27.BrickColor = BrickColor.new("Dark stone grey")
  637. ap27.Reflectance = 0.1
  638. am27 = Instance.new("SpecialMesh",ap27)
  639. am27.Scale = Vector3.new(1.2,2,1.5)
  640. am27.MeshType = "Wedge"
  641. aw27 = Instance.new("Weld")
  642. aw27.Parent = ap27
  643. aw27.Part0 = ap27
  644. aw27.Part1 = Torso
  645. aw27.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  646. aw27.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1, 0.5, 1.2)
  647. ap28 = Instance.new("Part")
  648. ap28.formFactor = 3
  649. ap28.CanCollide = false
  650. ap28.Name = "HelmP28"
  651. ap28.Locked = true
  652. ap28.Size = Vector3.new(1,1,1)
  653. ap28.Parent = armorholder
  654. ap28.BrickColor = BrickColor.new("Mid grey")
  655. ap28.Reflectance = 0.1
  656. am28 = Instance.new("SpecialMesh",ap28)
  657. am28.Scale = Vector3.new(3.5,3.5,1)
  658. am28.MeshType = "Sphere"
  659. aw28 = Instance.new("Weld")
  660. aw28.Parent = ap28
  661. aw28.Part0 = ap28
  662. aw28.Part1 = Torso
  663. aw28.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  664. aw28.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 0, 1)
  665. ap29 = Instance.new("Part")
  666. ap29.formFactor = 3
  667. ap29.CanCollide = false
  668. ap29.Name = "HelmP29"
  669. ap29.Locked = true
  670. ap29.Size = Vector3.new(1,1,1)
  671. ap29.Parent = armorholder
  672. ap29.BrickColor = BrickColor.new("Really black")
  673. ap29.Reflectance = 0.1
  674. am29 = Instance.new("BlockMesh",ap29)
  675. am29.Scale = Vector3.new(4.1,1,2.1)
  676. aw29 = Instance.new("Weld")
  677. aw29.Parent = ap29
  678. aw29.Part0 = ap29
  679. aw29.Part1 = Torso
  680. aw29.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  681. aw29.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 2-0.5, 0)
  682. ap30 = Instance.new("Part")
  683. ap30.formFactor = 3
  684. ap30.CanCollide = false
  685. ap30.Name = "HelmP30"
  686. ap30.Locked = true
  687. ap30.Size = Vector3.new(1,1,1)
  688. ap30.Parent = armorholder
  689. ap30.BrickColor = BrickColor.new("New Yeller")
  690. ap30.Reflectance = 0.1
  691. am30 = Instance.new("CylinderMesh",ap30)
  692. am30.Scale = Vector3.new(1.5,1,1.5)
  693. aw30 = Instance.new("Weld")
  694. aw30.Parent = ap30
  695. aw30.Part0 = ap30
  696. aw30.Part1 = Torso
  697. aw30.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  698. aw30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), 0) * CFrame.new(0, 2-0.5, 1)
  699. ap30a = Instance.new("Part")
  700. ap30a.formFactor = 3
  701. ap30a.CanCollide = false
  702. ap30a.Name = "HelmP30a"
  703. ap30a.Locked = true
  704. ap30a.Size = Vector3.new(1,1,1)
  705. ap30a.Parent = armorholder
  706. ap30a.BrickColor = BrickColor.new("New Yeller")
  707. ap30a.Reflectance = 0.1
  708. am30a = Instance.new("CylinderMesh",ap30a)
  709. am30a.Scale = Vector3.new(0.75,1,0.75)
  710. aw30a = Instance.new("Weld")
  711. aw30a.Parent = ap30a
  712. aw30a.Part0 = ap30a
  713. aw30a.Part1 = Torso
  714. aw30a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  715. aw30a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(20)) * CFrame.new(0.5, 2.2, 1)
  716. ap31a = Instance.new("Part")
  717. ap31a.formFactor = 3
  718. ap31a.CanCollide = false
  719. ap31a.Name = "HelmP31a"
  720. ap31a.Locked = true
  721. ap31a.Size = Vector3.new(1,1,1)
  722. ap31a.Parent = armorholder
  723. ap31a.BrickColor = BrickColor.new("New Yeller")
  724. ap31a.Reflectance = 0.1
  725. am31a = Instance.new("CylinderMesh",ap31a)
  726. am31a.Scale = Vector3.new(0.75,1,0.75)
  727. aw31a = Instance.new("Weld")
  728. aw31a.Parent = ap31a
  729. aw31a.Part0 = ap31a
  730. aw31a.Part1 = Torso
  731. aw31a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  732. aw31a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(-0.5, 2.2, 1)
  733. ap32a = Instance.new("Part")
  734. ap32a.formFactor = 3
  735. ap32a.CanCollide = false
  736. ap32a.Name = "HelmP32a"
  737. ap32a.Locked = true
  738. ap32a.Size = Vector3.new(1,3,1)
  739. ap32a.Parent = armorholder
  740. ap32a.BrickColor = BrickColor.new("New Yeller")
  741. ap32a.Reflectance = 0.1
  742. am32a = Instance.new("CylinderMesh",ap32a)
  743. am32a.Scale = Vector3.new(0.75,1,0.75)
  744. aw32a = Instance.new("Weld")
  745. aw32a.Parent = ap32a
  746. aw32a.Part0 = ap32a
  747. aw32a.Part1 = Torso
  748. aw32a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  749. aw32a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.75, 4, 1)
  750. ap33a = Instance.new("Part")
  751. ap33a.formFactor = 3
  752. ap33a.CanCollide = false
  753. ap33a.Name = "HelmP33a"
  754. ap33a.Locked = true
  755. ap33a.Size = Vector3.new(1,3,1)
  756. ap33a.Parent = armorholder
  757. ap33a.BrickColor = BrickColor.new("New Yeller")
  758. ap33a.Reflectance = 0.1
  759. am33a = Instance.new("CylinderMesh",ap33a)
  760. am33a.Scale = Vector3.new(0.75,1,0.75)
  761. aw33a = Instance.new("Weld")
  762. aw33a.Parent = ap33a
  763. aw33a.Part0 = ap33a
  764. aw33a.Part1 = Torso
  765. aw33a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  766. aw33a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.75, 4, 1)
  767.  
  768. ap31 = Instance.new("Part")
  769. ap31.formFactor = 3
  770. ap31.CanCollide = false
  771. ap31.Name = "HelmP31"
  772. ap31.Locked = true
  773. ap31.Size = Vector3.new(1,1,1)
  774. ap31.Parent = armorholder
  775. ap31.BrickColor = BrickColor.new("Dark stone grey")
  776. ap31.Reflectance = 0.1
  777. am31 = Instance.new("BlockMesh",ap31)
  778. am31.Scale = Vector3.new(1.7,1,1.1)
  779. aw31 = Instance.new("Weld")
  780. aw31.Parent = ap31
  781. aw31.Part0 = ap31
  782. aw31.Part1 = Torso
  783. aw31.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  784. aw31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.25, -0.8, -1.2)
  785. ap32 = Instance.new("Part")
  786. ap32.formFactor = 3
  787. ap32.CanCollide = false
  788. ap32.Name = "HelmP32"
  789. ap32.Locked = true
  790. ap32.Size = Vector3.new(1,1,1)
  791. ap32.Parent = armorholder
  792. ap32.BrickColor = BrickColor.new("Dark stone grey")
  793. ap32.Reflectance = 0.1
  794. am32 = Instance.new("BlockMesh",ap32)
  795. am32.Scale = Vector3.new(1.7,1,1.1)
  796. aw32 = Instance.new("Weld")
  797. aw32.Parent = ap32
  798. aw32.Part0 = ap32
  799. aw32.Part1 = Torso
  800. aw32.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  801. aw32.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.25, -0.8, -1.2)
  802. ap33 = Instance.new("Part")
  803. ap33.formFactor = 3
  804. ap33.CanCollide = false
  805. ap33.Name = "HelmP33"
  806. ap33.Locked = true
  807. ap33.Size = Vector3.new(1,1,1)
  808. ap33.Parent = armorholder
  809. ap33.BrickColor = BrickColor.new("Mid grey")
  810. ap33.Reflectance = 0.1
  811. am33 = Instance.new("SpecialMesh",ap33)
  812. am33.Scale = Vector3.new(1.1,1.5,1.5)
  813. am33.MeshType = "Wedge"
  814. aw33 = Instance.new("Weld")
  815. aw33.Parent = ap33
  816. aw33.Part0 = ap33
  817. aw33.Part1 = Torso
  818. aw33.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  819. aw33.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1.25, 0.45, -1.2)
  820. ap34 = Instance.new("Part")
  821. ap34.formFactor = 3
  822. ap34.CanCollide = false
  823. ap34.Name = "HelmP34"
  824. ap34.Locked = true
  825. ap34.Size = Vector3.new(1,1,1)
  826. ap34.Parent = armorholder
  827. ap34.BrickColor = BrickColor.new("Mid grey")
  828. ap34.Reflectance = 0.1
  829. am34 = Instance.new("SpecialMesh",ap34)
  830. am34.Scale = Vector3.new(1.1,1.5,1.5)
  831. am34.MeshType = "Wedge"
  832. aw34 = Instance.new("Weld")
  833. aw34.Parent = ap34
  834. aw34.Part0 = ap34
  835. aw34.Part1 = Torso
  836. aw34.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  837. aw34.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1.25, 0.45, -1.2)
  838. ap35 = Instance.new("Part")
  839. ap35.formFactor = 3
  840. ap35.CanCollide = false
  841. ap35.Name = "HelmP35"
  842. ap35.Locked = true
  843. ap35.Size = Vector3.new(3,0.5,2)
  844. ap35.Parent = armorholder
  845. ap35.BrickColor = BrickColor.new("Really black")
  846. ap35.Reflectance = 0.1
  847. am35 = Instance.new("BlockMesh",ap35)
  848. aw35 = Instance.new("Weld")
  849. aw35.Parent = ap35
  850. aw35.Part0 = ap35
  851. aw35.Part1 = LeftArm
  852. aw35.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  853. aw35.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  854. ap36 = Instance.new("Part")
  855. ap36.formFactor = 3
