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- Player = game.Players.LocalPlayer repeat wait() until Player.Character Tool = Instance.new("HopperBin", Player.Backpack) Tool.Name = "WAIT" Effects = {} ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.03333333333333333 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end local Player = game.Players.localPlayer local Character = Player.Character local Humanoid = Character.Humanoid local char = Character local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local equipped = false local attack = false local Anim = "Idle" local idle = 0 local attacktype = 1 local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local grabbed = false local cn = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local ORW = Torso["Right Shoulder"] local OLW = Torso["Left Shoulder"] local OLH = Torso["Left Hip"] local ORH = Torso["Right Hip"] EffectModel = Instance.new("Model", Character) it = Instance.new vt = Vector3.new cf = CFrame.new euler = CFrame.Angles EffectModel.Name = "Effects" local Animator = Humanoid.Animator local Animate = char.Animate local EffecMo = EffectModel dcam = Instance.new("Script")--script.TWODCAM:Clone() dcam.Parent = char dcam.Disabled = false local CANtwod = true local controlsScript = game.Players.LocalPlayer.PlayerScripts.ControlScript controlsScript.Disabled = false AnimTab = {} AnimTab.Idle = { Animation = function(frameN, sine) local frame = {} frame[1] = { CFrame.new(2.75671482E-7, 0.200000063, -0.0249774866, 0.642787576, 0.0378452428, 0.765109003, 0, 0.99877888, -0.0494034551, -0.766044438, 0.0317559317, 0.642002642) * CFrame.new(0, 0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0189546123, 1.46292567, -0.106947616, 0.874095201, -0.0209516734, -0.485302508, 0.138642669, 0.968272209, 0.207911611, 0.465548784, -0.249018192, 0.849266887) * CFrame.new(0, 0.02 * math.cos(sine / 16), 0) * CFrame.Angles(math.rad(2 * math.cos(sine / 16)), 0, 0), CFrame.new(1.52564752, 0.0095030535, 0.16884166, 0.786316156, -0.464979529, -0.406817913, 0.489593357, 0.87058723, -0.0487444215, 0.376835734, -0.160846859, 0.912207723) * CFrame.new(0, 0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, math.rad(3.5 * math.cos(sine / 16))), CFrame.new(-1.46113753, -0.0836579874, -0.3236444, -0.342537999, 0.264813662, 0.901410758, 0.508022189, 0.859293938, -0.0593911707, -0.790304303, 0.437592924, -0.428872049) * CFrame.new(0, 0.05 * math.cos(sine / 16), 0) * CFrame.Angles(math.rad(3.5 * math.cos(sine / 16)), 0, 0), CFrame.new(0.578392506, -2.03777266, 0.0416527689, 0.947437465, -0.0721113682, -0.31170848, 0.0828900337, 0.996327758, 0.0214513037, 0.309017092, -0.0461612977, 0.949935555) * CFrame.new(0, -0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.578392982, -2.03777266, 0.0416528434, 0.947437525, 0.0721113682, 0.31170857, -0.0828900337, 0.996327758, 0.0214513075, -0.309017003, -0.0461612903, 0.949935675) * CFrame.new(0, -0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.Run = { Animation = function(frameN, sine, hee, hee2, num, o) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999998331, 0, 0, 0, 0.999998331) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-35), math.rad(5 * math.cos(sine / num)), 0), CFrame.new(0, 1.49999368, 8.34463322E-7, 1, 0, 0, 0, 0.999998033, -2.38418579E-7, 0, 2.38418579E-7, 0.999998033) * CFrame.Angles(math.rad(15), 0, 0), CFrame.new(1.4, hee + 0.36 * math.cos(sine / (num / 2)), -0.66 * math.cos(sine / num)) * CFrame.new(-0.35 * math.cos(sine / num), 0, 0) * CFrame.Angles(math.rad(30), 0, 0) * CFrame.Angles(math.rad(o * math.cos(sine / num)), 0, math.rad(-25 * math.cos(sine / num))), CFrame.new(-1.4, hee2 + 0.36 * math.cos(sine / (num / 2)), 0.66 * math.cos(sine / num)) * CFrame.new(-0.35 * math.cos(sine / num), 0, 0) * CFrame.Angles(math.rad(30), 0, 0) * CFrame.Angles(-math.rad(o * math.cos(sine / num)), 0, math.rad(-25 * math.cos(sine / num))), CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / num) / 2, 0 + 2 * math.sin(sine / num) / 2) * angles(math.rad(-60 * math.sin(sine / num)), math.rad(-5), math.rad(0)), CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / num) / 2, 0 - 2 * math.sin(sine / num) / 2) * angles(math.rad(60 * math.sin(sine / num)), math.rad(5), math.rad(0)) } return frame[frameN] end } AnimTab.BackWalk = { Animation = function(frameN, sine, num) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999998331, 0, 0, 0, 0.999998331) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(9 * math.cos(sine / num)), 0), CFrame.new(0, 1.49999368, 8.34463322E-7, 1, 0, 0, 0, 0.999998033, -2.38418579E-7, 0, 2.38418579E-7, 0.999998033) * CFrame.Angles(math.rad(-15), 0, 0), CFrame.new(1.4, -0.045 * math.cos(sine / (num / 2)), -0.25 * math.cos(sine / num)) * CFrame.new(-0.03 * math.cos(sine / num), 0, 0) * CFrame.Angles(math.rad(25 * math.cos(sine / num)), 0, math.rad(-10 * math.cos(sine / num))), CFrame.new(-1.4, -0.045 * math.cos(sine / (num / 2)), 0.25 * math.cos(sine / num)) * CFrame.new(-0.03 * math.cos(sine / num), 0, 0) * CFrame.Angles(math.rad(-25 * math.cos(sine / num)), 0, math.rad(-10 * math.cos(sine / num))), CFrame.new(0.5, -1.85 - 0.25 * math.cos(sine / num) / 2, 0 + 1 * math.sin(sine / num) / 2) * angles(math.rad(-30 * math.sin(sine / num)), math.rad(-5), math.rad(0)), CFrame.new(-0.5, -1.85 + 0.25 * math.cos(sine / num) / 2, 0 - 1 * math.sin(sine / num) / 2) * angles(math.rad(30 * math.sin(sine / num)), math.rad(5), math.rad(0)) } return frame[frameN] end } AnimTab.Jump = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49104357, -0.0507529527, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.37250769, 0.121224046, 0.64733851, 0.173648015, 2.58755701E-8, -0.984807789, 0.852869093, 0.499999106, 0.150383696, 0.49240306, -0.866025925, 0.0868238285) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.57669723, 0.162346587, -0.26788035, 0.8611601, 0.435611397, -0.262004048, -0.489563048, 0.849481702, -0.196745664, 0.136863008, 0.297697008, 0.944798946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.49999693, -1.99999774, -8.94069672E-8, 0.965925872, 3.7422879E-7, -0.258818924, 0.0449429974, 0.984807849, 0.167731062, 0.254886955, -0.173647881, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.598104358, -1.58444905, -0.345675468, 0.981060326, 0.0858319253, 0.173648298, -0.141065046, 0.930940628, 0.336823732, -0.132746041, -0.354940027, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.Fall = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.4910444, -0.0507505536, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.41551924, 0.430770516, 0.599072576, 0.163175896, -0.0593939237, -0.984807611, 0.972444415, 0.178148255, 0.150383249, 0.166509897, -0.982209563, 0.0868267864) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53597856, 0.181962684, -0.0532567501, 0.748531938, 0.630958676, 0.203939021, -0.508304954, 0.743486166, -0.434573829, -0.425823927, 0.221629158, 0.877242625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.525004327, -1.77186298, -0.282919437, 0.965925634, -0.0885212198, -0.24321124, 0.0449429862, 0.982783973, -0.179209024, 0.254887909, 0.162171945, 0.953274548) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.625082374, -1.74759519, -0.371673733, 0.98105973, 0.161157295, 0.107471913, -0.141064972, 0.974630296, -0.173771828, -0.132749975, 0.155320033, 0.978904068) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.ON = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(-1.14056382E-8, -0.196045384, -1.56056514E-4, 1, 5.81785571E-8, -0.00159262121, -1.21010919E-6, 0.99999994, -7.96537439E-4, 0.00159247965, 7.96022301E-4, 0.999999464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(9.34411162E-8, 1.47852278, -0.144922316, 0.99999392, 7.4505806E-8, -5.21540642E-8, 5.78365871E-8, 0.957062781, 0.289872348, -7.4505806E-8, -0.289865702, 0.957063496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.663555026, 0.49231568, -0.850663185, 0.015370708, 0.692666352, 0.721096218, 0.999231637, 0.0153704779, -0.036063727, -0.0360642895, 0.721095979, -0.691897511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.663553596, 0.492314607, -0.850663126, 0.0153705887, -0.692666411, -0.721096218, -0.999231517, 0.015370396, -0.0360638089, 0.0360642895, 0.721096158, -0.691897392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499701917, -1.92411804, 0.38171339, 0.999994397, 3.01316381E-4, -7.50280917E-4, 5.81403583E-6, 0.924113035, 0.382118583, 8.08849931E-4, -0.382119298, 0.924106598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.401899934, -1.79915607, -5.6552887E-4, 0.999996126, -7.83959404E-5, 8.13350081E-4, -9.8903547E-7, 0.995200098, 0.0978638232, -8.17283988E-4, -0.0978644416, 0.995195687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.Z = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 0, 0, 0.999999225, 0, 0.999995708, 0, -0.999999106, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.4999876, 0, 0, 0, -0.999999106, 0, 0.999995708, 0, 0.999999225, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.96199751, 0.504999399, 2.03370263E-7, -4.37117507E-8, -1.00000012, -1.1920929E-7, 0.999998927, -4.37116228E-8, -5.3644078E-7, 5.36441121E-7, -2.08616257E-7, 0.999999583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.65588522, 0.0899997652, -5.96046448E-7, 0.663417399, 0.499997854, 0.556668401, -0.38301897, 0.866025746, -0.32139349, -0.642785549, 3.51667404E-6, 0.76604563) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499999821, -1.9999913, 2.98023082E-8, 1.00000012, 0, 5.96046448E-8, 0, 0.999997854, 0, 5.96046448E-8, 0, 0.999999046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.49999848, -1.9999826, -4.36168932E-8, 0.984808028, 0.173647821, 1.1920929E-7, -0.173647806, 0.984803498, -1.03502149E-8, 8.94069672E-8, 1.49011612E-8, 0.999998033) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, 0, 0, 0, 0, 0.999999225, 0, 0.999995708, 0, -0.999999106, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.4999876, 0, 0, 0, -0.999999106, 0, 0.999995708, 0, 0.999999225, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.17999816, 0.504999697, -1.63019195E-7, -4.37117365E-8, -1.00000024, -8.94069672E-8, 0.999998927, -4.37116121E-8, -5.36440723E-7, 5.36441235E-7, -2.38418579E-7, 0.999999702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.65588522, 0.0899997652, -5.96046448E-7, 0.663417399, 0.499997854, 0.556668401, -0.38301897, 0.866025746, -0.32139349, -0.642785549, 3.51667404E-6, 0.76604563) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499999821, -1.9999913, 2.98023082E-8, 1.00000012, 0, 5.96046448E-8, 0, 0.999997854, 0, 5.96046448E-8, 0, 0.999999046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.49999848, -1.9999826, -4.36168932E-8, 0.984808028, 0.173647821, 1.1920929E-7, -0.173647806, 0.984803498, -1.03502149E-8, 8.94069672E-8, 1.49011612E-8, 0.999998033) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.X = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49999011, 1.1920929E-7, 1, 0, 0, 0, 0.961258709, 0.275636077, 0, -0.275636077, 0.961258709) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73096776, 0.221290082, -0.247037202, 0.866025388, -0.5, 0, 0.453153878, 0.784885526, -0.42261827, 0.211309135, 0.365998149, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.6844511, 0.247182712, -0.234963119, 0.866025388, 0.5, 0, -0.453153878, 0.784885526, -0.42261827, -0.211309135, 0.365998149, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.85054433, -0.00898814201, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.4999702, 2.98023224E-8, 1, 0, 0, 0, 0.987678707, -0.156433374, 0, 0.156433374, 0.987678707) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.54340684, -0.013969779, 0.154194564, 0.996195436, -0.0871483162, 2.04188723E-6, 0.085823901, 0.981060028, 0.173653692, -0.01513563, -0.17299284, 0.984806836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58881116, 0.0192507058, 0.191561162, 0.983905196, 0.168530956, 0.0593911558, -0.176127076, 0.97074753, 0.163175866, -0.0301536899, -0.171009898, 0.984807491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.17936957, -0.396488011, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.99999619, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.C = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(-0.0369880162, -1.10390246, -0.09250018, 1, 1.2293458E-7, 6.2584877E-6, -1.37835741E-7, 0.999999821, 6.04987144E-6, -6.28829002E-6, -6.07967377E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0174499601, 1.43704295, -0.242257506, 0.847531497, -0.034899503, 0.529596448, -0.231024295, 0.874086738, 0.427316964, -0.477826446, -0.484514266, 0.732753515) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.57888758, 0.334454238, 0.37078771, 0.939120173, -0.218655303, -0.265034169, 0.341811687, 0.672903121, 0.656022549, 0.0348994732, -0.706676006, 0.706676006) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.14341164, -0.103800863, -0.377612591, 0.975884259, -0.171130121, -0.135515153, 0.0819011331, 0.862501562, -0.499382883, 0.202341437, 0.476241142, 0.855717421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.429101616, -1.47360778, 0.079228282, 0.987342358, -0.00153388083, 0.158595383, -0.128680721, 0.576799393, 0.80668658, -0.0927150398, -0.816884398, 0.569300771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.65440094, -1.4544071, 0.0723534822, 0.349117994, 0.936126053, 0.0422516018, -0.934187293, 0.344145745, 0.0941256285, 0.0735727102, -0.0723317266, 0.994663954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.Angles(0, math.rad(-160), 0) * CFrame.new(-0.0369880162, -1.10390246, -0.09250018, 1, 1.2293458E-7, 6.2584877E-6, -1.37835741E-7, 0.999999821, 6.04987144E-6, -6.28829002E-6, -6.07967377E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0174499601, 1.43704295, -0.242257506, 0.847531497, -0.034899503, 0.529596448, -0.231024295, 0.874086738, 0.427316964, -0.477826446, -0.484514266, 0.732753515) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.57888758, 0.334454238, 0.37078771, 0.939120173, -0.218655303, -0.265034169, 0.341811687, 0.672903121, 0.656022549, 0.0348994732, -0.706676006, 0.706676006) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.14341164, -0.103800863, -0.377612591, 0.975884259, -0.171130121, -0.135515153, 0.0819011331, 0.862501562, -0.499382883, 0.202341437, 0.476241142, 0.855717421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.429101616, -1.47360778, 0.079228282, 0.987342358, -0.00153388083, 0.158595383, -0.128680721, 0.576799393, 0.80668658, -0.0927150398, -0.816884398, 0.569300771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.65440094, -1.4544071, 0.0723534822, 0.349117994, 0.936126053, 0.0422516018, -0.934187293, 0.344145745, 0.0941256285, 0.0735727102, -0.0723317266, 0.994663954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.G = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49358296, -0.141741559, 1, 0, 0, 0, 0.964915693, 0.262559891, 0, -0.262559891, 0.964915693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.219505548, 0.501717031, -0.481117725, 0.166610435, 0.986009181, 0.00528366491, 0.0381280221, -0.00108792447, -0.999272287, -0.985285878, 0.166690677, -0.0377757996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.42032972, 1.11195159, -0.704971194, 0.193832442, -0.548267126, 0.813530862, 0.297462404, -0.757372737, -0.581293702, 0.934850276, 0.354668438, 0.0162856858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.551999986, -2.00000024, 3.48687172E-6, 0.934396863, 0.119859606, 0.33546418, -0.112809695, 0.992790878, -0.0405005775, -0.337900132, 0, 0.941181958) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.dasq = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, 0, 0, -4.37113883E-8, 0, 1, 0, 1, 0, -1, 0, -4.37113883E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49999046, 0, -4.37113883E-8, 0, -1, 0, 1, 0, 1, 0, -4.37113883E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.65413404, 0.261037737, 0, 0.836516321, -0.5, 0.224143684, 0.482962936, 0.866025388, 0.129409418, -0.258818835, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66499972, 0.0989998877, -1.1920929E-7, 0.836516201, 0.258819014, 0.482962906, -0.224143848, 0.965925753, -0.129409522, -0.49999997, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.732866287, -2.05768633, -5.96046448E-7, 0.836515546, -0.224143639, -0.500000179, 0.258818805, 0.965925038, 8.5791425E-16, 0.482962698, -0.129409447, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.99999475, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.CHR = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 0.990186155, 0.059062928, 0.126660869, 1.11283916E-4, 0.905974269, -0.423332721, -0.139754772, 0.419192284, 0.897076547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.028068278, 1.43301153, 0.24841857, 0.993677378, -0.0561369434, -0.0972320363, 0, 0.866025448, -0.49999997, 0.112273887, 0.496838599, 0.860549808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81746447, 0.481527984, 0.248372227, 0.505791187, -0.834928513, -0.21695587, 0.68616122, 0.236951023, 0.687776804, -0.522836506, -0.496738136, 0.692743182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76862347, 0.37402004, 0.332510233, 0.791354239, 0.594543755, 0.142394811, -0.475372136, 0.451950729, 0.754825711, 0.384421408, -0.665024936, 0.640282571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.751607597, -2.00483513, 0.422620773, 0.965925872, -0.234569743, -0.109381646, 0.258819044, 0.875426054, 0.408217907, 1.11758709E-8, -0.42261821, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.751606643, -2.00483537, 0.422620833, 0.965925932, 0.234569713, 0.109381668, -0.258819014, 0.875425994, 0.408217877, 7.4505806E-9, -0.42261824, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.saq = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, 0.200962663, 0.74999404, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49999237, 9.53674316E-7, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.577217817, 0.417496234, -0.641931355, 0.642787457, 0.766044676, -3.70257055E-7, 6.2584877E-7, -9.23871994E-7, -1, -0.766044378, 0.642787337, -9.83476639E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.798620641, 0.451876819, -0.694261372, 0.817019045, -0.564861417, -0.11580833, -0.161202297, -0.0309239328, -0.986436784, 0.553618908, 0.824606061, -0.116322398) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.626399577, -1.96083295, -0.0457098112, 0.902859032, -0.285984069, 0.321027517, 0.279716402, 0.957773447, 0.0665474534, -0.326503187, 0.0297138691, 0.944728911) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.43199921, -0.358000755, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, 0.200956061, 0.749997854, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49999237, 9.53674316E-7, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70294321, 0.417509586, 0.37730211, -0.422619134, -0.906309009, -2.26396935E-7, -2.08616257E-7, 6.10947609E-7, -0.999998927, 0.906301618, -0.422614515, -1.57952309E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.51065469, 0.528415501, 0.405756176, -0.574557006, 0.810229838, -0.11581023, 0.1620581, -0.0260763913, -0.986436605, -0.802260399, -0.58553195, -0.116321892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.626401186, -1.96083426, -0.0457116216, 0.982544065, -0.0945989192, -0.160181731, 0.100397617, 0.99453944, 0.0284844935, 0.156612441, -0.0440691113, 0.986676455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -0.877990723, -0.357999802, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.ase = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(-2.23517418E-8, -1.82820106, -0.00145608187, 0.997707903, 0.0237751603, 0.0633571893, 0.0248918459, 0.741674244, -0.670298219, -0.0629268438, 0.670338869, 0.739382386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.00190495467, 1.44101477, -0.235590816, 0.999877095, 0.00380996987, -0.0152160823, 0.00380949304, 0.882028341, 0.471181363, 0.0152162015, -0.471181214, 0.881905198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.4506427, 0.488499999, -0.388608813, 0.975308239, 0.0979900807, 0.197919279, 0.0953416899, 0.621548176, -0.77755028, -0.199208528, 0.777221024, 0.596858263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.47564435, 0.528010368, -0.41934675, 0.920998454, -0.0472590551, -0.386688024, -0.301378131, 0.542528629, -0.784109652, 0.246844515, 0.838703334, 0.485425115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.681427836, -1.9628706, -0.470523417, 0.980832398, -0.171843767, 0.0918577611, 0.194853991, 0.865443587, -0.461561918, -1.81145966E-4, 0.470613599, 0.882339478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.681427598, -1.96287096, -0.470523, 0.980832338, 0.171843767, -0.0918577462, -0.194854006, 0.865443707, -0.461561859, 1.81168318E-4, 0.470613599, 0.882339478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0.213476866, -1.81569254, -0.00144666433, 0.973932624, -0.219866797, -0.0558019243, 0.139558285, 0.386850864, 0.911520302, -0.178826123, -0.895546973, 0.407451123) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.82093276E-5, 1.43883121, -0.23963058, 0.999998391, 7.66217709E-5, -3.00215557E-4, 7.66217709E-5, 0.877669632, 0.47926411, 3.00191343E-4, -0.479262978, 0.877669573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.547594607, 0.408278257, -0.653696835, 0.0476174951, 0.92457056, 0.378023744, 0.792720258, 0.195276007, -0.577460527, -0.607722461, 0.327164292, -0.72362709) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548932076, 0.531381965, -0.68217057, 0.0388260335, -0.921879351, -0.385526925, -0.99847579, -0.0509311855, 0.0212322474, -0.0392085612, 0.3841151, -0.922451854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.685684741, -0.988209903, -0.322300494, 0.980079889, -0.175724655, -0.092543371, 0.198601782, 0.869136989, 0.45294252, 8.3963573E-4, -0.462299526, 0.886723042) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.685684741, -0.98821044, -0.322301298, 0.980080009, 0.175724626, 0.0925433487, -0.198601797, 0.869137049, 0.45294252, -8.39642133E-4, -0.462299556, 0.886723101) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.sdq = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, -0.167999268, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49999952, 1.07288361E-6, 1, 0, 0, 0, 0.98480773, 0.173648179, 0, -0.173648179, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.68246758, 1.01253581, 0.237994447, -0.233189166, -0.78684181, 0.571392238, -0.26326111, -0.514562905, -0.816032767, 0.936111569, -0.340715885, -0.0871558487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.71100402, 0.0786939263, 0.300631493, 0.241844863, 0.777156115, -0.580981493, 0.241844609, 0.531580687, 0.811747015, 0.939692676, -0.336824089, -0.0593909509) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.79799759, -0.280001819, 1, 0, 0, 0, 0.99619472, -0.087155737, 0, 0.087155737, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.90100014, 0.281998336, 1, 0, 0, 0, 0.939692557, 0.342020363, 0, -0.342020363, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, -0.0359992981, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.48653853, -0.0502282381, 1, 0, 0, 0, 0.965925395, 0.258818567, 0, -0.258818567, 0.965925395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.827452183, 0.44575721, -0.971674562, 0.651160181, 0.667933702, 0.360352814, 0.205057889, 0.302312434, -0.930888712, -0.730713189, 0.680052936, 0.059888728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.807080984, 0.17630896, -0.663954139, -0.440006703, -0.54996717, 0.70988059, 0.811689138, 0.0945764631, 0.576382101, -0.384129256, 0.829814434, 0.404787868) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.500000775, -1.79800141, -0.280001551, 0.965925872, 0, -0.258818835, -0.0225575455, 0.99619472, -0.0841859803, 0.257833958, 0.087155737, 0.962250233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.90099692, 0.282000154, 1, 0, 0, 0, 0.98480767, 0.173648402, 0, -0.173648402, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.dwc = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(45)), CFrame.new(0.0831573755, 1.43944466, -0.144044161, 0.866025448, 0.171009928, -0.469845951, 0, 0.939691901, 0.342019945, 0.5, -0.296197861, 0.813797176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.60776246, 0.231106699, 5.71192094E-15, 0.422617793, -0.906306744, 1.77635684E-15, 0.906306744, 0.422617793, -1.77635684E-15, -4.4408921E-15, -7.10542736E-15, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66263223, 0.162636966, 0.167997956, 0.154317468, 0.852164567, 0.499999851, -0.751989424, 0.429546773, -0.499999821, -0.640855908, -0.298835963, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.07587516, -1.76937532, -4.09147631E-8, 0.707106709, -0.707106829, -1.28027686E-8, 0.707106829, 0.707106709, -3.09086197E-8, 3.09086197E-8, 1.28027651E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.21621656, -1.85890579, -7.30271523E-8, 0.707106769, 0.707106769, -1.28027686E-8, -0.707106769, 0.707106769, -3.09086197E-8, -1.28027686E-8, 3.09086197E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(45)), CFrame.new(0.0831635594, 1.43945134, -0.144043416, 0.866025448, 0.171009928, -0.469845951, 0, 0.939691901, 0.342019945, 0.5, -0.296197861, 0.813797176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.60776246, 0.231106699, 5.71192094E-15, 0.422617793, -0.906306744, 1.77635684E-15, 0.906306744, 0.422617793, -1.77635684E-15, -4.4408921E-15, -7.10542736E-15, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66263223, 0.162636966, 0.167997956, 0.154317468, 0.852164567, 0.499999851, -0.751989424, 0.429546773, -0.499999821, -0.640855908, -0.298835963, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.41104198, -1.56714427, -3.03730232E-8, 0.258818984, -0.965925813, -1.28027686E-8, 0.965925813, 0.258818984, -3.09086197E-8, 3.31690337E-8, -4.36678782E-9, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.21621799, -1.85890675, -7.30272021E-8, 0.707106769, 0.707106769, -1.28027686E-8, -0.707106769, 0.707106769, -3.09086197E-8, -1.28027686E-8, 3.09086197E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[3] = { CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(45)), CFrame.new(0.0831561387, 1.4394424, -0.144043952, 0.866025448, 0.171009928, -0.469845951, 0, 0.939691901, 0.342019945, 0.5, -0.296197861, 0.813797176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.60776246, 0.231106699, 5.71192094E-15, 0.422617793, -0.906306744, 1.77635684E-15, 0.906306744, 0.422617793, -1.77635684E-15, -4.4408921E-15, -7.10542736E-15, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66263223, 0.162636966, 0.167997956, 0.154317468, 0.852164567, 0.499999851, -0.751989424, 0.429546773, -0.499999821, -0.640855908, -0.298835963, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.870077491, -2.14287949, -5.50853834E-8, 0.939691901, -0.342020005, -1.28017845E-8, 0.342020005, 0.939691901, -3.09122683E-8, 2.26017001E-8, 2.46620164E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.21621215, -1.85890138, -7.30269605E-8, 0.707106769, 0.707106769, -1.28027686E-8, -0.707106769, 0.707106769, -3.09086197E-8, -1.28027686E-8, 3.09086197E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[4] = { CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.4999876, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.67096937, 0.154393598, 0.247606978, 0.965925753, -0.258818954, 0, 0.183012664, 0.683012426, 0.70710659, -0.183012664, -0.683012426, 0.70710659) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.31261063, 0.143617094, -0.647175848, 0.875428081, -0.258817285, 0.408214897, 0.480728805, 0.554033697, -0.679666519, -0.0502553545, 0.791239798, 0.609437525) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -0.406736523, -1.19429684, 1, 0, 0, 0, -0.707106888, -0.707106709, 0, 0.707106709, -0.707106888) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.52039367, -1.98648894, 0, 0.996194065, 0.0871556997, 0, -0.0871556997, 0.996194065, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[5] = { CFrame.new(0, -0.994724452, 0.86035639, 1, 0, 0, 0, 0.819151044, 0.573575616, 0, -0.573575616, 0.819151044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49998116, 7.15255737E-7, 1, 0, 0, 0, 0.984804749, -0.173647881, 0, 0.173647881, 0.984804749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.49999857, -0.134217262, 0.191675574, 0.821393669, -0.22114931, 0.525740206, -0.126495898, 0.828176022, 0.545997143, -0.556156695, -0.514982641, 0.652284086) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49999797, 2.68220901E-6, 1.84774399E-6, 0.866025388, 0.499998689, 0, -0.409574956, 0.70940274, -0.573573411, -0.28678745, 0.496729165, 0.819147766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -0.311433762, -1.39627409, 1, 0, 0, 0, -2.98023224E-8, -0.999996901, 0, 0.999996901, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.47699976, -1.38141203, 0.0792136788, 1, 0, 0, 0, 0.707105875, 0.707105875, 0, -0.707105875, 0.707105875) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.sax = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, 0, 0, -0.341551423, 0.0523359701, -0.938404858, 0.180803925, 0.983458042, -0.0109586082, 0.922308326, -0.173410207, -0.345364064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.94069672E-8, 1.44550252, -0.226995111, 0.788010776, -2.98023224E-8, -0.615661502, 0.279504448, 0.89100641, 0.357749373, 0.548558474, -0.453990579, 0.702122808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.82171988, 0.356819063, 0.398114264, 0.572790384, -0.670649409, -0.471318007, 0.818029344, 0.504390955, 0.276437402, 0.0523359776, -0.543892622, 0.837521195) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.78670859, 0.459676325, 0.197222143, 0.247741297, 0.925675809, 0.285917163, -0.863976181, 0.344623268, -0.367123544, -0.438371211, -0.156073928, 0.885139406) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.550602913, -1.5778321, -1.04507565, 0.898794055, 0, 0.438371211, 0.40645057, 0.37460658, -0.833347261, -0.164216757, 0.927183986, 0.336694241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.650132418, -1.94464767, 0.228545725, 0.932688296, 0.166476548, 0.31996575, -0.339470744, 0.704912782, 0.622782052, -0.121869326, -0.689480543, 0.713977993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[3] = { CFrame.new(0, 0, 0, -0.983458042, 0.0523359589, 0.173410237, 0.0605582669, 0.997260928, 0.0424652658, -0.170712799, 0.0522642322, -0.983933687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.36441803E-7, 1.43301463, -0.250001431, 0.573576331, 0, -0.819151938, 0.409576058, 0.866025329, 0.286788225, 0.709406495, -0.49999994, 0.496731728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.77242041, 0.29825303, 0.503334403, 0.61975944, -0.525084198, -0.583253384, 0.765339315, 0.568831503, 0.30114159, 0.173648164, -0.63302213, 0.754406452) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.74518967, 0.456289023, 0.270249337, 0.13868165, 0.951699197, 0.273926437, -0.786502481, 0.273926526, -0.553514361, -0.601814926, -0.138681591, 0.786502421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.616976738, -0.440544069, -1.18899071, 0.766044319, 7.4505806E-9, 0.642787457, 0.413175881, -0.766044438, -0.492403835, 0.492403805, 0.642787635, -0.586824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.87215364, -2.0904336, 0.211197197, 0.837272167, 0.290791094, 0.463050306, -0.426611543, 0.877130449, 0.220555246, -0.342020094, -0.382207394, 0.858451784) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[4] = { CFrame.new(0, 0, 0, -0.42261821, 0, 0.906307876, 0.264978737, 0.956304789, 0.123561591, -0.86670655, 0.29237172, -0.404151827) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.05798244E-6, 1.44939935, -0.219185531, 0.788010836, -5.96046448E-8, -0.615661561, 0.269888282, 0.898794055, 0.345441163, 0.553352952, -0.438371211, 0.708259463) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.76649475, 0.328077406, 0.503334761, 0.578855515, -0.554135144, -0.598214626, 0.796726286, 0.540571213, 0.270203859, 0.173648149, -0.633022189, 0.754406571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.75056493, 0.486768872, 0.23859176, 0.147262067, 0.953867197, 0.261631608, -0.835164309, 0.261631668, -0.483786583, -0.529919267, -0.147262096, 0.835164368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.554004908, -0.541796684, -1.21713746, 0.878103316, 0.00694301724, 0.478420734, 0.370208174, -0.643305898, -0.67015183, 0.30311802, 0.765577853, -0.567459464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.74749893, -2.05966258, 0.251704276, 0.882717729, 0.188858643, 0.430281281, -0.338843614, 0.890242696, 0.304389566, -0.32556811, -0.414488077, 0.849826455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[5] = { CFrame.new(0, 0, 0, 1.00000024, 0, 3.7252903E-9, 0, 0.98480773, 0.173648193, 1.86264515E-9, -0.173648208, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.79199339E-9, 1.46984637, -0.171012223, 1.00000024, -9.31322575E-10, 3.7252903E-9, 0, 0.939692557, 0.342020094, 3.7252903E-9, -0.342020154, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.78720284, 0.454274416, 0.400895715, 0.404508531, -0.769895971, -0.493592411, 0.908541024, 0.399989963, 0.120670214, 0.104528472, -0.497261018, 0.861281276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.77674341, 0.657065928, -0.0474022031, -0.0327947773, 0.986280739, 0.161787465, -0.939120173, 0.0249857344, -0.342679113, -0.342020154, -0.163175926, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.498682797, -1.8229537, 0.266947031, 0.984843433, 0.00889523234, -0.173218369, 0.103511184, 0.771199107, 0.628122211, 0.13917312, -0.636532009, 0.758589447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.643222332, -2.02772951, -0.2578336, 0.979413033, 0.132928967, 0.151922122, -0.102940448, 0.97626096, -0.190572336, -0.173648179, 0.171010077, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.aasq = { Animation = function(frameN, oof, i) local frame = {} frame[1] = { CFrame.new(0.411320001, -0.300687194, 0.301291347, 0.638905227, -0.274212748, 0.718753576, 0.0220496133, 0.940457404, 0.339195222, -0.768968999, -0.200865403, 0.606909513) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.13345003E-6, 1.49998987, -1.06915832E-6, 0.642786503, -1.49011612E-8, -0.766042173, -0.0667649955, 0.996192217, -0.0560223907, 0.763128102, 0.0871553048, 0.640340269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73910081, 0.872566462, -0.848296344, -0.103549294, -0.705772221, 0.700829864, 0.980477512, -0.190848649, -0.0473266952, 0.167154208, 0.68224746, 0.711756349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.61128879, 0.282115489, 0.722564638, 0.829601943, 0.234711766, 0.506627023, -0.513250291, 0.677829742, 0.526421726, -0.219849616, -0.696746409, 0.68279469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.739937246, -2.00536895, -6.980896E-4, 