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FloweyTheFlower

Roblox Scripts #58 White SCP

Oct 8th, 2017
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  1. --[[
  2.  
  3. Hello there... if you logged this then can you plz still give me credit for making this
  4. I'm sorry, i couldn't help it...
  5.  
  6. --]]
  7. wait(1 / 60)
  8. Effects = { }
  9. wait(1/60)
  10. wait(3)
  11. local sky = game.Lighting
  12. game.Lighting.TimeOfDay = "00:00:00"
  13. sky.Ambient = BrickColor.new("White").Color
  14. sky.Brightness = 0
  15. sky.FogEnd = 50000
  16. sky.FogColor = BrickColor.new("White").Color
  17. CV="Maroon"
  18.  
  19.     p = game.Players.LocalPlayer
  20.     char = p.Character
  21.     local txt = Instance.new("BillboardGui", char)
  22.     txt.Adornee = char .Head
  23.     txt.Name = "_status"
  24.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  25.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  26.     local text = Instance.new("TextLabel", txt)
  27.     text.Size = UDim2.new(10, 0, 7, 0)
  28.     text.FontSize = "Size24"
  29.     text.TextScaled = true
  30.     text.TextTransparency = 0
  31.     text.BackgroundTransparency = 1
  32.     text.TextTransparency = 0
  33.     text.TextStrokeTransparency = 0
  34.     text.Font = "Cartoon"
  35.     text.TextStrokeColor3 = Color3.new(255,0,0)
  36.  
  37.     v=Instance.new("Part")
  38.     v.Name = "ColorBrick"
  39.     v.Parent=p.Character
  40.     v.FormFactor="Symmetric"
  41.     v.Anchored=true
  42.     v.CanCollide=false
  43.     v.BottomSurface="Smooth"
  44.     v.TopSurface="Smooth"
  45.     v.Size=Vector3.new(10,5,3)
  46.     v.Transparency=1
  47.     v.CFrame=char.Torso.CFrame
  48.     v.BrickColor=BrickColor.new(CV)
  49.     v.Transparency=1
  50.     text.TextColor3 = Color3.new(0,0,0)
  51.     v.Shape="Block"
  52.     text.Text = ""
  53.  
  54. local Player = game.Players.localPlayer
  55. local Character = Player.Character
  56. local Humanoid = Character.Humanoid
  57. local mouse = Player:GetMouse()
  58. local LeftArm = Character["Left Arm"]
  59. local RightArm = Character["Right Arm"]
  60. local LeftLeg = Character["Left Leg"]
  61. local RightLeg = Character["Right Leg"]
  62. local Head = Character.Head
  63. local Torso = Character.Torso
  64. local cam = game.Workspace.CurrentCamera
  65. local RootPart = Character.HumanoidRootPart
  66. local RootJoint = RootPart.RootJoint
  67. local equipped = false
  68. local attack = false
  69. local Anim = 'Idle'
  70. local idle = 0
  71. local attacktype = 1
  72. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  73. local velocity = RootPart.Velocity.y
  74. local sine = 0
  75. local change = 1
  76. local grabbed = false
  77. local cn = CFrame.new
  78. local mr = math.rad
  79. local angles = CFrame.Angles
  80. local ud = UDim2.new
  81. local c3 = Color3.new
  82. local autofind = false
  83. game.Players.LocalPlayer.Character.Sound:Destroy()
  84. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  85. Humanoid.Animator:Destroy()
  86. Character.Animate:Destroy()
  87. EFS = Instance.new("Sound")
  88. EFS.Parent = Torso
  89. EFS.SoundId = "rbxassetid://"
  90. EFS.Volume = 4
  91. EFS.Looped = false
  92. EFS:Play()
  93. EFS2 = Instance.new("Sound")
  94. EFS2.Parent = Torso
  95. EFS2.SoundId = "rbxassetid://373066560"
  96. EFS2.Volume = 1
  97. EFS2.Looped = true
  98. EFS2:Play()
  99. EFS3 = Instance.new("Sound")
  100. EFS3.Parent = Torso
  101. EFS3.SoundId = "rbxassetid://388826051"
  102. EFS3.Volume = 1
  103. EFS3.Looped = false
  104.  
  105.  
  106.  
  107. ATS = Instance.new("Sound")
  108. ATS.Parent = Torso
  109. ATS.SoundId = "rbxassetid://388826051"
  110. ATS.Volume = 30
  111. ATS.Looped = false
  112.  
  113.  
  114. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  115. ff.Visible = false
  116.  
  117.  
  118. Character.Humanoid.WalkSpeed = 10
  119.  
  120.  
  121.  
  122. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  123. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  124. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  125.  
  126. RSH, LSH = nil, nil
  127.  
  128. RW = Instance.new("Weld")
  129. LW = Instance.new("Weld")
  130.  
  131. RH = Torso["Right Hip"]
  132. LH = Torso["Left Hip"]
  133.  
  134. RSH = Torso["Right Shoulder"]
  135. LSH = Torso["Left Shoulder"]
  136.  
  137. RSH.Parent = nil
  138. LSH.Parent = nil
  139.  
  140. RW.Name = "RW"
  141. RW.Part0 = Torso
  142. RW.C0 = cn(1.5, 0.5, 0)
  143. RW.C1 = cn(0, 0.5, 0)
  144. RW.Part1 = RightArm
  145. RW.Parent = Torso
  146.  
  147. LW.Name = "LW"
  148. LW.Part0 = Torso
  149. LW.C0 = cn(-1.5, 0.5, 0)
  150. LW.C1 = cn(0, 0.5, 0)
  151. LW.Part1 = LeftArm
  152. LW.Parent = Torso
  153.  
  154. function clerp(a, b, t)
  155.     local qa = {
  156.         QuaternionFromCFrame(a)
  157.     }
  158.     local qb = {
  159.         QuaternionFromCFrame(b)
  160.     }
  161.     local ax, ay, az = a.x, a.y, a.z
  162.     local bx, by, bz = b.x, b.y, b.z
  163.     local _t = 1 - t
  164.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  165. end
  166.  
  167. function QuaternionFromCFrame(cf)
  168.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  169.     local trace = m00 + m11 + m22
  170.     if trace > 0 then
  171.         local s = math.sqrt(1 + trace)
  172.         local recip = 0.5 / s
  173.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  174.     else
  175.         local i = 0
  176.         if m11 > m00 then
  177.             i = 1
  178.         end
  179.         if m22 > (i == 0 and m00 or m11) then
  180.             i = 2
  181.         end
  182.         if i == 0 then
  183.             local s = math.sqrt(m00 - m11 - m22 + 1)
  184.             local recip = 0.5 / s
  185.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  186.         elseif i == 1 then
  187.             local s = math.sqrt(m11 - m22 - m00 + 1)
  188.             local recip = 0.5 / s
  189.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  190.         elseif i == 2 then
  191.             local s = math.sqrt(m22 - m00 - m11 + 1)
  192.             local recip = 0.5 / s
  193.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  194.         end
  195.     end
  196. end
  197.  
  198. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  199.     local xs, ys, zs = x + x, y + y, z + z
  200.     local wx, wy, wz = w * xs, w * ys, w * zs
  201.     local xx = x * xs
  202.     local xy = x * ys
  203.     local xz = x * zs
  204.     local yy = y * ys
  205.     local yz = y * zs
  206.     local zz = z * zs
  207.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  208. end
  209.  
  210. function QuaternionSlerp(a, b, t)
  211.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  212.     local startInterp, finishInterp;
  213.     if cosTheta >= 0.0001 then
  214.         if (1 - cosTheta) > 0.0001 then
  215.             local theta = math.acos(cosTheta)
  216.             local invSinTheta = 1 / math.sin(theta)
  217.             startInterp = math.sin((1 - t) * theta) * invSinTheta
  218.             finishInterp = math.sin(t * theta) * invSinTheta  
  219.         else
  220.             startInterp = 1 - t
  221.             finishInterp = t
  222.         end
  223.     else
  224.         if (1 + cosTheta) > 0.0001 then
  225.             local theta = math.acos(-cosTheta)
  226.             local invSinTheta = 1 / math.sin(theta)
  227.             startInterp = math.sin((t - 1) * theta) * invSinTheta
  228.             finishInterp = math.sin(t * theta) * invSinTheta
  229.         else
  230.             startInterp = t - 1
  231.             finishInterp = t
  232.         end
  233.     end
  234.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  235. end
  236.  
  237. function swait(num)
  238.     if num == 0 or num == nil then
  239.         game:service'RunService'.RenderStepped:wait(0)
  240.     else
  241.         for i = 0, num do
  242.             game:service'RunService'.RenderStepped:wait(0)
  243.         end
  244.     end
  245. end
  246.  
  247. local RbxUtility = LoadLibrary("RbxUtility")
  248. local Create = RbxUtility.Create
  249.  
  250. function RemoveOutlines(part)
  251.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  252. end
  253.    
  254. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  255.     local Part = Create("Part"){
  256.         formFactor = FormFactor,
  257.         Parent = Parent,
  258.         Reflectance = Reflectance,
  259.         Transparency = Transparency,
  260.         CanCollide = false,
  261.         Locked = true,
  262.         BrickColor = BrickColor.new(tostring(BColor)),
  263.         Name = Name,
  264.         Size = Size,
  265.         Material = Material,
  266.     }
  267.     RemoveOutlines(Part)
  268.     return Part
  269. end
  270.    
  271. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  272.     local Msh = Create(Mesh){
  273.         Parent = Part,
  274.         Offset = OffSet,
  275.         Scale = Scale,
  276.     }
  277.     if Mesh == "SpecialMesh" then
  278.         Msh.MeshType = MeshType
  279.         Msh.MeshId = MeshId
  280.     end
  281.     return Msh
  282. end
  283.    
  284. function CreateWeld(Parent, Part0, Part1, C0, C1)
  285.     local Weld = Create("Weld"){
  286.         Parent = Parent,
  287.         Part0 = Part0,
  288.         Part1 = Part1,
  289.         C0 = C0,
  290.         C1 = C1,
  291.     }
  292.     return Weld
  293. end
  294.  
  295. function rayCast(Position, Direction, Range, Ignore)
  296.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  297. end
  298.  
  299. function CreateSound(id, par, vol, pit)
  300.     coroutine.resume(coroutine.create(function()
  301.         local sou = Instance.new("Sound", par or workspace)
  302.         sou.Volume = vol
  303.         sou.Pitch = pit or 1
  304.         sou.SoundId = id
  305.         wait()
  306.         sou:play()
  307.         game:GetService("Debris"):AddItem(sou, 6)
  308.     end))
  309. end
  310.  
  311. local function getclosest(obj, distance)
  312.     local last, lastx = distance + 1
  313.     for i, v in pairs(workspace:GetChildren()) do
  314.         if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  315.             local t = v.Torso
  316.             local dist = (t.Position - obj.Position).magnitude
  317.             if dist <= distance then
  318.                 if dist < last then
  319.                     last = dist
  320.                     lastx = v
  321.                 end
  322.             end
  323.         end
  324.     end
  325.     return lastx
  326. end
  327.  
  328. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  329.     for i, v in pairs(hit:GetChildren()) do
  330.         if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  331.             local find = v:FindFirstChild("Hitz")
  332.             if not find then
  333.                 if v.Parent:findFirstChild("Head") then
  334.                     local BillG = Create("BillboardGui"){
  335.                         Parent = v.Parent.Head,
  336.                         Size = UDim2.new(1, 0, 1, 0),
  337.                         Adornee = v.Parent.Head,
  338.                         StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  339.                     }
  340.                     local TL = Create("TextLabel"){
  341.                         Parent = BillG,
  342.                         Size = UDim2.new(3, 3, 3, 3),
  343.                         BackgroundTransparency = 1,
  344.                         Text = tostring(damage).."-",
  345.                         TextColor3 = Color1.Color,
  346.                         TextStrokeColor3 = Color2.Color,
  347.                         TextStrokeTransparency = 0,
  348.                         TextXAlignment = Enum.TextXAlignment.Center,
  349.                         TextYAlignment = Enum.TextYAlignment.Center,
  350.                         FontSize = Enum.FontSize.Size18,
  351.                         Font = "ArialBold",
  352.                     }
  353.                     coroutine.resume(coroutine.create(function()
  354.                         wait(1)
  355.                         for i = 0, 1, .1 do
  356.                             wait(.1)
  357.                             BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  358.                         end
  359.                         BillG:Destroy()
  360.                     end))
  361.                 end
  362.                 v.Health = v.Health - damage
  363.                 local bool = Create("BoolValue"){
  364.                     Parent = v,
  365.                     Name = 'Hitz',
  366.                 }
  367.                 if HSound ~= nil and HPitch ~= nil then
  368.                     CreateSound(HSound, hit, 1, HPitch)
  369.                 end
  370.                 game:GetService("Debris"):AddItem(bool, cooldown)
  371.             end
  372.         end
  373.     end
  374. end
  375.  
  376.  
  377. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  378.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  379.     prt.Anchored = true
  380.     prt.CFrame = cframe
  381.     local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  382.     game:GetService("Debris"):AddItem(prt, 10)
  383.     if Type == 1 or Type == nil then
  384.         table.insert(Effects, {
  385.             prt,
  386.             "Block1",
  387.             delay,
  388.             x3,
  389.             y3,
  390.             z3,
  391.             msh
  392.         })
  393.     elseif Type == 2 then
  394.         table.insert(Effects, {
  395.             prt,
  396.             "Block2",
  397.             delay,
  398.             x3,
  399.             y3,
  400.             z3,
  401.             msh
  402.         })
  403.     end
  404. end
  405.  
  406. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  407.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  408.     prt.Anchored = true
  409.     prt.CFrame = cframe
  410.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  411.     game:GetService("Debris"):AddItem(prt, 10)
  412.     table.insert(Effects, {
  413.         prt,
  414.         "Cylinder",
  415.         delay,
  416.         x3,
  417.         y3,
  418.         z3,
  419.         msh
  420.     })
  421. end
  422.  
  423. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  424.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  425.     prt.Anchored = true
  426.     prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  427.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  428.     game:GetService("Debris"):AddItem(prt, 10)
  429.     table.insert(Effects, {
  430.         prt,
  431.         "Cylinder",
  432.         delay,
  433.         x3,
  434.         y3,
  435.         z3,
  436.         msh
  437.     })
  438. end
  439.  
  440. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  441.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  442.     prt.Anchored = true
  443.     prt.CFrame = cframe
  444.     local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  445.     game:GetService("Debris"):AddItem(prt, 10)
  446.     table.insert(Effects, {
  447.         prt,
  448.         "Cylinder",
  449.         delay,
  450.         x3,
  451.         y3,
  452.         z3,
  453.         msh
  454.     })
  455. end
  456.  
  457. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  458.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  459.     prt.Anchored = true
  460.     prt.CFrame = cframe
  461.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  462.     game:GetService("Debris"):AddItem(prt, 10)
  463.     table.insert(Effects, {
  464.         prt,
  465.         "Cylinder",
  466.         delay,
  467.         x3,
  468.         y3,
  469.         z3,
  470.         msh
  471.     })
  472. end
  473.  
  474. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  475.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  476.     prt.Anchored = true
  477.     prt.CFrame = cframe
  478.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  479.     game:GetService("Debris"):AddItem(prt, 10)
  480.     table.insert(Effects, {
  481.         prt,
  482.         "Cylinder",
  483.         delay,
  484.         x3,
  485.         y3,
  486.         z3,
  487.         msh
  488.     })
  489. end
  490.  
  491. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  492.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  493.     prt.Anchored = true
  494.     prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  495.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  496.     local num = math.random(10, 50) / 1000
  497.     game:GetService("Debris"):AddItem(prt, 10)
  498.     table.insert(Effects, {
  499.         prt,
  500.         "Shatter",
  501.         num,
  502.         prt.CFrame,
  503.         math.random() - math.random(),
  504.         0,
  505.         math.random(50, 100) / 100
  506.     })
  507. end
  508.  
  509.  
  510.    
  511.  
  512.     for i = 0, 1, 0.05 do
  513.         swait()
  514.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  515.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  516.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  517.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  518.         if Torsovelocity > 2 then
  519.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  520.         RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  521.         LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  522.         elseif Torsovelocity < 1 then
  523.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  524.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  525.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  526.         end
  527.     end
  528.     attack = false
  529.  
  530.  
  531.  
