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Greenwood Town Gun Modify GUI

Apr 16th, 2020
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  1. --[[
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  14. --]]
  15.  
  16. --Before you execute this script, make sure that you have the gun out and you're holding it. Otherwise, it will not work.
  17.  
  18. local player = game:GetService("Players").LocalPlayer
  19. local env = require(game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Setting)
  20.  
  21. local GunModifyUI = Instance.new("ScreenGui")
  22. local ModifyFrame = Instance.new("Frame")
  23. local Heading = Instance.new("TextLabel")
  24. local SeparateLine = Instance.new("TextLabel")
  25. local OpenClose = Instance.new("TextButton")
  26. local Laser = Instance.new("TextButton")
  27. local Drawgun = Instance.new("TextButton")
  28. local FastDamagingRifle = Instance.new("TextButton")
  29.  
  30. --Properties:
  31.  
  32. GunModifyUI.Name = "GunModifyUI"
  33. GunModifyUI.Parent = player:WaitForChild("PlayerGui")
  34. GunModifyUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  35.  
  36. ModifyFrame.Name = "ModifyFrame"
  37. ModifyFrame.Parent = GunModifyUI
  38. ModifyFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  39. ModifyFrame.BackgroundTransparency = 0.500
  40. ModifyFrame.Draggable = true
  41. ModifyFrame.Position = UDim2.new(0.5, -150, 0.5, -150)
  42. ModifyFrame.Size = UDim2.new(0, 300, 0, 300)
  43.  
  44. Heading.Name = "Heading"
  45. Heading.Parent = ModifyFrame
  46. Heading.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  47. Heading.BackgroundTransparency = 1.000
  48. Heading.Size = UDim2.new(0, 300, 0, 50)
  49. Heading.Font = Enum.Font.Code
  50. Heading.Text = "GWT Gun Modify"
  51. Heading.TextColor3 = Color3.fromRGB(255, 255, 255)
  52. Heading.TextSize = 40.000
  53.  
  54. SeparateLine.Name = "SeparateLine"
  55. SeparateLine.Parent = ModifyFrame
  56. SeparateLine.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  57. SeparateLine.BorderSizePixel = 0
  58. SeparateLine.Position = UDim2.new(0, 0, 0, 50)
  59. SeparateLine.Size = UDim2.new(0, 300, 0, 1)
  60. SeparateLine.Font = Enum.Font.Code
  61. SeparateLine.Text = ""
  62. SeparateLine.TextColor3 = Color3.fromRGB(255, 255, 255)
  63. SeparateLine.TextSize = 40.000
  64.  
  65. OpenClose.Name = "OpenClose"
  66. OpenClose.Parent = GunModifyUI
  67. OpenClose.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  68. OpenClose.BackgroundTransparency = 0.750
  69. OpenClose.Position = UDim2.new(0, 0, 0.5, -90)
  70. OpenClose.Size = UDim2.new(0, 200, 0, 50)
  71. OpenClose.Font = Enum.Font.Code
  72. OpenClose.Text = "Close"
  73. OpenClose.TextColor3 = Color3.fromRGB(255, 255, 255)
  74. OpenClose.TextSize = 20.000
  75. OpenClose.TextWrapped = true
  76.  
  77. Laser.Name = "Laser"
  78. Laser.Parent = ModifyFrame
  79. Laser.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  80. Laser.BackgroundTransparency = 0.750
  81. Laser.Position = UDim2.new(0, 50, 0, 75)
  82. Laser.Size = UDim2.new(0, 200, 0, 50)
  83. Laser.Font = Enum.Font.Code
  84. Laser.Text = "Laser Explosion Gun"
  85. Laser.TextColor3 = Color3.fromRGB(255, 255, 255)
  86. Laser.TextSize = 20.000
  87. Laser.TextWrapped = true
  88.  