0.984806836, -0.173647925, -3.27825546E-7, 0.167731032, 0.951250076, 0.258818656, -0.0449437201, -0.254886568, 0.965923369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.489827931, -1.47510755, -0.542055368, 0.999999642, -3.7252903E-9, -8.94069672E-8, 5.96046448E-8, 0.965925395, -0.258818537, -1.78813934E-7, 0.258818716, 0.965924799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0.0671082959, -0.532131493, 1.43796206E-6, -0.408218056, 0.258819014, -0.875426054, 0.109381706, 0.965925753, 0.234569713, 0.906307757, 0, -0.422618449) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(7.15255737E-7, 1.50026906, -0.376189291, 0.892539561, 0.157379568, -0.422616661, 0.0964764953, 0.848798871, 0.519839048, 0.440528631, -0.504749537, 0.742403209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70806789, 0.837325096, 0.400237858, -0.163510561, -0.793812573, -0.585772395, 0.972897708, -0.228153676, 0.0376112759, -0.163502008, -0.563746572, 0.8096053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18650258, 0.378577858, -0.801736951, 0.881481886, -0.427423924, -0.20074901, 0.00386224687, 0.431630611, -0.902043164, 0.472202539, 0.794360757, 0.382122934) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.540033221, -1.64644957, 0.0858432949, 0.984807909, -0.163174897, -0.0593925714, 0.173647583, 0.925409973, 0.336824119, -1.31130219E-6, -0.342018664, 0.939696491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.533073425, -1.53074789, 0.0944113731, 0.987805188, 0.0550493598, 0.145638764, -0.150035352, 0.586485147, 0.795942545, -0.0415988564, -0.808087111, 0.587592423) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[3] = { CFrame.new(-0.0840377882, 0.3509354, 0.960515797, 0.0203129947, 0.0560226999, -0.998223007, 0.640341997, 0.766044199, 0.0560227074, 0.767821491, -0.640341997, -0.0203129817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.65702602E-6, 1.50000393, -3.98178508E-6, 0.0871557891, -5.96046448E-8, 0.996195316, -3.7252903E-9, 1.00000036, -8.94069672E-8, -0.996194839, -1.02445483E-8, 0.0871558711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.75052941, 0.227923959, 0.26399824, 0.258818775, -0.907673001, -0.330366194, 0.965925217, 0.243210167, 0.0885213166, -4.65661287E-9, -0.342020184, 0.939692914) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.86634016, 0.363647699, -0.556412756, 0.70494622, -0.694851458, -0.142244548, 0.0317215025, 0.231239617, -0.972379506, 0.708551645, 0.680962741, 0.185053721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.500000238, -1.25592697, 0.120936215, 1.00000048, 2.38418579E-7, -4.17232513E-7, -5.96046448E-8, 0.819152951, 0.573575497, 5.59724867E-7, -0.573575497, 0.81915307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.666996658, -1.99999762, -2.92062759E-6, 0.933012426, 0.185295224, 0.30846858, -0.24999994, 0.950349927, 0.185294986, -0.258818597, -0.249999687, 0.933013201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[4] = { CFrame.new(0, 0.433566809, -0.589819491, 1, 0, 0, 0, 0.939692378, 0.34202069, 0, -0.34202069, 0.939692378) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.46169376, -0.142951459, 1, 0, 0, 0, 0.906307817, 0.422618032, 0, -0.422618032, 0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.55351782, 0.323486954, -0.483948112, 0.908104658, -0.116980024, 0.402071714, 0.413493931, 0.40206778, -0.816923678, -0.0660963356, 0.908106327, 0.413490176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.981001914, 1.13000512, -0.469462276, 0.820636988, -0.556603849, -0.129409134, -0.387811542, -0.376125872, -0.841506898, 0.419713318, 0.740759492, -0.524520636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.49954057, 0.181374133, 1, 0, 0, 0, 0.707103491, 0.707103968, 0, -0.707103968, 0.707103491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.49346316, -0.467345059, 1, 0, 0, 0, 0.86602509, -0.499999881, 0, 0.499999881, 0.86602509) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[5] = { CFrame.new(-5.37097229E-8, 0.639634311, -1.22870564, -4.3712145E-8, 0, 1, 0.819152355, 0.573576212, 3.58068988E-8, -0.573576212, 0.819152355, -2.50722429E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.98023224E-6, 1.49997127, -1.31450406E-13, -4.3712145E-8, 0.258818835, -0.965925932, 0, 0.965925932, 0.258818835, 1, 1.13135243E-8, -4.22226876E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.56008697, 0.180459261, -0.490029812, 0.821393609, -0.450586021, 0.349692702, 0.507349312, 0.857335806, -0.0870193988, -0.260594249, 0.248893499, 0.932814419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.47638404, 0.457877517, 0.55206567, 0.613899112, 0.713436127, 0.33784163, -0.692706406, 0.281653821, 0.663949728, 0.378531307, -0.64162308, 0.667108715) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499990284, -1.16781878, -0.0408440232, 1.00000024, -2.98023224E-8, 2.68220901E-7, -2.98023224E-7, 0.342013419, 0.939695239, -1.4775091E-7, -0.93969512, 0.342013389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.8213889, -1.89968109, 9.72300768E-7, 0.813794494, 0.342020154, 0.46985209, -0.296196967, 0.939692736, -0.171012163, -0.50000608, -9.32587341E-14, 0.866021991) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[6] = { CFrame.new(0.129457086, -0.415544301, -0.0358704142, -0.0591877848, 0.159089044, 0.985488415, 0.622582316, -0.765809596, 0.16101779, 0.780312598, 0.623077929, -0.0537195057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-4.64916229E-6, 1.49999499, 1.63912773E-6, 0.708619714, -0.0996003151, 0.698525012, -0.0301537216, 0.98480773, 0.17100966, -0.704946041, -0.142243922, 0.694850922) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.53024352, 0.28568244, 0.443186224, 0.828102946, -0.495663732, -0.261846095, 0.559993386, 0.710151494, 0.426722467, -0.0255606864, -0.500001729, 0.865647435) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.7790854, 0.468993068, -0.360703439, 0.298698068, 0.931496143, 0.20759058, 0.580332518, -0.00460499525, -0.814366519, -0.757623732, 0.363721162, -0.541953325) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.846604586, -1.81534433, 0.455936104, 0.965924978, -0.243210286, -0.0885213837, 0.258818716, 0.90767312, 0.330365896, -2.60770321E-8, -0.342020035, 0.93969202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.486006975, -1.31615543, 0.112924278, 1.00000191, 8.04662704E-7, -1.34110451E-6, 8.64267349E-7, 0.573579371, 0.819149494, 1.34110451E-7, -0.81915164, 0.573578477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[7] = { CFrame.new(0.152421117, 0.413725376, -0.145251781, -0.342020243, -5.44106769E-8, 0.939692736, -0.719846368, 0.642787099, -0.262002498, -0.604021907, -0.766044557, -0.219845891) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.78813934E-7, 1.50000167, 6.10947609E-7, 0.708620012, -0.0996004343, 0.698524475, -0.0301537067, 0.984808087, 0.171009481, -0.704946399, -0.142244011, 0.694850624) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.92748415, 1.04017496, 0.611031651, -0.142114878, -0.729021549, -0.669579148, 0.914550424, -0.355491608, 0.192943543, -0.378695667, -0.584936142, 0.717250943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.46093321, 0.183563322, -0.40384388, 0.261155754, 0.354605526, 0.897804976, 0.588240266, 0.67897296, -0.439283282, -0.765356898, 0.642846107, -0.0312760286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.846598983, -1.81534672, 0.455931842, 0.96592474, -0.243210167, -0.0885219574, 0.258818597, 0.907673419, 0.330365866, -5.36441803E-7, -0.342019975, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.486000985, -1.31615555, 0.112917781, 1.00000167, 1.2665987E-6, -1.87754631E-6, 8.64267349E-7, 0.573579669, 0.819149494, -4.32133675E-7, -0.819151759, 0.573578477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[8] = { CFrame.new(0.0986787528, -0.229461581, -0.413726807, 0.342020333, 1.49011612E-8, -0.939692736, 0.604021907, 0.766044557, 0.219845921, 0.719846368, -0.642787099, 0.262002587) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.08616257E-7, 1.50000274, 9.83476639E-7, 0.708620012, -0.0996004343, 0.698524475, -0.0301537067, 0.984808087, 0.171009481, -0.704946399, -0.142243996, 0.694850624) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.53024411, 0.285678655, 0.443178922, 0.828102767, -0.495663464, -0.261846602, 0.559993505, 0.710151792, 0.426722407, -0.0255611427, -0.500001609, 0.865647674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.93615997, 0.301005602, -0.475729167, 0.261156082, 0.915694416, 0.305452943, 0.588241935, 0.0999227166, -0.802489758, -0.765356898, 0.389253974, -0.512555122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.846599281, -1.81534076, 0.455942005, 0.965924859, -0.243210137, -0.0885219499, 0.258818597, 0.907673419, 0.330365866, -5.96046448E-7, -0.342020005, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.486001939, -1.31615341, 0.112926364, 1.00000167, 1.25169754E-6, -1.87754631E-6, 8.64267349E-7, 0.573579729, 0.819149494, -4.61935997E-7, -0.819151759, 0.573578417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[9] = { CFrame.new(0.0338363461, 0.638682663, 1.22759593, 0.00295840204, -0.0225575902, 0.999740958, -0.8185637, 0.574209213, 0.015378423, -0.574407995, -0.818396986, -0.0167660303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.05798244E-6, 1.49999297, -2.36555934E-7, 0.087155655, -0.0868235528, -0.992403805, -3.35276127E-8, 0.996193051, -0.0871556997, 0.996194243, 0.00759606156, 0.0868240967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81294739, 0.661874115, 0.152980521, -0.201904535, -0.965926111, 0.161929607, 0.738967121, -0.258749664, -0.622073174, 0.642776191, -0.00593866315, 0.766030788) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.654370189, 1.18909109, -0.711184978, 0.720648825, -0.669899523, 0.178604215, -0.417562872, -0.625033975, -0.65952307, 0.55344826, 0.400707096, -0.730156243) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.802137315, -1.91973591, -0.0272512808, 0.936001778, -0.341369271, 0.0858331472, 0.34136939, 0.939805865, 0.0151347741, -0.0858332366, 0.0151345832, 0.996194184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.499999374, -1.33671641, -0.0410169363, 0.999995947, 1.07288361E-6, 4.17232513E-7, 1.10268593E-6, 0.707101941, 0.707104385, -4.87081707E-7, -0.707104266, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[10] = { CFrame.Angles(oof * i, 0, 0) * CFrame.new(-0.49999997, -0.499999076, 0, -4.37113883E-8, -1, 0, 1, -4.37113883E-8, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63912773E-7, 1.50000167, 8.64267349E-7, 0.939692557, 0, -0.342020363, -0.0885213092, 0.965925872, -0.243210137, 0.330366313, 0.258818835, 0.907673359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72799885, 2.60770321E-6, -2.74181366E-6, 0.82139343, -0.50735116, -0.260589659, 0.3830221, 0.829199255, -0.407089949, 0.422618359, 0.23456949, 0.875426054) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.33744657, 1.35667777, -0.632631361, 0.906306446, -0.422617525, 1.45825268E-7, -0.383021832, -0.821392477, -0.42261824, 0.178605884, 0.383021683, -0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.66397834, -0.193999648, 1, 0, 0, 0, 0.866025329, 0.500000179, 0, -0.500000179, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.722000897, -1.99999774, -1.08778477E-6, 0.836516142, 0.258819014, 0.482963085, -0.224143818, 0.965925753, -0.129409567, -0.500000119, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[11] = { CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.wwx = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(1.25542283E-6, 0.240000919, 9.31322575E-7, 0.472955108, 0.144933969, -0.869085014, 0.132157043, 0.963550568, 0.232607335, 0.871119142, -0.224868357, 0.436561227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0610600337, 1.49590588, -0.0188081041, 0.570197225, -0.122119963, 0.812380791, 0.0390854403, 0.991802871, 0.121657997, -0.820578396, -0.0376165956, 0.570295393) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.61285436, 0.0733130723, 0.22972551, 0.871318936, -0.258397102, -0.417174697, 0.206951469, 0.964327514, -0.165059865, 0.44494319, 0.0574851334, 0.893712342) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.88120675, 0.707782209, -0.196110323, 0.191431493, 0.946974754, -0.258057266, -0.375219315, -0.172341526, -0.910774529, -0.90695405, 0.271178186, 0.322331399) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.684056044, -2.19810224, -0.165842518, 0.971741796, -0.172354579, 0.161283419, 0.178901672, 0.983500361, -0.0268800668, -0.153989747, 0.0549746081, 0.986542225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.654103994, -1.9577508, -0.440423489, 0.386910588, 0.168052197, 0.906674802, 0.0891530961, 0.971829891, -0.218173385, -0.917797923, 0.165246427, 0.361028075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(-6.63101673E-7, 0.166064739, 2.35671178E-6, -0.265281737, 0.12186943, -0.956438482, 0.166365623, 0.982887447, 0.079095684, 0.949709594, -0.138135701, -0.281017393) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0868261158, 1.49120712, -0.0343434662, 0.354061604, -0.173648149, 0.918959737, -0.00281372294, 0.982409477, 0.186721936, -0.935218751, -0.0686966777, 0.347344369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.45350647, 0.21016404, 0.458613783, 0.700049341, -0.206966043, -0.683444321, 0.352722138, 0.932393372, 0.0789370015, 0.620901287, -0.296325624, 0.725723147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.975334525, 0.688706398, -0.737991333, 0.647642672, -0.76122731, -0.0330498517, -0.226491302, -0.150918514, -0.962250769, 0.727503359, 0.630680442, -0.270152628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.518800199, -2.12949705, -0.495950103, 0.990398705, -0.079400301, -0.113164335, 0.0891809613, 0.992454469, 0.0841552094, 0.105628014, -0.0934391618, 0.990006685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.747565925, -1.91874254, 0.0405882001, -0.144978315, 0.102239445, 0.984138489, -0.123169832, 0.98504591, -0.120478332, -0.981739163, -0.138682902, -0.13021794) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.asdq = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.asdsdq = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.4999994, 9.83476639E-7, 1, 0, 0, 0, 0.939692497, 0.342020094, 0, -0.342020094, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.65265298, 0.476989746, 0.507833123, -0.707106531, -0.707107067, -5.03969178E-9, 1.12057261E-8, -4.07852063E-9, -1, 0.707107067, -0.707106531, 1.08075939E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.6199497, 0.506011963, 0.551866174, -0.707106888, 0.707106829, 2.07071293E-9, -9.76825643E-9, -6.83982693E-9, -1, -0.707106829, -0.707106888, 1.17436869E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.559000909, -2.00000548, -0.254009664, 0.966807425, -0.138533577, -0.214689866, 0.0752086192, 0.957326353, -0.279051721, 0.244186372, 0.253642768, 0.935969234) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2.00000119, 0.19199504, 1, 0, 0, 0, 0.98480773, 0.173648179, 0, -0.173648179, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, -0.788308024, -0.377774686, 1, 0, 0, 0, 0.573576629, 0.819151878, 0, -0.819151878, 0.573576629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49999356, -1.18613243E-5, 1, 0, 0, 0, 0.98480767, -0.173648119, 0, 0.173648119, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.04646409, 1.09176326, -0.667520285, 0.866025329, 0.500000298, 4.93719824E-7, 0.383022517, -0.663413286, -0.642788112, -0.321393937, 0.556670964, -0.766043961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.835232019, 1.12813056, -0.640765488, 0.866030037, -0.499993056, 2.73008141E-6, -0.353547215, -0.612377346, -0.707106352, 0.353549749, 0.612374008, -0.707108021) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.56131649, -1.81798375, -0.335147798, 0.998111486, -0.0548065752, 0.0277234949, 0.061329484, 0.864918232, -0.498150587, 0.00332361646, 0.498910427, 0.866646647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.90724456, -0.0658812225, 1, 0, 0, 0, 0.984799743, -0.173646897, 0, 0.173646897, 0.984799743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.wadq = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(-4.17232513E-7, -0.798675776, -7.27444887E-4, 0.935861766, -0.0148701258, -0.352057397, 0.136385411, 0.936523259, 0.322991252, 0.324907452, -0.350290358, 0.878484011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0174681563, 1.49906325, 0.0251138322, 0.935776174, -0.0349342525, 0.350863844, 0.0503138341, 0.998126686, -0.0348110124, -0.348989934, 0.0502280891, 0.935780406) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64094186, 0.295952886, 0.434121072, 0.194890484, -0.71384716, -0.672638357, 0.925919235, 0.360133231, -0.113920122, 0.323560387, -0.60060668, 0.731151104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.02741551, 0.702597201, -0.209667876, -0.198996693, 0.969062746, -0.146017298, -0.979117692, -0.202922076, -0.0123468861, -0.0415946767, 0.140511319, 0.98920542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.505883336, -1.55335116, 0.314354151, 0.995962739, -0.0540242642, 0.0717617273, 0.00981449336, 0.85957706, 0.510913491, -0.0892861038, -0.50814563, 0.856635332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.538045049, -0.971294522, -0.567016482, 0.9761886, 0.103869028, 0.190452009, -0.0539313294, 0.966558158, -0.250712544, -0.210123301, 0.234470218, 0.949144363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.dsasq = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.48084581, -0.0526227951, 1, 0, 0, 0, 0.939692676, 0.342019737, 0, -0.342019737, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.639479339, 1.57702672, 0.204999447, 0.707106471, 0.707106531, 1.00485916E-14, 0.683012486, -0.683012426, 0.258818686, 0.183012381, -0.183012366, -0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.66807574, 1.57704532, 0.205002174, 0.707106471, -0.707106531, 1.00485916E-14, -0.683012426, -0.683012366, 0.258818507, -0.183012247, -0.183012217, -0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.99999905, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.603001654, -1.99999917, -2.68220901E-7, 0.93611753, 0.0871557444, 0.340718448, -0.0818996504, 0.99619472, -0.0298090018, -0.342019677, -3.42340223E-9, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, -0.847999811, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.48084712, -0.18762207, 1, 0, 0, 0, 0.906307161, 0.422617555, 0, -0.422617555, 0.906307161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.639476657, 0.496043563, -1.28098941, 0.707106471, 0.707106531, 1.00485916E-14, -2.9912951E-7, 2.84228349E-7, -0.999999881, -0.707106471, 0.707106411, 4.01339264E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.668072462, 0.496037871, -1.28100741, 0.707106471, -0.707106531, 1.00485916E-14, 3.88536478E-7, 4.183388E-7, -0.999999821, 0.707106352, 0.707106292, 5.65252037E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.40099072, 0.142002612, 1, 0, 0, 0, 0.342020273, 0.939692557, 0, -0.939692557, 0.342020273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.43299976, -1.15699017, -0.386996806, 0.996300757, 0.00523623684, 0.0857751518, -0.00265769986, 0.999541938, -0.0301482361, -0.0858937204, 0.0298087448, 0.995858371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.ssadq = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(-0.141086683, -0.199806601, 0.284037471, 0.942610979, -3.70637339E-4, 0.333923757, 5.66806644E-4, 1.00001657, -5.00994851E-4, -0.333936214, 6.54865114E-4, 0.942599118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-6.42612576E-6, 1.47774565, -0.147662759, 0.980862796, -5.25154173E-5, -0.194773376, 0.0575658157, 0.955418944, 0.289644986, 0.186060607, -0.295311928, 0.937107205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.22769451, 1.36812246, -0.541899681, -0.551897883, -0.454883814, 0.698932469, 0.694628477, -0.714521945, 0.0834716707, 0.461422324, 0.53156209, 0.71030575) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.117719963, 1.05214918, -0.90810293, 0.427113235, -0.879405618, -0.210320622, -0.858112752, -0.467541337, 0.212284446, -0.28501159, 0.0898131132, -0.954306662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.553423405, -1.99367833, -0.330052823, 0.941753447, -0.0381623618, -0.334171712, 0.00132905017, 0.993973911, -0.109760776, 0.336328298, 0.102912903, 0.936102629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.526139915, -1.82508397, 0.326054037, 0.998905659, 0.0156696737, -0.0443902463, -4.48263861E-4, 0.946104467, 0.323912889, 0.0470638126, -0.323535383, 0.945043743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(1.03086677E-7, 0.0789999738, 0.00119576929, 0.999998689, 1.58984214E-4, -0.00158455968, -1.27377837E-6, 0.995083511, 0.0990411043, 0.0015925765, -0.0990409702, 0.995082259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(5.92086735E-9, 1.49003363, -0.0993326455, 1, 0, 2.98023224E-8, -3.7252903E-9, 0.980066717, 0.198669329, 2.98023224E-8, -0.198669344, 0.980066657) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.92073309, 0.311784863, 0.193794549, 0.474159807, -0.841470957, -0.259034723, 0.858409166, 0.37643227, 0.34847194, -0.195719928, -0.387589246, 0.900815487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.92073548, 0.311784059, 0.193793267, 0.474159896, 0.841470957, 0.259034723, -0.858409107, 0.37643221, 0.34847194, 0.195719972, -0.387589186, 0.900815487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499617755, -1.87758374, 0.0790273547, 0.999999702, 3.8176775E-4, -6.98804855E-4, 3.7252903E-9, 0.877582669, 0.479425639, 7.96228647E-4, -0.47942549, 0.877582371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.704518974, -2.05986547, -0.201565176, 0.98006618, 0.194550902, 0.0402499139, -0.198669344, 0.960530698, 0.194709182, -7.80373812E-4, -0.198824331, 0.980035067) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.sddq = { Animation = function(frameN, offset) local frame = {} frame[1] = { CFrame.new(-3.52505594E-7, -0.200999767, -8.63685273E-7, -0.104266755, -0.0119139589, -0.994478106, -0.33195883, 0.943000913, 0.0235072002, 0.937513709, 0.332576782, -0.102278583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * euler(-offset, math.rad(90), 0), CFrame.new(1.72504497, 0.616884768, -0.052198112, -0.108134672, -0.734224737, 0.670239627, 0.992515624, -0.041253522, 0.11493811, -0.0567406863, 0.677652121, 0.733190477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.0418818, 0.0932710916, -0.0134467632, 0.332523495, 0.941240489, 0.0591154993, -0.927277029, 0.337735534, -0.161530256, -0.172004208, -0.00110381842, 0.98509568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.02909982, -1.36841452, -0.43464458, 0.882150769, -0.470176011, -0.0272901654, 0.470963657, 0.880432606, 0.0550601035, -0.0018607825, -0.0614239722, 0.998110056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.901466608, -2.19060302, 0.23255749, 0.886751056, 0.344841301, -0.307826757, -0.306845129, 0.9371804, 0.165947989, 0.345714986, -0.0526994318, 0.936858654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, 0, 0, 0.499366701, 0.0151340468, 0.866258264, -0.0819000304, 0.996194661, 0.0298083089, -0.862510741, -0.0858318508, 0.498705983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0512491912, 1.51871443, -0.178874344, 0.572649479, -0.0819000304, -0.815697491, 0.0225582924, 0.996194661, -0.0841858238, 0.819488287, 0.0298083089, 0.572317779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.61469018, 0.802615047, -0.588884354, 0.641889751, -0.716286123, 0.273700833, 0.089268744, -0.284708083, -0.954449296, 0.761584818, 0.637082577, -0.118809327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.78652823, 0.389923781, 0.190747976, 0.597288609, 0.774087667, 0.209829748, -0.68795526, 0.628975928, -0.362086594, -0.412263691, 0.0719155669, 0.908219218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499995559, -1.99999475, -4.47032775E-8, 0.999999523, -4.47034836E-8, -2.98023224E-8, -4.47034836E-8, 1, 1.49011612E-8, -2.98023224E-8, 1.49011612E-8, 0.999999583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.850315571, -1.99999511, -0.0853429735, 0.891822875, 0.165509552, 0.421019614, -0.165509656, 0.985520065, -0.0368338637, -0.421019673, -0.0368334875, 0.906302691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.ddswx = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(3.81328141E-6, -0.00387953152, -3.17405215E-6, 0.0205713511, 1.489243E-7, -0.999780297, -7.93728454E-4, 0.999996006, -1.64301346E-5, 0.999783576, 7.97922956E-4, 0.020571053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.193726003, 1.46093166, 1.63504912E-4, 9.43660736E-4, 0.387494326, 0.921871603, -3.93340015E-5, 0.921872079, -0.387494475, -0.999999583, 3.29405069E-4, 8.85158777E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.69470763, 0.13614136, 0.33033666, 0.921048582, -0.367951006, 0.127536356, 0.270718455, 0.840388954, 0.469521672, -0.27994132, -0.397925884, 0.873650193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.78240538, 0.983239591, -0.0523732752, -0.53837043, 0.841615677, -0.0429137945, -0.84140861, -0.534014463, 0.082832545, 0.0467966646, 0.0807026923, 0.995639622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.599208534, -1.99997079, 0.100068413, 0.0888783038, -3.02123735E-5, 0.996042609, -1.8298917E-5, 1.00000036, 3.19650571E-5, -0.996042728, -2.10675644E-5, 0.0888783932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.69348526, -1.98347032, -0.100074559, 1.37090683E-4, 0.173643693, 0.984808683, -5.71884448E-6, 0.984808922, -0.173643723, -1.00000036, 1.81645155E-5, 1.3589859E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(3.81328141E-6, -0.00387953152, -3.17405215E-6, 0.0205713511, 1.489243E-7, -0.999780297, -7.93728454E-4, 0.999996006, -1.64301346E-5, 0.999783576, 7.97922956E-4, 0.020571053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.111143321, 1.49668849, -1.33148947E-4, 9.46223736E-4, -0.295728505, 0.955272257, -3.90183413E-5, 0.955272555, 0.295728683, -0.999999642, -3.17156315E-4, 8.92311335E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.6947372, 0.136126161, 0.330343693, 0.885479331, -0.446834743, 0.127534613, 0.342940301, 0.813602388, 0.469513714, -0.313557565, -0.372008115, 0.873665512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.78181195, 0.211233169, -0.0523734204, 0.459677607, 0.887055039, -0.0429137349, -0.883178353, 0.461676359, 0.0828324854, 0.0932898223, -1.75654888E-4, 0.995643795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.599209249, -1.99997103, 0.100060813, 0.0888783038, -3.02123735E-5, 0.996042609, -1.8298917E-5, 1.00000036, 3.19650571E-5, -0.996042728, -2.10675644E-5, 0.0888783932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.693500638, -1.98346961, -0.100074559, 1.37090683E-4, 0.173643693, 0.984808683, -5.71884448E-6, 0.984808922, -0.173643723, -1.00000036, 1.81645155E-5, 1.3589859E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[3] = { CFrame.new(-3.21922733E-9, -0.00384521368, -3.05976323E-6, 0.020637529, 8.37203515E-7, -0.999787152, -7.95591273E-4, 0.999999702, -1.55960352E-5, 0.999786854, 7.95732718E-4, 0.0206375122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0450071394, 1.49797523, -3.48908434E-5, 7.71073275E-4, -0.0900172815, 0.995940149, -1.03266757E-7, 0.995940328, 0.0900172517, -0.999999881, -6.95330382E-5, 7.67911028E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.69470417, 0.179153264, 0.330355793, 7.33483525E-4, -0.389418393, -0.92106092, 0.717571795, 0.641709566, -0.270739019, 0.696484208, -0.660728693, 0.279906422) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.54910302, 0.710845232, -8.37587751E-4, 0.994370162, 0.105963133, -2.81636603E-5, 0.105962917, -0.994360626, -0.00164752605, -2.02606083E-4, 0.00163528614, -0.999990642) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.59921068, -2, 0.0999834239, 0.00159164763, -2.46942804E-8, 0.999998748, 2.80033419E-9, 1, 3.2945604E-9, -0.999998689, -1.94331733E-8, 0.00159162679) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.600002229, -1.99999619, -0.100006662, 1.00710895E-6, -1.42255256E-8, 1.00000012, 9.03764885E-9, 1, -7.22903337E-9, -1, -1.31885827E-8, 9.86503437E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.asdssq = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, -0.24600029, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49999905, -0.202000648, 1, 0, 0, 0, 0.939692557, 0.342020363, 0, -0.342020363, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.50000036, 0.131998554, -2.38418579E-7, 0.769751132, -0.342020154, -0.53898555, 0.280166507, 0.939692616, -0.196174711, 0.57357645, 0, 0.819152057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.82947469, 0.895279288, 0.145991117, -0.102326736, 0.85164839, -0.514022648, 0.514023662, -0.397129983, -0.760305464, -0.851650715, -0.342019469, -0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.500001848, -1.70800018, 1.86264515E-6, 0.939692557, 0, -0.342020363, 0, 1, 0, 0.342020363, 0, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.635997951, -1.70700216, 5.96046448E-7, 0.98480767, 0.163175881, 0.0593912117, -0.173648164, 0.92541641, 0.336824298, 0, -0.342020333, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, 0, 0, 0.866025388, 0, -0.5, 0, 1, 0, 0.5, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.78813934E-7, 1.49999928, -3.42726707E-7, 0.86602509, -0.0868241116, 0.492403954, 0, 0.98480773, 0.173648164, -0.500000119, -0.150383711, 0.852868199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.50000358, 2.01165676E-7, -3.39746475E-6, 0.836516142, -0.258819014, -0.482962847, 0.224143863, 0.965925753, -0.129409522, 0.49999994, 1.49011612E-8, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.56606591, 0.355999321, -0.613285303, 0.0996001214, 0.634107053, -0.766803801, -0.984807909, 0.172986671, 0.0151343597, 0.142243639, 0.753647029, 0.641703129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.500009775, -2, -3.06963921E-6, 0.866025329, 0, -0.500000119, 0, 1, 0, 0.500000119, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.650693417, -1.99999774, 0.0870034546, 0.892538786, 0.157378674, 0.422618449, -0.173648179, 0.98480773, 0, -0.416197896, -0.0733869225, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.ssz = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, 0, 0, 0.960631907, 0.00137611502, 0.277821034, -0.159289986, 0.822030306, 0.546711087, -0.227624968, -0.569442153, 0.789887726) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), 0, 0), CFrame.new(-0.0181836374, 1.50775862, -0.0594066978, 0.999913454, -0.0105673671, -0.00784052908, 0.0118241087, 0.983038306, 0.183019012, 0.00577357411, -0.183095813, 0.983078241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5073173, 1.31327307, -0.909579456, 0.94229573, -0.200924531, 0.267783791, 0.109451406, -0.571028471, -0.813601255, 0.316384584, 0.795962393, -0.516086161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.655821919, -1.91117561, 0.471306443, 0.991203368, 0.0697749257, 0.112460986, -0.110218167, 0.905595839, 0.409570932, -0.0732664168, -0.418363273, 0.905320168) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.524112225, -1.89465261, -0.507151604, 0.994412482, 0.0338317044, -0.100033343, -0.0809665471, 0.852411568, -0.516580105, 0.0677920207, 0.521791637, 0.850385308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.ddsc = { Animation = function(frameN) local frame = {} frame[1] = { CFrame.new(0, 0, 0, 0.713658929, 0.0432362445, -0.699157774, -0.203165963, 0.967967689, -0.147520214, 0.67038393, 0.247324184, 0.699582815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0338361859, 1.49428511, -0.126276165, 0.869869411, -0.137850463, 0.473629206, -0.0812661052, 0.906991065, 0.41323489, -0.486541986, -0.397950292, 0.77776134) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.42532861, 0.715700865, -0.411274642, 0.964724302, 0.240129143, -0.107913733, -0.00724492222, -0.385537148, -0.922663927, -0.263163269, 0.89089787, -0.370197266) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49637115, 0.36360091, -0.324949443, 0.75671041, 0.647606969, -0.0894127563, -0.193613023, 0.0913660675, -0.976814389, -0.624422491, 0.756476998, 0.194522798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.846446335, -1.97445011, 0.151377738, 0.955289721, -0.235021919, 0.179405689, 0.206162781, 0.964402378, 0.165605277, -0.211940169, -0.121214241, 0.969736278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.616165221, -1.96689439, -0.664970994, 0.877647161, 0.141306609, 0.458004385, -0.00266680121, 0.956979394, -0.290143609, -0.479299963, 0.253422201, 0.840267003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[2] = { CFrame.new(0, 0, 0, 0.960631907, 0.00137611502, 0.277821034, -0.159289986, 0.822030306, 0.546711087, -0.227624968, -0.569442153, 0.789887726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0181836374, 1.50775862, -0.0594066978, 0.999913454, -0.0105673671, -0.00784052908, 0.0118241087, 0.983038306, 0.183019012, 0.00577357411, -0.183095813, 0.983078241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5073173, 1.31327307, -0.909579456, 0.94229573, -0.200924531, 0.267783791, 0.109451406, -0.571028471, -0.813601255, 0.316384584, 0.795962393, -0.516086161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.655821919, -1.91117561, 0.471306443, 0.991203368, 0.0697749257, 0.112460986, -0.110218167, 0.905595839, 0.409570932, -0.0732664168, -0.418363273, 0.905320168) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.524112225, -1.89465261, -0.507151604, 0.994412482, 0.0338317044, -0.100033343, -0.0809665471, 0.852411568, -0.516580105, 0.0677920207, 0.521791637, 0.850385308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[3] = {} frame[4] = { CFrame.new(0.0446949899, -0.224481285, 1.05889678, 0.966837645, -0.0298089404, 0.253642291, -0.158799261, 0.707656503, 0.688479424, -0.200014681, -0.70592761, 0.679455996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(9.08284278E-7, 1.50000024, -4.82962241E-6, 0.984805763, 1.63912773E-7, -0.173648149, 4.47034836E-8, 1.00000012, -5.96046448E-7, 0.173647702, -7.15255737E-7, 0.984806538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72517121, 0.308485746, -0.681614399, 0.866021693, -0.499998659, -3.57627869E-7, 0.171009645, 0.296197116, -0.93969363, 0.469844103, 0.813795447, 0.342020363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.84989023, 0.281955481, 0.641430259, 0.906306088, 0.242401943, 0.34619242, -0.422620475, 0.519833565, 0.742405176, -1.89989805E-6, -0.819154859, 0.573571742) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499962986, -1.81052303, -0.520594954, 0.999989092, 2.34693289E-7, -1.38580799E-6, 9.53674316E-7, 0.866027057, -0.500000596, -1.14738941E-6, 0.499997437, 0.866019249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.749434054, -1.95218933, -0.215161204, 0.984806895, 0.173647046, 2.96533108E-6, -0.163174301, 