  856. ap36.CanCollide = false
  857. ap36.Name = "HelmP36"
  858. ap36.Locked = true
  859. ap36.Size = Vector3.new(3.1,0.5,2.1)
  860. ap36.Parent = armorholder
  861. ap36.BrickColor = BrickColor.new("New Yeller")
  862. ap36.Reflectance = 0.1
  863. am36 = Instance.new("BlockMesh",ap36)
  864. am36.Scale = Vector3.new(1,0.9,1)
  865. aw36 = Instance.new("Weld")
  866. aw36.Parent = ap36
  867. aw36.Part0 = ap36
  868. aw36.Part1 = LeftArm
  869. aw36.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  870. aw36.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  871. ap37 = Instance.new("Part")
  872. ap37.formFactor = 3
  873. ap37.CanCollide = false
  874. ap37.Name = "HelmP37"
  875. ap37.Locked = true
  876. ap37.Size = Vector3.new(3,0.3,2)
  877. ap37.Parent = armorholder
  878. ap37.BrickColor = BrickColor.new("Really black")
  879. ap37.Reflectance = 0.1
  880. am37 = Instance.new("BlockMesh",ap37)
  881. aw37 = Instance.new("Weld")
  882. aw37.Parent = ap37
  883. aw37.Part0 = ap37
  884. aw37.Part1 = LeftArm
  885. aw37.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  886. aw37.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  887. ap38 = Instance.new("Part")
  888. ap38.formFactor = 3
  889. ap38.CanCollide = false
  890. ap38.Name = "HelmP38"
  891. ap38.Locked = true
  892. ap38.Size = Vector3.new(3.1,0.3,2.1)
  893. ap38.Parent = armorholder
  894. ap38.BrickColor = BrickColor.new("New Yeller")
  895. ap38.Reflectance = 0.1
  896. am38 = Instance.new("BlockMesh",ap38)
  897. am38.Scale = Vector3.new(1,0.9,1)
  898. aw38 = Instance.new("Weld")
  899. aw38.Parent = ap38
  900. aw38.Part0 = ap38
  901. aw38.Part1 = LeftArm
  902. aw38.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  903. aw38.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  904. ap39 = Instance.new("Part")
  905. ap39.formFactor = 3
  906. ap39.CanCollide = false
  907. ap39.Name = "HelmP39"
  908. ap39.Locked = true
  909. ap39.Size = Vector3.new(4.1,0.75,2.1)
  910. ap39.Parent = armorholder
  911. ap39.BrickColor = BrickColor.new("Pastel yellow")
  912. am39 = Instance.new("SpecialMesh",ap39)
  913. am39.Scale = Vector3.new(1,1,1)
  914. am39.MeshType = "Sphere"
  915. aw39 = Instance.new("Weld")
  916. aw39.Parent = ap39
  917. aw39.Part0 = ap39
  918. aw39.Part1 = ap38
  919. aw39.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  920. aw39.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1, 0.25, 0)
  921. ap40 = Instance.new("Part")
  922. ap40.formFactor = 3
  923. ap40.CanCollide = false
  924. ap40.Name = "HelmP40"
  925. ap40.Locked = true
  926. ap40.Size = Vector3.new(2.15,2.5,2.15)
  927. ap40.Parent = armorholder
  928. ap40.BrickColor = BrickColor.new("Really black")
  929. ap40.Reflectance = 0.1
  930. am40 = Instance.new("BlockMesh",ap40)
  931. am40.Scale = Vector3.new(1,1,1)
  932. aw40 = Instance.new("Weld")
  933. aw40.Parent = ap40
  934. aw40.Part0 = ap40
  935. aw40.Part1 = LeftArm
  936. aw40.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  937. aw40.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  938. ap41 = Instance.new("Part")
  939. ap41.formFactor = 3
  940. ap41.CanCollide = false
  941. ap41.Name = "HelmP41"
  942. ap41.Locked = true
  943. ap41.Size = Vector3.new(2,0.4,2)
  944. ap41.Parent = armorholder
  945. ap41.BrickColor = BrickColor.new("White")
  946. ap41.Reflectance = 0.1
  947. am41 = Instance.new("BlockMesh",ap41)
  948. am41.Scale = Vector3.new(1.01,1.01,1.01)
  949. aw41 = Instance.new("Weld")
  950. aw41.Parent = ap41
  951. aw41.Part0 = ap41
  952. aw41.Part1 = LeftArm
  953. aw41.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  954. aw41.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  955. ap42 = Instance.new("Part")
  956. ap42.formFactor = 3
  957. ap42.CanCollide = false
  958. ap42.Name = "HelmP42"
  959. ap42.Locked = true
  960. ap42.Size = Vector3.new(2,1.5,2.1)
  961. ap42.Parent = armorholder
  962. ap42.BrickColor = BrickColor.new("Really blue")
  963. ap42.Reflectance = 0.1
  964. am42 = Instance.new("SpecialMesh",ap42)
  965. am42.MeshType = "Sphere"
  966. aw42 = Instance.new("Weld")
  967. aw42.Parent = ap42
  968. aw42.Part0 = ap42
  969. aw42.Part1 = LeftArm
  970. aw42.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  971. aw42.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  972. ap43 = Instance.new("Part")
  973. ap43.formFactor = 3
  974. ap43.CanCollide = false
  975. ap43.Name = "HelmP43"
  976. ap43.Locked = true
  977. ap43.Size = Vector3.new(2,1.5,2.1)
  978. ap43.Parent = armorholder
  979. ap43.BrickColor = BrickColor.new("New Yeller")
  980. ap43.Reflectance = 0.1
  981. am43 = Instance.new("SpecialMesh",ap43)
  982. am43.MeshType = "Sphere"
  983. am43.Scale = Vector3.new(0.9,1.3,1.01)
  984. aw43 = Instance.new("Weld")
  985. aw43.Parent = ap43
  986. aw43.Part0 = ap43
  987. aw43.Part1 = LeftArm
  988. aw43.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  989. aw43.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  990.  
  991. ap44 = Instance.new("Part")
  992. ap44.formFactor = 3
  993. ap44.CanCollide = false
  994. ap44.Name = "HelmP44"
  995. ap44.Locked = true
  996. ap44.Size = Vector3.new(2,1.5,2.1)
  997. ap44.Parent = armorholder
  998. ap44.BrickColor = BrickColor.new("Really blue")
  999. ap44.Reflectance = 0.1
  1000. am44 = Instance.new("SpecialMesh",ap44)
  1001. am44.MeshType = "Sphere"
  1002. aw44 = Instance.new("Weld")
  1003. aw44.Parent = ap44
  1004. aw44.Part0 = ap44
  1005. aw44.Part1 = RightArm
  1006. aw44.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1007. aw44.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1008. ap45 = Instance.new("Part")
  1009. ap45.formFactor = 3
  1010. ap45.CanCollide = false
  1011. ap45.Name = "HelmP45"
  1012. ap45.Locked = true
  1013. ap45.Size = Vector3.new(2,1.5,2.1)
  1014. ap45.Parent = armorholder
  1015. ap45.BrickColor = BrickColor.new("New Yeller")
  1016. ap45.Reflectance = 0.1
  1017. am45 = Instance.new("SpecialMesh",ap45)
  1018. am45.MeshType = "Sphere"
  1019. am45.Scale = Vector3.new(0.9,1.3,1.01)
  1020. aw45 = Instance.new("Weld")
  1021. aw45.Parent = ap45
  1022. aw45.Part0 = ap45
  1023. aw45.Part1 = RightArm
  1024. aw45.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1025. aw45.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1026. ap46 = Instance.new("Part")
  1027. ap46.formFactor = 3
  1028. ap46.CanCollide = false
  1029. ap46.Name = "HelmP46"
  1030. ap46.Locked = true
  1031. ap46.Size = Vector3.new(2.15,2.5,2.15)
  1032. ap46.Parent = armorholder
  1033. ap46.BrickColor = BrickColor.new("Really black")
  1034. ap46.Reflectance = 0.1
  1035. am46 = Instance.new("BlockMesh",ap46)
  1036. am46.Scale = Vector3.new(1,1,1)
  1037. aw46 = Instance.new("Weld")
  1038. aw46.Parent = ap46
  1039. aw46.Part0 = ap46
  1040. aw46.Part1 = RightArm
  1041. aw46.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1042. aw46.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  1043. ap47 = Instance.new("Part")
  1044. ap47.formFactor = 3
  1045. ap47.CanCollide = false
  1046. ap47.Name = "HelmP47"
  1047. ap47.Locked = true
  1048. ap47.Size = Vector3.new(2,0.4,2)
  1049. ap47.Parent = armorholder
  1050. ap47.BrickColor = BrickColor.new("White")
  1051. ap47.Reflectance = 0.1
  1052. am47 = Instance.new("BlockMesh",ap47)
  1053. am47.Scale = Vector3.new(1.01,1.01,1.01)
  1054. aw47 = Instance.new("Weld")
  1055. aw47.Parent = ap47
  1056. aw47.Part0 = ap47
  1057. aw47.Part1 = RightArm
  1058. aw47.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1059. aw47.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  1060. ap48 = Instance.new("Part")
  1061. ap48.formFactor = 3
  1062. ap48.CanCollide = false
  1063. ap48.Name = "HelmP48"
  1064. ap48.Locked = true
  1065. ap48.Size = Vector3.new(2.15,1.15,2.15)
  1066. ap48.Parent = armorholder
  1067. ap48.BrickColor = BrickColor.new("Really black")
  1068. ap48.Reflectance = 0.1
  1069. am48 = Instance.new("BlockMesh",ap48)
  1070. am48.Scale = Vector3.new(1,1,1)
  1071. aw48 = Instance.new("Weld")
  1072. aw48.Parent = ap48
  1073. aw48.Part0 = ap48
  1074. aw48.Part1 = RightArm
  1075. aw48.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1076. aw48.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1077. ap49 = Instance.new("Part")
  1078. ap49.formFactor = 3
  1079. ap49.CanCollide = false
  1080. ap49.Name = "HelmP49"
  1081. ap49.Locked = true
