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- --]]
- --Before you execute this script, make sure that you have the gun out and you're holding it. Otherwise, it will not work.
- local player = game:GetService("Players").LocalPlayer
- local env = require(game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Setting)
- local GunModifyUI = Instance.new("ScreenGui")
- local ModifyFrame = Instance.new("Frame")
- local Heading = Instance.new("TextLabel")
- local SeparateLine = Instance.new("TextLabel")
- local OpenClose = Instance.new("TextButton")
- local Laser = Instance.new("TextButton")
- local Drawgun = Instance.new("TextButton")
- local FastDamagingRifle = Instance.new("TextButton")
- --Properties:
- GunModifyUI.Name = "GunModifyUI"
- GunModifyUI.Parent = player:WaitForChild("PlayerGui")
- GunModifyUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- ModifyFrame.Name = "ModifyFrame"
- ModifyFrame.Parent = GunModifyUI
- ModifyFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- ModifyFrame.BackgroundTransparency = 0.500
- ModifyFrame.Draggable = true
- ModifyFrame.Position = UDim2.new(0.5, -150, 0.5, -150)
- ModifyFrame.Size = UDim2.new(0, 300, 0, 300)
- Heading.Name = "Heading"
- Heading.Parent = ModifyFrame
- Heading.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Heading.BackgroundTransparency = 1.000
- Heading.Size = UDim2.new(0, 300, 0, 50)
- Heading.Font = Enum.Font.Code
- Heading.Text = "GWT Gun Modify"
- Heading.TextColor3 = Color3.fromRGB(255, 255, 255)
- Heading.TextSize = 40.000
- SeparateLine.Name = "SeparateLine"
- SeparateLine.Parent = ModifyFrame
- SeparateLine.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- SeparateLine.BorderSizePixel = 0
- SeparateLine.Position = UDim2.new(0, 0, 0, 50)
- SeparateLine.Size = UDim2.new(0, 300, 0, 1)
- SeparateLine.Font = Enum.Font.Code
- SeparateLine.Text = ""
- SeparateLine.TextColor3 = Color3.fromRGB(255, 255, 255)
- SeparateLine.TextSize = 40.000
- OpenClose.Name = "OpenClose"
- OpenClose.Parent = GunModifyUI
- OpenClose.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- OpenClose.BackgroundTransparency = 0.750
- OpenClose.Position = UDim2.new(0, 0, 0.5, -90)
- OpenClose.Size = UDim2.new(0, 200, 0, 50)
- OpenClose.Font = Enum.Font.Code
- OpenClose.Text = "Close"
- OpenClose.TextColor3 = Color3.fromRGB(255, 255, 255)
- OpenClose.TextSize = 20.000
- OpenClose.TextWrapped = true
- Laser.Name = "Laser"
- Laser.Parent = ModifyFrame
- Laser.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- Laser.BackgroundTransparency = 0.750
- Laser.Position = UDim2.new(0, 50, 0, 75)
- Laser.Size = UDim2.new(0, 200, 0, 50)
- Laser.Font = Enum.Font.Code
- Laser.Text = "Laser Explosion Gun"
- Laser.TextColor3 = Color3.fromRGB(255, 255, 255)
- Laser.TextSize = 20.000
- Laser.TextWrapped = true
- Drawgun.Name = "Drawgun"
- Drawgun.Parent = ModifyFrame
- Drawgun.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- Drawgun.BackgroundTransparency = 0.750
- Drawgun.Position = UDim2.new(0, 50, 0, 150)