0.925419688, -0.342013061, -0.0593925342, 0.336815983, 0.939694881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[5] = { CFrame.new(1.43051147E-6, 0.250400692, -1.57952309E-6, 0.75700736, -0.00536380522, -0.653384089, -0.460911632, 0.704403698, -0.539792359, 0.46314162, 0.709779143, 0.530766606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0624394119, 1.40631104, -0.284854382, 0.871472001, -0.124878772, 0.474280059, -0.184679374, 0.812304139, 0.553222537, -0.454345256, -0.56970787, 0.684837878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.80612469, 0.220332116, -0.203478247, 0.764829397, -0.644221008, 0.00388471782, 0.644222498, 0.764837146, 9.94563103E-4, -0.00361183286, 0.00174188614, 0.999991775) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.59125066, 0.345185757, -0.473316669, 0.808951437, 0.583151102, -0.0743780583, -0.30995214, 0.315579027, -0.896849632, -0.49952662, 0.748561502, 0.436037153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.24249101, -1.45569086, 0.819190979, 0.83471632, -0.54247123, -0.0947278738, 0.460312873, 0.592919171, 0.660725892, -0.302258879, -0.595123291, 0.744625807) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.770076573, -0.7958619, -0.906041026, 0.789912045, -0.382848471, 0.479026049, 0.0482493788, 0.81754595, 0.573838353, -0.611318886, -0.430169106, 0.664261699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[6] = { CFrame.new(0.100000054, 0.299999803, -1.00000072, 0.342020154, -1.11758709E-8, -0.939692616, 0.163175941, 0.98480773, 0.059391208, 0.925416708, -0.173648193, 0.336824119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0609362423, 1.44977593, -0.209735245, 0.760334492, -0.121869385, 0.637996435, -0.187043279, 0.899552226, 0.394741058, -0.622017801, -0.419468105, 0.661165893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.80173576, 0.285370827, -0.113176629, 0.707106829, -0.696364284, -0.122787789, 0.707106769, 0.696364284, 0.122787833, 8.94069672E-8, -0.173648208, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.43546915, 0.0571947247, 0.252394438, 0.492403924, 0.578531861, 0.650261164, -0.586824, 0.772434831, -0.242861956, -0.642787635, -0.262002528, 0.719846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.553127408, -2.19508672, -0.191346705, 0.939900517, 0.0629590601, 0.335594267, -0.0558762401, 0.997964621, -0.0307300575, -0.336845756, 0.010131469, 0.941505313) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.986178458, -2.00035954, -0.257694066, 0.405740917, 0.240934551, 0.881660521, -0.0121131111, 0.965962708, -0.258397698, -0.913907945, 0.0941628888, 0.394849122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[7] = { CFrame.new(0.0999996886, 0.200998247, -0.752499938, 0.999923289, 0.00369387865, -0.0118249953, 0.00569112226, 0.710869372, 0.703301013, 0.0110039413, -0.703314424, 0.710793972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.31909047E-4, 1.49832737, 0.0408679023, 0.99997443, 6.62207603E-4, 0.00713163614, -7.71284103E-5, 0.996654093, -0.0817354918, -0.0071618557, 0.0817326307, 0.996628642) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.52040851, 0.566697955, -0.690980017, 0.707106769, -0.133710638, 0.694349647, 0.707106769, 0.133710653, -0.694349647, -1.1920929E-7, 0.981958687, 0.189095527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.37526035, 0.0420677513, 0.312325418, 0.492403895, 0.45811826, 0.740044594, -0.586824, 0.802687883, -0.106441624, -0.642787576, -0.381863803, 0.664081573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.208008677, -2.09757519, 0.498215079, 0.999991655, -0.00408810377, 1.58295035E-4, 0.00327420235, 0.822914541, 0.568155766, -0.00245288014, -0.56815058, 0.822921038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.292521447, -1.44910645, -1.4013716, 0.998255193, -0.0096129626, -0.0582612157, -0.0453759432, 0.506496251, -0.861047387, 0.0377863646, 0.862188578, 0.505176365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } frame[8] = { CFrame.new(0.0999991894, 0.29995659, -1.499717, 0.939728558, -1.00176781E-4, 0.341916203, 0.21970661, 0.766399443, -0.603620827, -0.26198411, 0.642363846, 0.720230818) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-8.86619091E-6, 1.43306708, -0.249895573, 0.990271568, -1.64993107E-5, -0.139119774, 0.0695465654, 0.866137445, 0.494942158, 0.120488808, -0.499800563, 0.857715189) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.68910587, 0.199776769, 0.182734743, 0.906256795, -0.272001535, -0.323572844, 0.42270717, 0.583132327, 0.693736017, -1.01104379E-5, -0.765480757, 0.643445849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.43325984, 0.266153574, -0.757761419, 0.866213381, 3.96847725E-4, -0.499667138, -0.432791233, 0.500370383, -0.749880135, 0.249720037, 0.865810156, 0.433597952) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.209659114, -1.76327229, -0.56563127, 0.973631978, -0.0795714557, -0.213781208, -0.133744955, 0.560054362, -0.817587137, 0.184786141, 0.824623108, 0.534643054) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.805502772, -1.49015367, 1.25610948, 0.919178069, 0.326103032, -0.220825136, 0.0446677096, 0.470763952, 0.881126881, 0.391294688, -0.819777131, 0.418150902) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } AnimTab.ddsc2 = { Animation = function(frameN, es, i) local frame = {} frame[3] = { CFrame.new(0, 0.17766802, -0.753894866, 1, 0, 0, 0, 0.866021156, -0.499997556, 0, 0.499997556, 0.866021156) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), 0, 0) * CFrame.Angles(math.rad(es * i), 0, 0), CFrame.new(0, 1.49741936, -0.326649696, 1, 0, 0, 0, 0.906303883, 0.422615558, 0, -0.422615558, 0.906303883) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.83251798, 0.78095752, 0.280645788, -0.319193363, -0.870083332, 0.375593692, -0.132645577, -0.35140419, -0.926774383, 0.938355982, -0.345641017, -0.00324681401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.534103811, 0.735669017, -0.574670315, 0.707108974, -0.707104802, 1.47656152E-7, -0.40557462, -0.405577123, -0.819144189, 0.579220891, 0.57922411, -0.573570848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.92298663, 0.211373031, 1, 0, 0, 0, 0.984797716, 0.173646599, 0, -0.173646599, 0.984797716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.493912339, -1.93033445, -0.260809064, 0.99619472, 0.0841859058, -0.022557525, -0.08715491, 0.9622401, -0.257831246, 3.7252903E-9, 0.258816063, 0.96591574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) } return frame[frameN] end } local COMBOGUI = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local dmg = Instance.new("TextLabel") local hits = Instance.new("TextLabel") local HitstunFrame = Instance.new("Frame") local Frame_2 = Instance.new("Frame") local Frame_3 = Instance.new("Frame") local Frame_4 = Instance.new("Frame") local Frame_5 = Instance.new("Frame") local Fill = Instance.new("Frame") COMBOGUI.Name = "COMBOGUI" COMBOGUI.Parent = script Frame.Parent = COMBOGUI Frame.BackgroundColor3 = Color3.new(1, 1, 1) Frame.BackgroundTransparency = 1 Frame.Position = UDim2.new(0.0299999993, 0, 0.349999994, 0) Frame.Size = UDim2.new(0, 100, 0, 100) dmg.Name = "dmg" dmg.Parent = Frame dmg.BackgroundColor3 = Color3.new(1, 1, 1) dmg.BorderSizePixel = 0 dmg.Position = UDim2.new(0.5, 0, 0.5, 0) dmg.Font = Enum.Font.SciFi dmg.FontSize = Enum.FontSize.Size48 dmg.Text = "78" dmg.TextColor3 = Color3.new(1, 1, 0) dmg.TextStrokeColor3 = Color3.new(0.0666667, 0.137255, 0.45098) dmg.TextStrokeTransparency = 0 dmg.TextWrapped = true hits.Name = "hits" hits.Parent = Frame hits.BackgroundColor3 = Color3.new(1, 1, 1) hits.BorderSizePixel = 0 hits.Position = UDim2.new(0.5, 0, 0.725000024, 0) hits.Font = Enum.Font.SciFi hits.FontSize = Enum.FontSize.Size18 hits.Text = "10" hits.TextColor3 = Color3.new(1, 1, 0) hits.TextStrokeColor3 = Color3.new(0.0666667, 0.137255, 0.45098) hits.TextStrokeTransparency = 0 hits.TextWrapped = true hits.TextSize = 20 HitstunFrame.Name = "HitstunFrame" HitstunFrame.Parent = Frame HitstunFrame.BackgroundColor3 = Color3.new(0, 0, 0) HitstunFrame.BackgroundTransparency = 0.89999997615814 HitstunFrame.Position = UDim2.new(0, -10, 0, 90) HitstunFrame.Size = UDim2.new(0, 120, 0, 10) Frame_2.Parent = HitstunFrame Frame_2.BackgroundColor3 = Color3.new(0, 0, 0) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(0, 0, 0, 10) Frame_2.Size = UDim2.new(0, 120, 0, 1) Frame_3.Parent = HitstunFrame Frame_3.BackgroundColor3 = Color3.new(0, 0, 0) Frame_3.BorderSizePixel = 0 Frame_3.Size = UDim2.new(0, 120, 0, 1) Frame_4.Parent = HitstunFrame Frame_4.BackgroundColor3 = Color3.new(0, 0, 0) Frame_4.BorderSizePixel = 0 Frame_4.Size = UDim2.new(0, 1, 0, 10) Frame_5.Parent = HitstunFrame Frame_5.BackgroundColor3 = Color3.new(0, 0, 0) Frame_5.BorderSizePixel = 0 Frame_5.Position = UDim2.new(0, 120, 0, 0) Frame_5.Size = UDim2.new(0, 1, 0, 10) Fill.Name = "Fill" Fill.Parent = HitstunFrame Fill.BackgroundColor3 = Color3.new(1, 1, 0.498039) Fill.Size = UDim2.new(0, 80, 0, 10) local Magic = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local idk = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local Num = Instance.new("TextLabel") local Fill = Instance.new("TextLabel") Magic.Name = "Magic" Magic.Parent = Player.PlayerGui Frame.Parent = Magic Frame.BackgroundColor3 = Color3.new(0.333333, 0.333333, 0) Frame.BorderColor3 = Color3.new(1, 1, 1) Frame.Position = UDim2.new(0.0199999996, 0, 0.300000012, 0) Frame.Rotation = 180 Frame.Size = UDim2.new(0.0649999976, 0, 0.600000024, 0) Frame.Style = Enum.FrameStyle.DropShadow idk.Name = "idk" idk.Parent = Frame idk.BackgroundColor3 = Color3.new(0, 0, 0) idk.BorderColor3 = Color3.new(0.184314, 0.290196, 0.364706) idk.Rotation = -180 idk.Size = UDim2.new(1, 0, 1, 0) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.new(1, 1, 0) TextLabel.BackgroundTransparency = 1 TextLabel.BorderColor3 = Color3.new(1, 1, 1) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.449999988, 0, 1.01999998, 0) TextLabel.Rotation = -180 TextLabel.Size = UDim2.new(0.100000001, 0, 0.100000001, 0) TextLabel.Font = Enum.Font.SciFi TextLabel.FontSize = Enum.FontSize.Size24 TextLabel.Text = "Magic" TextLabel.TextColor3 = Color3.new(1, 1, 0) Num.Name = "Num" Num.Parent = Frame Num.BackgroundColor3 = Color3.new(1, 1, 0) Num.BackgroundTransparency = 1 Num.BorderColor3 = Color3.new(1, 1, 1) Num.BorderSizePixel = 0 Num.Position = UDim2.new(0.449999988, 0, -0.100000001, 0) Num.Rotation = -180 Num.Size = UDim2.new(0.100000001, 0, 0.100000001, 0) Num.Font = Enum.Font.SciFi Num.FontSize = Enum.FontSize.Size24 Num.Text = "100%" Num.TextColor3 = Color3.new(1, 1, 0) Num.TextStrokeTransparency = 0.5 magiknum = Num Fill.Name = "Fill" Fill.Parent = Frame Fill.BackgroundColor3 = Color3.new(0.937255, 1, 0.34902) Fill.BorderColor3 = Color3.new(0.184314, 0.290196, 0.364706) Fill.BorderSizePixel = 3 Fill.Size = UDim2.new(1, 0, 1, 0) Fill.Font = Enum.Font.SourceSans Fill.FontSize = Enum.FontSize.Size14 Fill.Text = "" magikbar = Fill local PhaseGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local Phase1bg = Instance.new("Frame") local Phase1 = Instance.new("Frame") local Phase1sy = Instance.new("Frame") local ImageLabel = Instance.new("ImageLabel") local Phase2bg = Instance.new("Frame") local Phase2 = Instance.new("Frame") local Phase2sy = Instance.new("Frame") local ImageLabel_2 = Instance.new("ImageLabel") local Phase3bg = Instance.new("Frame") local Phase3 = Instance.new("Frame") local Phase3sy = Instance.new("Frame") local ImageLabel_3 = Instance.new("ImageLabel") local Phase4bg = Instance.new("Frame") local Phase4 = Instance.new("Frame") local Phase4sy = Instance.new("Frame") local ImageLabel_4 = Instance.new("ImageLabel") PhaseGui.Name = "PhaseGui" PhaseGui.Parent = Player.PlayerGui Frame.Parent = PhaseGui Frame.BackgroundColor3 = Color3.new(1, 1, 1) Frame.BackgroundTransparency = 1 Frame.Size = UDim2.new(1, 0, 1, 0) Phase1bg.Name = "Phase1bg" Phase1bg.Parent = Frame Phase1bg.BackgroundColor3 = Color3.new(0, 0, 0) Phase1bg.BorderColor3 = Color3.new(1, 1, 0.498039) Phase1bg.BorderSizePixel = 0 Phase1bg.Position = UDim2.new(0.889999986, 0, 0.0500000007, 0) Phase1bg.Rotation = 45 Phase1bg.Size = UDim2.new(0, 80, 0, 80) Phase1.Name = "Phase1" Phase1.Parent = Phase1bg Phase1.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Phase1.BorderColor3 = Color3.new(0, 0, 0) Phase1.BorderSizePixel = 7 Phase1.Size = UDim2.new(1, 0, 1, 0) Phase1sy.Name = "Phase1sy" Phase1sy.Parent = Phase1 Phase1sy.BackgroundColor3 = Color3.new(1, 1, 1) Phase1sy.BackgroundTransparency = 1 Phase1sy.BorderColor3 = Color3.new(0, 0, 0) Phase1sy.BorderSizePixel = 7 Phase1sy.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Parent = Phase1sy ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Rotation = -45 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "rbxassetid://200326272" ImageLabel.ImageColor3 = Color3.new(0, 0, 0) Phase2bg.Name = "Phase2bg" Phase2bg.Parent = Frame Phase2bg.BackgroundColor3 = Color3.new(0, 0, 0) Phase2bg.BorderColor3 = Color3.new(1, 1, 0.498039) Phase2bg.BorderSizePixel = 0 Phase2bg.Position = UDim2.new(0.889999986, 0, 0.310000002, 0) Phase2bg.Rotation = 45 Phase2bg.Size = UDim2.new(0, 80, 0, 80) Phase2.Name = "Phase2" Phase2.Parent = Phase2bg Phase2.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Phase2.BorderColor3 = Color3.new(0, 0, 0) Phase2.BorderSizePixel = 7 Phase2.Size = UDim2.new(1, 0, 1, 0) Phase2sy.Name = "Phase2sy" Phase2sy.Parent = Phase2 Phase2sy.BackgroundColor3 = Color3.new(1, 1, 1) Phase2sy.BackgroundTransparency = 1 Phase2sy.BorderColor3 = Color3.new(0, 0, 0) Phase2sy.BorderSizePixel = 7 Phase2sy.Size = UDim2.new(1, 0, 1, 0) ImageLabel_2.Parent = Phase2sy ImageLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel_2.BackgroundTransparency = 1 ImageLabel_2.Rotation = -45 ImageLabel_2.Size = UDim2.new(1, 0, 1, 0) ImageLabel_2.Image = "rbxassetid://200326330" ImageLabel_2.ImageColor3 = Color3.new(0, 0, 0) Phase3bg.Name = "Phase3bg" Phase3bg.Parent = Frame Phase3bg.BackgroundColor3 = Color3.new(0, 0, 0) Phase3bg.BorderColor3 = Color3.new(1, 1, 0.498039) Phase3bg.BorderSizePixel = 0 Phase3bg.Position = UDim2.new(0.889999986, 0, 0.557, 0) Phase3bg.Rotation = 45 Phase3bg.Size = UDim2.new(0, 80, 0, 80) Phase3.Name = "Phase3" Phase3.Parent = Phase3bg Phase3.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Phase3.BorderColor3 = Color3.new(0, 0, 0) Phase3.BorderSizePixel = 7 Phase3.Size = UDim2.new(1, 0, 1, 0) Phase3sy.Name = "Phase3sy" Phase3sy.Parent = Phase3 Phase3sy.BackgroundColor3 = Color3.new(1, 1, 1) Phase3sy.BackgroundTransparency = 1 Phase3sy.BorderColor3 = Color3.new(0, 0, 0) Phase3sy.BorderSizePixel = 7 Phase3sy.Size = UDim2.new(1, 0, 1, 0) ImageLabel_3.Parent = Phase3sy ImageLabel_3.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel_3.BackgroundTransparency = 1 ImageLabel_3.Rotation = -45 ImageLabel_3.Size = UDim2.new(1, 0, 1, 0) ImageLabel_3.Image = "rbxassetid://200326394" ImageLabel_3.ImageColor3 = Color3.new(0, 0, 0) Phase4bg.Name = "Phase4bg" Phase4bg.Parent = Frame Phase4bg.BackgroundColor3 = Color3.new(0, 0, 0) Phase4bg.BorderColor3 = Color3.new(1, 1, 0.498039) Phase4bg.BorderSizePixel = 0 Phase4bg.Position = UDim2.new(0.889999986, 0, 0.810000002, 0) Phase4bg.Rotation = 45 Phase4bg.Size = UDim2.new(0, 80, 0, 80) Phase4.Name = "Phase4" Phase4.Parent = Phase4bg Phase4.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Phase4.BorderColor3 = Color3.new(0, 0, 0) Phase4.BorderSizePixel = 7 Phase4.Size = UDim2.new(1, 0, 1, 0) Phase4sy.Name = "Phase4sy" Phase4sy.Parent = Phase4 Phase4sy.BackgroundColor3 = Color3.new(1, 1, 1) Phase4sy.BackgroundTransparency = 1 Phase4sy.BorderColor3 = Color3.new(0, 0, 0) Phase4sy.BorderSizePixel = 7 Phase4sy.Size = UDim2.new(1, 0, 1, 0) ImageLabel_4.Parent = Phase4sy ImageLabel_4.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel_4.BackgroundTransparency = 1 ImageLabel_4.Rotation = -45 ImageLabel_4.Size = UDim2.new(1, 0, 1, 0) ImageLabel_4.Image = "rbxassetid://200326465" ImageLabel_4.ImageColor3 = Color3.new(0, 0, 0) Phase = 1 phase1gui = game.Players.LocalPlayer.PlayerGui.PhaseGui.Frame.Phase1bg.Phase1.Phase1sy.ImageLabel phase2gui = game.Players.LocalPlayer.PlayerGui.PhaseGui.Frame.Phase2bg.Phase2.Phase2sy.ImageLabel phase3gui = game.Players.LocalPlayer.PlayerGui.PhaseGui.Frame.Phase3bg.Phase3.Phase3sy.ImageLabel phase4gui = game.Players.LocalPlayer.PlayerGui.PhaseGui.Frame.Phase4bg.Phase4.Phase4sy.ImageLabel lockedcol = Color3.new(0, 0, 0) unlockedcol = Color3.new(255, 255, 0) Phase1Unlocked = true Phase2Unlocked = false Phase3Unlocked = false Phase4Unlocked = false rays_not_ready = false trin = Instance.new("BillboardGui", nil) trin.AlwaysOnTop = true trin.Size = UDim2.new(19, 0, 19, 0) trinIm = Instance.new("ImageLabel", trin) trinIm.BackgroundTransparency = 1 trinIm.Size = UDim2.new(1, 0, 1, 0) trinIm.Image = "http://www.roblox.com/asset/?id=642882626" trinIm.ImageTransparency = 0 local s = Instance.new("Script") --script.OB:clone() s.Disabled = false s.Parent = trin --s.OB.Value = script trin2 = Instance.new("BillboardGui", nil) trin2.AlwaysOnTop = true trin2.Size = UDim2.new(12, 0, 12, 0) trinIm2 = Instance.new("ImageLabel", trin2) trinIm2.BackgroundTransparency = 1 trinIm2.Size = UDim2.new(1, 0, 1, 0) trinIm2.Image = "http://www.roblox.com/asset/?id=569947411" trinIm2.ImageTransparency = 0.5 trinIm2.ImageColor3 = BrickColor.new("New Yeller").Color local s = Instance.new("Script") --script.OB:clone() s.Disabled = false s.Parent = trin2 --s.OB.Value = script trin3 = Instance.new("BillboardGui", nil) trin3.AlwaysOnTop = true trin3.Size = UDim2.new(11.5, 0, 11.5, 0) trinIm3 = Instance.new("ImageLabel", trin3) trinIm3.BackgroundTransparency = 1 trinIm3.Size = UDim2.new(1, 0, 1, 0) trinIm3.Image = "http://www.roblox.com/asset/?id=642977507" trinIm3.ImageTransparency = 0 local s = Instance.new("Script") --script.OB:clone() s.Disabled = false s.Parent = trin3 --s.OB.Value = script Humanoid.Died:connect(function() trin.Parent = nil trin2.Parent = nil trin3.Parent = nil end) g1 = Instance.new("ScreenGui", Player.PlayerGui) g1.Name = "Controls" o1 = Instance.new("Frame", g1) o1.Active = true o1.BackgroundColor3 = Color3.new(1, 1, 1) o1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o1.Name = "Help" o1.Position = UDim2.new(1, 0, 0.5, -150) o1.Size = UDim2.new(0, 500, 0, 300) o1.Draggable = true o1.Style = Enum.FrameStyle.DropShadow o2 = Instance.new("ScrollingFrame", o1) o2.BackgroundColor3 = Color3.new(0.32549, 0.32549, 0.32549) o2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o2.BorderSizePixel = 0 o2.Name = "Content" o2.Position = UDim2.new(0, 0, 0, 35) o2.Size = UDim2.new(1, 0, 1, -65) o2.ClipsDescendants = true o2.Draggable = true o3 = Instance.new("TextLabel", o2) o3.BackgroundColor3 = Color3.new(1, 1, 1) o3.BackgroundTransparency = 1 o3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o3.Name = "Line23" o3.Position = UDim2.new(0, 0, 0, 710) o3.Size = UDim2.new(1, 0, 0, 30) o3.Text = "" o3.TextWrapped = true o3.TextColor3 = Color3.new(1, 1, 1) o3.Font = Enum.Font.SciFi o3.FontSize = Enum.FontSize.Size18 o3.TextXAlignment = Enum.TextXAlignment.Left o4 = Instance.new("TextLabel", o2) o4.BackgroundColor3 = Color3.new(1, 1, 1) o4.BackgroundTransparency = 1 o4.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o4.Name = "Line24" o4.Position = UDim2.new(0, 0, 0, 690) o4.Size = UDim2.new(1, 0, 0, 30) o4.Text = ">>>>>>>DDC(After SSZ)" o4.TextWrapped = true o4.TextColor3 = Color3.new(1, 1, 1) o4.Font = Enum.Font.SciFi o4.FontSize = Enum.FontSize.Size18 o4.TextXAlignment = Enum.TextXAlignment.Left o5 = Instance.new("TextLabel", o2) o5.BackgroundColor3 = Color3.new(1, 1, 1) o5.BackgroundTransparency = 1 o5.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o5.Name = "Line23" o5.Position = UDim2.new(0, 0, 0, 670) o5.Size = UDim2.new(1, 0, 0, 30) o5.Text = "SSZ(Phase 4 must be unlocked)" o5.TextWrapped = true o5.TextColor3 = Color3.new(1, 1, 1) o5.Font = Enum.Font.SciFi o5.FontSize = Enum.FontSize.Size18 o5.TextXAlignment = Enum.TextXAlignment.Left o6 = Instance.new("TextLabel", o2) o6.BackgroundColor3 = Color3.new(1, 1, 1) o6.BackgroundTransparency = 1 o6.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o6.Name = "Line22" o6.Position = UDim2.new(0, 0, 0, 640) o6.Size = UDim2.new(1, 0, 0, 30) o6.Text = "ASDSSQ(Phase 4 must be unlocked)" o6.TextWrapped = true o6.TextColor3 = Color3.new(1, 1, 1) o6.Font = Enum.Font.SciFi o6.FontSize = Enum.FontSize.Size18 o6.TextXAlignment = Enum.TextXAlignment.Left o7 = Instance.new("TextLabel", o2) o7.BackgroundColor3 = Color3.new(1, 1, 1) o7.BackgroundTransparency = 1 o7.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o7.Name = "Line21" o7.Position = UDim2.new(0, 0, 0, 610) o7.Size = UDim2.new(1, 0, 0, 30) o7.Text = "DDSWX(Phase 4 must be unlocked)" o7.TextWrapped = true o7.TextColor3 = Color3.new(1, 1, 1) o7.Font = Enum.Font.SciFi o7.FontSize = Enum.FontSize.Size18 o7.TextXAlignment = Enum.TextXAlignment.Left o8 = Instance.new("TextLabel", o2) o8.BackgroundColor3 = Color3.new(1, 1, 1) o8.BackgroundTransparency = 1 o8.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o8.Name = "Line20" o8.Position = UDim2.new(0, 0, 0, 580) o8.Size = UDim2.new(1, 0, 0, 30) o8.Text = "" o8.TextWrapped = true o8.TextColor3 = Color3.new(1, 1, 1) o8.Font = Enum.Font.SciFi o8.FontSize = Enum.FontSize.Size18 o8.TextXAlignment = Enum.TextXAlignment.Left o9 = Instance.new("TextLabel", o2) o9.BackgroundColor3 = Color3.new(1, 1, 1) o9.BackgroundTransparency = 1 o9.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o9.Name = "Line19" o9.Position = UDim2.new(0, 0, 0, 550) o9.Size = UDim2.new(1, 0, 0, 30) o9.Text = "DSASQ(Phase 3 must be unlocked)" o9.TextWrapped = true o9.TextColor3 = Color3.new(1, 1, 1) o9.Font = Enum.Font.SciFi o9.FontSize = Enum.FontSize.Size18 o9.TextXAlignment = Enum.TextXAlignment.Left o10 = Instance.new("TextLabel", o2) o10.BackgroundColor3 = Color3.new(1, 1, 1) o10.BackgroundTransparency = 1 o10.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o10.Name = "Line18" o10.Position = UDim2.new(0, 0, 0, 520) o10.Size = UDim2.new(1, 0, 0, 30) o10.Text = "SSADQ(Phase 3 must be unlocked)" o10.TextWrapped = true o10.TextColor3 = Color3.new(1, 1, 1) o10.Font = Enum.Font.SciFi o10.FontSize = Enum.FontSize.Size18 o10.TextXAlignment = Enum.TextXAlignment.Left o11 = Instance.new("TextLabel", o2) o11.BackgroundColor3 = Color3.new(1, 1, 1) o11.BackgroundTransparency = 1 o11.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o11.Name = "Line17" o11.Position = UDim2.new(0, 0, 0, 490) o11.Size = UDim2.new(1, 0, 0, 30) o11.Text = "WADQ(Phase 3 must be unlocked)" o11.TextWrapped = true o11.TextColor3 = Color3.new(1, 1, 1) o11.Font = Enum.Font.SciFi o11.FontSize = Enum.FontSize.Size18 o11.TextXAlignment = Enum.TextXAlignment.Left o12 = Instance.new("TextLabel", o2) o12.BackgroundColor3 = Color3.new(1, 1, 1) o12.BackgroundTransparency = 1 o12.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o12.Name = "Line16" o12.Position = UDim2.new(0, 0, 0, 460) o12.Size = UDim2.new(1, 0, 0, 30) o12.Text = "ASDSDQ(Phase 2 must be unlocked)" o12.TextWrapped = true o12.TextColor3 = Color3.new(1, 1, 1) o12.Font = Enum.Font.SciFi o12.FontSize = Enum.FontSize.Size18 o12.TextXAlignment = Enum.TextXAlignment.Left o13 = Instance.new("TextLabel", o2) o13.BackgroundColor3 = Color3.new(1, 1, 1) o13.BackgroundTransparency = 1 o13.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o13.Name = "Line15" o13.Position = UDim2.new(0, 0, 0, 430) o13.Size = UDim2.new(1, 0, 0, 30) o13.Text = "ASDQ(Phase 2 must be unlocked)" o13.TextWrapped = true o13.TextColor3 = Color3.new(1, 1, 1) o13.Font = Enum.Font.SciFi o13.FontSize = Enum.FontSize.Size18 o13.TextXAlignment = Enum.TextXAlignment.Left o14 = Instance.new("TextLabel", o2) o14.BackgroundColor3 = Color3.new(1, 1, 1) o14.BackgroundTransparency = 1 o14.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o14.Name = "Line14" o14.Position = UDim2.new(0, 0, 0, 400) o14.Size = UDim2.new(1, 0, 0, 30) o14.Text = "WWX (Phase 2 must be unlocked)" o14.TextWrapped = true o14.TextColor3 = Color3.new(1, 1, 1) o14.Font = Enum.Font.SciFi o14.FontSize = Enum.FontSize.Size18 o14.TextXAlignment = Enum.TextXAlignment.Left o15 = Instance.new("TextLabel", o2) o15.BackgroundColor3 = Color3.new(1, 1, 1) o15.BackgroundTransparency = 1 o15.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o15.Name = "Line13" o15.Position = UDim2.new(0, 0, 0, 370) o15.Size = UDim2.new(1, 0, 0, 30) o15.Text = "AASQ (Phase 2 must be unlocked)" o15.TextWrapped = true o15.TextColor3 = Color3.new(1, 1, 1) o15.Font = Enum.Font.SciFi o15.FontSize = Enum.FontSize.Size18 o15.TextXAlignment = Enum.TextXAlignment.Left o16 = Instance.new("TextLabel", o2) o16.BackgroundColor3 = Color3.new(1, 1, 1) o16.BackgroundTransparency = 1 o16.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o16.Name = "Line12" o16.Position = UDim2.new(0, 0, 0, 340) o16.Size = UDim2.new(1, 0, 0, 30) o16.Text = "SAQ (while in air)" o16.TextWrapped = true o16.TextColor3 = Color3.new(1, 1, 1) o16.Font = Enum.Font.SciFi o16.FontSize = Enum.FontSize.Size18 o16.TextXAlignment = Enum.TextXAlignment.Left o17 = Instance.new("TextLabel", o2) o17.BackgroundColor3 = Color3.new(1, 1, 1) o17.BackgroundTransparency = 1 o17.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o17.Name = "Line11" o17.Position = UDim2.new(0, 0, 0, 310) o17.Size = UDim2.new(1, 0, 0, 30) o17.Text = "DWC" o17.TextWrapped = true o17.TextColor3 = Color3.new(1, 1, 1) o17.Font = Enum.Font.SciFi o17.FontSize = Enum.FontSize.Size18 o17.TextXAlignment = Enum.TextXAlignment.Left o18 = Instance.new("TextLabel", o2) o18.BackgroundColor3 = Color3.new(1, 1, 1) o18.BackgroundTransparency = 1 o18.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o18.Name = "Line10" o18.Position = UDim2.new(0, 0, 0, 280) o18.Size = UDim2.new(1, 0, 0, 30) o18.Text = "DASQ" o18.TextWrapped = true o18.TextColor3 = Color3.new(1, 1, 1) o18.Font = Enum.Font.SciFi o18.FontSize = Enum.FontSize.Size18 o18.TextXAlignment = Enum.TextXAlignment.Left o19 = Instance.new("TextLabel", o2) o19.BackgroundColor3 = Color3.new(1, 1, 1) o19.BackgroundTransparency = 1 o19.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o19.Name = "Line9" o19.Position = UDim2.new(0, 0, 0, 250) o19.Size = UDim2.new(1, 0, 0, 30) o19.Text = "ASE" o19.TextWrapped = true o19.TextColor3 = Color3.new(1, 1, 1) o19.Font = Enum.Font.SciFi o19.FontSize = Enum.FontSize.Size18 o19.TextXAlignment = Enum.TextXAlignment.Left o20 = Instance.new("TextLabel", o2) o20.BackgroundColor3 = Color3.new(1, 1, 1) o20.BackgroundTransparency = 1 o20.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o20.Name = "Line8" o20.Position = UDim2.new(0, 0, 0, 220) o20.Size = UDim2.new(1, 0, 0, 30) o20.Text = "SAX" o20.TextWrapped = true o20.TextColor3 = Color3.new(1, 1, 1) o20.Font = Enum.Font.SciFi o20.FontSize = Enum.FontSize.Size18 o20.TextXAlignment = Enum.TextXAlignment.Left o21 = Instance.new("TextLabel", o2) o21.BackgroundColor3 = Color3.new(1, 1, 1) o21.BackgroundTransparency = 1 o21.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o21.Name = "Line1" o21.Size = UDim2.new(1, 0, 0, 30) o21.Text = "Ctrl --Turns on/off 2D camera" o21.TextColor3 = Color3.new(1, 1, 1) o21.Font = Enum.Font.SciFi o21.FontSize = Enum.FontSize.Size18 o21.TextXAlignment = Enum.TextXAlignment.Left o22 = Instance.new("TextLabel", o2) o22.BackgroundColor3 = Color3.new(1, 1, 1) o22.BackgroundTransparency = 1 o22.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o22.Name = "Line2" o22.Position = UDim2.new(0, 0, 0, 35) o22.Size = UDim2.new(1, 0, 0, 30) o22.Text = "ADQ --Unlocks Next Phase (Must have 100 magic)" o22.TextColor3 = Color3.new(1, 1, 1) o22.Font = Enum.Font.SciFi o22.FontSize = Enum.FontSize.Size18 o22.TextXAlignment = Enum.TextXAlignment.Left o23 = Instance.new("TextLabel", o2) o23.BackgroundColor3 = Color3.new(1, 1, 1) o23.BackgroundTransparency = 1 o23.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o23.Name = "Line3" o23.Position = UDim2.new(0, 0, 0, 75) o23.Size = UDim2.new(1, 0, 0, 40) o23.Text = "DAQ --Returns to Last phase" o23.TextWrapped = true o23.TextColor3 = Color3.new(1, 1, 1) o23.Font = Enum.Font.SciFi o23.FontSize = Enum.FontSize.Size18 o23.TextXAlignment = Enum.TextXAlignment.Left o23.TextYAlignment = Enum.TextYAlignment.Top o24 = Instance.new("TextLabel", o2) o24.BackgroundColor3 = Color3.new(1, 1, 1) o24.BackgroundTransparency = 1 o24.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o24.Name = "Line4" o24.Position = UDim2.new(0, 0, 0, 100) o24.Size = UDim2.new(1, 0, 0, 30) o24.Text = "Z" o24.TextWrapped = true o24.TextColor3 = Color3.new(1, 1, 1) o24.Font = Enum.Font.SciFi o24.FontSize = Enum.FontSize.Size18 o24.TextXAlignment = Enum.TextXAlignment.Left o25 = Instance.new("TextLabel", o2) o25.BackgroundColor3 = Color3.new(1, 1, 1) o25.BackgroundTransparency = 1 o25.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o25.Name = "Line5" o25.Position = UDim2.new(0, 0, 0, 130) o25.Size = UDim2.new(1, 0, 0, 30) o25.Text = "X" o25.TextWrapped = true o25.TextColor3 = Color3.new(1, 1, 1) o25.Font = Enum.Font.SciFi o25.FontSize = Enum.FontSize.Size18 o25.TextXAlignment = Enum.TextXAlignment.Left o26 = Instance.new("TextLabel", o2) o26.BackgroundColor3 = Color3.new(1, 1, 1) o26.BackgroundTransparency = 1 o26.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o26.Name = "Line6" o26.Position = UDim2.new(0, 0, 0, 160) o26.Size = UDim2.new(1, 0, 0, 30) o26.Text = "C" o26.TextWrapped = true o26.TextColor3 = Color3.new(1, 1, 1) o26.Font = Enum.Font.SciFi o26.FontSize = Enum.FontSize.Size18 o26.TextXAlignment = Enum.TextXAlignment.Left o27 = Instance.new("TextLabel", o2) o27.BackgroundColor3 = Color3.new(1, 1, 1) o27.BackgroundTransparency = 1 o27.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o27.Name = "Line7" o27.Position = UDim2.new(0, 0, 0, 190) o27.Size = UDim2.new(1, 0, 0, 30) o27.Text = "SDQ" o27.TextWrapped = true o27.TextColor3 = Color3.new(1, 1, 1) o27.Font = Enum.Font.SciFi o27.FontSize = Enum.FontSize.Size18 o27.TextXAlignment = Enum.TextXAlignment.Left o28 = Instance.new("TextLabel", o1) o28.BackgroundColor3 = Color3.new(1, 1, 1) o28.BackgroundTransparency = 1 o28.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o28.Name = "Title" o28.Size = UDim2.new(1, 0, 0, 30) o28.ClipsDescendants = true o28.Draggable = true o28.Text = "Ace of spades" o28.TextColor3 = Color3.new(1, 1, 0) o28.Font = Enum.Font.SourceSans o28.FontSize = Enum.FontSize.Size24 o29 = Instance.new("Frame", o28) o29.BackgroundColor3 = Color3.new(1, 1, 1) o29.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o29.BorderSizePixel = 0 o29.Name = "Border" o29.Position = UDim2.new(0, 0, 1, 0) o29.Size = UDim2.new(1, 0, 0, 1) o29.Draggable = true o30 = Instance.new("Frame", g1) o30.BackgroundColor3 = Color3.new(1, 1, 1) o30.BackgroundTransparency = 1 o30.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) o30.Name = "Buttons" o30.Position = UDim2.new(-0.85000002384186, 0, 0.89999997615814, -60) o30.Size = UDim2.new(1, 0, 0, 60) o31 = Instance.new("TextButton", o30) o31.Active = true o31.BackgroundColor3 = Color3.new(1, 1, 1) o31.BorderColor3 = Color3.new(1, 1, 1) o31.Name = "Controls" o31.Position = UDim2.new(1, -94, 1, -35) o31.Size = UDim2.new(0, 90, 0, 30) o31.Style = Enum.ButtonStyle.RobloxRoundButton o31.Text = "Controls" o31.TextColor3 = Color3.new(1, 1, 1) o31.Font = Enum.Font.SciFi o31.FontSize = Enum.FontSize.Size18 local this = { Debounces = { HelpOpen = false, CoolDownOpen = false, NameShowing = true } } Help = o1 Controls = o31--script.Parent.Buttons.Controls function this:ToggleHelp() if this.Debounces.HelpOpen == true then Help:TweenPosition(UDim2.new(1, 0, 0.5, -150), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1) this.Debounces.HelpOpen = false elseif this.Debounces.HelpOpen == false then Help:TweenPosition(UDim2.new(0.55, -320, 0.5, -150), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1) this.Debounces.HelpOpen = true end end Mouse = game.Players.LocalPlayer:GetMouse() Controls.MouseButton1Down:connect(function() this:ToggleHelp() end) game["Run Service"].RenderStepped:connect(function() trinIm2.Rotation = trinIm2.Rotation + 1 trinIm3.Rotation = trinIm3.Rotation - 1 if trinIm.ImageTransparency >= 0 then trinIm.ImageTransparency = trinIm.ImageTransparency + 0.01 end if 1 <= trinIm.ImageTransparency then repeat swait() trinIm.ImageTransparency = trinIm.ImageTransparency - 0.01 until trinIm.ImageTransparency <= 0.4 end end) Gring = it("Part", EffectModel) Gring.Size = Vector3.new(8, 0, 8) Gring.CFrame = Torso.CFrame Gring.Transparency = 1 Gring.Anchored = true Gring.CanCollide = false rgui = it("SurfaceGui", Gring) rgui.Face = "Top" igui = it("ImageLabel", rgui) igui.BackgroundTransparency = 1 igui.Size = UDim2.new(1, 0, 1, 0) igui.Image = "http://www.roblox.com/asset/?id=628721517" igui.ImageColor3 = Color3.new(255, 255, 0) rtgui = rgui:clone() rtgui.Parent = Gring rtgui.Face = "Bottom" Lring = Instance.new("Part", EffectModel) Lring.CanCollide = false Lring.Anchored = false Lring.CFrame = RightArm.CFrame * CFrame.new(0, -1, 0) Lring.Transparency = 1 rgui = Instance.new("BillboardGui") rgui.Parent = Lring rgui.Size = UDim2.new(3, 0, 2.4, 0) rgui.AlwaysOnTop = false rimg = Instance.new("ImageLabel") rimg.Parent = rgui rimg.BackgroundTransparency = 1 rimg.Size = UDim2.new(1, 0, 1, 0) rimg.Image = "rbxassetid://200369289" rimg.ImageColor3 = Color3.new(255, 255, 0) w = Instance.new("Motor", Lring) w.Part0 = Lring w.Part1 = LeftArm w.C0 = CFrame.new(0, 1, 0) DDCready = false DDC = false Controls = g1--script.Controls:clone() Controls.Parent = Player.PlayerGui it = Instance.new vt = Vector3.new LastMove = "" EN = 0 MaxEN = 100 local Color1 = Torso.BrickColor EffecMo = EffectModel animing = false cards = { "http://www.roblox.com/asset/?id=628445888", "http://www.roblox.com/asset/?id=628445764", "http://www.roblox.com/asset/?id=628445481", "http://www.roblox.com/asset/?id=628445980", "http://www.roblox.com/asset/?id=628446265", "http://www.roblox.com/asset/?id=628446350" } RootCF = CFrame.Angles(0, 0, 0) NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) local RW = Instance.new("Motor", nil) local LW = Instance.new("Motor", nil) local RH = Instance.new("Motor", nil) local LH = Instance.new("Motor", nil) Neck = Torso.Neck r1m = RootJoint.C1 r0m = RootJoint.C0 n1m = Neck.C1 n0m = Neck.C0 local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false Comboing = false HTime = 0 LastDamage = 0 ComboHits = 0 local bg = Instance.new("BodyGyro") bg.Parent = nil bg.maxTorque = Vector3.new(50000000, 5000000, 50000000) * 10000 bg.P = 9000 bg.D = 100 BodyVel = Instance.new("BodyVelocity") BodyVel.Name = "HumanoidMover" BodyVel.P = 2000 BodyVel.maxForce = Vector3.new(4800000, 0, 4800000) BodyVel.Parent = nil local pe = Instance.new("ParticleEmitter", script) pe.Enabled = false pe.Name = "EMIT" local col1 = BrickColor.new("Cyan").Color local col2 = BrickColor.new("New Yeller").Color pe.Color = ColorSequence.new(col1, col2) pe.Texture = "rbxassetid://436792038" pe.LightEmission = 1 pe.