  1082. ap49.Size = Vector3.new(3,1.1,2.25)
  1083. ap49.Parent = armorholder
  1084. ap49.BrickColor = BrickColor.new("New Yeller")
  1085. ap49.Reflectance = 0.1
  1086. am49 = Instance.new("BlockMesh",ap49)
  1087. am49.Scale = Vector3.new(1,1,1)
  1088. aw49 = Instance.new("Weld")
  1089. aw49.Parent = ap49
  1090. aw49.Part0 = ap49
  1091. aw49.Part1 = RightArm
  1092. aw49.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1093. aw49.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1094. ap50 = Instance.new("Part")
  1095. ap50.formFactor = 3
  1096. ap50.CanCollide = false
  1097. ap50.Name = "HelmP50"
  1098. ap50.Locked = true
  1099. ap50.Size = Vector3.new(1.5,1.5,2.5)
  1100. ap50.Parent = armorholder
  1101. ap50.BrickColor = BrickColor.new("Really blue")
  1102. ap50.Reflectance = 0.1
  1103. am50 = Instance.new("SpecialMesh",ap50)
  1104. am50.MeshType = "Sphere"
  1105. aw50 = Instance.new("Weld")
  1106. aw50.Parent = ap50
  1107. aw50.Part0 = ap50
  1108. aw50.Part1 = RightArm
  1109. aw50.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1110. aw50.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, -1.25, 0)
  1111. ap51 = Instance.new("Part")
  1112. ap51.formFactor = 3
  1113. ap51.CanCollide = false
  1114. ap51.Name = "HelmP51"
  1115. ap51.Locked = true
  1116. ap51.Size = Vector3.new(1,1,2.2)
  1117. ap51.Parent = armorholder
  1118. ap51.BrickColor = BrickColor.new("Really blue")
  1119. ap51.Reflectance = 0.1
  1120. am51 = Instance.new("SpecialMesh",ap51)
  1121. am51.MeshType = "Sphere"
  1122. aw51 = Instance.new("Weld")
  1123. aw51.Parent = ap51
  1124. aw51.Part0 = ap51
  1125. aw51.Part1 = RightArm
  1126. aw51.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1127. aw51.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1, -0.75, 0)
  1128.  
  1129. ap52 = Instance.new("Part")
  1130. ap52.formFactor = 3
  1131. ap52.CanCollide = false
  1132. ap52.Name = "HelmP52"
  1133. ap52.Locked = true
  1134. ap52.Size = Vector3.new(2.1,2,2.1)
  1135. ap52.Parent = armorholder
  1136. ap52.BrickColor = BrickColor.new("Mid grey")
  1137. ap52.Reflectance = 0.1
  1138. am52 = Instance.new("BlockMesh",ap52)
  1139. aw52 = Instance.new("Weld")
  1140. aw52.Parent = ap52
  1141. aw52.Part0 = ap52
  1142. aw52.Part1 = RightLeg
  1143. aw52.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1144. aw52.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1145. ap53 = Instance.new("Part")
  1146. ap53.formFactor = 3
  1147. ap53.CanCollide = false
  1148. ap53.Name = "HelmP53"
  1149. ap53.Locked = true
  1150. ap53.Size = Vector3.new(1.5,2.5,2.1)
  1151. ap53.Parent = armorholder
  1152. ap53.BrickColor = BrickColor.new("New Yeller")
  1153. ap53.Reflectance = 0.1
  1154. am53 = Instance.new("BlockMesh",ap53)
  1155. aw53 = Instance.new("Weld")
  1156. aw53.Parent = ap53
  1157. aw53.Part0 = ap53
  1158. aw53.Part1 = RightLeg
  1159. aw53.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1160. aw53.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1161. ap54 = Instance.new("Part")
  1162. ap54.formFactor = 3
  1163. ap54.CanCollide = false
  1164. ap54.Name = "HelmP54"
  1165. ap54.Locked = true
  1166. ap54.Size = Vector3.new(1.8,2.5,2.1)
  1167. ap54.Parent = armorholder
  1168. ap54.BrickColor = BrickColor.new("Mid grey")
  1169. ap54.Reflectance = 0.1
  1170. am54 = Instance.new("BlockMesh",ap54)
  1171. aw54 = Instance.new("Weld")
  1172. aw54.Parent = ap54
  1173. aw54.Part0 = ap54
  1174. aw54.Part1 = RightLeg
  1175. aw54.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1176. aw54.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1177. ap55 = Instance.new("Part")
  1178. ap55.formFactor = 3
  1179. ap55.CanCollide = false
  1180. ap55.Name = "HelmP55"
  1181. ap55.Locked = true
  1182. ap55.Size = Vector3.new(2.2,1.5,2.1)
  1183. ap55.Parent = armorholder
  1184. ap55.BrickColor = BrickColor.new("New Yeller")
  1185. ap55.Reflectance = 0.1
  1186. am55 = Instance.new("BlockMesh",ap55)
  1187. aw55 = Instance.new("Weld")
  1188. aw55.Parent = ap55
  1189. aw55.Part0 = ap55
  1190. aw55.Part1 = RightLeg
  1191. aw55.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1192. aw55.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1193.  
  1194. ap56 = Instance.new("Part")
  1195. ap56.formFactor = 3
  1196. ap56.CanCollide = false
  1197. ap56.Name = "HelmP52"
  1198. ap56.Locked = true
  1199. ap56.Size = Vector3.new(2.1,2,2.1)
  1200. ap56.Parent = armorholder
  1201. ap56.BrickColor = BrickColor.new("Mid grey")
  1202. ap56.Reflectance = 0.1
  1203. am56 = Instance.new("BlockMesh",ap56)
  1204. aw56 = Instance.new("Weld")
  1205. aw56.Parent = ap56
  1206. aw56.Part0 = ap56
  1207. aw56.Part1 = LeftLeg
  1208. aw56.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1209. aw56.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1210. ap57 = Instance.new("Part")
  1211. ap57.formFactor = 3
  1212. ap57.CanCollide = false
  1213. ap57.Name = "HelmP53"
  1214. ap57.Locked = true
  1215. ap57.Size = Vector3.new(1.5,2.5,2.1)
  1216. ap57.Parent = armorholder
  1217. ap57.BrickColor = BrickColor.new("New Yeller")
  1218. ap57.Reflectance = 0.1
  1219. am57 = Instance.new("BlockMesh",ap57)
  1220. aw57 = Instance.new("Weld")
  1221. aw57.Parent = ap57
  1222. aw57.Part0 = ap57
  1223. aw57.Part1 = LeftLeg
  1224. aw57.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1225. aw57.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1226. ap58 = Instance.new("Part")
  1227. ap58.formFactor = 3
  1228. ap58.CanCollide = false
  1229. ap58.Name = "HelmP54"
  1230. ap58.Locked = true
  1231. ap58.Size = Vector3.new(1.8,2.5,2.1)
  1232. ap58.Parent = armorholder
  1233. ap58.BrickColor = BrickColor.new("Mid grey")
  1234. ap58.Reflectance = 0.1
  1235. am58 = Instance.new("BlockMesh",ap58)
  1236. aw58 = Instance.new("Weld")
  1237. aw58.Parent = ap58
  1238. aw58.Part0 = ap58
  1239. aw58.Part1 = LeftLeg
  1240. aw58.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1241. aw58.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1242. ap59 = Instance.new("Part")
  1243. ap59.formFactor = 3
  1244. ap59.CanCollide = false
  1245. ap59.Name = "HelmP55"
  1246. ap59.Locked = true
  1247. ap59.Size = Vector3.new(2.2,1.5,2.1)
  1248. ap59.Parent = armorholder
  1249. ap59.BrickColor = BrickColor.new("New Yeller")
  1250. ap59.Reflectance = 0.1
  1251. am59 = Instance.new("BlockMesh",ap59)
  1252. aw59 = Instance.new("Weld")
  1253. aw59.Parent = ap59
  1254. aw59.Part0 = ap59
  1255. aw59.Part1 = LeftLeg
  1256. aw59.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1257. aw59.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1258. ap60 = Instance.new("Part")
  1259. ap60.formFactor = 3
  1260. ap60.CanCollide = false
  1261. ap60.Name = "HelmP60"
  1262. ap60.Locked = true
  1263. ap60.Size = Vector3.new(4,3,0.2)
  1264. ap60.Parent = armorholder
  1265. ap60.BrickColor = BrickColor.new("Really red")
  1266. am60 = Instance.new("BlockMesh",ap60)
  1267. aw60 = Instance.new("Weld")
  1268. aw60.Parent = ap60
  1269. aw60.Part0 = ap60
  1270. aw60.Part1 = Torso
  1271. aw60.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1272. aw60.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 4.5-1.5, -1.1)
  1273. ap61 = Instance.new("Part")
  1274. ap61.formFactor = 3
  1275. ap61.CanCollide = false
  1276. ap61.Name = "HelmP61"
  1277. ap61.Locked = true
  1278. ap61.Size = Vector3.new(0.2,3,2)
  1279. ap61.Parent = armorholder
  1280. ap61.BrickColor = BrickColor.new("Really red")
  1281. am61 = Instance.new("BlockMesh",ap61)
  1282. aw61 = Instance.new("Weld")
  1283. aw61.Parent = ap61
  1284. aw61.Part0 = ap61
  1285. aw61.Part1 = Torso
  1286. aw61.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1287. aw61.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(2.1, 4.5-1.5,0)
  1288. ap62 = Instance.new("Part")
  1289. ap62.formFactor = 3
  1290. ap62.CanCollide = false
  1291. ap62.Name = "HelmP62"
  1292. ap62.Locked = true
  1293. ap62.Size = Vector3.new(0.2,3,2)
  1294. ap62.Parent = armorholder
  1295. ap62.BrickColor = BrickColor.new("Really red")
  1296. am62 = Instance.new("BlockMesh",ap62)
  1297. aw62 = Instance.new("Weld")
  1298. aw62.Parent = ap62
  1299. aw62.Part0 = ap62
  1300. aw62.Part1 = Torso
  1301. aw62.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1302. aw62.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-2.1, 4.5-1.5,0)
  1303.  
