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Demon Box Boi

Jul 18th, 2023
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  1. -- The Box of Wonder --
  2. --Reanimate
  3. loadstring(game:HttpGet("https://pastebin.com/raw/YBMWtriH"))()
  4.  
  5. lol = getcustomasset or getsynasset
  6. getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
  7.  
  8. wait()
  9. script.Parent = nil
  10. LoudVolume = false
  11. Submerged = false
  12. Music = true
  13. script.Name = "CardboardBox"
  14. Player = game.Players.LocalPlayer
  15. c = game.Players.LocalPlayer.Character
  16. Head = c.Head
  17. anim = c.Humanoid.Animator
  18. Humanoid = c:findFirstChild("Humanoid")
  19. b23 = Instance.new("BoolValue",c)b23.Name = "InfiniteHuman"
  20. rage = false
  21. p = game.Players.LocalPlayer
  22. Music = false
  23. W = nil
  24. local Effects = {}
  25. attack = false
  26. local attacking = false
  27. vt = Vector3.new
  28. bc = BrickColor.new
  29. br = BrickColor.random
  30. it = Instance.new
  31. cf = CFrame.new
  32. euler = CFrame.fromEulerAnglesXYZ
  33. angles = CFrame.Angles
  34. matr = math.random
  35. mouse = Player:GetMouse()
  36.  
  37. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  38. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  39. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  40. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  41. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  42. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  43. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  44. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  45. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  46. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  47. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  48. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  49. RS = c.Torso:FindFirstChild("Right Shoulder")
  50. LS = c.Torso:FindFirstChild("Left Shoulder")
  51. RH = c.Torso:FindFirstChild("Right Hip")
  52. LH = c.Torso:FindFirstChild("Left Hip")
  53. RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
  54. N = c.Torso:FindFirstChild("Neck")
  55. cf = CFrame.new
  56. ang = CFrame.Angles
  57. rd = math.rad
  58. rd2 = math.random
  59.  
  60. function lerpz(joint, prop, cfrmz, alp)
  61. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  62. end
  63. function resetlerp()
  64. RJ.C0 = RJC0
  65. RJ.C1 = RJC1
  66. N.C0 = NC0
  67. N.C1 = NC1
  68. RS.C0 = RSC0
  69. RS.C1 = RSC1
  70. LS.C0 = LSC0
  71. LS.C1 = LSC1
  72. RH.C0 = RHC0
  73. RH.C1 = RHC1
  74. LH.C0 = LHC0
  75. LH.C1 = LHC1
  76. end
  77.  
  78. local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://1676172776" S.Volume = 3 S.Looped = true
  79. function NukeShockwaves(Size, CFramez)
  80. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  81. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  82. SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
  83. Spawn(function()
  84. for i = 1,math.huge do
  85. if Shock.Transparency >= 1 then break end
  86. Shock.Transparency = Shock.Transparency + 0.05
  87. wait()
  88. end
  89. end)
  90. end
  91.  
  92. function swait(num)
  93. if num==0 or num==nil then
  94. game:service'RunService'.Heartbeat:wait(0)
  95. else
  96. for i=0,num do
  97. game:service'RunService'.Heartbeat:wait(0)
  98. end
  99. end
  100. end
  101.  