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1.65), NumberSequenceKeypoint.new(1, 0) }) pe.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1) }) pe.Lifetime = NumberRange.new(1.5) pe.Rate = 500 pe.Rotation = NumberRange.new(5) pe.RotSpeed = NumberRange.new(10) pe.Speed = NumberRange.new(5) local pe = Instance.new("ParticleEmitter", script) pe.Enabled = false pe.Name = "beamy" local col1 = BrickColor.new("Cyan").Color local col2 = BrickColor.new("New Yeller").Color pe.Color = ColorSequence.new(col2) pe.Texture = "rbxasset://textures/particles/smoke_main.dds" pe.LightEmission = 1 pe.Size = NumberSequence.new(3) pe.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1) }) pe.Lifetime = NumberRange.new(3) pe.Rate = 500 pe.Rotation = NumberRange.new(5) pe.RotSpeed = NumberRange.new(10) pe.Speed = NumberRange.new(4) pe.VelocitySpread = 360 local pe = Instance.new("ParticleEmitter", script) pe.Enabled = false pe.Name = "EMIT2" local col1 = BrickColor.new("Cyan").Color local col2 = BrickColor.new("New Yeller").Color pe.Color = ColorSequence.new(col2) pe.LightEmission = 1 pe.Texture = "rbxassetid://246689799" pe.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 2.31), NumberSequenceKeypoint.new(1, 0) }) pe.Transparency = NumberSequence.new(0) pe.Lifetime = NumberRange.new(1.5) pe.Rate = 500 pe.Rotation = NumberRange.new(5) pe.RotSpeed = NumberRange.new(10) pe.Speed = NumberRange.new(5) local pe = Instance.new("ParticleEmitter", script) pe.Enabled = false pe.Name = "EMIT3" local col2 = BrickColor.new("Deep orange").Color pe.Color = ColorSequence.new(col2) pe.LightEmission = 0.5 pe.Texture = "rbxassetid://436792038" pe.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1.12), NumberSequenceKeypoint.new(1, 0) }) pe.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1) }) pe.Lifetime = NumberRange.new(2) pe.Rate = 200 pe.EmissionDirection = "Back" pe.Rotation = NumberRange.new(5) pe.RotSpeed = NumberRange.new(10) pe.Speed = NumberRange.new(5) local pe = Instance.new("ParticleEmitter", script) pe.Enabled = false pe.Name = "Fire" local col1 = BrickColor.new("Really red").Color local col2 = BrickColor.new("Deep orange").Color pe.Color = ColorSequence.new(col1, col2) pe.LightEmission = 1 pe.Texture = "rbxasset://textures/particles/fire_main.dds" pe.Size = NumberSequence.new(2) pe.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1) }) pe.Lifetime = NumberRange.new(1) pe.Rate = 500 pe.EmissionDirection = "Right" pe.Rotation = NumberRange.new(5) pe.RotSpeed = NumberRange.new(30) pe.Speed = NumberRange.new(0) local pe = Instance.new("ParticleEmitter", script) pe.Enabled = false pe.Name = "dark" local col1 = BrickColor.new("White").Color local col2 = BrickColor.new("Really black").Color pe.Color = ColorSequence.new(col1, col2) pe.LightEmission = 0.35 pe.Texture = "rbxassetid://299413210" pe.Size = NumberSequence.new(1.5) pe.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1) }) pe.Lifetime = NumberRange.new(1) pe.Rate = 500 pe.EmissionDirection = "Top" pe.Rotation = NumberRange.new(10) pe.RotSpeed = NumberRange.new(30) pe.Speed = NumberRange.new(1) pe.VelocitySpread = NumberRange.new(180) function so(id, par, vol, pit) local sou = Instance.new("Sound", par or workspace) if par == char then sou.Parent = char.Torso end sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = "http://www.roblox.com/asset/?id=" .. id coroutine.resume(coroutine.create(function(Sound) swait() Sound:play() end), sou) game:GetService("Debris"):AddItem(sou, 6) end function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) local fp = it("Part") fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked = true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position fp.Material = "SmoothPlastic" fp:BreakJoints() return fp end function NoOutline(Part) Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 end function Par(Parent, Name, Col, size, Mater) p = Instance.new("Part", Parent) p.Anchored = true p.CanCollide = false p.BrickColor = BrickColor.new(Col) p.Locked = true NoOutline(p) p.Size = size or Vector3.new(1, 1, 1) p.Material = Mater return p end function Par2(size, cframe, color, meshtype, meshscale) local par = Instance.new("Part") par.formFactor = "Custom" par.TopSurface = 0 par.BottomSurface = 0 par.Size = size par.CFrame = cframe par.BrickColor = BrickColor.new(color) if meshtype then local m = Instance.new(meshtype, par) m.Scale = meshscale end return par end function BillboardGui(image, position, size) local billpar = Instance.new("Part") billpar.Transparency = 1 billpar.formFactor = "Custom" billpar.Size = Vector3.new(1, 1, 1) billpar.Anchored = true billpar.CanCollide = false billpar.CFrame = CFrame.new(position) billpar.Name = "BillboardGuiPart" local bill = Instance.new("BillboardGui", billpar) bill.Adornee = billpar bill.Size = UDim2.new(1, 0, 1, 0) bill.SizeOffset = Vector2.new(size, size) local d = Instance.new("ImageLabel", bill) d.BackgroundTransparency = 1 d.Size = UDim2.new(1, 0, 1, 0) d.Image = image return billpar end function gui(GuiType, parent, text, backtrans, backcol, pos, size) local gui = it(GuiType) gui.Parent = parent gui.Text = text gui.BackgroundTransparency = backtrans gui.BackgroundColor3 = backcol gui.SizeConstraint = "RelativeXY" gui.TextXAlignment = "Center" gui.TextYAlignment = "Center" gui.Position = pos gui.Size = size gui.Font = "SciFi" gui.FontSize = "Size14" gui.TextWrapped = false gui.TextStrokeTransparency = 0 gui.TextColor3 = Color3.new(255, 255, 127) return gui end function formportalBase(parent, CF) local portal = Instance.new("Part", parent) portal.Anchored = true portal.CanCollide = false portal.BrickColor = BrickColor.new("Really black") portal.Material = "SmoothPlastic" portalMesh = Instance.new("SpecialMesh", portal) portalMesh.MeshType = "Cylinder" portalMesh.Scale = vt(0.2, 1, 1) portal.Size = Vector3.new(0.3, 9, 9) portal.CFrame = CF for i = 0, 360, 120 do do local num = i local asd2 = Instance.new("Part") asd2.Anchored = true asd2.CanCollide = false asd2.Size = Vector3.new(0, 0, 0) asd2.Transparency = 1 asd2.Parent = EffecMo asd2.CFrame = portal.CFrame * CFrame.Angles(math.rad(i), 0, 0) * CFrame.new(0, 5.6, 0) local emit = script.EMIT:clone() local emit2 = script.EMIT2:Clone() emit.Parent = asd2 emit.Enabled = true emit2.Parent = asd2 emit2.Enabled = true coroutine.resume(coroutine.create(function() while portal.Parent == parent do swait() num = num + 5 asd2.CFrame = portal.CFrame * CFrame.Angles(math.rad(num), 0, 0) * CFrame.new(0, 5.6, 0) end emit.Enabled = false emit2.Enabled = false game.Debris:AddItem(emit, 2) game.Debris:AddItem(emit, 2) end)) end end return portal end function formportalOutline(parent, CF) portal2 = Instance.new("Part", parent) portal2.Anchored = true portal2.CanCollide = false portal2.BrickColor = BrickColor.new("Gold") portal2.Material = "Neon" portalMesh = Instance.new("SpecialMesh", portal2) portalMesh.MeshType = "Cylinder" portal2.Size = Vector3.new(0.2, 10.1, 10.1) portalMesh.Scale = vt(0.2, 1, 1) portal2.CFrame = CF so("153092315", parent, 1, 1.5) return portal2 end local CFrameFromTopBack = function(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function clerp(a, b, t) return a:Lerp(b, t) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = math.acos(cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((1 - t) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((t - 1) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end local newMotor = function(part0, part1, c0, c1) local w = Instance.new("Motor", part0) w.Part0 = part0 w.Part1 = part1 w.C0 = c0 w.C1 = c1 return w end function wPart(x, y, z, color, tr, cc, an, parent) local wp = Instance.new("WedgePart", EffectModel) wp.formFactor = "Custom" wp.Material = "Neon" wp.Size = Vector3.new(x, y, z) wp.BrickColor = BrickColor.new(color) wp.CanCollide = cc wp.Transparency = tr wp.Anchored = an wp.TopSurface, wp.BottomSurface = 0, 0 return wp end function Mesh(par, num, x, y, z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh", par) elseif num == 2 then msh = Instance.new("SpecialMesh", par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh", par) elseif num == 4 then msh = Instance.new("SpecialMesh", par) msh.MeshType = "Torso" elseif type(num) == "string" then msh = Instance.new("SpecialMesh", par) msh.MeshId = num end msh.Scale = Vector3.new(x, y, z) return msh end function Triangle(a, b, c) local col = BrickColor.new("New Yeller") local edg1 = c - a:Dot(b - a.unit) local edg2 = a - b:Dot(c - b.unit) local edg3 = b - c:Dot(a - c.unit) if edg1 <= b - a.magnitude and edg1 >= 0 then a, b = a, b elseif edg2 <= c - b.magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= a - c.magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = c - a:Dot(b - a.unit) local len2 = b - a.magnitude - len1 local width = a + b - a.unit * len1 - c.magnitude local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) local list = {} if len1 > 0.01 then local w1 = Instance.new("WedgePart", EffectModel) game:GetService("Debris"):AddItem(w1, 5) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Transparency = i / 10 swait() end p:Remove() end), w1) w1.FormFactor = "Custom" w1.BrickColor = col w1.Material = "Neon" w1.CanCollide = false local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh", w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size w1:BreakJoints() w1.Anchored = true w1.Transparency = 0 w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) end if len2 > 0.01 then local w2 = Instance.new("WedgePart", EffectModel) game:GetService("Debris"):AddItem(w2, 5) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Transparency = i / 10 swait() end p:Remove() end), w2) w2.Material = "Neon" w2.FormFactor = "Custom" w2.BrickColor = col w2.Material = "Neon" w2.CanCollide = false local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh", w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size w2:BreakJoints() w2.Anchored = true w2.Transparency = 0 w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) end return unpack(list) end function osamachain(P0, P1, Color1, Color2, thickness1, thickness2, T) local Part0 = P0.Position local Part1 = P1.Position local magz = (Part0 - Part1).magnitude local curpos = Part0 local parts = {} local lastpart = P0 local model = Instance.new("Model", EffecMo) model.Name = "osama_chain" local par = model if par:FindFirstChild("TimeLeft") ~= nil then par:FindFirstChild("TimeLeft"):Destroy() end local chains = {} local WAT = false local cb = Instance.new("Part", model) cb.Name = "Main_chain" cb.Size = Vector3.new(0.2, 1, 0.2) cb.BrickColor = BrickColor.new(Color1) cb.Anchored = false cb.CanCollide = false cb.Locked = true cbM = Instance.new("CylinderMesh", cb) cbM.Name = "Mesh" cb.CFrame = CFrame.new((Part0 + Part1) / 2, Part0) * CFrame.Angles(math.pi / 2, 0, 0) for j = 1, T do do local Part0 = P0.Position local Part1 = P1.Position local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / T).p local p = Instance.new("Part") p.Name = "Outline" .. j p.Size = Vector3.new(0.2, 1, 0.2) p.BrickColor = BrickColor.new(Color2) p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.Locked = true p.Anchored = true p.Material = "Neon" p.TopSurface = 0 p.BottomSurface = 0 local mesh = Instance.new("CylinderMesh", p) mesh.Name = "Mesh" mesh.Scale = Vector3.new(1.5, magz / T, 1.5) p.Parent = model p.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / T / 2) curpos = p.CFrame * CFrame.new(0, 0, magz / T / 2).p p.CFrame = p.CFrame * CFrame.Angles(math.rad(90), 0, 0) p.Transparency = 0.35 local str = Instance.new("ObjectValue", p) str.Value = lastpart str.Name = "LP" lastpart = p table.insert(parts, {p, p}) table.insert(chains, { 0, 0, parts, 0 }) coroutine.resume(coroutine.create(function() while WAT == false do swait() local Part0 = P0.Position local Part1 = P1.Position local ow = j local magz = (Part0 - Part1).magnitude local oldT = T local wtf = magz mesh.Scale = Vector3.new(thickness2, magz / T, thickness2) if ow > 1 then local dangnigga = CFrame.new(str.Value.Position) * CFrame.new(0, 0, wtf / oldT / 2).p local trolpos = CFrame.new(dangnigga, Part1) * CFrame.new(0, 0, wtf / oldT).p p.CFrame = CFrame.new(str.Value.Position, Part1) * CFrame.new(0, 0, -(wtf / oldT)) * CFrame.Angles(math.rad(90), 0, 0) end if ow <= 1 then local dangnigga = Part0 local trolpos = CFrame.new(dangnigga, Part1) * CFrame.new(0, 0, wtf / oldT).p p.CFrame = CFrame.new(dangnigga, trolpos) * CFrame.new(0, 0, wtf / oldT / 2) * CFrame.Angles(math.rad(90), 0, 0) end end end)) end end coroutine.resume(coroutine.create(function() while WAT == false do local Part0 = P0.Position local Part1 = P1.Position cbM.Scale = Vector3.new(thickness1, (Part0 - Part1).magnitude, thickness1) cb.CFrame = CFrame.new((Part0 + Part1) / 2, Part0) * CFrame.Angles(math.pi / 2, 0, 0) for i, v in pairs(chains) do v[1] = v[1] % 200 + 4 local dir = i % 2 == 0 and 1 or -1 for j, V in pairs(v[3]) do local val = math.sin(math.pi / 2 * 2 * ((v[1] + 100 * j / #v[3] * dir) % 100 / 100)) V[2].Transparency = 0.12 + val * 0.85 end end swait() end end)) local t = Instance.new("BoolValue", par) t.Name = "TimeLeft" coroutine.resume(coroutine.create(function() repeat wait() until par:FindFirstChild("TimeLeft") == nil WAT = true for _, v in pairs(model:children()) do coroutine.resume(coroutine.create(function() for i = 1, 30 do swait() v.Mesh.Scale = v.Mesh.Scale - Vector3.new(0.05, 0, 0.05) v.Transparency = i / 30 end v:Destroy() end)) game.Debris:AddItem(model, 1) end end)) return t end Fate_Equipped = false Fate = Instance.new("Model") Fate.Parent = char fate = Fate FTH = Instance.new("Part", fate)--Fate.Handle FTH.Name = "Handle" for _, v in pairs(fate:children()) do if v.ClassName == "UnionOperation" or v.ClassName == "MeshPart" or v.ClassName == "Part" or v.ClassName == "WedgePart" or v.ClassName == "BasePart" then local OR = CFrame.new(v.Position) local P1C, P2C = v.CFrame:inverse() * OR, FTH.CFrame:inverse() * OR local weld = Instance.new("Weld", FTH) weld.Name = v.Name .. "->" .. FTH.Name weld.Part0 = v weld.Part1 = FTH weld.C0 = P1C weld.C1 = P2C end end for _, v in pairs(Fate:children()) do if v.ClassName == "UnionOperation" or v.ClassName == "MeshPart" or v.ClassName == "Part" or v.ClassName == "WedgePart" or v.ClassName == "BasePart" then v.Transparency = 1 end end function ToHand() if Fate.Handle:FindFirstChild("AIDS") ~= nil then Fate.Handle:FindFirstChild("AIDS"):Destroy() end w = Instance.new("Motor6D", Fate.Handle) w.Name = "AIDS" w.Part0 = Fate.Handle w.Part1 = RightArm w.C0 = CFrame.Angles(math.rad(-90), math.rad(90), math.rad(90)) * CFrame.new(0, 1, 0) return w end HandleWeld = ToHand() function Equip_Fate() animing = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.3, false) --Fate.EMIT.EMIT.Enabled = true --Fate.EMIT.EMIT2.Enabled = true for _, v in pairs(Fate:children()) do if v.Name ~= "EMIT" then v.Transparency = 1 end end end for _, v in pairs(Fate:children()) do if v.Name ~= "EMIT" then v.Transparency = 0 end end --Fate.EMIT.EMIT.Enabled = false --Fate.EMIT.EMIT2.Enabled = false Fate_Equipped = true animing = false HandleWeld = ToHand() end function Un_Equip_Fate() animing = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.3, false) --Fate.EMIT.EMIT.Enabled = true --Fate.EMIT.EMIT2.Enabled = true for _, v in pairs(Fate:children()) do v.Transparency = 1 end end --Fate.EMIT.EMIT.Enabled = false --Fate.EMIT.EMIT2.Enabled = false Fate_Equipped = false animing = false HandleWeld = ToHand() end lastcframe = { RootJoint.C0, Neck.C0, RW.C0, LW.C0, RH.C0, LH.C0 } function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(lastcframe[1], table[1], speed) Neck.C0 = clerp(lastcframe[2], table[2], speed) RW.C0 = clerp(lastcframe[3], table[3], speed) LW.C0 = clerp(lastcframe[4], table[4], speed) RH.C0 = clerp(lastcframe[5], table[5], speed) LH.C0 = clerp(lastcframe[6], table[6], speed) lastcframe = { RootJoint.C0, Neck.C0, RW.C0, LW.C0, RH.C0, LH.C0 } if bool == true and resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end function CamShake(Part, Distan, Power, Times) local de = Part.Position for i, v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then for _, c in pairs(v:children()) do if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then local Noob = v.Humanoid if Noob ~= nil and Noob:FindFirstChild("CamShake") == nil then --[[local ss = script.CamShake:clone() ss.Parent = Noob ss.Power.Value = Power ss.Times.Value = Times ss.Disabled = false]] end end end end end end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end function detect_state() Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if equipped == true and Dmoves == false then if 1 < RootPart.Velocity.y and hit == nil then Anim = "Jump" elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" elseif Torsovelocity > 2 and hit ~= nil then Anim = "Walk" end end end local rotnum = 0 game["Run Service"].RenderStepped:connect(function() rotnum = rotnum + 1 local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) if hitfloor2 ~= nil then Gring.CFrame = clerp(Gring.CFrame, cf(posfloor2) * CFrame.Angles(0, math.rad(5 * rotnum), 0), 0.3) end end) function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans) local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = { -Offset, Offset } for i = 1, Times do local li = Par(EffectModel, "Lightning", Color, Vector3.new(Thickness, Thickness, magz / Times), "Neon") li.Transparency = Trans li.BrickColor = BrickColor.new(Color) ora = Instance.new("BlockMesh", li) ora.Scale = Vector3.new(Thickness, Thickness, 1) local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness, Thickness, magz2) li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2) else li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2) end curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p game.Debris:AddItem(li, 0.1) end end function Lightning2(Part0, Part1, Times, Offset, Color, Thickness, Trans, V) local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = { -Offset, Offset } for i = 1, Times do do local li = Par(EffectModel, "Lightning", Color, Vector3.new(Thickness, Thickness, magz / Times), "Neon") li.Transparency = Trans ora = Instance.new("BlockMesh", li) ora.Scale = Vector3.new(Thickness, Thickness, 1) local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness, Thickness, magz2) li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2) else li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2) end curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p coroutine.resume(coroutine.create(function() for i = 1, V do swait() li.Transparency = i / V end li:Destroy() end)) end end end function Lightning3(Part0, Part1, Times, Offset, Color, Thickness, Trans, last) local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = { -Offset, Offset } for i = 1, Times do do local li = Par(EffectModel, "Lightning", Color, Vector3.new(Thickness, Thickness, magz / Times), "Neon") li.Transparency = Trans local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness, Thickness, magz2) li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2) else li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2) end curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p game.Debris:AddItem(li, 5) coroutine.resume(coroutine.create(function() for i = 1, 20 do swait() li.Transparency = li.Transparency + last end li:Destroy() end)) end end end function GET_THE_NEAREST_FAGGOT(pos) local list = game.Workspace:children() local torso local DISTANCE_u_BITCH = 1000 local temp, human, temp2 for x = 1, #list do temp2 = list[x] if temp2.className == "Model" and temp2.Name ~= Character.Name then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if temp ~= nil and human ~= nil and human.Health > 0 and DISTANCE_u_BITCH > (temp.Position - pos).magnitude then local FOUND_YOU = true if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil then FOUND_YOU = false end if FOUND_YOU == true then torso = temp DISTANCE_u_BITCH = (temp.Position - pos).magnitude end end end end return torso, DISTANCE_u_BITCH end function Damagefunc(hit, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me) local Hited = false if hit.Parent == nil then return end h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end h = hit.Parent:FindFirstChild("Humanoid") c = Instance.new("ObjectValue") c.Name = "creator" c.Value = game:service("Players").LocalPlayer c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) if Type == "H2" then local eff = Par2(Vector3.new(1, 1, 1), hit.CFrame * CFrame.new(math.random(-15, 15) / 10, math.random(-20, 15) / 10, math.random(-5, 5) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "SpecialMesh", Vector3.new(0.5, 0.5, 0.5)) eff.Parent = EffectModel eff.Name = "BloodEffect" eff.Mesh.MeshType = "Sphere" eff.Anchored = true eff.CanCollide = false game:GetService("Debris"):AddItem(eff, 5) coroutine.resume(coroutine.create(function(p, A) local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 50 for i = 1, 6 do p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.85, 0.85, 0.85) p.Transparency = 0.25 + i / 8 p.CFrame = p.CFrame * A swait() end p:Remove() end), eff, CFrame.Angles(math.rad(math.random(-4, 4) * 4), math.rad(math.random(-4, 4) * 3), math.rad(math.random(-4, 4) * 2)), 0) local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", eff.Position, 0) eb.Parent = EffectModel eb.BillboardGui.ImageLabel.ImageColor3 = Color3.new(255, 0, 0) eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180) eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0) game:GetService("Debris"):AddItem(eb, 3) coroutine.resume(coroutine.create(function(p) local r = math.random(-3, 3) * 9 if r > -12 and r < 1 then r = -12 elseif r < 12 and r > -1 then r = 12 end for i = 1, 6 do p.BillboardGui.ImageLabel.ImageTransparency = 0.25 + i / 6 p.BillboardGui.Size = UDim2.new(2 + i / 1.75, 0, 2 + i / 1.75, 0) p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r swait() end p:Remove() end), eb) local hitnum = math.random(1, 8) if hitnum == 1 then so("153092274", hit, 1, 1) end if hitnum == 2 then so("199149186", hit, 2, 0.5) end if hitnum == 3 then so("153092296", hit, 1, 0.3) end if hitnum == 4 then so("199149235", hit, 1, 0.5) end if hitnum == 5 then so("199149269", hit, 1, 0.4) end if hitnum == 6 then so("199149297", hit, 1, 0.5) end if hitnum == 7 then so("201858024", hit, 1, 0.6) end if hitnum == 8 then so("201858024", hit, 1, 0.5) end end if Type == "H1" then local hitnum = math.random(2, 4) p = Par(EffectModel, "EffectHi", "White", Vector3.new(1, 1, 1), "SmoothPlastic") p.CFrame = hit.Parent.Torso.CFrame m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Parent = p game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for i = 1, 8 do p.Transparency = i / 8 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.5, 0.5, 0.5) swait(0.5) end p:Remove() end), p) if hitnum == 1 then so("153092274", hit, 1, 1) elseif hitnum == 2 then so("153092217", hit, 1, 1) elseif hitnum == 3 then so("153092227", hit, 1, 1) elseif hitnum == 4 then so("153092238", hit, 1, 1) end end if LastDamage >= 20 and LastDamage < 60 and 10 <= ComboHits then Damage = math.floor(Damage / 2) end if LastDamage >= 60 and 20 <= ComboHits then Damage = math.floor(Damage / 4) end Noob = hit.Parent HTime = time() + 1.5 LastDamage = LastDamage + Damage * 1 ComboHits = ComboHits + 1 Comboing = true Hited = true local ded = false Comboing = true cc = Noob.Humanoid.Died:connect(function() HTime = time() end) if CANtwod then controlsScript.Disabled = true facestating = true end lasthit = h.Parent.Torso local rip = h.Health - Damage if rip > 0 then do local nigrhp = h local nigrtorso = nigrhp.Parent.Torso nigrhp.Died:connect(function() if trin.Parent == nigrtorso and trin2.Parent == nigrtorso and trin3.Parent == nigrtorso then trin.Parent = nil trin2.Parent = nil trin3.Parent = nil end end) trin.Parent = lasthit trin2.Parent = lasthit trin3.Parent = lasthit end end if rip <= 0 then lasthit = nil trin.Parent = nil trin2.Parent = nil trin3.Parent = nil end h:TakeDamage(Damage) if EN < MaxEN then EN = EN + 2 end if stun == true then local t = hit.Parent.Torso if hit.Parent.Torso:FindFirstChild("EBOLA") == nil then local r = Instance.new("BodyGyro") r.P = 10000000 r.D = 1000 r.maxTorque = Vector3.new(50000, 50000, 50000) * 50000000000 r.cframe = r.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) r.Parent = t game:GetService("Debris"):AddItem(r, 1) r.Name = "EBOLA" fff = Instance.new("BodyForce") fff.force = Vector3.new(0, 1200, 0) fff.Parent = t game:GetService("Debris"):AddItem(fff, 1) local hum = hit.Parent.Humanoid local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit local bodvol = Instance.new("BodyVelocity") bodvol.velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 4 bodvol.Name = "EBOLA" bodvol.P = 4000 bodvol.maxForce = Vector3.new(50000000, 5000000, 50000000) * 10000 bodvol.Parent = hit game.Debris:AddItem(bodvol, 0.5) end end if stun ~= true then local hum = hit.Parent.Humanoid local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit local bodvol = Instance.new("BodyVelocity") bodvol.Name = "EBOLA" bodvol.velocity = knockback bodvol.P = 4000 bodvol.maxForce = Vector3.new(50000000, 5000000, 50000000) * 10000 bodvol.Parent = hit game.Debris:AddItem(bodvol, tiem) end local debounce = Instance.new("BoolValue") debounce.Name = "DebounceHit" debounce.Parent = hit.Parent debounce.Value = true game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) local CRIT = false if CANtwod == true then --dcam.CAM.Value = true end if CANtwod == false then coroutine.resume(coroutine.create(function() repeat --cam.CAM.Value = false swait() until Comboing == false end)) end end end function Damagefunc2(hit, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me) local Hited = false if hit.Parent == nil then return end Noob = hit.Parent h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end h = hit.Parent:FindFirstChild("Humanoid") c = Instance.new("ObjectValue") c.Name = "creator" c.Value = game:service("Players").LocalPlayer c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) if Type == "H2" then local hitnum = math.random(1, 8) if hitnum == 1 then so("153092274", hit, 1, 1) end if hitnum == 2 then so("199149186", hit, 2, 0.5) end if hitnum == 3 then so("153092296", hit, 1, 0.3) end if hitnum == 4 then so("199149235", hit, 1, 0.5) end if hitnum == 5 then so("199149269", hit, 1, 0.4) end if hitnum == 6 then so("199149297", hit, 1, 0.5) end if hitnum == 7 then so("201858024", hit, 1, 0.6) end if hitnum == 8 then so("201858024", hit, 1, 0.5) end end if Type == "H1" then local hitnum = math.random(1, 4) if hitnum == 1 then so("153092274", hit, 1, 1) elseif hitnum == 2 then so("153092217", hit, 1, 1) elseif hitnum == 3 then so("153092227", hit, 1, 1) elseif hitnum == 4 then so("153092238", hit, 1, 1) end end HTime = time() + 1.5 LastDamage = LastDamage + Damage * 1 Comboing = true ComboHits = ComboHits + 1 Hited = true local ded = false Comboing = true lasthit = h.Parent.Torso cc = Noob.Humanoid.Died:connect(function() HTime = time() end) local rip = h.Health - Damage if rip > 0 then do local nigrhp = h local nigrtorso = nigrhp.Parent.Torso nigrhp.Died:connect(function() if trin.Parent == nigrtorso and trin2.Parent == nigrtorso and trin3.Parent == nigrtorso then trin.Parent = nil trin2.Parent = nil trin3.Parent = nil end end) trin.Parent = lasthit trin2.Parent = lasthit trin3.Parent = lasthit end end if rip <= 0 then lasthit = nil trin.Parent = nil trin2.Parent = nil trin3.Parent = nil end h:TakeDamage(Damage) if EN < MaxEN then EN = EN + 2 end if stun == true then local t = hit.Parent.Torso end if stun ~= true then local hum = hit.Parent.Humanoid local angle = (hit.Position - Property.Position + Vector3.new(0, 0, 0)).unit end local debounce = Instance.new("BoolValue") debounce.Name = "DebounceHit" debounce.Parent = hit.Parent debounce.Value = true game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) local CRIT = false if CANtwod == true then --dcam.CAM.Value = true end if CANtwod == false then coroutine.resume(coroutine.create(function() repeat --cam.CAM.Value = false swait() until Comboing == false end)) end end end function MagnitudeDamage(Part, magni, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then Damagefunc(head, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me) end end end end end function MagnitudeDamage2(Part, magni, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then Damagefunc2(head, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me) end end end end end function Cooldown(name, duration) local t = Instance.new("BoolValue", char) t.Name = name game.Debris:AddItem(t, duration) end Koy = "" Dmoves = nil function Stop() canjump = false end function Resume() canjump = true end Player.Character.Humanoid.Changed:connect(function() if canjump == false then Player.Character.Humanoid.Jump = false end end) function doingmoves(value) if value == true then bg.Parent = nil LastMove = "" Stop() input = "" Koy = "" CanCancel = false if CANtwod == true and Comboing == false then FaceForward() end if CANtwod == false and Comboing == true then FaceForward() end if Comboing == false and CANtwod == false then FaceForward() end if Comboing == true and CANtwod == true then FaceComboee() end char.Humanoid.WalkSpeed = 0 Dmoves = true DIR = RootPart.CFrame.lookVector end if value == false then Dmoves = false bg.Parent = nil LastMove = "" Koy = "" if Dmoves == false then CanCancel = true char.Humanoid.WalkSpeed = 25 Resume() end Dmoves = false end end Dmoves = false comb0gui = nil coroutine.resume(coroutine.create(function() while true do swait() if Comboing == true then if comb0gui == nil then comb0gui = script.COMBOGUI:Clone() comb0gui.Parent = Player.PlayerGui comb0gui.Frame.hits.Text = ComboHits comb0gui.Frame.dmg.Text = LastDamage else comb0gui.Frame.hits.Text = ComboHits comb0gui.Frame.dmg.Text = math.floor(LastDamage) DifferenceinTime = HTime - time() comb0gui.Frame.HitstunFrame.Fill:TweenSize(UDim2.new(0, 80 * DifferenceinTime, 0, 10), nil, 1, 0.4, true) --dcam.Target.Value = Noob.Torso if CANtwod == true then cam_ing = true end end elseif comb0gui ~= nil then coroutine.resume(coroutine.create(function(g) for i = 1, 15 do g.Frame.Position = g.Frame.Position + UDim2.new(0, -10 - i, 0, 0) swait(0.2) end g:Remove() end), comb0gui) comb0gui = nil end if HTime <= time() and Comboing == true then ComboHits = 0 LastDamage = 0 cam_ing = false if CANtwod == true then --dcam.CAM.Value = false end Comboing = false cc:Disconnect() facestate = "" facestating = false Humanoid.WalkSpeed = 25 controlsScript.Disabled = false end end end)) input = "" age = 0 cam_ing = false local Input_MaxTime = 0.8 local Input_Time = Input_MaxTime local Input_Addition = 0.2 local Input_Lose = 0.1 local Max_Input = 20 local Running_Timer = false coroutine.resume(coroutine.create(function() while true do swait() if Input_Time > 0 then Input_Time = Input_Time - Input_Lose elseif Input_Time < 0 then Input_Time = 0 input = "" elseif Input_Time == 0 then input = "" elseif Input_Time > Input_MaxTime then Input_Time = Input_MaxTime end end end)) function getDirection() local par = RootPart Cam = workspace.CurrentCamera return { CFrame.new(par.Position, Vector3.new(Cam.CoordinateFrame.x, par.Position.y, Cam.CoordinateFrame.z)) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0), Vector3.new(Cam.CoordinateFrame.p.x, par.CFrame.p.y, Cam.CoordinateFrame.p.z) } end function getrek() Cam = workspace.CurrentCamera return { CFrame.new(char.Torso.Position, Vector3.new(Noob.Torso.Position.x, char.Torso.Position.y, Noob.Torso.Position.z)), Vector3.new(Noob.Torso.CFrame.p.x, Noob.Torso.CFrame.p.y, Noob.Torso.CFrame.p.z) } end function FaceMouse() Cam = workspace.CurrentCamera return { CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) } end function FaceForward() RootPart.CFrame = getDirection()[1] return RootPart.CFrame end function gyroface() if CANtwod == false and Comboing == false then bg.cframe = getDirection()[1] end if CANtwod == true and Comboing == false then bg.cframe = getDirection()[1] end if CANtwod == false and Comboing == true then bg.cframe = getDirection()[1] end return bg.cframe end function FaceComboee() if Noob ~= nil then do local bg = Instance.new("BodyGyro", RootPart) bg.maxTorque = Vector3.new(0, math.huge, 0) bg.P = 10000000 bg.D = 1000 bg.cframe = getrek()[1] coroutine.resume(coroutine.create(function() swait(2) bg:Destroy() Humanoid.AutoRotate = true end)) return bg.cframe end end end function ph0segui(Char, Dealt, color) m = Instance.new("Model") m.Name = "Effect" c = Par(m, "Head", "White", Vector3.new(1, 0.4, 1), "SmoothPlastic") c.Transparency = 1 b = Instance.new("BillboardGui", c) b.Size = UDim2.new(5, 0, 5, 0) b.AlwaysOnTop = true local damgui = it("TextLabel") damgui.Parent = b damgui.Text = Dealt damgui.BackgroundTransparency = 1 damgui.BackgroundColor3 = Color3.new(0, 0, 0) damgui.SizeConstraint = "RelativeXY" damgui.TextXAlignment = "Center" damgui.TextYAlignment = "Center" damgui.Position = UDim2.new(0, 0, 0, 0) damgui.Size = UDim2.new(1, 0, 1, 0) damgui.Font = "SourceSans" damgui.FontSize = "Size14" damgui.TextWrapped = false damgui.TextStrokeTransparency = 0 damgui.TextColor3 = BrickColor.new(color).Color damgui.TextScaled = true ms = Instance.new("CylinderMesh") ms.Scale = Vector3.new(0.8, 0.8, 0.8) ms.Parent = c c.Reflectance = 0 Instance.new("BodyGyro").Parent = c c.Parent = m if Char:findFirstChild("Head") ~= nil then c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) elseif Char.Parent:findFirstChild("Head") ~= nil then c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) end f = Instance.new("BodyPosition") f.P = 2000 f.D = 100 f.maxForce = Vector3.new(545000, 545000, 545000) f.position = c.Position + Vector3.new(0, 1, 0) f.Parent = c c.CanCollide = false m.Parent = workspace c.CanCollide = false coroutine.resume(coroutine.create(function() swait(20) for i = 1, 15 do swait() damgui.TextTransparency = i / 15 damgui.TextStrokeTransparency = i / 15 f.position = f.Position + Vector3.new(0, 0.3, 0) end end)) game:GetService("Debris"):AddItem(m, 2) end mouse = nil function equip() repeat wait() until Dmoves == false input = "" carding = false Koy = "" ORH = Torso["Right Hip"] OLW = Torso["Left Shoulder"] OLH = Torso["Left Hip"] ORW = Torso["Right Shoulder"] ORH.Parent = nil OLW.Parent = nil OLH.Parent = nil ORW.Parent = nil Animate.Parent = nil Animator.Parent = nil RW.Parent = Torso RW.Part0 = Torso RW.Part1 = RightArm RW.C0 = CFrame.new(1.5, 0, 0) RW.C1 = CFrame.new(0, 0, 0) LW.Parent = Torso LW.Part0 = Torso LW.Part1 = LeftArm LW.C0 = CFrame.new(-1.5, 0, 0) LW.C1 = CFrame.new(0, 0, 0) RH.Parent = Torso RH.Part0 = Torso RH.Part1 = RightLeg RH.C0 = CFrame.new(0.5, -2, 0) RH.C1 = CFrame.new(0, 0, 0) LH.Parent = Torso LH.Part0 = Torso LH.Part1 = LeftLeg LH.C0 = CFrame.new(-0.5, -2, 0) LH.C1 = CFrame.new(0, 0, 0) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) equipped = true