- Drawgun.Size = UDim2.new(0, 200, 0, 50)
- Drawgun.Font = Enum.Font.Code
- Drawgun.Text = "Drawing Rifle"
- Drawgun.TextColor3 = Color3.fromRGB(255, 255, 255)
- Drawgun.TextSize = 20.000
- Drawgun.TextWrapped = true
- FastDamagingRifle.Name = "FastDamagingRifle"
- FastDamagingRifle.Parent = ModifyFrame
- FastDamagingRifle.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- FastDamagingRifle.BackgroundTransparency = 0.750
- FastDamagingRifle.Position = UDim2.new(0, 50, 0, 225)
- FastDamagingRifle.Size = UDim2.new(0, 200, 0, 50)
- FastDamagingRifle.Font = Enum.Font.Code
- FastDamagingRifle.Text = "Fast Auto Rifle"
- FastDamagingRifle.TextColor3 = Color3.fromRGB(255, 255, 255)
- FastDamagingRifle.TextSize = 20.000
- FastDamagingRifle.TextWrapped = true
- OpenClose.MouseButton1Click:connect(function()
- if ModifyFrame.Visible == true then
- ModifyFrame.Visible = false
- OpenClose.Text = "Open"
- else
- ModifyFrame.Visible = true
- OpenClose.Text = "Close"
- end
- end)
- Laser.MouseButton1Click:Connect(function()
- env.Auto = true
- env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
- env.BulletOffset = Vector3.new(0, 0.625, 1.25)
- env.BaseDamage = 500
- env.FireRate = 0.001
- env.ReloadTime = 1
- env.AmmoPerMag = math.huge
- env.Spread = 0
- env.Range = 2000
- env.HeadshotEnabled = true
- env.HeadshotDamageMultiplier = 100
- env.MouseIconID = "316279304"
- env.IdleAnimationID = 94331086
- env.IdleAnimationSpeed = 1
- env.FireAnimationID = 94332152
- env.FireAnimationSpeed = 1
- env.ReloadAnimationID = 95384819
- env.ReloadAnimationSpeed = 1.5
- env.EquippedAnimationID = nil
- env.EquippedAnimationSpeed = 1
- env.WalkSpeedRedutionEnabled = false
- env.WalkSpeedRedution = 6
- env.HoldDownEnabled = true
- env.HoldDownAnimationID = 1637489010
- env.HoldDownAnimationSpeed = 0.5
- env.BulletHoleEnabled = true
- env.BulletHoleSize = 1
- env.BulletHoleTexture = {64291961}
- env.BulletHoleVisibleTime = 15
- env.BulletHoleFadeTime = 15
- env.HitEffectEnabled = true
- env.HitSoundIDs = {
- 186809061,
- 186809249,
- 186809250,
- 186809252
- }
- env.HitSoundPitch = math.random(90, 110) / 100
- env.CustomHitEffect = false
- env.BloodEnabled = true
- env.HitCharSndIDs = {
- 245630921,
- 245630994,
- 245631056,
- 245631112,
- 245631167
- }
- env.HitCharSndPitch = 1
- env.TweenLength = 0.5
- env.EasingStyle = Enum.EasingStyle.Quint
- env.EasingDirection = Enum.EasingDirection.Out
- env.TweenLengthNAD = 0.5
- env.EasingStyleNAD = Enum.EasingStyle.Quint
- env.EasingDirectionNAD = Enum.EasingDirection.Out
- env.WhizSoundEnabled = false
- env.WhizSoundID = {
- 342190005,
- 342190012,
- 342190017,
- 342190024
- }
- env.WhizSoundVolume = 1
- env.WhizSoundPitch = 1
- env.HitmarkerEnabled = true
- env.HitmarkerIconID = "286279066"
- env.HitmarkerFadeTime = 0.5
- env.MuzzleLightEnabled = true
- env.LightOffset = Vector3.new(0, 0, 0)
- env.LightBrightness = 1
- env.LightColor = Color3.new(255,255,255)
- env.LightRange = 45
- env.LightShadows = true
