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- --pastebin id = http://pastebin.com/raw/4kp30fHr]
- --[pastebin url: http://pastebin.com/raw/vJmtAYPe]]--
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- boom = Instance.new("Explosion")
- Value2 = Instance.new("BoolValue")
- ff = Instance.new("ForceField")
- Value = Instance.new("BoolValue", char)
- gui = Instance.new("BillboardGui", head)
- fra = Instance.new("TextLabel", gui)
- plr = game:service'Players'.LocalPlayer
- plrgui = plr:findFirstChild'PlayerGui'
- plrmouse = plr:GetMouse()
- char = plr.Character
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- humanoid.Health = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
- humanoid.WalkSpeed = 25
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- anim = char:findFirstChild("Animate")
- local rm = Instance.new("Weld")
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- rm.Name = 'Right Shoulder'
- local lm = Instance.new("Weld")
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- lm.Name = 'Left Shoulder'
- local tool = Instance.new('HopperBin', plr.Backpack)
- tool.Name = 'Dual Blue Gusters'
- function scan(parent)
- local parts,last = {}
- for _,v in pairs(parent:GetChildren()) do
- if (v:IsA("BasePart")) then
- v.Anchored = true
- if (last) then
- local w = Instance.new("Weld")
- w.Name = ("%s_Weld"):format(v.Name)
- w.Part0,w.Part1 = last,v
- w.C0 = last.CFrame:inverse()
- w.C1 = v.CFrame:inverse()
- w.Parent = last
- end
- last = v
- table.insert(parts,v)
- end
- scan(v)
- end
- for _,v in pairs(parts) do
- v.Anchored = false
- v.Locked = true
- v.CanCollide = false
- end
- end
- --1-Torso
- holsters=Instance.new("Model")
- holsters.Name="Torso"
- holsters.Parent=char
- --2-HolsterWeldTo2
- obj2=Instance.new("Part")
- obj2.CFrame=CFrame.new(Vector3.new(14.8519955,1.44200003,35.6479988)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
- obj2.FormFactor=Enum.FormFactor.Custom
- obj2.LeftSurface=10
- obj2.Transparency=1
- obj2.TopSurface=10
- obj2.RightSurface=10
- obj2.Material="SmoothPlastic"
- obj2.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
- obj2.FrontSurface=10
- obj2.BottomSurface=10
- obj2.BackSurface=10
- obj2.BrickColor=BrickColor.new("Really blue")
- obj2.Name="HolsterWeldTo2"
- obj2.Parent=holsters
- --3-Mesh
- obj3=Instance.new("BlockMesh")
- obj3.Scale=Vector3.new(0.999499977,1,1)
- obj3.Parent=obj2
- --4-Belt
- obj4=Instance.new("Part")
- obj4.CFrame=CFrame.new(Vector3.new(13.6000061,1.49000156,35.8999977)) * CFrame.Angles(-1.4901162970204e-008,0,-0)
- obj4.FormFactor=Enum.FormFactor.Custom
- obj4.LeftSurface=10
- obj4.TopSurface=10
- obj4.RightSurface=10
- obj4.Material="SmoothPlastic"
- obj4.Size=Vector3.new(2,0.200000003,1)
- obj4.FrontSurface=10
- obj4.BottomSurface=10
- obj4.BackSurface=10
- obj4.BrickColor=BrickColor.new("Really blue")
- obj4.Name="Belt"
- obj4.Parent=holsters
- --5-Mesh
- obj5=Instance.new("BlockMesh")
- obj5.Scale=Vector3.new(1.10000002,1,1.10000002)
- obj5.Parent=obj4
- --6-Hold2
- obj6=Instance.new("Part")
- obj6.CFrame=CFrame.new(Vector3.new(14.8000011,1.0950017,35.6999893)) * CFrame.Angles(0.26179936528206,0,-0)
- obj6.FormFactor=Enum.FormFactor.Custom
- obj6.LeftSurface=10
- obj6.TopSurface=10
- obj6.RightSurface=10
- obj6.Material="SmoothPlastic"
- obj6.Size=Vector3.new(0.400000006,1.00999999,0.600000024)
- obj6.FrontSurface=10
- obj6.BottomSurface=10
- obj6.BackSurface=10
- obj6.BrickColor=BrickColor.new("Really blue")
- obj6.Name="Hold2"
- obj6.Parent=holsters
- --7-TorsoWeld
- obj7=Instance.new("Part")
- obj7.CFrame=CFrame.new(Vector3.new(13.6000061,1.99000168,35.8999939)) * CFrame.Angles(-0,0,-0)
- obj7.FormFactor=Enum.FormFactor.Custom
- obj7.LeftSurface=10
- obj7.Transparency=1
- obj7.TopSurface=10
- obj7.RightSurface=10
- obj7.Size=Vector3.new(2,2,1)
- obj7.FrontSurface=10
- obj7.BottomSurface=10
- obj7.BackSurface=10
- obj7.BrickColor=BrickColor.new("Bright blue")
- obj7.Name="TorsoWeld"
- obj7.Parent=holsters
- --8-HolsterWeldTo
- obj8=Instance.new("Part")
- obj8.CFrame=CFrame.new(Vector3.new(12.342,1.44200003,35.6479988)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
- obj8.FormFactor=Enum.FormFactor.Custom
- obj8.LeftSurface=10
- obj8.Transparency=1
- obj8.TopSurface=10
- obj8.RightSurface=10
- obj8.Material="SmoothPlastic"
- obj8.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
- obj8.FrontSurface=10
- obj8.BottomSurface=10
- obj8.BackSurface=10
- obj8.BrickColor=BrickColor.new("Really blue")
- obj8.Name="HolsterWeldTo"
- obj8.Parent=holsters
- --9-Mesh
- obj9=Instance.new("BlockMesh")
- obj9.Scale=Vector3.new(0.999499977,1,1)
- obj9.Parent=obj8
- --10-Hold
- obj10=Instance.new("Part")
- obj10.CFrame=CFrame.new(Vector3.new(12.4000053,1.09500158,35.6999893)) * CFrame.Angles(0.26179936528206,0,-0)
- obj10.FormFactor=Enum.FormFactor.Custom
- obj10.LeftSurface=10
- obj10.TopSurface=10
- obj10.RightSurface=10
- obj10.Material="SmoothPlastic"
- obj10.Size=Vector3.new(0.400000006,1.00999999,0.600000024)
- obj10.FrontSurface=10
- obj10.BottomSurface=10
- obj10.BackSurface=10
- obj10.BrickColor=BrickColor.new("Really blue")
- obj10.Name="Hold"
- obj10.Parent=holsters
- holsters:MakeJoints()
- scan(holsters)
- --1-M1911
- gun=Instance.new("Model")
- gun.Name="Blue Guster"
- gun.Parent=char
- --2-Handle
- obj2=Instance.new("Part")
- obj2.CFrame=CFrame.new(Vector3.new(12.3420238,1.86332655,36.3927727)) * CFrame.Angles(1.5707963705063,-4.4703483581543e-008,3.1415927410126)
- obj2.FormFactor=Enum.FormFactor.Custom
- obj2.LeftSurface=10
- obj2.TopSurface=10
- obj2.RightSurface=10
- obj2.Material=Enum.Material.Neon
- obj2.Size=Vector3.new(0.200000003,0.99999994,0.400000036)
- obj2.FrontSurface=10
- obj2.BottomSurface=10
- obj2.BackSurface=10
- obj2.BrickColor=BrickColor.new("Really black")
- obj2.Name="Handle"
- obj2.Parent=gun
- --3-Decor
- obj3=Instance.new("Part")
- obj3.CFrame=CFrame.new(Vector3.new(12.3420143,2.28510284,35.9773712)) * CFrame.Angles(1.832595705986,0,-3.1415927410126)
- obj3.FormFactor=Enum.FormFactor.Custom
- obj3.LeftSurface=10
- obj3.TopSurface=10
- obj3.RightSurface=10
- obj3.Material="SmoothPlastic"
- obj3.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj3.FrontSurface=10
- obj3.BottomSurface=10
- obj3.BackSurface=10
- obj3.BrickColor=BrickColor.new("Really blue")
- obj3.Name="Decor"
- obj3.Parent=gun
- --4-Mesh
- obj4=Instance.new("BlockMesh")
- obj4.Offset=Vector3.new(0,0.00999999978,0.0399999991)
- obj4.Scale=Vector3.new(0.699999988,0.200000003,0.800000012)
- obj4.Parent=obj3
- --5-Decor
- obj5=Instance.new("Part")
- obj5.CFrame=CFrame.new(Vector3.new(12.3420143,1.46716928,35.8617401)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
- obj5.FormFactor=Enum.FormFactor.Custom
- obj5.LeftSurface=10
- obj5.TopSurface=10
- obj5.RightSurface=10
- obj5.Material="SmoothPlastic"
- obj5.Size=Vector3.new(0.200000003,0.400000006,0.200000003)
- obj5.FrontSurface=10
- obj5.BottomSurface=10
- obj5.BackSurface=10
- obj5.BrickColor=BrickColor.new("Really blue")
- obj5.Name="Decor"
- obj5.Parent=gun
- --6-Mesh
- obj6=Instance.new("BlockMesh")
- obj6.Scale=Vector3.new(0.600000024,1,0.200000003)
- obj6.Parent=obj5
- --7-Decor
- obj7=Instance.new("Part")
- obj7.CFrame=CFrame.new(Vector3.new(12.3420124,1.55429673,36.0928192)) * CFrame.Angles(0.45686540007591,-1.1175870895386e-008,3.141592502594)
- obj7.FormFactor=Enum.FormFactor.Custom
- obj7.LeftSurface=10
- obj7.TopSurface=10
- obj7.RightSurface=10
- obj7.Material="SmoothPlastic"
- obj7.Size=Vector3.new(0.200000003,0.310000002,0.200000003)
- obj7.FrontSurface=10
- obj7.BottomSurface=10
- obj7.BackSurface=10
- obj7.BrickColor=BrickColor.new("Really blue")
- obj7.Name="Decor"
- obj7.Parent=gun
- --8-Mesh
- obj8=Instance.new("BlockMesh")
- obj8.Scale=Vector3.new(0.600000024,1,0.200000003)
- obj8.Parent=obj7
- --9-Decor
- obj9=Instance.new("Part")
- obj9.CFrame=CFrame.new(Vector3.new(12.3420258,2.21372294,35.8965569)) * CFrame.Angles(0.76370096206665,-1.4901161193848e-008,-3.1415927410126)
- obj9.FormFactor=Enum.FormFactor.Custom
- obj9.LeftSurface=10
- obj9.TopSurface=10
- obj9.RightSurface=10
- obj9.Material="SmoothPlastic"
- obj9.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj9.FrontSurface=10
- obj9.BottomSurface=10
- obj9.BackSurface=10
- obj9.BrickColor=BrickColor.new("Really blue")
- obj9.Name="Decor"
- obj9.Parent=gun
- --10-Mesh
- obj10=Instance.new("BlockMesh")
- obj10.Scale=Vector3.new(0.400000006,0.200000003,1)
- obj10.Parent=obj9
- --11-Decor
- obj11=Instance.new("Part")
- obj11.CFrame=CFrame.new(Vector3.new(12.3420229,1.8633275,36.2927704)) * CFrame.Angles(1.5707963705063,-4.4703483581543e-008,3.1415927410126)
- obj11.FormFactor=Enum.FormFactor.Custom
- obj11.LeftSurface=10
- obj11.TopSurface=10
- obj11.RightSurface=10
- obj11.Material="SmoothPlastic"
- obj11.Size=Vector3.new(0.200000003,1.20000005,0.400000036)
- obj11.FrontSurface=10
- obj11.BottomSurface=10
- obj11.BackSurface=10
- obj11.BrickColor=BrickColor.new("Really blue")
- obj11.Name="Decor"
- obj11.Parent=gun
- --12-Mesh
- obj12=Instance.new("BlockMesh")
- obj12.Offset=Vector3.new(0,-0.0700000003,0)
- obj12.Scale=Vector3.new(0.995000005,0.949999988,1.20000005)
- obj12.Parent=obj11
- --13-Decor
- obj13=Instance.new("Part")
- obj13.CFrame=CFrame.new(Vector3.new(12.3420258,2.30202365,35.8373909)) * CFrame.Angles(1.756756901741,-1.0430812835693e-007,3.1415927410126)
- obj13.FormFactor=Enum.FormFactor.Custom
- obj13.LeftSurface=10
- obj13.TopSurface=10
- obj13.RightSurface=10
- obj13.Material="SmoothPlastic"
- obj13.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj13.FrontSurface=10
- obj13.BottomSurface=10
- obj13.BackSurface=10
- obj13.BrickColor=BrickColor.new("Really blue")
- obj13.Name="Decor"
- obj13.Parent=gun
- --14-Mesh
- obj14=Instance.new("BlockMesh")
- obj14.Scale=Vector3.new(0.400000006,0.200000003,0.400000006)