  532. game:GetService'RunService'.Stepped:connect(function()
  533.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  534.     velocity = RootPart.Velocity.y
  535.     sine = sine + change
  536.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  537.     if equipped == true or equipped == false then
  538.         if RootPart.Velocity.y > 1 and hit == nil then
  539.             Anim = "Jump"
  540.             if attack == false then
  541.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  542.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  543.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  544.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  545.                     RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  546.                     LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  547.             end
  548.         elseif RootPart.Velocity.y < -1 and hit == nil then
  549.             Anim = "Fall"
  550.             if attack == false then
  551.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  552.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  553.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  554.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  555.                     RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  556.                     LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  557.             end
  558.         elseif Torsovelocity < 1 and hit ~= nil then
  559.             Anim = "Idle"
  560.             if attack == false then
  561.                 change = .3
  562.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .05)
  563.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .05)
  564.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.05)
  565.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.05)
  566.                     RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.05 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-2), math.rad(0 + 0 * math.cos(sine / 25))), .05)
  567.                     LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.05 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-2), math.rad(0 + 0 * math.cos(sine / 25))), .05)
  568.             end
  569.         elseif Torsovelocity > 2 and hit ~= nil then
  570.             Anim = "Walk"
  571.             if attack == false then
  572.               change = 0.3
  573.                 RootJoint.C0 = clerp(RootJoint.C0, RootCF *  CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  574.                 Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF *  CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 - 4.5 * math.cos(sine / 3.5)), math.rad(5 - 6.5 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7))), 0.15)
  575.                 RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.05)
  576.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.05)
  577.                 RH.C0 = clerp(RH.C0,  CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.15)
  578.                 LH.C0 = clerp(LH.C0,  CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.15)
  579.             end
  580.         end
  581.     end
  582.     if #Effects > 0 then
  583.         for e = 1, #Effects do
  584.             if Effects[e] ~= nil then
  585.                 local Thing = Effects[e]
  586.                 if Thing ~= nil then
  587.                     local Part = Thing[1]
  588.                     local Mode = Thing[2]
  589.                     local Delay = Thing[3]
  590.                     local IncX = Thing[4]
  591.                     local IncY = Thing[5]
  592.                     local IncZ = Thing[6]
  593.                     if Thing[1].Transparency <= 1 then
  594.                         if Thing[2] == "Block1" then
  595.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  596.                             local Mesh = Thing[1].Mesh
  597.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  598.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  599.                         elseif Thing[2] == "Block2" then
  600.                             Thing[1].CFrame = Thing[1].CFrame
  601.                             local Mesh = Thing[7]
  602.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  603.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  604.                         elseif Thing[2] == "Cylinder" then
  605.                             local Mesh = Thing[1].Mesh
  606.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  607.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  608.                         elseif Thing[2] == "Blood" then
  609.                             local Mesh = Thing[7]
  610.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  611.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  612.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  613.                         elseif Thing[2] == "Elec" then
  614.                             local Mesh = Thing[1].Mesh
  615.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  616.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  617.                         elseif Thing[2] == "Disappear" then
  618.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  619.                         elseif Thing[2] == "Shatter" then
  620.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  621.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  622.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  623.                             Thing[6] = Thing[6] + Thing[5]
  624.                         end
  625.                     else
  626.                         Part.Parent = nil
  627.                         table.remove(Effects, e)
  628.                     end
  629.                 end
  630.             end
  631.         end
  632.     end
  633. end)
  634.  
  635.  
  636.  
  637.  
  638.  
  639.  
  640.                 function SpawnAnim1()
  641.                     attack = true
  642.  
  643.             for i = 0, 1, 0.05 do              
  644.         swait()
  645.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-2.5) * angles(math.rad(90), math.rad(0), math.rad(0)), .4)
  646.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-2), math.rad(-20), math.rad(0)), .4)
  647.         LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  648.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(24)), 0.4)
  649.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-15), math.rad(0), math.rad(0)), .4)
  650.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(5), math.rad(0), math.rad(0)), .4)
  651.         end
  652. end
  653. function SpawnAnim2()
  654.  
  655.                        
  656.             for i = 0, .2, 0.2 do              
  657.         swait()
  658.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-2.5) * angles(math.rad(90), math.rad(0), math.rad(0)), .1)
  659.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-2), math.rad(-10), math.rad(0)), .1)
  660.         LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  661.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(11)), 0.1)
  662.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  663.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(2), math.rad(0), math.rad(0)), .1)
  664.         end
  665.  
  666.  
  667.  
  668.             for i = 0, 2, 0.2 do       
  669.         swait()
  670.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,-1,-.5) * angles(math.rad(45), math.rad(0), math.rad(0)), .1)
  671.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1)
  672.         LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  673.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  674.         RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(45)), .1)
  675.         LH.C0 = clerp(LH.C0, cn(-1, -.8, -.7) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(20)), .1)
  676.         end
  677.             for i = 0, 2, 0.2 do       
  678.         swait()
  679.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,-1,-.5) * angles(math.rad(45), math.rad(0), math.rad(0)), .1)
  680.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1)
  681.         LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  682.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  683.         RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(45)), .1)
  684.         LH.C0 = clerp(LH.C0, cn(-1, -.8, -.7) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(20)), .1)
  685.             end
  686.                         for i = 0, 2, 0.2 do       
  687.         swait()
  688.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,-1,-.5) * angles(math.rad(45), math.rad(0), math.rad(0)), .1)
  689.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1)
  690.         LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  691.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  692.         RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(45)), .1)
  693.         LH.C0 = clerp(LH.C0, cn(-1, -.8, -.7) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(20)), .1)
  694.         end
  695.  
  696.             for i = 0, 2, 0.2 do               
  697.         swait()
  698.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  699.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1)
  700.         LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  701.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  702.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  703.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  704.         end
  705.            
  706.        
  707.  
  708.                
  709.            
  710.             attack = false
  711.             end
  712.  
  713.  
  714.  
  715. local Create = LoadLibrary("RbxUtility").Create
  716.  
  717. function RemoveOutlines(part)
  718.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  719. end
  720.    
  721. CFuncs = { 
  722.     ["Part"] = {
  723.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  724.             local Part = Create("Part"){
  725.                 Parent = Parent,
  726.                 Reflectance = Reflectance,
  727.                 Transparency = Transparency,
  728.                 CanCollide = false,
  729.                 Locked = true,
  730.                 BrickColor = BrickColor.new(tostring(BColor)),
  731.                 Name = Name,
  732.                 Size = Size,
  733.                 Material = Material,
  734.             }
  735.  
  736. if Part.BrickColor == BrickColor.new("White") then
  737. Part.BrickColor = BrickColor.new("White")
  738. end
  739. if Part.BrickColor == BrickColor.new("White") then
  740. Part.BrickColor = BrickColor.new("White")
  741. end
  742. if Part.BrickColor == BrickColor.new("White") or Part.BrickColor == BrickColor.new("White") then
  743. Part.BrickColor = BrickColor.new("White")
  744. end
  745.  
  746.             RemoveOutlines(Part)
  747.             return Part
  748.         end;
  749.     };
  750.    
  751.     ["Mesh"] = {
  752.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  753.             local Msh = Create(Mesh){
  754.                 Parent = Part,
  755.                 Offset = OffSet,
  756.                 Scale = Scale,
  757.             }
  758.             if Mesh == "SpecialMesh" then
  759.                 Msh.MeshType = MeshType
  760.                 Msh.MeshId = MeshId
  761.             end
  762.             return Msh
  763.         end;
  764.     };
  765.    
  766.     ["Mesh"] = {
  767.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  768.             local Msh = Create(Mesh){
  769.                 Parent = Part,
  770.                 Offset = OffSet,
  771.                 Scale = Scale,
  772.             }
  773.             if Mesh == "SpecialMesh" then
  774.                 Msh.MeshType = MeshType
  775.                 Msh.MeshId = MeshId
  776.             end
  777.             return Msh
  778.         end;
  779.     };
  780.    
  781.     ["Weld"] = {
  782.         Create = function(Parent, Part0, Part1, C0, C1)
  783.             local Weld = Create("Weld"){
  784.                 Parent = Parent,
  785.                 Part0 = Part0,
  786.                 Part1 = Part1,
  787.                 C0 = C0,
  788.                 C1 = C1,
  789.             }
  790.             return Weld
  791.         end;
  792.     };
  793.  
  794.     ["Sound"] = {
  795.         Create = function(id, par, vol, pit)
  796.             coroutine.resume(coroutine.create(function()
  797.                 local S = Create("Sound"){
  798.                     Volume = vol,
  799.                     Pitch = pit or 1,
  800.                     SoundId = id,
  801.                     Parent = par or workspace,
  802.                 }
  803.                 wait()
  804.                 S:play()
  805.                 game:GetService("Debris"):AddItem(S, 6)
  806.             end))
  807.         end;
  808.     };
  809.    
  810.     ["ParticleEmitter"] = {
  811.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  812.             local fp = Create("ParticleEmitter"){
  813.                 Parent = Parent,
  814.                 Color = ColorSequence.new(Color1, Color2),
  815.                 LightEmission = LightEmission,
  816.                 Size = Size,
  817.                 Texture = Texture,
  818.                 Transparency = Transparency,
  819.                 ZOffset = ZOffset,
  820.                 Acceleration = Accel,
  821.                 Drag = Drag,
  822.                 LockedToPart = LockedToPart,
  823.                 VelocityInheritance = VelocityInheritance,
  824.                 EmissionDirection = EmissionDirection,
  825.                 Enabled = Enabled,
  826.                 Lifetime = LifeTime,
  827.                 Rate = Rate,
  828.                 Rotation = Rotation,
  829.                 RotSpeed = RotSpeed,
  830.                 Speed = Speed,
  831.                 VelocitySpread = VelocitySpread,
  832.             }
  833.             return fp
  834.         end;
  835.     };
  836.  
  837.     CreateTemplate = {
  838.    
  839.     };
  840. }
  841.  
  842. --
  843.  
  844. New = function(Object, Parent, Name, Data)
  845.     local Object = Instance.new(Object)
  846.     for Index, Value in pairs(Data or {}) do
  847.         Object[Index] = Value
  848.     end
  849.     Object.Parent = Parent
  850.     Object.Name = Name
  851. if Object:IsA("BasePart") then
  852. Object.CanCollide = false
  853. Object.Anchored = false
  854. end
  855.     return Object
  856. end
  857.  
  858.  
  859.  
  860.  
  861.  
  862.  
  863.  
  864.  
  865.  
  866.  
  867.  
  868. EffectModel = Create("Model"){
  869.     Parent = Character,
  870.     Name = "Effects",
  871. }
  872.  
  873. Effects = {
  874.     Block = {
  875.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  876.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  877.             prt.Anchored = true
  878.             prt.CFrame = cframe
  879.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  880.             game:GetService("Debris"):AddItem(prt, 10)
  881.             if Type == 1 or Type == nil then
  882.                 table.insert(Effects, {
  883.                     prt,
  884.                     "Block1",
  885.                     delay,
  886.                     x3,
  887.                     y3,
  888.                     z3,
  889.                     msh
  890.                 })
  891.             elseif Type == 2 then
  892.                 table.insert(Effects, {
  893.                     prt,
  894.                     "Block2",
  895.                     delay,
  896.                     x3,
  897.                     y3,
  898.                     z3,
  899.                     msh
  900.                 })
  901.             end
  902.         end;
  903.     };
  904.    
  905.     Cylinder = {
  906.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  907.             local prt = CFuncs.Part..Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  908.             prt.Anchored = true
  909.             prt.CFrame = cframe
  910.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  911.             game:GetService("Debris"):AddItem(prt, 2)
  912.             Effects[#Effects + 1] = {
  913.                 prt,
  914.                 "Cylinder",
  915.                 delay,
  916.                 x3,
  917.                 y3,
  918.                 z3
  919.             }
  920.         end;
  921.     };
  922.    
  923.     Head = {
  924.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  925.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  926.             prt.Anchored = true
  927.             prt.CFrame = cframe
  928.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  929.             game:GetService("Debris"):AddItem(prt, 10)
  930.             table.insert(Effects, {
  931.                 prt,
  932.                 "Cylinder",
  933.                 delay,
  934.                 x3,
  935.                 y3,
  936.                 z3,
  937.                 msh
  938.             })
  939.         end;
  940.     };
  941.    
  942.     Sphere = {
  943.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3,y2, delay)
  944.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  945.             prt.Anchored = true
  946.             prt.CFrame = cframe
  947.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, y2, 0), Vector3.new(x1, y1, z1))
  948.             game:GetService("Debris"):AddItem(prt, 10)
  949.             table.insert(Effects, {
  950.                 prt,
  951.                 "Cylinder",
  952.                 delay,
  953.                 x3,
  954.                 y3,
  955.                 z3,
  956.                 msh
  957.             })
  958.         end;
  959.     };
  960.    
  961.     Elect = {
  962.         Create = function(cff, x, y, z)
  963.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  964.             prt.Anchored = true
  965.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  966.             prt.CFrame = CFrame.new(prt.Position)
  967.             game:GetService("Debris"):AddItem(prt, 2)
  968.             local xval = math.random() / 2
  969.             local yval = math.random() / 2
  970.             local zval = math.random() / 2
  971.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  972.             table.insert(Effects, {
  973.                 prt,
  974.                 "Elec",
  975.                 0.1,
  976.                 x,
  977.                 y,
  978.                 z,
  979.                 xval,
  980.                 yval,
  981.                 zval
  982.             })
  983.         end;
  984.  
  985.     };
  986.    
  987.     Ring = {
  988.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  989.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  990.             prt.Anchored = true
  991.             prt.CFrame = cframe
  992.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  993.             game:GetService("Debris"):AddItem(prt, 10)
  994.             table.insert(Effects, {
  995.                 prt,
  996.                 "Cylinder",
  997.                 delay,
  998.                 x3,
  999.                 y3,
  1000.                 z3,
  1001.                 msh
  1002.             })
  1003.         end;
  1004.     };
  1005.  
  1006.  
  1007.     Wave = {
  1008.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1009.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1010.             prt.Anchored = true
  1011.             prt.CFrame = cframe
  1012.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1013.             game:GetService("Debris"):AddItem(prt, 10)
  1014.             table.insert(Effects, {
  1015.                 prt,
  1016.                 "Cylinder",
  1017.                 delay,
  1018.                 x3,
  1019.                 y3,
  1020.                 z3,
  1021.                 msh
  1022.             })
  1023.         end;
  1024.     };
  1025.  
  1026.     Break = {
  1027.         Create = function(brickcolor, cframe, x1, y1, z1)
  1028.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1029.             prt.Anchored = true
  1030.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1031.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1032.             local num = math.random(10, 50) / 1000
  1033.             game:GetService("Debris"):AddItem(prt, 10)
  1034.             table.insert(Effects, {
  1035.                 prt,
  1036.                 "Shatter",
  1037.                 num,
  1038.                 prt.CFrame,
  1039.                 math.random() - math.random(),
  1040.                 0,
  1041.                 math.random(50, 100) / 100
  1042.             })
  1043.         end;
  1044.     };
  1045.    
  1046.     Fire = {
  1047.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1048.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1049.             prt.Anchored = true
  1050.             prt.CFrame = cframe
  1051.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1052.             game:GetService("Debris"):AddItem(prt, 10)
  1053.             table.insert(Effects, {
  1054.                 prt,
  1055.                 "Fire",
  1056.                 delay,
  1057.                 1,
  1058.                 1,
  1059.                 1,
  1060.                 msh
  1061.             })
  1062.         end;
  1063.     };
  1064.    
  1065.     FireWave = {
  1066.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1067.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1068.             prt.Anchored = true
  1069.             prt.CFrame = cframe
  1070.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, -2.93, 0), Vector3.new(x1, y1, z1))
  1071.             local d = Create("Decal"){
  1072.                 Parent = prt,
  1073.                 Texture = "rbxassetid://129418678",
  1074.                 Face = "Top",
  1075.             }
  1076.             local d = Create("Decal"){
  1077.                 Parent = prt,
  1078.                 Texture = "rbxassetid://129418678",
  1079.                 Face = "Bottom",
  1080.             }
  1081.             game:GetService("Debris"):AddItem(prt, 10)
  1082.             table.insert(Effects, {
  1083.                 prt,
  1084.                 "FireWave",
  1085.                 delay,
  1086.                 5,
  1087.                 30,
  1088.                 5,
  1089.                 msh
  1090.             })
  1091.         end;
  1092.     };
  1093.    
  1094.     Lightning = {
  1095.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1096.             local magz = (p0 - p1).magnitude
  1097.             local curpos = p0
  1098.             local trz = {
  1099.                 -ofs,
  1100.                 ofs
  1101.             }
  1102.             for i = 1, tym do
  1103.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1104.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1105.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1106.                 li.Material = "Neon"
  1107.                 if tym == i then
  1108.                     local magz2 = (curpos - p1).magnitude
  1109.                     li.Size = Vector3.new(th, th, magz2)
  1110.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1111.                     table.insert(Effects, {
  1112.                         li,
  1113.                         "Disappear",
  1114.                         last
  1115.                     })
  1116.                 else
  1117.                     do
  1118.                         do
  1119.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1120.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1121.                             game.Debris:AddItem(li, 10)
  1122.                             table.insert(Effects, {
  1123.                                 li,
  1124.                                 "Disappear",
  1125.                                 last
  1126.                             })
  1127.                         end
  1128.                     end
  1129.                 end
  1130.             end
  1131.         end
  1132.     };
  1133.  
  1134.     EffectTemplate = {
  1135.  
  1136.     };
  1137. }
  1138.  
  1139.  
  1140.  
  1141.  
  1142.  
  1143.  
  1144.  
  1145.  
  1146.  
  1147.  
  1148.  
  1149.  
  1150.  
  1151.  
  1152.  
  1153.  
  1154.  
  1155.  
  1156.  
  1157.  
  1158.  
  1159.  
  1160.  
  1161.  
  1162.  
  1163.  
  1164. local m = Create("Model"){
  1165.     Parent = Character,
  1166.     Name = "WeaponModel",
  1167. }
  1168.  