- env.VisibleTime = 0.015
- env.BulletShellEnabled = false
- env.BulletShellOffset = Vector3.new(0, 0.4, 0)
- env.ShellSize = Vector3.new(2, 255, 0.524)
- env.AllowCollide = false
- env.ShellScale = Vector3.new(2, 2, 2)
- env.ShellMeshID = "94295100"
- env.ShellTextureID = "94287792"
- env.DisappearTime = 5
- env.IronsightEnabled = true
- env.FieldOfViewOS = 0
- env.MouseSensitiveOS = 0
- env.SpreadRedutionOS = 0
- env.LimitedAmmoEnabled = false
- env.Ammo = math.huge
- env.MaxAmmo = math.huge
- env.ShotgunEnabled = false
- env.BulletPerShot = 8
- env.ShotgunReload = false
- env.ShotgunClipinAnimationID = nil
- env.ShotgunClipinAnimationSpeed = 1
- env.ShellClipinSpeed = 0.5
- env.BurstFireEnabled = false
- env.BulletPerBurst = 3
- env.BurstRate = 0.075
- env.SniperEnabled = false
- env.FieldOfViewS = 0
- env.MouseSensitiveS = 0.2
- env.SpreadRedutionS = 0
- env.CameraShakingEnabled = false
- env.Recoil = 0
- env.AngleX = 100
- env.AngleY = 100
- env.RecoilSpeed = 0.01
- env.DampeningSpeed = 0.06
- env.RecoilRedution = 0.2
- env.ExplosiveEnabled = true
- env.Radius = 8
- env.VisualizerEnabled = true
- env.BulletSpeed = 1000
- env.BulletSize = Vector3.new(0.5, 0.5, 100)
- env.BulletColor = Color3.fromRGB(255,0,0)
- env.BulletTransparency = 0.25
- env.BulletMaterial = Enum.Material.Neon
- env.FadeTime = 0.25
- env.BulletShape = Enum.MeshType.Brick
- env.ChargedShotEnabled = false
- env.ChargingTime = 1
- env.MinigunEnabled = false
- env.DelayBeforeFiring = 1
- env.DelayAfterFiring = 1
- env.Knockback = 0
- env.Lifesteal = 100
- env.FlamingBullet = true
- env.DualEnabled = true
- env.Piercing = 0
- end)
- Drawgun.MouseButton1Click:connect(function()
- env.Auto = true
- env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
- env.BulletOffset = Vector3.new(0, 0.625, 1.25)
- env.BaseDamage = 0
- env.FireRate = 0.001
- env.ReloadTime = 2
- env.AmmoPerMag = math.huge
- env.Spread = 0
- env.Range = 2000
- env.HeadshotEnabled = false
- env.HeadshotDamageMultiplier = 0
- env.MouseIconID = "316279304"
- env.IdleAnimationID = 94331086
- env.IdleAnimationSpeed = 1
- env.FireAnimationID = 94332152
- env.FireAnimationSpeed = 1
- env.ReloadAnimationID = 95384819
- env.ReloadAnimationSpeed = 1.5
- env.EquippedAnimationID = nil
- env.EquippedAnimationSpeed = 1
- env.WalkSpeedRedutionEnabled = false
- env.WalkSpeedRedution = 6
- env.HoldDownEnabled = true
- env.HoldDownAnimationID = 1637489010
- env.HoldDownAnimationSpeed = 0.5
- env.BulletHoleEnabled = true
- env.BulletHoleSize = 1
- env.BulletHoleTexture = {64291961}
- env.BulletHoleVisibleTime = 15
- env.BulletHoleFadeTime = 50
- env.HitEffectEnabled = true
- env.HitSoundIDs = {
- 186809061,
- 186809249,
- 186809250,
- 186809252
- }
- env.HitSoundPitch = math.random(90, 110) / 100
- env.CustomHitEffect = false
- env.BloodEnabled = true
- env.HitCharSndIDs = {
- 245630921,
- 245630994,
- 245631056,
- 245631112,
- 245631167
- }
- env.HitCharSndPitch = 1
- env.TweenLength = 0.5
- env.EasingStyle = Enum.EasingStyle.Quint