  1304.  
  1305.  
  1306.  
  1307.  
  1308. RAP = Instance.new("Part")
  1309. RAP.formFactor = 0
  1310. RAP.CanCollide = false
  1311. RAP.Name = "RAPart"
  1312. RAP.Locked = true
  1313. RAP.Size = Vector3.new(1,1,1)
  1314. RAP.Parent = bodyholder
  1315. RAP.Transparency = 1
  1316. w = Instance.new("Weld")
  1317. w.Parent = RAP
  1318. w.Part0 = RAP
  1319. w.Part1 = RightArm
  1320. w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1321. w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1322. LAP = Instance.new("Part")
  1323. LAP.formFactor = 0
  1324. LAP.CanCollide = false
  1325. LAP.Name = "LAPart"
  1326. LAP.Locked = true
  1327. LAP.Size = Vector3.new(1,1,1)
  1328. LAP.Parent = bodyholder
  1329. LAP.Transparency = 1
  1330. wl = Instance.new("Weld")
  1331. wl.Parent = LAP
  1332. wl.Part0 = LAP
  1333. wl.Part1 = LeftArm
  1334. wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1335. wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1336.  
  1337. swordholder = Instance.new("Model")
  1338. swordholder.Name = "Weapon"
  1339. swordholder.Parent = bodyholder
  1340.  
  1341. prt1 = Instance.new("Part")
  1342. prt1.formFactor = 3
  1343. prt1.CanCollide = false
  1344. prt1.Name = "NaginataHandle"
  1345. prt1.Locked = true
  1346. prt1.Size = Vector3.new(0.5,15,0.5)
  1347. prt1.Parent = swordholder
  1348. prt1.BrickColor = BrickColor.new("Really red")
  1349. m1 = Instance.new("CylinderMesh",prt1)
  1350. w1 = Instance.new("Weld")
  1351. w1.Parent = prt1
  1352. w1.Part0 = prt1
  1353. w1.Part1 = LAP
  1354. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1355. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+10), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1356. prt2 = Instance.new("Part")
  1357. prt2.formFactor = 3
  1358. prt2.CanCollide = false
  1359. prt2.Name = "NaginataBlade"
  1360. prt2.Locked = true
  1361. prt2.Size = Vector3.new(0.5,3,0.5)
  1362. prt2.Parent = swordholder
  1363. prt2.BrickColor = BrickColor.new("Mid grey")
  1364. prt2.Reflectance = 0.2
  1365. m2 = Instance.new("BlockMesh",prt2)
  1366. w2 = Instance.new("Weld")
  1367. w2.Parent = prt2
  1368. w2.Part0 = prt2
  1369. w2.Part1 = prt1
  1370. w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1371. w2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1372. prt3 = Instance.new("Part")
  1373. prt3.formFactor = 3
  1374. prt3.CanCollide = false
  1375. prt3.Name = "NaginataBlade"
  1376. prt3.Locked = true
  1377. prt3.Size = Vector3.new(0.5,0.5,3)
  1378. prt3.Parent = swordholder
  1379. prt3.BrickColor = BrickColor.new("Mid grey")
  1380. prt3.Reflectance = 0.2
  1381. m3 = Instance.new("BlockMesh",prt3)
  1382. w3 = Instance.new("Weld")
  1383. w3.Parent = prt3
  1384. w3.Part0 = prt3
  1385. w3.Part1 = prt1
  1386. w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1387. w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1388. prt4 = Instance.new("Part")
  1389. prt4.formFactor = 3
  1390. prt4.CanCollide = false
  1391. prt4.Name = "NaginataBlade"
  1392. prt4.Locked = true
  1393. prt4.Size = Vector3.new(0.5,0.5,3)
  1394. prt4.Parent = swordholder
  1395. prt4.BrickColor = BrickColor.new("Mid grey")
  1396. prt4.Reflectance = 0.2
  1397. m4 = Instance.new("SpecialMesh",prt4)
  1398. m4.MeshType = "Wedge"
  1399. w4 = Instance.new("Weld")
  1400. w4.Parent = prt4
  1401. w4.Part0 = prt4
  1402. w4.Part1 = prt1
  1403. w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1404. w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5+1.25,1.5)
  1405. prt5 = Instance.new("Part")
  1406. prt5.formFactor = 3
  1407. prt5.CanCollide = false
  1408. prt5.Name = "NaginataBlade"
  1409. prt5.Locked = true
  1410. prt5.Size = Vector3.new(0.5,0.5,3)
  1411. prt5.Parent = swordholder
  1412. prt5.BrickColor = BrickColor.new("Mid grey")
  1413. prt5.Reflectance = 0.2
  1414. m5 = Instance.new("SpecialMesh",prt5)
  1415. m5.MeshType = "Wedge"
  1416. w5 = Instance.new("Weld")
  1417. w5.Parent = prt5
  1418. w5.Part0 = prt5
  1419. w5.Part1 = prt1
  1420. w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1421. w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-7.5+1.25,-1.5)
  1422. prt6 = Instance.new("Part")
  1423. prt6.formFactor = 3
  1424. prt6.CanCollide = false
  1425. prt6.Name = "NaginataBlade"
  1426. prt6.Locked = true
  1427. prt6.Size = Vector3.new(0.5,2,3)
  1428. prt6.Parent = swordholder
  1429. prt6.BrickColor = BrickColor.new("Mid grey")
  1430. prt6.Reflectance = 0.2
  1431. m6 = Instance.new("SpecialMesh",prt6)
  1432. m6.MeshType = "Wedge"
  1433. w6 = Instance.new("Weld")
  1434. w6.Parent = prt6
  1435. w6.Part0 = prt6
  1436. w6.Part1 = prt1
  1437. w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1438. w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-10.75,1)
  1439. prt7 = Instance.new("Part")
  1440. prt7.formFactor = 3
  1441. prt7.CanCollide = false
  1442. prt7.Name = "NaginataBlade"
  1443. prt7.Locked = true
  1444. prt7.Size = Vector3.new(0.5,0.5,4)
  1445. prt7.Parent = swordholder
  1446. prt7.BrickColor = BrickColor.new("Mid grey")
  1447. prt7.Reflectance = 0.2
  1448. m7 = Instance.new("BlockMesh",prt7)
  1449. w7 = Instance.new("Weld")
  1450. w7.Parent = prt7
  1451. w7.Part0 = prt7
  1452. w7.Part1 = prt1
  1453. w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1454. w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-9,0)
  1455. prt8 = Instance.new("Part")
  1456. prt8.formFactor = 3
  1457. prt8.CanCollide = false
  1458. prt8.Name = "NaginataBlade"
  1459. prt8.Locked = true
  1460. prt8.Size = Vector3.new(0.5,0.5,1)
  1461. prt8.Parent = swordholder
  1462. prt8.BrickColor = BrickColor.new("Mid grey")
  1463. prt8.Reflectance = 0.2
  1464. m8 = Instance.new("SpecialMesh",prt8)
  1465. m8.MeshType = "Wedge"
  1466. w8 = Instance.new("Weld")
  1467. w8.Parent = prt8
  1468. w8.Part0 = prt8
  1469. w8.Part1 = prt1
  1470. w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1471. w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-8.25,1.75)
  1472. prt9 = Instance.new("Part")
  1473. prt9.formFactor = 3
  1474. prt9.CanCollide = false
  1475. prt9.Name = "NaginataBlade"
  1476. prt9.Locked = true
  1477. prt9.Size = Vector3.new(0.5,0.5,1)
  1478. prt9.Parent = swordholder
  1479. prt9.BrickColor = BrickColor.new("Mid grey")
  1480. prt9.Reflectance = 0.2
  1481. m9 = Instance.new("SpecialMesh",prt9)
  1482. m9.MeshType = "Wedge"
  1483. w9 = Instance.new("Weld")
  1484. w9.Parent = prt9
  1485. w9.Part0 = prt9
  1486. w9.Part1 = prt1
  1487. w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1488. w9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-8.25,-1.75)
  1489. prt10 = Instance.new("Part")
  1490. prt10.formFactor = 3
  1491. prt10.CanCollide = false
  1492. prt10.Name = "NaginataBlade"
  1493. prt10.Locked = true
  1494. prt10.Size = Vector3.new(0.5,0.5,1)
  1495. prt10.Parent = swordholder
  1496. prt10.BrickColor = BrickColor.new("Mid grey")
  1497. prt10.Reflectance = 0.2
  1498. m10 = Instance.new("SpecialMesh",prt10)
  1499. m10.MeshType = "Wedge"
  1500. w10 = Instance.new("Weld")
  1501. w10.Parent = prt10
  1502. w10.Part0 = prt10
  1503. w10.Part1 = prt1
  1504. w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1505. w10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-9-0.7,-1.75)
  1506. prt11 = Instance.new("Part")
  1507. prt11.formFactor = 3
  1508. prt11.CanCollide = false
  1509. prt11.Name = "NaginataBottom"
  1510. prt11.Locked = true
  1511. prt11.Size = Vector3.new(1,1,1)
  1512. prt11.Parent = swordholder
  1513. prt11.BrickColor = BrickColor.new("Mid grey")
  1514. prt11.Reflectance = 0.2
  1515. m11 = Instance.new("SpecialMesh",prt11)
  1516. m11.MeshType = "Sphere"
  1517. w11 = Instance.new("Weld")
  1518. w11.Parent = prt11
  1519. w11.Part0 = prt11
  1520. w11.Part1 = prt1
  1521. w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1522. w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,7.5,0)
  1523.  