  1169. function Armor() -- Don't like how the armor shows up at first while the character is invisible
  1170. RightArmHandle=CFuncs.Part.Create(Character["Right Arm"],Enum.Material.Plastic,0,1,"White","RightArmHandle",Vector3.new(1.0117017, 2.02340055, 1.01170254))
  1171. RightArmHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],RightArmHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000328063965, 0.000292792916, 0.000274658203, 1, 6.48181754e-007, 2.88981391e-006, 6.48181754e-007, 0.999999881, -4.58399541e-010, 2.88981391e-006, -4.58399541e-010, 1))
  1172. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1173. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504295349, 0.0224113464, -0.154676437, 0.000263542519, -0.000128559201, -1, 0.970265985, -0.24203977, 0.00029243101, -0.242041096, -0.970266283, 5.95508573e-005))
  1174. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.400000006))
  1175. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.326925993))
  1176. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496276855, -0.176352754, -0.129585266, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  1177. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
  1178. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.367791742))
  1179. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388278961, -0.196606636, 0.320396423, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
  1180. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.10000002))
  1181. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1182. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388439178, -0.378845215, 0.167448044, -1, 0.000147737563, 3.67819157e-005, -7.9684818e-005, -0.258836746, -0.965921104, -0.000132944187, -0.965921104, 0.258836895))
  1183. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.800000012))
  1184. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1185. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388267517, -0.19661504, -0.0985488892, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
  1186. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1187. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1188. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.38829422, -0.000816345215, -0.0369873047, -1, 0.000147737563, 3.67819157e-005, 6.32018055e-005, 0.642772079, -0.766057611, -0.000141528857, -0.766057432, -0.642772198))
  1189. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 1.10000002))
  1190. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1191. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.285402298, -0.295471191, -0.432151794, 0.500171542, 0.865926921, -0.000232767779, 0.865926564, -0.50017041, -0.000295688864, -0.000378248165, -5.36642074e-005, -1))
  1192. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.349999994, 0.800000012))
  1193. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.224761635))
  1194. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388191223, 0.0322570801, -0.148422241, -1, 0.000147737563, 3.67819157e-005, 0.000141528857, 0.766057014, 0.642772675, 6.32018782e-005, 0.642772555, -0.766057074))
  1195. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.800000012))
  1196. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1197. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388195038, -0.23739624, -0.326156616, -1, 0.000147737563, 3.67819157e-005, 8.68119532e-005, 0.766031206, -0.642803371, -0.000128410262, -0.642803311, -0.766031444))
  1198. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.349999994, 0.800000012))
  1199. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1200. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388202667, -0.153205872, -0.273921967, -1, 0.000147737563, 3.67819157e-005, 3.76535245e-005, 0.499982685, -0.866035581, -0.000150358697, -0.866035402, -0.499982744))
  1201. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.349999994, 0.800000012))
  1202. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1.03186011, 0.776449621, 1.03186023))
  1203. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-005, -0.625537932, 0.00699615479, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
  1204. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.224761769, 0.296276659))
  1205. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388275146, -0.186428398, -0.338600159, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
  1206. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.10000002))
  1207. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1208. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388282776, -0.0581741333, -0.0940246582, -1, 0.000147737563, 3.67819157e-005, 0.000141528857, 0.766057014, 0.642772675, 6.32018782e-005, 0.642772555, -0.766057074))
  1209. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.800000012))
  1210. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.316709578))
  1211. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388214111, 0.119171143, -0.0602874756, -1, 0.000147737563, 3.67819157e-005, -6.77998178e-005, -0.173666015, -0.98480463, -0.000139387237, -0.984804511, 0.17366603))
  1212. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.10000002))
  1213. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1214. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.227526337, -0.459342957, -0.405273438, -0.000203925607, -0.99999994, 5.83409928e-005, -1.00000012, 0.000202648298, 0.000364783366, -0.000370574882, -5.82661487e-005, -1))
  1215. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1216. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.216838658, 0.216838822, 0.776449323))
  1217. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.495471954, 0.432418823, 0.166039735, 1, 0.000219255715, -0.00039579341, -0.00040155524, -8.14841624e-005, -1, -0.000217994995, 0.999999881, -8.13983061e-005))
  1218. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1))
  1219. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1220. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.173473358, 0.437576294, -0.299474716, 0.939617872, 0.342227578, -0.000403211976, -0.0004070047, -7.65974837e-005, -1, -0.342226416, 0.939617038, 6.53370662e-005))
  1221. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.800000012, 1.10000002))
  1222. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1223. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0261306763, 0.437713623, -0.229450226, 0.866131127, -0.49981609, -0.00030468902, -0.000408853055, -8.88829672e-005, -1, 0.499817163, 0.866131425, -0.000278447667))
  1224. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.800000012, 1.10000002))
  1225. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1226. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.245258331, 0.437797546, -0.0368394852, 0.984769821, 0.173865423, -0.000411116838, -0.000409536355, -7.77006935e-005, -1, -0.173864245, 0.984769404, -6.31882904e-006))
  1227. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.800000012, 1.10000002))
  1228. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1229. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.161447525, 0.175319672, -0.405158997, -0.499822646, 0.866127074, 0.000139049152, 0.866128087, 0.499823779, -0.000350035174, -0.000378454744, -5.45206749e-005, -1))
  1230. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  1231. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1232. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.184986115, -0.398830414, -0.405380249, 0.7659145, -0.642941415, -0.00024379525, -0.642942488, -0.765915334, 0.000285808288, -0.000376264245, -6.21579675e-005, -1))
  1233. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1234. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1235. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.238075256, -0.0317344666, -0.405128479, -0.499822646, 0.866127074, 0.000139049152, 0.866128087, 0.499823779, -0.000350035174, -0.000378454744, -5.45206749e-005, -1))
  1236. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1))
  1237. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1238. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0851974487, 0.296497345, -0.405174255, 0.500171542, 0.865926921, -0.000235747983, 0.865926564, -0.50017041, -0.000293662306, -0.000377983903, -5.72584322e-005, -1))
  1239. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1240. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 1.17489111, 0.367791772))
  1241. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.455463409, -0.0221786499, 0.442047179, 1, -0.000117756375, -0.000372785726, -0.000378575787, -8.74835532e-005, -1, 0.000119009223, 0.999999881, -8.75283658e-005))
  1242. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.800000012, 1.10000002))
  1243. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.572120905, 0.204328775))
  1244. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496189117, -0.329588413, -0.395172119, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  1245. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
  1246. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.357575566, 0.204328775))
  1247. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496147156, 0.13525632, -0.395133972, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  1248. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
  1249. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1250. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504524231, 0.468618393, -0.209846497, 0.00030053372, -0.00018155307, -1, -0.484704494, 0.874677181, -0.000307273061, 0.874678075, 0.484705657, 0.000179925206))
  1251. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.5))
  1252. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1253. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504516602, 0.421760559, 0.405538559, 0.000272540521, -0.000140570803, -1, -0.994534075, -0.10441269, -0.000262121524, -0.104411356, 0.994533956, -0.000168863568))
  1254. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
  1255. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1256. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504447937, 0.383110046, 0.154088974, 0.000271539786, -0.000144593927, -1, -0.961293817, -0.275526524, -0.000226745877, -0.275525302, 0.961293459, -0.000215407039))
  1257. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.699999988))
  1258. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1259. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504211426, 0.418453217, 0.430289507, -0.000270541554, 0.000133567024, 1, 0.997555554, -0.0698769838, 0.000284979236, 0.0698783174, 0.997555673, -0.000113932976))
  1260. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.5))
  1261. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1262. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504425049, 0.29598999, -0.320083618, 0.000272540085, -0.000143580837, -1, -0.913495362, 0.406848073, -0.000312660093, 0.406849205, 0.913495779, -1.79274466e-005))
  1263. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 0.699999988))
  1264. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1265. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504341125, 0.0844573975, -0.0917243958, 0.000261541747, -0.000133565642, -1, -0.913494468, 0.40685004, -0.000298538478, 0.406851172, 0.913494885, -1.32526311e-005))
  1266. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
  1267. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1268. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504241943, 0.160745621, -0.344959259, -0.000224551739, 7.25848513e-005, 1, 0.55929637, 0.828968465, 6.86519197e-005, -0.82896781, 0.559295177, -0.000231534301))
  1269. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.600000024, 0.699999988))
  1270. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1271. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410995483, -0.470344543, 0.0471916199, -1, 0.000116743155, 3.67826069e-005, 6.2420324e-005, 0.173694044, 0.984799623, 0.00010886728, 0.984799683, -0.173694074))
  1272. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1273. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1274. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410968781, -0.0135574341, -0.177940369, 1, -0.000147737563, -3.67819157e-005, 7.2914263e-005, 0.69463259, -0.719364643, 0.000136784278, 0.719364524, 0.694632947))
  1275. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1276. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1277. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410972595, -0.109760284, -0.0746383667, 1, -0.000147737563, -3.67819157e-005, 0.000143772035, 0.994518042, -0.104565434, 5.79129264e-005, 0.104565397, 0.994518161))
  1278. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1279. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1280. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50453186, 0.549198151, -0.0208511353, 0.000282533205, -0.000185603378, -1, -0.819082558, 0.57367456, -0.00034262886, 0.573675692, 0.819083273, 1.33724207e-005))
  1281. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
  1282. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1283. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.483680725, 0.272553444, -0.396469116, 0.000288938085, 0.0521913469, -0.99863714, 0.000111813541, 0.998637021, 0.0521913953, 1, -0.000125445484, 0.000288488518))
  1284. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.699999988))
  1285. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1286. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410972595, -0.119522095, 0.057723999, 1, -0.000147737563, -3.67819157e-005, 0.000122033991, 0.587812066, 0.808997691, -9.55414725e-005, -0.808997452, 0.587812245))
  1287. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1288. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1289. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410968781, 0.103988647, -0.145017624, 1, -0.000147737563, -3.67819157e-005, -3.20669205e-005, 0.0697234422, -0.997566521, 0.000151642118, 0.997566342, 0.0697234422))
  1290. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1291. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1292. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410964966, -0.250419617, 0.171031952, -1, 0.000114746399, 3.67826324e-005, -1.53697183e-005, 0.224910572, -0.97437942, -0.000122634956, -0.974379301, -0.224910572))
  1293. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.800000012))
  1294. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1295. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410957336, -0.0422668457, 0.285446167, -1, 0.000114746399, 3.67826324e-005, -0.000103830207, -0.601848364, -0.798610389, -6.70543523e-005, -0.79861033, 0.601848423))
  1296. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.800000012))
  1297. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1298. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410961151, -0.0189056396, 0.190279007, 1, -0.000147737563, -3.67819157e-005, 3.20669205e-005, -0.0697234422, 0.997566521, -0.000151642118, -0.997566342, -0.0697234422))
  1299. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1300. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1301. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410961151, 0.202838898, -0.0363540649, 1, -0.000147737563, -3.67819157e-005, -0.000147369865, -0.829057157, -0.559163868, 4.80528724e-005, 0.559163809, -0.829057395))
  1302. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1303. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1304. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410961151, 0.157485962, -0.132907867, 1, -0.000147737563, -3.67819157e-005, -0.000103596474, -0.438400656, -0.89877975, 0.000115300703, 0.898779631, -0.438400716))
  1305. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1306. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1307. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410961151, -0.37702179, -0.0033416748, -1, 0.000114746399, 3.67826324e-005, 2.75017555e-005, 0.544602752, -0.838694274, -0.000120498778, -0.838694036, -0.544602811))
  1308. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  1309. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1310. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504508972, 0.24685958, -0.461833954, 0.000283539703, -0.000144595819, -1, 0.000129905311, 0.999999881, -0.000144559541, 1, -0.000128574728, 0.000289338117))
  1311. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
  1312. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1313. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41091156, -0.112014771, 0.275939941, 1, -0.000106737025, -3.67828397e-005, -8.56020197e-005, -0.933564425, 0.358409822, -7.84567528e-005, -0.358409703, -0.933564544))
  1314. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  1315. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.275843859))
  1316. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410987854, 0.0453997925, 0.307884216, 1, -0.000111751266, -3.67827379e-005, -0.000113044436, -0.99999994, 4.43603894e-005, -4.25673643e-005, -4.43553618e-005, -1))
  1317. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  1318. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1319. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410964966, 0.131492615, -0.246994019, 1, -0.000114746399, -3.67826324e-005, -9.44891872e-005, -0.939675748, 0.342066318, -7.96902168e-005, -0.342066258, -0.939675927))
  1320. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.400000006))
  1321. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1322. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410923004, -0.195152283, 0.304946899, -1, 0.000116743155, 3.67826069e-005, 0.000117783602, 0.766076028, 0.642749846, 4.3264783e-005, 0.642749786, -0.766076267))
  1323. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1324. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1325. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410896301, 0.45009613, 0.185099363, -1, 0.000116743155, 3.67826069e-005, 3.84225677e-005, -0.0348523967, 0.99939245, 0.000119450931, 0.99939245, 0.0348524116))
  1326. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
  1327. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1328. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41091156, -0.412086487, 0.35200882, 1, -0.000115752227, -3.67825705e-005, -8.0032718e-005, -0.342061341, -0.939677656, 9.54284333e-005, 0.939677477, -0.3420614))
  1329. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
  1330. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1331. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410972595, 0.362792969, 0.119937897, -1, 7.3745854e-005, 3.67835273e-005, 6.9411195e-005, 0.406802952, 0.913516104, 5.12315346e-005, 0.913515866, -0.406803012))
  1332. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.400000006))
  1333. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1334. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410907745, -0.0938911438, 0.183761597, -1, 0.000116743155, 3.67826069e-005, -0.000108874476, -0.984799147, 0.173697144, 6.24205131e-005, 0.173697129, 0.984799147))
  1335. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.699999988))
  1336. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1337. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410972595, -0.214584351, -0.18421936, 1, -0.000114746399, -3.67826324e-005, -0.000121785037, -0.866048515, -0.499960005, 2.11590668e-005, 0.499959975, -0.866048634))
  1338. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.800000012))
  1339. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1340. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410900116, -0.329032898, -0.229385376, -1, 8.67396666e-005, 3.67832727e-005, -5.00770693e-005, -0.087201342, -0.996190786, -8.39964559e-005, -0.996190786, 0.0872013792))
  1341. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
  1342. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1343. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410934448, 0.0279159546, 0.434230804, -1, 0.000116743155, 3.67826069e-005, 9.58899691e-005, 0.500041127, 0.866001785, 8.09386984e-005, 0.866001606, -0.500041246))
  1344. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1345. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1346. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410919189, -0.203201294, 0.225597382, -1, 0.000116743155, 3.67826069e-005, -3.7389691e-007, -0.341975003, 0.939709127, 0.000125485472, 0.939709008, 0.341974974))
  1347. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  1348. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1349. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410980225, 0.144927979, 0.155738831, -1, 0.000116743155, 3.67826069e-005, 8.03718576e-005, 0.342064261, 0.939676583, 9.63669227e-005, 0.939676464, -0.342064351))
  1350. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.699999988))
  1351. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1352. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417160034, 0.085773468, -0.189151764, -0.000344439643, -5.15180727e-005, -1, -0.866087675, -0.499893814, 0.000319062994, -0.499892741, 0.866086662, 0.000124674101))
  1353. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
  1354. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1355. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504264832, -0.250984192, -0.259490967, 0.000228549266, -8.85594054e-005, -1, -0.559294462, -0.828969836, -5.76447565e-005, -0.828969181, 0.559293211, -0.000243782881))
  1356. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  1357. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1358. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, 0.244930267, -0.0811271667, -0.000403443584, -8.0506652e-005, -1, 0.17351748, -0.984830439, 1.0284165e-005, -0.984831035, -0.173518762, 0.000405601342))
  1359. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1360. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1361. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.41734314, 0.298152924, -0.0665493011, -0.000344439643, -5.15180727e-005, -1, -0.866087675, -0.499893814, 0.000319062994, -0.499892741, 0.866086662, 0.000124674101))
  1362. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
  1363. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1364. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51153183, 0.0897979736, -0.158996582, 1, -0.000117741496, -0.000241784524, -0.000250321988, -0.766075134, -0.642750919, -0.000113137648, 0.642750978, -0.766075313))
  1365. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1366. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1367. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.5115242, 0.153572083, -0.16759491, 1, -0.000117741496, -0.000241784524, -0.000196534165, -0.939709306, -0.34197405, -0.000191927538, 0.341974109, -0.939709485))
  1368. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1369. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1370. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511508942, -0.13369751, 0.106483459, 1, -0.000117741496, -0.000241784524, 2.71728131e-005, 0.939674377, -0.342070103, 0.000273349637, 0.342070013, 0.939674616))
  1371. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1372. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1373. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511512756, -0.126716614, -0.0299186707, 1, -0.000117741496, -0.000241784524, -0.000154883761, 0.499955595, -0.866051197, 0.000226875345, 0.866051018, 0.499955624))
  1374. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1375. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1376. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511512756, 0.229206085, -0.138748169, 1, -0.000117741496, -0.000241784524, -7.42440752e-005, -0.984798908, 0.173698202, -0.000264480303, -0.173698187, -0.984798968))
  1377. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1378. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1379. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511497498, 0.237724304, 0.181190476, 1, -0.000117741496, -0.000241784524, 0.000247569813, 4.74790759e-005, 1, -0.00011903447, -0.999999881, 4.75084635e-005))
  1380. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1381. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.296276689))
  1382. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511455536, -0.400665283, -0.116775513, 1, -0.000118747324, -0.000239784378, -0.000271812751, -0.342066288, -0.939675927, 2.88048632e-005, 0.939675808, -0.342066348))
  1383. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1384. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1385. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511489868, 0.0188293457, 0.251922607, 1, -0.000117741496, -0.000241784524, 0.00022687536, 0.866050601, 0.49995628, 0.000154883688, -0.49995622, 0.86605078))
  1386. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1387. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1388. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511554718, 0.0990829468, 0.100013733, 1, -0.000117741496, -0.000241784524, -0.000266168005, -0.642823577, -0.766014159, -6.79542354e-005, 0.766014099, -0.642823696))
  1389. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1390. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1391. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.5115242, 0.0646362305, 0.00978851318, 1, -0.000117741496, -0.000241784524, 0.000273349404, 0.342065394, 0.939676285, -2.71807221e-005, -0.939676106, 0.342065483))
  1392. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1393. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1394. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511535645, -0.0146827698, 0.00257873535, 1, -0.000117741496, -0.000241784524, -2.71879162e-005, -0.939675093, 0.342068017, -0.000273351383, -0.342067957, -0.939675331))
  1395. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1396. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1397. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.491127014, 0.453292847, 0.171007797, 1, -0.000119745702, -0.000241784408, 0.000247569929, 4.84923949e-005, 1, -0.000121038604, -0.999999881, 4.8522259e-005))
  1398. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.5, 0.699999988))
  1399. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1400. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511634827, 0.06980896, -0.0550994873, 1, -0.000117741496, -0.000241784524, 0.000196526613, 0.939710021, 0.341971993, 0.000191927742, -0.341972053, 0.939710259))
  1401. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1402. Wedge=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1403. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511550903, 0.609474182, 0.531238556, -1, 0.000113755435, 0.000240784531, 0.000271043566, 0.342068374, 0.939675152, 2.37680615e-005, 0.939674973, -0.342068434))
  1404. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1405. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1406. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511665344, 0.24779892, -0.21282196, 1, -0.000117748947, -0.000241783651, 7.42364064e-005, 0.984798372, -0.173700735, 0.000264478615, 0.17370075, 0.984798431))