  102. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,3,0)
  103. local P = Instance.new("Part",c)P.Size = Vector3.new(3,3,3)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
  104. P.TopSurface = "SmoothNoOutlines" P.BottomSurface = "SmoothNoOutlines" P.FrontSurface = "SmoothNoOutlines" P.BackSurface = "SmoothNoOutlines"
  105. P.LeftSurface = "SmoothNoOutlines" P.RightSurface = "SmoothNoOutlines" P.BrickColor = BrickColor.new("Really black") P.Material = "Marble"
  106. local M = Instance.new("BlockMesh",P)
  107. local tra = Instance.new("ParticleEmitter",P) tra.Color = ColorSequence.new(Color3.new(0/255,170/255,255/255)) tra.Texture = "rbxassetid://73623723"
  108. tra.Rate = 2 tra.Rotation = NumberRange.new(-25,25) tra.Lifetime = NumberRange.new(1,2) tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.35,0),NumberSequenceKeypoint.new(1,0.35,0)})
  109. tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.135,0,0),NumberSequenceKeypoint.new(0.875,0,0),NumberSequenceKeypoint.new(1,1,0)})
  110. tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.ZOffset = 1 tra.Acceleration = Vector3.new(0,5,0) tra.Enabled = false
  111. function SelfDestructBox()
  112. local Sound = Instance.new("Sound",c.HumanoidRootPart) Sound.SoundId = "rbxassetid://256286242" Sound.Volume = 4 Sound:Play()
  113. P.Touched:connect(function(Hit)
  114. if Hit == c or Hit.Parent == c or Hit.Anchored == true then return end
  115. for i,v in pairs(game.Workspace:children()) do
  116. if v:findFirstChild("HumanoidRootPart")~= nil and v ~= c then
  117. if (v.HumanoidRootPart.Position-c.HumanoidRootPart.Position).magnitude <= 25 then
  118. v:findFirstChild("Humanoid"):TakeDamage(100)
  119. end
  120. end
  121. end
  122. Hit = true c.Parent = nil
  123. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
  124. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Bright orange") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
  125. Shock.CFrame = CFrame.new(P.Position) SM.MeshType = "Sphere"
  126. P:remove()
  127. local Pos = Shock.Position
  128. local Sound = Instance.new("Sound",Shock) Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 4 Sound.Parent = Shock Sound.PlaybackSpeed = 1 Sound:Play()
  129. for i = 1,4 do
  130. SM.Scale = SM.Scale + Vector3.new(i*2,i*2,i*2)
  131. swait()
  132. end
  133. for i = 1,30 do
  134. SM.Offset = Vector3.new(math.random(-2,2)/10,math.random(-2,2)/10,math.random(-2,2)/10)
  135. NukeShockwaves(i*3,CFrame.new(Shock.Position))
  136. swait()
  137. end
  138. for i = 1,30 do
  139. Shock.Transparency = Shock.Transparency + 1/30
  140. SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
  141. swait()
  142. end
  143. end)
  144. end
  145.  
  146. sine = 0
  147.  
  148. Sadness = false
  149.  
  150. InBox = false local Speed
  151. function HideInBox()
  152. if InBox == false then Humanoid.WalkSpeed = 6 S:Play()
  153. Humanoid.HipHeight = -0.5 anim.Parent = nil InBox = true c.Head.Transparency = 1
  154. for i = 1,10 do
  155. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  156. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)
  157. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
  158. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  159. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
  160. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  161. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  162. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  163. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  164. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  165. swait()
  166. end
  167. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  168. v2.Transparency = 1 end end end end tra.Enabled = true
  169. while InBox == true do
  170. if Sadness == true then
  171. tra.Enabled = false
  172. else
  173. tra.Enabled = true
  174. end
  175. if attack == false then
  176. local Beat = 1+(S.PlaybackLoudness)/2500
  177. M.Scale = Vector3.new(Beat,Beat,Beat)
  178. if (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 4 then
  179. sine = sine + 1 Humanoid.HipHeight = -0.5
  180. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  181. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.5)
  182. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
  183. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  184. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
  185. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  186. lerpz(RH, "C0", RHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
  187. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  188. lerpz(LH, "C0", LHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
  189. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  190. else Humanoid.HipHeight = -1.5
  191. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  192. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.2)
  193. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
  194. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  195. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
  196. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  197. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  198. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  199. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  200. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  201. end
  202. end
  203. swait()
  204. end
  205. else InBox = false anim.Parent = Humanoid Humanoid.HipHeight = 0 Humanoid.WalkSpeed = 16 c.Head.Transparency = 0 S:Stop()
  206. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  207. v2.Transparency = 0 end end end end tra.Enabled = false
  208. M.Scale = Vector3.new(1,1,1)
  209. for i = 1,10 do
  210. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  211. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  212. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  213. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  214. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  215. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  216. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  217. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  218. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  219. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  220. swait()
  221. end
  222. end
  223. end
  224.  