  1524. pprt1 = Instance.new("Part")
  1525. pprt1.formFactor = 3
  1526. pprt1.CanCollide = false
  1527. pprt1.Name = "ExcaliburHandle"
  1528. pprt1.Locked = true
  1529. pprt1.Size = Vector3.new(1,3,1)
  1530. pprt1.Parent = swordholder
  1531. pprt1.BrickColor = BrickColor.new("Really black")
  1532. mm1 = Instance.new("CylinderMesh",pprt1)
  1533. ww1 = Instance.new("Weld")
  1534. ww1.Parent = pprt1
  1535. ww1.Part0 = pprt1
  1536. ww1.Part1 = RAP
  1537. ww1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1538. ww1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1539. pprt2 = Instance.new("Part")
  1540. pprt2.formFactor = 3
  1541. pprt2.CanCollide = false
  1542. pprt2.Name = "ExcaliburCrest"
  1543. pprt2.Locked = true
  1544. pprt2.Size = Vector3.new(1,2,2)
  1545. pprt2.Parent = swordholder
  1546. pprt2.BrickColor = BrickColor.new("New Yeller")
  1547. mm2 = Instance.new("SpecialMesh",pprt2)
  1548. mm2.MeshType = "Sphere"
  1549. ww2 = Instance.new("Weld")
  1550. ww2.Parent = pprt2
  1551. ww2.Part0 = pprt2
  1552. ww2.Part1 = pprt1
  1553. ww2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1554. ww2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2,0)
  1555. pprt3 = Instance.new("Part")
  1556. pprt3.formFactor = 3
  1557. pprt3.CanCollide = false
  1558. pprt3.Name = "ExcaliburCrest"
  1559. pprt3.Locked = true
  1560. pprt3.Size = Vector3.new(1,2,1)
  1561. pprt3.Parent = swordholder
  1562. pprt3.BrickColor = BrickColor.new("New Yeller")
  1563. mm3 = Instance.new("SpecialMesh",pprt3)
  1564. mm3.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1565. mm3.Scale = Vector3.new(0.5,1,1)
  1566. ww3 = Instance.new("Weld")
  1567. ww3.Parent = pprt3
  1568. ww3.Part0 = pprt3
  1569. ww3.Part1 = pprt1
  1570. ww3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1571. ww3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,1)
  1572. pprt4 = Instance.new("Part")
  1573. pprt4.formFactor = 3
  1574. pprt4.CanCollide = false
  1575. pprt4.Name = "ExcaliburCrest"
  1576. pprt4.Locked = true
  1577. pprt4.Size = Vector3.new(1,2,1)
  1578. pprt4.Parent = swordholder
  1579. pprt4.BrickColor = BrickColor.new("New Yeller")
  1580. mm4 = Instance.new("SpecialMesh",pprt4)
  1581. mm4.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1582. mm4.Scale = Vector3.new(0.5,1,1)
  1583. ww4 = Instance.new("Weld")
  1584. ww4.Parent = pprt4
  1585. ww4.Part0 = pprt4
  1586. ww4.Part1 = pprt1
  1587. ww4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1588. ww4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,-1)
  1589. for i = -1 , 1 do
  1590. pprt5 = Instance.new("Part")
  1591. pprt5.formFactor = 3
  1592. pprt5.CanCollide = false
  1593. pprt5.Name = "ExcaliburCrest"
  1594. pprt5.Locked = true
  1595. pprt5.Size = Vector3.new(1,2,1)
  1596. pprt5.Parent = swordholder
  1597. pprt5.BrickColor = BrickColor.new("Really red")
  1598. mm5 = Instance.new("SpecialMesh",pprt5)
  1599. mm5.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1600. mm5.Scale = Vector3.new(0.1,1.3,1.2)
  1601. ww5 = Instance.new("Weld")
  1602. ww5.Parent = pprt5
  1603. ww5.Part0 = pprt5
  1604. ww5.Part1 = pprt2
  1605. ww5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1606. ww5.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90+30*i), math.rad(0), math.rad(0))
  1607. end
  1608. for i = -1 , 1 do
  1609. pprt6 = Instance.new("Part")
  1610. pprt6.formFactor = 3
  1611. pprt6.CanCollide = false
  1612. pprt6.Name = "ExcaliburCrest"
  1613. pprt6.Locked = true
  1614. pprt6.Size = Vector3.new(1,2,1)
  1615. pprt6.Parent = swordholder
  1616. pprt6.BrickColor = BrickColor.new("Really red")
  1617. mm6 = Instance.new("SpecialMesh",pprt6)
  1618. mm6.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1619. mm6.Scale = Vector3.new(0.1,1.3,1.2)
  1620. ww6 = Instance.new("Weld")
  1621. ww6.Parent = pprt6
  1622. ww6.Part0 = pprt6
  1623. ww6.Part1 = pprt2
  1624. ww6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1625. ww6.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+30*i), math.rad(0), math.rad(0))
  1626. end
  1627. pprt7 = Instance.new("Part")
  1628. pprt7.formFactor = 3
  1629. pprt7.CanCollide = false
  1630. pprt7.Name = "ExcaliburCrest"
  1631. pprt7.Locked = true
  1632. pprt7.Size = Vector3.new(1,0.5,1)
  1633. pprt7.Parent = swordholder
  1634. pprt7.BrickColor = BrickColor.new("Really red")
  1635. mm7 = Instance.new("CylinderMesh",pprt7)
  1636. mm7.Scale = Vector3.new(1.2,1,1.2)
  1637. ww7 = Instance.new("Weld")
  1638. ww7.Parent = pprt7
  1639. ww7.Part0 = pprt7
  1640. ww7.Part1 = pprt1
  1641. ww7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1642. ww7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,1.5,0)
  1643. pprt8 = Instance.new("Part")
  1644. pprt8.formFactor = 3
  1645. pprt8.CanCollide = false
  1646. pprt8.Name = "ExcaliburBlade"
  1647. pprt8.Locked = true
  1648. pprt8.Size = Vector3.new(0.2,10,1)
  1649. pprt8.Parent = swordholder
  1650. pprt8.BrickColor = BrickColor.new("Really red")
  1651. mm8 = Instance.new("BlockMesh",pprt8)
  1652. mm8.Scale = Vector3.new(1,1,1)
  1653. ww8 = Instance.new("Weld")
  1654. ww8.Parent = pprt8
  1655. ww8.Part0 = pprt8
  1656. ww8.Part1 = pprt1
  1657. ww8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1658. ww8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1659. pprt9 = Instance.new("Part")
  1660. pprt9.formFactor = 3
  1661. pprt9.CanCollide = false
  1662. pprt9.Name = "ExcaliburBlade"
  1663. pprt9.Locked = true
  1664. pprt9.Size = Vector3.new(0.2,10,1.5)
  1665. pprt9.Parent = swordholder
  1666. pprt9.BrickColor = BrickColor.new("Bright orange")
  1667. mm9 = Instance.new("BlockMesh",pprt9)
  1668. mm9.Scale = Vector3.new(0.9,1,1)
  1669. ww9 = Instance.new("Weld")
  1670. ww9.Parent = pprt9
  1671. ww9.Part0 = pprt9
  1672. ww9.Part1 = pprt1
  1673. ww9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1674. ww9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1675. pprt10 = Instance.new("Part")
  1676. pprt10.formFactor = 3
  1677. pprt10.CanCollide = false
  1678. pprt10.Name = "ExcaliburTip"
  1679. pprt10.Locked = true
  1680. pprt10.Size = Vector3.new(0.2,0.75,2)
  1681. pprt10.Parent = swordholder
  1682. pprt10.BrickColor = BrickColor.new("Bright orange")
  1683. mm10 = Instance.new("SpecialMesh",pprt10)
  1684. mm10.Scale = Vector3.new(0.9,1,1)
  1685. mm10.MeshType = "Wedge"
  1686. ww10 = Instance.new("Weld")
  1687. ww10.Parent = pprt10
  1688. ww10.Part0 = pprt10
  1689. ww10.Part1 = pprt1
  1690. ww10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1691. ww10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.375)
  1692. pprt11 = Instance.new("Part")
  1693. pprt11.formFactor = 3
  1694. pprt11.CanCollide = false
  1695. pprt11.Name = "ExcaliburTip"
  1696. pprt11.Locked = true
  1697. pprt11.Size = Vector3.new(0.2,0.75,2)
  1698. pprt11.Parent = swordholder
  1699. pprt11.BrickColor = BrickColor.new("Bright orange")
  1700. mm11 = Instance.new("SpecialMesh",pprt11)
  1701. mm11.Scale = Vector3.new(0.9,1,1)
  1702. mm11.MeshType = "Wedge"
  1703. ww11 = Instance.new("Weld")
  1704. ww11.Parent = pprt11
  1705. ww11.Part0 = pprt11
  1706. ww11.Part1 = pprt1
  1707. ww11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1708. ww11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.375)
  1709. pprt12 = Instance.new("Part")
  1710. pprt12.formFactor = 3
  1711. pprt12.CanCollide = false
  1712. pprt12.Name = "ExcaliburTip"
  1713. pprt12.Locked = true
  1714. pprt12.Size = Vector3.new(0.2,0.5,2)
  1715. pprt12.Parent = swordholder
  1716. pprt12.BrickColor = BrickColor.new("Really red")
  1717. mm12 = Instance.new("SpecialMesh",pprt12)
  1718. mm12.Scale = Vector3.new(1,1,1)
  1719. mm12.MeshType = "Wedge"
  1720. ww12 = Instance.new("Weld")
  1721. ww12.Parent = pprt12
  1722. ww12.Part0 = pprt12
  1723. ww12.Part1 = pprt1
  1724. ww12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1725. ww12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.25)
  1726. pprt13 = Instance.new("Part")
  1727. pprt13.formFactor = 3
  1728. pprt13.CanCollide = false
  1729. pprt13.Name = "ExcaliburTip"
  1730. pprt13.Locked = true
  1731. pprt13.Size = Vector3.new(0.2,0.5,2)
  1732. pprt13.Parent = swordholder
  1733. pprt13.BrickColor = BrickColor.new("Really red")
  1734. mm13 = Instance.new("SpecialMesh",pprt13)
  1735. mm13.Scale = Vector3.new(1,1,1)
  1736. mm13.MeshType = "Wedge"
  1737. ww13 = Instance.new("Weld")
  1738. ww13.Parent = pprt13
  1739. ww13.Part0 = pprt13
  1740. ww13.Part1 = pprt1
  1741. ww13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1742. ww13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.25)
  1743. pprt14 = Instance.new("Part")
  1744. pprt14.formFactor = 3
  1745. pprt14.CanCollide = false
  1746. pprt14.Name = "ExcaliburBladeHitbox"
  1747. pprt14.Locked = true
  1748. pprt14.Size = Vector3.new(0.2,12,1.5)
  1749. pprt14.Parent = swordholder
  1750. pprt14.Transparency = 1
  1751. ww14 = Instance.new("Weld")
  1752. ww14.Parent = pprt14
  1753. ww14.Part0 = pprt14
  1754. ww14.Part1 = pprt1
  1755. ww14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1756. ww14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-8.5,0)
  1757.  
