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BINO2002

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Jan 13th, 2016
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  1.  
  2. --[[dont u even dare take credit
  3. cus dis mai law ok and if u break my law i keel u in sb
  4.  
  5. btw there's no point in re-naming "LocalPlayer" to "YOURNAMEHERE" or whatever, localplayer is the CLIENT itself.
  6. + i did a small update so you still have your clothes on when small ok?
  7. ]]--
  8.  
  9. local ran,err = BINO2002(function()
  10. plr = game:service'Players'.LocalPlayer
  11. char = plr.Character
  12. mouse = plr:GetMouse()
  13. humanoid = char:findFirstChild("Humanoid")
  14. torso = char:findFirstChild("Torso")
  15. head = char.Head
  16. ra = char:findFirstChild("Right Arm")
  17. la = char:findFirstChild("Left Arm")
  18. rl = char:findFirstChild("Right Leg")
  19. ll = char:findFirstChild("Left Leg")
  20. rs = torso:findFirstChild("Right Shoulder")
  21. ls = torso:findFirstChild("Left Shoulder")
  22. rh = torso:findFirstChild("Right Hip")
  23. lh = torso:findFirstChild("Left Hip")
  24. neck = torso:findFirstChild("Neck")
  25. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  26. anim = char:findFirstChild("Animate")
  27. rootpart = char:findFirstChild("HumanoidRootPart")
  28. camera = workspace.CurrentCamera
  29. do --Removing ROBLOX's new Looped bug >_>
  30. local function rec(x)
  31. for i,v in pairs(x:children()) do
  32. if v:IsA'Animation' then
  33. v.AnimationId = 'rbxassetid://28159255'
  34. end
  35. rec(v)
  36. end
  37. end
  38. rec(anim) --the Animate script
  39. end
  40.  
  41. humanoid.Jump = true
  42.  
  43. wait(.4)
  44.  
  45.  
  46. if anim then
  47. anim:Destroy()
  48. end
  49.  
  50.  
  51. rj.C0 = CFrame.new()
  52. rj.C1 = CFrame.new()
  53.  
  54.  
  55. super_annoying = Instance.new("Sound", head)
  56. super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
  57. super_annoying.Volume = 0.6
  58. super_annoying.Looped = true
  59. barrel_roll = Instance.new("Sound", head)
  60. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
  61. barrel_roll.Volume = 1
  62. barrel_roll.Looped = true
  63. dubstep_gun = Instance.new("Sound", head)
  64. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491"
  65. dubstep_gun.Volume = 0.6
  66. dubstep_gun.Looped = true
  67. you_are_pirate = Instance.new("Sound", head)
  68. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=130888577"
  69. you_are_pirate.Volume = 0.6
  70. you_are_pirate.Looped = true
  71. cant_touch = Instance.new("Sound", head)
  72. cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
  73. cant_touch.Volume = 1
  74. cant_touch.Looped = true
  75. gangy_style = Instance.new("Sound", head)
  76. gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
  77. gangy_style.Volume = 0.6
  78. gangy_style.Looped = true
  79. fox_say = Instance.new("Sound", head)
  80. fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
  81. fox_say.Volume = 0.5
  82. fox_say.Looped = true
  83. durk = Instance.new("Sound", head)
  84. durk.SoundId = "http://www.roblox.com/asset/?id=130776787"
  85. durk.Volume = 0.8
  86. durk.Looped = true
  87. sax_guy = Instance.new("Sound", head)
  88. sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
  89. sax_guy.Volume = 0.6
  90. sax_guy.Looped = true
  91. heman = Instance.new("Sound", head)
  92. heman.SoundId = "http://www.roblox.com/asset/?id=131102548"
  93. heman.Volume = 1
  94. heman.Looped = true
  95. justin = Instance.new("Sound", head)
  96. justin.SoundId = "http://www.roblox.com/asset/?id=130841252"
  97. justin.Volume = 0.8
  98. justin.Looped = true
  99. brony_music = Instance.new("Sound", head)
  100. brony_music.SoundId = "http://www.roblox.com/asset/?id=145105874"
  101. brony_music.Volume = 1
  102. brony_music.Looped = true
  103. spitfire = Instance.new("Sound", head)
  104. spitfire.SoundId = "http://www.roblox.com/asset/?id=129490596"
  105. spitfire.Volume = 0.8
  106. spitfire.Looped = true
  107. burn_dem = Instance.new("Sound", head)
  108. burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
  109. burn_dem.Volume = 1
  110. burn_dem.Looped = true
  111. aj = Instance.new("Sound", head)
  112. aj.SoundId = "rbxassetid://177732780"
  113. aj.Volume = 1
  114. aj.Looped = true
  115.  