- obj14.Parent=obj13
- --15-BulletCase
- obj15=Instance.new("Part")
- obj15.CFrame=CFrame.new(Vector3.new(12.3420229,1.44165683,35.6482697)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
- obj15.FormFactor=Enum.FormFactor.Custom
- obj15.LeftSurface=10
- obj15.TopSurface=10
- obj15.RightSurface=10
- obj15.Material="SmoothPlastic"
- obj15.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
- obj15.FrontSurface=10
- obj15.BottomSurface=10
- obj15.BackSurface=10
- obj15.BrickColor=BrickColor.new("Really blue")
- obj15.Name="BulletCase"
- obj15.Parent=gun
- --16-Mesh
- obj16=Instance.new("BlockMesh")
- obj16.Scale=Vector3.new(0.999499977,1,1)
- obj16.Parent=obj15
- --17-Flashlight
- obj17=Instance.new("Part")
- obj17.CFrame=CFrame.new(Vector3.new(12.3420115,0.729269207,35.601902)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
- obj17.FormFactor=Enum.FormFactor.Custom
- obj17.LeftSurface=10
- obj17.TopSurface=10
- obj17.RightSurface=10
- obj17.Material="SmoothPlastic"
- obj17.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj17.FrontSurface=10
- obj17.BottomSurface=10
- obj17.BackSurface=10
- obj17.BrickColor=BrickColor.new("Pastel yellow")
- obj17.Name="Flashlight"
- obj17.Parent=gun
- --18-Mesh
- obj18=Instance.new("CylinderMesh")
- obj18.Offset=Vector3.new(0,0,0.0500000007)
- obj18.Scale=Vector3.new(0.5,1.01999998,0.5)
- obj18.Parent=obj17
- --19-Decor
- obj19=Instance.new("Part")
- obj19.CFrame=CFrame.new(Vector3.new(12.3420143,2.1178081,35.8290215)) * CFrame.Angles(1.832595705986,0,-3.1415927410126)
- obj19.FormFactor=Enum.FormFactor.Custom
- obj19.LeftSurface=10
- obj19.TopSurface=10
- obj19.RightSurface=10
- obj19.Material="SmoothPlastic"
- obj19.Size=Vector3.new(0.200000003,0.400000036,0.200000003)
- obj19.FrontSurface=10
- obj19.BottomSurface=10
- obj19.BackSurface=10
- obj19.BrickColor=BrickColor.new("Really black")
- obj19.Name="Decor"
- obj19.Parent=gun
- --20-Mesh
- obj20=Instance.new("BlockMesh")
- obj20.Scale=Vector3.new(0.5,0.5,1.10000002)
- obj20.Parent=obj19
- --21-Decor
- obj21=Instance.new("Part")
- obj21.CFrame=CFrame.new(Vector3.new(12.2895117,2.05304575,35.6843338)) * CFrame.Angles(1.832595705986,1.5699505805969,-3.1415927410126)
- obj21.FormFactor=Enum.FormFactor.Custom
- obj21.LeftSurface=10
- obj21.TopSurface=10
- obj21.RightSurface=10
- obj21.Material="SmoothPlastic"
- obj21.Size=Vector3.new(0.399999976,0.200000003,0.200000003)
- obj21.FrontSurface=10
- obj21.BottomSurface=10
- obj21.BackSurface=10
- obj21.BrickColor=BrickColor.new("Really blue")
- obj21.Name="Decor"
- obj21.Parent=gun
- --22-Mesh
- obj22=Instance.new("SpecialMesh")
- obj22.MeshType=Enum.MeshType.Wedge
- obj22.Scale=Vector3.new(1,0.25,0.50999999)
- obj22.Parent=obj21
- --23-Decor
- obj23=Instance.new("Part")
- obj23.CFrame=CFrame.new(Vector3.new(12.3420172,1.41577363,35.744442)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
- obj23.FormFactor=Enum.FormFactor.Custom
- obj23.LeftSurface=10
- obj23.TopSurface=10
- obj23.RightSurface=10
- obj23.Material="SmoothPlastic"
- obj23.Size=Vector3.new(0.200000003,1.60000002,0.200000003)
- obj23.FrontSurface=10
- obj23.BottomSurface=10
- obj23.BackSurface=10
- obj23.BrickColor=BrickColor.new("Really blue")
- obj23.Name="Decor"
- obj23.Parent=gun
- --24-Mesh
- obj24=Instance.new("CylinderMesh")
- obj24.Parent=obj23
- --25-ShellCaseSpawner
- obj25=Instance.new("Part")
- obj25.CFrame=CFrame.new(Vector3.new(12.3420172,1.75731552,35.6289024)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
- obj25.FormFactor=Enum.FormFactor.Custom
- obj25.LeftSurface=10
- obj25.TopSurface=10
- obj25.RightSurface=10
- obj25.Material="SmoothPlastic"
- obj25.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj25.FrontSurface=10
- obj25.BottomSurface=10
- obj25.BackSurface=10
- obj25.Name="ShellCaseSpawner"
- obj25.Parent=gun
- --26-Mesh
- obj26=Instance.new("CylinderMesh")
- obj26.Offset=Vector3.new(0.0149999997,0,-0.0350000001)
- obj26.Scale=Vector3.new(0.75,1,0.75)
- obj26.Parent=obj25
- --27-Decor
- obj27=Instance.new("Part")
- obj27.CFrame=CFrame.new(Vector3.new(12.3420115,0.765501678,35.4666672)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
- obj27.FormFactor=Enum.FormFactor.Custom
- obj27.LeftSurface=10
- obj27.TopSurface=10
- obj27.RightSurface=10
- obj27.Material="SmoothPlastic"
- obj27.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj27.FrontSurface=10
- obj27.BottomSurface=10
- obj27.BackSurface=10
- obj27.BrickColor=BrickColor.new("Really black")
- obj27.Name="Decor"
- obj27.Parent=gun
- --28-Mesh
- obj28=Instance.new("CylinderMesh")
- obj28.Offset=Vector3.new(0,0,0.0500000007)
- obj28.Scale=Vector3.new(0.5,1.01999998,0.5)
- obj28.Parent=obj27
- --29-Decor
- obj29=Instance.new("Part")
- obj29.CFrame=CFrame.new(Vector3.new(12.3920164,1.4734931,35.5290413)) * CFrame.Angles(-1.3089969158173,-1.5701057910919,-0)
- obj29.FormFactor=Enum.FormFactor.Custom
- obj29.LeftSurface=10
- obj29.TopSurface=10
- obj29.RightSurface=10
- obj29.Material="SmoothPlastic"
- obj29.Size=Vector3.new(1.60000002,0.200000003,0.200000003)
- obj29.FrontSurface=10
- obj29.BottomSurface=10
- obj29.BackSurface=10
- obj29.BrickColor=BrickColor.new("Really blue")
- obj29.Name="Decor"
- obj29.Parent=gun
- --30-Mesh
- obj30=Instance.new("SpecialMesh")
- obj30.MeshType=Enum.MeshType.Wedge
- obj30.Scale=Vector3.new(1,0.25,0.5)
- obj30.Parent=obj29
- --31-Decor
- obj31=Instance.new("Part")
- obj31.CFrame=CFrame.new(Vector3.new(12.2895117,1.18371284,35.4513969)) * CFrame.Angles(1.832595705986,1.5699505805969,-3.1415927410126)
- obj31.FormFactor=Enum.FormFactor.Custom
- obj31.LeftSurface=10
- obj31.TopSurface=10
- obj31.RightSurface=10
- obj31.Material="SmoothPlastic"
- obj31.Size=Vector3.new(1,0.200000003,0.200000003)
- obj31.FrontSurface=10
- obj31.BottomSurface=10
- obj31.BackSurface=10
- obj31.BrickColor=BrickColor.new("Really blue")
- obj31.Name="Decor"
- obj31.Parent=gun
- --32-Mesh
- obj32=Instance.new("SpecialMesh")
- obj32.MeshType=Enum.MeshType.Wedge
- obj32.Scale=Vector3.new(1,0.25,0.50999999)
- obj32.Parent=obj31
- gun:MakeJoints()
- scan(gun)
- local gun2 = gun:clone()
- gun2.Parent = char
- local torsoweld = Instance.new('Weld', char)
- torsoweld.Part0 = torso
- torsoweld.Part1 = holsters.TorsoWeld
- torsoweld.C1 = CFrame.Angles(0,math.pi,0)
- local gunweld = Instance.new('Weld', char)
- gunweld.Part0 = gun.BulletCase
- gunweld.Part1 = holsters.HolsterWeldTo
- local gunweld2 = Instance.new('Weld', char)
- gunweld2.Part0 = gun2.BulletCase
- gunweld2.Part1 = holsters.HolsterWeldTo2
- local bodygyro = Instance.new('BodyGyro')
- bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
- bodygyro.P = 15000
- local rsc0 = rm.C0
- local lsc0 = lm.C0
- local angle = 0
- local anglespeed = .5
- local speed = .3
- local side = 0
- local Equipped = false
- local origneckc0 = neck.C0
- local origneckc1 = neck.C1
- local neckc0 = CFrame.new(0, 1, 0)
- local firing = false
- local pistol = 1
- local light = false
- local gunlight = Instance.new('SpotLight', gun.Flashlight)
- gunlight.Range = 40
- gunlight.Angle = 60
- gunlight.Face = 'Bottom'
- gunlight.Shadows = true
- gunlight.Enabled = false
- local gunlight2 = gunlight:clone()
- gunlight2.Parent = gun2.Flashlight
- local fire = Instance.new('Sound', head)
- fire.SoundId = "rbxassetid://260433746"
- fire.Volume = 18000000
- local song = Instance.new('Sound', head)
- song.SoundId = "rbxassetid://142653441"
- song.Volume = 10000000
- song.Looped = true
- local song2 = Instance.new('Sound', head)
- song2.SoundId = "rbxassetid://382893859"
- song2.Volume = 1000000
- song2.Looped = true
- local reload = Instance.new('Sound', head)
- reload.SoundId = "rbxassetid://266022905"
- reload.Volume = 180000
- local ammo = 40
- local scrgui = Instance.new('ScreenGui', plrgui)
- scrgui.Name = 'DualGunsGui'
- local ammonution = Instance.new('TextLabel', scrgui)
- ammonution.Size = UDim2.new(0,150,0,50)
- ammonution.Position = UDim2.new(1, -250, 1, -70)
- ammonution.BackgroundTransparency = 1
- ammonution.TextColor3 = Color3.new(1,1,1)
- ammonution.TextStrokeTransparency = .1
- ammonution.Text = ('| '):rep(ammo)
- ammonution.TextXAlignment = 'Right'
- ammonution.ZIndex = 2
- ammonution.FontSize = 'Size18'
- local ammonution2 = Instance.new('TextLabel', scrgui)
- ammonution2.Size = UDim2.new(0,150,0,50)
- ammonution2.Position = UDim2.new(1, -250, 1, -70)
- ammonution2.BackgroundTransparency = 1
- ammonution2.TextColor3 = Color3.new(.5,.5,.5)
- ammonution2.TextStrokeTransparency = .1
- ammonution2.TextXAlignment = 'Right'
- ammonution2.Text = ('| '):rep(ammo)
- ammonution2.FontSize = 'Size18'
- local rel = Instance.new('TextButton', scrgui)
- rel.Size = UDim2.new(0,500,0,250)
- rel.Position = UDim2.new(.5, -250, .8, -250)
- rel.BackgroundTransparency = 1
- rel.TextColor3 = Color3.new(.7,0,0)
- rel.Visible = false
- rel.Text = 'Reload (r)'
- rel.FontSize = 'Size24'
- rel.MouseButton1Down:connect(function()
- if ammo >= 40 or firing then return end
- dontclerpneck = true
- firing = true
- local dropammo = gun.Handle:clone()
- dropammo:ClearAllChildren()
- dropammo.CanCollide = true
- dropammo.BrickColor = BrickColor.Black()
- dropammo.Parent = workspace
- dropammo.CFrame = gun.Handle.CFrame
- local dropammo2 = dropammo:clone()
- dropammo2.Parent = workspace
- dropammo2.CFrame = gun2.Handle.CFrame * CFrame.new(0, -.5, 0)
- game:service'Debris':AddItem(dropammo,15)
- game:service'Debris':AddItem(dropammo2,15)
- wait(.5)
- reload:play()
- for i = 1, 65 do
- firing = true
- rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
- lscf = lsc0 * CFrame.new(1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, math.rad(30), math.pi/3.2)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- reload:play()
- for i = 1, 65 do
- firing = true
- rscf = rsc0 * CFrame.new(-1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, -math.rad(30), -math.pi/3.2)