  225. WeegeeAttax = false
  226. function WeegeeAttack()
  227. WeegeeAttax = true
  228. while WeegeeAttax == true do
  229. swait()
  230. for i,v in pairs (game.Workspace:children()) do
  231. if v.Name == "Weegee" then
  232. if v:findFirstChild("BodyVelocity")==nil then
  233. local BV = Instance.new("BodyVelocity",v)BV.Velocity = v.CFrame.lookVector*-75
  234. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  235. else
  236. v:findFirstChild("BodyVelocity").Velocity = v.CFrame.lookVector*-75
  237. end
  238. v.CFrame = CFrame.new(v.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  239. v.CFrame = v.CFrame*CFrame.Angles(0,math.rad(180),0)
  240. end
  241. end
  242. end
  243. for i,v in pairs (game.Workspace:children()) do
  244. if v.Name == "Weegee" then
  245. if v:findFirstChild("BodyVelocity")~=nil then
  246. v:findFirstChild("BodyVelocity"):remove()
  247. end
  248. end
  249. end
  250. end
  251.  
  252. function Retreat()
  253. if Inflated == false then
  254. anim.Parent = nil
  255. local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play()
  256. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  257. v2.Transparency = 1 end end end end
  258. for i = 1,4 do
  259. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  260. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
  261. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  262. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  263. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  264. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  265. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  266. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  267. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  268. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  269. swait()
  270. end
  271. for i = 1,100 do
  272. Humanoid.HipHeight = -1.5 c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100
  273. W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
  274. swait()
  275. end
  276. W.C0 = CFrame.Angles(0,0,0)
  277. if InBox == false then
  278. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  279. v2.Transparency = 0 end end end end anim.Parent = Humanoid
  280. for i = 1,10 do
  281. swait()
  282. end
  283. end
  284. else
  285. anim.Parent = nil
  286. local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play()
  287. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  288. v2.Transparency = 1 end end end end
  289. if InBox == false then
  290. for i = 1,4 do
  291. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  292. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
  293. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  294. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  295. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  296. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  297. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  298. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  299. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  300. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  301. swait()
  302. end
  303. end
  304. for i = 1,100 do
  305. c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100
  306. W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
  307. swait()
  308. end
  309. if InBox == false then
  310. resetlerp()
  311. end
  312. W.C0 = CFrame.Angles(0,0,0)
  313. if InBox == false then
  314. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  315. v2.Transparency = 0 end end end end anim.Parent = Humanoid
  316. for i = 1,10 do
  317. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  318. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  319. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  320. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  321. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  322. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  323. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  324. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  325. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  326. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  327. swait()
  328. end
  329. end
  330. end
  331. end
  332. Inflated = false
  333. function Inflate()
  334. if Inflated == false then
  335. local Charge = 0 S.Volume = 10
  336. for i = 1,75 do Charge = Charge + 0.1 c.HumanoidRootPart.Anchored = true Inflated = true Humanoid.HipHeight = Humanoid.HipHeight + 0.05
  337. P.Size = P.Size+Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
  338. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,1,0)
  339. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  340. lerpz(N, "C0", NC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  341. lerpz(RS, "C0", RSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  342. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  343. lerpz(LS, "C0", LSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  344. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  345. lerpz(RH, "C0", RHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  346. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  347. lerpz(LH, "C0", LHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  348. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  349. swait()
  350. end
  351. local hit = false
  352. P.Touched:connect(function(Hit)
  353. if hit == true then return end
  354. if Hit.Anchored == true and Hit.Name ~= "NoMoonPls" then
  355. hit = true P.Anchored = true
  356. for i = 1,8 do
  357. local S2 = Instance.new("Sound",P)S2.SoundId = "rbxassetid://211062246" S2.Volume = 10 S2:Play()
  358. local S3 = Instance.new("Sound",P)S3.SoundId = "rbxassetid://133159174" S3.Volume = 10 S3:Play() game.Debris:AddItem(S3,4)
  359. end
  360. end
  361. end)
  362. else
  363. local Charge = 0
  364. for i = 1,25 do Charge = Charge + 0.3 c.HumanoidRootPart.Anchored = true Inflated = false Humanoid.HipHeight = Humanoid.HipHeight - 0.15
  365. P.Size = P.Size-Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
  366. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,-1,0)
  367. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  368. lerpz(N, "C0", NC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  369. lerpz(RS, "C0", RSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  370. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  371. lerpz(LS, "C0", LSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  372. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  373. lerpz(RH, "C0", RHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  374. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  375. lerpz(LH, "C0", LHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  376. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  377. swait()
  378. end
  379. resetlerp() P.Size = Vector3.new(3,3,3) W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P S.Volume = 1
  380. end
  381. end
  382.  