  1407. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1408. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1409. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51166153, 0.148300171, -0.0453567505, 1, -0.000117741496, -0.000241784524, -6.79472723e-005, 0.766011059, -0.642827451, 0.000266168063, 0.642827272, 0.766011119))
  1410. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1411. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1412. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511680603, 0.618110657, 0.452018738, 1, -0.000115752191, -0.000241784524, -0.00019261126, 0.341972828, -0.939710021, 0.000194656575, 0.939709842, 0.341972768))
  1413. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1414. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1415. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511680603, 0.345146179, 0.149419785, 1, -0.000117741496, -0.000241784524, -0.000223140451, 0.173599422, -0.984816372, 0.000160211639, 0.984816313, 0.173599422))
  1416. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1417. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1418. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511569977, 0.0109024048, -0.248100281, 1, -0.000117741496, -0.000241784524, 0.000160211508, 0.984816611, 0.173597425, 0.000223140611, -0.17359744, 0.98481673))
  1419. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1420. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1421. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511627197, 0.129051208, 0.18813324, 1, -0.000117741496, -0.000241784524, -0.000154883761, 0.499955595, -0.866051197, 0.000226875345, 0.866051018, 0.499955624))
  1422. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1423. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1424. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511695862, 0.616630554, 0.334281921, 1, -0.000115752191, -0.000241784524, -6.94746414e-005, 0.766011059, -0.642827451, 0.000264882838, 0.642827272, 0.766011119))
  1425. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1426. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1427. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511581421, -0.0587234497, 0.677345276, -1, 0.000113755435, 0.000240784531, 0.000192356209, -0.341971576, 0.939710438, 0.000192436244, 0.939710259, 0.341971576))
  1428. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1429. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1430. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511631012, 0.463775635, 0.638645172, -1, 0.000113755435, 0.000240784531, 0.000271043566, 0.342068374, 0.939675152, 2.37680615e-005, 0.939674973, -0.342068434))
  1431. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1432. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1433. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511676788, -0.0533447266, 0.698778152, 1, -0.000115752191, -0.000241784524, -0.000264133792, -0.173697159, -0.984799087, 7.2277202e-005, 0.984799027, -0.173697159))
  1434. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1435. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1436. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511615753, -0.319847107, 0.672073364, -1, 0.000113755435, 0.000240784531, 7.03688638e-005, -0.766010165, 0.642828584, 0.000262826507, 0.642828465, 0.766010225))
  1437. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1438. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1439. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511600494, 0.313552856, 0.584598541, -1, 0.000113755435, 0.000240784531, 0.000271043566, 0.342068374, 0.939675152, 2.37680615e-005, 0.939674973, -0.342068434))
  1440. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1441. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1442. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51166153, -0.184135437, 0.675708771, 1, -0.000115752191, -0.000241784524, -0.000264133792, -0.173697159, -0.984799087, 7.2277202e-005, 0.984799027, -0.173697159))
  1443. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1444. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1445. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511615753, -0.138504028, 0.683759689, -1, 0.000113755435, 0.000240784531, 0.000222849951, -0.173598513, 0.984816492, 0.000156098875, 0.984816432, 0.173598528))
  1446. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1447. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1448. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511665344, 0.0774307251, 0.705162048, 1, -0.000117741496, -0.000241784524, -0.000273349462, -0.342067122, -0.939675629, 2.71805529e-005, 0.93967545, -0.342067212))
  1449. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1450. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.296276689))
  1451. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511566162, 0.399703979, 0.149036407, 1, -0.000117741496, -0.000241784524, 0.000273351296, 0.342066258, 0.939675927, -2.71806366e-005, -0.939675808, 0.342066348))
  1452. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1453. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1454. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.416992188, 0.459632874, 0.00236076862, -0.000396448741, -0.00011150194, -1, 1.00000012, -0.000118754753, -0.000390655739, -0.000120005861, -0.999999881, 0.000111549271))
  1455. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1456. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1457. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511650085, 0.416511536, 0.525382996, 1, -0.000115752191, -0.000241784524, -0.00019261126, 0.341972828, -0.939710021, 0.000194656575, 0.939709842, 0.341972768))
  1458. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1459. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1460. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.41733551, 0.233234406, 0.0431079865, -0.000389445486, -9.04924964e-005, -1, -0.939651012, 0.342134237, 0.000329551112, 0.342135549, 0.939651072, -0.000216297456))
  1461. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1462. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1463. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417289734, -0.156667709, 0.0191993713, -0.000339440623, -5.64659931e-005, -1, 0.34189257, -0.939738572, -6.10124189e-005, -0.939739287, -0.341893673, 0.000332859723))
  1464. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.5))
  1465. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1466. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511569977, 0.00520896912, 0.39793396, 1, -0.000117748947, -0.000241783651, 7.42364064e-005, 0.984798372, -0.173700735, 0.000264478615, 0.17370075, 0.984798431))
  1467. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1468. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1469. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, 0.0805511475, 0.250875473, -0.000396447169, -0.000101518206, -1, -0.939651966, 0.342131168, 0.000332358759, 0.342132419, 0.939652205, -0.000229052181))
  1470. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
  1471. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1472. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417190552, -0.231136322, 0.100609779, -0.000371439994, -5.55074948e-005, -1, -0.984786391, 0.173769146, 0.000350451679, 0.173770443, 0.984786391, -0.000118204414))
  1473. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.5))
  1474. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1475. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.41733551, 0.224536896, -0.0618000031, -0.000389446213, -9.54992574e-005, -1, -0.866084218, -0.499899626, 0.00038002769, -0.499898553, 0.866083205, 0.00010908363))
  1476. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.430000007, 1))
  1477. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1478. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417160034, 0.255838394, -0.430774689, 0.000386443135, 7.55024375e-005, 1, -0.499885589, 0.866090715, 0.0001248958, -0.866091669, -0.499886721, 0.000367432192))
  1479. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 1))
  1480. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1481. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.416999817, -0.275058746, 0.355922699, -0.000391443638, -7.84819276e-005, -1, -0.642685592, 0.766129196, 0.000187732905, 0.766130328, 0.642686427, -0.000345908309))
  1482. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
  1483. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1484. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.416999817, -0.283462524, -0.326116562, 0.000390444708, 8.55153776e-005, 1, -0.86596179, 0.500109196, 0.000290337892, -0.500110388, -0.865962446, 0.000266428367))
  1485. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1486. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1487. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417144775, 0.175773621, -0.36309433, 0.000385444175, 8.25061143e-005, 1, 0.17377694, 0.984785199, -0.000147228187, -0.984785259, 0.173775703, 0.000359550351))
  1488. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.800000012))
  1489. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1490. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41708374, 0.656784058, 0.361309052, 0.000403443235, 7.64833676e-005, 1, 0.866086483, 0.499895841, -0.000382644823, -0.499894738, 0.866085529, 0.000132548375))
  1491. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1492. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1493. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417121887, -0.273510188, -0.377922058, -0.00039144812, -0.000107479427, -1, -0.000125929379, -0.99999994, 0.000107528424, -1.00000012, 0.000124670521, 0.000385655032))
  1494. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1495. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1496. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417114258, 0.527671814, 0.117294312, 0.000399442564, 7.24904676e-005, 1, 0.866086483, 0.499895841, -0.000377183896, -0.499894738, 0.866085529, 0.000134006681))
  1497. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1498. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1499. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417106628, 0.498235762, -0.367706299, 0.000391444686, 8.55152175e-005, 1, 0.000131913781, 0.999999881, -8.55665203e-005, -1, 0.000130660788, 0.000385653751))
  1500. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1501. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1502. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417114258, -0.301620483, -0.465762138, 0.00038944374, 7.94954976e-005, 1, -0.98478663, 0.173767999, 0.000364013307, -0.17376928, -0.98478657, 0.000144955571))
  1503. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1504. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1505. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417190552, 0.149868011, -0.202709198, -0.00038744061, -5.95283491e-005, -1, 0.765962422, -0.642884314, -0.000254067825, -0.642885566, -0.765963256, 0.000290961121))
  1506. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.5))
  1507. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1508. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417068481, 0.459686279, 0.436964452, 0.000403446611, 9.84773505e-005, 1, 1.00000012, -0.000118754753, -0.000397655182, 0.000120006807, 0.999999881, -9.85254956e-005))
  1509. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
  1510. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1511. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417190552, -0.276691437, 0.103364944, -0.000395444047, -8.25045863e-005, -1, -0.939734519, -0.341907352, 0.000394390052, -0.34190613, 0.939733624, 5.56958839e-005))
  1512. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1513. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1514. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417366028, 0.413482666, 0.0416736603, -0.000389445486, -9.04924964e-005, -1, -0.865962803, 0.500107288, 0.000286984112, 0.500108421, 0.865963399, -0.00027023803))
  1515. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.430000007, 1))
  1516. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1517. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417137146, -0.399623871, -0.145516396, -0.000394444418, -8.34882085e-005, -1, -0.984829068, -0.173529476, 0.000397255935, -0.173528224, 0.984828591, -1.47777164e-005))
  1518. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1519. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1520. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417182922, -0.285552979, 0.0272340775, -0.000394444069, -8.25047318e-005, -1, -0.984786272, 0.17377013, 0.000368414272, 0.173771366, 0.984786272, -0.00014878872))
  1521. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1522. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1523. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, 0.0754985809, -0.157909393, -0.000396443676, -8.05076852e-005, -1, -0.342140973, -0.939649105, 0.000209311504, -0.939648867, 0.342139602, 0.000339541904))
  1524. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1525. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1526. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417175293, -0.338485718, 0.120929718, -0.000390444038, -8.14921077e-005, -1, -0.765962422, 0.642884314, 0.000242248134, 0.642885625, 0.765963197, -0.000309715339))
  1527. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1528. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1529. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417236328, -0.0827102661, 0.0710887909, -0.000400449906, -0.000118475073, -1, -0.939652264, 0.342130303, 0.000330318551, 0.342131466, 0.939652503, -0.000246354903))
  1530. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
  1531. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1532. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417289734, 0.123802185, 0.0236358643, -0.00039244676, -9.84789949e-005, -1, -0.642691612, 0.766124129, 0.000173060107, 0.766125202, 0.642692447, -0.000359527301))
  1533. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
  1534. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1535. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417167664, 0.186263442, -0.388122559, -0.00039144812, -0.000107479427, -1, -0.000125929379, -0.99999994, 0.000107528424, -1.00000012, 0.000124670521, 0.000385655032))
  1536. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1537. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1538. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417289734, 0.0655403137, -0.000379562378, -0.000396447955, -0.000106495165, -1, -0.939732671, -0.341912329, 0.000403535814, -0.341911107, 0.939731777, 3.34964789e-005))
  1539. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1540. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1541. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, -0.113883972, 0.0671386719, -0.000390446512, -9.74958384e-005, -1, -0.341900557, 0.939735591, 3.98970442e-005, 0.939736485, 0.341901779, -0.000394819508))
  1542. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
  1543. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1544. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417358398, 0.214199066, 0.262556076, -0.000389446213, -9.54992574e-005, -1, -0.866084218, -0.499899626, 0.00038002769, -0.499898553, 0.866083205, 0.00010908363))
  1545. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.430000007, 1))
  1546. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1547. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417411804, 0.384922028, 0.137599945, -0.000392445567, -9.15052951e-005, -1, -0.939733267, -0.341910571, 0.000394649367, -0.341909379, 0.939732552, 4.62137323e-005))
  1548. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1549. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1550. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417381287, 0.203924179, 0.28465271, -0.000391446025, -9.44856729e-005, -1, -0.342136979, -0.939650536, 0.000220734597, -0.939650416, 0.342135727, 0.000330064388))
  1551. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1552. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1553. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504364014, 0.209217072, -0.0522956848, 0.000259542023, -0.000131598383, -1, -0.559294462, -0.828969836, -3.93007867e-005, -0.828969181, 0.559293211, -0.000293546414))
  1554. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
  1555. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1556. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504386902, 0.148723602, 0.193184853, 0.000262542424, -0.000129572334, -1, -0.96129477, -0.275523454, -0.000222236151, -0.275522202, 0.961294293, -0.000198487061))
  1557. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1.29999995))
  1558. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1559. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504257202, -0.134284973, -0.00554275513, 0.000261541747, -0.000133565642, -1, -0.913494468, 0.40685004, -0.000298538478, 0.406851172, 0.913494885, -1.32526311e-005))
  1560. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
  1561. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1562. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50428009, -0.195178986, 0.289588928, 0.000260543893, -0.000120571785, -1, -0.809087217, -0.587689757, -0.000144619378, -0.587688923, 0.809086084, -0.000254069426))
  1563. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.400000006, 0.800000012))
  1564. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1565. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504295349, 0.0224113464, -0.154676437, 0.000263542519, -0.000128559201, -1, 0.970265985, -0.24203977, 0.00029243101, -0.242041096, -0.970266283, 5.95508573e-005))
  1566. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.400000006))
  1567. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1568. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504394531, 0.00591659546, 0.084854126, 0.000259542023, -0.000131598383, -1, -0.559294462, -0.828969836, -3.93007867e-005, -0.828969181, 0.559293211, -0.000293546414))
  1569. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
  1570. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1571. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504203796, 0.717723846, 0.156257629, -0.000248541008, 0.000139553944, 1, 0.694746673, 0.719255567, 7.63125136e-005, -0.719254673, 0.694745421, -0.000279876695))
  1572. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1573. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1574. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504386902, 0.0999422073, 0.349708557, 0.000261540321, -0.000142595687, -1, 0.275510103, -0.96129775, 0.000210727507, -0.961298227, -0.275511324, -0.000217687237))
  1575. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
  1576. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1577. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504226685, 0.298980713, -0.314445496, -0.000224551972, 7.15715869e-005, 1, 0.898846865, 0.43826443, 0.000175664987, -0.438263148, 0.89884603, -0.000165278834))
  1578. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.600000024, 0.699999988))
  1579. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1580. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504394531, 0.00591659546, 0.084854126, 0.000259542023, -0.000131598383, -1, -0.559294462, -0.828969836, -3.93007867e-005, -0.828969181, 0.559293211, -0.000293546414))
  1581. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
  1582. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1583. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504341125, 0.0844573975, -0.0917243958, 0.000261541747, -0.000133565642, -1, -0.913494468, 0.40685004, -0.000298538478, 0.406851172, 0.913494885, -1.32526311e-005))
  1584. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
  1585. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.265627563, 0.347358912))
  1586. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496185303, -0.033338815, -0.231636047, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  1587. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
  1588. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.224761769, 0.245194495))
  1589. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496154785, 0.0279518738, 0.268928528, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  1590. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.34735921, 0.418873906))
  1591. PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496192932, 0.140328363, 0.1820755, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  1592. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
  1593. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1594. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504501343, 0.496192932, 0.182048798, 0.000278538238, -0.000154578782, -1, -0.997555554, 0.069876954, -0.000294424593, 0.0698782951, 0.997555673, -0.000134334594))
  1595. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
  1596. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1597. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504295349, 0.526973724, 0.0621414185, -0.000248541008, 0.000139553944, 1, 0.559296191, 0.828968585, 2.65537165e-005, -0.828967929, 0.559294999, -0.000288876297))
  1598. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1599. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1600. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50440979, 0.132255554, 0.0659236908, 0.000260543165, -0.000124565253, -1, -0.913495183, 0.406848371, -0.000293964404, 0.406849533, 0.913495719, -5.43762144e-006))
  1601. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.400000006, 0.800000012))
  1602. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1603. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504180908, 0.371734619, -0.189682007, 0.000231549464, -8.656313e-005, -1, 0.913494408, -0.40685004, 0.000252017577, -0.406851351, -0.913494885, -1.74815414e-005))
  1604. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.800000012))
  1605. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1606. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504257202, -0.402713776, 0.0517959595, 0.000258544402, -0.000117591262, -1, 0.898846149, 0.438265622, 0.000186049961, 0.43826443, -0.898845375, 0.000221541355))
  1607. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.699999988))
  1608. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1609. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50428009, -0.0886383057, 0.0971984863, 0.000259542488, -0.000129571839, -1, -0.913495183, 0.406848371, -0.000295087229, 0.406849504, 0.91349566, -1.04182855e-005))
  1610. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
  1611. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1612. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504249573, 0.213688374, -0.24924469, -0.000226548815, 9.15691489e-005, 1, 0.0698869452, 0.997555017, -7.51097541e-005, -0.997554898, 0.0698856264, -0.000238159919))
  1613. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  1614. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1615. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504272461, -0.273704529, 0.0105292797, 0.000258541375, -0.000135591763, -1, -0.997555614, 0.0698769987, -0.000273149926, 0.0698783323, 0.997555673, -0.000116791285))
  1616. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  1617. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1618. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504257202, 0.372005463, 0.267033577, -0.000228548219, 9.45794454e-005, 1, 0.96129477, 0.275523484, 0.000199199072, -0.275522202, 0.961294353, -0.000155482398))
  1619. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.800000012))
  1620. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1621. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504203796, -0.302482605, -0.169031143, -0.000228548772, 9.15694254e-005, 1, -0.828965902, 0.559297919, -0.000245465635, -0.559299171, -0.828966618, -5.51506855e-005))
  1622. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  1623. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1624. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504150391, -0.158781052, 0.506530762, -0.000224551128, 7.65783479e-005, 1, -0.55929637, -0.828968465, -6.53411553e-005, 0.82896781, -0.559295177, 0.000233767438))
  1625. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.600000024, 0.300000012))
  1626. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1627. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504264832, 0.147003174, -0.495708466, -0.000252541358, 0.000136604111, 1, -0.587679029, 0.809093356, -0.000262336369, -0.809094489, -0.587679863, -0.000128725864))
  1628. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  1629. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1630. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504196167, -0.602104187, -0.254190445, -0.000258542714, 0.000127574982, 1, -0.96129477, -0.275523454, -0.000218941539, 0.275522202, -0.961294293, 0.000195465007))
  1631. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  1632. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1633. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50428009, -0.195178986, 0.289588928, 0.000260543893, -0.000120571785, -1, -0.809087217, -0.587689757, -0.000144619378, -0.587688923, 0.809086084, -0.000254069426))
  1634. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.400000006, 0.800000012))
  1635. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1636. WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504386902, 0.148723602, 0.193184853, 0.000262542424, -0.000129572334, -1, -0.96129477, -0.275523454, -0.000222236151, -0.275522202, 0.961294293, -0.000198487061))
  1637. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1.29999995))
  1638. TorsoHandle=CFuncs.Part.Create(Character["Torso"],Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(2,2,1))
  1639. TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.2479248e-005, 0.000236198306, 0.000152587891, 1, 6.4818812e-007, 2.88982847e-006, 6.4818812e-007, 0.999999881, -4.57326621e-010, 2.88982847e-006, -4.57326621e-010, 1))
  1640. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(2.05,2.05,1.05))
  1641. Part.Shape = "Block"
  1642. PartWeld=CFuncs.Weld.Create(m,TorsoHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0))
  1643. RightLegHandle=CFuncs.Part.Create(Character["Right Leg"],Enum.Material.Plastic,0,1,"Medium stone grey","RightLegHandle",Vector3.new(1.0117017, 2.02340055, 1.01170254))
  1644. RightLegHandleWeld=CFuncs.Weld.Create(m,Character["Right Leg"],RightLegHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000335693359, -0.000207066536, 0.000152587891, 1, 6.48181754e-007, 2.88981391e-006, 6.48181754e-007, 0.999999881, -4.58399541e-010, 2.88981391e-006, -4.58399541e-010, 1))
  1645.  