  89. Drawgun.Name = "Drawgun"
  90. Drawgun.Parent = ModifyFrame
  91. Drawgun.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  92. Drawgun.BackgroundTransparency = 0.750
  93. Drawgun.Position = UDim2.new(0, 50, 0, 150)
  94. Drawgun.Size = UDim2.new(0, 200, 0, 50)
  95. Drawgun.Font = Enum.Font.Code
  96. Drawgun.Text = "Drawing Rifle"
  97. Drawgun.TextColor3 = Color3.fromRGB(255, 255, 255)
  98. Drawgun.TextSize = 20.000
  99. Drawgun.TextWrapped = true
  100.  
  101. FastDamagingRifle.Name = "FastDamagingRifle"
  102. FastDamagingRifle.Parent = ModifyFrame
  103. FastDamagingRifle.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  104. FastDamagingRifle.BackgroundTransparency = 0.750
  105. FastDamagingRifle.Position = UDim2.new(0, 50, 0, 225)
  106. FastDamagingRifle.Size = UDim2.new(0, 200, 0, 50)
  107. FastDamagingRifle.Font = Enum.Font.Code
  108. FastDamagingRifle.Text = "Fast Auto Rifle"
  109. FastDamagingRifle.TextColor3 = Color3.fromRGB(255, 255, 255)
  110. FastDamagingRifle.TextSize = 20.000
  111. FastDamagingRifle.TextWrapped = true
  112.  
  113. OpenClose.MouseButton1Click:connect(function()
  114.     if ModifyFrame.Visible == true then
  115.         ModifyFrame.Visible = false
  116.         OpenClose.Text = "Open"
  117.     else
  118.         ModifyFrame.Visible = true
  119.         OpenClose.Text = "Close"
  120.     end
  121. end)
  122.  
  123. Laser.MouseButton1Click:Connect(function()
  124.     env.Auto = true
  125.     env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
  126.     env.BulletOffset = Vector3.new(0, 0.625, 1.25)
  127.     env.BaseDamage = 500
  128.     env.FireRate = 0.001
  129.     env.ReloadTime = 1
  130.     env.AmmoPerMag = math.huge
  131.     env.Spread = 0
  132.     env.Range = 2000
  133.     env.HeadshotEnabled = true
  134.     env.HeadshotDamageMultiplier = 100
  135.     env.MouseIconID = "316279304"
  136.     env.IdleAnimationID = 94331086
  137.     env.IdleAnimationSpeed = 1
  138.     env.FireAnimationID = 94332152
  139.     env.FireAnimationSpeed = 1
  140.     env.ReloadAnimationID = 95384819
  141.     env.ReloadAnimationSpeed = 1.5
  142.     env.EquippedAnimationID = nil
  143.     env.EquippedAnimationSpeed = 1
  144.     env.WalkSpeedRedutionEnabled = false
  145.     env.WalkSpeedRedution = 6
  146.     env.HoldDownEnabled = true
  147.     env.HoldDownAnimationID = 1637489010
  148.     env.HoldDownAnimationSpeed = 0.5
  149.     env.BulletHoleEnabled = true
  150.     env.BulletHoleSize = 1
  151.     env.BulletHoleTexture = {64291961}
  152.     env.BulletHoleVisibleTime = 15
  153.     env.BulletHoleFadeTime = 15
  154.     env.HitEffectEnabled = true
  155.     env.HitSoundIDs = {
  156.     186809061,
  157.     186809249,
  158.     186809250,
  159.     186809252
  160.     }
  161.     env.HitSoundPitch = math.random(90, 110) / 100
  162.     env.CustomHitEffect = false
  163.     env.BloodEnabled = true
  164.     env.HitCharSndIDs = {
  165.     245630921,
  166.     245630994,
  167.     245631056,
  168.     245631112,
  169.     245631167