  1758.  
  1759.  
  1760.  
  1761. function unequipweld()
  1762.  
  1763. end
  1764.  
  1765. unequipweld()
  1766.  
  1767.  
  1768.  
  1769. function equipweld()
  1770.  
  1771.  
  1772. end
  1773.  
  1774.  
  1775.  
  1776. function ss(parent,p) --Slash
  1777.  
  1778. local SlashSound = Instance.new("Sound")
  1779. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1780. SlashSound.Parent = parent
  1781. SlashSound.Volume = .7
  1782. SlashSound.Pitch = p
  1783. SlashSound.PlayOnRemove = true
  1784. coroutine.resume(coroutine.create(function()
  1785. wait()
  1786. SlashSound.Parent = nil
  1787. end))
  1788. end
  1789. function uss(parent,p) --unsheath
  1790.  
  1791. local SlashSound = Instance.new("Sound")
  1792. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1793. SlashSound.Parent = parent
  1794. SlashSound.Volume = .7
  1795. SlashSound.Pitch = p
  1796. SlashSound.PlayOnRemove = true
  1797. coroutine.resume(coroutine.create(function()
  1798. wait()
  1799. SlashSound.Parent = nil
  1800. end))
  1801. end
  1802. function ms(parent,p) --Metal Cling Sound
  1803.  
  1804. local SlashSound = Instance.new("Sound")
  1805. SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
  1806. SlashSound.Parent = parent
  1807. SlashSound.Volume = 1
  1808. SlashSound.Pitch = p
  1809. SlashSound.PlayOnRemove = true
  1810. coroutine.resume(coroutine.create(function()
  1811. wait()
  1812. SlashSound.Parent = nil
  1813. end))
  1814. end
  1815.  
  1816. --
  1817. --
  1818.  
  1819. function returndmg()
  1820. mindamage = omindamage
  1821. maxdamage = omaxdamage
  1822. crtmaxdamage = ocrtmaxdamage
  1823. end
  1824.  
  1825. function subdmg(sub)
  1826. mindamage = omindamage - sub
  1827. maxdamage = omaxdamage - sub
  1828. crtmaxdamage = ocrtmaxdamage - sub
  1829. end
  1830.  
  1831. function prcntdmg(sub)
  1832. mindamage = math.floor(omindamage - (omindamage*(sub/100)))
  1833. maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
  1834. crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
  1835. end
  1836.  
  1837. function tagHumanoid(humanoid, player)
  1838. local creator_tag = Instance.new("ObjectValue")
  1839. creator_tag.Value = player
  1840. creator_tag.Name = "creator"
  1841. creator_tag.Parent = humanoid
  1842. end
  1843.  
  1844. function untagHumanoid(humanoid)
  1845. if humanoid ~= nil then
  1846. local tag = humanoid:findFirstChild("creator")
  1847. if tag ~= nil then
  1848. tag.Parent = nil
  1849. end
  1850. end
  1851. end
  1852.  
  1853. local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1854. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1855. end
  1856.  
  1857.  
  1858.  
  1859. function equipanim()
  1860. attack = true
  1861. for i = 0.1 , 1 , 0.1 do
  1862. wait()
  1863. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(45*i))
  1864. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1865. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(-45*i))
  1866. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1867. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20*i))
  1868. RWL.C1 = CFrame.new(1, 2, 0)
  1869. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20*i))
  1870. LWL.C1 = CFrame.new(-1, 2, 0)
  1871. end
  1872. attack = false
  1873. end
  1874.  
  1875.  
  1876. function damagesplat(dmg,hit,crit,blocked)
  1877. local mo = Instance.new("Model")
  1878. mo.Name = dmg
  1879. local pa = Instance.new("Part",mo)
  1880. pa.formFactor = 3
  1881. pa.Size = Vector3.new(0.8,0.3,0.8)
  1882. if crit then
  1883. pa.BrickColor = BrickColor.new("New Yeller")
  1884. elseif not crit then
  1885. pa.BrickColor = BrickColor.new("Really red")
  1886. end
  1887. if blocked then pa.BrickColor = BrickColor.new("Really blue") end
  1888. pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
  1889. pa.Name = "Head"
  1890. local hah = Instance.new("Humanoid")
  1891. hah.Parent = mo
  1892. hah.MaxHealth = 0
  1893. hah.Health = 0
  1894. local bp = Instance.new("BodyPosition")
  1895. bp.P = 14000
  1896. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1897. bp.position = hit.Position + Vector3.new(0, 5, 0)
  1898. coroutine.resume(coroutine.create(function()
  1899. wait()
  1900. mo.Parent = Character
  1901. bp.Parent = pa
  1902. wait(1.4)
  1903. mo:remove()
  1904. end))
  1905. return pa
  1906. end
  1907.  
  1908. function damage(hum,dmg,critornot)
  1909. local pa = damagesplat(dmg,hum.Torso,critornot)
  1910. hum:TakeDamage(dmg)
  1911. coroutine.resume(coroutine.create(function()
  1912. tagHumanoid(hum,Player)
  1913. wait(1)
  1914. untagHumanoid(hum)
  1915. end))
  1916. return pa
  1917.  
  1918. end
  1919.  
  1920. function AddRage(add)
  1921. Rage = Rage + add
  1922. if Rage > MaxRage then
  1923. Rage = MaxRage
  1924. end
  1925. end
  1926.  
  1927. function OT(hit) --Normal Damage
  1928. if Hitdeb == 1 then return end
  1929. if hit.Parent == nil then return end
  1930. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  1931. if hum.Health <= 0 then return end
  1932. local critrandomizer = math.random(crtrate)
  1933. if critrandomizer ~= 1 then
  1934. local rndmdamage = math.random(mindamage,maxdamage)
  1935. damage(hum,rndmdamage,false)
  1936. elseif critrandomizer == 1 then
  1937. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1938. damage(hum,rndmdamage,true)
  1939. end
  1940. Hitdeb = 1
  1941. end
  1942. end
  1943.  
  1944. function OT2(hit) --Normal Damage
  1945. if Hitdeb2 == 1 then return end
  1946. if hit.Parent == nil then return end
  1947. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  1948. if hum.Health <= 0 then return end
  1949. local critrandomizer = math.random(crtrate)
  1950. if critrandomizer ~= 1 then
  1951. local rndmdamage = math.random(mindamage,maxdamage)*2
  1952. damage(hum,rndmdamage,false)
  1953. elseif critrandomizer == 1 then
  1954. local rndmdamage = math.random(maxdamage,crtmaxdamage)*2
  1955. damage(hum,rndmdamage,true)
  1956. end
  1957. Hitdeb2 = 1
  1958. end
  1959. end
  1960.  
  1961.  
