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ArcDesLHK

Ethreal

Jun 5th, 2023
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  1. Ethreal Hunter
  2. Level 4 DARK Bounty-Warrior/Effect
  3. 2000/2000
  4. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If you activate a Cometshower Spell/Trap Card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ethreal" Spell/Trap from your Deck to your hand. You can only use each effect of "Ethreal Hunter" once per turn.
  5.  
  6. Ethreal Sentinel
  7. Level 4 DARK Bounty-Warrior/Effect
  8. 1100/1200
  9. This card can attack directly. You can only use each of the following effects of "Ethreal Sentinel" once per turn. If this card inflicts battle damage to your opponent: Gain 2 Nebula Counters. You can banish this card from your GY; during the End Phase of this turn, add 1 Bounty-Warrior monster from your Deck to your hand.
  10.  
  11. Ethreal Bounty
  12. Level 3 DARK Bounty-Warrior/Effect
  13. 1400/1200
  14. If you activate a Cometshower Spell/Trap Card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: Gain Nebula Counters equal to the number of "Ethreal" Cometshower Spells/Traps in your GY +1. You can only use each effect of "Ethreal Bounty" once per turn.
  15.  
  16. Ethreal Trapper
  17. Level 2 DARK Bounty-Warrior/Effect
  18. 600/1200
  19. You can target 1 "Ethreal" Cometshower Spell/Trap in your GY; Special Summon this card from your hand, and if you do, Set that target to your field, also you cannot Special Summon from your Extra Deck for the rest of this turn, except "Ethreal" monsters. You can only use this effect of "Ethreal Trapper" once per turn.
  20.  
  21. Ethreal Stalker
  22. Level 6 DARK Bounty-Warrior/Effect
  23. 2200/1800
  24. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Ethreal" monster from your hand in Defense Position. If this card is in your GY: You can remove 2 Nebula Counters; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Ethreal Stalker" once per turn.
  25.  
  26. Ethreal Pursuer
  27. Level 3 DARK Bounty-Warrior/Effect
  28. 1600/1200
  29. If this card attacks, it gains 400 ATK during the Damage Step only. You can only use each of the following effects of "Ethreal Pursuer" once per turn. If this card is Normal or Special Summoned: Gain 1 Nebula Counter. You can banish this card from your GY, then target 1 "Ethreal" Cometshower Spell/Trap in your GY; add it to your hand.
  30.  
  31. Ethreal Patrol
  32. Level 2 DARK Bounty-Warrior/Effect
  33. 1200/1600
  34. The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Ethreal Patrol" once per turn. You can banish 1 "Ethreal" card from your GY, except "Ethreal Patrol"; Special Summon this card from your hand. If this card is sent from the field to the GY: You can target 1 card your opponent controls; return it to the hand.
  35.  
  36. Ethreal Max Bandit
  37. SC 5 DARK Bounty-Warrior/Constellation/Effect
  38. 2600/1900
  39. 5 Nebula Counters + 2 DARK monsters, including a Bounty-Warrior monster
  40. When an attack is declared involving your Bounty-Warrior monster: You can equip 1 face-up monster your opponent controls to this card as an Equip Spell that gives this card 400 ATK/DEF. When your opponent activates a card or effect (Quick Effect): You can send 1 card equipped to this card to the GY; negate the activation. You can only use each effect of "Ethreal Max Bandit" once per turn.
  41.  
  42. Ethreal Max Crook
  43. SC 5 DARK Bounty-Warrior/Constellation/Effect
  44. 2400/2200
  45. 5 Nebula Counters + 2 Bounty-Warrior monsters
  46. When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row. At the end of the Battle Phase: You can target Cometshower Spells/Traps in your GY, up to the number of monsters this card destroyed by battle this turn; Set them to your field.
  47.  
  48. Ethreal Sniper
  49. SC 2 DARK Bounty-Warrior/Constellation/Effect
  50. 1800/600
  51. 2 Nebula Counters + 1 Level 4 or lower Bounty-Warrior monster
  52. You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect by banishing 1 "Ethreal" Cometshower Spell/Trap from your GY. You can only use this effect of "Ethreal Sniper" once per turn.
  53.  
  54. Ethreal Swindler
  55. Level 2 DARK Bounty-Warrior/Effect
  56. 200/1200
  57. When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can place 1 Ethreal Counter on this card, and if you do, you take no damage this turn. You can only use this effect of "Ethreal Swindler" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Ethreal Counter from this card instead, and if you do, gain 2 Nebula Counters.
  58.  
  59. Unexpected Ethreal
  60. Cometshower Spell
  61. (This card is also always a Quick-Play Spell.)
  62. Gain 1 Nebula Counter, and if you do, Special Summon 1 "Ethreal" monster from your Deck, but it cannot attack, also destroy it during the End Phase. You can only activate 1 "Unexpected Ethreal" per turn.
  63.  
  64. Expendable Ethreal
  65. Cometshower Spell
  66. (This card is also always a Quick-Play Spell.)
  67. Gain 1 Nebula Counter, and if you do, apply this effect.
  68. ● Destroy 1 Bounty-Warrior monster, and if you do, draw 2 cards.
  69. You can only activate 1 "Expendable Ethreal" per turn.
  70.  
  71. Ethreal Treasure
  72. Cometshower Spell
  73. (This card is also always a Quick-Play Spell.)
  74. Gain 1 Nebula Counter, and if you do, add 1 "Ethreal" monster from your Deck to your hand, with a different name from the monsters you control, then, if this card was activated during your opponent's turn, Special Summon 1 "Ethreal" monster from your hand. You can only activate 1 "Ethreal Treasure" per turn.
  75.  
  76. Ethreal Prize
  77. Cometshower Trap
  78. (This card is also always a Normal Trap.)
  79. Target 1 Bounty-Warrior monster you control; equip this card to that target, then gain 2 Nebula Counters. It gains 300 ATK/DEF. Negate any Spell/Trap effects activated by your opponent that target exactly the equipped monster you control (and no other cards), and if you do, destroy them.
  80.  
  81. Ethreal Teamwork
  82. Cometshower Trap
  83. (This card is also always a Normal Trap.)
  84. Target 1 Bounty-Warrior monster you control and 2 cards your opponent controls; destroy them, then gain 2 Nebula Counters. If an "Ethreal" Constellation Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Ethreal Teamwork" once per turn.
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