- env.EasingDirection = Enum.EasingDirection.Out
- env.TweenLengthNAD = 0.5
- env.EasingStyleNAD = Enum.EasingStyle.Quint
- env.EasingDirectionNAD = Enum.EasingDirection.Out
- env.WhizSoundEnabled = false
- env.WhizSoundID = {
- 342190005,
- 342190012,
- 342190017,
- 342190024
- }
- env.WhizSoundVolume = 1
- env.WhizSoundPitch = 1
- env.HitmarkerEnabled = true
- env.HitmarkerIconID = "286279066"
- env.HitmarkerFadeTime = 0.5
- env.MuzzleLightEnabled = true
- env.LightOffset = Vector3.new(0, 0, 0)
- env.LightBrightness = 1
- env.LightColor = Color3.new(1, 1, 1)
- env.LightRange = 45
- env.LightShadows = true
- env.VisibleTime = 0.015
- env.BulletShellEnabled = false
- env.BulletShellOffset = Vector3.new(0, 0.4, 0)
- env.ShellSize = Vector3.new(0.144, 0.144, 0.524)
- env.AllowCollide = false
- env.ShellScale = Vector3.new(2, 2, 2)
- env.ShellMeshID = "94295100"
- env.ShellTextureID = "94287792"
- env.DisappearTime = 5
- env.IronsightEnabled = true
- env.FieldOfViewOS = 40
- env.MouseSensitiveOS = 0.2
- env.SpreadRedutionOS = 0.6
- env.LimitedAmmoEnabled = false
- env.Ammo = math.huge
- env.MaxAmmo = math.huge
- env.ShotgunEnabled = false
- env.BulletPerShot = 8
- env.ShotgunReload = false
- env.ShotgunClipinAnimationID = nil
- env.ShotgunClipinAnimationSpeed = 1
- env.ShellClipinSpeed = 0.5
- env.BurstFireEnabled = false
- env.BulletPerBurst = 3
- env.BurstRate = 0.075
- env.SniperEnabled = false
- env.FieldOfViewS = 12.5
- env.MouseSensitiveS = 0.2
- env.SpreadRedutionS = 0.6
- env.CameraShakingEnabled = false
- env.Recoil = 0
- env.AngleX = 100
- env.AngleY = 100
- env.RecoilSpeed = 0.01
- env.DampeningSpeed = 0.06
- env.RecoilRedution = 0.2
- env.ExplosiveEnabled = false
- env.Radius = 8
- env.VisualizerEnabled = false
- env.BulletSpeed = 50
- env.BulletSize = Vector3.new(0.1, 0.1, 100)
- env.BulletColor = Color3.fromRGB(245, 205, 48)
- env.BulletTransparency = 0.25
- env.BulletMaterial = Enum.Material.Neon
- env.FadeTime = 0.25
- env.BulletShape = Enum.MeshType.Brick
- env.ChargedShotEnabled = false
- env.ChargingTime = 1
- env.MinigunEnabled = false
- env.DelayBeforeFiring = 1
- env.DelayAfterFiring = 1
- env.Knockback = 0
- env.Lifesteal = 0
- env.FlamingBullet = false
- env.DualEnabled = false
- env.Piercing = 0
- end)
- FastDamagingRifle.MouseButton1Click:connect(function()
- env.Auto = true
- env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
- env.BulletOffset = Vector3.new(0, 0.625, 1.25)
- env.BaseDamage = 1000
- env.FireRate = 0.01
- env.ReloadTime = 2
- env.AmmoPerMag = math.huge
- env.Spread = 0
- env.Range = 2000
- env.HeadshotEnabled = true
- env.HeadshotDamageMultiplier = 1000
- env.MouseIconID = "316279304"
- env.IdleAnimationID = 94331086
- env.IdleAnimationSpeed = 1
- env.FireAnimationID = 94332152
- env.FireAnimationSpeed = 1
- env.ReloadAnimationID = 95384819
- env.ReloadAnimationSpeed = 1.5
- env.EquippedAnimationID = nil
- env.EquippedAnimationSpeed = 1
- env.WalkSpeedRedutionEnabled = true