  383. function Sadnessz()
  384. if Sadness == false then
  385. Song = "Sadness" Sadness = true
  386. S.SoundId = "rbxassetid://655029578"
  387. local Cl = Instance.new("Part",c)Cl.Size = Vector3.new(6,1,6)Cl.CanCollide = true Cl.Anchored = true Cl.BrickColor = BrickColor.new("Dark stone grey")
  388. local M = Instance.new("SpecialMesh",Cl)M.MeshId = "rbxassetid://1095708" M.Scale = Vector3.new(7,4,7) local Ch = 0
  389. while Sadness == true do
  390. local Rain = Instance.new("Part",c)Rain.Size = Vector3.new(0.2,2,0.2)Rain.CanCollide = false Rain.BrickColor = BrickColor.new("Light blue")
  391. local RM = Instance.new("BlockMesh",Rain)RM.Scale = Vector3.new(0.05,1,0.05) Rain.Material = "Neon" game.Debris:AddItem(Rain,2)
  392. local BV = Instance.new("BodyVelocity",Rain)BV.Velocity = Vector3.new(0,-100,0)
  393. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  394. Cl.CFrame = CFrame.new(c.HumanoidRootPart.Position+Vector3.new(0,6,0))
  395. Rain.CFrame = Cl.CFrame*CFrame.new(math.random(-50,50)/10,0,math.random(-25,25)/10)
  396. swait()
  397. end
  398. Cl:remove()
  399. else
  400. Sadness = false
  401. end
  402. end
  403.  
  404. Song = "TomodachiMarket"
  405. function Playlist()
  406. S.TimePosition = 0
  407. if Song == "TomodachiMarket" then
  408. Song = "SmexyJazz"
  409. S.SoundId = "rbxassetid://603146550"
  410. elseif Song == "SmexyJazz" then
  411. Song = "Elevator"
  412. S.SoundId = "rbxassetid://1674203484"
  413. elseif Song == "Elevator" then
  414. Song = "Henesys"
  415. S.SoundId = "rbxassetid://845577713"
  416. elseif Song == "Henesys" then
  417. Song = "WhiteChristmas"
  418. S.SoundId = "rbxassetid://973281733"
  419. elseif Song == "WhiteChristmas" then
  420. Song = "Guitar"
  421. S.SoundId = "rbxassetid://667661063"
  422. elseif Song == "Guitar" then
  423. Song = "SuperSanic"
  424. S.SoundId = "rbxassetid://1514073985"
  425. elseif Song == "SuperSanic" then
  426. Song = "WiiChannel"
  427. S.SoundId = "rbxassetid://252169264"
  428. elseif Song == "WiiChannel" then
  429. Song = "8-Bitbowser"
  430. S.SoundId = "rbxassetid://427736550"
  431. elseif Song == "8-Bitbowser" then
  432. Song = "Dragonforce"
  433. S.SoundId = "rbxassetid://1145245034"
  434. elseif Song == "Dragonforce" then
  435. Song = "Gerudo Valley"
  436. S.SoundId = "rbxassetid://1621589101"
  437. elseif Song == "Gerudo Valley" then
  438. Song = "EggsForBart"
  439. S.SoundId = "rbxassetid://1042053236"
  440. elseif Song == "EggsForBart" or Song == "Sadness" then
  441. Song = "TomodachiMarket"
  442. S.SoundId = "rbxassetid://894702010"
  443. end
  444. end
  445. Headlightz = false
  446. function Headlights()
  447. attack = true
  448. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  449. v2.Transparency = 0 end end end end tra.Enabled = true
  450. c.Head.Transparency = 0
  451.  