- lscf = lsc0 * CFrame.Angles(math.pi/2, 0, 0)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- dontclerpneck = false
- firing = false
- ammo = 26
- ammonution.Text = ('| '):rep(ammo)
- end)
- tool.Selected:connect(function(mouse)
- Equipped = true
- bodygyro.Parent = torso
- bodygyro.cframe = torso.CFrame
- rs.Parent = nil
- ls.Parent = nil
- rm.Parent = torso
- lm.Parent = torso
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- gunweld.Part0 = gun.Handle
- gunweld2.Part0 = gun2.Handle
- gunweld.Part1 = ra
- gunweld2.Part1 = la
- gunweld.C1 = CFrame.new(0, -.8, 0)
- gunweld.C0 = CFrame.Angles(math.pi/2-math.rad(15), 0, math.pi)
- gunweld2.C1 = CFrame.new(0, -.8, 0)
- gunweld2.C0 = CFrame.Angles(math.pi/2-math.rad(15), 0, math.pi)
- mouse.KeyDown:connect(function(k)
- if k == "r" then
- if ammo >= 40 or firing then return end
- dontclerpneck = true
- firing = true
- local dropammo = gun.Handle:clone()
- dropammo:ClearAllChildren()
- dropammo.CanCollide = true
- dropammo.BrickColor = BrickColor.Black()
- dropammo.Parent = workspace
- dropammo.CFrame = gun.Handle.CFrame
- local dropammo2 = dropammo:clone()
- dropammo2.Parent = workspace
- dropammo2.CFrame = gun2.Handle.CFrame * CFrame.new(0, -.5, 0)
- game:service'Debris':AddItem(dropammo,15)
- game:service'Debris':AddItem(dropammo2,15)
- wait(.5)
- reload:play()
- for i = 1, 65 do
- firing = true
- rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
- lscf = lsc0 * CFrame.new(1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, math.rad(30), math.pi/3.2)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- reload:play()
- for i = 1, 65 do
- firing = true
- rscf = rsc0 * CFrame.new(-1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, -math.rad(30), -math.pi/3.2)
- lscf = lsc0 * CFrame.Angles(math.pi/2, 0, 0)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- dontclerpneck = false
- firing = false
- ammo = 40
- ammonution.Text = ('| '):rep(ammo)
- end
- if k == "f" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Boss Mode!", Enum.ChatColor.Red)
- song:Play()
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=397016154"
- else
- if k == "g" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Regular Mode!", Enum.ChatColor.Green)
- song:Stop()
- char.Head.face.Texture = "rbxassetid://13079565"
- else
- if k == "h" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Evil Mode!", Enum.ChatColor.Red)
- song2:Play()
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=152629683"
- else
- if k == "j" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Regular Mode!", Enum.ChatColor.Green)
- song2:Stop()
- char.Head.face.Texture = "rbxassetid://13079565"
- else
- if k == "k" then
- humanoid.WalkSpeed = 60
- else
- if k == "l" then
- humanoid.WalkSpeed = 25
- else
- if k == "p" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Human Mode!", Enum.ChatColor.Green)
- plr.Character.Humanoid.Health = (10000000000000000)
- plr.Character.Humanoid.MaxHealth = (10000000000000000)
- else
- if k == "u" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Demi God Mode!", Enum.ChatColor.Red)
- plr.Character.Humanoid.Health = (100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000)
- plr.Character.Humanoid.MaxHealth = (1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000)
- else
- if k == "q" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Destruct Bullets Enabled", Enum.ChatColor.Red)
- Value = true
- else
- if k == "e" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Destruct Bullets Disabled", Enum.ChatColor.Green)
- Value = false
- else
- if k == "b" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Force Field Enabled!", Enum.ChatColor.Blue)
- ff:Clone().Parent = char
- else
- if k == "v" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Force Field Disabled!", Enum.ChatColor.Blue)
- char.ForceField:Destroy()
- else
- if k == "z" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Explosive Bullets Enabled!", Enum.ChatColor.Red)
- Value2 = true
- else
- if k == "x" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Explosive Bullets Disabled!", Enum.ChatColor.Blue)
- Value2 = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if ammo <= 0 then
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://260433746"
- sound.Volume = 2
- sound:play()
- game:service'Debris':AddItem(sound,1)
- end
- if firing or ammo <= 0 then return end
- ammo = ammo - 1
- ammonution.Text = ('| '):rep(ammo)
- firing = true
- local pa = Instance.new('Part')
- pa.CanCollide = false
- pa.Anchored = true
- pa.Locked = true
- pa.FormFactor = 'Custom'
- pa.Material = 'Neon'
- pa.BrickColor = BrickColor.new('Cyan')
- pa.Size = Vector3.new(.2,3,.2)
- Instance.new('BlockMesh', pa).Scale = Vector3.new(.2,3,.2)
- local thegun
- if pistol == 1 then
- thegun = gun.BulletCase
- elseif pistol == 2 then
- thegun = gun2.BulletCase
- end
- local muzzle = Instance.new('PointLight', thegun)
- muzzle.Range = 1211111
- muzzle.Color = Color3.new(0, 81, 255)
- game:service'Debris':AddItem(muzzle, .05)
- local shell = pa:clone()
- shell:ClearAllChildren()
- shell.Anchored = false
- shell.CFrame = thegun.Parent.ShellCaseSpawner.CFrame
- shell.Size = Vector3.new(.2,.5,.2)
- shell.Parent = workspace
- shell.Material = 'Neon'
- shell.BrickColor = BrickColor.new('Cyan')
- shell.CanCollide = true
- game:service'Debris':AddItem(shell, 5)
- local bulletpos = thegun.Position
- local bulletvelocity = (mouse.Hit.p - bulletpos).unit*15
- local lastbulletpos = thegun.Position
- fire:play()
- coroutine.wrap(function()
- while game:service'RunService'.Stepped:wait() do
- lastbulletpos = bulletpos
- bulletpos = bulletpos + bulletvelocity
- local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
- local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
- if (torso.Position - pa.Position).magnitude > 800 then
- pa:Destroy()
- break
- end
- pa.Anchored = true
- pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
- if hit then
- local damage
- local sound = Instance.new('Sound', pa)
- sound.SoundId = "rbxassetid://166423137"
- sound.Pitch = 1.2+math.random()/3
- sound.Volume = 1
- sound:play()
- pa:Destroy()
- if Value == true then
- hit:Destroy()
- end
- if Value2 == true then
- boom:Clone().Parent = hit
- boom.Visible = true
- boom.Position = pa.Position
- end
- game:service'Debris':AddItem(sound,4)
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
- if hum then
- damage = math.random(40,90)
- hum:TakeDamage(damage)
- end
- local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
- if hum then
- damage = math.random(40,90)
- hum:TakeDamage(damage)
- end
- break
- end
- pa.Anchored = true
- pa.Parent = char
- pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
- end
- end)()
- if pistol == 1 then
- pistol = 2
- for i = 1, 4 do
- rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.new(0, 0, .5) * CFrame.Angles(math.pi/1.5 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
- lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- elseif pistol == 2 then
- for i = 1, 4 do
- rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
- lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.new(0, 0, .5) * CFrame.Angles(math.pi/1.5 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- pistol = 1
- end
- firing = false
- end)
- end)
- tool.Deselected:connect(function()
- Equipped = false
- rm.Parent = nil
- lm.Parent = nil
- rs.Parent = torso
- ls.Parent = torso
- neck.C0 = origneckc0
- neck.C1 = origneckc1
- lm.C0 = lsc0
- rm.C0 = rsc0
- gunweld.Part0 = gun.BulletCase
- gunweld.Part1 = holsters.HolsterWeldTo
- gunweld.C0 = CFrame.new()
- gunweld.C1 = CFrame.new()
- gunweld2.Part0 = gun2.BulletCase
- gunweld2.Part1 = holsters.HolsterWeldTo2
- gunweld2.C0 = CFrame.new()
- gunweld2.C1 = CFrame.new()
- bodygyro.Parent = nil
- end)
- game:service'RunService'.RenderStepped:connect(function()
- if Equipped then
- if ammo <= 0 then
- rel.Visible = true
- else
- rel.Visible = false
- end
- if light then
- gunlight.Enabled = true
- gunlight2.Enabled = true
- else
- gunlight.Enabled = false
- gunlight2.Enabled = false
- end
- angle = angle + (0.05+math.random()/20)
- local rscf = rsc0
- local lscf = lsc0
- local ncf = neckc0
- local rmx,rmy,rmz = rm.C0:toEulerAnglesXYZ()
- if rmz >= 1 then
- bodygyro.cframe = bodygyro.cframe * CFrame.Angles(0, -rmz/5, 0)
- elseif rmz <= -1 then
- bodygyro.cframe = bodygyro.cframe * CFrame.Angles(0, -rmz/5, 0)
- end
- rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
- lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
- ncf = neckc0 * CFrame.new(Vector3.new(), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p))
- if not firing then
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- end
- if not dontclerpneck then
- neck.C0 = clerp(neck.C0,ncf,speed)
- end
- end
- if light and not Equipped then
- gunlight.Enabled = false
- gunlight2.Enabled = false
- end
- end)
- chatted = false
- a = Instance.new("BillboardGui", plr.Character:FindFirstChild("Head"))
- a.ExtentsOffset = Vector3.new(1,0,0)
- a.Size = UDim2.new(1,0,1,0)
- a.AlwaysOnTop = true
- a.Enabled = true
- b = Instance.new("ImageLabel", a)
- b.BackgroundTransparency = 1
- b.BorderSizePixel = 0
- b.Image = "http://www.roblox.com/asset/?id=243503908"
- b.ImageTransparency = 0.1
- b.Position = UDim2.new(0.2,0,0.05,0)
- b.Size = UDim2.new(5,0,1.2,0)
- b.Visible = false
- c = Instance.new("TextLabel", b)
- c.BackgroundTransparency = 1
- c.BorderSizePixel = 0
- c.Position = UDim2.new(0.1,0,0)
- c.Size = UDim2.new(0.5,0,0.4,0)
- c.ZIndex = 2
- c.Font = "SourceSans"
- c.FontSize = "Size18"
- c.Text = plr.Name..":"
- c.TextColor3 = Color3.new(255/255,255/255,255/255)
- c.TextXAlignment = "Left"
- c.TextYAlignment = "Center"
- d = Instance.new("TextLabel", b)
- d.BackgroundTransparency = 1
- d.BorderSizePixel = 0