  1962. function AoE(p,magnitude)
  1963. local c = game.Workspace:GetChildren();
  1964. for i = 1, #c do
  1965. local hum = c[i]:findFirstChild("Humanoid")
  1966. if hum ~= nil and hum.Health ~= 0 then
  1967. local head = c[i]:findFirstChild("Head");
  1968. if head ~= nil then
  1969. local mag = (head.Position - p).magnitude;
  1970. if mag <= magnitude and c[i].Name ~= Character.Name then
  1971. local foundd = false
  1972. for ii = 1 , #AoETrue do
  1973. if AoETrue[ii] == c[i].Name then
  1974.  
  1975. foundd = true
  1976. end
  1977. end
  1978. if foundd then
  1979.  
  1980. end
  1981. --
  1982. if not foundd then
  1983. local critrandomizer = math.random(crtrate)
  1984. if critrandomizer ~= 1 then
  1985. local rndmdamage = math.random(mindamage,maxdamage)
  1986. damage(hum,rndmdamage,false)
  1987. elseif critrandomizer == 1 then
  1988. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1989. damage(hum,rndmdamage,true)
  1990. end
  1991. table.insert(AoETrue,c[i].Name)
  1992. end
  1993. end
  1994. end
  1995. end
  1996. end
  1997. for ii = 1 , #AoETrue do
  1998. table.remove(AoETrue,#AoETrue)
  1999. end
  2000. end
  2001.  
  2002. --
  2003.  
  2004.  
  2005. --
  2006.  
  2007. function effect(Color,Ref,LP,P1)
  2008. local effectsmsh = Instance.new("BlockMesh")
  2009. effectsmsh.Scale = Vector3.new(1,1,1)
  2010. effectsmsh.Name = "Mesh"
  2011. local effectsg = Instance.new("Part")
  2012. effectsg.formFactor = 3
  2013. effectsg.CanCollide = false
  2014. effectsg.Name = "Eff"
  2015. effectsg.Locked = true
  2016. effectsg.Anchored = true
  2017. effectsg.Size = Vector3.new(0.2,1,0.2)
  2018. effectsg.Parent = bodyholder
  2019. effectsmsh.Parent = effectsg
  2020. effectsg.BrickColor = BrickColor.new(Color)
  2021. effectsg.Reflectance = Ref
  2022. local point1 = P1
  2023. local mg = (LP.p - point1.p).magnitude
  2024. effectsg.Size = Vector3.new(0.2,mg,0.2)
  2025. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  2026. coroutine.resume(coroutine.create(function()
  2027. for i = 0 , 1 , 0.1 do
  2028. wait()
  2029. effectsg.Transparency = 1*i
  2030. effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
  2031. end
  2032. wait()
  2033. effectsg.Parent = nil
  2034. end))
  2035. end
  2036. --
  2037.  
  2038.  
  2039. con,con2,con3 = nil,nil,nil
  2040. conn,conn2,conn3 = nil,nil,nil
  2041.  
  2042. function dmg1cnnct()
  2043. if con ~= nil then
  2044. con:disconnect()
  2045. Hitdeb = 0
  2046. end
  2047. con = prt1.Touched:connect(OT)
  2048. con2 = prt7.Touched:connect(OT)
  2049. con3 = prt2.Touched:connect(OT)
  2050. end
  2051.  
  2052. function dmg1dc()
  2053. if con ~= nil then
  2054. con:disconnect()
  2055. Hitdeb = 0
  2056. end
  2057. if con2 ~= nil then
  2058. con2:disconnect()
  2059. Hitdeb = 0
  2060. end
  2061. if con3 ~= nil then
  2062. con3:disconnect()
  2063. Hitdeb = 0
  2064. end
  2065. end
  2066.  
  2067. function dmg2cnnct()
  2068. if con ~= nil then
  2069. con:disconnect()
  2070. Hitdeb = 0
  2071. end
  2072. conn = pprt14.Touched:connect(OT2)
  2073. conn2 = pprt1.Touched:connect(OT2)
  2074. end
  2075.  
  2076. function dmg2dc()
  2077. if conn ~= nil then
  2078. conn:disconnect()
  2079. Hitdeb2 = 0
  2080. end
  2081. if conn2 ~= nil then
  2082. conn2:disconnect()
  2083. Hitdeb2 = 0
  2084. end
  2085. if conn3 ~= nil then
  2086. conn3:disconnect()
  2087. Hitdeb2 = 0
  2088. end
  2089. end
  2090.  
  2091. function rptddmg(value,des,inc)
  2092. coroutine.resume(coroutine.create(function()
  2093. repeat
  2094. wait(inc)
  2095. Hitdeb = 0
  2096. until value == des
  2097. end))
  2098. end
  2099.  
  2100. function atktype(s,e)
  2101. coroutine.resume(coroutine.create(function ()
  2102. attacktype = e
  2103. wait(0.25)
  2104. attacktype = s
  2105. end))
  2106. end
  2107.  
  2108. walking = false
  2109. jumping = false
  2110. Target = nil
  2111.  
  2112. function Walk()
  2113. --if attack==true then return end
  2114. if walking then return end
  2115. for i = 0.1 , 1 , 0.1 do
  2116. if jumping then return end
  2117. wait()
  2118. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(45+20*i))
  2119. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2120. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(-45-20*i))
  2121. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2122. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(20-10*i))
  2123. RWL.C1 = CFrame.new(1, 2, 0)
  2124. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(-20+10*i))
  2125. LWL.C1 = CFrame.new(-1, 2, 0)
  2126. end
  2127. repeat
  2128. for i = 0.1 , 1 , 0.1 do
  2129. if jumping then return end
  2130. wait()
  2131. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(65))
  2132. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2133. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(-65))
  2134. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2135. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(10))
  2136. RWL.C1 = CFrame.new(1, 2, 0)
  2137. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(-10))
  2138. LWL.C1 = CFrame.new(-1, 2, 0)
  2139. end
  2140. for i = 0.1 , 1 , 0.1 do
  2141. if jumping then return end
  2142. wait()
  2143. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(65))
  2144. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2145. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(-65))
  2146. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2147. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(10))
  2148. RWL.C1 = CFrame.new(1, 2, 0)
  2149. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(-10))
  2150. LWL.C1 = CFrame.new(-1, 2, 0)
  2151. end
  2152. until not walking or jumping
  2153. for i = 0.1 , 1 , 0.1 do
  2154. wait()
  2155. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(65-20*i))
  2156. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2157. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(-65+20*i))
  2158. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2159. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(10+10*i))
  2160. RWL.C1 = CFrame.new(1, 2, 0)
  2161. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(-10-10*i))
  2162. LWL.C1 = CFrame.new(-1, 2, 0)
  2163. end
  2164. end
  2165.  
  2166. function Jump()
  2167. if attack==true then return end
  2168. if jumping then return end
  2169. jumping = true
  2170. Character.Humanoid.PlatformStand=false
  2171. Character.Humanoid.Jump=true
  2172. local vel = Instance.new("BodyVelocity",Torso)
  2173. vel.maxForce = Vector3.new(0,1,0) * math.huge
  2174. vel.P = vel.P * 5
  2175. vel.velocity = Vector3.new(0,jump,0)
  2176. coroutine.resume(coroutine.create(function()
  2177. wait() wait() wait() wait()
  2178. vel.Parent=nil
  2179. end))
  2180. for i = 0.1 , 1 , 0.1 do
  2181. wait()
  2182. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(45-20*i))
  2183. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2184. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(-45+20*i))
  2185. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2186. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(20-10*i))
  2187. RWL.C1 = CFrame.new(1, 2, 0)
  2188. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(-20+10*i))
  2189. LWL.C1 = CFrame.new(-1, 2, 0)
  2190. end
  2191. wait(1)
  2192. for i = 0.1 , 1 , 0.1 do
  2193. wait()
  2194. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(25+20*i))
  2195. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2196. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(-25-20*i))
  2197. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2198. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(10+10*i))
  2199. RWL.C1 = CFrame.new(1, 2, 0)
  2200. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(-10-10*i))
  2201. LWL.C1 = CFrame.new(-1, 2, 0)
  2202. end
  2203. jumping = false
  2204. end
  2205.  
  2206. function NaginataSpin()
  2207. attack = true
  2208. dmg1cnnct()
  2209. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2210. ss(Head,math.random())
  2211. for i = 0.1 , 1 , 0.1 do
  2212. wait()
  2213. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2214. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2215. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+110*i), 0, math.rad(-45+35*i))
  2216. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2217. w1.C0 = CFrame.Angles(math.rad(100+20*i), math.rad(90*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2218. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2219. effect("White",0.5,LastPoint,Point)
  2220. LastPoint = Point
  2221. end
  2222. Hitdeb2 = 0
  2223. for i = 0.1 , 1 , 0.1 do
  2224. wait()
  2225. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2226. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2227. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-10+20*i))
  2228. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2229. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+360*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2230. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2231. effect("White",0.5,LastPoint,Point)
  2232. LastPoint = Point
  2233. end
  2234. Hitdeb2 = 0
  2235. for i = 0.15 , 1 , 0.15 do
  2236. wait()
  2237. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2238. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2239. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(10-10*i))
  2240. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2241. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+270*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2242. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2243. effect("White",0.5,LastPoint,Point)
  2244. LastPoint = Point
  2245. end
  2246. dmg1dc()
  2247. for i = 0.1 , 1 , 0.1 do
  2248. wait()
  2249. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2250. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2251. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90-110*i), 0, math.rad(-45*i))
  2252. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2253. w1.C0 = CFrame.Angles(math.rad(120-20*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2254. end
  2255. wait(0.2)
  2256. attack = false
  2257. end
  2258.  