  452. for i = 1,8 do
  453. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  454. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
  455. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  456. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  457. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
  458. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  459. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  460. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  461. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  462. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  463. swait()
  464. end
  465. for i = 1,6 do
  466. lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 0.35) * ang(rd(30), rd(0), rd(0)), 0.5)
  467. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
  468. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(35)), 0.5)
  469. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  470. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(-35)), 0.5)
  471. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  472. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  473. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  474. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  475. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  476. swait()
  477. end
  478. if Headlightz == false then
  479. Headlightz = true
  480. local He1 = Instance.new("Part",c)He1.Size = Vector3.new(1,0.4,1)He1.BrickColor = BrickColor.new("Crimson")He1.Material = "Neon"
  481. local He2 = Instance.new("Part",c)He2.Size = Vector3.new(1,0.4,1)He2.BrickColor = BrickColor.new("Crimson")He2.Material = "Neon"
  482. local W1 = Instance.new("Weld",P)W1.Part0 = P W1.Part1 = He1 W1.C0 = CFrame.new(0.7,0,-1.5)He1.Name = "Headlight1"
  483. local C1 = Instance.new("CylinderMesh",He1)W1.C0 = W1.C0 * CFrame.Angles(math.rad(90),0,0)He2.Name = "Headlight2"
  484. local W2 = Instance.new("Weld",P)W2.Part0 = P W2.Part1 = He2 W2.C0 = CFrame.new(-0.7,0,-1.5)
  485. local C2 = Instance.new("CylinderMesh",He2)W2.C0 = W2.C0 * CFrame.Angles(math.rad(90),0,0)
  486. elseif Headlightz == true then
  487. Headlightz = false c:findFirstChild("Headlight1"):remove() c:findFirstChild("Headlight2"):remove()
  488. end
  489. for i = 1,3 do
  490. lerpz(RJ, "C0", RJC0 * cf(0, -1, 2) * ang(rd(30), rd(0), rd(0)), 0.5)
  491. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
  492. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(35)), 0.5)
  493. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  494. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-35)), 0.5)
  495. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  496. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  497. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  498. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  499. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  500. swait()
  501. end
  502. for i = 1,3 do
  503. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  504. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
  505. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  506. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  507. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
  508. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  509. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  510. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  511. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  512. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  513. swait()
  514. end
  515. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  516. v2.Transparency = 1 end end end end tra.Enabled = true
  517. c.Head.Transparency = 1
  518. attack = false
  519. end
  520.  
  521. local PEAR = Instance.new("Model",nil)
  522. function PullInBox()
  523. attack = true
  524. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  525. v2.Transparency = 0 end end end end tra.Enabled = true
  526. c.Head.Transparency = 0
  527. for i = 1,4 do
  528. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  529. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
  530. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  531. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  532. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  533. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  534. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  535. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  536. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  537. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  538. swait()
  539. end
  540. local Hit = false
  541. local FE = c["Right Arm"].Touched:connect(function(Part)
  542. if Part ~= c and Part.Size.X <= 50 and Part.Size.Z <= 50 and Part.Size.Y <= 50 then
  543. Part.Parent = PEAR
  544. end
  545. end)
  546. for i = 1,2 do
  547. lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 2) * ang(rd(30), rd(15), rd(30)), 0.5)
  548. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
  549. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(120)), 0.5)
  550. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  551. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  552. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  553. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  554. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  555. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  556. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  557. swait()
  558. end
  559. for i = 1,2 do
  560. lerpz(RJ, "C0", RJC0 * cf(0, -1.75, 1) * ang(rd(60), rd(15), rd(30)), 0.5)
  561. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
  562. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
  563. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  564. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  565. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  566. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  567. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  568. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  569. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  570. swait()
  571. end
  572. for i = 1,4 do
  573. lerpz(RJ, "C0", RJC0 * cf(0, -2.25, 0.5) * ang(rd(90), rd(15), rd(30)), 0.5)
  574. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60), rd(15), rd(-30)), 0.5)
  575. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
  576. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  577. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  578. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  579. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  580. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  581. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  582. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  583. swait()
  584. end
  585. for i = 1,4 do
  586. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  587. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
  588. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  589. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  590. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  591. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  592. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  593. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  594. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  595. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  596. swait()
  597. end
  598. FE:disconnect()
  599. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  600. v2.Transparency = 1 end end end end tra.Enabled = true
  601. c.Head.Transparency = 1
  602. attack = false
  603. end
  604.  