  170.     }
  171.     env.HitCharSndPitch = 1
  172.     env.TweenLength = 0.5
  173.     env.EasingStyle = Enum.EasingStyle.Quint
  174.     env.EasingDirection = Enum.EasingDirection.Out
  175.     env.TweenLengthNAD = 0.5
  176.     env.EasingStyleNAD = Enum.EasingStyle.Quint
  177.     env.EasingDirectionNAD = Enum.EasingDirection.Out
  178.     env.WhizSoundEnabled = false
  179.     env.WhizSoundID = {
  180.     342190005,
  181.     342190012,
  182.     342190017,
  183.     342190024
  184.     }
  185.     env.WhizSoundVolume = 1
  186.     env.WhizSoundPitch = 1
  187.     env.HitmarkerEnabled = true
  188.     env.HitmarkerIconID = "286279066"
  189.     env.HitmarkerFadeTime = 0.5
  190.     env.MuzzleLightEnabled = true
  191.     env.LightOffset = Vector3.new(0, 0, 0)
  192.     env.LightBrightness = 1
  193.     env.LightColor = Color3.new(255,255,255)
  194.     env.LightRange = 45
  195.     env.LightShadows = true
  196.     env.VisibleTime = 0.015
  197.     env.BulletShellEnabled = false
  198.     env.BulletShellOffset = Vector3.new(0, 0.4, 0)
  199.     env.ShellSize = Vector3.new(2, 255, 0.524)
  200.     env.AllowCollide = false
  201.     env.ShellScale = Vector3.new(2, 2, 2)
  202.     env.ShellMeshID = "94295100"
  203.     env.ShellTextureID = "94287792"
  204.     env.DisappearTime = 5
  205.     env.IronsightEnabled = true
  206.     env.FieldOfViewOS = 0
  207.     env.MouseSensitiveOS = 0
  208.     env.SpreadRedutionOS = 0
  209.     env.LimitedAmmoEnabled = false
  210.     env.Ammo = math.huge
  211.     env.MaxAmmo = math.huge
  212.     env.ShotgunEnabled = false
  213.     env.BulletPerShot = 8
  214.     env.ShotgunReload = false
  215.     env.ShotgunClipinAnimationID = nil
  216.     env.ShotgunClipinAnimationSpeed = 1
  217.     env.ShellClipinSpeed = 0.5
  218.     env.BurstFireEnabled = false
  219.     env.BulletPerBurst = 3
  220.     env.BurstRate = 0.075
  221.     env.SniperEnabled = false
  222.     env.FieldOfViewS = 0
  223.     env.MouseSensitiveS = 0.2
  224.     env.SpreadRedutionS = 0
  225.     env.CameraShakingEnabled = false
  226.     env.Recoil = 0
  227.     env.AngleX = 100
  228.     env.AngleY = 100
  229.     env.RecoilSpeed = 0.01
  230.     env.DampeningSpeed = 0.06
  231.     env.RecoilRedution = 0.2
  232.     env.ExplosiveEnabled = true
  233.     env.Radius = 8
  234.     env.VisualizerEnabled = true
  235.     env.BulletSpeed = 1000
  236.     env.BulletSize = Vector3.new(0.5, 0.5, 100)
  237.     env.BulletColor = Color3.fromRGB(255,0,0)
  238.     env.BulletTransparency = 0.25
  239.     env.BulletMaterial = Enum.Material.Neon
  240.     env.FadeTime = 0.25
  241.     env.BulletShape = Enum.MeshType.Brick
  242.     env.ChargedShotEnabled = false
  243.     env.ChargingTime = 1
  244.     env.MinigunEnabled = false
  245.     env.DelayBeforeFiring = 1
  246.     env.DelayAfterFiring = 1
  247.     env.Knockback = 0
  248.     env.Lifesteal = 100
  249.     env.FlamingBullet = true
  250.     env.DualEnabled = true
  251.     env.Piercing = 0
  252. end)
  253.  