- d.Position = UDim2.new(0.1,0,0.4,0)
- d.Size = UDim2.new(0.9,0,0.6,0)
- d.ZIndex = 2
- d.Font = "SourceSans"
- d.FontSize = "Size18"
- d.Text = ""
- d.TextColor3 = Color3.new(255/255,255/255,255/255)
- d.TextXAlignment = "Left"
- d.TextYAlignment = "Top"
- d.TextWrapped = true
- function message(message)
- repeat wait() until chatted == false
- chatted = true
- b.Visible = true
- if string.find(message,"-r") ~=nil then
- for i=1,string.len(message),1 do
- d.TextColor3 = Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
- d.Text = string.sub(message,1,i)
- wait(0.1)
- end
- elseif string.find(message,"-b") ~=nil then
- for i=1,string.len(message),1 do
- d.Text = string.sub(string.byte(message),1,i)
- wait(0.05)
- end
- else
- for i=1,string.len(message),1 do
- d.Text = string.sub(message,1,i)
- wait(0.05)
- end
- end
- wait(2)
- if string.find(message,"-t") ~=nil then
- b.Visible = true
- else
- b.Visible = false
- d.TextColor3 = Color3.new(255/255,255/255,255/255)
- end
- chatted = false
- end
- wait(2.6)
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Blue Gust Blade!", "Red")
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- print('Player is Eliagable')
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack=false
- attackdebounce=false
- MMouse=nil
- combo=0
- local Anim="Idle"
- local Effects={}
- equipped=false
- local idle=0
- local hold=false
- local con1=nil
- local con2=nil
- local Mode="Binary"
- local idleanim=0
- local idleanim2=false
- local impulse=1
- local hitfloor,posfloor=nil,nil
- local damcount=0
- local guard=false
- --player
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- Asset="http://www.roblox.com/asset/?id="
- Health=879000
- Humanoid.MaxHealth=879000
- Humanoid.Health=879000
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- Humanoid.MaxHealth=879000
- Humanoid.Health=879000
- end
- Humanoid.MaxHealth=879000
- Humanoid.Health=879000
- Humanoid:TakeDamage(0)
- Humanoid.Health=Health
- end))
- Humanoid.Health=Health
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.RenderStepped:wait()
- else
- for i=0,num do
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end
- if Character:findFirstChild("Hades Judgement Blade",true) ~= nil then
- Character:findFirstChild("Hades Judgement Blade",true).Parent = nil
- end
- if Character:findFirstChild("Demon Blade",true) ~= nil then
- Character:findFirstChild("Demon Blade",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="Granite"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local Color1=BrickColor.new("Really blue")
- local Color2=BrickColor.new("Black")
- local Colorr3=BrickColor.new("Black")
- local Color4=BrickColor.new("Really blue")
- local model1=Instance.new("Model")
- model1.Parent=Character
- model1.Name="Hades Judgement Blade"
- BSword={}
- BSwordWelds={}
- local model2=Instance.new("Model")
- model2.Parent=nil
- model2.Name="Demon Blade"
- DBlade={}
- DBladeWelds={}
- prt1=part(3,model1,0,1,Color1,"Part1",vt())
- prt2=part(3,model1,0,0,Color2,"Part2",vt())
- prt3=part(3,model1,0,0,Color2,"Part3",vt())
- prt4=part(3,model1,0,0,Colorr3,"Part4",vt())
- prt5=part(3,model1,0,0,Colorr3,"Part5",vt())
- prt6=part(3,model1,0.7,0,Color4,"Part6",vt())
- prt7=part(3,model1,0.7,0,Color4,"Part7",vt())
- prt8=part(3,model1,0.7,0,Color4,"Part8",vt())
- prt9=part(3,model1,0.7,0,Color4,"Part9",vt())
- prt10=part(3,model1,0,0,Colorr3,"Part10",vt())
- prt11=part(3,model1,0,0,Colorr3,"Part11",vt())
- prt12=part(3,model1,0,0,Colorr3,"Part12",vt())
- prtd1=part(3,model2,0,0.4,BrickColor.new("Really blue"),"DPart1",vt())
- prtd2=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart2",vt())
- prtd3=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart3",vt())
- prtd4=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart4",vt())
- prtd5=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart5",vt())
- prtd6=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart6",vt())
- prtd7=part(3,model2,0.8,0,BrickColor.new("Really blue"),"DPart7",vt())
- prtd8=part(3,model2,0.8,0,BrickColor.new("Really blue"),"DPart8",vt())
- prtd9=part(3,model2,0.5,0.2,BrickColor.new("Really blue"),"DPart9",vt())
- prtd10=part(3,model2,0.5,0.2,BrickColor.new("Really blue"),"DPart10",vt())
- prtd11=part(3,model2,0.5,0,BrickColor.new("Really blue"),"DPart11",vt())
- prtd12=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart12",vt())
- for _,c in pairs(model2:children()) do
- if c.className=="Part" then
- table.insert(DBlade,c)
- end
- end
- light=it("PointLight")
- light.Brightness=.8
- light.Color=Color3.new(255/255,50/255,0)
- --light.Color=BrickColor.new("Really red")
- light.Range=10
- light.Parent=prtd9
- msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
- msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(2,10,2))
- msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(2.5,2,2.5))
- msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(3,3,3))
- msh5=mesh("SpecialMesh",prt5,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.5,0.5,1))
- msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(.5,20,1))
- msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(.5,20,1))
- msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(.5,5,1))
- msh9=mesh("SpecialMesh",prt9,"Wedge","",vt(0,0,0),vt(.5,5,1))
- msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(.6,20,0.2))
- msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
- msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
- mshd1=mesh("BlockMesh",prtd1,"","",vt(0,0,0),vt(5.01,3,5.01))
- mshd2=mesh("BlockMesh",prtd2,"","",vt(0,0,0),vt(5.1,3,5.1))
- mshd3=mesh("SpecialMesh",prtd3,"Wedge","",vt(0,0,0),vt(5.05,4,3))
- mshd4=mesh("SpecialMesh",prtd4,"Wedge","",vt(0,0,0),vt(5.05,4,3))
- mshd5=mesh("SpecialMesh",prtd5,"Wedge","",vt(0,0,0),vt(5.5,6,6))
- mshd6=mesh("SpecialMesh",prtd6,"Wedge","",vt(0,0,0),vt(5.5,6,6))
- mshd7=mesh("BlockMesh",prtd7,"","",vt(0,0,0),vt(3,20,1))
- mshd8=mesh("SpecialMesh",prtd8,"Wedge","",vt(0,0,0),vt(1,3,5))
- mshd9=mesh("BlockMesh",prtd9,"","",vt(0,0,0),vt(4.5,20,.1))
- mshd10=mesh("SpecialMesh",prtd10,"Wedge","",vt(0,0,0),vt(.1,4.5,8))
- mshd11=mesh("CylinderMesh",prtd11,"","",vt(0,0,0),vt(4,5.8,4))
- mshd12=mesh("CylinderMesh",prtd12,"","",vt(0,0,0),vt(3,5.9,3))
- wld1=weld(prt1,prt1,Torso,euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5))
- wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
- wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1,0))
- wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0))
- wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.2,0))
- wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-2,0.1))
- wld7=weld(prt7,prt7,prt5,euler(0,0,0)*cf(0,-2,-0.1))
- wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,-2.5,0))
- wld9=weld(prt9,prt9,prt7,euler(0,3.14,0)*cf(0,-2.5,0))
- wld10=weld(prt10,prt10,prt5,euler(0,0,0)*cf(0,-2,0))
- wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,-2.5,0.01))
- wld12=weld(prt12,prt12,prt10,euler(0,3.14,0)*cf(0,-2.5,-0.01))
- wldd1=weld(prtd1,prtd1,RightArm,euler(0,0,0)*cf(0,.21,0))
- wldd2=weld(prtd1,prtd2,prtd1,euler(0,0,0)*cf(0,.5,0))
- wldd3=weld(prtd1,prtd3,prtd2,euler(0,1.57,0)*cf(.21,-.6,0))
- wldd4=weld(prtd1,prtd4,prtd2,euler(0,-1.57,0)*cf(-.21,-.6,0))
- wldd5=weld(prtd1,prtd5,prtd2,euler(0,-1.57,0)*cf(.1,-.1,0))
- wldd6=weld(prtd1,prtd6,prtd5,euler(0,0,3.14)*cf(0,1.2,0))
- wldd7=weld(prtd1,prtd7,prtd2,euler(0,0,0)*cf(0,2.5,0))
- wldd8=weld(prtd1,prtd8,prtd7,euler(1.57,1.57,0)*cf(0,2.5,0))
- wldd9=weld(prtd1,prtd9,prtd7,euler(0,0,0)*cf(0,0,0))
- wldd10=weld(prtd1,prtd10,prtd8,euler(0,0,0)*cf(0,0,0.3))
- wldd11=weld(prtd1,prtd11,prtd1,euler(1.57,0,0)*cf(0,1,0))
- wldd12=weld(prtd1,prtd12,prtd11,euler(0,0,0)*cf(0,0,0))
- for _,c in pairs(prtd1:children()) do
- if c.className=="Weld" then
- table.insert(DBladeWelds,c)
- print(c)
- end
- end
- for i=-.9,.9,0.2 do
- prt13=part(3,model1,0,0,Color1,"Part13",vt())
- msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.2,1,2.2))
- wld13=weld(prt13,prt13,prt1,euler(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)*cf(0,i,0))
- end
- local hitbox1=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
- local hitbox2=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
- if (script.Parent.className~="HopperBin") then
- Tool=Instance.new("HopperBin")
- Tool.Parent=Backpack
- Tool.Name="Hades Judgement Blade"
- script.Parent=Tool
- end
- Bin=script.Parent
- --Bin=Tool
- local bodvel=Instance.new("BodyVelocity")
- bodvel.Name="FixerVel"
- local bg=Instance.new("BodyGyro")
- bg.Name="FixerGyro"
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Parent=par
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:Play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function hideanim()
- equipped=false
- attack=true
- if Mode=="Binary" then
- so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
- end
- wld1.Part1=Torso
- wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
- for i=0,1,0.2 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(0.5,0,0),.3)
- end
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
- end
- --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
- else
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
- end
- so("http://roblox.com/asset/?id=161006163",RightArm,1,.4)
- so("http://roblox.com/asset/?id=160867463",RightArm,1,1.2)
- for i=0,1,0.015 do
- swait()
- for i=1,3 do
- if math.random(1,5)==1 then
- MagicBlock(BrickColor.new("Really Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,0-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
- else
- MagicBlock(BrickColor.new("Really blue"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
- end
- end
- end
- model2.Parent=nil
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
- end
- end
- Torso.Neck.C0=necko
- Torso.Neck.C1=necko2
- RootJoint.C0=RootCF