  2259. function DualThrust()
  2260. attack = true
  2261. ss(Head,math.random())
  2262. dmg1cnnct()
  2263. dmg2cnnct()
  2264. for i = 0.1 , 1 , 0.1 do
  2265. wait()
  2266. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+90*i), 0, math.rad(45-65*i))
  2267. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2268. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+90*i), 0, math.rad(-45+65*i))
  2269. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2270. w1.C0 = CFrame.Angles(math.rad(100+80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5*i, 0)
  2271. ww1.C0 = CFrame.Angles(math.rad(90+90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2272. end
  2273. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2274. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2275. for i = 0.2 , 1 , 0.2 do
  2276. wait()
  2277. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-20+110*i))
  2278. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2279. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(70), 0, math.rad(20-110*i))
  2280. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2281. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2282. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2283. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2284. effect("Bright violet",0.5,LastPoint,Point)
  2285. LastPoint = Point
  2286. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2287. effect("Really red",0.5,LastPoint2,Point2)
  2288. LastPoint2 = Point2
  2289. end
  2290. for i = 0.2 , 1 , 0.2 do
  2291. wait()
  2292. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(70), 0, math.rad(90+10*i))
  2293. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2294. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-90-10*i))
  2295. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2296. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2297. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2298. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2299. effect("Bright violet",0.5,LastPoint,Point)
  2300. LastPoint = Point
  2301. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2302. effect("Really red",0.5,LastPoint2,Point2)
  2303. LastPoint2 = Point2
  2304. end
  2305. dmg1dc()
  2306. dmg2dc()
  2307. for i = 0.1 , 1 , 0.1 do
  2308. wait()
  2309. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(70-90*i), 0, math.rad(100-55*i))
  2310. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2311. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(70-90*i), 0, math.rad(-100+55*i))
  2312. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2313. w1.C0 = CFrame.Angles(math.rad(180-80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5-5*i, 0)
  2314. ww1.C0 = CFrame.Angles(math.rad(180-90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2315. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2316. effect("Bright violet",0.5,LastPoint,Point)
  2317. LastPoint = Point
  2318. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2319. effect("Really red",0.5,LastPoint2,Point2)
  2320. LastPoint2 = Point2
  2321. end
  2322. wait(0.5)
  2323. attack = false
  2324. end
  2325.  
  2326. function Slash1()
  2327. attack = true
  2328. ss(Head,math.random())
  2329. dmg1cnnct()
  2330. dmg2cnnct()
  2331. for i = 0.2 , 1 , 0.2 do
  2332. wait()
  2333. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(45-65*i))
  2334. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2335. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(-45+65*i))
  2336. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2337. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2338. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2339. end
  2340. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2341. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2342. for i = 0.2 , 1 , 0.2 do
  2343. wait()
  2344. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(-20))
  2345. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2346. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(20))
  2347. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2348. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2349. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2350. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2351. effect("Bright violet",0.5,LastPoint,Point)
  2352. LastPoint = Point
  2353. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2354. effect("Really red",0.5,LastPoint2,Point2)
  2355. LastPoint2 = Point2
  2356. end
  2357. Hitdeb = 0
  2358. Hitdeb2 = 0
  2359. for i = 0.1 , 1 , 0.1 do
  2360. wait()
  2361. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(-20-20*i))
  2362. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2363. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(20+20*i))
  2364. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2365. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2366. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2367. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2368. effect("Bright violet",0.5,LastPoint,Point)
  2369. LastPoint = Point
  2370. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2371. effect("Really red",0.5,LastPoint2,Point2)
  2372. LastPoint2 = Point2
  2373. end
  2374. for i = 0.1 , 1 , 0.1 do
  2375. wait()
  2376. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(-40+85*i))
  2377. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2378. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(40-85*i))
  2379. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2380. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2381. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2382. end
  2383. dmg2dc()
  2384. dmg1dc()
  2385. attack = false
  2386. end
  2387.  
  2388. function Slash2()
  2389. attack = true
  2390. ss(Head,math.random())
  2391. dmg2cnnct()
  2392. for i = 0.2 , 1 , 0.2 do
  2393. wait()
  2394. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+90*i), 0, math.rad(45+45*i))
  2395. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.rad(90*i), 0)
  2396. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2397. end
  2398. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2399. Hitdeb2 = 0
  2400. for i = 0.1 , 1 , 0.1 do
  2401. wait()
  2402. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(70), 0, math.rad(90-140*i))
  2403. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.rad(90), 0)
  2404. ww1.C0 = CFrame.Angles(math.rad(90+130*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2405. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2406. effect("Really red",0.5,LastPoint2,Point2)
  2407. LastPoint2 = Point2
  2408. end
  2409. Hitdeb2 = 0
  2410. for i = 0.1 , 1 , 0.2 do
  2411. wait()
  2412. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(70+10*i), 0, math.rad(90-140))
  2413. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.rad(90), 0)
  2414. ww1.C0 = CFrame.Angles(math.rad(90+130), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2415. end
  2416. ss(Head,math.random())
  2417. for i = 0.1 , 1 , 0.2 do
  2418. wait()
  2419. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(80), 0, math.rad(90-140+140*i))
  2420. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.rad(90), 0)
  2421. ww1.C0 = CFrame.Angles(math.rad(90+130-130*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2422. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2423. effect("Really red",0.5,LastPoint2,Point2)
  2424. LastPoint2 = Point2
  2425. end
  2426. dmg2dc()
  2427. for i = 0.1 , 1 , 0.1 do
  2428. wait()
  2429. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(80-100*i), 0, math.rad(90-45*i))
  2430. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.rad(90-90*i), 0)
  2431. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2432. end
  2433. attack = false
  2434. end
  2435.  
  2436.  
  2437.  
  2438.  
  2439. function returnwelds()
  2440. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2441. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2442. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-45))
  2443. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2444. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20))
  2445. RWL.C1 = CFrame.new(1, 2, 0)
  2446. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20))
  2447. LWL.C1 = CFrame.new(-1, 2, 0)
  2448. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2449. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2450. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  2451. end
  2452.  
  2453.  
  2454. function Attackk(mag)
  2455. if attack then return end
  2456. if mag <= 8 then
  2457. local rndm = math.random(1,3)
  2458. if rndm == 1 then
  2459. NaginataSpin()
  2460. elseif rndm == 2 then
  2461. Slash1()
  2462. elseif rndm == 3 then
  2463. Slash2()
  2464. end
  2465. elseif mag > 8 then
  2466. local rndm = math.random(1,1)
  2467. if rndm == 1 then
  2468. DualThrust()
  2469. end
  2470. end
  2471. end
  2472.  
  2473. local BG = Instance.new("BodyGyro",Torso)
  2474. BG.cframe = Torso.CFrame
  2475. BG.maxTorque = Vector3.new(0, math.huge,0)
  2476. BGSpin = 0
  2477.  
  2478. function FindTarget()
  2479. local c = game.Workspace:GetChildren();
  2480. local nearestmag = 1500
  2481. local nearestprsn = nil
  2482. for i = 1, #c do
  2483. local hum = c[i]:findFirstChild("Humanoid")
  2484. if hum ~= nil and hum.Health ~= 0 then
  2485. local head = c[i]:findFirstChild("Head");
  2486. if head ~= nil then
  2487. local mag = (head.Position - Torso.Position).magnitude;
  2488. if mag <= 1500 and c[i].Name ~= Character.Name then
  2489. if mag < nearestmag then
  2490. nearestmag = mag
  2491. nearestprsn = c[i]
  2492. end
  2493. end
  2494. end
  2495. end
  2496. end
  2497. Target = nearestprsn
  2498. end
  2499.  
  2500.  
  2501.  
  2502.  
  2503. local Humanoid = Instance.new("Humanoid",bodyholder)
  2504. Humanoid.MaxHealth = HP
  2505.  
  2506. equipanim()
  2507. wait(1)
  2508. coroutine.resume(coroutine.create(function(Hum)
  2509. for i=1,30 do
  2510. wait()
  2511. Hum.MaxHealth=2000
  2512. Hum.Health=2000
  2513. end
  2514. end),Humanoid)
  2515. bodyholder:MakeJoints()
  2516. Humanoid.Health = HP
  2517. Humanoid.WalkSpeed = WS
  2518. wait(1)
  2519. bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value)
  2520. Humanoid.Health = HP
  2521. script.Parent = Character
  2522.  
  2523.  
  2524.  
  2525. repeat
  2526. wait(0.1)
  2527. Humanoid.Sit=false
  2528. Humanoid.PlatformStand=false
  2529. FindTarget()
  2530. if Target ~= nil then
  2531. BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0)
  2532. local mag = (Torso.Position-Target.Torso.Position).magnitude
  2533. if mag <= 20 then
  2534. Attackk(mag)
  2535. end
  2536. --
  2537. pcall(function()
  2538. local pos4 = Vector3.new(Target.Torso.Position.x,bodyholder.Torso.Position.Y,Target.Torso.Position.z)
  2539. bg.cframe = CFrame.new(bodyholder.Torso.Position,pos4)
  2540. Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -6,Target.Torso)
  2541. end)
  2542. if Target.Torso.Position.y > Torso.Position.y+5 then
  2543. coroutine.resume(coroutine.create(Jump))
  2544. end
  2545. --
  2546. else
  2547. BG.cframe = Torso.cframe
  2548. Humanoid:MoveTo(Torso.Position,Torso)
  2549. end
  2550. if true then
  2551. if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then
  2552. --coroutine.resume(coroutine.create(Walk))
  2553. walking = true
  2554. elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then
  2555. walking = false
  2556. end
  2557. else
  2558. walking = false
  2559. end
  2560. until Humanoid.Health <= 0
  2561.  
  2562. wait(5)
  2563. Character.Parent = nil--mediafire
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