  254. Drawgun.MouseButton1Click:connect(function()
  255.     env.Auto = true
  256.     env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
  257.     env.BulletOffset = Vector3.new(0, 0.625, 1.25)
  258.     env.BaseDamage = 0
  259.     env.FireRate = 0.001
  260.     env.ReloadTime = 2
  261.     env.AmmoPerMag = math.huge
  262.     env.Spread = 0
  263.     env.Range = 2000
  264.     env.HeadshotEnabled = false
  265.     env.HeadshotDamageMultiplier = 0
  266.     env.MouseIconID = "316279304"
  267.     env.IdleAnimationID = 94331086
  268.     env.IdleAnimationSpeed = 1
  269.     env.FireAnimationID = 94332152
  270.     env.FireAnimationSpeed = 1
  271.     env.ReloadAnimationID = 95384819
  272.     env.ReloadAnimationSpeed = 1.5
  273.     env.EquippedAnimationID = nil
  274.     env.EquippedAnimationSpeed = 1
  275.     env.WalkSpeedRedutionEnabled = false
  276.     env.WalkSpeedRedution = 6
  277.     env.HoldDownEnabled = true
  278.     env.HoldDownAnimationID = 1637489010
  279.     env.HoldDownAnimationSpeed = 0.5
  280.     env.BulletHoleEnabled = true
  281.     env.BulletHoleSize = 1
  282.     env.BulletHoleTexture = {64291961}
  283.     env.BulletHoleVisibleTime = 15
  284.     env.BulletHoleFadeTime = 50
  285.     env.HitEffectEnabled = true
  286.     env.HitSoundIDs = {
  287.     186809061,
  288.     186809249,
  289.     186809250,
  290.     186809252
  291.     }
  292.     env.HitSoundPitch = math.random(90, 110) / 100
  293.     env.CustomHitEffect = false
  294.     env.BloodEnabled = true
  295.     env.HitCharSndIDs = {
  296.     245630921,
  297.     245630994,
  298.     245631056,
  299.     245631112,
  300.     245631167
  301.     }
  302.     env.HitCharSndPitch = 1
  303.     env.TweenLength = 0.5
  304.     env.EasingStyle = Enum.EasingStyle.Quint
  305.     env.EasingDirection = Enum.EasingDirection.Out
  306.     env.TweenLengthNAD = 0.5
  307.     env.EasingStyleNAD = Enum.EasingStyle.Quint
  308.     env.EasingDirectionNAD = Enum.EasingDirection.Out
  309.     env.WhizSoundEnabled = false
  310.     env.WhizSoundID = {
  311.     342190005,
  312.     342190012,
  313.     342190017,
  314.     342190024
  315.     }
  316.     env.WhizSoundVolume = 1
  317.     env.WhizSoundPitch = 1
  318.     env.HitmarkerEnabled = true
  319.     env.HitmarkerIconID = "286279066"
  320.     env.HitmarkerFadeTime = 0.5
  321.     env.MuzzleLightEnabled = true
  322.     env.LightOffset = Vector3.new(0, 0, 0)
  323.     env.LightBrightness = 1
  324.     env.LightColor = Color3.new(1, 1, 1)
  325.     env.LightRange = 45
  326.     env.LightShadows = true
  327.     env.VisibleTime = 0.015
  328.     env.BulletShellEnabled = false
  329.     env.BulletShellOffset = Vector3.new(0, 0.4, 0)
  330.     env.ShellSize = Vector3.new(0.144, 0.144, 0.524)
  331.     env.AllowCollide = false
  332.     env.ShellScale = Vector3.new(2, 2, 2)
  333.     env.ShellMeshID = "94295100"
  334.     env.ShellTextureID = "94287792"
  335.     env.DisappearTime = 5
  336.     env.IronsightEnabled = true
  337.     env.FieldOfViewOS = 40
  338.     env.MouseSensitiveOS = 0.2
  339.     env.SpreadRedutionOS = 0.6
  340.     env.LimitedAmmoEnabled = false