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0
- RH.C1=RHC1
- LH.C0=LHC0
- LH.C1=LHC1
- Mode="Binary"
- attack=false
- end
- function equipanim()
- equipped=true
- attack=true
- for i=0,1,0.2 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3,0,0),.4)
- end
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.5,0,-0.6),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
- end
- so("rbxasset://sounds\\unsheath.wav",prt1,1,.6)
- wld1.Part1=RightArm
- wld1.C0=euler(.2,0,-.5)*cf(0,1,0)
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(.5,-0.5,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
- end
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1,-0.5,-0.7),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1,-0.5,0.5),.3)
- end
- --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
- wld1.C0=euler(1.57,0,0)*cf(0,1,-0.3)
- Torso.Neck.C0=necko*euler(0,0,0.5)
- RootJoint.C0=RootCF*euler(0,0,-0.5)
- RW.C0=cf(1,0.5,-0.5)*euler(1,-0.5,-0.7)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1,0.5,-0.5)*euler(1,-0.5,0.5)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- attack=false
- end
- function Stomp()
- Humanoid.WalkSpeed=0
- Torso.Velocity=RootPart.CFrame.lookVector*0
- so("http://roblox.com/asset/?id=157878578",Torso,1,0.8)
- so("http://roblox.com/asset/?id=2760979",Torso,1,0.4)
- --so("http://roblox.com/asset/?id=2101148",Torso,1,0.6)
- MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05)
- Dam=math.random(5,10)
- Humanoid.Health=Humanoid.Health-Dam
- MagniDamage(Torso,50,50,50,math.random(10000,20000),"Knockdown")
- --[[for i=0,1,0.2 do
- swait()
- if Mode=="Binary" then
- wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
- end
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3)
- end
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.6,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.4,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1.2,-.2,-0.5)*euler(-0.3,-1.3,0),.3)
- end]]
- swait(10)
- Humanoid.WalkSpeed=16
- end
- function attackone()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2,-0.5,-0.2),.3)
- LW.C0=clerp(LW.C0,cf(-.5,0.5,-0.5)*euler(2.5,-0.5,0.8),.3)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
- end
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
- blcf=nil
- scfr=nil
- for i=0,1,0.25 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(1.8,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.3),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.3,-.3),.3)
- LW.C0=clerp(LW.C0,cf(-0.8,0.2,-0.5)*euler(.5,-0.5,1),.3)
- end
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.9),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.9),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.8,-.3),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.1,-0.5,.7),.3)
- end
- con1:disconnect()
- hitbox1.Parent=nil
- attack=false
- end
- function attacktwo()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
- end
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
- blcf=nil
- scfr=nil
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3)
- end
- con1:disconnect()
- hitbox1.Parent=nil
- attack=false
- end
- function attackthree()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,-.785)*cf(0,.8,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1,1,0)*euler(2.8,0,-.785),.3)
- LW.C0=clerp(LW.C0,cf(-1,1,0)*euler(2.8,0,.785),.3)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
- end
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=161006212",prt10,1,.9)
- blcf=nil
- scfr=nil
- for i=0,1,0.25 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(1.7,0,0)*cf(0,1,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-.6),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,.2),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.4)
- end
- for i=0,1,0.2 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,.7,-.3),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-.8),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,-.4,.4),.4)
- end
- con1:disconnect()
- hitbox1.Parent=nil
- attack=false
- end
- function SpinSlash()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.8),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.2,0,-0.8),.4)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2.2,-1.2,0)*euler(0,0,1),.4)
- LW.C0=clerp(LW.C0,cf(.1,0.5,-0.8)*euler(1.8,-0.5,1),.4)
- --RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
- --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
- end
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,15000,math.random(1,5),"Normal",RootPart,.2,1) end)
- blcf=nil
- scfr=nil
- so("http://roblox.com/asset/?id=161006212",prt10,1,.6)
- repeat
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- for i=0,1,0.15 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3),.25)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(-0.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(0.5,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- for i=0,1,0.05 do
- swait()
- if i>=0.45 and i<=0.5 then
- so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
- end
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3+6*i),1)
- end
- until hold==false
- con1:disconnect()
- hitbox1.Parent=nil
- attack=false
- end
- function BinarySwing()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3)
- LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3)
- end
- Humanoid.Jump=true
- bodvol=Instance.new("BodyVelocity")
- bodvol.Parent=RootPart
- bodvol.velocity=vt(0,1,0)*100
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- --Torso.Velocity=vt(0,1,0)*100
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10000,20000),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
- blcf=nil
- scfr=nil
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- con1:disconnect()
- hitbox1.Parent=nil
- bodvol.Parent=nil
- attack=false
- end
- function BinaryImpulse()
- attack=true
- if impulse==1 then
- impulse=2
- Humanoid.Jump=true
- for i=0,1,0.2 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0.5,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
- end
- blcf=nil
- scfr=nil
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20000,30000,math.random(10,20),"Normal",RootPart,.5,1) end)
- for i=1,3 do
- so("http://roblox.com/asset/?id=161006212",prt10,1,1)
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
- RootJoint.C0=RootCF*euler(0,0.5,6.6*i)
- end
- end
- con1:disconnect()
- hitbox1.Parent=nil
- elseif impulse==2 then
- impulse=3
- Humanoid.Jump=true
- for i=0,1,0.2 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,-0.5,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
- end
- blcf=nil
- scfr=nil
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,20000),"Normal",RootPart,.5,1) end)
- for i=1,3 do
- so("http://roblox.com/asset/?id=161006212",prt10,1,1.05)
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
- RootJoint.C0=RootCF*euler(0,-0.5,6.6*i)
- end
- end
- con1:disconnect()
- hitbox1.Parent=nil
- elseif impulse==3 then
- impulse=1
- for i=0,1,0.2 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,-0.785)*cf(0,1,-0.3),.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.8,-0.5)*euler(3,0,-0.785),.45)
- LW.C0=clerp(LW.C0,cf(-1,0.8,-0.5)*euler(3,0,0.785),.45)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
- end
- Humanoid.Jump=true
- blcf=nil
- scfr=nil
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(20000,30000),"Normal",RootPart,.5,1) end)
- for i=1,3 do
- so("http://roblox.com/asset/?id=161006195",prt10,1,1)
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(2,0,-0.785)*cf(0,1,-0.3),.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.3,-0.5)*euler(.5,0,-0.785),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.3,-0.5)*euler(.5,0,0.785),.3)
- RootJoint.C0=RootCF*euler(6.28*i,0,0)
- end
- end
- con1:disconnect()
- hitbox1.Parent=nil
- end
- attack=false
- end
- function Bash()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(0.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.4,0)*euler(-.6,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,-1,0)*euler(.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,2.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1,0),.3)
- end
- Torso.Velocity=RootPart.CFrame.lookVector*200
- so("http://roblox.com/asset/?id=2767090",Torso,1,.7)
- MagicWave(Color4,RootPart.CFrame*euler(1.57,0,0),1,1,1,1,1,1,0.05)
- hit=nil
- for i=1,20 do
- if hit==nil then
- swait()
- end
- hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)
- end
- Torso.Velocity=RootPart.CFrame.lookVector*0
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(-0.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-1.4,0)*euler(-.6,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.3,-1.4,0)*euler(.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
- end
- so("http://roblox.com/asset/?id=161006195",prt10,1,.5)
- blcf=nil
- scfr=nil
- for i=0,1,0.2 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(0.4,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3)*euler(0,0,-1.4),.45)
- RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(3,-1.4,0)*euler(-2.7,0,0),.45)
- LW.C0=clerp(LW.C0,cf(-1.2,0.1,-0.3)*euler(0,-1.4,0)*euler(.5,0,0),.45)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.45)
- LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.45)
- end
- hit,pos=rayCast(prt10.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
- if hit~=nil then
- local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,3)
- for i=1,10 do
- Col=hit.BrickColor
- local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
- groundpart.Anchored=true
- groundpart.Material=hit.Material
- groundpart.CanCollide=true
- groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,5)
- end
- so("http://roblox.com/asset/?id=157878578",ref,.6,1.2)
- MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
- MagniDamage(ref,50,50,50,math.random(10000,20000),"Knockdown")
- end
- swait(50)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function UnleashTheDemon()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Now you're in for a show, you'll be sent to the abyss when i'm done!", "Green")
- wait(2.6)
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Mannitus's Voiding Blade!", "Red")
- attack=true
- so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0,.4)
- LH.C0=clerp(LH.C0,LHC0,.4)
- end
- wld1.Part1=Torso
- wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.4,-1.57,0)*euler(1.2,0,0),.3)
- end
- so("http://roblox.com/asset/?id=178452217",RightArm,.5,.4)
- so("http://roblox.com/asset/?id=168586586",RightArm,.5,.6)
- so("http://roblox.com/asset/?id=160740121",RightArm,1,.8)
- num=0
- for i=0,1,0.01 do
- swait()
- if num>=10 then
- num=0
- MagicWave(BrickColor.new("Really Really black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
- end
- for i=1,2 do
- if math.random(1,5)==1 then
- MagicBlock(BrickColor.new("Really Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
- else
- MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
- end
- end
- num=num+1
- end
- so("http://roblox.com/asset/?id=168586621",RightArm,1,.5)
- so("http://roblox.com/asset/?id=160867463",RightArm,1,.8)
- for i=1,4 do
- MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(0,-.5-math.random(0,500)/100,0),2,2,2,.5,.5,.5,0.05)
- end
- MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,.5,.3,.5,0.01)
- Mode="Demon"
- model2.Parent=Character
- for i=1,#DBlade do
- DBlade[i].Parent=model2
- DBladeWelds[i].Parent=DBlade[1]
- end
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,-0.5,1),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.4,0.5,-1.3),.3)
- end
- swait(50)
- attack=false
- end
- function Demonattackone()
- attack=true
- --[[
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
- ]]
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-1),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.3,0,.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.7,0,-0.7),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.6)*euler(-.3,1.57,0)*euler(0,.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.3,0)*euler(0.5,-.8,0)*euler(-.5,0,0),.3)
- end
- hitbox2.Parent=model2
- hitbox2.Size=vt(1,6,1)
- hitbox2.Transparency=1
- hitbox2.CFrame=prtd7.CFrame
- con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=28144425",prtd7,1,.7)
- blcf=nil
- scfr=nil
- for i=0,1,0.08 do
- swait()
- local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
- if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox2.CFrame=prtd7.CFrame
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,1),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-0.5,1)*euler(1.3,0,-1.7),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.3,1.57,0)*euler(0,-1,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.3,-2.3,0)*euler(0,0,0),.3)
- end
- con1:disconnect()
- hitbox2.Parent=nil
- attack=false
- end
- function Demonattacktwo()
- attack=true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,1.2),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.2,.6)*euler(1.1,0,-1.7),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.1,1.57,0)*euler(0,-1,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.1,-2.3,0)*euler(0,0,0),.3)
- end
- hitbox2.Parent=model2
- hitbox2.Size=vt(1,6,1)
- hitbox2.Transparency=1
- hitbox2.CFrame=prtd7.CFrame
- con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=28144425",prtd7,1,.5)
- blcf=nil
- scfr=nil
- for i=0,1,0.1 do
- swait()
- local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
- if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox2.CFrame=prtd7.CFrame
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,-0.8),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-.8,.6)*euler(0.5,0,.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,-0.3)*euler(-0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.6,-0.2)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
- end
- con1:disconnect()
- hitbox2.Parent=nil
- attack=false
- end
- function Demonattackthree()
- attack=true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.1,0,-0.2),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.9,-1.8,0)*euler(.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
- RH.C0=clerp(RH.C0,cf(1,-.7,-.3)*euler(-0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.7,0)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
- end
- Humanoid.WalkSpeed=0
- hitbox2.Parent=model2
- hitbox2.Size=vt(1,6,1)
- hitbox2.Transparency=1
- hitbox2.CFrame=prtd7.CFrame
- con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=28144425",prtd7,1,.6)
- blcf=nil
- scfr=nil
- for i=0,1,0.15 do
- swait()
- local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
- if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,0.6),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-0.6),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.55,-1.5,0)*euler(.3,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.4)
- RH.C0=clerp(RH.C0,cf(1,-.1,-.4)*euler(0.4,1.57,0)*euler(-.2,0,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(-0.2,-1.2,0)*euler(-.2,0,0),.4)
- if i==0.6 then
- hit,pos=rayCast(prtd8.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if hit~=nil then
- local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,3)
- for i=1,5 do
- Col=hit.BrickColor
- local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
- groundpart.Anchored=true
- groundpart.Material=hit.Material
- groundpart.CanCollide=true
- groundpart.CFrame=cf(pos)*cf(math.random(-200,200)/100,0,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,3)
- end
- so("http://roblox.com/asset/?id=157878578",ref,.6,1.5)
- MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
- MagniDamage(ref,50,50,50,math.random(10000,20000),"Normal")
- end
- end
- end
- con1:disconnect()
- hitbox2.Parent=nil
- swait(10)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function LetItBuild()
- attack=true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.2,0,-1),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.6,0,.4),.3)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
- end
- local num=0
- local magik=0
- local num2=0
- while holdx==true do
- swait()
- if magik<25 then
- if num>=10 then
- Humanoid:TakeDamage(0)
- pos1=Torso.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
- pos2=prtd8.Position--+vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
- Lightning(pos1,pos2,5,3,"Really red",.1,.5,.5)
- MagicCircle(BrickColor.new("Really red"),cf(pos1),5,5,5,1,1,1,.1)
- MagicBlood(BrickColor.new("Really red"),Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
- so("http://www.roblox.com/asset/?id=178452221",Torso,.1,1.5)
- magik=magik+1
- num=0
- end
- end
- num=num+1
- num2=num2+magik
- if num2>=50 then
- MagicBlood(BrickColor.new("Really Really black"),cf(prtd8.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1)
- num2=0
- end
- --MagicBlock(BrickColor.new("Really red"),cf(prtd8.Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),magik/5,magik/5,magik/5,magik/8,magik/8,magik/8,.1)
- end
- Torso.Velocity=RootPart.CFrame.lookVector*(10*magik)
- blcf=nil
- scfr=nil
- hitbox2.Parent=model2
- hitbox2.Size=vt(1,6,1)
- hitbox2.Transparency=1
- hitbox2.CFrame=prtd7.CFrame
- con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,math.ceil((200000/200000)),magik,1,"Lifesteal",RootPart,.5,1) end)
- for i=1,3 do
- so("http://roblox.com/asset/?id=28144425",prtd7,1,1)
- for i=0,1,0.1 do
- swait()
- hitbox2.CFrame=prtd7.CFrame
- local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
- if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0=RootCF*cf(0,0,-0.8)*euler(0,0,6.28*i)*euler(0.2,0,-1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.4,0,0),.3)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
- end
- end
- con1:disconnect()
- hitbox2.Parent=nil
- attack=false
- end
- function YourMoveCreep()
- attack=true
- local pers=nil
- for i=0,1,0.1 do
- swait()
- cost=Humanoid.Health-0
- Humanoid:TakeDamage(0)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0.2,1.3),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-1.7),.3)
- RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
- end
- local blockprt=part(3,Character,0,1,BrickColor.new("Really Really black"),"Block",vt(8,.1,8))
- blockprt.Anchored=true
- blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
- conbl=blockprt.Touched:connect(function(hit)
- if hit.Parent.Parent:findFirstChild("Torso")~=nil then
- hit=hit.Parent.Parent.Torso
- end
- if hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character and guard==true then
- pers=hit
- print("HIT")
- guard=false
- end
- end)
- num=0
- while guard==true do
- swait()
- if num>10 then
- num=0
- MagicBlock(BrickColor.new("Really red"),LeftArm.CFrame*cf(0,-1,0),1,1,1,.7,.7,.7,0.05)
- MagicCircle(BrickColor.new("Really Really black"),LeftArm.CFrame*cf(0,-1,0),1,.1,1,6,0,6,0.1)
- end
- blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
- num=num+1
- end
- conbl:disconnect()
- blockprt.Parent=nil
- print(pers)
- if pers~=nil then
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(-0.2,0,1.6),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-0.2,-1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-1,1)*euler(1,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
- RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,-1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
- end
- swait(200)
- end
- attack=false
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,nil,1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh=Instance.new("CylinderMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=workspace