  116. Instance.new("HumanoidController", game:service'ControllerService')
  117. Instance.new("SkateboardController", game:service'ControllerService')
  118. Instance.new("VehicleController", game:service'ControllerService')
  119.  
  120.  
  121.  
  122.  
  123. --minimize
  124. rh.Parent = nil
  125. lh.Parent = nil
  126. rs.Parent = nil
  127. ls.Parent = nil
  128. neck.Parent = nil
  129. rj.Parent = nil
  130.  
  131.  
  132. rl.FormFactor = "Custom"
  133. ll.FormFactor = "Custom"
  134. ra.FormFactor = "Custom"
  135. la.FormFactor = "Custom"
  136. torso.FormFactor = "Custom"
  137. head.FormFactor = "Custom"
  138. rootpart.FormFactor = "Custom"
  139.  
  140.  
  141.  
  142.  
  143. rootpart.Size = Vector3.new(.4, .4, .2)
  144. rl.Size = Vector3.new(.2, .4, .2)
  145. ll.Size = Vector3.new(.2, .4, .2)
  146. ra.Size = Vector3.new(.2, .4, .2)
  147. la.Size = Vector3.new(.2, .4, .2)
  148. torso.Size = Vector3.new(.4, .4, .2)
  149. head.Size = Vector3.new(.4, .2, .2)
  150.  
  151. rh.Parent = torso
  152. lh.Parent = torso
  153. rs.Parent = torso
  154. ls.Parent = torso
  155. neck.Parent = torso
  156. rj.Parent = rootpart
  157.  
  158.  
  159. if torso:findFirstChild("roblox") then
  160. local p = Instance.new("Part", char)
  161. p.FormFactor = "Custom"
  162. p.Size = torso.Size
  163. p.Transparency = 1
  164. p:BreakJoints()
  165. local w = Instance.new("Weld", char)
  166. w.Part0 = p
  167. w.Part1 = torso
  168. torso:findFirstChild("roblox").Parent = p
  169. end
  170.  
  171.  
  172. --[[mesh1 = Instance.new("SpecialMesh", torso)
  173. mesh1.Name = "Mesh"
  174. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  175. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  176. mesh2 = Instance.new("SpecialMesh", la)
  177. mesh2.Name = "Mesh"
  178. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  179. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  180. mesh3 = Instance.new("SpecialMesh", ra)
  181. mesh3.Name = "Mesh"
  182. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  183. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  184. mesh4 = Instance.new("SpecialMesh", ll)
  185. mesh4.Name = "Mesh"
  186. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  187. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  188. mesh5 = Instance.new("SpecialMesh", rl)
  189. mesh5.Name = "Mesh"
  190. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  191. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
  192.  
  193.  
  194. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  195.  
  196. ls.C0 = CFrame.new(-.3,.1,0)
  197. ls.C1 = CFrame.new(0,.1,0)
  198. rs.C0 = CFrame.new(.3,.1,0)
  199. rs.C1 = CFrame.new(0,.1,0)
  200. rh.C0 = CFrame.new(.1,-.2,0)
  201. rh.C1 = CFrame.new(0, .2, 0)
  202. lh.C0 = CFrame.new(-.1,-.2,0)
  203. lh.C1 = CFrame.new(0, .2, 0)
  204. neck.C0 = CFrame.new(0,.2,0)
  205. neck.C1 = CFrame.new(0,-.1,0)
  206.  