  605. function ThrowStuff()
  606. P.Anchored = true
  607. for i,v in pairs (PEAR:children()) do v.Parent = game.Workspace v.Anchored = false v.CanCollide = true
  608. local PS = Instance.new("Sound",v)PS.SoundId = "rbxassetid://521410270" PS.Volume = 1 PS.PlaybackSpeed = math.random(10,14)/10 PS:Play()
  609. v.Name = "Weegee" v.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))
  610. local BV = Instance.new("BodyVelocity",v)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
  611. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  612. swait()
  613. end
  614. P.Anchored = false
  615. end
  616.  
  617. function Weegee()
  618. local PS = Instance.new("Sound",P)PS.SoundId = "rbxassetid://244303550" PS.Volume = 0.25 PS.PlaybackSpeed = math.random(8,18)/10 PS:Play()
  619. local We = Instance.new("Part",game.Workspace)We.Size = Vector3.new(1,2,1)local WeM = Instance.new("SpecialMesh",We) We.Name = "Weegee"
  620. WeM.MeshId = "rbxassetid://430819577" WeM.Scale = Vector3.new(0.001, 0.001, 0.001) WeM.TextureId = "rbxassetid://430819580"
  621. We.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))
  622. local BV = Instance.new("BodyVelocity",We)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
  623. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  624. end
  625. mouse.KeyDown:connect(function(key)
  626. if attack == true then return end
  627. if InBox == true and Inflated == false and Sadness == false then
  628. if key == "x" then
  629. Headlights()
  630. end
  631. if key == "q" then
  632. PullInBox()
  633. end
  634. if key == "e" then
  635. ThrowStuff()
  636. end
  637. if key == "b" then
  638. Weegee()
  639. end
  640. elseif InBox == true and Sadness == true then
  641. if key == "b" then
  642. MoneyPls()
  643. end
  644. elseif InBox == false then
  645. if key == "x" then
  646. Inflate()
  647. end
  648. end
  649. if key == "c" then
  650. Sadnessz()
  651. end
  652. if key == "z" then
  653. HideInBox()
  654. end
  655. if key == "v" then
  656. WeegeeAttack()
  657. end
  658. if key == "f" then
  659. Retreat()
  660. end
  661. if key == "n" then
  662. Playlist()
  663. end
  664. if key == "m" then
  665. SelfDestructBox()
  666. end
  667. end)
  668.  
  669. mouse.KeyUp:connect(function(key)
  670. if key == "v" then
  671. WeegeeAttax = false
  672. end
  673. end)
  674.  
  675. game:GetService("RunService").RenderStepped:connect(function()
  676. Humanoid.MaxHealth = Humanoid.MaxHealth*2
  677. Humanoid.Health = Humanoid.MaxHealth*2
  678. if attack == false then
  679. for i,v in pairs (c:children()) do
  680. if v.ClassName == "Accessory" then
  681. for i,v2 in pairs (v:children()) do
  682. if v2.ClassName == "Part" then
  683. v2.Anchored = false
  684. end
  685. end
  686. end
  687. end
  688. for i,v in pairs (c:children()) do
  689. if v.ClassName == "Part" then
  690. v.Anchored = false
  691. end
  692. end
  693. end
  694. end)
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