  341.     env.Ammo = math.huge
  342.     env.MaxAmmo = math.huge
  343.     env.ShotgunEnabled = false
  344.     env.BulletPerShot = 8
  345.     env.ShotgunReload = false
  346.     env.ShotgunClipinAnimationID = nil
  347.     env.ShotgunClipinAnimationSpeed = 1
  348.     env.ShellClipinSpeed = 0.5
  349.     env.BurstFireEnabled = false
  350.     env.BulletPerBurst = 3
  351.     env.BurstRate = 0.075
  352.     env.SniperEnabled = false
  353.     env.FieldOfViewS = 12.5
  354.     env.MouseSensitiveS = 0.2
  355.     env.SpreadRedutionS = 0.6
  356.     env.CameraShakingEnabled = false
  357.     env.Recoil = 0
  358.     env.AngleX = 100
  359.     env.AngleY = 100
  360.     env.RecoilSpeed = 0.01
  361.     env.DampeningSpeed = 0.06
  362.     env.RecoilRedution = 0.2
  363.     env.ExplosiveEnabled = false
  364.     env.Radius = 8
  365.     env.VisualizerEnabled = false
  366.     env.BulletSpeed = 50
  367.     env.BulletSize = Vector3.new(0.1, 0.1, 100)
  368.     env.BulletColor = Color3.fromRGB(245, 205, 48)
  369.     env.BulletTransparency = 0.25
  370.     env.BulletMaterial = Enum.Material.Neon
  371.     env.FadeTime = 0.25
  372.     env.BulletShape = Enum.MeshType.Brick
  373.     env.ChargedShotEnabled = false
  374.     env.ChargingTime = 1
  375.     env.MinigunEnabled = false
  376.     env.DelayBeforeFiring = 1
  377.     env.DelayAfterFiring = 1
  378.     env.Knockback = 0
  379.     env.Lifesteal = 0
  380.     env.FlamingBullet = false
  381.     env.DualEnabled = false
  382.     env.Piercing = 0
  383. end)
  384.  
  385. FastDamagingRifle.MouseButton1Click:connect(function()
  386.     env.Auto = true
  387.     env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
  388.     env.BulletOffset = Vector3.new(0, 0.625, 1.25)
  389.     env.BaseDamage = 1000
  390.     env.FireRate = 0.01
  391.     env.ReloadTime = 2
  392.     env.AmmoPerMag = math.huge
  393.     env.Spread = 0
  394.     env.Range = 2000
  395.     env.HeadshotEnabled = true
  396.     env.HeadshotDamageMultiplier = 1000
  397.     env.MouseIconID = "316279304"
  398.     env.IdleAnimationID = 94331086
  399.     env.IdleAnimationSpeed = 1
  400.     env.FireAnimationID = 94332152
  401.     env.FireAnimationSpeed = 1
  402.     env.ReloadAnimationID = 95384819
  403.     env.ReloadAnimationSpeed = 1.5
  404.     env.EquippedAnimationID = nil
  405.     env.EquippedAnimationSpeed = 1
  406.     env.WalkSpeedRedutionEnabled = true
  407.     env.WalkSpeedRedution = 6
  408.     env.HoldDownEnabled = true
  409.     env.HoldDownAnimationID = 1637489010
  410.     env.HoldDownAnimationSpeed = 0.5
  411.     env.BulletHoleEnabled = true
  412.     env.BulletHoleSize = 1
  413.     env.BulletHoleTexture = {64291961}
  414.     env.BulletHoleVisibleTime = 5
  415.     env.BulletHoleFadeTime = 5
  416.     env.HitEffectEnabled = true
  417.     env.HitSoundIDs = {
  418.     186809061,
  419.     186809249,
  420.     186809250,
  421.     186809252
  422.     }
  423.     env.HitSoundPitch = math.random(90, 110) / 100
  424.     env.CustomHitEffect = false
  425.     env.BloodEnabled = true
  426.     env.HitCharSndIDs = {
  427.     245630921,
  428.     245630994,