  1646. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1647. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504295349, 0.0224113464, -0.154676437, 0.000263542519, -0.000128559201, -1, 0.970265985, -0.24203977, 0.00029243101, -0.242041096, -0.970266283, 5.95508573e-005))
  1648. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.400000006))
  1649. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.326925993))
  1650. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496276855, -0.176352754, -0.129585266, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  1651. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
  1652. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.367791742))
  1653. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388278961, -0.196606636, 0.320396423, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
  1654. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.10000002))
  1655. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1656. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388439178, -0.378845215, 0.167448044, -1, 0.000147737563, 3.67819157e-005, -7.9684818e-005, -0.258836746, -0.965921104, -0.000132944187, -0.965921104, 0.258836895))
  1657. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.800000012))
  1658. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1659. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388267517, -0.19661504, -0.0985488892, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
  1660. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1661. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1662. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.38829422, -0.000816345215, -0.0369873047, -1, 0.000147737563, 3.67819157e-005, 6.32018055e-005, 0.642772079, -0.766057611, -0.000141528857, -0.766057432, -0.642772198))
  1663. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 1.10000002))
  1664. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1665. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.285402298, -0.295471191, -0.432151794, 0.500171542, 0.865926921, -0.000232767779, 0.865926564, -0.50017041, -0.000295688864, -0.000378248165, -5.36642074e-005, -1))
  1666. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.349999994, 0.800000012))
  1667. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.224761635))
  1668. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388191223, 0.0322570801, -0.148422241, -1, 0.000147737563, 3.67819157e-005, 0.000141528857, 0.766057014, 0.642772675, 6.32018782e-005, 0.642772555, -0.766057074))
  1669. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.800000012))
  1670. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1671. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388195038, -0.23739624, -0.326156616, -1, 0.000147737563, 3.67819157e-005, 8.68119532e-005, 0.766031206, -0.642803371, -0.000128410262, -0.642803311, -0.766031444))
  1672. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.349999994, 0.800000012))
  1673. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1674. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388202667, -0.153205872, -0.273921967, -1, 0.000147737563, 3.67819157e-005, 3.76535245e-005, 0.499982685, -0.866035581, -0.000150358697, -0.866035402, -0.499982744))
  1675. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.349999994, 0.800000012))
  1676. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1.03186011, 0.776449621, 1.03186023))
  1677. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-005, -0.625537932, 0.00699615479, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
  1678. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.224761769, 0.296276659))
  1679. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388275146, -0.186428398, -0.338600159, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
  1680. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.10000002))
  1681. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
  1682. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388282776, -0.0581741333, -0.0940246582, -1, 0.000147737563, 3.67819157e-005, 0.000141528857, 0.766057014, 0.642772675, 6.32018782e-005, 0.642772555, -0.766057074))
  1683. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.800000012))
  1684. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.25541088, 0.20432891, 0.316709578))
  1685. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388214111, 0.119171143, -0.0602874756, -1, 0.000147737563, 3.67819157e-005, -6.77998178e-005, -0.173666015, -0.98480463, -0.000139387237, -0.984804511, 0.17366603))
  1686. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.10000002))
  1687. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1688. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.227526337, -0.459342957, -0.405273438, -0.000203925607, -0.99999994, 5.83409928e-005, -1.00000012, 0.000202648298, 0.000364783366, -0.000370574882, -5.82661487e-005, -1))
  1689. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1690. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.216838658, 0.216838822, 0.776449323))
  1691. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.495471954, 0.432418823, 0.166039735, 1, 0.000219255715, -0.00039579341, -0.00040155524, -8.14841624e-005, -1, -0.000217994995, 0.999999881, -8.13983061e-005))
  1692. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1))
  1693. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1694. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.173473358, 0.437576294, -0.299474716, 0.939617872, 0.342227578, -0.000403211976, -0.0004070047, -7.65974837e-005, -1, -0.342226416, 0.939617038, 6.53370662e-005))
  1695. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.800000012, 1.10000002))
  1696. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1697. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0261306763, 0.437713623, -0.229450226, 0.866131127, -0.49981609, -0.00030468902, -0.000408853055, -8.88829672e-005, -1, 0.499817163, 0.866131425, -0.000278447667))
  1698. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.800000012, 1.10000002))
  1699. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1700. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.245258331, 0.437797546, -0.0368394852, 0.984769821, 0.173865423, -0.000411116838, -0.000409536355, -7.77006935e-005, -1, -0.173864245, 0.984769404, -6.31882904e-006))
  1701. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.800000012, 1.10000002))
  1702. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1703. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.161447525, 0.175319672, -0.405158997, -0.499822646, 0.866127074, 0.000139049152, 0.866128087, 0.499823779, -0.000350035174, -0.000378454744, -5.45206749e-005, -1))
  1704. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  1705. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1706. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.184986115, -0.398830414, -0.405380249, 0.7659145, -0.642941415, -0.00024379525, -0.642942488, -0.765915334, 0.000285808288, -0.000376264245, -6.21579675e-005, -1))
  1707. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1708. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1709. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.238075256, -0.0317344666, -0.405128479, -0.499822646, 0.866127074, 0.000139049152, 0.866128087, 0.499823779, -0.000350035174, -0.000378454744, -5.45206749e-005, -1))
  1710. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1))
  1711. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
  1712. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0851974487, 0.296497345, -0.405174255, 0.500171542, 0.865926921, -0.000235747983, 0.865926564, -0.50017041, -0.000293662306, -0.000377983903, -5.72584322e-005, -1))
  1713. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1714. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 1.17489111, 0.367791772))
  1715. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.455463409, -0.0221786499, 0.442047179, 1, -0.000117756375, -0.000372785726, -0.000378575787, -8.74835532e-005, -1, 0.000119009223, 0.999999881, -8.75283658e-005))
  1716. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.800000012, 1.10000002))
  1717. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.572120905, 0.204328775))
  1718. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496189117, -0.329588413, -0.395172119, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  1719. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
  1720. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.357575566, 0.204328775))
  1721. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496147156, 0.13525632, -0.395133972, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  1722. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
  1723. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1724. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504524231, 0.468618393, -0.209846497, 0.00030053372, -0.00018155307, -1, -0.484704494, 0.874677181, -0.000307273061, 0.874678075, 0.484705657, 0.000179925206))
  1725. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.5))
  1726. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1727. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504516602, 0.421760559, 0.405538559, 0.000272540521, -0.000140570803, -1, -0.994534075, -0.10441269, -0.000262121524, -0.104411356, 0.994533956, -0.000168863568))
  1728. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
  1729. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1730. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504447937, 0.383110046, 0.154088974, 0.000271539786, -0.000144593927, -1, -0.961293817, -0.275526524, -0.000226745877, -0.275525302, 0.961293459, -0.000215407039))
  1731. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.699999988))
  1732. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1733. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504211426, 0.418453217, 0.430289507, -0.000270541554, 0.000133567024, 1, 0.997555554, -0.0698769838, 0.000284979236, 0.0698783174, 0.997555673, -0.000113932976))
  1734. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.5))
  1735. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1736. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504425049, 0.29598999, -0.320083618, 0.000272540085, -0.000143580837, -1, -0.913495362, 0.406848073, -0.000312660093, 0.406849205, 0.913495779, -1.79274466e-005))
  1737. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 0.699999988))
  1738. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1739. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504341125, 0.0844573975, -0.0917243958, 0.000261541747, -0.000133565642, -1, -0.913494468, 0.40685004, -0.000298538478, 0.406851172, 0.913494885, -1.32526311e-005))
  1740. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
  1741. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1742. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504241943, 0.160745621, -0.344959259, -0.000224551739, 7.25848513e-005, 1, 0.55929637, 0.828968465, 6.86519197e-005, -0.82896781, 0.559295177, -0.000231534301))
  1743. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.600000024, 0.699999988))
  1744. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1745. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410995483, -0.470344543, 0.0471916199, -1, 0.000116743155, 3.67826069e-005, 6.2420324e-005, 0.173694044, 0.984799623, 0.00010886728, 0.984799683, -0.173694074))
  1746. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1747. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1748. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410968781, -0.0135574341, -0.177940369, 1, -0.000147737563, -3.67819157e-005, 7.2914263e-005, 0.69463259, -0.719364643, 0.000136784278, 0.719364524, 0.694632947))
  1749. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1750. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1751. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410972595, -0.109760284, -0.0746383667, 1, -0.000147737563, -3.67819157e-005, 0.000143772035, 0.994518042, -0.104565434, 5.79129264e-005, 0.104565397, 0.994518161))
  1752. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1753. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1754. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50453186, 0.549198151, -0.0208511353, 0.000282533205, -0.000185603378, -1, -0.819082558, 0.57367456, -0.00034262886, 0.573675692, 0.819083273, 1.33724207e-005))
  1755. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
  1756. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1757. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.483680725, 0.272553444, -0.396469116, 0.000288938085, 0.0521913469, -0.99863714, 0.000111813541, 0.998637021, 0.0521913953, 1, -0.000125445484, 0.000288488518))
  1758. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.699999988))
  1759. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1760. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410972595, -0.119522095, 0.057723999, 1, -0.000147737563, -3.67819157e-005, 0.000122033991, 0.587812066, 0.808997691, -9.55414725e-005, -0.808997452, 0.587812245))
  1761. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1762. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1763. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410968781, 0.103988647, -0.145017624, 1, -0.000147737563, -3.67819157e-005, -3.20669205e-005, 0.0697234422, -0.997566521, 0.000151642118, 0.997566342, 0.0697234422))
  1764. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1765. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1766. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410964966, -0.250419617, 0.171031952, -1, 0.000114746399, 3.67826324e-005, -1.53697183e-005, 0.224910572, -0.97437942, -0.000122634956, -0.974379301, -0.224910572))
  1767. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.800000012))
  1768. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1769. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410957336, -0.0422668457, 0.285446167, -1, 0.000114746399, 3.67826324e-005, -0.000103830207, -0.601848364, -0.798610389, -6.70543523e-005, -0.79861033, 0.601848423))
  1770. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.800000012))
  1771. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1772. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410961151, -0.0189056396, 0.190279007, 1, -0.000147737563, -3.67819157e-005, 3.20669205e-005, -0.0697234422, 0.997566521, -0.000151642118, -0.997566342, -0.0697234422))
  1773. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1774. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1775. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410961151, 0.202838898, -0.0363540649, 1, -0.000147737563, -3.67819157e-005, -0.000147369865, -0.829057157, -0.559163868, 4.80528724e-005, 0.559163809, -0.829057395))
  1776. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1777. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1778. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410961151, 0.157485962, -0.132907867, 1, -0.000147737563, -3.67819157e-005, -0.000103596474, -0.438400656, -0.89877975, 0.000115300703, 0.898779631, -0.438400716))
  1779. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
  1780. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1781. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410961151, -0.37702179, -0.0033416748, -1, 0.000114746399, 3.67826324e-005, 2.75017555e-005, 0.544602752, -0.838694274, -0.000120498778, -0.838694036, -0.544602811))
  1782. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  1783. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1784. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504508972, 0.24685958, -0.461833954, 0.000283539703, -0.000144595819, -1, 0.000129905311, 0.999999881, -0.000144559541, 1, -0.000128574728, 0.000289338117))
  1785. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
  1786. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1787. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41091156, -0.112014771, 0.275939941, 1, -0.000106737025, -3.67828397e-005, -8.56020197e-005, -0.933564425, 0.358409822, -7.84567528e-005, -0.358409703, -0.933564544))
  1788. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  1789. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.275843859))
  1790. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410987854, 0.0453997925, 0.307884216, 1, -0.000111751266, -3.67827379e-005, -0.000113044436, -0.99999994, 4.43603894e-005, -4.25673643e-005, -4.43553618e-005, -1))
  1791. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  1792. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1793. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410964966, 0.131492615, -0.246994019, 1, -0.000114746399, -3.67826324e-005, -9.44891872e-005, -0.939675748, 0.342066318, -7.96902168e-005, -0.342066258, -0.939675927))
  1794. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.400000006))
  1795. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1796. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410923004, -0.195152283, 0.304946899, -1, 0.000116743155, 3.67826069e-005, 0.000117783602, 0.766076028, 0.642749846, 4.3264783e-005, 0.642749786, -0.766076267))
  1797. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1798. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1799. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410896301, 0.45009613, 0.185099363, -1, 0.000116743155, 3.67826069e-005, 3.84225677e-005, -0.0348523967, 0.99939245, 0.000119450931, 0.99939245, 0.0348524116))
  1800. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
  1801. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1802. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41091156, -0.412086487, 0.35200882, 1, -0.000115752227, -3.67825705e-005, -8.0032718e-005, -0.342061341, -0.939677656, 9.54284333e-005, 0.939677477, -0.3420614))
  1803. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
  1804. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1805. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410972595, 0.362792969, 0.119937897, -1, 7.3745854e-005, 3.67835273e-005, 6.9411195e-005, 0.406802952, 0.913516104, 5.12315346e-005, 0.913515866, -0.406803012))
  1806. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.400000006))
  1807. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1808. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410907745, -0.0938911438, 0.183761597, -1, 0.000116743155, 3.67826069e-005, -0.000108874476, -0.984799147, 0.173697144, 6.24205131e-005, 0.173697129, 0.984799147))
  1809. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.699999988))
  1810. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1811. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410972595, -0.214584351, -0.18421936, 1, -0.000114746399, -3.67826324e-005, -0.000121785037, -0.866048515, -0.499960005, 2.11590668e-005, 0.499959975, -0.866048634))
  1812. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.800000012))
  1813. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1814. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410900116, -0.329032898, -0.229385376, -1, 8.67396666e-005, 3.67832727e-005, -5.00770693e-005, -0.087201342, -0.996190786, -8.39964559e-005, -0.996190786, 0.0872013792))
  1815. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
  1816. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1817. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410934448, 0.0279159546, 0.434230804, -1, 0.000116743155, 3.67826069e-005, 9.58899691e-005, 0.500041127, 0.866001785, 8.09386984e-005, 0.866001606, -0.500041246))
  1818. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1819. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1820. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410919189, -0.203201294, 0.225597382, -1, 0.000116743155, 3.67826069e-005, -3.7389691e-007, -0.341975003, 0.939709127, 0.000125485472, 0.939709008, 0.341974974))
  1821. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  1822. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1823. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410980225, 0.144927979, 0.155738831, -1, 0.000116743155, 3.67826069e-005, 8.03718576e-005, 0.342064261, 0.939676583, 9.63669227e-005, 0.939676464, -0.342064351))
  1824. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.699999988))
  1825. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1826. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417160034, 0.085773468, -0.189151764, -0.000344439643, -5.15180727e-005, -1, -0.866087675, -0.499893814, 0.000319062994, -0.499892741, 0.866086662, 0.000124674101))
  1827. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
  1828. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1829. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504264832, -0.250984192, -0.259490967, 0.000228549266, -8.85594054e-005, -1, -0.559294462, -0.828969836, -5.76447565e-005, -0.828969181, 0.559293211, -0.000243782881))
  1830. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  1831. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1832. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, 0.244930267, -0.0811271667, -0.000403443584, -8.0506652e-005, -1, 0.17351748, -0.984830439, 1.0284165e-005, -0.984831035, -0.173518762, 0.000405601342))
  1833. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1834. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1835. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.41734314, 0.298152924, -0.0665493011, -0.000344439643, -5.15180727e-005, -1, -0.866087675, -0.499893814, 0.000319062994, -0.499892741, 0.866086662, 0.000124674101))
  1836. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
  1837. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1838. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51153183, 0.0897979736, -0.158996582, 1, -0.000117741496, -0.000241784524, -0.000250321988, -0.766075134, -0.642750919, -0.000113137648, 0.642750978, -0.766075313))
  1839. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1840. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1841. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.5115242, 0.153572083, -0.16759491, 1, -0.000117741496, -0.000241784524, -0.000196534165, -0.939709306, -0.34197405, -0.000191927538, 0.341974109, -0.939709485))
  1842. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1843. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1844. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511508942, -0.13369751, 0.106483459, 1, -0.000117741496, -0.000241784524, 2.71728131e-005, 0.939674377, -0.342070103, 0.000273349637, 0.342070013, 0.939674616))
  1845. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1846. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1847. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511512756, -0.126716614, -0.0299186707, 1, -0.000117741496, -0.000241784524, -0.000154883761, 0.499955595, -0.866051197, 0.000226875345, 0.866051018, 0.499955624))
  1848. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1849. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1850. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511512756, 0.229206085, -0.138748169, 1, -0.000117741496, -0.000241784524, -7.42440752e-005, -0.984798908, 0.173698202, -0.000264480303, -0.173698187, -0.984798968))
  1851. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1852. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1853. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511497498, 0.237724304, 0.181190476, 1, -0.000117741496, -0.000241784524, 0.000247569813, 4.74790759e-005, 1, -0.00011903447, -0.999999881, 4.75084635e-005))
  1854. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1855. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.296276689))
  1856. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511455536, -0.400665283, -0.116775513, 1, -0.000118747324, -0.000239784378, -0.000271812751, -0.342066288, -0.939675927, 2.88048632e-005, 0.939675808, -0.342066348))
  1857. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1858. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1859. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511489868, 0.0188293457, 0.251922607, 1, -0.000117741496, -0.000241784524, 0.00022687536, 0.866050601, 0.49995628, 0.000154883688, -0.49995622, 0.86605078))
  1860. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1861. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1862. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511554718, 0.0990829468, 0.100013733, 1, -0.000117741496, -0.000241784524, -0.000266168005, -0.642823577, -0.766014159, -6.79542354e-005, 0.766014099, -0.642823696))
  1863. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1864. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1865. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.5115242, 0.0646362305, 0.00978851318, 1, -0.000117741496, -0.000241784524, 0.000273349404, 0.342065394, 0.939676285, -2.71807221e-005, -0.939676106, 0.342065483))
  1866. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1867. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1868. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511535645, -0.0146827698, 0.00257873535, 1, -0.000117741496, -0.000241784524, -2.71879162e-005, -0.939675093, 0.342068017, -0.000273351383, -0.342067957, -0.939675331))
  1869. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1870. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1871. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.491127014, 0.453292847, 0.171007797, 1, -0.000119745702, -0.000241784408, 0.000247569929, 4.84923949e-005, 1, -0.000121038604, -0.999999881, 4.8522259e-005))
  1872. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.5, 0.699999988))
  1873. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1874. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511634827, 0.06980896, -0.0550994873, 1, -0.000117741496, -0.000241784524, 0.000196526613, 0.939710021, 0.341971993, 0.000191927742, -0.341972053, 0.939710259))
  1875. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1876. Wedge=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1877. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511550903, 0.609474182, 0.531238556, -1, 0.000113755435, 0.000240784531, 0.000271043566, 0.342068374, 0.939675152, 2.37680615e-005, 0.939674973, -0.342068434))