doingmoves(true) lastcframe = { RootJoint.C0, Neck.C0, RW.C0, LW.C0, RH.C0, LH.C0 } for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.3, false) end local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(1, 1, 0.1) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = 0.25 + i / 15 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 3, 0) swait() end p:Remove() end), p) local p = Par(EffectModel, "Effect", "White", Vector3.new(1, 1, 1), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) local m = Instance.new("SpecialMesh", p) m.Scale = Vector3.new(1, 1, 1) m.MeshType = "Sphere" coroutine.resume(coroutine.create(function(p) for i = 1, 15 do p.Transparency = i / 15 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 1, 1) swait() end p:Destroy() end), p) for i = 1, 8 do local p = Par(EffectModel, "Effect", "Black", Vector3.new(1, 1, 1), "Neon") s = math.random(8, 20) / 10 local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(s, s, s) p.CFrame = RootPart.CFrame * CFrame.new(math.random(-12, 12), math.random(-2, 4), math.random(-12, 12)) * CFrame.Angles(math.random(), math.random(), math.random()) coroutine.resume(coroutine.create(function(p) for i = 1, 70 do if 1 <= p.Transparency then p:Destroy() break end p.CFrame = p.CFrame * CFrame.Angles(math.rad(2), math.rad(2), math.rad(2)) + Vector3.new(0, 0.3, 0) p.Transparency = i / 70 swait() end p.Parent = nil end), p) end so("233091183", Torso, 1, 1) so("153092315", Torso, 1, 1) doingmoves(false) mouse = Player:GetMouse() end function de_equip() if equipped == false then return end repeat wait() until Dmoves == false doingmoves(true) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.2, false) end local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "Neon") p.CFrame = RootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(45, 45, 0.1) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = 0.25 + i / 15 p.Mesh.Scale = p.Mesh.Scale - Vector3.new(3, 3, 0) swait() end p:Remove() end), p) local p = Par(EffectModel, "Effect", "White", Vector3.new(1, 1, 1), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) local m = Instance.new("SpecialMesh", p) m.Scale = Vector3.new(15, 15, 15) m.MeshType = "Sphere" coroutine.resume(coroutine.create(function(p) for i = 1, 15 do p.Transparency = i / 15 p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1, 1, 1) swait() end p:Destroy() end), p) for i = 1, 8 do local p = Par(EffectModel, "Effect", "Black", Vector3.new(1, 1, 1), "Neon") s = math.random(8, 20) / 10 local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(s, s, s) p.CFrame = RootPart.CFrame * CFrame.new(math.random(-12, 12), math.random(-2, 4), math.random(-12, 12)) * CFrame.Angles(math.random(), math.random(), math.random()) coroutine.resume(coroutine.create(function(p) for i = 1, 70 do if 1 <= p.Transparency then p:Destroy() break end p.CFrame = p.CFrame * CFrame.Angles(math.rad(2), math.rad(2), math.rad(2)) + Vector3.new(0, 0.3, 0) p.Transparency = i / 70 swait() end p.Parent = nil end), p) end so("233091183", Torso, 1, 2) so("153092315", Torso, 1, 2) doingmoves(false) input = "" RW.Parent = nil LW.Parent = nil RH.Parent = nil LH.Parent = nil ORW.Parent = Torso ORH.Parent = Torso OLW.Parent = Torso OLH.Parent = Torso Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) RootJoint.C0 = clerp(RootJoint.C0, RootCF, 1) Animate.Parent = char Animator.Parent = Humanoid RootJoint.C1 = r1m RootJoint.C0 = r0m Neck.C1 = n1m Neck.C0 = n0m Humanoid.WalkSpeed = 16 r1m = RootJoint.C1 r0m = RootJoint.C0 n1m = Neck.C1 n0m = Neck.C0 equipped = false end MovesTable = {} function Taunt() doingmoves(true) local RandomTaunt = math.random(1, 6) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.G.Animation(1), 0.3, false) end if RandomTaunt == 1 then game:GetService("Chat"):Chat(char, "Your best move is to fold.", 2) elseif RandomTaunt == 2 then game:GetService("Chat"):Chat(char, "You're bad.", 2) elseif RandomTaunt == 3 then game:GetService("Chat"):Chat(char, "All bets off, My friend.", 2) elseif RandomTaunt == 4 then game:GetService("Chat"):Chat(char, "Pick a card, Any card.", 2) elseif RandomTaunt == 5 then game:GetService("Chat"):Chat(char, "You should give up, I already did in the past.", 2) elseif RandomTaunt == 6 then game:GetService("Chat"):Chat(char, "Man, Screw your tophat.", 2) end for i = 1, 3 do swait() for i = 1, 8 do swait() Neck.C1 = clerp(Neck.C1, CFrame.Angles(0, math.rad(70), 0), 0.1) end for i = 1, 8 do swait() Neck.C1 = clerp(Neck.C1, CFrame.Angles(0, math.rad(-70), 0), 0.1) end end Neck.C1 = CFrame.new(0, 0, 0) doingmoves(false) end function Switch_Camera() if CANtwod == true then CANtwod = false if Dmoves == false then Humanoid.WalkSpeed = 25 end elseif CANtwod == false then CANtwod = true end end table.insert(MovesTable, { ["Input"] = "adq", ["Name"] = "Unlock Next Phase", ["Phase"] = 1, ["Cooldown"] = 0, ["CooldownName"] = "ADQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "adq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() if Phase4Unlocked == true then return end Phase = Phase + 1 EN = 0 if Phase == 2 then Phase2Unlocked = true end if Phase == 3 then Phase3Unlocked = true end if Phase == 4 then Phase4Unlocked = true end doingmoves(true) for i = 0, 1, 0.2 do swait() PlayAnimationFromTable(AnimTab.CHR.Animation(1), 0.3, false) end so("206082327", char.Torso, 1, 1) so("199145534", char.Torso, 1, 0.8) MagnitudeDamage(RootPart, 15, 0, Vector3.new(0, 0, 0) + DIR * 1, 0.5, "H2", RootPart, 0, 0, 20, 30) CamShake(RootPart, 15, 0.1, 20) for i = 1, 3 do swait() local p = Par(EffectModel, "Effect", "Really red", vt(1, 1, 1), "SmoothPlastic") p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0)) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(5, 3, 5) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = 0.9 + i / 150 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5) p.CFrame = p.CFrame * CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0) swait() end p:Remove() end), p) end for i = 1, 20 do local p = Par(EffectModel, "Effect", "Really red", vt(0.2, 1, 0.2), "Neon") p.Transparency = 0 p.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) p.Parent = EffectModel local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Parent = p m.Scale = Vector3.new(2, 10, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 40 do p.Transparency = i / 40 p.CFrame = p.CFrame * CFrame.new(0, -1, 0) swait() end p.Parent = nil end), p) end ph0segui(char, "Max Health = (" .. Humanoid.MaxHealth .. ")", "Really red") swait(30) doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "daq", ["Name"] = "Return Last Phase", ["Phase"] = 1, ["Cooldown"] = 0, ["CooldownName"] = "DAQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "daq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() if Phase == 1 then return end if Phase == 2 then Phase2Unlocked = false Phase = 1 end if Phase == 3 then Phase3Unlocked = false Phase = 2 end if Phase == 4 then Phase4Unlocked = false Phase = 3 end doingmoves(true) for i = 0, 1, 0.2 do swait() PlayAnimationFromTable(AnimTab.CHR.Animation(1), 0.3, false) end so("206082327", char.Torso, 1, 1) so("199145534", char.Torso, 1, 0.8) MagnitudeDamage(RootPart, 15, 0, Vector3.new(0, 0, 0) - DIR * 4, 0.5, "H2", RootPart, 0, 0, 20, 30) CamShake(RootPart, 15, 0.1, 20) for i = 1, 3 do swait() local p = Par(EffectModel, "Effect", "Really red", vt(1, 1, 1), "SmoothPlastic") p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, -0.2, 0)) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(22.5, 0, 22.5) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = 0.9 + i / 150 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(-1.5, 0.05, -1.5) p.CFrame = p.CFrame * CFrame.new(0, -0.3, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0) swait() end p:Remove() end), p) end for i = 1, 20 do local p = Par(EffectModel, "Effect", "Really red", vt(0.2, 1, 0.2), "Neon") p.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) p.Parent = EffectModel local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" p.CFrame = p.CFrame * CFrame.new(0, -20, 0) m.Parent = p m.Scale = Vector3.new(2, 10, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 20 do p.Transparency = i / 20 p.CFrame = p.CFrame * CFrame.new(0, 1, 0) swait() end p.Parent = nil end), p) end ph0segui(char, "Max Health = (" .. Humanoid.MaxHealth .. ")", "Really red") swait(30) doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "dasq", ["Name"] = "Card ride", ["Phase"] = 1, ["Cooldown"] = 4, ["CooldownName"] = "DASQcool", ["CanCancel"] = true, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "dasq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() if carding == true then return end carding = true doingmoves(true) LastMove = "DASQ" local RNmove = LastMove DIR = Torso.CFrame.lookVector for i = 0, 1, 0.1 do swait() DIR = RootPart.CFrame.lookVector PlayAnimationFromTable(AnimTab.dasq.Animation(1), 0.3, false) end so("153092315", Torso, 5, 0.8) for i = 1, 3 do swait() local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic") p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0)) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(5, 3, 5) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = 0.9 + i / 150 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5) p.CFrame = p.CFrame * CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0) swait() end p:Remove() end), p) end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.dasq.Animation(2), 0.3, false) end Resume() Torso.Velocity = vt(0, 5, 0) * 10 Humanoid.JumpPower = 16 Humanoid.Jump = true swait(3) local card = it("Part", EffectModel) card.Anchored = true card.CanCollide = false card.CFrame = RootPart.CFrame * CFrame.new(0, -3, 0) local cm = it("BlockMesh", card) cm.Scale = Vector3.new(1, 0.01, 1) yis = card.CFrame card.Size = Vector3.new(7, 0, 10) card.Transparency = 1 local decal1 = Instance.new("Decal", card) decal1.Face = "Top" decal1.Name = "D1" decal1.Texture = cards[math.random(1, #cards)] decal1.Parent = card local decal2 = Instance.new("Decal", card) decal2.Name = "D2" decal2.Parent = card decal2.Face = "Bottom" decal2.Texture = cards[math.random(1, #cards)] card.Anchored = false Stop() Humanoid.JumpPower = 80 Torso.Velocity = Torso.Velocity w = Instance.new("Weld", Torso) w.Part0 = card w.Part1 = Torso w.C0 = CFrame.new(0, 3, 0) * CFrame.Angles(0, math.rad(90), 0) velx = Instance.new("BodyVelocity") velx.Parent = RootPart velx.maxForce = Vector3.new(400000, 400000, 400000) * 2 velCF = vt(RootPart.CFrame.lookVector.x * 70, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 70) velx.velocity = velCF CanCancel = true cols = { BrickColor.new("New Yeller"), BrickColor.new("Black"), BrickColor.new("Gold"), BrickColor.new("Really black") } num = 0 dmg = 0 bg.Parent = RootPart for i = 1, 25 do dmg = dmg + 1 num = num + 1 if 5 <= num then so("231917784", RootPart, 1, 1) so("233096543", RootPart, 1, 0.85) num = 0 local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = card.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.random(-10, 10) / 100, 0) m = it("SpecialMesh", p) m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Parent = p m.Scale = Vector3.new(1, 3, 1) m.Name = "Triangle" game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Transparency = i / 10 p.Triangle.Scale = p.Triangle.Scale + Vector3.new(2.3, -0.4, 2.3) p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(15), 0) swait() end p.Parent = nil end), p) end if LastMove ~= RNmove then carding = false break end if dmg >= 3 then dmg = 0 MagnitudeDamage(card, 8, 4, Vector3.new(0, 7, 0) + DIR * 10, 0.5, "H2", RootPart, 0, 0, 20, 30) end do local colsz = { "Bright red", "Deep orange", "Pastel yellow", "New Yeller", "Black" } local blast2 = Par(EffectModel, "Effect", colsz[math.random(1, #colsz)], vt(1, 1, 1), "SmoothPlastic") blast2.CFrame = card.CFrame * CFrame.new(math.random(-5, 5), 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) local m = Instance.new("SpecialMesh", blast2) m.Scale = Vector3.new(2, 2, 2) m.MeshType = "Brick" coroutine.resume(coroutine.create(function() for i = 1, 20 do blast2.Transparency = 0.25 + i / 20 m.Scale = m.Scale + vt(-0.1, -0.1, -0.1) swait() blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end blast2:Remove() end)) Anim = "Jump" velx.velocity = vt(RootPart.CFrame.lookVector.x * 90, RootPart.CFrame.lookVector.y * 1, RootPart.CFrame.lookVector.z * 70) gyroface() swait() end end velx.Parent = nil bg.Parent = nil w.Parent = nil card.Anchored = true carding = false coroutine.resume(coroutine.create(function() for i = 1, 15 do swait() card.Size = card.Size + Vector3.new(0.1, 0, 0.1) card.CFrame = card.CFrame * CFrame.Angles(0, math.rad(10), 0) card.D1.Transparency = i / 15 card.D2.Transparency = i / 15 game.Debris:AddItem(card, 3) end end)) if LastMove == RNmove then Torso.Velocity = RootPart.CFrame.lookVector * 70 + vt(0, 5, 0) * 10 Humanoid.JumpPower = 80 Humanoid.Jump = true swait() for i = 0, 1, 0.1 do swait() DIR = RootPart.CFrame.lookVector PlayAnimationFromTable(AnimTab.dasq.Animation(1), 0.3, false) end carding = false Humanoid.JumpPower = 80 doingmoves(false) end end }) table.insert(MovesTable, { ["Input"] = "saq", ["Name"] = "Old memories", ["Phase"] = 1, ["Cooldown"] = 4, ["CooldownName"] = "SAQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "saq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() doingmoves(true) LastMove = "SAQ" local RNmove = LastMove Cooldown("SAQcool", 4) DIR = Torso.CFrame.lookVector local vp = Instance.new("BodyPosition") vp.position = char.Torso.Position vp.Parent = char.Torso vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000 vp.P = 9000 vp.D = 2000 for i = 0, 1, 0.3 do swait() PlayAnimationFromTable(AnimTab.saq.Animation(1), 0.4, false) end for i = 0, 1, 0.3 do swait() PlayAnimationFromTable(AnimTab.saq.Animation(2), 0.3, false) end so("211062246", Torso, 1, 1) so("255679373", Torso, 1, 1) so("231917822", Torso, 1, 0.5) so("233856115", Torso, 1, 0.5) local circle = Par(EffectModel, "Effect", "White", vt(1, 0.2, 1), "SmoothPlastic") local decal = Instance.new("Decal", circle) circle.CFrame = char.Torso.CFrame * CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, -1.8, 0) local cmesh = Instance.new("BlockMesh", circle) cmesh.Scale = Vector3.new(14, 0.1, 14) circle.Size = Vector3.new(1, 0.2, 1) decal.Face = "Top" circle.Transparency = 1 decal.Texture = "http://www.roblox.com/asset/?id=363269577" local decal2 = Instance.new("Decal", circle) decal2.Face = "Bottom" decal2.Texture = "http://www.roblox.com/asset/?id=363269577" coroutine.resume(coroutine.create(function() for i = 1, 15 do cmesh.Scale = cmesh.Scale + Vector3.new(0.6, 0.1, 0.6) decal.Transparency = i / 15 decal2.Transparency = i / 15 circle.CFrame = circle.CFrame * CFrame.Angles(0, math.rad(15), 0) swait() end circle:Destroy() end)) for i = 1, 20 do local p = Par(EffectModel, "Effect", "White", vt(0, 0, 0), "SmoothPlastic") p.CFrame = Torso.CFrame * CFrame.new(0, 0, -0.3) p.CFrame = p.CFrame * CFrame.new(math.random(-3, 3), math.random(-1, 1), 0) m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1, 0.1, 1) p.Transparency = 1 local ono = script.dark:clone() ono.Enabled = true ono.Parent = p coroutine.resume(coroutine.create(function(p) for i = 1, 7 do swait() p.CFrame = p.CFrame * CFrame.new(0, 0, -1) MagnitudeDamage(p, 8, 5, Vector3.new(0, 20, 0) + DIR * 10, 0.5, "H2", RootPart, 0, 0, 20, 30) end swait(5) p.dark.Enabled = false game.Debris:AddItem(p, 2) end), p) end swait(3) vp:Destroy() doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "ase", ["Name"] = "ASE", ["Phase"] = 1, ["Cooldown"] = 3.5, ["CooldownName"] = "ASEcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "ase" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() doingmoves(true) LastMove = "ASE" local RNmove = LastMove ook = Torso.Position DIR = Torso.CFrame.lookVector p = Instance.new("Sound") p.SoundId = "http://www.roblox.com/asset/?id=161006069" p.Volume = 1 p.Pitch = 0.9 p.Parent = game.Players.LocalPlayer.Character["Right Arm"] p:Play() game:GetService("Debris"):AddItem(p, 6) p = Instance.new("Sound") p.SoundId = "http://www.roblox.com/asset/?id=161006163" p.Volume = 1 p.Pitch = 0.7 p.Parent = game.Players.LocalPlayer.Character["Right Arm"] p:Play() game:GetService("Debris"):AddItem(p, 6) for i = 1, 10 do local p = Par(EffectModel, "Effect", "White", vt(1.3, 0.2, 1.6), "SmoothPlastic") p.CFrame = RootPart.CFrame p.CFrame = p.CFrame * CFrame.new(math.random(-5, 5), math.random(-1, 1), 0) * CFrame.Angles(math.rad(180), 0, math.rad(90)) m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1, 0.1, 1) local decal1 = Instance.new("Decal", p) decal1.Face = "Top" decal1.Texture = cards[math.random(1, #cards)] decal1.Name = "D1" local decal2 = decal1:clone() decal2.Name = "D2" decal2.Parent = p decal2.Face = "Bottom" decal2.Texture = cards[math.random(1, #cards)] local card = p coroutine.resume(coroutine.create(function(card, p) for i = 1, 5 do do local er = p:clone() er.Parent = EffectModel coroutine.resume(coroutine.create(function(p) for i = 1, 10 do er.D1.Transparency = i / 10 er.D2.Transparency = i / 10 er.Size = er.Size - Vector3.new(0.16, 0, 0.13) swait() end er:Remove() end), p) swait() p.CFrame = p.CFrame * CFrame.new(0, 0, 2) MagnitudeDamage(p, 8, 3, Vector3.new(0, 1, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30) end end local t = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") t.CFrame = p.CFrame local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Parent = t m.Scale = Vector3.new(1, 1, 1) m.Name = "Triangle" coroutine.resume(coroutine.create(function(p) for i = 1, 15 do t.Transparency = i / 15 t.Triangle.Scale = t.Triangle.Scale + Vector3.new(0.1, 0.1, 0.1) t.CFrame = t.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 40, math.random(-20, 20) / 50, 0) swait() end t.Parent = nil end), p) p:Destroy() end), p, card) end local EDIR = RootPart.CFrame.lookVector local vp = Instance.new("BodyVelocity", Torso) vp.MaxForce = Vector3.new(4800000, 4800000, 4800000) vp.P = 2000 vp.Velocity = EDIR * -30 for i = 0, 1, 0.2 do swait() PlayAnimationFromTable(AnimTab.ase.Animation(1), 0.6, false) end PlayAnimationFromTable(AnimTab.ase.Animation(2), 0.3, false) for i = 0, 1, 0.1 do swait() RootJoint.C0 = RootJoint.C0 * euler(0.4, 0, 0) end vp:Destroy() doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "sdq", ["Name"] = "Card throw", ["Phase"] = 1, ["Cooldown"] = 2, ["CooldownName"] = "SDQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "sdq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() doingmoves(true) LastMove = "SDQ" local RNmove = LastMove local ha = false for i = 0, 1, 0.25 do swait() PlayAnimationFromTable(AnimTab.sdq.Animation(1), 0.3, false) if Comboing == true and CANtwod == true then ha = true end end coroutine.resume(coroutine.create(function() for i = 0, 1, 0.2 do if ha == false then local offset = (RootPart.Position.y - mouse.Hit.p.y) / 60 local mag = (RootPart.Position - mouse.Hit.p).magnitude / 66 local offset = offset / mag RW.C1 = clerp(RW.C1, euler(offset, 0, 0), 1) LW.C1 = clerp(LW.C1, euler(offset, 0, 0), 1) Neck.C0 = CFrame.new(0, 1.5, 0) * euler(-offset, 0, 0) RootPart.CFrame = FaceMouse()[1] end if Comboing == true and CANtwod == true then ha = true end do local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon") blast2.CFrame = LeftArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("BlockMesh", blast2) m.Scale = Vector3.new(1.5, 1.5, 1.5) coroutine.resume(coroutine.create(function(p) for i = 1, 15 do blast2.Transparency = 0 + i / 15 blast2.Mesh.Scale = blast2.Mesh.Scale / 1.1 swait() end blast2:Remove() end), p) local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon") blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("BlockMesh", blast2) m.Scale = Vector3.new(1.5, 1.5, 1.5) coroutine.resume(coroutine.create(function(p) for i = 1, 15 do blast2.Transparency = 0 + i / 15 blast2.Mesh.Scale = blast2.Mesh.Scale / 1.1 swait() end blast2:Remove() end), p) swait() PlayAnimationFromTable(AnimTab.sdq.Animation(2), 0.3, false) end end end)) for i = 1, 5 do if ha == false then local offset = (RootPart.Position.y - mouse.Hit.p.y) / 60 local mag = (RootPart.Position - mouse.Hit.p).magnitude / 66 local offset = offset / mag RW.C1 = clerp(RW.C1, euler(offset, 0, 0), 1) LW.C1 = clerp(LW.C1, euler(offset, 0, 0), 1) Neck.C0 = CFrame.new(0, 1.5, 0) * euler(-offset, 0, 0) RootPart.CFrame = FaceMouse()[1] end if Comboing == true and CANtwod == true then ha = true end do local CPlayer = char Humanoid.WalkSpeed = 20 swait(5) DIR = Torso.CFrame.lookVector p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.Transparency = 0.5 p.Anchored = true p.CFrame = CFrame.new(CPlayer.HumanoidRootPart.Position + DIR * 5, CPlayer.HumanoidRootPart.Position + DIR * 20) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0) m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5 - i * 0.1, 0.15, 1.5 - i * 0.1) p.Transparency = 0.5 + i / 10 p.CFrame = p.CFrame * CFrame.new(0, 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0) swait() end p:Destroy() end), p) local p = Par(EffectModel, "Effect", "White", vt(1.6, 0.5, 1.9), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2) p.Size = Vector3.new(0.5, 1.6, 1.9) m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(0.1, 1, 1) local decal1 = Instance.new("Decal", p) decal1.Face = "Right" decal1.Texture = cards[math.random(1, #cards)] decal1.Name = "D1" local decal2 = decal1:clone() decal2.Name = "D2" decal2.Parent = p decal2.Face = "Left" decal2.Texture = cards[math.random(1, #cards)] local card = p local clon = 0 local ps = Instance.new("Sound") ps.SoundId = "http://www.roblox.com/asset/?id=161006182" ps.Pitch = 1 ps.Volume = 1 ps.Parent = p ps:Play() local lpos, cpos game.Debris:AddItem(ps, 2) if mouse.Hit.p ~= nil then local MainPos = p.Position if ha == true then MainPos2 = Noob.Torso.Position end if ha == false then MainPos2 = mouse.Hit.p end local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) local num = 25 repeat swait() local ohit, opos = rayCast(Pos1, Look.lookVector, 8, Character) if Comboing == true and CANtwod == true then ha = true end p.CFrame = CFrame.new((Pos1 + opos) / 2, opos) Pos1 = Pos1 + Look.lookVector * 5 clon = clon + 1 if clon >= 4 then clon = 0 do local er = p:clone() er.Parent = EffectModel coroutine.resume(coroutine.create(function(p) for i = 1, 10 do er.D1.Transparency = i / 10 er.D2.Transparency = i / 10 er.Size = er.Size - Vector3.new(0, 0.1, 0.1) swait() end er:Remove() end), p) end end if ohit ~= nil then num = 0 end num = num - 1 until num <= 0 MagnitudeDamage(p, 8, 4, Vector3.new(0, 1, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 10, 15) local t = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon") t.CFrame = p.CFrame local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Parent = t m.Scale = Vector3.new(3, 3, 3) m.Name = "Triangle" coroutine.resume(coroutine.create(function(p) for i = 1, 15 do t.Transparency = i / 15 t.Triangle.Scale = t.Triangle.Scale + Vector3.new(0.1, 0.1, 0.1) t.CFrame = t.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 40, math.random(-20, 20) / 50, 0) swait() end t.Parent = nil end), p) local ggui = Instance.new("BillboardGui") ggui.Parent = card ggui.Size = UDim2.new(10, 0, 7.692307692307692, 0) ggui.AlwaysOnTop = true local img = Instance.new("ImageLabel") img.Parent = ggui img.BackgroundTransparency = 1 img.Size = UDim2.new(1, 0, 1, 0) img.Image = "rbxassetid://200369416" img.ImageColor3 = BrickColor.new("New Yeller").Color coroutine.resume(coroutine.create(function() for i = 1, 15 do swait() img.ImageTransparency = i / 15 img.Rotation = img.Rotation + 10 ggui.Size = ggui.Size + UDim2.new(1, 0, 0.7692307692307692, 0) end card:Destroy() end)) end), MainPos, MainPos2, MouseLook) end end end RW.C1 = CFrame.new() LW.C1 = CFrame.new() doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "dwc", ["Name"] = "Get down", ["Phase"] = 1, ["Cooldown"] = 2.5, ["CooldownName"] = "DWCcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "dwc" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() doingmoves(true) LastMove = "DWC" local RNmove = LastMove nou = { 1.1, 1.4, 1.3, 1.2, 1.5 } local soN = "231917856" for i = 1, 2 do swait() ora = nou[math.random(1, #nou)] DIR = char.Torso.CFrame.lookVector so(soN, Torso, 1, ora) for i = 0, 0.4, 0.15 do ora = nou[math.random(1, #nou)] swait() PlayAnimationFromTable(AnimTab.dwc.Animation(1), 0.5, false) end MagnitudeDamage(RightLeg, 4, 1, Vector3.new(0, 2, 0) + DIR * 1, 0.5, "H1", Head, 0, 0, 10, 15) so(soN, Torso, 1, ora) for i = 0, 0.4, 0.15 do swait() ora = nou[math.random(1, #nou)] PlayAnimationFromTable(AnimTab.dwc.Animation(2), 0.5, false) end so(soN, Torso, 1, ora) MagnitudeDamage(RightLeg, 4, 1, Vector3.new(0, 2, 0) + DIR * 1, 0.5, "H1", Head, 0, 0, 10, 15) for i = 0, 0.4, 0.15 do swait() ora = nou[math.random(1, #nou)] PlayAnimationFromTable(AnimTab.dwc.Animation(3), 0.5, false) end so(soN, Torso, 1, ora) MagnitudeDamage(RightLeg, 4, 1, Vector3.new(0, 2, 0) + DIR * 1, 0.5, "H1", Head, 0, 0, 10, 15) end for i = 0, 1, 0.2 do swait() do local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon") blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("BlockMesh", blast2) m.Scale = Vector3.new(1, 1, 1) coroutine.resume(coroutine.create(function() for i = 1, 40 do blast2.Transparency = i / 40 swait() blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end blast2:Remove() end)) local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon") blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("BlockMesh", blast2) m.Scale = Vector3.new(1, 1, 1) coroutine.resume(coroutine.create(function() for i = 1, 40 do blast2.Transparency = i / 40 swait() blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end blast2:Remove() end)) if LastMove ~= RNmove then break end PlayAnimationFromTable(AnimTab.dwc.Animation(4), 0.6, false) end end DIR = Head.CFrame.lookVector so("200632136", RightArm, 1, 1) Torso.Velocity = char.Torso.CFrame.lookVector * 30 for i = 0, 1, 0.1 do swait() if LastMove ~= RNmove then break end do local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon") blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("BlockMesh", blast2) m.Scale = Vector3.new(1, 1, 1) coroutine.resume(coroutine.create(function() for i = 1, 40 do blast2.Transparency = i / 40 swait() blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end blast2:Remove() end)) local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon") blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("BlockMesh", blast2) m.Scale = Vector3.new(1, 1, 1) coroutine.resume(coroutine.create(function() for i = 1, 40 do blast2.Transparency = i / 40 swait() blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end blast2:Remove() end)) PlayAnimationFromTable(AnimTab.dwc.Animation(5), 0.3, false) end end for i = 1, 10 do local p = Par(EffectModel, "Effect", "White", vt(0.2, 1, 0.2), "SmoothPlastic") p.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Parent = p m.Scale = Vector3.new(1, 5, 1) coroutine.resume(coroutine.create(function(p) for i = 1, 40 do p.Transparency = i / 40 p.CFrame = p.CFrame * CFrame.new(0, -1, 0) swait() end p.Parent = nil end), p) end local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(RootPart.Position) local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) if hitfloor2 ~= nil then so("199145477", ref, 1, 1.2) ref.CFrame = CFrame.new(posfloor2) col = hitfloor2.BrickColor game.Debris:AddItem(ref, 1) local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = CFrame.new(ref.Position + Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(1, 1, 0.1) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = 0.25 + i / 15 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2, 2, 0) p.CFrame = p.CFrame * CFrame.new(0, 0, 0) swait() end p:Remove() end), p) for i = 1, 10 do local groundpart = part(3, EffectModel, 0, 0, col, "Ground", Vector3.new(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100)) groundpart.Anchored = true groundpart.Material = hitfloor2.Material groundpart.CanCollide = true groundpart.CFrame = CFrame.new(ref.Position) * CFrame.new(math.random(-400, 400) / 100, 0, math.random(-400, 400) / 100) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) coroutine.resume(coroutine.create(function(groundpart) for i = 1, 30 do groundpart.Transparency = i / 30 swait() end groundpart:Destroy() ref:Destroy() end), groundpart) end end MagnitudeDamage(RightLeg, 12, 5, Vector3.new(0, 1, 0) + DIR * 2.5, 0.5, "H1", Head, 0.1, 0, true, 0) if LastMove == RNmove then doingmoves(false) end end }) table.insert(MovesTable, { ["Input"] = "sax", ["Name"] = "Sax", ["Phase"] = 1, ["Cooldown"] = 2, ["CooldownName"] = "SAXcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "sax" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() doingmoves(true) LastMove = "sax" Anim = "Jump" for i = 0, 1, 0.4 do swait() DIR = RootPart.CFrame.lookVector PlayAnimationFromTable(AnimTab.sax.Animation(1), 0.3, false) end so("227022193", LeftLeg, 0.6, 1.2) for i = 1, 3 do swait() local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0)) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(5, 3, 5) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = 0.9 + i / 150 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5) p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0) swait() end p:Remove() end), p) end BodyVel.maxForce = Vector3.new(4800000, 4800000, 4800000) BodyVel.velocity = Vector3.new(char.Torso.Velocity.x, -5, char.Torso.Velocity.z) * 0.5 BodyVel.Parent = Character.HumanoidRootPart BodyVel.velocity = DIR * 38 + Vector3.new(0, 10, 0) MagnitudeDamage(LeftLeg, 12, 5, Vector3.new(0, 15, 0) + DIR * 30, 0.5, "H1", RootPart, 0.2, 1, 10, 20) for i = 0, 1, 0.3 do swait() PlayAnimationFromTable(AnimTab.sax.Animation(2), 0.3, false) end for i = 0, 1, 0.2 do swait() PlayAnimationFromTable(AnimTab.sax.Animation(3), 0.3, false) end BodyVel.maxForce = Vector3.new(4800000, 4800000, 4800000) BodyVel.velocity = DIR * 49 + Vector3.new(0, 9, 0) MagnitudeDamage(LeftLeg, 10, 10, Vector3.new(0, -10, 0) + DIR * 30, 0.5, "H1", RootPart, 0.2, 1, 10, 20) for i = 0, 1, 0.5 do swait() PlayAnimationFromTable(AnimTab.sax.Animation(4), 0.3, false) end BodyVel.Parent = nil for i = 0, 1, 0.5 do swait() PlayAnimationFromTable(AnimTab.sax.Animation(5), 0.3, false) end doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "aasq", ["Name"] = "Final minutes", ["Phase"] = 2, ["Cooldown"] = 0, ["CooldownName"] = "AASQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "aasq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() doingmoves(true) LastMove = "AASQ" local RNmove = LastMove CanCancel = false for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.aasq.Animation(1, 0, 0), 0.3, false) end local efx = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic") efx.CFrame = RootPart.CFrame * CFrame.Angles(0, 0, math.rad(90)) efx.Transparency = 1 local p = Par(EffectModel, "Effect", "White", vt(7, 7, 0.2), "SmoothPlastic") p.Transparency = 1 p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3) local gui = Instance.new("SurfaceGui", p) gui.Face = "Front" local Iergui = Instance.new("ImageLabel", gui) Iergui.Size = UDim2.new(1, 0, 1, 0) Iergui.Image = "http://www.roblox.com/asset/?id=363269577" Iergui.BackgroundTransparency = 1 local Iergui2 = gui:clone() Iergui2.Parent = p Iergui2.Face = "Back" coroutine.resume(coroutine.create(function() for i = 1, 25 do swait() p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(5)) Iergui.ImageTransparency = i / 25 Iergui2.ImageLabel.ImageTransparency = i / 25 p.Size = p.Size + Vector3.new(0.2, 0.2, 0) end p:Destroy() end)) local hited = false so("241816017", RootPart, 1, 0.8) for i = 1, 15 do swait() if hited == true then break end efx.CFrame = clerp(efx.CFrame, efx.CFrame * CFrame.new(0, 0, -35), 0.1) do local blast2 = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic") blast2.CFrame = efx.