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=BrickColor.new(Color)
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function(Part,Mesh)
- if not returnn then
- for i=0,1,0.05 do
- wait()
- Part.Transparency=1*i
- Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i)
- end
- Part.Parent=nil
- end
- end),effectsg,effectsmsh)
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len2 > 0.01 then
- end
- return unpack(list)
- end
- --[[
- Things for effects
- put the variables in one table
- like effect={brick,interval,i}
- ]]
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
- --[[coroutine.resume(coroutine.create(function(Part,Mesh,dur)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)]]
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
- --[[coroutine.resume(coroutine.create(function(Part,Mesh)
- local wld=nil
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)]]
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
- Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
- --[[coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)]]
- end
- function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
- Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
- --[[coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)]]
- end
- function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Blood",delay,x3,y3,z3})
- end
- function ElecEffect(cff,x,y,z)
- local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Part",vt(1,1,1))
- prt.Anchored=true
- prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- prt.CFrame=cf(prt.Position)
- --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- game:GetService("Debris"):AddItem(prt,2)
- xval=math.random()/2
- yval=math.random()/2
- zval=math.random()/2
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
- Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
- end
- function Lightning(p0,p1,tym,ofs,col,th,tra,last)
- --[[p0=pos1
- p1=pos2
- tym=times
- ofs=offset
- col=color
- th=size
- tra=transparency
- last=lastingtime]]
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
- li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
- end
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100)
- --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- if Mode=="Demon" then
- Damage=Damage+damcount
- end
- -- h:TakeDamage()
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- else
- h.Health=h.Health-(Damage/0)
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/100
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>-100 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Lifesteal" then
- for i=1,5 do
- MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
- end
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/250
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>-250 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- Heal=math.ceil(Damage/25100)
- Humanoid.Health=Humanoid.Health+Heal
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,30,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Charge" then
- Charge=Charge+1
- coroutine.resume(coroutine.create(function(Part)
- swait(30)
- for i=1,5 do
- swait(5)
- so("rbxasset://sounds\\unsheath.wav",hit,1,2)
- MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05)
- newdam=math.random(1,5)
- if blocked==false then
- h:TakeDamage()
- else
- h:TakeDamage(newdam/0)
- end
- end
- end),hit)
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=1
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- hold=true
- if attack==true or equipped==false then return end
- if Mode=="Binary" then
- idle=0
- if Anim=="Run" then
- SpinSlash()
- else
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=0
- attackthree()
- end
- end
- else
- if combo==0 then
- combo=1
- Demonattackone()
- elseif combo==1 then
- combo=2
- Demonattacktwo()
- elseif combo==2 then
- combo=0
- Demonattackthree()
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- --equipanim()
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- holdx=false
- equipped=false
- function key(key)
- if key=="c" then
- if guard==true then
- guard=false
- else
- guard=true
- end
- end
- if key=="x" then
- holdx=true
- end
- if attack==true then return end
- if key=="f" then
- if equipped==false then
- equipped=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- equipanim()
- else
- equipped=false
- hideanim()
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- end
- if equipped==false then return end
- if Mode=="Binary" then
- if key=="q" then
- idle=500
- end
- if key=="z" and hitfloor~=nil then
- BinarySwing()
- end
- if key=="x" then
- BinaryImpulse()
- end
- if key=="c" then
- Bash()
- end
- if key=="v" then
- UnleashTheDemon()
- end
- end
- if Mode=="Demon" then
- if key=="x" then
- LetItBuild()
- end
- if key=="c" then
- YourMoveCreep()
- end
- end
- if key=="0" then
- Humanoid.WalkSpeed=(180)
- end
- end
- function key2(key)
- if key=="0" then
- Humanoid.WalkSpeed=16
- end
- if key=="x" then
- holdx=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player=Player
- ch=Character
- MMouse=mouse
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Fixer the Demon Mercenary loaded.")
- local thenum=0
- while true do
- swait()
- if Mode=="Demon" then
- if thenum>=5 then
- ElecEffect(prtd7.CFrame,2,4,2)
- thenum=0
- end
- thenum=thenum+1
- for _,c in pairs(Character:children()) do
- for _,v in pairs(c:children()) do
- if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then
- if v.Name~="FixerVel" and v.Name~="FixerGyro" then
- v.Parent=nil
- end
- end
- end
- end
- end
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true then
- if Anim=="Idle" and attack==false and Mode=="Binary" then
- idle=idle+1
- else
- idle=0
- end
- if idleanim>=0.3 then
- idleanim2=true
- elseif idleanim<=0 then
- idleanim2=false
- end
- if idleanim2==false then
- if Anim=="Walk" then
- idleanim=idleanim+0.005
- elseif Anim=="Idle" then
- idleanim=idleanim+0.003
- end
- else
- if Anim=="Walk" then
- idleanim=idleanim-0.005
- elseif Anim=="Idle" then
- idleanim=idleanim-0.003
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false and Mode=="Binary" then
- wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2)
- end
- if attack==false and Mode=="Demon" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,.8)*euler(.1,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
- RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(0.1,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.3,-.2)*euler(0.4,-1.57,0)*euler(0,0,0),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false and Mode=="Binary" then
- wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.6,0,-0.2),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- if attack==false and Mode=="Demon" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.6,0,.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-1),.3)
- RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(-0.1,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.6,-.2)*euler(0.8,-1.57,0)*euler(0,0,0),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- if Anim=="Fall" then
- if velderp<=-70 then
- coroutine.resume(coroutine.create(function()
- Stomp()
- end))
- end
- end
- Anim="Idle"
- if idle<=500 then
- if attack==false and Mode=="Binary" then
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1-(idleanim/4),-0.5+idleanim,-0.7+(idleanim/2)),.3)
- LW.C0=clerp(LW.C0,cf(-1+idleanim,0.5-idleanim,-0.5)*euler(1-idleanim,-0.5+idleanim,0.5),.3)
- RH.C0=clerp(RH.C0,RHC0,.2)
- LH.C0=clerp(LH.C0,LHC0,.2)
- end
- if attack==false and Mode=="Demon" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1+idleanim,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2-idleanim),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3)
- end
- else
- if attack==false and Mode=="Binary" then
- --wld1.C0=clerp(wld1.C0,euler(.2,0,0.1)*cf(0,.8,.3),.1)
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-.3),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(idleanim/2),0,0),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.1)
- --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,0,1.5),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.2),.1)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-0.3)*euler(1.4,0,.8),.1)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.15)
- LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.15)
- end
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- if Anim=="Fall" then
- if velderp<=-70 then
- coroutine.resume(coroutine.create(function()
- Stomp()
- end))
- end
- end
- Anim="Walk"
- if attack==false and Mode=="Binary" then
- wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
- --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3-idleanim,0,-0.2+(idleanim/2)),.2)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-(idleanim/2),1.3-(idleanim/2)),.2)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- if attack==false and Mode=="Demon" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.2+idleanim),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.2),.3)
- RH.C0=clerp(RH.C0,cf(1,-.5,0)*euler(0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- if Anim=="Fall" then
- if velderp<=-70 then
- coroutine.resume(coroutine.create(function()
- Stomp()
- end))
- end
- end
- Anim="Run"
- if attack==false and Mode=="Binary" then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.5),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.5,0,-0.5),.4)
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,-0.8,-0.2),.4)
- LW.C0=clerp(LW.C0,cf(-.7,0.5,-0.7)*euler(1.2,-0.5,0.8),.4)
- RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
- --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.5,-.2)*euler(-0.5,0.5,-0.7),.3)
- LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
- end