  207. bodyc = char:findFirstChild("Body Colors")
  208. if bodyc then
  209. bodyc:Destroy()
  210. end
  211.  
  212. wait(1)
  213.  
  214. local body = {}
  215. for i,v in pairs(char:children()) do
  216. if v:IsA'BasePart' then
  217. print(v.Name)
  218. body[v.Name] = {Color = v.BrickColor}
  219. end
  220. end
  221.  
  222. print(body.Torso)
  223. function restorecolors()
  224. for _,bp in pairs(char:children()) do
  225. if bp:IsA("BasePart") then
  226. bp.BrickColor = body[bp.Name].Color
  227. end
  228. end
  229. end
  230.  
  231.  
  232. local LightForTorso = Instance.new("PointLight", head)
  233. LightForTorso.Color = torso.BrickColor.Color
  234. LightForTorso.Range = 7
  235. LightForTorso.Brightness = 1.5
  236.  
  237.  
  238.  
  239.  
  240. local slidecount = 0
  241. local slidecountmax = 0
  242. local anim = ""
  243. local lastanim = anim
  244. local speed = 0
  245. local looking = false
  246. local dancing = false
  247. local superannoying = false
  248. local barrelroll = false
  249. local dubstepgun = false
  250. local foxie = false
  251. local durka = false
  252. local saxguy = false
  253. local heya = false
  254. local jb = false
  255. local bronymusic = false
  256. local sheddy = false
  257. local burndem = false
  258. local global_wait = 0
  259.  
  260. count = 0
  261. countspeed = 1
  262. sine = 0
  263. sinespeed = 1
  264.  
  265.  
  266.  
  267. humanoid.WalkSpeed = 11
  268.  
  269.  
  270. local controllerService = game:GetService("ControllerService")
  271. local controller = controllerService:GetChildren()[1]
  272.  
  273.  
  274. local colors = {"White", "Really black"}
  275.  
  276. humanoid.Died:connect(function()
  277. for cframe_parts = 0, 100 do
  278. local p = Instance.new("Part")
  279. p.FormFactor = "Custom"
  280. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  281. p.Size = Vector3.new(1, 1, 1)
  282. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  283. p.Locked = true
  284. p.CanCollide = false
  285. p.Anchored = true
  286. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  287. p.Parent = workspace
  288. game:service'Debris':AddItem(p, 5)
  289. coroutine.wrap(function()
  290. while wait() do
  291. if p ~= nil then
  292. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  293. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  294. p.Transparency = p.Transparency + 0.015
  295. else
  296. break
  297. end
  298. end
  299. end)()
  300. end
  301. for _,v in pairs(char:children()) do
  302. if v:IsA("Part") then
  303. v:Destroy()
  304. end
  305. end
  306.  
  307. end)
  308.  
  309.  
  310. mouse.KeyDown:connect(function(k)
  311.  
  312. if string.byte(k) == 50 then
  313.  
  314. if dancing then return end
  315. sitting = not sitting
  316. if sitting then
  317. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  318. local hitz,enz = workspace:FindPartOnRay(ray, char)
  319.  
  320.  
  321. if hitz then
  322. controller.Parent = nil
  323. humanoid.WalkSpeed = 0
  324. coroutine.wrap(function()
  325. while wait() do
  326. humanoid.PlatformStand = true
  327. if sitting == false then humanoid.PlatformStand = false break end
  328. end
  329. end)()
  330. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  331. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  332. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  333. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  334. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  335.  
  336. miniweld = Instance.new("Weld", char)
  337. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  338. miniweld.Part0 = hitz
  339. miniweld.Part1 = rootpart
  340. else
  341. sitting = false
  342. return
  343. end
  344. else
  345. if miniweld then
  346. miniweld:Destroy()
  347. end
  348. controller.Parent = controllerService
  349. humanoid.PlatformStand = false
  350. humanoid.WalkSpeed = 11
  351. end
  352. end
  353.  
