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AndrewHaxalot

[SC7E52] TDM HUD Objective Dissipation Time Mod [sHiTnBiTcH]

Dec 14th, 2013
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  1. TDM HUD Objective Dissipation Time Mod [sHiTnBiTcH]
  2. 04B339B0 XXXXXXXX
  3. *Modifies the time that the TDM objective will
  4. stay on the HUD before it's fully dissipated.*
  5.  
  6. \|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\
  7. Hasn't been tested, but should work! I watched this YouTube video: http://www.youtube.com/watch?v=9A1JYggmSjI
  8. And the objective (starting at 0:15, when the game was ready to be played) stayed on the screen until 0:19 (when it vanished). The address above was also right beside the objective's string. So... yeah.
  9. \|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\|/+-+\
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