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) local m = Instance.new("BlockMesh", blast2) m.Scale = Vector3.new(1, 1, 1) coroutine.resume(coroutine.create(function() for i = 1, 20 do blast2.Transparency = i / 20 m.Scale = m.Scale + vt(0.15, 0.15, 0.15) swait() blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end blast2:Remove() end)) for i, v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and 7 > (v:findFirstChild("Torso").Position - efx.Position).magnitude and v.Name ~= char.Name then hited = true Damagefunc(v.Torso, 1, Vector3.new(0, 0, 0), 0.5, "H2", RootPart, 0, 0, 10, 20) nigger = v.Torso if hited == true then break end end end end end if hited == true then do local spec = true so("240429615", nigger, 1, 1) local goto = Par(EffectModel, "goto", "White", vt(1, 1, 1), "SmoothPlastic") goto.Transparency = 1 goto.CFrame = RootPart.CFrame * CFrame.new(0, 20, 0) * CFrame.Angles(math.rad(-40), 0, 0) local pp = goto local goH, goP = rayCast(pp.Position, pp.CFrame.lookVector, 9999, Character) goto.CFrame = CFrame.new(goP) game.Debris:AddItem(goto, 8) local vp2 = Instance.new("BodyPosition", nigger) vp2.MaxForce = Vector3.new(math.huge, math.huge, math.huge) vp2.P = 10000000 vp2.D = 1000 coroutine.resume(coroutine.create(function() while spec == true do nigger.CFrame = CFrame.new(goto.Position) + Vector3.new(0, 2, 0) vp2.Position = goto.CFrame.p + Vector3.new(0, 2, 0) vp2.Parent = nigger swait() end end)) local posfloor2 = nigger.Position local p = Par(EffectModel, "Effect", "Really black", vt(12, 17, 12), "SmoothPlastic") p.Size = Vector3.new(12, 17, 12) p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(29, 0, 29) m.Name = "Triangle" swait() game.Debris:AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-0.3, 0.5, -0.3) p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) swait() end end), p) coroutine.resume(coroutine.create(function(p) for i = 1, 30 do p.Transparency = 0.5 + i / 30 p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0) swait() end end), p) local orls = p.CFrame local p = Par(EffectModel, "Effect", "Really black", vt(12, 17, 12), "SmoothPlastic") p.Size = Vector3.new(12, 17, 12) p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(29, 0, 29) m.Name = "Triangle" swait() game.Debris:AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-1, 1.2, -1) p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) swait() end end), p) coroutine.resume(coroutine.create(function(p) for i = 1, 30 do p.Transparency = 0.5 + i / 30 p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0) swait() end end), p) local p = Par(EffectModel, "Effect", "Really black", vt(12, 17, 12), "SmoothPlastic") p.Size = Vector3.new(12, 17, 12) p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(29, 0, 29) m.Name = "Triangle" swait() game.Debris:AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-2.2, 3, -2.3) p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) swait() end end), p) coroutine.resume(coroutine.create(function(p) for i = 1, 30 do p.Transparency = 0.5 + i / 30 p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0) swait() end end), p) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.aasq.Animation(2, 0, 0), 0.3, false) end local vp = Instance.new("BodyPosition", Torso) vp.MaxForce = Vector3.new(math.huge, math.huge, math.huge) vp.P = 9000 vp.D = 1000 CamShake(RootPart, 15, 1, 10) vp.Position = RootPart.Position + Vector3.new(0, 20, 0) local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 3000, Character) local pz = Par(EffectModel, "Effect", "Black", Vector3.new(2, 2, 1), "SmoothPlastic") pz.CFrame = cf(posfloor2) * CFrame.Angles(math.pi / 2, 0, 0) local m = Instance.new("BlockMesh", pz) m.Scale = Vector3.new(2.5, 2.5, 0) pz.Transparency = 1 pz.Anchored = true pz.CanCollide = false pz.Parent = workspace pz.Name = "Rune" local d1 = Instance.new("Decal", pz) d1.Texture = "http://www.roblox.com/asset/?id=234376725" d1.Face = "Front" d1.Name = "d1" local d1 = Instance.new("Decal", pz) d1.Texture = "http://www.roblox.com/asset/?id=234376725" d1.Face = "Back" d1.Name = "d2" coroutine.resume(coroutine.create(function(p) for i = 1, 30 do swait() p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(20 + i * 2)) p.d1.Transparency = 0.5 + i / 30 p.d2.Transparency = 0.5 + i / 30 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, 1.5, 0) end p:Remove() end), pz) swait(5) local lopnum = 9 local lopsped = 0.18 local tododmg = 4 local tododmg2 = 18 for i = 1, lopnum do swait() PlayAnimationFromTable(AnimTab.aasq.Animation(3, 0, 0), lopsped, false) end DIR = RootPart.CFrame.lookVector p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.Transparency = 0.5 p.Anchored = true p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0) m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1) p.Transparency = 0.25 + i / 10 p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0) swait() end p:Destroy() end), p) local blast = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") blast.Transparency = 1 blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1) local blasimg = Instance.new("BillboardGui", blast) blasimg.Size = UDim2.new(23, 0, 13, 0) local imgbls = Instance.new("ImageLabel", blasimg) imgbls.BackgroundTransparency = 1 imgbls.Size = UDim2.new(1, 0, 1, 0) imgbls.Image = "http://www.roblox.com/asset/?id=55924470" imgbls.ImageColor3 = Color3.new(255, 255, 0) local emit3 = script.EMIT3:Clone() emit3.Enabled = true emit3.Parent = blast local MainPos = blast.Position MainPos2 = goto.Position local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) local num = 50 repeat swait() local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character) blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos) Pos1 = Pos1 + Look.lookVector * 5 if ohit ~= nil then num = 0 end num = num - 1 until num <= 0 MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30) so("192410084", blast, 1, 1) so("191395725", blast, 1, 1) for i = 1, 4 do p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic") p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("SpecialMesh") m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6) m.Parent = p game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p, l) for i = 1, 10 do p.Transparency = i / 10 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0) swait(0.5) end p:Remove() end), p, 1) end for SOS = 1, 4 do do local cols = { "Bright red", "Deep orange", "Bright yellow", "Pastel yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic") p.BrickColor = BrickColor.new(cols[math.random(1, #cols)]) p.CFrame = CFrame.new(blast.CFrame.p) game:GetService("Debris"):AddItem(p, 5) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1.5, 1.5, 1.5) local sds = script.EMIT3:Clone() sds.Parent = p sds.Enabled = true coroutine.resume(coroutine.create(function(p, pc, s) local e = 0 for i = 0 + s, 10 + s do p.Transparency = 0.5 + (i - s) / 10 p.Mesh.Scale = p.Mesh.Scale / 1.02 e = e ^ 1.008 + 0.11 p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8)) swait() end sds.Enabled = false game.Debris:AddItem(p, 10) end), p, p.CFrame, SOS * 9) end end for i = 1, 20 do local cols = { "Bright red", "Deep orange", "Bright yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon") p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 15 do p.Transparency = 0.5 + i / 15 p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0) swait() end p.Parent = nil end), p) end coroutine.resume(coroutine.create(function() for i = 1, 20 do swait() blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0) imgbls.ImageTransparency = i / 20 emit3.Enabled = false end game.Debris:AddItem(blast, 5) end)) end), MainPos, MainPos2, MouseLook) for i = 1, lopnum do swait() PlayAnimationFromTable(AnimTab.aasq.Animation(4, 0, 0), lopsped, false) end DIR = RootPart.CFrame.lookVector p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.Transparency = 0.5 p.Anchored = true p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0) m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1) p.Transparency = 0.25 + i / 10 p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0) swait() end p:Destroy() end), p) local blast = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") blast.Transparency = 1 blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1) local blasimg = Instance.new("BillboardGui", blast) blasimg.Size = UDim2.new(23, 0, 13, 0) local imgbls = Instance.new("ImageLabel", blasimg) imgbls.BackgroundTransparency = 1 imgbls.Size = UDim2.new(1, 0, 1, 0) imgbls.Image = "http://www.roblox.com/asset/?id=55924470" imgbls.ImageColor3 = Color3.new(255, 255, 0) local emit3 = script.EMIT3:Clone() emit3.Enabled = true emit3.Parent = blast local MainPos = blast.Position MainPos2 = goto.Position local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) local num = 50 repeat swait() local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character) blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos) Pos1 = Pos1 + Look.lookVector * 5 if ohit ~= nil then num = 0 end num = num - 1 until num <= 0 MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30) so("192410084", blast, 1, 1) so("191395725", blast, 1, 1) for i = 1, 4 do p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic") p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("SpecialMesh") m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6) m.Parent = p game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p, l) for i = 1, 10 do p.Transparency = i / 10 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0) swait(0.5) end p:Remove() end), p, 1) end for SOS = 1, 4 do do local cols = { "Bright red", "Deep orange", "Bright yellow", "Pastel yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic") p.BrickColor = BrickColor.new(cols[math.random(1, #cols)]) p.CFrame = CFrame.new(blast.CFrame.p) game:GetService("Debris"):AddItem(p, 5) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1.5, 1.5, 1.5) local sds = script.EMIT3:Clone() sds.Parent = p sds.Enabled = true coroutine.resume(coroutine.create(function(p, pc, s) local e = 0 for i = 0 + s, 10 + s do p.Transparency = 0.5 + (i - s) / 10 p.Mesh.Scale = p.Mesh.Scale / 1.02 e = e ^ 1.008 + 0.11 p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8)) swait() end sds.Enabled = false game.Debris:AddItem(p, 10) end), p, p.CFrame, SOS * 9) end end for i = 1, 20 do local cols = { "Bright red", "Deep orange", "Bright yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon") p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 15 do p.Transparency = 0.5 + i / 15 p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0) swait() end p.Parent = nil end), p) end coroutine.resume(coroutine.create(function() for i = 1, 20 do swait() blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0) imgbls.ImageTransparency = i / 20 emit3.Enabled = false end game.Debris:AddItem(blast, 5) end)) end), MainPos, MainPos2, MouseLook) for i = 1, lopnum do swait() PlayAnimationFromTable(AnimTab.aasq.Animation(5, 0, 0), lopsped, false) end DIR = RootPart.CFrame.lookVector p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.Transparency = 0.5 p.Anchored = true p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0) m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1) p.Transparency = 0.25 + i / 10 p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0) swait() end p:Destroy() end), p) local blast = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") blast.Transparency = 1 blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1) local blasimg = Instance.new("BillboardGui", blast) blasimg.Size = UDim2.new(23, 0, 13, 0) local imgbls = Instance.new("ImageLabel", blasimg) imgbls.BackgroundTransparency = 1 imgbls.Size = UDim2.new(1, 0, 1, 0) imgbls.Image = "http://www.roblox.com/asset/?id=55924470" imgbls.ImageColor3 = Color3.new(255, 255, 0) local emit3 = script.EMIT3:Clone() emit3.Enabled = true emit3.Parent = blast local MainPos = blast.Position MainPos2 = goto.Position local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) local num = 50 repeat swait() local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character) blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos) Pos1 = Pos1 + Look.lookVector * 5 if ohit ~= nil then num = 0 end num = num - 1 until num <= 0 MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30) so("192410084", blast, 1, 1) so("191395725", blast, 1, 1) for i = 1, 4 do p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic") p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("SpecialMesh") m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6) m.Parent = p game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p, l) for i = 1, 10 do p.Transparency = i / 10 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0) swait(0.5) end p:Remove() end), p, 1) end for SOS = 1, 4 do do local cols = { "Bright red", "Deep orange", "Bright yellow", "Pastel yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic") p.BrickColor = BrickColor.new(cols[math.random(1, #cols)]) p.CFrame = CFrame.new(blast.CFrame.p) game:GetService("Debris"):AddItem(p, 5) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1.5, 1.5, 1.5) local sds = script.EMIT3:Clone() sds.Parent = p sds.Enabled = true coroutine.resume(coroutine.create(function(p, pc, s) local e = 0 for i = 0 + s, 10 + s do p.Transparency = 0.5 + (i - s) / 10 p.Mesh.Scale = p.Mesh.Scale / 1.02 e = e ^ 1.008 + 0.11 p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8)) swait() end sds.Enabled = false game.Debris:AddItem(p, 10) end), p, p.CFrame, SOS * 9) end end for i = 1, 20 do local cols = { "Bright red", "Deep orange", "Bright yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon") p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 15 do p.Transparency = 0.5 + i / 15 p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0) swait() end p.Parent = nil end), p) end coroutine.resume(coroutine.create(function() for i = 1, 20 do swait() blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0) imgbls.ImageTransparency = i / 20 emit3.Enabled = false end game.Debris:AddItem(blast, 5) end)) end), MainPos, MainPos2, MouseLook) for i = 1, lopnum do swait() PlayAnimationFromTable(AnimTab.aasq.Animation(6, 0, 0), lopsped, false) end DIR = RootPart.CFrame.lookVector p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.Transparency = 0.5 p.Anchored = true p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0) m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1) p.Transparency = 0.25 + i / 10 p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0) swait() end p:Destroy() end), p) local blast = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") blast.Transparency = 1 blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1) local blasimg = Instance.new("BillboardGui", blast) blasimg.Size = UDim2.new(23, 0, 13, 0) local imgbls = Instance.new("ImageLabel", blasimg) imgbls.BackgroundTransparency = 1 imgbls.Size = UDim2.new(1, 0, 1, 0) imgbls.Image = "http://www.roblox.com/asset/?id=55924470" imgbls.ImageColor3 = Color3.new(255, 255, 0) local emit3 = script.EMIT3:Clone() emit3.Enabled = true emit3.Parent = blast local MainPos = blast.Position MainPos2 = goto.Position local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) local num = 50 repeat swait() local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character) blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos) Pos1 = Pos1 + Look.lookVector * 5 if ohit ~= nil then num = 0 end num = num - 1 until num <= 0 MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30) so("192410084", blast, 1, 1) so("191395725", blast, 1, 1) for i = 1, 4 do p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic") p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("SpecialMesh") m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6) m.Parent = p game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p, l) for i = 1, 10 do p.Transparency = i / 10 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0) swait(0.5) end p:Remove() end), p, 1) end for SOS = 1, 4 do do local cols = { "Bright red", "Deep orange", "Bright yellow", "Pastel yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic") p.BrickColor = BrickColor.new(cols[math.random(1, #cols)]) p.CFrame = CFrame.new(blast.CFrame.p) game:GetService("Debris"):AddItem(p, 5) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1.5, 1.5, 1.5) local sds = script.EMIT3:Clone() sds.Parent = p sds.Enabled = true coroutine.resume(coroutine.create(function(p, pc, s) local e = 0 for i = 0 + s, 10 + s do p.Transparency = 0.5 + (i - s) / 10 p.Mesh.Scale = p.Mesh.Scale / 1.02 e = e ^ 1.008 + 0.11 p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8)) swait() end sds.Enabled = false game.Debris:AddItem(p, 10) end), p, p.CFrame, SOS * 9) end end for i = 1, 20 do local cols = { "Bright red", "Deep orange", "Bright yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon") p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 15 do p.Transparency = 0.5 + i / 15 p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0) swait() end p.Parent = nil end), p) end coroutine.resume(coroutine.create(function() for i = 1, 20 do swait() blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0) imgbls.ImageTransparency = i / 20 emit3.Enabled = false end game.Debris:AddItem(blast, 5) end)) end), MainPos, MainPos2, MouseLook) for i = 1, lopnum do swait() PlayAnimationFromTable(AnimTab.aasq.Animation(7, 0, 0), lopsped, false) end DIR = RootPart.CFrame.lookVector p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.Transparency = 0.5 p.Anchored = true p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0) m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1) p.Transparency = 0.25 + i / 10 p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0) swait() end p:Destroy() end), p) local blast = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") blast.Transparency = 1 blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1) local blasimg = Instance.new("BillboardGui", blast) blasimg.Size = UDim2.new(23, 0, 13, 0) local imgbls = Instance.new("ImageLabel", blasimg) imgbls.BackgroundTransparency = 1 imgbls.Size = UDim2.new(1, 0, 1, 0) imgbls.Image = "http://www.roblox.com/asset/?id=55924470" imgbls.ImageColor3 = Color3.new(255, 255, 0) local emit3 = script.EMIT3:Clone() emit3.Enabled = true emit3.Parent = blast local MainPos = blast.Position MainPos2 = goto.Position local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) local num = 50 repeat swait() local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character) blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos) Pos1 = Pos1 + Look.lookVector * 5 if ohit ~= nil then num = 0 end num = num - 1 until num <= 0 MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30) so("192410084", blast, 1, 1) so("191395725", blast, 1, 1) for i = 1, 4 do p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic") p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("SpecialMesh") m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6) m.Parent = p game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p, l) for i = 1, 10 do p.Transparency = i / 10 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0) swait(0.5) end p:Remove() end), p, 1) end for SOS = 1, 4 do do local cols = { "Bright red", "Deep orange", "Bright yellow", "Pastel yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic") p.BrickColor = BrickColor.new(cols[math.random(1, #cols)]) p.CFrame = CFrame.new(blast.CFrame.p) game:GetService("Debris"):AddItem(p, 5) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1.5, 1.5, 1.5) local sds = script.EMIT3:Clone() sds.Parent = p sds.Enabled = true coroutine.resume(coroutine.create(function(p, pc, s) local e = 0 for i = 0 + s, 10 + s do p.Transparency = 0.5 + (i - s) / 10 p.Mesh.Scale = p.Mesh.Scale / 1.02 e = e ^ 1.008 + 0.11 p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8)) swait() end sds.Enabled = false game.Debris:AddItem(p, 10) end), p, p.CFrame, SOS * 9) end end for i = 1, 20 do local cols = { "Bright red", "Deep orange", "Bright yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon") p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 15 do p.Transparency = 0.5 + i / 15 p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0) swait() end p.Parent = nil end), p) end coroutine.resume(coroutine.create(function() for i = 1, 20 do swait() blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0) imgbls.ImageTransparency = i / 20 emit3.Enabled = false end game.Debris:AddItem(blast, 5) end)) end), MainPos, MainPos2, MouseLook) for i = 1, lopnum do swait() PlayAnimationFromTable(AnimTab.aasq.Animation(8, 0, 0), lopsped, false) end DIR = RootPart.CFrame.lookVector p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.Transparency = 0.5 p.Anchored = true p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0) m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1) p.Transparency = 0.25 + i / 10 p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0) swait() end p:Destroy() end), p) local blast = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") blast.Transparency = 1 blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1) local blasimg = Instance.new("BillboardGui", blast) blasimg.Size = UDim2.new(23, 0, 13, 0) local imgbls = Instance.new("ImageLabel", blasimg) imgbls.BackgroundTransparency = 1 imgbls.Size = UDim2.new(1, 0, 1, 0) imgbls.Image = "http://www.roblox.com/asset/?id=55924470" imgbls.ImageColor3 = Color3.new(255, 255, 0) local emit3 = script.EMIT3:Clone() emit3.Enabled = true emit3.Parent = blast local MainPos = blast.Position MainPos2 = goto.Position local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) local num = 50 repeat swait() local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character) blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos) Pos1 = Pos1 + Look.lookVector * 5 if ohit ~= nil then num = 0 end num = num - 1 until num <= 0 MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30) so("192410084", blast, 1, 1) so("191395725", blast, 1, 1) for i = 1, 4 do p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic") p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("SpecialMesh") m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6) m.Parent = p game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p, l) for i = 1, 10 do p.Transparency = i / 10 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0) swait(0.5) end p:Remove() end), p, 1) end for SOS = 1, 4 do do local cols = { "Bright red", "Deep orange", "Bright yellow", "Pastel yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic") p.BrickColor = BrickColor.new(cols[math.random(1, #cols)]) p.CFrame = CFrame.new(blast.CFrame.p) game:GetService("Debris"):AddItem(p, 5) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1.5, 1.5, 1.5) local sds = script.EMIT3:Clone() sds.Parent = p sds.Enabled = true coroutine.resume(coroutine.create(function(p, pc, s) local e = 0 for i = 0 + s, 10 + s do p.Transparency = 0.5 + (i - s) / 10 p.Mesh.Scale = p.Mesh.Scale / 1.02 e = e ^ 1.008 + 0.11 p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8)) swait() end sds.Enabled = false game.Debris:AddItem(p, 10) end), p, p.CFrame, SOS * 9) end end for i = 1, 20 do local cols = { "Bright red", "Deep orange", "Bright yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon") p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 15 do p.Transparency = 0.5 + i / 15 p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0) swait() end p.Parent = nil end), p) end coroutine.resume(coroutine.create(function() for i = 1, 20 do swait() blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0) imgbls.ImageTransparency = i / 20 emit3.Enabled = false end game.Debris:AddItem(blast, 5) end)) end), MainPos, MainPos2, MouseLook) for i = 1, lopnum do swait() PlayAnimationFromTable(AnimTab.aasq.Animation(9, 0, 0), lopsped, false) end DIR = RootPart.CFrame.lookVector p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.Transparency = 0.5 p.Anchored = true p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0) m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1) p.Transparency = 0.25 + i / 10 p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0) swait() end p:Destroy() end), p) local fireball = Instance.new("Part", EffectModel) fireball.Anchored = true fireball.CanCollide = false fireball.Size = Vector3.new(0, 0, 0) fireball.Transparency = 0.85 fireball.BrickColor = BrickColor.new("New Yeller") fireball.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) local bill = Instance.new("BillboardGui", fireball) bill.Size = UDim2.new(1, 0, 1, 0) local billONE = Instance.new("ImageLabel", bill) billONE.Size = UDim2.new(1, 0, 1, 0) billONE.BackgroundTransparency = 1 billONE.Image = "http://www.roblox.com/asset/?id=678216607" billONE.ImageColor3 = Color3.new(255, 170, 0) local billTWO = billONE:Clone() billONE.ImageTransparency = 0.3 billTWO.Parent = bill billTWO.Image = "http://www.roblox.com/asset/?id=678170882" billTWO.ImageColor3 = Color3.new(255, 255, 255) local billTHREE = billTWO:clone() billTHREE.Parent = bill local billdam = Instance.new("BillboardGui", fireball) billdam.Size = UDim2.new(20, 0, 15.384615384615383, 0) local billdam2 = Instance.new("ImageLabel", billdam) billdam2.BackgroundTransparency = 1 billdam2.Size = UDim2.new(1, 0, 1, 0) billdam2.Image = "rbxassetid://200369311" billdam2.ImageColor3 = Color3.new(255, 255, 0) billdam2.ImageTransparency = 1 local fr = script.Fire:Clone() fr.Enabled = true fr.Parent = fireball local spm2 = Instance.new("SpecialMesh", fireball) spm2.MeshId = "rbxassetid://9982590" spm2.Scale = Vector3.new(2.5, 2.5, 2.5) local asd = 0 for i = 1, 15 do fireball.CFrame = fireball.CFrame * CFrame.Angles(math.rad(3), math.rad(3), math.rad(3)) local es = 0.4 local es2 = 0.5333333333333333 bill.Size = bill.Size + UDim2.new(es, 0, es, 0) billdam.Size = billdam.Size - UDim2.new(es2, 0, es2 / 1.3, 0) billdam2.ImageTransparency = billdam2.ImageTransparency - 0.1 fireball.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) end local MainPos = fireball.Position MainPos2 = goto.Position local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) local num = 50 repeat swait() local ohit, opos = rayCast(Pos1, Look.lookVector, 10, Character) fireball.CFrame = CFrame.new((Pos1 + opos) / 2, opos) Pos1 = Pos1 + Look.lookVector * 2.5 if ohit ~= nil then num = 0 end num = num - 1 asd = asd + 1 if asd >= 5 then asd = 0 local p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "Neon") p.CFrame = fireball.CFrame * CFrame.new(0, 0, -7) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(1, 1, 0) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = i / 15 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, 1.5, 0) swait() end p:Remove() end), p) end until num <= 0 local p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "Neon") p.CFrame = CFrame.new(fireball.Position) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(2, 2, 1) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = i / 15 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(s, s, 0.05) swait() end p:Remove() end), p, 8) p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "Neon") p.CFrame = fireball.CFrame m = Instance.new("SpecialMesh") p.Material = "SmoothPlastic" m.MeshType = "Sphere" m.Parent = p m.Scale = Vector3.new(50, 50, 50) coroutine.resume(coroutine.create(function(p) for i = 1, 60 do p.Transparency = 0.5 + i / 60 swait() end p:Remove() end), p) p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon") p.CFrame = fireball.CFrame p.Size = Vector3.new(1, 1, 1) m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Parent = p m.Scale = Vector3.new(40, 40, 40) coroutine.resume(coroutine.create(function(p) for i = 1, 60 do p.Transparency = 0.25 + i / 60 swait() end p:Remove() end), p) p = Par(EffectModel, "Effect", "Really red", vt(1, 1, 1), "Neon") p.CFrame = fireball.CFrame * CFrame.Angles(math.rad(-15), 0, 0) m = Instance.new("SpecialMesh") m.MeshId = "rbxassetid://51226819" m.Parent = p m.Scale = Vector3.new(9, 9, 5) coroutine.resume(coroutine.create(function(p) for i = 1, 60 do p.Transparency = 0.35 + i / 60 m.Scale = m.Scale + Vector3.new(0.1, 0.1, 0.1) swait() end p:Remove() end), p) for SOS = 1, 4 do do local cols = { "Bright red", "Deep orange", "Bright yellow", "Pastel yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic") p.BrickColor = BrickColor.new(cols[math.random(1, #cols)]) p.CFrame = CFrame.new(fireball.CFrame.p) game:GetService("Debris"):AddItem(p, 5) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1.5, 1.5, 1.5) local sds = script.Fire:Clone() sds.Parent = p sds.Enabled = true coroutine.resume(coroutine.create(function(p, pc, s) local e = 0 for i = 0 + s, 50 + s do p.Transparency = 0.5 + (i - s) / 10 p.Mesh.Scale = p.Mesh.Scale / 1.02 e = e ^ 1.008 + 0.11 p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8)) swait() end sds.Enabled = false game.Debris:AddItem(p, 10) end), p, p.CFrame, SOS * 9) end end for i = 1, 20 do local cols = { "Bright red", "Deep orange", "Bright yellow" } local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic") p.CFrame = fireball.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1, 1, 1) local fr = script.Fire:Clone() fr.Parent = p fr.Enabled = true coroutine.resume(coroutine.create(function(p) for i = 1, 40 do p.Transparency = 0.5 + i / 40 p.CFrame = p.CFrame * CFrame.new(0, -2, 0) swait() end p.Parent = nil end), p) end for i = 1, 3 do p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic") p.CFrame = fireball.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("SpecialMesh") m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(50, 50, 0) m.Parent = p game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p, l) for i = 1, 60 do p.Transparency = 0.5 + i / 60 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.5, 0.5, 0) swait() end p:Remove() end), p, 1) end if vp2.Parent ~= nil then game.Debris:AddItem(vp2, 0.1) end spec = false MagnitudeDamage(fireball, 25, tododmg2, Vector3.new(0, 30, 0) + DIR * 60, 0.5, "H2", RootPart, 0, 0, 20, 30) fireball:ClearAllChildren() game.Debris:AddItem(fireball, 10) so("180120107", fireball, 1, 1) so("157878578", fireball, 1, 1) so("192410084", fireball, 1, 1) so("191395725", fireball, 1, 1) end), MainPos, MainPos2, MouseLook) vp:Destroy() for i = 1, 20 do local oof = 18 swait() PlayAnimationFromTable(AnimTab.aasq.Animation(10, oof, i), 0.3, false) end for i = 0, 2, 0.1 do swait() DIR = RootPart.CFrame.lookVector PlayAnimationFromTable(AnimTab.aasq.Animation(11, 0, 0), 0.3, false) end end end if hited == true then Cooldown("AASQcool", 10) else Cooldown("AASQcool", 4) end hited = false doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "wwx", ["Name"] = "Soul breaker", ["Phase"] = 2, ["Cooldown"] = 0, ["CooldownName"] = "WWXcool", ["CanCancel"] = true, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "wwx" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true end return Viable end, ["function"] = function() doingmoves(true) LastMove = "WWX" local RNmove = LastMove for i = 0, 1, 0.45 do swait() PlayAnimationFromTable(AnimTab.wwx.Animation(1), 0.6, false) end for i = 1, 3 do swait() local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic") p.BrickColor = BrickColor.new("Really black") p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0)) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(5, 3, 5) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = 0.9 + i / 150 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5) p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0) swait() end p:Remove() end), p) end local efx = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic") local m = Instance.new("SpecialMesh", efx) m.Scale = vt(2, 2, 2) local hitdeb = false m.MeshId = "http://www.roblox.com/asset/?id=51177741" efx.CFrame = RootPart.CFrame * CFrame.Angles(0, 0, math.rad(90)) cb = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") m = Instance.new("SpecialMesh", cb) efx.Transparency = 1 cb.Transparency = 1 p = Par(EffectModel, "Effect", "White", vt(7, 7, 0.2), "SmoothPlastic") p.Transparency = 1 p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3) gui = Instance.new("SurfaceGui", p) gui.Face = "Front" Iergui = Instance.new("ImageLabel", gui) Iergui.Size = UDim2.new(1, 0, 1, 0) Iergui.ImageColor3 = BrickColor.new("New Yeller").Color Iergui.Image = "http://www.roblox.com/asset/?id=569947439" Iergui.BackgroundTransparency = 1 Iergui2 = gui:clone() Iergui2.Parent = p Iergui2.Face = "Back" coroutine.resume(coroutine.create(function() for i = 1, 25 do swait() p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(15)) Iergui.ImageTransparency = i / 25 Iergui2.ImageLabel.ImageTransparency = i / 25 end p:Destroy() end)) local p = Instance.new("Sound", efx) p.Volume = 1 p.Pitch = 0.65 p.SoundId = "http://www.roblox.com/asset/?id=231917788" p:Play() game:GetService("Debris"):AddItem(p, 3) local p = Instance.new("Sound", efx) p.Volume = 1 p.Pitch = 1 p.SoundId = "http://www.roblox.com/asset/?id=233091183" p:Play() game:GetService("Debris"):AddItem(p, 3) local hited = false for i = 1, 15 do swait() if hited == false and LastMove ~= RNmove then break end do local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon") blast2.CFrame = efx.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) local m = Instance.new("BlockMesh", blast2) m.Scale = Vector3.new(3, 3, 3) coroutine.resume(coroutine.create(function() for i = 1, 20 do blast2.Transparency = i / 20 m.Scale = m.Scale + vt(-0.15, -0.15, -0.15) swait() blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end blast2:Remove() end)) efx.CFrame = clerp(efx.CFrame, efx.CFrame * CFrame.new(0, 0, -35), 0.1) cb.Size = Vector3.new(0.5, (char["Left Arm"].Position - efx.Position).magnitude, 0.5) cb.CFrame = CFrame.new((char["Left Arm"].Position + efx.Position) / 2, char["Left Arm"].Position) * CFrame.Angles(math.pi / 2, 0, 0) if hitdeb == false then for i, v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and 7 > (v:findFirstChild("Torso").Position - efx.Position).magnitude and v.Name ~= char.Name then hited = true for i = 1, 20 do local p = Par(EffectModel, "Effect", "White", vt(0.2, 1, 0.2), "Neon") p.CFrame = v.Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) p.Parent = EffectModel local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Parent = p m.Scale = Vector3.new(1, 8, 1) coroutine.resume(coroutine.create(function(p) for i = 1, 40 do p.Transparency = i / 40 p.CFrame = p.CFrame * CFrame.new(0, -1, 0) swait() end p.Parent = nil end), p) end for i = 0, 1, 0.25 do swait() PlayAnimationFromTable(AnimTab.wwx.Animation(2), 0.3, false) end efx.Anchored = false do local lock = it("Weld", v) lock.Part0 = efx lock.Part1 = v.Torso local asd = true coroutine.resume(coroutine.create(function() while true do swait() do local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "SmoothPlastic") blast2.CFrame = v.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) coroutine.resume(coroutine.create(function() for i = 1, 20 do blast2.Transparency = i / 20 m.Scale = m.Scale + vt(-0.15, -0.15, -0.15) swait() blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end blast2:Remove() end)) Damagefunc(v.Torso, 1, Vector3.new(0, 0, 0), 0.5, "H2", RootPart, 0, 0, 10, 20) efx.CFrame = clerp(efx.CFrame, RootPart.CFrame * CFrame.new(0, 0, -1), 0.3) cb.Size = Vector3.new(0.5, (char["Left Arm"].Position - efx.Position).magnitude, 0.5) cb.CFrame = CFrame.new((char["Left Arm"].Position + efx.Position) / 2, char["Left Arm"].Position) * CFrame.Angles(math.pi / 2, 0, 0) if asd == false then break end end end game.Debris:AddItem(efx, 5) game.Debris:AddItem(cb, 5) game.Debris:AddItem(lock, 5) lock.Parent = nil end)) if LastMove == RNmove then local spn = 0 swait(5) asd = false efx:Destroy() cb:Destroy() lock:Destroy() end if LastMove == RNmove then Cooldown("WWXcool", 12) doingmoves(false) end return end end end end end end if LastMove == RNmove then for i = 1, 10 do swait() efx.CFrame = clerp(efx.CFrame, char["Left Arm"].CFrame * CFrame.Angles(-math.rad(90), 0, math.rad(90)), 0.2) cb.Size = Vector3.new(0.5, (char["Left Arm"].Position - efx.Position).magnitude, 0.5) cb.CFrame = CFrame.new((char["Left Arm"].Position + efx.Position) / 2, char["Left Arm"].Position) * CFrame.Angles(math.pi / 2, 0, 0) end efx:Destroy() cb:Destroy() Cooldown("WWXcool", 3) doingmoves(false) end end }) table.insert(MovesTable, { ["Input"] = "asdq", ["Name"] = "Too slow", ["Phase"] = 2, ["Cooldown"] = 0, ["CooldownName"] = "ASDQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "asdq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true end return Viable end, ["function"] = function() local pos = RootPart.Position - mouse.Hit.p local dist = pos.magnitude if dist > 65 then ph0segui(char, "Greater than max range.", "New Yeller") return end local MousePos = mouse.Hit.p doingmoves(true) Cooldown("ASDQcool", 3) LastMove = "ASDQ" local RNmove = LastMove for i = 0, 1, 0.2 do swait() DIR = RootPart.CFrame.lookVector PlayAnimationFromTable(AnimTab.asdq.Animation(1), 0.3, false) end for i = 1, 4 do local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon") p.CFrame = CFrame.new(RootPart.CFrame.p) - Vector3.new(0, 0, 0) local m = Instance.new("CylinderMesh", p) m.Scale = Vector3.new(0.6, 1000000, 0.8) coroutine.resume(coroutine.create(function(p, pc, s) local e = 0 for i = 0 + s, 8 + s do do local hitfloor2, posfloor2 = rayCast(p.