  354. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  355. superannoying = false
  356. barrelroll = false
  357. heya = false
  358. dubstepgun = false
  359. youpirate = false
  360. canttouch = false
  361. gangnam = false
  362. sheddy = false
  363. durka = false
  364. saxguy = false
  365. foxie = false
  366. burndem = false
  367. bronymusic = false
  368. brony_music:stop()
  369. fox_say:stop()
  370. spitfire:stop()
  371. heman:stop()
  372. justin:stop()
  373. jb = false
  374. durk:stop()
  375. restorecolors()
  376. burn_dem:stop()
  377. if hat then
  378. hat:Destroy()
  379. end
  380. sax_guy:stop()
  381. gangy_style:stop()
  382. cant_touch:stop()
  383. you_are_pirate:stop()
  384. dubstep_gun:stop()
  385. super_annoying:stop()
  386. barrel_roll:stop()
  387. dancing = false
  388. global_wait = 0
  389. LightForTorso.Color = torso.BrickColor.Color
  390. end
  391.  
  392. if k == "z" then
  393. if dancing then return end
  394. if not sitting then
  395. dancing = true
  396. superannoying = true
  397. super_annoying:play()
  398. end
  399. end
  400. if k == "k" then
  401. if dancing then return end
  402. if not sitting then
  403. dancing = true
  404. sheddy = true
  405. spitfire:play()
  406. end
  407. end
  408.  
  409. if k == "n" then
  410. if dancing then return end
  411. if not sitting then
  412. dancing = true
  413. gangnam = true
  414. gangy_style:play()
  415. end
  416. end
  417.  
  418. if k == "r" then
  419. if dancing then return end
  420. if not sitting then
  421. dancing = true
  422. burndem = true
  423. burn_dem:play()
  424. end
  425. end
  426.  
  427.  
  428. if k == "x" then
  429. if dancing then return end
  430. if not sitting then
  431. dancing = true
  432. barrelroll = true
  433. barrel_roll:play()
  434. hat = Instance.new("Part", char)
  435. hat.FormFactor = "Custom"
  436. hat.CanCollide = false
  437. hat.Size = torso.Size
  438. hat.Locked = true
  439. hat:breakJoints()
  440. local hatmesh = Instance.new("SpecialMesh", hat)
  441. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  442. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  443. hatmesh.Scale = Vector3.new(.22, .2, .22)
  444. local hatweld = Instance.new("Weld", hat)
  445. hatweld.Part0 = hat
  446. hatweld.Part1 = torso
  447. end
  448. end
  449. if k == "h" then
  450. if dancing then return end
  451. if not sitting then
  452. dancing = true
  453. heman:play()
  454. heya = true
  455. hat = Instance.new("Part", char)
  456. hat.FormFactor = "Custom"
  457. hat.CanCollide = false
  458. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  459. hat.Locked = true
  460. hat.BrickColor = BrickColor.new("Hot pink")
  461. hat:breakJoints()
  462. local hatweld = Instance.new("Weld", hat)
  463. hatweld.Part0 = hat
  464. hatweld.Part1 = torso
  465. end
  466. end
  467. if k == "j" then
  468. if dancing then return end
  469. if not sitting then
  470. dancing = true
  471. justin:play()
  472. jb = true
  473. hat = Instance.new("Part", char)
  474. hat.FormFactor = "Custom"
  475. hat.CanCollide = false
  476. hat.Size = head.Size
  477. hat.Locked = true
  478. hat.BrickColor = BrickColor.new("Hot pink")
  479. hat:breakJoints()
  480. local hatmesh = Instance.new("SpecialMesh", hat)
  481. hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  482. hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
  483. hatmesh.Scale = Vector3.new(.23, .23, .23)
  484. local hatweld = Instance.new("Weld", hat)
  485. hatweld.Part0 = hat
  486. hatweld.Part1 = head
  487. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  488. end
  489. end
  490. if k == "c" then
  491. if dancing then return end
  492. if not sitting then
  493. dancing = true
  494. dubstepgun = true
  495. dubstep_gun:play()
  496. end
  497. end
  498. if k == "v" then
  499. if dancing then return end
  500. if not sitting then
  501. dancing = true
  502. youpirate = true
  503. you_are_pirate:play()
  504. hat = Instance.new("Part", char)
  505. hat.FormFactor = "Custom"