  1878. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1879. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1880. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511665344, 0.24779892, -0.21282196, 1, -0.000117748947, -0.000241783651, 7.42364064e-005, 0.984798372, -0.173700735, 0.000264478615, 0.17370075, 0.984798431))
  1881. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1882. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1883. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51166153, 0.148300171, -0.0453567505, 1, -0.000117741496, -0.000241784524, -6.79472723e-005, 0.766011059, -0.642827451, 0.000266168063, 0.642827272, 0.766011119))
  1884. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1885. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1886. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511680603, 0.618110657, 0.452018738, 1, -0.000115752191, -0.000241784524, -0.00019261126, 0.341972828, -0.939710021, 0.000194656575, 0.939709842, 0.341972768))
  1887. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1888. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1889. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511680603, 0.345146179, 0.149419785, 1, -0.000117741496, -0.000241784524, -0.000223140451, 0.173599422, -0.984816372, 0.000160211639, 0.984816313, 0.173599422))
  1890. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1891. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1892. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511569977, 0.0109024048, -0.248100281, 1, -0.000117741496, -0.000241784524, 0.000160211508, 0.984816611, 0.173597425, 0.000223140611, -0.17359744, 0.98481673))
  1893. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1894. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1895. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511627197, 0.129051208, 0.18813324, 1, -0.000117741496, -0.000241784524, -0.000154883761, 0.499955595, -0.866051197, 0.000226875345, 0.866051018, 0.499955624))
  1896. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1897. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1898. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511695862, 0.616630554, 0.334281921, 1, -0.000115752191, -0.000241784524, -6.94746414e-005, 0.766011059, -0.642827451, 0.000264882838, 0.642827272, 0.766011119))
  1899. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1900. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1901. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511581421, -0.0587234497, 0.677345276, -1, 0.000113755435, 0.000240784531, 0.000192356209, -0.341971576, 0.939710438, 0.000192436244, 0.939710259, 0.341971576))
  1902. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1903. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1904. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511631012, 0.463775635, 0.638645172, -1, 0.000113755435, 0.000240784531, 0.000271043566, 0.342068374, 0.939675152, 2.37680615e-005, 0.939674973, -0.342068434))
  1905. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1906. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1907. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511676788, -0.0533447266, 0.698778152, 1, -0.000115752191, -0.000241784524, -0.000264133792, -0.173697159, -0.984799087, 7.2277202e-005, 0.984799027, -0.173697159))
  1908. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1909. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1910. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511615753, -0.319847107, 0.672073364, -1, 0.000113755435, 0.000240784531, 7.03688638e-005, -0.766010165, 0.642828584, 0.000262826507, 0.642828465, 0.766010225))
  1911. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1912. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1913. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511600494, 0.313552856, 0.584598541, -1, 0.000113755435, 0.000240784531, 0.000271043566, 0.342068374, 0.939675152, 2.37680615e-005, 0.939674973, -0.342068434))
  1914. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1915. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1916. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51166153, -0.184135437, 0.675708771, 1, -0.000115752191, -0.000241784524, -0.000264133792, -0.173697159, -0.984799087, 7.2277202e-005, 0.984799027, -0.173697159))
  1917. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1918. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1919. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511615753, -0.138504028, 0.683759689, -1, 0.000113755435, 0.000240784531, 0.000222849951, -0.173598513, 0.984816492, 0.000156098875, 0.984816432, 0.173598528))
  1920. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1921. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1922. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511665344, 0.0774307251, 0.705162048, 1, -0.000117741496, -0.000241784524, -0.000273349462, -0.342067122, -0.939675629, 2.71805529e-005, 0.93967545, -0.342067212))
  1923. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1924. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.296276689))
  1925. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511566162, 0.399703979, 0.149036407, 1, -0.000117741496, -0.000241784524, 0.000273351296, 0.342066258, 0.939675927, -2.71806366e-005, -0.939675808, 0.342066348))
  1926. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1927. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1928. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.416992188, 0.459632874, 0.00236076862, -0.000396448741, -0.00011150194, -1, 1.00000012, -0.000118754753, -0.000390655739, -0.000120005861, -0.999999881, 0.000111549271))
  1929. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1930. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1931. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511650085, 0.416511536, 0.525382996, 1, -0.000115752191, -0.000241784524, -0.00019261126, 0.341972828, -0.939710021, 0.000194656575, 0.939709842, 0.341972768))
  1932. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1933. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1934. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.41733551, 0.233234406, 0.0431079865, -0.000389445486, -9.04924964e-005, -1, -0.939651012, 0.342134237, 0.000329551112, 0.342135549, 0.939651072, -0.000216297456))
  1935. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1936. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1937. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417289734, -0.156667709, 0.0191993713, -0.000339440623, -5.64659931e-005, -1, 0.34189257, -0.939738572, -6.10124189e-005, -0.939739287, -0.341893673, 0.000332859723))
  1938. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.5))
  1939. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  1940. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511569977, 0.00520896912, 0.39793396, 1, -0.000117748947, -0.000241783651, 7.42364064e-005, 0.984798372, -0.173700735, 0.000264478615, 0.17370075, 0.984798431))
  1941. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  1942. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1943. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, 0.0805511475, 0.250875473, -0.000396447169, -0.000101518206, -1, -0.939651966, 0.342131168, 0.000332358759, 0.342132419, 0.939652205, -0.000229052181))
  1944. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
  1945. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1946. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417190552, -0.231136322, 0.100609779, -0.000371439994, -5.55074948e-005, -1, -0.984786391, 0.173769146, 0.000350451679, 0.173770443, 0.984786391, -0.000118204414))
  1947. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.5))
  1948. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1949. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.41733551, 0.224536896, -0.0618000031, -0.000389446213, -9.54992574e-005, -1, -0.866084218, -0.499899626, 0.00038002769, -0.499898553, 0.866083205, 0.00010908363))
  1950. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.430000007, 1))
  1951. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1952. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417160034, 0.255838394, -0.430774689, 0.000386443135, 7.55024375e-005, 1, -0.499885589, 0.866090715, 0.0001248958, -0.866091669, -0.499886721, 0.000367432192))
  1953. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 1))
  1954. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1955. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.416999817, -0.275058746, 0.355922699, -0.000391443638, -7.84819276e-005, -1, -0.642685592, 0.766129196, 0.000187732905, 0.766130328, 0.642686427, -0.000345908309))
  1956. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
  1957. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1958. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.416999817, -0.283462524, -0.326116562, 0.000390444708, 8.55153776e-005, 1, -0.86596179, 0.500109196, 0.000290337892, -0.500110388, -0.865962446, 0.000266428367))
  1959. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1960. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1961. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417144775, 0.175773621, -0.36309433, 0.000385444175, 8.25061143e-005, 1, 0.17377694, 0.984785199, -0.000147228187, -0.984785259, 0.173775703, 0.000359550351))
  1962. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.800000012))
  1963. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1964. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41708374, 0.656784058, 0.361309052, 0.000403443235, 7.64833676e-005, 1, 0.866086483, 0.499895841, -0.000382644823, -0.499894738, 0.866085529, 0.000132548375))
  1965. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1966. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1967. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417121887, -0.273510188, -0.377922058, -0.00039144812, -0.000107479427, -1, -0.000125929379, -0.99999994, 0.000107528424, -1.00000012, 0.000124670521, 0.000385655032))
  1968. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  1969. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1970. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417114258, 0.527671814, 0.117294312, 0.000399442564, 7.24904676e-005, 1, 0.866086483, 0.499895841, -0.000377183896, -0.499894738, 0.866085529, 0.000134006681))
  1971. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1972. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1973. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417106628, 0.498235762, -0.367706299, 0.000391444686, 8.55152175e-005, 1, 0.000131913781, 0.999999881, -8.55665203e-005, -1, 0.000130660788, 0.000385653751))
  1974. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1975. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1976. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417114258, -0.301620483, -0.465762138, 0.00038944374, 7.94954976e-005, 1, -0.98478663, 0.173767999, 0.000364013307, -0.17376928, -0.98478657, 0.000144955571))
  1977. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1978. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1979. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417190552, 0.149868011, -0.202709198, -0.00038744061, -5.95283491e-005, -1, 0.765962422, -0.642884314, -0.000254067825, -0.642885566, -0.765963256, 0.000290961121))
  1980. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.5))
  1981. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1982. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417068481, 0.459686279, 0.436964452, 0.000403446611, 9.84773505e-005, 1, 1.00000012, -0.000118754753, -0.000397655182, 0.000120006807, 0.999999881, -9.85254956e-005))
  1983. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
  1984. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1985. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417190552, -0.276691437, 0.103364944, -0.000395444047, -8.25045863e-005, -1, -0.939734519, -0.341907352, 0.000394390052, -0.34190613, 0.939733624, 5.56958839e-005))
  1986. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1987. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1988. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417366028, 0.413482666, 0.0416736603, -0.000389445486, -9.04924964e-005, -1, -0.865962803, 0.500107288, 0.000286984112, 0.500108421, 0.865963399, -0.00027023803))
  1989. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.430000007, 1))
  1990. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1991. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417137146, -0.399623871, -0.145516396, -0.000394444418, -8.34882085e-005, -1, -0.984829068, -0.173529476, 0.000397255935, -0.173528224, 0.984828591, -1.47777164e-005))
  1992. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1993. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1994. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417182922, -0.285552979, 0.0272340775, -0.000394444069, -8.25047318e-005, -1, -0.984786272, 0.17377013, 0.000368414272, 0.173771366, 0.984786272, -0.00014878872))
  1995. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1996. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  1997. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, 0.0754985809, -0.157909393, -0.000396443676, -8.05076852e-005, -1, -0.342140973, -0.939649105, 0.000209311504, -0.939648867, 0.342139602, 0.000339541904))
  1998. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  1999. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  2000. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417175293, -0.338485718, 0.120929718, -0.000390444038, -8.14921077e-005, -1, -0.765962422, 0.642884314, 0.000242248134, 0.642885625, 0.765963197, -0.000309715339))
  2001. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  2002. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  2003. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417236328, -0.0827102661, 0.0710887909, -0.000400449906, -0.000118475073, -1, -0.939652264, 0.342130303, 0.000330318551, 0.342131466, 0.939652503, -0.000246354903))
  2004. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
  2005. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  2006. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417289734, 0.123802185, 0.0236358643, -0.00039244676, -9.84789949e-005, -1, -0.642691612, 0.766124129, 0.000173060107, 0.766125202, 0.642692447, -0.000359527301))
  2007. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
  2008. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  2009. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417167664, 0.186263442, -0.388122559, -0.00039144812, -0.000107479427, -1, -0.000125929379, -0.99999994, 0.000107528424, -1.00000012, 0.000124670521, 0.000385655032))
  2010. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  2011. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  2012. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417289734, 0.0655403137, -0.000379562378, -0.000396447955, -0.000106495165, -1, -0.939732671, -0.341912329, 0.000403535814, -0.341911107, 0.939731777, 3.34964789e-005))
  2013. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  2014. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  2015. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, -0.113883972, 0.0671386719, -0.000390446512, -9.74958384e-005, -1, -0.341900557, 0.939735591, 3.98970442e-005, 0.939736485, 0.341901779, -0.000394819508))
  2016. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
  2017. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  2018. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417358398, 0.214199066, 0.262556076, -0.000389446213, -9.54992574e-005, -1, -0.866084218, -0.499899626, 0.00038002769, -0.499898553, 0.866083205, 0.00010908363))
  2019. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.430000007, 1))
  2020. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  2021. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417411804, 0.384922028, 0.137599945, -0.000392445567, -9.15052951e-005, -1, -0.939733267, -0.341910571, 0.000394649367, -0.341909379, 0.939732552, 4.62137323e-005))
  2022. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
  2023. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
  2024. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417381287, 0.203924179, 0.28465271, -0.000391446025, -9.44856729e-005, -1, -0.342136979, -0.939650536, 0.000220734597, -0.939650416, 0.342135727, 0.000330064388))
  2025. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
  2026. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2027. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504364014, 0.209217072, -0.0522956848, 0.000259542023, -0.000131598383, -1, -0.559294462, -0.828969836, -3.93007867e-005, -0.828969181, 0.559293211, -0.000293546414))
  2028. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
  2029. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2030. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504386902, 0.148723602, 0.193184853, 0.000262542424, -0.000129572334, -1, -0.96129477, -0.275523454, -0.000222236151, -0.275522202, 0.961294293, -0.000198487061))
  2031. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1.29999995))
  2032. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2033. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504257202, -0.134284973, -0.00554275513, 0.000261541747, -0.000133565642, -1, -0.913494468, 0.40685004, -0.000298538478, 0.406851172, 0.913494885, -1.32526311e-005))
  2034. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
  2035. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2036. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50428009, -0.195178986, 0.289588928, 0.000260543893, -0.000120571785, -1, -0.809087217, -0.587689757, -0.000144619378, -0.587688923, 0.809086084, -0.000254069426))
  2037. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.400000006, 0.800000012))
  2038. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2039. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504295349, 0.0224113464, -0.154676437, 0.000263542519, -0.000128559201, -1, 0.970265985, -0.24203977, 0.00029243101, -0.242041096, -0.970266283, 5.95508573e-005))
  2040. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.400000006))
  2041. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2042. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504394531, 0.00591659546, 0.084854126, 0.000259542023, -0.000131598383, -1, -0.559294462, -0.828969836, -3.93007867e-005, -0.828969181, 0.559293211, -0.000293546414))
  2043. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
  2044. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2045. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504203796, 0.717723846, 0.156257629, -0.000248541008, 0.000139553944, 1, 0.694746673, 0.719255567, 7.63125136e-005, -0.719254673, 0.694745421, -0.000279876695))
  2046. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  2047. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2048. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504386902, 0.0999422073, 0.349708557, 0.000261540321, -0.000142595687, -1, 0.275510103, -0.96129775, 0.000210727507, -0.961298227, -0.275511324, -0.000217687237))
  2049. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
  2050. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2051. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504226685, 0.298980713, -0.314445496, -0.000224551972, 7.15715869e-005, 1, 0.898846865, 0.43826443, 0.000175664987, -0.438263148, 0.89884603, -0.000165278834))
  2052. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.600000024, 0.699999988))
  2053. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2054. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504394531, 0.00591659546, 0.084854126, 0.000259542023, -0.000131598383, -1, -0.559294462, -0.828969836, -3.93007867e-005, -0.828969181, 0.559293211, -0.000293546414))
  2055. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
  2056. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2057. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504341125, 0.0844573975, -0.0917243958, 0.000261541747, -0.000133565642, -1, -0.913494468, 0.40685004, -0.000298538478, 0.406851172, 0.913494885, -1.32526311e-005))
  2058. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
  2059. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.265627563, 0.347358912))
  2060. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496185303, -0.033338815, -0.231636047, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  2061. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
  2062. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.224761769, 0.245194495))
  2063. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496154785, 0.0279518738, 0.268928528, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  2064. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.20432879, 0.34735921, 0.418873906))
  2065. PartWeld=CFuncs.Weld.Create(m,RightLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496192932, 0.140328363, 0.1820755, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
  2066. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
  2067. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2068. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504501343, 0.496192932, 0.182048798, 0.000278538238, -0.000154578782, -1, -0.997555554, 0.069876954, -0.000294424593, 0.0698782951, 0.997555673, -0.000134334594))
  2069. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
  2070. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2071. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504295349, 0.526973724, 0.0621414185, -0.000248541008, 0.000139553944, 1, 0.559296191, 0.828968585, 2.65537165e-005, -0.828967929, 0.559294999, -0.000288876297))
  2072. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
  2073. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2074. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50440979, 0.132255554, 0.0659236908, 0.000260543165, -0.000124565253, -1, -0.913495183, 0.406848371, -0.000293964404, 0.406849533, 0.913495719, -5.43762144e-006))
  2075. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.400000006, 0.800000012))
  2076. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2077. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504180908, 0.371734619, -0.189682007, 0.000231549464, -8.656313e-005, -1, 0.913494408, -0.40685004, 0.000252017577, -0.406851351, -0.913494885, -1.74815414e-005))
  2078. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.800000012))
  2079. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2080. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504257202, -0.402713776, 0.0517959595, 0.000258544402, -0.000117591262, -1, 0.898846149, 0.438265622, 0.000186049961, 0.43826443, -0.898845375, 0.000221541355))
  2081. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.699999988))
  2082. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2083. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50428009, -0.0886383057, 0.0971984863, 0.000259542488, -0.000129571839, -1, -0.913495183, 0.406848371, -0.000295087229, 0.406849504, 0.91349566, -1.04182855e-005))
  2084. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
  2085. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2086. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504249573, 0.213688374, -0.24924469, -0.000226548815, 9.15691489e-005, 1, 0.0698869452, 0.997555017, -7.51097541e-005, -0.997554898, 0.0698856264, -0.000238159919))
  2087. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  2088. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2089. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504272461, -0.273704529, 0.0105292797, 0.000258541375, -0.000135591763, -1, -0.997555614, 0.0698769987, -0.000273149926, 0.0698783323, 0.997555673, -0.000116791285))
  2090. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  2091. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2092. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504257202, 0.372005463, 0.267033577, -0.000228548219, 9.45794454e-005, 1, 0.96129477, 0.275523484, 0.000199199072, -0.275522202, 0.961294353, -0.000155482398))
  2093. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.800000012))
  2094. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2095. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504203796, -0.302482605, -0.169031143, -0.000228548772, 9.15694254e-005, 1, -0.828965902, 0.559297919, -0.000245465635, -0.559299171, -0.828966618, -5.51506855e-005))
  2096. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  2097. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2098. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504150391, -0.158781052, 0.506530762, -0.000224551128, 7.65783479e-005, 1, -0.55929637, -0.828968465, -6.53411553e-005, 0.82896781, -0.559295177, 0.000233767438))
  2099. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.600000024, 0.300000012))
  2100. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2101. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504264832, 0.147003174, -0.495708466, -0.000252541358, 0.000136604111, 1, -0.587679029, 0.809093356, -0.000262336369, -0.809094489, -0.587679863, -0.000128725864))
  2102. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  2103. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2104. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504196167, -0.602104187, -0.254190445, -0.000258542714, 0.000127574982, 1, -0.96129477, -0.275523454, -0.000218941539, 0.275522202, -0.961294293, 0.000195465007))
  2105. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
  2106. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2107. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50428009, -0.195178986, 0.289588928, 0.000260543893, -0.000120571785, -1, -0.809087217, -0.587689757, -0.000144619378, -0.587688923, 0.809086084, -0.000254069426))
  2108. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.400000006, 0.800000012))
  2109. Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
  2110. WedgeWeld=CFuncs.Weld.Create(m,RightLegHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504386902, 0.148723602, 0.193184853, 0.000262542424, -0.000129572334, -1, -0.96129477, -0.275523454, -0.000222236151, -0.275522202, 0.961294293, -0.000198487061))
  2111. CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1.29999995))
  2112.  