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) local blast2 = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon") blast2.CFrame = cf(posfloor2) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) local m = Instance.new("BlockMesh", blast2) m.Scale = Vector3.new(2, 2, 2) coroutine.resume(coroutine.create(function() for i = 1, 10 do blast2.Transparency = i / 10 swait() blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(5), math.rad(5)) + Vector3.new(0, 0.65, 0) end blast2:Remove() end)) e = e ^ 1.008 + 0.11 p.CFrame = pc * CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0, math.sin(math.deg(i * 0.6)) * (i - s + 8)) swait() end end for i = 1, 10 do p.Transparency = i / 10 swait() end p:Remove() end), p, p.CFrame, i * 9) end for _, v in pairs(char:children()) do if v.className == "Part" and v.Name ~= "HumanoidRootPart" then do local p = v:clone() p.Name = "trail" p.Parent = EffectModel p.Transparency = 0.5 p.Anchored = true p.BrickColor = BrickColor.new("Deep Orange") p.Material = "Neon" p:BreakJoints() p.CanCollide = false coroutine.resume(coroutine.create(function() for i = 1, 50 do swait() p.Transparency = i / 50 end p:Destroy() end)) end end if v.className == "Accessory" then end end spos = Instance.new("Part") spos.CFrame = RootPart.CFrame spos.Anchored = true spos.CanCollide = false spos.Parent = EffectModel spos.Transparency = 1 local hitfloorm, posfloorm = rayCast(MousePos, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(5, 5, 5)) ref.Anchored = true game:GetService("Debris"):AddItem(ref, 10) swait() ref.CFrame = cf(MousePos) hitfloorm2, posfloorm2 = rayCast(ref.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 3, 0)).lookVector, 20, Character) so("206083431", RootPart, 1, 1) so("206083364", RootPart, 1, 1) RootPart.CFrame = ref.CFrame + vt(0, 2, 0) Lightning2(spos.Position, Torso.Position, 4, 1, "Gold", 0.3, 0, 60) for i = 1, 3 do swait() local p = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "SmoothPlastic") p.CFrame = CFrame.new(Character.Torso.Position) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(5, 3, 5) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = 0.9 + i / 150 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.75, -0.1, 0.75) p.CFrame = p.CFrame * CFrame.new(0, -0.125, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0) swait() end p:Remove() end), p) end for i = 1, 10 do local p = Par(EffectModel, "Effect", "Gold", vt(0.3, 1, 0.3), "Neon") p.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) p.Parent = EffectModel local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Parent = p m.Scale = Vector3.new(1, 8, 1) coroutine.resume(coroutine.create(function(p) for i = 1, 20 do p.Transparency = i / 20 p.CFrame = p.CFrame * CFrame.new(0, -1, 0) swait() end p.Parent = nil end), p) end spos:Destroy() swait(10) doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "asdsdq", ["Name"] = "Terror", ["Phase"] = 2, ["Cooldown"] = 10, ["CooldownName"] = "ASDSDQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "asdsdq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() doingmoves(true) LastMove = "ASDSDQ" local RNmove = LastMove rays_not_ready = true so("153092315", Torso, 5, 0.8) for i = 1, 3 do swait() local p = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "SmoothPlastic") p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0)) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(5, 3, 5) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = 0.9 + i / 150 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5) p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0) swait() end p:Remove() end), p) end local vp = Instance.new("BodyPosition") vp.position = char.Torso.Position vp.Parent = nil vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000 vp.P = 9000 vp.D = 1000 for i = 1, 1.5, 0.1 do swait() PlayAnimationFromTable(AnimTab.asdsdq.Animation(1), 0.3, false) end local DIR = RootPart.CFrame.lookVector so("235097661", Torso, 1, 0.6) so("156386031", Torso, 1, 1) for i = 0, 15 do swait() PlayAnimationFromTable(AnimTab.asdsdq.Animation(2), 0.2, false) RootPart.CFrame = RootPart.CFrame + DIR * 5 MagnitudeDamage(Torso, 12, 5, Vector3.new(0, 0, 0), 0.1, "H2", RootPart, 0.1, 0, false, 0) do local blast2 = Instance.new("Part", EffectModel) blast2.Anchored = true blast2.CanCollide = false blast2.Size = Vector3.new(1, 1, 1) blast2.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) local m = Instance.new("SpecialMesh", blast2) m.Scale = Vector3.new(4, 4, 4) m.MeshType = "Brick" blast2.BrickColor = BrickColor.new("Black") blast2.Material = "SmoothPlastic" coroutine.resume(coroutine.create(function() for i = 1, 20 do blast2.Transparency = i / 20 m.Scale = m.Scale + vt(-0.2, -0.2, -0.2) swait() blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10))) end blast2:Remove() end)) local blast2 = Instance.new("Part", EffectModel) blast2.Anchored = true blast2.CanCollide = false blast2.Size = Vector3.new(1, 1, 1) blast2.CFrame = LeftArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) local m = Instance.new("SpecialMesh", blast2) m.Scale = Vector3.new(4, 4, 4) m.MeshType = "Brick" blast2.BrickColor = BrickColor.new("Black") blast2.Material = "SmoothPlastic" coroutine.resume(coroutine.create(function() for i = 1, 20 do blast2.Transparency = i / 20 m.Scale = m.Scale + vt(-0.2, -0.2, -0.2) swait() blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10))) end blast2:Remove() end)) local p = Par(EffectModel, "Effect", "White", vt(1.3, 0.2, 1.6), "SmoothPlastic") p.Transparency = 1 p.CFrame = RootPart.CFrame * CFrame.new(4, 0, 0) m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1, 0.1, 1) local carddec = Instance.new("BillboardGui", p) carddec.Size = UDim2.new(1.3, 0, 2, 0) carddec.AlwaysOnTop = false local carddeclabel = it("ImageLabel", carddec) carddeclabel.BackgroundTransparency = 1 carddeclabel.Size = UDim2.new(1, 0, 1, 0) carddeclabel.Image = cards[math.random(1, #cards)] local card = p coroutine.resume(coroutine.create(function() local blast = Par(EffectModel, "Effect", "White", vt(0.2, 0.2, 0.2), "Neon") m = Instance.new("SpecialMesh", blast) m.Scale = Vector3.new(15, 15, 15) m.MeshType = "Sphere" blast.Transparency = 0.6 repeat swait() until rays_not_ready == false coroutine.resume(coroutine.create(function(p) for ii = 1, 20 do blast.Transparency = 0.6 + ii / 20 blast.Mesh.Scale = blast.Mesh.Scale / 1.1 blast.CFrame = card.CFrame swait() end blast:Remove() end), p) MagnitudeDamage(card, 12, 5, Vector3.new(0, 3, 0) + DIR * 3, 0.5, "H2", RootPart, 0, 0, 8, 10) local ray = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon") ray.CFrame = cf(card.Position) local m = it("CylinderMesh", ray) m.Scale = vt(3, 30000, 3) ray.Anchored = true ray.CanCollide = false coroutine.resume(coroutine.create(function() for i = 1, 30 do swait() carddeclabel.ImageTransparency = i / 30 m.Scale = m.Scale - vt(0.1, 0, 0.1) ray.Transparency = i / 30 end card:Destroy() ray:Destroy() end)) end)) local p2 = Par(EffectModel, "Effect", "White", vt(1.3, 0.2, 1.6), "SmoothPlastic") p2.Transparency = 1 p2.CFrame = RootPart.CFrame * CFrame.new(-4, 0, 0) m2 = Instance.new("BlockMesh", p) m2.Scale = Vector3.new(1, 0.1, 1) local carddec2 = Instance.new("BillboardGui", p2) carddec2.Size = UDim2.new(1.3, 0, 2, 0) carddec2.AlwaysOnTop = false local carddeclabel2 = it("ImageLabel", carddec2) carddeclabel2.BackgroundTransparency = 1 carddeclabel2.Size = UDim2.new(1, 0, 1, 0) carddeclabel2.Image = cards[math.random(1, #cards)] local card2 = p2 coroutine.resume(coroutine.create(function() local blast = Par(EffectModel, "Effect", "White", vt(0.2, 0.2, 0.2), "Neon") blast.CFrame = card2.CFrame m = Instance.new("SpecialMesh", blast) m.Scale = Vector3.new(15, 15, 15) m.MeshType = "Sphere" blast.Transparency = 0.6 repeat swait() until rays_not_ready == false coroutine.resume(coroutine.create(function(p) for ii = 1, 20 do blast.Transparency = 0.6 + ii / 20 blast.Mesh.Scale = blast.Mesh.Scale / 1.1 blast.CFrame = card2.CFrame swait() end blast:Remove() end), p) MagnitudeDamage(card2, 12, 5, Vector3.new(0, 3, 0) + DIR * 3, 0.5, "H2", RootPart, 0, 0, 8, 10) so("233091161", card2, 0.1, 1) local ray = Par(EffectModel, "Effect", "White", vt(1.3, 0.2, 1.6), "Neon") ray.CFrame = cf(card2.Position) local m = it("CylinderMesh", ray) m.Scale = vt(3, 30000, 3) coroutine.resume(coroutine.create(function() for i = 1, 30 do swait() carddeclabel2.ImageTransparency = i / 30 m.Scale = m.Scale - vt(0.1, 0, 0.1) ray.Transparency = i / 30 end ray:Destroy() card2:Destroy() end)) end)) end end swait(10) rays_not_ready = false doingmoves(false) vp:Destroy() end }) table.insert(MovesTable, { ["Input"] = "wadq", ["Name"] = "Deadend", ["Phase"] = 3, ["Cooldown"] = 0, ["CooldownName"] = "WADQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "wadq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true end return Viable end, ["function"] = function() doingmoves(true) LastMove = "WADQ" Equip_Fate() local t = 0 repeat swait() t = t + 1 local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "Neon") s = math.random(1, 35) / 10 local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(s, s, s) p.CFrame = RootPart.CFrame * CFrame.new(math.random(-12, 12), math.random(-2, 4), math.random(-12, 12)) * CFrame.Angles(math.random(), math.random(), math.random()) coroutine.resume(coroutine.create(function(p) for i = 1, 30 do if 1 <= p.Transparency then p:Destroy() break end p.CFrame = p.CFrame * CFrame.Angles(math.rad(2), math.rad(2), math.rad(2)) + Vector3.new(0, 0.4, 0) p.Transparency = i / 30 swait() end p.Parent = nil end), p) local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) if hitfloor2 ~= nil then p = Par(EffectModel, "Effect", "Light stone grey", vt(1, 1, 1), "SmoothPlastic") p.BrickColor = BrickColor.new("Light stone grey") p.CFrame = cf(posfloor2) * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, math.random(-50, 50), 0) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" p.Material = "SmoothPlastic" m.Parent = p m.Scale = Vector3.new(2, 2, 2) m.Name = "Mesh" game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 20 do p.Transparency = 0.5 + ii / 20 p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0.05, 0) p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2, -0.1, 2) swait() end p:Remove() end), p) end for i, v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and 20 > (v:findFirstChild("Torso").Position - RootPart.Position).magnitude and v.Name ~= char.Name then Damagefunc(v.Torso, 0.4, Vector3.new(), 0.5, "H2", RootPart, 0, 0, 10, 20) local DIR = RootPart.CFrame.lookVector local pz = Instance.new("BodyPosition", v.Torso) pz.P = 9000 pz.D = 2000 pz.maxForce = Vector3.new(3800000, 3800000, 3800000) * 10000 pz.position = Torso.Position game:GetService("Debris"):AddItem(pz, 0.25) end end until t >= 60 or qhold == false Cooldown("WADQcool", 6) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.wadq.Animation(1), 0.3, false) end for i = 1, 3 do local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 9999, Character) swait(1) local CFr = { -8, 0, 8 } local CFr2 = { -5, -8, -5 } so("178452221", RootPart, 1, 0.6) so("192410084", RootPart, 1, 1) local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.new(CFr[i], -0.3, CFr2[i]) p.BrickColor = hitfloor2.BrickColor p.Parent = EffectModel m = it("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=1323306" m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.Name = "Triangle" p.Transparency = 0.5 coroutine.resume(coroutine.create(function(p) for i = 1, 20 do p.Transparency = 0.5 + i / 20 p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1.4, 2, 1.4) p.CFrame = p.CFrame * CFrame.new(0, 1, 0) swait() end p.Parent = nil end), p) MagnitudeDamage(p, 8, 25, Vector3.new(0, 100, 0) + DIR * 1, 0.5, "H2", RootPart, 0.4, 0.4, 8, 10) CamShake(RootPart, 15, 0.5, 20) local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.new(CFr[i], -2.5, CFr2[i]) p.BrickColor = hitfloor2.BrickColor m = it("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(1, 1, 1) m.Parent = p m.Name = "Triangle" p.Transparency = 0.5 coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Transparency = i / 10 p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1, 0.2, 1) swait() end p.Parent = nil end), p) end Un_Equip_Fate() doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "dsasq", ["Name"] = "Death grounds", ["Phase"] = 3, ["Cooldown"] = 48, ["CooldownName"] = "DSASQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "dsasq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() doingmoves(true) Equip_Fate() LastMove = "DSASQ" local OSHARA = true so("235097614", RootPart, 1, 1) local function CrackSTR(Part0, Part1, Times, Offset, Color, Thickness, Trans, Variable) local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = { -Offset, Offset } local par = EffectModel Variable = OSHARA for i = 1, Times do do local li = Instance.new("Part", par) li.Name = "Crack_Continue Num" .. i li.TopSurface = 0 li.Material = "Neon" li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = 0 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness, Thickness, magz / Times) local ora = Instance.new("BlockMesh", li) ora.Scale = Vector3.new(Thickness, Thickness, 1) if i == Times then ora.Parent = nil local ora = Instance.new("SpecialMesh", li) ora.MeshType = "Wedge" ora.Scale = Vector3.new(Thickness, Thickness, 1) end local mrd = {-90, 90} local Offzet = Vector3.new(trz[math.random(1, 2)], 0, 0) local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness, Thickness, magz2) li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2) * CFrame.Angles(0, 0, mrd[math.random(1, #mrd)]) else li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2) end curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p coroutine.resume(coroutine.create(function() while OSHARA == true do swait() for i = 1, 10 do swait() li.Transparency = li.Transparency + Trans end for i = 1, 10 do swait() li.Transparency = li.Transparency - Trans end end coroutine.resume(coroutine.create(function() for i = 1, 10 do swait() li.Transparency = i / 10 end li:Destroy() end)) end)) end end end local function GroundCrack(Part0, Part1, Times, Offset, Color, Thickness, Trans, Variable) local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = { -Offset, Offset } local par = EffectModel for i = 1, Times do do local li = Instance.new("Part", par) li.Name = "GroundCrack Num" .. i li.TopSurface = 0 li.Material = "Neon" li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = 0 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness, Thickness, magz / Times) local ora = Instance.new("BlockMesh", li) ora.Scale = Vector3.new(Thickness, Thickness, 1) if i == Times then ora.Parent = nil local ora = Instance.new("SpecialMesh", li) ora.MeshType = "Wedge" ora.Scale = Vector3.new(Thickness, Thickness, 1) end local mrd = {-90, 90} local Offzet = Vector3.new(trz[math.random(1, 2)], 0, 0) local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness, Thickness, magz2) li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2) * CFrame.Angles(0, 0, mrd[math.random(1, #mrd)]) else li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2) end curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p if i > Times - 1 then CrackSTR(li.Position, Part1 + Vector3.new(-1, 0, math.random(-2, 2)), 2, 0.1, Color, Thickness - 0.15, Trans, Variable) end coroutine.resume(coroutine.create(function() while OSHARA == true do swait() for i = 1, 10 do swait() li.Transparency = li.Transparency + Trans end for i = 1, 10 do swait() li.Transparency = li.Transparency - Trans end end coroutine.resume(coroutine.create(function() for i = 1, 10 do swait() li.Transparency = i / 10 end li:Destroy() end)) end)) end end end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.dsasq.Animation(1), 0.3, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.21138379, -1.09313095, 0.37800771, -0.0368675292, -0.704090118, 0.709152997, 9.91150737E-4, 0.709609568, 0.704594493, -0.999319673, 0.0266795605, -0.0254636835):inverse(), 0.3) end so("231917794", RootPart, 1, 1.3) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.dsasq.Animation(2), 0.3, false) end so("315743331", RootPart, 1, 0.8) local p = Instance.new("Part", EffectModel) p.Anchored = true p.CanCollide = false p.BrickColor = BrickColor.new("Really black") p.Material = "SmoothPlastic" p.CFrame = RootPart.CFrame * CFrame.new(0, -3, 0) p.Size = Vector3.new(1, 0, 1) p.Transparency = 1 local m = Instance.new("CylinderMesh", p) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do swait() p.Transparency = 1 - i p.Size = p.Size + Vector3.new(1.7, 0, 1.7) end p.Transparency = 0 repeat wait() until OSHARA == false for i = 1, 10 do swait() p.Transparency = i / 10 end p:Destroy() end)) local p = Par(EffectModel, "Effect", "Really black", vt(1, 0, 1), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.new(0, -3.4, 0) * CFrame.Angles(math.rad(180), 0, 0) p.Size = Vector3.new(1, 0, 1) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=16659363" m.Scale = Vector3.new(1, 45, 1) local er = p coroutine.resume(coroutine.create(function() for i = 1, 20 do swait() m.Scale = m.Scale + Vector3.new(1.75, -1, 1.75) er.CFrame = er.CFrame * CFrame.Angles(0, math.rad(1 + i), 0) end while OSHARA == true do swait() er.CFrame = er.CFrame * CFrame.Angles(0, math.rad(1), 0) end for i = 1, 10 do swait() er.Transparency = i / 10 er.CFrame = er.CFrame * CFrame.Angles(0, math.rad(-2 - i), 0) end er:Destroy() end)) CamShake(RootPart, 30, 0.3, 15) p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.new(0, 15, 0) p.Transparency = 1 local bill = Instance.new("BillboardGui", p) bill.Size = UDim2.new(15, 0, 15, 0) local ORGbill = bill local billimg = Instance.new("ImageLabel", bill) local ORGbillimg = billimg billimg.BackgroundTransparency = 1 billimg.Size = UDim2.new(1, 0, 1, 0) billimg.Image = "http://www.roblox.com/asset/?id=677960978" billimg.ImageColor3 = Color3.new(0, 0, 0) local ORG = p local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) num = 0 local EDIR = RootPart.CFrame.lookVector Un_Equip_Fate() doingmoves(false) local TL = osamachain(Torso, ORG, "Really black", "Deep orange", 2, 3, 10) coroutine.resume(coroutine.create(function() for i = 1, 360, 51.4285714286 do local p = Instance.new("Part", EffectModel) p.Anchored = true p.CanCollide = false p.Transparency = 1 p.CFrame = CFrame.new(er.Position) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(math.random(7, 13), 0.4, 0) GroundCrack(er.Position + Vector3.new(0, 0.4, 0), p.Position, 5, 1, "New Yeller", 0.65, 0.035, OSHARA) game.Debris:AddItem(p, 1) end end)) for i = 1, 20 do ph0segui(char, "+2", "Lime green") Humanoid.Health = Humanoid.Health + 2 for i = 1, 3 do swait() local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = CFrame.new(er.Position + Vector3.new(0, 1.4, 0)) * CFrame.Angles(0, math.random(-360, 360), 0) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(25, 5, 25) game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 30 do p.Transparency = 0.5 + ii / 30 p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3 + ii), 0) - Vector3.new(0, 0.05, 0) p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.2, -0.05, 1.2) swait() end p:Remove() end), p) end MagnitudeDamage2(er, 28, 5, Vector3.new(0, 6, 0) + EDIR * 10, 0.5, "H2", RootPart, 0, 0, 8, 10) so("153092315", er, 1, 1) do local p = Instance.new("Part", EffectModel) p.Anchored = true p.CanCollide = false p.CFrame = ORG.CFrame p.Transparency = 1 local AAA = Instance.new("BillboardGui", p) AAA.Size = UDim2.new(10, 0, 10, 0) local AA = Instance.new("ImageLabel", AAA) AA.BackgroundTransparency = 1 AA.Size = UDim2.new(1, 0, 1, 0) AA.Image = "rbxassetid://244221613" AA.ImageColor3 = BrickColor.new("New Yeller").Color coroutine.resume(coroutine.create(function() for i = 1, 20 do swait() AAA.Size = AAA.Size + UDim2.new(3, 0, 3, 0) AA.ImageTransparency = i / 20 end p:Destroy() end)) swait(20) end end coroutine.resume(coroutine.create(function() for i = 1, 10 do swait() bill.Size = bill.Size + UDim2.new(1, 0, 1, 0) billimg.ImageTransparency = i / 10 end ORG:Destroy() end)) OSHARA = false TL.Parent = nil end }) table.insert(MovesTable, { ["Input"] = "ssadq", ["Name"] = "Eliminator", ["Phase"] = 3, ["Cooldown"] = 0, ["CooldownName"] = "SSADQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "ssadq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true end return Viable end, ["function"] = function() doingmoves(true) Equip_Fate() local oldC0 = HandleWeld.C0 so("153092315", Torso, 1, 1) local did = false local CHP = Humanoid.Health for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.ssadq.Animation(1), 0.3, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.Angles(0, math.rad(90), math.rad(-90)) * CFrame.Angles(math.rad(-35), 0, 0) * CFrame.new(0, 1.1, 0), 0.3) end local p = Par(EffectModel, "Effect", "Steel blue", vt(0.3, 6.5, 6.5), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(0, math.rad(90), 0) local m = Instance.new("SpecialMesh", p) m.MeshType = "Cylinder" local p2 = p:clone() local de = Instance.new("Decal", p) de.Face = "Left" de.Texture = "rbxgameasset://Images/hoh" local de2 = Instance.new("Decal", p) de2.Face = "Right" de2.Texture = "rbxgameasset://Images/hoh" p2.Parent = EffecMo p2.Size = Vector3.new(0.2, 7.5, 7.5) p2.Material = "Neon" p2.BrickColor = BrickColor.new("New Yeller") local firstp = p local num = 0 local froob = 0 coroutine.resume(coroutine.create(function(ono) for i = 1, 70 do if did == true then break end num = num + 2 froob = froob + 1 if froob >= 7 then froob = 0 local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic") p.CFrame = firstp.CFrame * CFrame.Angles(0, math.rad(90), 0) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(1, 1, 0) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.CFrame = firstp.CFrame * CFrame.Angles(0, math.rad(90), 0) p.Transparency = i / 15 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, 1.5, 0) swait() end p:Remove() end), p) end p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(0, math.rad(90), 0) * CFrame.Angles(math.rad(num), 0, 0) p2.CFrame = p.CFrame swait() end num = 0 for i = 1, 10 do num = num + 4 p.Size = p.Size - Vector3.new(0.7, 0.7, 0) p2.Size = p2.Size - Vector3.new(0.7, 0.7, 0) p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(0, math.rad(90), 0) * CFrame.Angles(math.rad(num), 0, 0) p.Transparency = i / 10 p2.Transparency = i / 10 de.Transparency = i / 10 de2.Transparency = i / 10 swait() end p:Destroy() p2:Destroy() end), firstp) CHP = Humanoid.Health for i = 1, 40 do local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = CFrame.new(RootPart.Position - Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.random(-180, 180), 0) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(5, 1, 5) game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 15 do p.Transparency = 0.5 + ii / 15 p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3 + ii), 0) - Vector3.new(0, 0.05, 0) p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, -0.05, 1.4) swait() end p:Remove() end), p) if CHP > Humanoid.Health then did = true break end swait() if CHP > Humanoid.Health then did = true break end end if did == true then Cooldown("SSADQcool", 15) LastMove = "SSADQ" do local oldrotcf = p.Position HandleWeld.C0 = oldC0 local nou = RootPart.CFrame for SOS = 1, 10 do local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -30) p.Transparency = 1 game:GetService("Debris"):AddItem(p, 5) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(3, 3, 3) s = script.EMIT:Clone()--Fate.EMIT.EMIT:clone() s.Parent = p s.Enabled = true coroutine.resume(coroutine.create(function(p, pc, s) local e = 0 for i = 0 + s, 30 + s do p.Mesh.Scale = p.Mesh.Scale / 1.02 e = e ^ 1.008 + 0.11 p.CFrame = pc * CFrame.Angles(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0, math.sin(math.deg(i * 0.6)) * (i - s + 8)) swait() MagnitudeDamage(p, 10, 2, Vector3.new(), 0.5, "H2", RootPart, 0, 0, 8, 10) end p.EMIT.Enabled = false swait(14) p:Remove() end), p, p.CFrame, SOS * 9) end for i = 1, 4 do if i <= 1 then MagnitudeDamage(RootPart, 10, 25, Vector3.new(), 0.5, "H2", RootPart, 0.001, 0.001, 8, 10) end local futCE = { -15, -30, -45, -60 } local er = Instance.new("Part", EffectModel) er.Anchored = true er.CanCollide = false er.CFrame = RootPart.CFrame * CFrame.new(0, 0, futCE[i]) er.Size = Vector3.new(4, 1.2, 15) er.Transparency = 1 MagnitudeDamage(er, 18, 25, Vector3.new(), 0.5, "H2", RootPart, 0.01, 0.01, 8, 10) game.Debris:AddItem(er, 1) end so("233091161", RootPart, 1, 0.5) so("231917856", RootPart, 1, 0.7) so("231917788", RootPart, 1, 0.7) RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -60) local cb = Instance.new("Part", EffectModel) cb.Size = vt(1, 1, 1) cb.BrickColor = BrickColor.new("New Yeller") cb.Material = "Neon" cb.Anchored = true cb.CanCollide = false local m = Instance.new("CylinderMesh", cb) cb.Size = Vector3.new(0.4, (oldrotcf - RootPart.Position).magnitude, 0.4) cb.CFrame = CFrame.new((oldrotcf + RootPart.Position) / 2, oldrotcf) * CFrame.Angles(math.pi / 2, 0, 0) cb.Transparency = 0 coroutine.resume(coroutine.create(function() for i = 1, 60 do cb.Transparency = i / 60 swait() end cb:Destroy() end)) for i = 1, 20 do local p = Par(EffectModel, "Effect", "New Yeller", vt(0.2, 1, 0.2), "Neon") p.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) p.Parent = EffectModel local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Parent = p m.Scale = Vector3.new(1, 10, 1) coroutine.resume(coroutine.create(function(p) for i = 1, 40 do p.Transparency = i / 40 p.CFrame = p.CFrame * CFrame.new(0, -1, 0) swait() end p.Parent = nil end), p) end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.ssadq.Animation(2), 0.2, false) end end end swait(15) Un_Equip_Fate() doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "sddq", ["Name"] = "Will's teeth", ["Phase"] = 3, ["Cooldown"] = 10, ["CooldownName"] = "SDDQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "sddq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() doingmoves(true) Equip_Fate() local p = Par(EffectModel, "Effect", "White", vt(10, 10, 0.2), "SmoothPlastic") p.Transparency = 1 p.CFrame = RootPart.CFrame * CFrame.new(0, 3, -6) * CFrame.Angles(math.rad(20), 0, 0) local gui = Instance.new("SurfaceGui", p) gui.Face = "Front" local Iergui = Instance.new("ImageLabel", gui) Iergui.Size = UDim2.new(1, 0, 1, 0) Iergui.Image = "http://www.roblox.com/asset/?id=363269577" Iergui.BackgroundTransparency = 1 local Iergui2 = gui:clone() Iergui2.Parent = p Iergui2.Face = "Back" local num = 0 local ohoh local fop = 0 local maco = p so("231917794", RootPart, 1, 1) for i = 1, 15 do fop = fop + 5 local oof = 48 swait() local offset = (RootPart.Position.y - p.Position.y) / 60 local mag = (RootPart.Position - p.Position).magnitude / 66 local offset = offset / mag maco = p.CFrame p.CFrame = RootPart.CFrame * CFrame.new(0, 3, -6) * CFrame.Angles(math.rad(20), 0, math.rad(fop)) ohoh = p.Position PlayAnimationFromTable(AnimTab.sddq.Animation(1, 0), 0.3, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.Angles(math.rad(-90), math.rad(90), math.rad(90)) * CFrame.Angles(0, math.rad(oof * i), 0) * CFrame.new(0, 1, 0), 0.3) num = num + 1 if num >= 9 then num = 0 local p = Par(EffectModel, "Effect", "Really black", vt(10, 10, 0.2), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(15, 0, 15) m.Name = "Triangle" coroutine.resume(coroutine.create(function(p) for i = 1, 20 do p.Transparency = i / 20 p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-1.5, 3, -1.5) / 2 p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0) swait() end p.Parent = nil end), p) local p = Par(EffectModel, "Effect", "Really black", vt(10, 10, 0.2), "SmoothPlastic") p.CFrame = RootPart.CFrame * CFrame.new(0, -1.5, 0) m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(1, 1, 1) m.Name = "Triangle" coroutine.resume(coroutine.create(function(p) for i = 1, 20 do p.Transparency = i / 20 p.Triangle.Scale = p.Triangle.Scale + Vector3.new(2.5, 0.25, 2.5) / 2 p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0) swait() end p.Parent = nil end), p) end end coroutine.resume(coroutine.create(function() for i = 1, 10 do p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(20)) swait() Iergui.ImageTransparency = i / 10 Iergui2.ImageLabel.ImageTransparency = i / 10 p.Size = p.Size + Vector3.new(0.5, 0.5, 0) end game.Debris:AddItem(p, 5) end)) for i = 0, 1, 0.1 do maco = p.CFrame p.CFrame = RootPart.CFrame * CFrame.new(0, 3, -6) * CFrame.Angles(math.rad(20), 0, math.rad(fop)) ohoh = p.Position swait() PlayAnimationFromTable(AnimTab.sddq.Animation(2, 0), 0.3, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.Angles(math.rad(270), 0, math.rad(-90)) * CFrame.new(0, 0.5, 0), 0.3) end CamShake(RootPart, 15, 1, 25) MagnitudeDamage(p, 20, 35, Vector3.new(0, 20, 0) + DIR * 45, 0.5, "H2", RootPart, 0, 0, 8, 10) so("231917856", RootPart, 1, 0.8) so("231917788", RootPart, 1, 1) local DIR = p.CFrame.lookVector local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 6, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Institutional white", "SpecialMesh", Vector3.new(7.3, 6, 7.3)) p.Mesh.MeshType = "FileMesh" p.Parent = EffectModel p.Anchored = true p.CanCollide = false p.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" p.Transparency = 0.5 game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 9 do p.Transparency = 0.5 + ii / 18 p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.5, 0) p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -0.3, 1) swait() end p:Remove() end), p) local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 10, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Institutional white", "SpecialMesh", Vector3.new(4, 4, 4)) p.Mesh.MeshType = "FileMesh" p.Parent = EffectModel p.Anchored = true p.CanCollide = false p.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" p.Transparency = 0.5 game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 9 do p.Transparency = 0.5 + ii / 18 p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.5, 0) p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -0.2, 1) swait() end p:Remove() end), p) local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 14, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Institutional white", "SpecialMesh", Vector3.new(2, 2, 2)) p.Mesh.MeshType = "FileMesh" p.Parent = EffectModel p.Anchored = true p.CanCollide = false p.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" p.Transparency = 0.5 game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 9 do p.Transparency = 0.5 + ii / 18 p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.5, 0) p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.5, -0.1, 0.5) swait() end p:Remove() end), p) local p = Par2(Vector3.new(0.75, 0.75, 1), maco * CFrame.Angles(0, 0, 0), "New Yeller", "SpecialMesh", Vector3.new(1, 1, 30)) p.Mesh.MeshType = "Sphere" p.Material = "Neon" p.Parent = EffectModel p.Anchored = true p.CanCollide = false game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 20 do p.Transparency = ii / 40 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(-0.05, -0.05, 2) swait() end p:Remove() end), p) local p = Par2(Vector3.new(0.75, 0.75, 1), maco * CFrame.Angles(0, 0, 0), "Really black", "SpecialMesh", Vector3.new(2, 2, 35)) p.Mesh.MeshType = "Sphere" p.Parent = EffectModel p.Anchored = true p.CanCollide = false game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 20 do p.Transparency = ii / 20 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(-0.1, -0.1, 2) swait() end p:Remove() end), p) for i = 1, 3 do local p = Instance.new("Part") p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.Anchored = true p.BrickColor = BrickColor.new("Really black") p.Material = "SmoothPlastic" p.Size = Vector3.new(1, 1, 1) p.CFrame = maco * CFrame.new(0, 0, 5 - i * 4) * CFrame.fromEulerAnglesXYZ(0, math.pi, math.pi / 2) p.Parent = EffectModel local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Parent = p m.Scale = Vector3.new(2, 2, 1.5) m.Name = "Triangle" coroutine.resume(coroutine.create(function(p) for i = 1, 20 do p.Transparency = i / 20 p.Triangle.Scale = p.Triangle.Scale + Vector3.new(0.25, 0.25, 0) p.CFrame = p.CFrame * CFrame.new(0, 0, -0.15) swait() end p.Parent = nil end), p) end swait(15) Un_Equip_Fate() doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "ddswx", ["Name"] = "Shatter", ["Phase"] = 4, ["Cooldown"] = 0, ["CooldownName"] = "DDSWXcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "ddswx" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true end return Viable end, ["function"] = function() local target = GET_THE_NEAREST_FAGGOT(RootPart.Position) local pos = RootPart.Position - target.Position local dist = pos.magnitude if dist > 40 then ph0segui(char, "Closest target too far.", "New Yeller") return end doingmoves(true) Cooldown("DDSWXcool", 40) LastMove = "DDSWX" for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.ddswx.Animation(1), 0.3, false) end local BodGy = Instance.new("BodyGyro", RootPart) BodGy.maxTorque = Vector3.new(0, math.huge, 0) BodGy.P = 2000 BodGy.D = 100 BodGy.cframe = cf(Torso.Position, target.Position) local NIG = Instance.new("BodyPosition") NIG.P = 10000000 NIG.D = 1000 NIG.maxForce = Vector3.new(545000, 545000, 545000) NIG.position = target.Position NIG.Parent = target local num = 0 so("160867463", target, 1, 0.8) for i = 0, 3, 0.1 do PlayAnimationFromTable(AnimTab.ddswx.Animation(1), 0.3, false) swait() NIG.position = NIG.position + vt(0, 0.3, 0) BodGy.cframe = cf(Torso.Position, target.Position) do local blast = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "SmoothPlastic") blast.CFrame = target.CFrame m = Instance.new("SpecialMesh", blast) m.Scale = Vector3.new(11, 11, 11) m.MeshType = "Sphere" blast.Transparency = 0.7 coroutine.resume(coroutine.create(function(p) for ii = 1, 20 do blast.Transparency = 0.7 + ii / 20 blast.Mesh.Scale = blast.Mesh.Scale / 1.1 blast.CFrame = target.CFrame swait() end blast:Remove() end), p) local targfloor, targpos = rayCast(target.Position - vt(0, 4, 0), CFrame.new(target.Position, target.Position - Vector3.new(0, 5, 0)).lookVector, 100, Character) local p = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon") p.CFrame = target.CFrame * CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(3, 3, 3) game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 25 do local o = 0.12 p.Transparency = 0.5 + i / 25 p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(1, 5)), math.rad(math.random(1, 5)), math.rad(math.random(1, 5))) p.Mesh.Scale = p.Mesh.Scale - Vector3.new(o, o, o) swait() end p:Remove() end), p) end end local refo = Instance.new("Part") refo.Anchored = true refo.CanCollide = false refo.Position = target.Position refo.CFrame = refo.CFrame * CFrame.Angles(math.rad(-90), 0, 0) refo.Transparency = 1 refo.Parent = EffectModel game.Debris:AddItem(refo, 10) NIG.P = 2000 NIG.D = 300 local r = Instance.new("BodyGyro") r.P = 10000000 r.D = 1000 r.maxTorque = Vector3.new(50000, 50000, 50000) * 50000000000 r.cframe = r.