  506. hat.CanCollide = false
  507. hat.Size = head.Size
  508. hat.Locked = true
  509. hat:breakJoints()
  510. local hatmesh = Instance.new("SpecialMesh", hat)
  511. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  512. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  513. hatmesh.Scale = Vector3.new(.2, .2, .2)
  514. local hatweld = Instance.new("Weld", hat)
  515. hatweld.Part0 = hat
  516. hatweld.Part1 = head
  517. hatweld.C0 = CFrame.new(0, -0.15, 0)
  518. end
  519. end
  520. if k == "m" then
  521. if dancing then return end
  522. if not sitting then
  523. dancing = true
  524. canttouch = true
  525. cant_touch:play()
  526. end
  527. end
  528. if k == "b" then
  529. if dancing then return end
  530. if not sitting then
  531. dancing = true
  532. bronymusic = true
  533. brony_music:play()
  534. for _,bp in pairs(char:children()) do
  535. if bp:IsA("BasePart") then
  536. bp.BrickColor = BrickColor.new("Lavender")
  537. end
  538. end
  539. hat = Instance.new("Part", char)
  540. hat.FormFactor = "Custom"
  541. hat.CanCollide = false
  542. hat.Size = head.Size
  543. hat.Locked = true
  544. hat.BrickColor = BrickColor.new("Lavender")
  545. hat:breakJoints()
  546. local hatmesh = Instance.new("SpecialMesh", hat)
  547. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  548. hatmesh.Scale = Vector3.new(.1, .2, .1)
  549. local hatweld = Instance.new("Weld", hat)
  550. hatweld.Part0 = hat
  551. hatweld.Part1 = head
  552. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  553. end
  554. end
  555.  
  556. if k == "l" then
  557. if dancing then return end
  558. if not sitting then
  559. dancing = true
  560. foxie = true
  561. fox_say:play()
  562. hat = Instance.new("Part", char)
  563. hat.FormFactor = "Custom"
  564. hat.CanCollide = false
  565. hat.Size = head.Size
  566. hat.Locked = true
  567. hat:breakJoints()
  568. local hatmesh = Instance.new("SpecialMesh", hat)
  569. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  570. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  571. hatmesh.Scale = Vector3.new(.2, .2, .2)
  572. local hatweld = Instance.new("Weld", hat)
  573. hatweld.Part0 = hat
  574. hatweld.Part1 = head
  575. hatweld.C0 = CFrame.new(0, -0.1, 0)
  576. end
  577.  
  578. end
  579. if k == "f" then
  580. if dancing then return end
  581. if not sitting then
  582. dancing = true
  583. durka = true
  584. durk:play()
  585. end
  586. end
  587. if k == "g" then
  588. if dancing then return end
  589. if not sitting then
  590. dancing = true
  591. saxguy = true
  592. sax_guy:play()
  593. hat = Instance.new("Part", char)
  594. hat.FormFactor = "Custom"
  595. hat.CanCollide = false
  596. hat.Size = head.Size
  597. hat.Locked = true
  598. hat:breakJoints()
  599. local hatmesh = Instance.new("SpecialMesh", hat)
  600. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  601. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  602. hatmesh.Scale = Vector3.new(.25, .25, .25)
  603. local hatweld = Instance.new("Weld", hat)
  604. hatweld.Part0 = hat
  605. hatweld.Part1 = la
  606. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  607. end
  608. end
  609.  
  610.  
  611.  
  612.  
  613. if k == "q" then
  614. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  615. if sitting then return end
  616. looking = true
  617. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  618. end
  619. if k == "e" then
  620. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  621. if sitting then return end
  622. looking = true
  623. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  624. end
  625. if k == "t" then
  626. if dancing then return end
  627. if sitting then return end
  628. dancing = true
  629. aj:play()
  630. end
  631. if string.byte(k) == 48 or string.byte(k) == 47 then
  632. if sitting then return end
  633. humanoid.WalkSpeed = 18
  634. end
  635. if string.byte(k) == 52 then
  636. if sitting then return end
  637. humanoid.WalkSpeed = 6
  638. end
  639. end)
  640.  