  429.     245631056,
  430.     245631112,
  431.     245631167
  432.     }
  433.     env.HitCharSndPitch = 1
  434.     env.TweenLength = 0.5
  435.     env.EasingStyle = Enum.EasingStyle.Quint
  436.     env.EasingDirection = Enum.EasingDirection.Out
  437.     env.TweenLengthNAD = 0.5
  438.     env.EasingStyleNAD = Enum.EasingStyle.Quint
  439.     env.EasingDirectionNAD = Enum.EasingDirection.Out
  440.     env.WhizSoundEnabled = false
  441.     env.WhizSoundID = {
  442.     342190005,
  443.     342190012,
  444.     342190017,
  445.     342190024
  446.     }
  447.     env.WhizSoundVolume = 1
  448.     env.WhizSoundPitch = 1
  449.     env.HitmarkerEnabled = true
  450.     env.HitmarkerIconID = "286279066"
  451.     env.HitmarkerFadeTime = 0.5
  452.     env.MuzzleLightEnabled = true
  453.     env.LightOffset = Vector3.new(0, 0, 0)
  454.     env.LightBrightness = 1
  455.     env.LightColor = Color3.new(1, 1, 1)
  456.     env.LightRange = 45
  457.     env.LightShadows = true
  458.     env.VisibleTime = 0.015
  459.     env.BulletShellEnabled = false
  460.     env.BulletShellOffset = Vector3.new(0, 0.4, 0)
  461.     env.ShellSize = Vector3.new(0.144, 0.144, 0.524)
  462.     env.AllowCollide = false
  463.     env.ShellScale = Vector3.new(2, 2, 2)
  464.     env.ShellMeshID = "94295100"
  465.     env.ShellTextureID = "94287792"
  466.     env.DisappearTime = 5
  467.     env.IronsightEnabled = true
  468.     env.FieldOfViewOS = 40
  469.     env.MouseSensitiveOS = 0.2
  470.     env.SpreadRedutionOS = 0.6
  471.     env.LimitedAmmoEnabled = false
  472.     env.Ammo = math.huge
  473.     env.MaxAmmo = math.huge
  474.     env.ShotgunEnabled = false
  475.     env.BulletPerShot = 8
  476.     env.ShotgunReload = false
  477.     env.ShotgunClipinAnimationID = nil
  478.     env.ShotgunClipinAnimationSpeed = 1
  479.     env.ShellClipinSpeed = 0.5
  480.     env.BurstFireEnabled = false
  481.     env.BulletPerBurst = 3
  482.     env.BurstRate = 0.075
  483.     env.SniperEnabled = false
  484.     env.FieldOfViewS = 12.5
  485.     env.MouseSensitiveS = 0.2
  486.     env.SpreadRedutionS = 0.6
  487.     env.CameraShakingEnabled = true
  488.     env.Recoil = 50
  489.     env.AngleX = 100
  490.     env.AngleY = 100
  491.     env.RecoilSpeed = 0.01
  492.     env.DampeningSpeed = 0.06
  493.     env.RecoilRedution = 0.2
  494.     env.ExplosiveEnabled = false
  495.     env.Radius = 8
  496.     env.VisualizerEnabled = false
  497.     env.BulletSpeed = 50
  498.     env.BulletSize = Vector3.new(0.1, 0.1, 100)
  499.     env.BulletColor = Color3.fromRGB(245, 205, 48)
  500.     env.BulletTransparency = 0.25
  501.     env.BulletMaterial = Enum.Material.Neon
  502.     env.FadeTime = 0.25
  503.     env.BulletShape = Enum.MeshType.Brick
  504.     env.ChargedShotEnabled = false
  505.     env.ChargingTime = 1
  506.     env.MinigunEnabled = false
  507.     env.DelayBeforeFiring = 1
  508.     env.DelayAfterFiring = 1
  509.     env.Knockback = 0
  510.     env.Lifesteal = 0
  511.     env.FlamingBullet = false
  512.     env.DualEnabled = false
  513.     env.Piercing = 0
  514. end)
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