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) r.Parent = target game:GetService("Debris"):AddItem(r, 1) r.Name = "EBOLA" fff = Instance.new("BodyForce") fff.force = Vector3.new(0, 1200, 0) fff.Parent = target ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(5, 5, 5)) ref.Anchored = true game:GetService("Debris"):AddItem(ref, 10) swait() local targfloor, targpos = rayCast(target.Position - vt(0, 4, 0), refo.CFrame.lookVector, 9999, Character) ref.CFrame = CFrame.new(targpos) game:GetService("Debris"):AddItem(fff, 1) local oldpos = NIG.position + Vector3.new(0, 3, 0) for i = 1, 3 do do local targfloor, targpos = rayCast(target.Position, refo.CFrame.lookVector, 9999, Character) swait() for i = 0, 1, 0.1 do swait() do local blast2 = Instance.new("Part", EffectModel) blast2.Anchored = true blast2.CanCollide = false blast2.Size = Vector3.new(1, 1, 1) blast2.CFrame = LeftArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("SpecialMesh", blast2) m.Scale = Vector3.new(1.5, 1.5, 1.5) m.MeshType = "Brick" blast2.BrickColor = BrickColor.new("New Yeller") blast2.Material = "Neon" coroutine.resume(coroutine.create(function(p) for i = 1, 15 do blast2.Transparency = 0 + i / 15 blast2.Mesh.Scale = blast2.Mesh.Scale / 1.1 swait() end blast2:Remove() end), p) PlayAnimationFromTable(AnimTab.ddswx.Animation(2), 0.2, false) local blast = Instance.new("Part") blast.Parent = EffectModel blast.Anchored = true blast.CanCollide = false blast.Size = Vector3.new(1, 1, 1) blast.CFrame = target.CFrame m = Instance.new("SpecialMesh", blast) m.Scale = Vector3.new(11, 11, 11) m.MeshType = "Sphere" blast.BrickColor = BrickColor.new("New Yeller") blast.Material = "Neon" blast.Transparency = 0.7 coroutine.resume(coroutine.create(function(p) for ii = 1, 20 do blast.Transparency = 0.7 + ii / 20 blast.Mesh.Scale = blast.Mesh.Scale / 1.1 blast.CFrame = target.CFrame swait() end blast:Remove() end), p) NIG.position = ref.Position end end local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) ref.Anchored = true ref.CFrame = cf(RootPart.Position) so("199145477", ref, 1, 0.8) so("200632561", ref, 1, 0.6) so("200632561", ref, 1, 0.4) so("191395766", ref, 1, 1) ref.CFrame = cf(targpos) col = targfloor.BrickColor local p = Instance.new("Part", EffectModel) p.Name = "Effect" p.formFactor = "Symmetric" p.TopSurface = 0 p.BottomSurface = 0 p.Material = "SmoothPlastic" p.BrickColor = targfloor.BrickColor p.Anchored = true p.CanCollide = false p.Size = Vector3.new(1, 1, 1) p.CFrame = CFrame.new(targpos) * CFrame.new(0, 1, 0) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(10, 2, 10) game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 15 do p.Transparency = 0.5 + ii / 15 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 1, 1.4) swait() end p:Remove() end), p) MagnitudeDamage2(target, 5, 5, Vector3.new(), 0.5, "H2", RootPart, 0, 0, 8, 10) for i = 1, 10 do local groundpart = part(3, workspace, 0, 0, col, "Ground", vt(math.random(100, 500) / 100, math.random(100, 500) / 100, math.random(100, 500) / 100)) groundpart.Anchored = true groundpart.Material = targfloor.Material groundpart.CanCollide = false groundpart.CFrame = cf(ref.Position) * cf(math.random(-700, 700) / 100, 0, math.random(-700, 700) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) groundpart.Parent = EffectModel coroutine.resume(coroutine.create(function(groundpart) for i = 1, 30 do groundpart.Transparency = i / 30 swait() end groundpart:Destroy() ref:Destroy() end), groundpart) end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.ddswx.Animation(1), 0.2, false) do local blast = Instance.new("Part") blast.Parent = EffectModel blast.Anchored = true blast.CanCollide = false blast.Size = Vector3.new(1, 1, 1) blast.CFrame = target.CFrame m = Instance.new("SpecialMesh", blast) m.Scale = Vector3.new(11, 11, 11) m.MeshType = "Sphere" blast.BrickColor = BrickColor.new("New Yeller") blast.Material = "Neon" blast.Transparency = 0.7 coroutine.resume(coroutine.create(function(p) for ii = 1, 20 do blast.Transparency = 0.7 + ii / 20 blast.Mesh.Scale = blast.Mesh.Scale / 1.1 blast.CFrame = target.CFrame swait() end blast:Remove() end), p) NIG.position = oldpos end end end end local targfloor, targpos = rayCast(target.Position, refo.CFrame.lookVector, 9999, Character) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.ddswx.Animation(3), 0.3, false) end ref.CFrame = CFrame.new(targpos) for i = 1, 15 do do local blast = Instance.new("Part") blast.Parent = EffectModel blast.Anchored = true blast.CanCollide = false blast.Size = Vector3.new(1, 1, 1) blast.CFrame = target.CFrame m = Instance.new("SpecialMesh", blast) m.Scale = Vector3.new(11, 11, 11) m.MeshType = "Sphere" blast.BrickColor = BrickColor.new("New Yeller") blast.Material = "Neon" blast.Transparency = 0.7 coroutine.resume(coroutine.create(function(p) for ii = 1, 20 do blast.Transparency = 0.7 + ii / 20 blast.Mesh.Scale = blast.Mesh.Scale / 1.1 blast.CFrame = target.CFrame swait() end blast:Remove() end), p) swait() NIG.position = ref.Position + vt(0, 0.5, 0) end end local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic") p.CFrame = cf(targpos) * CFrame.Angles(0, math.rad(90), 0) m = it("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=1323306" p.Material = "SmoothPlastic" m.Scale = Vector3.new(20, 60, 20) m.Parent = p m.Name = "Triangle" coroutine.resume(coroutine.create(function(p) for i = 1, 200 do p.Transparency = 0.45 + i / 200 p.Triangle.Scale = p.Triangle.Scale + Vector3.new(0.3, 0.3, 0.3) swait() end p.Parent = nil end), p) local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic") p.Size = Vector3.new(1, 1, 0.2) p.CFrame = cf(targpos) * CFrame.new(0, 2.6, 0) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(30, 8, 30) m.Name = "Triangle" swait() coroutine.resume(coroutine.create(function(p) for i = 1, 45 do p.Transparency = 0.5 + i / 45 p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1, 0, 1) p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) swait() end p.Parent = nil end), p) so("190119264", ref, 1, 1) so("183763506", ref, 1, 0.6) so("178452221", ref, 1, 0.6) so("87767777", ref, 1, 1) so("87784452", ref, 1, 0.8) so("183763515", ref, 1, 1) DIR = RootPart.CFrame.lookVector MagnitudeDamage(target, 35, 25, Vector3.new(0, 20, 0) + DIR * 30, 0.5, "H2", RootPart, 0, 0, 8, 10) NIG:Destroy() CamShake(target, 60, 2, 40) for i = 1, 16 do swait() p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic") p.CFrame = target.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2 + math.random(-15, 15) / 9, math.random(-15, 15) / 9, math.random(-10, 10) / 9) game:GetService("Debris"):AddItem(p, 3) m = Instance.new("BlockMesh") m.Scale = Vector3.new(3, 3, 3) m.Parent = p coroutine.resume(coroutine.create(function(part, spin) for i = 1, 15 do part.Mesh.Scale = part.Mesh.Scale - Vector3.new(2, 2, 2) part.Transparency = i / 15 part.CFrame = part.CFrame * CFrame.new(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) * spin swait() end part.Parent = nil end), p, CFrame.fromEulerAnglesXYZ(math.random(-50, 50) / 500, math.random(-50, 50) / 500, math.random(-50, 50) / 500)) end swait(20) BodGy:Destroy() doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "asdssq", ["Name"] = "Let's end this", ["Phase"] = 4, ["Cooldown"] = 40, ["CooldownName"] = "ASDSSQcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "asdssq" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true Cooldown(name, CD) end return Viable end, ["function"] = function() doingmoves(true) LastMove = "ASDSSQ" for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.asdssq.Animation(1), 0.3, false) end local beamy = script.BES:Clone() beamy.Parent = char local asd = beamy.ShootFrom.CFrame.p local bp = Instance.new("BodyPosition", beamy.Handle) bp.MaxForce = Vector3.new(1 / 0, 1 / 0, 1 / 0) bp.D = 9000 bp.P = 1000 local asd = RootPart.CFrame * CFrame.new(-7, 8, 8).p bp.Position = asd local Rot = 0 so("231917975", RootPart, 1, 1.1) local hoe = 0 p = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon") m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Parent = p m.Scale = Vector3.new(14, 14, 14) coroutine.resume(coroutine.create(function(p) for i = 1, 30 do p.CFrame = beamy.Handle.CFrame * CFrame.new(0, 0, -2) p.Transparency = 0 + i / 30 m.Scale = m.Scale + Vector3.new(0.05, 0.05, 0.05) swait() end p:Remove() end), p) for i = 1, 50 do CamShake(RootPart, 25, 1, 3) if hoe >= 2 then hoe = 0 end hoe = hoe + 1 local cols = {"New Yeller", "Black"} local p = Instance.new("Part", EffectModel) p.Name = "Effect" p.formFactor = "Symmetric" p.TopSurface = 0 p.BottomSurface = 0 p.Material = "SmoothPlastic" p.BrickColor = BrickColor.new(cols[hoe]) p.Anchored = true p.CanCollide = false p.Size = Vector3.new(1, 1, 1) p.CFrame = CFrame.new(RootPart.Position - Vector3.new(0, 1.4, 0)) * CFrame.Angles(0, math.random(-180, 180), 0) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(10, 2, 10) game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 15 do p.Transparency = 0.75 + ii / 15 p.CFrame = p.CFrame - Vector3.new(0, 0.05, 0) p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2.4, -0.1, 2.4) swait() end p:Remove() end), p) local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) mrn = 20 Lightning(Head.Position, posfloor2 + Vector3.new(math.random(-mrn, mrn), 0, math.random(-mrn, mrn)), 4, math.random(1, 4), "New Yeller", 0.3, 0.4) swait() local asd = Head.CFrame * CFrame.new(-7, 8, 8).p bp.Position = asd beamy.Handle.CFrame = beamy.Handle.CFrame:lerp(CFrame.new(asd, mouse.Hit.p), 1) local p = Par(EffectModel, "Effect", cols[math.random(1, 2)], vt(1, 1, 1), "Neon") p.CFrame = beamy.Handle.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4) p.Parent = EffectModel local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" p.CFrame = p.CFrame * CFrame.new(0, -20, 0) m.Parent = p m.Scale = Vector3.new(0.7, 0.7, 0.7) coroutine.resume(coroutine.create(function(p) for i = 1, 30 do p.Transparency = i / 35 p.CFrame = p.CFrame * CFrame.new(0, 0.5, 0) swait() end p.Parent = nil end), p) Rot = Rot + 0.3 if Rot >= 360 then Rot = 0 end for _, v in pairs(beamy:children()) do pcall(function() v.W2P.C0 = v.W2P.C0 * CFrame.Angles(0, 0, math.rad(v.Name ~= "Gold" and Rot or -Rot)) end) end end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.asdssq.Animation(2), 0.3, false) end local startpos = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) startpos.Anchored = true startpos.CFrame = beamy.Handle.CFrame * cf(0, 0, -2.5) local hit, pos = rayCast(startpos.Position, beamy.Handle.CFrame.lookVector, 1000, Character) local endpos = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) endpos.Anchored = true endpos.CFrame = cf(pos) local berm = script.beamy:Clone() berm.Parent = endpos berm.Enabled = true local num = 0 startpos.CanCollide = false so("183763515", endpos, 1, 1.2) so("178452221", endpos, 1, 0.7) so("228343271", RootPart, 1, 1) so("161006069", endpos, 1, 1) local froob = 0 for i = 1, 100 do Rot = Rot + 0.3 if Rot >= 360 then Rot = 0 end for _, v in pairs(beamy:children()) do pcall(function() v.W2P.C0 = v.W2P.C0 * CFrame.Angles(0, 0, math.rad(v.Name ~= "Gold" and Rot or -Rot)) end) end local asd = Head.CFrame * CFrame.new(-7, 8, 8).p beamy.Handle.CFrame = beamy.Handle.CFrame:lerp(CFrame.new(asd, mouse.Hit.p), 1) swait() num = num + 1 startpos.CFrame = beamy.Handle.CFrame * cf(0, 0, -2.5) local hit, pos = rayCast(startpos.Position, beamy.Handle.CFrame.lookVector, 1000, Character) endpos.CFrame = cf(pos) CamShake(endpos, 13, 1, 3) MagnitudeDamage2(endpos, 13, 1.5, Vector3.new(), 0.5, "H2", Head, 0.1, 0.1, 8, 10) if num >= 3 then so("183763515", endpos, 1, 1.2) so("178452221", endpos, 1, 0.7) so("161006069", endpos, 1, 1) num = 0 do local beam = it("Part", EffectModel) beam.Anchored = true beam.CanCollide = false beam.BrickColor = BrickColor.new("New Yeller") local beamM = it("CylinderMesh", beam) beam.Material = "Neon" beam.Size = Vector3.new(2.5, (startpos.Position - endpos.Position).magnitude, 2.5) beam.CFrame = CFrame.new((startpos.Position + endpos.Position) / 2, startpos.Position) * CFrame.Angles(math.pi / 2, 0, 0) coroutine.resume(coroutine.create(function() for i = 1, 15 do swait() beam.Transparency = i / 15 beam.Size = beam.Size + Vector3.new(0.3, 0, 0.3) end beam:Destroy() end)) cols = { BrickColor.new("Bright yellow") } local blast2 = Instance.new("Part", EffectModel) blast2.Anchored = true blast2.CanCollide = false blast2.Size = Vector3.new(1, 1, 1) blast2.CFrame = cf(pos) * CFrame.new(math.random(-5, 5), 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) local m = Instance.new("SpecialMesh", blast2) m.Scale = Vector3.new(2, 2, 2) m.MeshType = "Brick" blast2.BrickColor = cols[math.random(1, #cols)] blast2.Material = "Neon" coroutine.resume(coroutine.create(function() for i = 1, 30 do blast2.Transparency = i / 30 m.Scale = m.Scale + vt(0.2, 0.2, 0.2) swait() blast2.CFrame = blast2.CFrame * CFrame.Angles(math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) + Vector3.new(0, 0.3, 0) end blast2:Remove() end)) end end end swait(5) p = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon") p.CFrame = beamy.Handle.CFrame * CFrame.new(0, 0, -2) m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Parent = p m.Scale = Vector3.new(14, 14, 14) coroutine.resume(coroutine.create(function(p) for i = 1, 30 do if i == 15 then beamy:Destroy() end p.Transparency = 0 + i / 30 m.Scale = m.Scale + Vector3.new(0.05, 0.05, 0.05) swait() end p:Remove() end), p) startpos:Destroy() endpos:Destroy() doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "ssz", ["Name"] = "C'mere", ["Phase"] = 4, ["Cooldown"] = 0, ["CooldownName"] = "SSZcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "ssz" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true end return Viable end, ["function"] = function() if lasthit == nil then ph0segui(char, "No target.", "New Yeller") return end doingmoves(true) Cooldown("SSZcool", 10) LastMove = "SSZ" for i = 0, 1, 0.1 do swait() DIR = RootPart.CFrame.lookVector PlayAnimationFromTable(AnimTab.ssz.Animation(1), 0.3, false) end local portalbase = formportalBase(EffectModel, RootPart.CFrame * CFrame.Angles(0, 0, math.rad(90)) * CFrame.new(-2.75, 0, 0)) local portaloutline = formportalOutline(EffectModel, portalbase.CFrame) coroutine.resume(coroutine.create(function() swait(30) for i = 1, 10 do swait() portalbase.Transparency = i / 10 portaloutline.Transparency = i / 10 portalbase.Size = portalbase.Size + Vector3.new(0, 0.3, 0.3) portaloutline.Size = portaloutline.Size + Vector3.new(0, 0.3, 0.3) end portalbase.Parent = nil portaloutline:Destroy() end)) swait(3) local portalbase = formportalBase(EffectModel, CFrame.new(lasthit.Position + Vector3.new(0, 30, 0))) portalbase.CFrame = portalbase.CFrame * CFrame.Angles(0, 0, math.rad(-90)) local portaloutline = formportalOutline(EffectModel, portalbase.CFrame) RootPart.CFrame = portalbase.CFrame * CFrame.Angles(0, 0, math.rad(90)) * CFrame.new(0, -5, 0) coroutine.resume(coroutine.create(function() swait(50) for i = 1, 10 do swait() portalbase.Transparency = i / 10 portaloutline.Transparency = i / 10 portalbase.Size = portalbase.Size + Vector3.new(0, 0.3, 0.3) portaloutline.Size = portaloutline.Size + Vector3.new(0, 0.3, 0.3) end portalbase.Parent = nil portaloutline:Destroy() end)) local hit repeat Torso.Velocity = Torso.Velocity + vt(0, -10, 0) swait() for i = 1, 2 do local p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic") p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) game:GetService("Debris"):AddItem(p, 5) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(3, 3, 3) coroutine.resume(coroutine.create(function(p, rr, x, y, z) local cols = { "Bright red", "Deep orange", "Bright yellow", "Pastel yellow" } for i = 1, 12 do if math.floor(i / 4) == i / 4 then p.BrickColor = BrickColor.new(cols[i / 4]) end p.Transparency = 0.5 + i / 24 p.Mesh.Scale = p.Mesh.Scale / 1.05 p.CFrame = p.CFrame * CFrame.Angles(math.rad(x / 16), math.rad(y / 16), math.rad(z / 16)) + rr swait() end p:Remove() end), p, Vector3.new(math.random(-50, 50) / 200, math.random(20, 50) / 120, math.random(-50, 50) / 200), math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) end PlayAnimationFromTable(AnimTab.ssz.Animation(2), 0.3, false) MagnitudeDamage(RightArm, 10, 2, Vector3.new(0, 9, 0) + DIR * 5, 0.5, "H2", Head, 0, 0, 8, 10) hit, hitflor = rayCast(RightArm.Position, CFrame.new(RightArm.Position, RightArm.Position - Vector3.new(0, 1.5, 0)).lookVector, 10, char) until hit ~= nil so("178452217", Torso, 1, 0.4) so("168586586", Torso, 1, 0.6) p = Instance.new("Sound", Torso) p.Volume = 1 p.Pitch = 1 p.SoundId = "http://www.roblox.com/asset/?id=233856115" p:Play() game:GetService("Debris"):AddItem(p, 3) p = Instance.new("Sound", Torso) p.Volume = 1 p.Pitch = 1 p.SoundId = "http://www.roblox.com/asset/?id=192410070" p:Play() game:GetService("Debris"):AddItem(p, 3) p = Instance.new("Sound", Torso) p.Volume = 1 p.Pitch = 1 p.SoundId = "http://www.roblox.com/asset/?id=231917822" p:Play() game:GetService("Debris"):AddItem(p, 3) for i = 1, 3 do swait() MagnitudeDamage(char.Torso, 18, 15, Vector3.new(0, 9, 0) + DIR * 5, 0.5, "H2", Head, 1, 1, 8, 10) local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = CFrame.new(hitflor) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(5, 3, 5) coroutine.resume(coroutine.create(function(p, s) for i = 1, 15 do p.Transparency = 0.9 + i / 150 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5) p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0) swait() end p:Remove() end), p) end for i = 0, 1, 0.1 do swait() DIR = RootPart.CFrame.lookVector PlayAnimationFromTable(AnimTab.ssz.Animation(1), 0.3, false) end doingmoves(false) end }) table.insert(MovesTable, { ["Input"] = "ddsc", ["Name"] = "Right buster", ["Phase"] = 3, ["Cooldown"] = 0, ["CooldownName"] = "DDSCcool", ["CanCancel"] = false, ["Conditions"] = function() local Viable = false local Move for _, p in pairs(MovesTable) do if p.Input == "ddsc" then Move = p break end end local ver local numer = Move.Phase if numer == 1 then ver = true end if numer == 2 then ver = Phase2Unlocked end if numer == 3 then ver = Phase3Unlocked end if numer == 4 then ver = Phase4Unlocked end local CD = Move.Cooldown local name = Move.CooldownName if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then Viable = true end return Viable end, ["function"] = function() doingmoves(true) LastMove = "DDSC" CanCancel = false local t = 0 repeat t = t + 1 swait() PlayAnimationFromTable(AnimTab.ddsc.Animation(1), 0.3, false) local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = CFrame.new(RootPart.Position - Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.random(-180, 180), 0) game:GetService("Debris"):AddItem(p, 8) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(5, 1, 5) game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for ii = 1, 15 do p.Transparency = 0.5 + ii / 15 p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3 + ii), 0) - Vector3.new(0, 0.05, 0) p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, -0.05, 1.4) swait() end p:Remove() end), p) local p = Par(EffectModel, "Effect", "Pastel yellow", vt(1, 1, 1), "SmoothPlastic") p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) game:GetService("Debris"):AddItem(p, 6) local m = Instance.new("SpecialMesh", p) m.MeshType = "Sphere" m.Scale = Vector3.new(0.5, 0.5, 0.5) coroutine.resume(coroutine.create(function(p, rr, cs) for i = 1, 20 do p.Transparency = 0.75 + i / 80 p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.4, 0.4, 0.4) p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) swait() end p:Remove() end), p) local p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic") p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) game:GetService("Debris"):AddItem(p, 5) local m = Instance.new("BlockMesh", p) m.Scale = Vector3.new(1, 1, 1) coroutine.resume(coroutine.create(function(p, rr, x, y, z) local cols = { "Bright red", "Deep orange", "Bright yellow", "Pastel yellow" } for i = 1, 12 do if math.floor(i / 4) == i / 4 then p.BrickColor = BrickColor.new(cols[i / 4]) end p.Transparency = 0.5 + i / 24 p.Mesh.Scale = p.Mesh.Scale / 1.05 p.CFrame = p.CFrame * CFrame.Angles(math.rad(x / 16), math.rad(y / 16), math.rad(z / 16)) + rr swait() end p:Remove() end), p, Vector3.new(math.random(-50, 50) / 200, math.random(20, 50) / 120, math.random(-50, 50) / 200), math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) until chold == false and t >= 10 or t == 30 local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = RootPart.CFrame local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=3270017" p.Material = "SmoothPlastic" m.Scale = Vector3.new(10, 10, 0) m.Parent = p game:GetService("Debris"):AddItem(p, 5) m.Name = "Triangle" coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Transparency = i / 10 p.Triangle.Scale = p.Triangle.Scale + Vector3.new(4, 4, 0) swait() end p.Parent = nil end), p) local grabe local EDIR = RootPart.CFrame.lookVector local got_the_nigger = false so("240517975", Torso, 1, 1) for i = 0, 15 do for i, v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and 8 > (v:findFirstChild("Torso").Position - RightArm.Position).magnitude and v ~= char then got_the_nigger = true grabbed = true grabe = v so("240429615", grabe.Torso, 1, 1) Damagefunc(v.Torso, 2, Vector3.new(0, 0, 0), 0.5, "H1", RootPart, 0.05, 0.05, 10, 20) for i, v in pairs(v:GetChildren()) do if v:IsA("Part") then coroutine.resume(coroutine.create(function() local hehheeh = v.CanCollide local bak = v.CustomPhysicalProperties repeat wait() until grabbed == false v.CanCollide = hehheeh v.CustomPhysicalProperties = bak end)) v.CanCollide = false v.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) end end hum1 = v:FindFirstChild("Humanoid") hum1.PlatformStand = true lock = Instance.new("Part", EffectModel) lock.Anchored = true lock.CanCollide = false lock.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-90), 0, 0) lock.Transparency = 1 grabpos = Instance.new("BodyPosition", grabe.Torso) grabpos.P = 10000000 grabpos.D = 1000 grabpos.maxForce = Vector3.new(545000, 545000, 545000) grabpos.position = lock.Position end end if got_the_nigger == true then break end RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector * 3 do local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon") blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("SpecialMesh", blast2) m.Scale = Vector3.new(3, 3, 3) m.MeshType = "Brick" coroutine.resume(coroutine.create(function(p) for i = 1, 30 do blast2.Transparency = 0.25 + i / 30 blast2.Mesh.Scale = blast2.Mesh.Scale - Vector3.new(0.1, 0.1, 0.1) swait() end blast2:Remove() end), p) swait() PlayAnimationFromTable(AnimTab.ddsc.Animation(2), 0.3, false) end end if grabbed == true then Cooldown("DDSCcool", 16) elseif grabbed == false then Cooldown("DDSCcool", 8) end if grabbed == true then local v = Instance.new("BodyVelocity", Torso) v.P = 6000 v.Name = "WUUB" v.maxForce = Vector3.new(5000, 5000, 5000) * 5000000000 v.velocity = DIR * 40 + Vector3.new(0, 15, 0) for i = 1, 10 do local es = 36 swait() PlayAnimationFromTable(AnimTab.ddsc2.Animation(3, es, i), 0.3, false) end v:Destroy() local hit repeat grabe.Humanoid.PlatformStand = true grabpos.position = lock.Position grabpos.Parent = grabe.Torso grabe.Torso.CFrame = lock.CFrame lock.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-90), 0, 0) wait() hit = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, char) until hit ~= nil for i = 0, 1, 0.1 do grabe.Humanoid.PlatformStand = true grabpos.position = lock.Position grabpos.Parent = grabe.Torso grabe.Torso.CFrame = lock.CFrame lock.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-90), 0, 0) swait() PlayAnimationFromTable(AnimTab.ddsc.Animation(4), 0.3, false) end end if grabbed == true then lock.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2) grabpos.position = lock.Position grabe.Torso.CFrame = lock.CFrame grabe.Humanoid.PlatformStand = false grabpos.Parent = nil lock:Destroy() grabbed = false p = Instance.new("Sound", Torso) p.Volume = 1 p.Pitch = 1 p.SoundId = "http://www.roblox.com/asset/?id=233856115" p:Play() game:GetService("Debris"):AddItem(p, 3) p = Instance.new("Sound", Torso) p.Volume = 1 p.Pitch = 1 p.SoundId = "http://www.roblox.com/asset/?id=192410070" p:Play() game:GetService("Debris"):AddItem(p, 3) p = Instance.new("Sound", Torso) p.Volume = 1 p.Pitch = 1 p.SoundId = "http://www.roblox.com/asset/?id=231917822" p:Play() game:GetService("Debris"):AddItem(p, 3) local hitfloor2, posfloor2 = rayCast(grabe.Torso.Position, CFrame.new(grabe.Torso.Position, grabe.Torso.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) local p = Par(EffectModel, "Effect", "White", vt(12, 17, 12), "SmoothPlastic") p.Size = Vector3.new(12, 17, 12) p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(29, 0, 29) m.Name = "Triangle" swait() game.Debris:AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-0.5, 0.5, -0.5) p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) swait(0.4) end end), p) coroutine.resume(coroutine.create(function(p) for i = 1, 80 do p.Transparency = 0.5 + i / 80 p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0) swait() end end), p) local orls = p.CFrame local p = Par(EffectModel, "Effect", "White", vt(12, 17, 12), "SmoothPlastic") p.Size = Vector3.new(12, 17, 12) p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7) local m = Instance.new("SpecialMesh", p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(29, 0, 29) m.Name = "Triangle" swait() game.Debris:AddItem(p, 5) coroutine.resume(coroutine.create(function(p) for i = 1, 10 do p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-1.3, 1, -1.3) p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) swait(0.4) end end), p) coroutine.resume(coroutine.create(function(p) for i = 1, 80 do p.Transparency = 0.5 + i / 80 p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0) swait() end end), p) Damagefunc(grabe.Torso, 8, Vector3.new(0, 0, 0) + DIR * 8, 0.5, "H2", RootPart, 0.05, 0.05, 10, 20) ph0segui(char, "+10", "Lime green") Humanoid.Health = Humanoid.Health + 10 swait(3) for i = 0, 1, 0.2 do swait() PlayAnimationFromTable(AnimTab.ddsc.Animation(5), 0.4, false) end for i = 0, 1, 0.2 do swait() PlayAnimationFromTable(AnimTab.ddsc.Animation(6), 0.4, false) end Damagefunc(grabe.Torso, 3, Vector3.new(), 0.5, "H1", RootPart, 0.05, 0.05, 10, 20) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.ddsc.Animation(7), 0.3, false) end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable(AnimTab.ddsc.Animation(8), 0.3, false) end Damagefunc(grabe.Torso, 7, Vector3.new(0, 5, 0) + DIR * 50, 0.5, "H1", RootPart, 0.05, 0.05, 10, 20) Torso.Velocity = char.Torso.CFrame.lookVector * 5 for i = 1, 2 do p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic") p.CFrame = grabe.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) m = Instance.new("SpecialMesh") m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6) m.Parent = p game:GetService("Debris"):AddItem(p, 5) coroutine.resume(coroutine.create(function(p, l) for i = 1, 10 do p.Transparency = i / 10 p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0) swait(0.5) end p:Remove() end), p, 1) end end swait(3) doingmoves(false) end }) function Z() if Koy == "z" and CanCancel == true and char:FindFirstChild("Zcool") == nil then doingmoves(true) Cooldown("Zcool", 0.8) LastMove = "z" local RNmove = LastMove CanCancel = true for i = 0, 1, 0.6 do swait() if LastMove ~= RNmove then break end PlayAnimationFromTable(AnimTab.Z.Animation(1), 0.4, false) end local EDIR = Head.CFrame.lookVector so("200632136", RightArm, 1, 1.5) MagnitudeDamage(RightArm, 5, 2, Vector3.new(0, 3, 0) + EDIR * 3, 0.5, "H2", Head, 0, 0, 8, 10) for i = 0, 1, 0.3 do if LastMove ~= RNmove then break end swait() PlayAnimationFromTable(AnimTab.Z.Animation(2), 0.4, false) end if LastMove == RNmove then doingmoves(false) end end end function X() if Koy == "x" and CanCancel == true and char:FindFirstChild("Xcool") == nil then doingmoves(true) LastMove = "x" Cooldown("Xcool", 1) local RNmove = LastMove CanCancel = true for i = 0, 1, 0.4 do swait() if LastMove ~= RNmove then break end PlayAnimationFromTable(AnimTab.X.Animation(1), 0.5, false) end local EDIR = Head.CFrame.lookVector so("200632136", RightArm, 1, 2) Torso.Velocity = char.Torso.CFrame.lookVector * 30 MagnitudeDamage(RightLeg, 5, 4, Vector3.new(0, 1, 0) + EDIR * 2.5, 0.5, "H1", Head, 0, 0, 10, 15) for i = 0, 1, 0.25 do swait() if LastMove ~= RNmove then break end PlayAnimationFromTable(AnimTab.X.Animation(2), 0.3, false) end if LastMove == RNmove then doingmoves(false) end end end function C() if Koy == "c" and CanCancel == true and char:FindFirstChild("Ccool") == nil then doingmoves(true) LastMove = "c" local RNmove = LastMove CanCancel = true Cooldown("Ccool", 1.4) for i = 0, 1, 0.3 do swait() if LastMove ~= RNmove then break end PlayAnimationFromTable(AnimTab.C.Animation(1), 0.3, false) end local EDIR = Head.CFrame.lookVector so("200632136", RightArm, 1, 1) Torso.Velocity = char.Torso.CFrame.lookVector * 30 for i = 0, 1, 0.1 do swait() if LastMove ~= RNmove then break end MagnitudeDamage(RightLeg, 8, 4, Vector3.new(0, 1, 0) + EDIR * 2.5, 0.5, "H1", Head, 0.1, 0, true, 0) PlayAnimationFromTable(AnimTab.C.Animation(2), 0.2, false) end if LastMove == RNmove then doingmoves(false) end end end CanCancel = true qhold = false chold = false dHold = false aHold = false facestate = "" facestating = false function keyDOWN(key) if equipped == true then key = key:lower() Koy = key if key == "d" then dHold = true end if key == "a" then aHold = true end if key == "q" then qhold = true end if Comboing == true and CANtwod == true then if key == " " and Dmoves == false then Humanoid.Jump = true end if key == "d" and Dmoves == false then do local imdoingit = false local hold = mouse.KeyUp:connect(function(k) if k == "d" then dHold = false end end) coroutine.resume(coroutine.create(function() if imdoingit == true then return end imdoingit = true repeat swait() facestate = "forward" local ono = RootPart.CFrame.lookVector Humanoid:Move(Vector3.new(1, 0, 0), true) until Comboing == false or dHold == false or aHold == true and Comboing == true and CANtwod facestate = "" Humanoid:Move(Vector3.new(0, 0, 0), true) hold:Disconnect() end)) end end if key == "a" and Dmoves == false then do local imdoingit = false local hold = mouse.KeyUp:connect(function(k) if k == "a" then aHold = false end end) coroutine.resume(coroutine.create(function() if imdoingit == true then return end imdoingit = true repeat swait() facestate = "backward" local ono = RootPart.CFrame.lookVector Humanoid:Move(Vector3.new(-1, 0, 0), true) until Comboing == false or aHold == false or dHold == true and Comboing == true and CANtwod facestate = "" Humanoid:Move(Vector3.new(0, 0, 0), true) hold:Disconnect() end)) end end end if key == "2" then Switch_Camera() end if key == "g" and Dmoves == false then Taunt() end if key == "a" or key == "s" or key == "d" or key == "q" or key == "w" or key == "e" or key == "c" or key == "z" or key == "x" then input = input .. key age = age + 1 if Input_Time <= 0 then Input_Time = Input_MaxTime else Input_Time = Input_Time + Input_Addition if Input_Time > Input_MaxTime then Input_Time = Input_MaxTime end for _, m in pairs(MovesTable) do if input == m.Input then local Viable = m.Conditions() if Viable then Input_Time = 0 input = "" m["function"]() break else break end end end end end end if Koy == "c" then chold = true C() end if Koy == "z" then Z() end if Koy == "x" then X() end end function keyUP(key) if key == "q" then qhold = false end if key == "c" then chold = false end if key == "d" then dHold = false end if key == "a" then aHold = false end end function eq(mouse) mouse.KeyDown:connect(keyDOWN) mouse.KeyUp:connect(keyUP) equip() Humanoid.JumpPower = 80 mouse = game.Players.LocalPlayer:GetMouse() end function deq(mouse) de_equip() Humanoid.JumpPower = 60 mouse = nil end Humanoid.Died:connect(function() end) Tool.Selected:Connect(eq) Tool.Deselected:connect(deq) oldCFrames = {} copy_kat = 0 nums = 0 MH = Humanoid.MaxHealth PHP = char.Humanoid.MaxHealth / 20 OPHP = MH - PHP SOPHP = MH - PHP * 2 TOPHP = MH - PHP * 3 FOPHP = MH - PHP * 4 game:GetService("RunService").RenderStepped:connect(function()--ArtificialHB.Event:connect(function() if Phase1Unlocked == true then phase1gui.ImageColor3 = unlockedcol Humanoid.MaxHealth = OPHP end if Phase2Unlocked == true then phase2gui.ImageColor3 = unlockedcol Humanoid.MaxHealth = SOPHP end if Phase3Unlocked == true then phase3gui.ImageColor3 = unlockedcol Humanoid.MaxHealth = TOPHP end if Phase4Unlocked == true then phase4gui.ImageColor3 = unlockedcol Humanoid.MaxHealth = FOPHP end if Phase2Unlocked == false then phase2gui.ImageColor3 = lockedcol end if Phase3Unlocked == false then phase3gui.ImageColor3 = lockedcol end if Phase4Unlocked == false then phase4gui.ImageColor3 = lockedcol end if CANtwod == false then --dcam.CAM.Value = false end if equipped == true then if CANtwod == true and Comboing == true and Dmoves == false then FaceComboee() end if CANtwod == true and Comboing == true then controlsScript.Disabled = true end if CANtwod == true and Comboing == true then bg.Parent = nil end if Dmoves == false then CanCancel = true end end magiknum.Text = math.floor(EN) .. "%" if EN <= 100 then magikbar:TweenSize(UDim2.new(1, 0, EN / 100, 0), nil, 1, 0.4, true) end if EN >= 100 then EN = 100 magikbar:TweenSize(UDim2.new(1, 0, 1, 0), nil, 1, 0.4, true) end if Dmoves == false and equipped == true then for i, v in pairs(Character:GetChildren()) do if v:IsA("Model") then for _, c in pairs(v:GetChildren()) do if c:IsA("Part") then c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) end end end end sine = sine + change detect_state() if Anim == "Jump" then PlayAnimationFromTable(AnimTab.Jump.Animation(1), 0.3, false) end if Anim == "Fall" then PlayAnimationFromTable(AnimTab.Fall.Animation(1), 0.3, false) end if Anim == "Idle" then change = 1.5 PlayAnimationFromTable(AnimTab.Idle.Animation(1, sine), 0.3, false) end if Anim == "Walk" and not facestating then if 0 < math.cos(sine / 12) then hee = 0.7 * math.cos(sine / 12) else hee = 0.1 * math.cos(sine / 12) end if 0 > math.cos(sine / 12) then hee2 = -0.7 * math.cos(sine / 12) else hee2 = 0.1 * math.cos(sine / 12) end change = 2 local num = 12 local o = 115 PlayAnimationFromTable(AnimTab.Run.Animation(1, sine, hee, hee2, num, o), 0.4, false) end end if facestate == "forward" and Anim == "Walk" and Comboing and CANtwod then if 0 < math.cos(sine / 12) then hee = 0.7 * math.cos(sine / 12) else hee = 0.1 * math.cos(sine / 12) end if 0 > math.cos(sine / 12) then hee2 = -0.7 * math.cos(sine / 12) else hee2 = 0.1 * math.cos(sine / 12) end change = 2 local num = 12 local o = 115 PlayAnimationFromTable(PlayAnimationFromTable(AnimTab.Run.Animation(1, sine, hee, hee2, num, o), 0.4, false), 0.4, false) Humanoid.WalkSpeed = 32 end if facestate == "backward" and Anim == "Walk" and Comboing and CANtwod then change = 1 local num = 11 PlayAnimationFromTable(AnimTab.BackWalk.Animation(1, sine, num), 0.4, false) Humanoid.WalkSpeed = 8 end local ss = Humanoid:GetState() if ss == Enum.HumanoidStateType.FallingDown or ss == Enum.HumanoidStateType.PlatformStanding then print("Get Up") Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) print("osama's engine l0aded") Tool.Name = "Ace of spades" print("ace of sp0des loaded")
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