  641. mouse.KeyUp:connect(function(k)
  642. if string.byte(k) == 48 or string.byte(k) == 47 then
  643. if sitting then return end
  644. humanoid.WalkSpeed = 11
  645. end
  646. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  647. superannoying = false
  648. barrelroll = false
  649. heya = false
  650. dubstepgun = false
  651. youpirate = false
  652. canttouch = false
  653. gangnam = false
  654. sheddy = false
  655. durka = false
  656. saxguy = false
  657. foxie = false
  658. burndem = false
  659. bronymusic = false
  660. aj:stop()
  661. brony_music:stop()
  662. fox_say:stop()
  663. spitfire:stop()
  664. heman:stop()
  665. justin:stop()
  666. jb = false
  667. durk:stop()
  668. restorecolors()
  669. burn_dem:stop()
  670. if hat then
  671. hat:Destroy()
  672. end
  673. sax_guy:stop()
  674. gangy_style:stop()
  675. cant_touch:stop()
  676. you_are_pirate:stop()
  677. dubstep_gun:stop()
  678. super_annoying:stop()
  679. barrel_roll:stop()
  680. dancing = false
  681. global_wait = 0
  682. LightForTorso.Color = torso.BrickColor.Color
  683. end
  684.  
  685.  
  686. if k == "q" then
  687. if looking then
  688. if sitting then return end
  689. rj.C0 = CFrame.new()
  690. looking = false
  691. end
  692. end
  693.  
  694. if k == "e" then
  695. if looking then
  696. if sitting then return end
  697. rj.C0 = CFrame.new()
  698. looking = false
  699. end
  700. end
  701. end)
  702.  
  703.  
  704. game:service'RunService'.Stepped:connect(function()
  705. count = (count % 100) + (countspeed/2)
  706. angle = math.pi * math.sin(math.pi*2/100*count)
  707.  
  708. if slidecount < slidecountmax then
  709. slidecount = slidecount + speed
  710. end
  711. if slidecount > slidecountmax then
  712. slidecount = slidecount - speed
  713. end
  714. if global_wait == 380 then global_wait = 0 end
  715.  
  716. sine = sine + sinespeed
  717. if not dancing then
  718. if not sitting then
  719. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  720. local hitz, enz = workspace:FindPartOnRay(ray, char)
  721. if not hitz then
  722. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  723. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  724. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  725. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  726. if not looking then
  727. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  728. end
  729. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  730. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  731.  
  732. -- idle anim
  733.  
  734. anim = "Idle"
  735. if anim ~= lastanim then
  736. if lastanim == "Walking" then
  737. speed = 0.5
  738. slidecount = 1
  739. slidecountmax = 0
  740. elseif lastanim == "Running" then
  741. speed = 2.5
  742. slidecount = 5
  743. slidecountmax = 0
  744. else
  745. slidecount = 0
  746. slidecountmax = 0
  747. end
  748. end
  749. countspeed = 1
  750. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  751. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  752. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  753. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  754. if not looking then
  755. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  756. end
  757. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  758. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  759. looking = false
  760. -- walk anim
  761. anim = "Walking"
  762. if anim ~= lastanim then
  763. speed = 0.2
  764. slidecount = 0
  765. slidecountmax = 1
  766. if lastanim == "Running" then
  767. slidecount = 5
  768. end
  769. end
  770. countspeed = 6
  771. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  772. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  773. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  774. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  775. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  776. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  777. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  778. --run anim
  779. anim = "Running"
  780. if anim ~= lastanim then
  781. speed = 1
  782. slidecount = 0
  783. slidecountmax = 5
  784. if lastanim == "Walking" then
  785. slidecount = 1
  786. end
  787. end
  788.  
  789. looking = false
  790. countspeed = 9
  791. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  792. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  793. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  794. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  795. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  796. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  797. end
  798.  
