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frenado05

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Feb 27th, 2023
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  1. UPDATE `gameobject_template` SET `type` = 0, `displayId` = 12811, `name` = 'Winter Blossom Tree', `IconName` = '', `castBarCaption` = '', `unk1` = '', `faction` = 0, `flags` = 0, `size` = 2, `Data0` = 0, `Data1` = 0, `Data2` = 180000, `Data3` = 0, `Data4` = 0, `Data5` = 0, `Data6` = 1, `Data7` = 5703, `Data8` = 0, `Data9` = 0, `Data10` = 0, `Data11` = 0, `Data12` = 0, `Data13` = 0, `Data14` = 0, `Data15` = 0, `Data16` = 0, `Data17` = 0, `Data18` = 0, `Data19` = 0, `Data20` = 0, `Data21` = 0, `Data22` = 0, `Data23` = 0, `Data24` = 0, `Data25` = 0, `Data26` = 0, `Data27` = 0, `Data28` = 0, `Data29` = 0, `Data30` = 0, `Data31` = 0, `Data32` = 0, `Data33` = 0, `RequiredLevel` = 0, `ContentTuningId` = 0, `AIName` = '', `ScriptName` = '', `WorldEffectID` = 0, `StateWorldEffectID` = 0, `SpellVisualID` = 0, `SpellStateVisualID` = 0, `SpellStateAnimID` = 0, `SpellStateAnimKitID` = 0, `MaxVisible` = 0, `IgnoreDynLos` = 0, `MinGold` = 0, `MaxGold` = 0, `MiscData` = 0, `VerifiedBuild` = 16357, `LoadExpansion` = 4 WHERE `entry` = 213169 AND `LoadBuild` = 0;
  2. UPDATE `gameobject_template` SET `type` = 0, `displayId` = 12809, `name` = 'Autumn Blossom Tree', `IconName` = '', `castBarCaption` = '', `unk1` = '', `faction` = 0, `flags` = 0, `size` = 2, `Data0` = 0, `Data1` = 0, `Data2` = 180000, `Data3` = 0, `Data4` = 0, `Data5` = 0, `Data6` = 1, `Data7` = 5703, `Data8` = 0, `Data9` = 0, `Data10` = 0, `Data11` = 0, `Data12` = 0, `Data13` = 0, `Data14` = 0, `Data15` = 0, `Data16` = 0, `Data17` = 0, `Data18` = 0, `Data19` = 0, `Data20` = 0, `Data21` = 0, `Data22` = 0, `Data23` = 0, `Data24` = 0, `Data25` = 0, `Data26` = 0, `Data27` = 0, `Data28` = 0, `Data29` = 0, `Data30` = 0, `Data31` = 0, `Data32` = 0, `Data33` = 0, `RequiredLevel` = 0, `ContentTuningId` = 0, `AIName` = '', `ScriptName` = '', `WorldEffectID` = 0, `StateWorldEffectID` = 0, `SpellVisualID` = 0, `SpellStateVisualID` = 0, `SpellStateAnimID` = 0, `SpellStateAnimKitID` = 0, `MaxVisible` = 0, `IgnoreDynLos` = 0, `MinGold` = 0, `MaxGold` = 0, `MiscData` = 0, `VerifiedBuild` = 16357, `LoadExpansion` = 4 WHERE `entry` = 213029 AND `LoadBuild` = 0;
  3. UPDATE `gameobject_template` SET `type` = 0, `displayId` = 12810, `name` = 'Spring Blossom Tree', `IconName` = '', `castBarCaption` = '', `unk1` = '', `faction` = 0, `flags` = 0, `size` = 2, `Data0` = 0, `Data1` = 0, `Data2` = 180000, `Data3` = 0, `Data4` = 0, `Data5` = 0, `Data6` = 1, `Data7` = 5703, `Data8` = 0, `Data9` = 0, `Data10` = 0, `Data11` = 0, `Data12` = 0, `Data13` = 0, `Data14` = 0, `Data15` = 0, `Data16` = 0, `Data17` = 0, `Data18` = 0, `Data19` = 0, `Data20` = 0, `Data21` = 0, `Data22` = 0, `Data23` = 0, `Data24` = 0, `Data25` = 0, `Data26` = 0, `Data27` = 0, `Data28` = 0, `Data29` = 0, `Data30` = 0, `Data31` = 0, `Data32` = 0, `Data33` = 0, `RequiredLevel` = 0, `ContentTuningId` = 0, `AIName` = '', `ScriptName` = '', `WorldEffectID` = 0, `StateWorldEffectID` = 0, `SpellVisualID` = 0, `SpellStateVisualID` = 0, `SpellStateAnimID` = 0, `SpellStateAnimKitID` = 0, `MaxVisible` = 0, `IgnoreDynLos` = 0, `MinGold` = 0, `MaxGold` = 0, `MiscData` = 0, `VerifiedBuild` = 16357, `LoadExpansion` = 4 WHERE `entry` = 213168 AND `LoadBuild` = 0;
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