- env.WalkSpeedRedution = 6
- env.HoldDownEnabled = true
- env.HoldDownAnimationID = 1637489010
- env.HoldDownAnimationSpeed = 0.5
- env.BulletHoleEnabled = true
- env.BulletHoleSize = 1
- env.BulletHoleTexture = {64291961}
- env.BulletHoleVisibleTime = 5
- env.BulletHoleFadeTime = 5
- env.HitEffectEnabled = true
- env.HitSoundIDs = {
- 186809061,
- 186809249,
- 186809250,
- 186809252
- }
- env.HitSoundPitch = math.random(90, 110) / 100
- env.CustomHitEffect = false
- env.BloodEnabled = true
- env.HitCharSndIDs = {
- 245630921,
- 245630994,
- 245631056,
- 245631112,
- 245631167
- }
- env.HitCharSndPitch = 1
- env.TweenLength = 0.5
- env.EasingStyle = Enum.EasingStyle.Quint
- env.EasingDirection = Enum.EasingDirection.Out
- env.TweenLengthNAD = 0.5
- env.EasingStyleNAD = Enum.EasingStyle.Quint
- env.EasingDirectionNAD = Enum.EasingDirection.Out
- env.WhizSoundEnabled = false
- env.WhizSoundID = {
- 342190005,
- 342190012,
- 342190017,
- 342190024
- }
- env.WhizSoundVolume = 1
- env.WhizSoundPitch = 1
- env.HitmarkerEnabled = true
- env.HitmarkerIconID = "286279066"
- env.HitmarkerFadeTime = 0.5
- env.MuzzleLightEnabled = true
- env.LightOffset = Vector3.new(0, 0, 0)
- env.LightBrightness = 1
- env.LightColor = Color3.new(1, 1, 1)
- env.LightRange = 45
- env.LightShadows = true
- env.VisibleTime = 0.015
- env.BulletShellEnabled = false
- env.BulletShellOffset = Vector3.new(0, 0.4, 0)
- env.ShellSize = Vector3.new(0.144, 0.144, 0.524)
- env.AllowCollide = false
- env.ShellScale = Vector3.new(2, 2, 2)
- env.ShellMeshID = "94295100"
- env.ShellTextureID = "94287792"
- env.DisappearTime = 5
- env.IronsightEnabled = true
- env.FieldOfViewOS = 40
- env.MouseSensitiveOS = 0.2
- env.SpreadRedutionOS = 0.6
- env.LimitedAmmoEnabled = false
- env.Ammo = math.huge
- env.MaxAmmo = math.huge
- env.ShotgunEnabled = false
- env.BulletPerShot = 8
- env.ShotgunReload = false
- env.ShotgunClipinAnimationID = nil
- env.ShotgunClipinAnimationSpeed = 1
- env.ShellClipinSpeed = 0.5
- env.BurstFireEnabled = false
- env.BulletPerBurst = 3
- env.BurstRate = 0.075
- env.SniperEnabled = false
- env.FieldOfViewS = 12.5
- env.MouseSensitiveS = 0.2
- env.SpreadRedutionS = 0.6
- env.CameraShakingEnabled = true
- env.Recoil = 50
- env.AngleX = 100
- env.AngleY = 100
- env.RecoilSpeed = 0.01
- env.DampeningSpeed = 0.06
- env.RecoilRedution = 0.2
- env.ExplosiveEnabled = false
- env.Radius = 8
- env.VisualizerEnabled = false
- env.BulletSpeed = 50
- env.BulletSize = Vector3.new(0.1, 0.1, 100)
- env.BulletColor = Color3.fromRGB(245, 205, 48)
- env.BulletTransparency = 0.25
- env.BulletMaterial = Enum.Material.Neon
- env.FadeTime = 0.25
- env.BulletShape = Enum.MeshType.Brick
- env.ChargedShotEnabled = false
- env.ChargingTime = 1
- env.MinigunEnabled = false
- env.DelayBeforeFiring = 1
- env.DelayAfterFiring = 1
- env.Knockback = 0
- env.Lifesteal = 0
- env.FlamingBullet = false
- env.DualEnabled = false
- env.Piercing = 0
- end)
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