  2113. LeftLegHandle=CFuncs.Part.Create(Character["Left Leg"],Enum.Material.Plastic,0,1,"Medium stone grey","LeftLegHandle",Vector3.new(1.0117017, 2.02340055, 1.01170254))
  2114. LeftLegHandleWeld=CFuncs.Weld.Create(m,Character["Left Leg"],LeftLegHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000335693359, -0.000207066536, 0.000152587891, 1, 6.48181754e-007, 2.88981391e-006, 6.48181754e-007, 0.999999881, -4.58399541e-010, 2.88981391e-006, -4.58399541e-010, 1))
  2115. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1.05,2.05,1.05))
  2116. Part.Shape = "Block"
  2117. PartWeld=CFuncs.Weld.Create(m,LeftLegHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0))
  2118.  
  2119. LeftArmHandle=CFuncs.Part.Create(Character["Left Arm"],Enum.Material.Plastic,0,1,"Medium stone grey","LeftArmHandle",Vector3.new(1.0117017, 2.02340055, 1.01170254))
  2120. LeftArmHandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],LeftArmHandle,CFrame.new(0.015, 0, 0),CFrame.new(0, 0, 0))
  2121. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1.05,2.05,1.05))
  2122. Part.Shape = "Block"
  2123. PartWeld=CFuncs.Weld.Create(m,LeftArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0))
  2124.  
  2125.  
  2126.  
  2127.  
  2128. HeadHandle=CFuncs.Part.Create(Character["Head"],Enum.Material.Plastic,0,1,"White","LeftArmHandle",Vector3.new(1.0117017, 2.02340055, 1.01170254))
  2129. HeadHandleWeld=CFuncs.Weld.Create(m,Character["Head"],HeadHandle,CFrame.new(0.015, 0, 0),CFrame.new(0, 0, 0))
  2130. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1.265,1.265,1.265))
  2131. Part.Shape = "Block"
  2132. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1,1,1))
  2133. PartWeld=CFuncs.Weld.Create(m,HeadHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(.01,0,0))
  2134. trans = 1
  2135.  
  2136.  
  2137. for i,v in pairs(m:GetChildren()) do
  2138. if v.ClassName == "Part"    then
  2139. v.CanCollide = false
  2140.  
  2141. v.Transparency = trans
  2142.  
  2143.    
  2144. end
  2145. end
  2146. attack = true
  2147. RootPart.Anchored = true
  2148. local fake = Instance.new("Part", Torso)
  2149. fake.Size = Vector3.new(.1,.2,.1)
  2150. fake.Transparency = 1
  2151. fake.Anchored = true
  2152. fake.Material = "Neon"
  2153. fake.CanCollide = false
  2154. fake.BrickColor = BrickColor.new("White")
  2155. fake.CFrame = Torso.CFrame * CFrame.new(0,-3,0)
  2156. fake1 = Instance.new("CylinderMesh", fake)
  2157. SpawnAnim1()
  2158.  
  2159. wait(0.5)
  2160. local val = 5
  2161. while wait() and fake and fake.Transparency >= 0 do
  2162.     fake.Transparency  =fake.Transparency - 0.04
  2163.     val = val - 0.1
  2164.     fake1.Scale = fake1.Scale + Vector3.new(val,0,val)
  2165. end
  2166.  
  2167. Character.Head.face:Destroy()
  2168. for i = 1,91 do
  2169. wait()
  2170. trans = trans - .01
  2171. for i,v in pairs(m:GetChildren()) do
  2172. if v.ClassName == "Part"    then
  2173. v.Transparency = trans
  2174.    
  2175.  
  2176.     fake1.Scale = fake1.Scale - Vector3.new(.0025,0,.0025)
  2177.    
  2178. end
  2179. end
  2180. end
  2181. fake:Destroy()
  2182.  
  2183. wait(1)
  2184. --]]
  2185. SpawnAnim2()
  2186. RootPart.Anchored = false
  2187. end
  2188.  
  2189.  
  2190.  
  2191. Humanoid.DisplayDistanceType="None"
  2192. Humanoid.HealthDisplayDistance=0
  2193. Humanoid.NameDisplayDistance=0
  2194. Humanoid.NameOcclusion="EnemyOcclusion"
  2195.  
  2196.  
  2197.  
  2198. Armor()
  2199.  
  2200.  
  2201.  
  2202.  
  2203. -------------------------------------------------------
  2204. local Orbd = Instance.new("Part", Character)
  2205. Orbd.Name = "Orbd"
  2206. Orbd.Shape = Enum.PartType.Block
  2207. Orbd.CanCollide = false
  2208. Orbd.BrickColor = BrickColor.new("White")
  2209. Orbd.Transparency = 0
  2210. Orbd.Material = "Neon"
  2211. Orbd.Size = Vector3.new(0.2, 0.3, 0.2)
  2212. Orbd.TopSurface = Enum.SurfaceType.Smooth
  2213. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  2214.  
  2215. local Weld = Instance.new("Weld", Orbd)
  2216. Weld.Part0 = Character.Head
  2217. Weld.Part1 = Orbd
  2218. Weld.C1 = CFrame.new(-0.2, -0.2, 0.49)
  2219.  
  2220. local M1 = Instance.new("SpecialMesh")
  2221. M1.Parent = Orbd
  2222. M1.MeshType = "Sphere"
  2223. M1.Scale = Vector3.new(1,0,1)
  2224. --------------------------------------------------------
  2225. local Orbvc = Instance.new("Part", Character)
  2226. Orbvc.Name = "Orbvc"
  2227. Orbvc.Shape = Enum.PartType.Block
  2228. Orbvc.CanCollide = false
  2229. Orbvc.BrickColor = BrickColor.new("White")
  2230. Orbvc.Transparency = 0
  2231. Orbvc.Material = "Neon"
  2232. Orbvc.Size = Vector3.new(0.2, 0.3, 0.2)
  2233. Orbvc.TopSurface = Enum.SurfaceType.Smooth
  2234. Orbvc.BottomSurface = Enum.SurfaceType.Smooth
  2235.  
  2236.  
  2237.  
  2238. local Weld = Instance.new("Weld", Orbvc)
  2239. Weld.Part0 = Character.Head
  2240. Weld.Part1 = Orbvc
  2241. Weld.C1 = CFrame.new(0.2, -0.2, 0.49)
  2242.  
  2243. local M2 = Instance.new("SpecialMesh")
  2244. M2.Parent = Orbvc
  2245. M2.MeshType = "Sphere"
  2246. M2.Scale = Vector3.new(1,0,1)
  2247. ---------------------------------------------------------
  2248. trailwait = false
  2249. function PortalEffect()
  2250. for i,v in pairs(Torso:GetChildren()) do
  2251.                   if v:IsA("Part") and v.Name == "trap" then
  2252.    
  2253. Effects.Wave.Create(BrickColor.new("Really black"), v.CFrame, 0, -.2, 0, .7, .02, .7, 0.08)
  2254. v.CFrame = CFrame.new(v.CFrame.x,v.CFrame.y,v.CFrame.z) * angles(math.rad(0), math.rad(0 + 1000 * math.cos(sine)), math.rad(0))
  2255.  
  2256. end
  2257. end
  2258.  
  2259. end
  2260.  
  2261.  
  2262.  
  2263.  
  2264. function trail()
  2265. if trailwait == false and attack == false and Anim == "Idle" then
  2266.     trailwait = true
  2267. Effects.Sphere.Create(BrickColor.new("Cyan"), RootPart.CFrame, 20, 10, 20,      .8, -.05, .8,      -2.94 ,0.004)   
  2268. wait(.5)
  2269. trailwait = false
  2270. end
  2271.  
  2272.  
  2273. if trailwait == false and attack == false and  Anim == "Walk" then
  2274.     trailwait = true
  2275. Effects.Sphere.Create(BrickColor.new("Cyan"), RootPart.CFrame, 30, 10, 30,      .4, -.05, .4,      -2.94 ,0.005)   
  2276. wait(.3)
  2277. trailwait = false
  2278. end
  2279.  
  2280. end
  2281.  
  2282.  
  2283.  
  2284.  
  2285. function attack1()
  2286.    
  2287.    
  2288.    
  2289.    
  2290.        
  2291.                     attack = true
  2292. RootPart.Anchored = true
  2293.  
  2294. Character.Humanoid.WalkSpeed = 0
  2295. Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame, 1, 1, 1, 0.2, .5, 0.2, 0.07)
  2296.                             Effects.Block.Create(BrickColor.new("Royal purple"), RootPart.CFrame, 2, 2, 2, 10.2, 10.2, 10.2, 0.07)
  2297. wait()
  2298.  
  2299.                 for i = 0, 2, 0.05 do              
  2300.         swait()
  2301.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-4) * angles(math.rad(90), math.rad(0), math.rad(0)), .4)
  2302.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2303.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2304.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2305.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2306.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2307.             end
  2308.                 for i = 0, 1, 0.05 do              
  2309.         swait()
  2310.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,-60,-4) * angles(math.rad(90), math.rad(0), math.rad(0)), 1)
  2311.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2312.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2313.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2314.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2315.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2316.                         end
  2317. EFS3:Play()                    
  2318.                 for i = 0, .1, 0.05 do             
  2319.         swait()
  2320.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,-60,-4) * angles(math.rad(0), math.rad(0), math.rad(180)), 1)
  2321.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2322.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2323.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2324.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2325.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2326.                 end
  2327.                 Effects.Wave.Create(BrickColor.new("White"), Head.CFrame, 1, 1, 1, 0.2, 0.5, 0.2, 0.07)    
  2328.                                             Effects.Block.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 10.2, 10.2, 10.2, 0.07)       
  2329. EFS.SoundId = "rbxassetid://373066560"
  2330. EFS:Play()     
  2331.                 for i = 0, 2, 0.05 do              
  2332.         swait()
  2333.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,-60,0) * angles(math.rad(0), math.rad(0), math.rad(180)), .2)
  2334.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .4)
  2335.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2336.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2337.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2338.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2339.             end                    
  2340. local targetV5 = Character.Torso.CFrame            
  2341. wait()
  2342.                 for i = 0, 0, 1 do             
  2343.         swait()
  2344.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  2345.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0)
  2346.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2347.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2348.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2349.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2350.             end
  2351.  
  2352. Character.HumanoidRootPart.CFrame = targetV5   
  2353.  
  2354.    
  2355.             attack = false
  2356.            
  2357. Character.Humanoid.WalkSpeed = 10
  2358.             RootPart.Anchored = false  
  2359.    
  2360.    
  2361.    
  2362.    
  2363.    
  2364.    
  2365. end
  2366.  
  2367.  
  2368.  
  2369.  
  2370. function attack2()
  2371.         attack = true
  2372.  
  2373.                     for i = 0, 1, 0.05 do  
  2374.                    
  2375.                         Character.Humanoid.WalkSpeed = .5                          
  2376.         swait()
  2377.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-3.6) * angles(math.rad(90), math.rad(0), math.rad(0)), .4)
  2378.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(90), math.rad(0), math.rad(0)), .4)
  2379.         LW.C0 = clerp(LW.C0, CFrame.new(0, .5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2380.         RW.C0 = clerp(RW.C0, CFrame.new(0, .5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2381.         RH.C0 = clerp(RH.C0, cn(0, 1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2382.         LH.C0 = clerp(LH.C0, cn(0, 1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2383.                     end
  2384.                
  2385. for i = 1,121 do
  2386.     wait()
  2387.     Character.Humanoid.JumpPower = 0   
  2388.     Character.Humanoid.WalkSpeed = 50
  2389. Effects.Wave.Create(BrickColor.new("White"), Torso.CFrame, 4, -4, 1.02, -0.1, 0.001, -.005 , 0.03)         
  2390. Effects.Break.Create(BrickColor.new("White"), Torso.CFrame, 0.2, 0.2, 0.2,0.7)
  2391.    
  2392. end    
  2393.  
  2394.                    
  2395.                                             Effects.Block.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 6.2, 6.2, 6.2, 0.07)                  
  2396.     Character.Humanoid.JumpPower = 50              
  2397.     Character.Humanoid.WalkSpeed = 10              
  2398.                    
  2399.                    
  2400.                    
  2401.             attack = false         
  2402. end
  2403.  
  2404.  
  2405.  
  2406.  
  2407.  
  2408.  
  2409. function blink()
  2410. wait()
  2411.       for i = 0, 1, 0.1 do
  2412.         swait()
  2413.         M1.Scale = Vector3.new(1, 0.2 + 0.3 * i, .9)
  2414.         M2.Scale = Vector3.new(1, 0.2 + 0.3 * i, .9)
  2415.       end
  2416. wait(1)
  2417.       for i = 0, 1, 0.2 do
  2418.         wait()
  2419.         M1.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  2420.         M2.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  2421.       end
  2422.       for i = 0, 1, 0.2 do
  2423.         swait()
  2424.         M1.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  2425.         M2.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  2426.       end
  2427.     while true do wait()
  2428.  