  799. lastanim = anim
  800. else
  801. countspeed = 1
  802. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  803. local hitz, enz = workspace:FindPartOnRay(ray, char)
  804. if not hitz then
  805. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  806. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  807. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  808. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  809. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  810. else
  811. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  812. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  813. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  814. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  815. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  816. end
  817.  
  818. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  819. end
  820. else
  821. if superannoying then
  822. countspeed = 5
  823. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  824. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  825. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  826. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  827. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  828. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  829. elseif barrelroll then
  830. countspeed = 5
  831. sinespeed = 0.1
  832. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  833. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  834. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  835. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  836. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  837. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  838. elseif dubstepgun then
  839. global_wait = (global_wait % 380) + 1
  840. countspeed = 5
  841. if global_wait < 249 - 40 then
  842. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  843. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  844. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  845. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  846. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  847. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  848. elseif global_wait > 249 - 40 then
  849. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  850. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  851. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  852. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  853. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  854. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  855. end
  856. elseif youpirate then
  857. global_wait = (global_wait % 380) + 1
  858. countspeed = 5
  859. if global_wait < 79 then
  860. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  861. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  862. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  863. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  864. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  865. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  866. elseif global_wait < 299 then
  867. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  868. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  869. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  870. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  871. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  872. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  873. elseif global_wait > 299 then
  874. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  875. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  876. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  877. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  878. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  879. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  880. end
  881. elseif canttouch then
  882. countspeed = 5
  883. global_wait = (global_wait % 160) + 1
  884. if global_wait == 160 then global_wait = 0 end
  885. if global_wait < 39 then
  886. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  887. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  888. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  889. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  890. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  891. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  892. elseif global_wait < 79 then
  893. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  894. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  895. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  896. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  897. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  898. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  899. elseif global_wait < 119 then
  900. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  901. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  902. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  903. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  904. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  905. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  906. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  907. elseif global_wait > 119 then
  908. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  909. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  910. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  911. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  912. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  913. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  914. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  915. end
  916. elseif gangnam then
  917. countspeed = 5
  918. if global_wait == 180 then global_wait = 0 end
  919. global_wait = (global_wait % 180) + 1
  920. if global_wait < 89 then
  921. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  922. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  923. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  924. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  925. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  926. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  927. elseif global_wait > 89 then
  928. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  929. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  930. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  931. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  932. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  933. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  934. end
  935. elseif foxie then
  936. countspeed = 5
  937. global_wait = (global_wait % 380) + 2
  938. if global_wait < 89 then
  939. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  940. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  941. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  942. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  943. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  944. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  945. elseif global_wait > 89 then
  946. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  947. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  948. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  949. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  950. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  951. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  952. end
  953. elseif durka then
  954. countspeed = 2
  955. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  956. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  957. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  958. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  959. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  960. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  961. elseif saxguy then
  962. countspeed = 5
  963. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  964. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  965. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  966. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  967. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  968. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  969. elseif heya then
  970. countspeed = 5
  971. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  972. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  973. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  974. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  975. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  976. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  977. elseif jb then
  978. countspeed = 5
  979. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  980. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  981. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  982. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  983. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  984. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  985. elseif bronymusic then
  986. countspeed = 5
  987. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  988. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  989. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  990. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  991. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  992. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  993. elseif sheddy then
  994. countspeed = 7
  995. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  996. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  997. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  998. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  999. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1000. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1001. elseif burndem then
  1002. countspeed = 4
  1003. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1004. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1005. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1006. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1007. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1008. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1009. elseif aj.IsPlaying then
  1010. countspeed = 5
  1011. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
  1012. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
  1013. lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06)
  1014. rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
  1015. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1016. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
  1017. end
  1018. end
  1019. end)
  1020.  
  1021.  
  1022. plr.Chatted:connect(function(msg)
  1023. game:service'Chat':Chat(head, msg, 1)
  1024. if msg == "die/" then
  1025. char:breakJoints()
  1026. end
  1027. end)
  1028.  
  1029. end)
  1030. if not ran and err then
  1031. print(err)
  1032. end
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