  2429.       swait(math.random(220, 440))
  2430.       for i = 0, 1, 0.05 do
  2431.         wait()
  2432.         M1.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  2433.         M2.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  2434.       end
  2435.       for i = 0, 1, 0.05 do
  2436.         swait()
  2437.         M1.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  2438.         M2.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  2439.       end
  2440.     end
  2441. end
  2442.  
  2443.  
  2444.  
  2445.  
  2446.  
  2447.  
  2448.  
  2449.  
  2450. EFS.SoundId = "rbxassetid://373066560"
  2451. EFS:Play()
  2452.  
  2453. wait(.5)
  2454.  
  2455.  
  2456.   plr = game.Players.LocalPlayer
  2457.   local bonnie = Instance.new("Sound",plr.Character)
  2458. bonnie.Volume = 5
  2459. bonnie.Looped = true
  2460. bonnie.Pitch = 1
  2461. bonnie.SoundId = "rbxassetid://319995829"
  2462. bonnie:Play()
  2463.  
  2464.  
  2465. Character.Humanoid.MaxHealth = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  2466. Character.Humanoid.Health = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  2467. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2468. if Character.Humanoid.Health <=9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 then
  2469.  
  2470. Character.Humanoid.Health = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  2471. end
  2472. end)
  2473.  
  2474. mouse.KeyDown:connect(function(key)
  2475.     if key == "z" and attack == false then
  2476.  attack1()
  2477.     end
  2478. end)
  2479.  
  2480.  
  2481.  
  2482. mouse.KeyDown:connect(function(key)
  2483.     if key == "x" and attack == false then
  2484.          attack2()
  2485.     end
  2486.     end)
  2487.  
  2488.  
  2489.  
  2490. mouse.KeyDown:connect(function(key)
  2491.     if key == "v" then
  2492.  
  2493. if autofind == false then
  2494. autofind = true
  2495. else
  2496. autofind = false       
  2497. end
  2498.  
  2499. end
  2500. end)
  2501.  
  2502.  
  2503. wait2 = false
  2504. mouse.KeyDown:connect(function(key)
  2505.     if key == "e" and wait2 == false then
  2506.         wait2 = true
  2507.  
  2508.            
  2509.  
  2510.  
  2511. EFS.SoundId = "rbxassetid://373066560"
  2512. EFS:Play()
  2513.  
  2514.  
  2515.  
  2516.  
  2517.  
  2518.  
  2519. wait(3.4)
  2520. wait2 = false
  2521.     end
  2522.     end)
  2523.  
  2524.  
  2525. hitwait = false
  2526.  
  2527.  
  2528.  
  2529.  
  2530.  
  2531.  
  2532.  
  2533.  
  2534.  
  2535.  
  2536. function onTouch(part)
  2537.  
  2538. local humanoid = part.Parent:findFirstChild("Humanoid")
  2539. local model = part.Parent
  2540. local torso = part.Parent:FindFirstChild("Torso")
  2541. local head = part.Parent:findFirstChild("Head")
  2542. local leftleg = part.Parent:findFirstChild("Left Leg")
  2543. local rightleg = part.Parent:findFirstChild("Right Leg")
  2544. local leftarm = part.Parent:findFirstChild("Left Arm")
  2545. local rightarm = part.Parent:findFirstChild("Right Arm")
  2546.     if hitwait == false and attack == false and model.Name == "Effects" == false then
  2547.    
  2548. hitwait = true         
  2549. ---------------------------R15-------------------------------------------------
  2550. if part.Parent:FindFirstChild("Torso") == nil and model.Humanoid.Health == 0 == false then
  2551. local torso2 = part.Parent:FindFirstChild("UpperTorso")
  2552. torso2:Destroy()
  2553. end
  2554. -------------------------------------------------------------------------------
  2555.  
  2556.    
  2557.  
  2558. if (humanoid ~=nil) and humanoid.Health >0.01 then
  2559. Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 2, 2, 2, 10.2, 10.2, 10.2, 0.07)
  2560. humanoid.Health = 0
  2561. attack = true
  2562.                 for i = 0, 6, .5 do            
  2563.         swait()
  2564.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(-25)), .4)
  2565.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2566.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2567.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(160), math.rad(0), math.rad(90)), 0.2)
  2568.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
  2569.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
  2570.                 end
  2571.                 ATS:Play()
  2572.                                 for i = 0, 5, .5 do            
  2573.         swait()
  2574.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(25)), .4)
  2575.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  2576.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2577.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.2)
  2578.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
  2579.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
  2580.             end
  2581. attack = false
  2582. end
  2583.     end
  2584.  
  2585.     hitwait = false
  2586. end
  2587. hitwait2 = false
  2588.  function onTouch2(part)
  2589.  
  2590. local humanoid = part.Parent:findFirstChild("Humanoid")
  2591. local model = part.Parent
  2592. local torso = part.Parent:FindFirstChild("Torso")
  2593. local head = part.Parent:findFirstChild("Head")
  2594. local leftleg = part.Parent:findFirstChild("Left Leg")
  2595. local rightleg = part.Parent:findFirstChild("Right Leg")
  2596. local leftarm = part.Parent:findFirstChild("Left Arm")
  2597. local rightarm = part.Parent:findFirstChild("Right Arm")
  2598. local rootpart = part.Parent:findFirstChild("HumanoidRootPart")
  2599.     if hitwait2 == false then
  2600.    
  2601. hitwait2 = true        
  2602.  
  2603.  
  2604.    
  2605.  
  2606.  if (humanoid ~=nil) and humanoid.Health >0 and model.Name == ""..Character.Name == false and model.Name == "Effects" == false then
  2607. Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 2, 2, 2, 10.2, 10.2, 10.2, 0.07)
  2608.  
  2609. rootpart.Anchored = true
  2610. for i=1,120 do
  2611. rootpart.CFrame = CFrame.new(rootpart.CFrame.x,rootpart.CFrame.y - .1,rootpart.CFrame.z)
  2612. wait()
  2613. end
  2614. rootpart.Anchored = false
  2615.  
  2616.  
  2617.  
  2618.  
  2619. local qw2 = Instance.new("Part",game.Workspace)
  2620. local qw3 = Instance.new("SpecialMesh",qw2)
  2621. local derp = CFrame.new(10050,1,10050)
  2622.  
  2623. qw2.CFrame = derp
  2624. qw2.Name = 'sky'
  2625. qw2.Anchored = true
  2626. qw3.MeshId = "rbxassetid://1527559"
  2627.  qw3.TextureId = "rbxassetid://1529455"
  2628.  qw3.Scale = Vector3.new(-1800,-2080,-1800)
  2629.  qw3.VertexColor = Vector3.new(0,.01,.01)
  2630.  
  2631. for i=1,200 do --100 is the amount of the bricks, change it if you want.
  2632. local qw = Instance.new("Part",game.Workspace)
  2633. qw.Shape = "Block"
  2634. qw.Size = Vector3.new(8+i/12, 8+i/99, 8+i/12) --The size of the bricks
  2635. qw.CFrame = CFrame.new(derp.x+i*math.random(), derp.y+i/20+math.random(1,2), derp.z+i*math.random()) --Position
  2636. qw.BrickColor = BrickColor.new("Black") --The colour of the mountain
  2637. qw.Anchored = true
  2638. qw.Name = "Part"
  2639. qw.TopSurface = "Smooth"
  2640. qw.BottomSurface = "Smooth"
  2641. qw.Material = "Granite"
  2642.         game:service'Debris':AddItem(qw, 50)
  2643.        
  2644. qw.Parent = game.Workspace
  2645. end
  2646.  game:service'Debris':AddItem(qw2, 50)
  2647. --GeniusBuilder--
  2648. wait()
  2649.    
  2650. model:MoveTo(Vector3.new(10100,101,10100))
  2651.  
  2652.  
  2653. ehp = humanoid.MaxHealth
  2654. ehp2 = ehp/200 
  2655.  
  2656.  
  2657. for i,v in pairs(model:GetChildren()) do
  2658.                   if v:IsA("Script") and v.Name == "Health" then
  2659. v:Destroy()
  2660.                   end  
  2661. end
  2662.  
  2663. for i=1,400 do
  2664.  
  2665.  
  2666.     if (humanoid ~=nil) and humanoid.Health >0 then
  2667. humanoid.WalkSpeed = 4     
  2668. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 0.2, 0.2, 0.2,0.7) 
  2669. humanoid:TakeDamage(ehp2)  
  2670. print(''..humanoid.Health)
  2671. for i=1,5 do
  2672.  
  2673. wait()
  2674. end
  2675.  
  2676.     end
  2677. end
  2678.     if (humanoid ~=nil) and humanoid.Health >0 then
  2679.         for i=1,10 do
  2680. humanoid.Health = 0
  2681. wait()
  2682. end
  2683. end
  2684. print('your pocket dimension killed '..model.Name)
  2685. end
  2686.     end
  2687. wait(1)
  2688.     hitwait2 = false
  2689. end
  2690.  
  2691.  
  2692. Torso.Touched:connect(onTouch)
  2693.  
  2694. wait3 = false
  2695. hidden = false
  2696. thetrap = false
  2697. mouse.KeyDown:connect(function(key)
  2698.     if key == "c" then     
  2699.         if hidden == false and wait3 == false and attack == false then
  2700.         hidden = true
  2701.         wait3 = true
  2702.         Character.Humanoid.JumpPower = 0
  2703. attack = true
  2704. Character.Humanoid.WalkSpeed = 50
  2705.  
  2706.                 for i = 0, 5, 0.05 do              
  2707.         swait()
  2708.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-10) * angles(math.rad(15), math.rad(0), math.rad(0)), .05)
  2709.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), .2)
  2710.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  2711.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  2712.         RH.C0 = clerp(RH.C0, cn(1, -.3, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-15)), .1)
  2713.         LH.C0 = clerp(LH.C0, cn(-1, -.3, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(15)), .1)
  2714.             end
  2715. Character.Humanoid.WalkSpeed = 10
  2716.  
  2717. end
  2718.                            
  2719.  
  2720.            
  2721.         if hidden == true and wait3 == false then  
  2722.         wait3 = true
  2723.         hidden = false
  2724.  
  2725. EFS3:Play()
  2726. Character.Humanoid.WalkSpeed = 10
  2727.                 for i = 0, 5, 0.05 do              
  2728.         swait()
  2729.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .03)
  2730.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), .2)
  2731.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(-0)), 0.3)
  2732.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.3)
  2733.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2734.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2735.             end    
  2736. Character.Humanoid.WalkSpeed = 10  
  2737.         Character.Humanoid.JumpPower = 50      
  2738.        
  2739. attack = false
  2740.    
  2741.  
  2742. end
  2743. wait()
  2744. wait3 = false      
  2745. end
  2746. end)
  2747. mouse.KeyDown:connect(function(key)
  2748.     if key == "q" and attack == false then
  2749.         attack = true
  2750. if thetrap == false then
  2751. Character.Humanoid.WalkSpeed = 50
  2752. Character.Humanoid.JumpPower = 0
  2753.  
  2754.                 for i = 0, 2, 0.05 do              
  2755.         swait()
  2756.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
  2757.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .2)
  2758.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2759.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2760.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2761.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2762.             end
  2763.  
  2764.  
  2765.  
  2766. thetrap = true
  2767. local fake = Instance.new("Part", Torso)
  2768. fake.Size = Vector3.new(3.1,.4,3.1)
  2769. fake.Transparency = 1
  2770. fake.Anchored = true
  2771. fake.Material = "Neon"
  2772. fake.Name = "LoadingTrap...."
  2773. fake.CanCollide = false
  2774. fake.BrickColor = BrickColor.new("Really black")
  2775. fake.CFrame = Torso.CFrame * CFrame.new(0,-3,0)
  2776. fake1 = Instance.new("CylinderMesh", fake)
  2777. fake1.Scale = Vector3.new(2.5,1,2.5)
  2778.  
  2779.  
  2780.  
  2781.                 for i = 0, 5, 0.05 do              
  2782.         swait()
  2783.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-6) * angles(math.rad(0), math.rad(0), math.rad(0)), .05)
  2784.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .2)
  2785.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.1)
  2786.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1)
  2787.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2788.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2789.             end
  2790.  
  2791.  
  2792. for i=1,70 do
  2793.    
  2794. fake.Transparency = fake.Transparency -.01 
  2795.  
  2796.     wait()
  2797.    
  2798.  end
  2799.  
  2800. fake.Touched:connect(onTouch2)
  2801. fake.Name = "trap"
  2802.                 for i = 0, 5, 0.05 do              
  2803.         swait()
  2804.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .05)
  2805.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), .2)
  2806.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.1)
  2807.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  2808.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2809.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2810.             end
  2811.  
  2812.  
  2813.  
  2814. wait()
  2815.     Character.Humanoid.WalkSpeed = 10
  2816. Character.Humanoid.JumpPower = 50
  2817.  
  2818. else
  2819. Character.Humanoid.WalkSpeed = 10
  2820. Character.Humanoid.JumpPower = 50
  2821.  
  2822.                 for i = 0, 1, 0.05 do              
  2823.         swait()
  2824.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
  2825.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .2)
  2826.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2827.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2828.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2829.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2830.             end
  2831. for i,v in pairs(Torso:GetChildren()) do
  2832.                   if v:IsA("Part") and v.Name == "trap" then
  2833.    
  2834.    
  2835.    
  2836.    
  2837. for i=1,70 do
  2838.    
  2839. v.Transparency = v.Transparency +.01   
  2840.  
  2841.     wait()
  2842.    
  2843.      end   
  2844.    
  2845.    
  2846.     v:Destroy()
  2847.    
  2848.     wait()
  2849.    
  2850.    
  2851. end
  2852. end
  2853.     Character.Humanoid.WalkSpeed = 10
  2854. Character.Humanoid.JumpPower = 50
  2855. thetrap = false
  2856. end
  2857.  
  2858.  
  2859.  
  2860.  
  2861.  
  2862.  
  2863.  
  2864. attack = false
  2865.  
  2866.  
  2867.     end
  2868.     end)
  2869.  
  2870.  
  2871.  
  2872.  
  2873.  
  2874.  
  2875.  
  2876.  
  2877.  
  2878.  
  2879. AutoStuff=function()
  2880.     if attack == false and wait2 == false then
  2881.     local r=math.random(1,500)
  2882.        
  2883.  
  2884.     if r==1 then
  2885.     attack1()
  2886.     end
  2887.     if r==2 then
  2888.     attack2()
  2889.     end
  2890.     if r==3 then
  2891.         wait2 = true
  2892. Humanoid.Jump = true
  2893. wait(1.5)
  2894. wait2 = false
  2895.     end
  2896.     if r==4 then
  2897.         wait2 = true
  2898.         EFS.SoundId = "rbxassetid://373066560"
  2899. EFS:Play()
  2900. wait(1.5)
  2901. wait2 = false
  2902.     end
  2903.  
  2904.    
  2905.    
  2906.    
  2907. end
  2908. end
  2909.    
  2910.    
  2911.  
  2912.  
  2913.  
  2914.  
  2915.  
  2916. function findNearestTorso(pos)
  2917.     local list = game.Workspace:children()
  2918.     local torso = nil
  2919.     local dist = 10000
  2920.     local temp = nil
  2921.     local human = nil
  2922.     local temp2 = nil
  2923.     for x = 1, #list do
  2924.         temp2 = list[x]
  2925.         if (temp2.className == "Model") and (temp2 ~= Character) then
  2926.             temp = temp2:findFirstChild("HumanoidRootPart")
  2927.             human = temp2:findFirstChild("Humanoid")
  2928.             if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2929.                 if (temp.Position - pos).magnitude < dist then
  2930.                     torso = temp
  2931.                     dist = (temp.Position - pos).magnitude
  2932.                 end
  2933.             end
  2934.         end
  2935.     end
  2936.     return torso
  2937. end
  2938.  
  2939. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2940.  
  2941. local r2=math.random(1,500)
  2942. if r2==1 then
  2943.     for i=1,10 do
  2944. PortalEffect() 
  2945. wait()
  2946. end
  2947. end
  2948. end)
  2949. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2950. trail()
  2951. end)
  2952.  
  2953. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2954.    
  2955.    
  2956.    
  2957.     wait()
  2958.     if autofind == true then
  2959.     local target = findNearestTorso(Character.HumanoidRootPart.Position)
  2960.     if target ~= nil then
  2961.         Humanoid:MoveTo(target.Position, target)
  2962.         AutoStuff()
  2963.     end
  2964. Orbd.BrickColor = BrickColor.new("Lime green")
  2965. Orbvc.BrickColor = BrickColor.new("Lime green")
  2966. else
  2967. Orbd.BrickColor = BrickColor.new("Cyan")
  2968. Orbvc.BrickColor = BrickColor.new("Cyan")  
  2969. end
  2970. end)
  2971.  
  2972.  
  2973.  
  2974.  
  2975. NoClipCons = {}
  2976. if #NoClipCons == 0 then
  2977. local con = game:service("RunService").Stepped:connect(function()
  2978. pcall(function() Player.Character.Torso.CanCollide = false end)
  2979. pcall(function() Player.Character.Head.CanCollide = false end)
  2980. end)
  2981. table.insert(NoClipCons, con)
  2982. else
  2983. for i, v in pairs(NoClipCons) do
  2984. v:disconnect()
  2985. table.remove(NoClipCons, i)
  2986. end
  2987. end
  2988.  
  2989.  
  2990. print('---------------------')
  2991. print('Made by 123jl123')
  2992. print('Edit By BonnieKunG1s')
  2993. print('---------------------')
  2994. print('do not leak...')
  2995. print('and i hope you have a nice day :)')
  2996. print('---------------------')
  2997.  
  2998. blink()
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