- if attack==false and Mode=="Demon" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.4),.3)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.3,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[1].Mesh
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- end
- plr.Chatted:connect(message)
- --[pastebin url: http://pastebin.com/raw/vJmtAYPe]]--
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ff = Instance.new("ForceField")
- Value = Instance.new("BoolValue", char)
- gui = Instance.new("BillboardGui", head)
- fra = Instance.new("TextLabel", gui)
- plr = game:service'Players'.LocalPlayer
- plrgui = plr:findFirstChild'PlayerGui'
- plrmouse = plr:GetMouse()
- char = plr.Character
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- humanoid.Health = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
- humanoid.WalkSpeed = 25
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- anim = char:findFirstChild("Animate")
- local rm = Instance.new("Weld")
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- rm.Name = 'Right Shoulder'
- local lm = Instance.new("Weld")
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- lm.Name = 'Left Shoulder'
- local tool = Instance.new('HopperBin', plr.Backpack)
- tool.Name = 'Dual Blue Gusters'
- function scan(parent)
- local parts,last = {}
- for _,v in pairs(parent:GetChildren()) do
- if (v:IsA("BasePart")) then
- v.Anchored = true
- if (last) then
- local w = Instance.new("Weld")
- w.Name = ("%s_Weld"):format(v.Name)
- w.Part0,w.Part1 = last,v
- w.C0 = last.CFrame:inverse()
- w.C1 = v.CFrame:inverse()
- w.Parent = last
- end
- last = v
- table.insert(parts,v)
- end
- scan(v)
- end
- for _,v in pairs(parts) do
- v.Anchored = false
- v.Locked = true
- v.CanCollide = false
- end
- end
- --1-Torso
- holsters=Instance.new("Model")
- holsters.Name="Torso"
- holsters.Parent=char
- --2-HolsterWeldTo2
- obj2=Instance.new("Part")
- obj2.CFrame=CFrame.new(Vector3.new(14.8519955,1.44200003,35.6479988)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
- obj2.FormFactor=Enum.FormFactor.Custom
- obj2.LeftSurface=10
- obj2.Transparency=1
- obj2.TopSurface=10
- obj2.RightSurface=10
- obj2.Material="SmoothPlastic"
- obj2.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
- obj2.FrontSurface=10
- obj2.BottomSurface=10
- obj2.BackSurface=10
- obj2.BrickColor=BrickColor.new("Really blue")
- obj2.Name="HolsterWeldTo2"
- obj2.Parent=holsters
- --3-Mesh
- obj3=Instance.new("BlockMesh")
- obj3.Scale=Vector3.new(0.999499977,1,1)
- obj3.Parent=obj2
- --4-Belt
- obj4=Instance.new("Part")
- obj4.CFrame=CFrame.new(Vector3.new(13.6000061,1.49000156,35.8999977)) * CFrame.Angles(-1.4901162970204e-008,0,-0)
- obj4.FormFactor=Enum.FormFactor.Custom
- obj4.LeftSurface=10
- obj4.TopSurface=10
- obj4.RightSurface=10
- obj4.Material="SmoothPlastic"
- obj4.Size=Vector3.new(2,0.200000003,1)
- obj4.FrontSurface=10
- obj4.BottomSurface=10
- obj4.BackSurface=10
- obj4.BrickColor=BrickColor.new("Really blue")
- obj4.Name="Belt"
- obj4.Parent=holsters
- --5-Mesh
- obj5=Instance.new("BlockMesh")
- obj5.Scale=Vector3.new(1.10000002,1,1.10000002)
- obj5.Parent=obj4
- --6-Hold2
- obj6=Instance.new("Part")
- obj6.CFrame=CFrame.new(Vector3.new(14.8000011,1.0950017,35.6999893)) * CFrame.Angles(0.26179936528206,0,-0)
- obj6.FormFactor=Enum.FormFactor.Custom
- obj6.LeftSurface=10
- obj6.TopSurface=10
- obj6.RightSurface=10
- obj6.Material="SmoothPlastic"
- obj6.Size=Vector3.new(0.400000006,1.00999999,0.600000024)
- obj6.FrontSurface=10
- obj6.BottomSurface=10
- obj6.BackSurface=10
- obj6.BrickColor=BrickColor.new("Really blue")
- obj6.Name="Hold2"
- obj6.Parent=holsters
- --7-TorsoWeld
- obj7=Instance.new("Part")
- obj7.CFrame=CFrame.new(Vector3.new(13.6000061,1.99000168,35.8999939)) * CFrame.Angles(-0,0,-0)
- obj7.FormFactor=Enum.FormFactor.Custom
- obj7.LeftSurface=10
- obj7.Transparency=1
- obj7.TopSurface=10
- obj7.RightSurface=10
- obj7.Size=Vector3.new(2,2,1)
- obj7.FrontSurface=10
- obj7.BottomSurface=10
- obj7.BackSurface=10
- obj7.BrickColor=BrickColor.new("Bright blue")
- obj7.Name="TorsoWeld"
- obj7.Parent=holsters
- --8-HolsterWeldTo
- obj8=Instance.new("Part")
- obj8.CFrame=CFrame.new(Vector3.new(12.342,1.44200003,35.6479988)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
- obj8.FormFactor=Enum.FormFactor.Custom
- obj8.LeftSurface=10
- obj8.Transparency=1
- obj8.TopSurface=10
- obj8.RightSurface=10
- obj8.Material="SmoothPlastic"
- obj8.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
- obj8.FrontSurface=10
- obj8.BottomSurface=10
- obj8.BackSurface=10
- obj8.BrickColor=BrickColor.new("Really blue")
- obj8.Name="HolsterWeldTo"
- obj8.Parent=holsters
- --9-Mesh
- obj9=Instance.new("BlockMesh")
- obj9.Scale=Vector3.new(0.999499977,1,1)
- obj9.Parent=obj8
- --10-Hold
- obj10=Instance.new("Part")
- obj10.CFrame=CFrame.new(Vector3.new(12.4000053,1.09500158,35.6999893)) * CFrame.Angles(0.26179936528206,0,-0)
- obj10.FormFactor=Enum.FormFactor.Custom
- obj10.LeftSurface=10
- obj10.TopSurface=10
- obj10.RightSurface=10
- obj10.Material="SmoothPlastic"
- obj10.Size=Vector3.new(0.400000006,1.00999999,0.600000024)
- obj10.FrontSurface=10
- obj10.BottomSurface=10
- obj10.BackSurface=10
- obj10.BrickColor=BrickColor.new("Really blue")
- obj10.Name="Hold"
- obj10.Parent=holsters
- holsters:MakeJoints()
- scan(holsters)
- --1-M1911
- gun=Instance.new("Model")
- gun.Name="Blue Guster"
- gun.Parent=char
- --2-Handle
- obj2=Instance.new("Part")
- obj2.CFrame=CFrame.new(Vector3.new(12.3420238,1.86332655,36.3927727)) * CFrame.Angles(1.5707963705063,-4.4703483581543e-008,3.1415927410126)
- obj2.FormFactor=Enum.FormFactor.Custom
- obj2.LeftSurface=10
- obj2.TopSurface=10
- obj2.RightSurface=10
- obj2.Material=Enum.Material.Neon
- obj2.Size=Vector3.new(0.200000003,0.99999994,0.400000036)
- obj2.FrontSurface=10
- obj2.BottomSurface=10
- obj2.BackSurface=10
- obj2.BrickColor=BrickColor.new("Really black")
- obj2.Name="Handle"
- obj2.Parent=gun
- --3-Decor
- obj3=Instance.new("Part")
- obj3.CFrame=CFrame.new(Vector3.new(12.3420143,2.28510284,35.9773712)) * CFrame.Angles(1.832595705986,0,-3.1415927410126)
- obj3.FormFactor=Enum.FormFactor.Custom
- obj3.LeftSurface=10
- obj3.TopSurface=10
- obj3.RightSurface=10
- obj3.Material="SmoothPlastic"
- obj3.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj3.FrontSurface=10
- obj3.BottomSurface=10
- obj3.BackSurface=10
- obj3.BrickColor=BrickColor.new("Really blue")
- obj3.Name="Decor"
- obj3.Parent=gun
- --4-Mesh
- obj4=Instance.new("BlockMesh")
- obj4.Offset=Vector3.new(0,0.00999999978,0.0399999991)
- obj4.Scale=Vector3.new(0.699999988,0.200000003,0.800000012)
- obj4.Parent=obj3
- --5-Decor
- obj5=Instance.new("Part")
- obj5.CFrame=CFrame.new(Vector3.new(12.3420143,1.46716928,35.8617401)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
- obj5.FormFactor=Enum.FormFactor.Custom
- obj5.LeftSurface=10
- obj5.TopSurface=10
- obj5.RightSurface=10
- obj5.Material="SmoothPlastic"
- obj5.Size=Vector3.new(0.200000003,0.400000006,0.200000003)
- obj5.FrontSurface=10
- obj5.BottomSurface=10
- obj5.BackSurface=10
- obj5.BrickColor=BrickColor.new("Really blue")
- obj5.Name="Decor"
- obj5.Parent=gun
- --6-Mesh
- obj6=Instance.new("BlockMesh")
- obj6.Scale=Vector3.new(0.600000024,1,0.200000003)
- obj6.Parent=obj5
- --7-Decor
- obj7=Instance.new("Part")
- obj7.CFrame=CFrame.new(Vector3.new(12.3420124,1.55429673,36.0928192)) * CFrame.Angles(0.45686540007591,-1.1175870895386e-008,3.141592502594)
- obj7.FormFactor=Enum.FormFactor.Custom
- obj7.LeftSurface=10
- obj7.TopSurface=10
- obj7.RightSurface=10
- obj7.Material="SmoothPlastic"
- obj7.Size=Vector3.new(0.200000003,0.310000002,0.200000003)
- obj7.FrontSurface=10
- obj7.BottomSurface=10
- obj7.BackSurface=10
- obj7.BrickColor=BrickColor.new("Really blue")
- obj7.Name="Decor"
- obj7.Parent=gun
- --8-Mesh
- obj8=Instance.new("BlockMesh")
- obj8.Scale=Vector3.new(0.600000024,1,0.200000003)
- obj8.Parent=obj7
- --9-Decor
- obj9=Instance.new("Part")
- obj9.CFrame=CFrame.new(Vector3.new(12.3420258,2.21372294,35.8965569)) * CFrame.Angles(0.76370096206665,-1.4901161193848e-008,-3.1415927410126)
- obj9.FormFactor=Enum.FormFactor.Custom
- obj9.LeftSurface=10
- obj9.TopSurface=10
- obj9.RightSurface=10
- obj9.Material="SmoothPlastic"
- obj9.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj9.FrontSurface=10
- obj9.BottomSurface=10
- obj9.BackSurface=10
- obj9.BrickColor=BrickColor.new("Really blue")
- obj9.Name="Decor"
- obj9.Parent=gun
- --10-Mesh
- obj10=Instance.new("BlockMesh")
- obj10.Scale=Vector3.new(0.400000006,0.200000003,1)
- obj10.Parent=obj9
- --11-Decor
- obj11=Instance.new("Part")
- obj11.CFrame=CFrame.new(Vector3.new(12.3420229,1.8633275,36.2927704)) * CFrame.Angles(1.5707963705063,-4.4703483581543e-008,3.1415927410126)
- obj11.FormFactor=Enum.FormFactor.Custom
- obj11.LeftSurface=10
- obj11.TopSurface=10
- obj11.RightSurface=10
- obj11.Material="SmoothPlastic"
- obj11.Size=Vector3.new(0.200000003,1.20000005,0.400000036)
- obj11.FrontSurface=10
- obj11.BottomSurface=10
- obj11.BackSurface=10
- obj11.BrickColor=BrickColor.new("Really blue")
- obj11.Name="Decor"
- obj11.Parent=gun
- --12-Mesh
- obj12=Instance.new("BlockMesh")
- obj12.Offset=Vector3.new(0,-0.0700000003,0)
- obj12.Scale=Vector3.new(0.995000005,0.949999988,1.20000005)
- obj12.Parent=obj11
- --13-Decor
- obj13=Instance.new("Part")
- obj13.CFrame=CFrame.new(Vector3.new(12.3420258,2.30202365,35.8373909)) * CFrame.Angles(1.756756901741,-1.0430812835693e-007,3.1415927410126)
- obj13.FormFactor=Enum.FormFactor.Custom
- obj13.LeftSurface=10
- obj13.TopSurface=10
- obj13.RightSurface=10
- obj13.Material="SmoothPlastic"
- obj13.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj13.FrontSurface=10
- obj13.BottomSurface=10
- obj13.BackSurface=10
- obj13.BrickColor=BrickColor.new("Really blue")
- obj13.Name="Decor"
- obj13.Parent=gun
- --14-Mesh
- obj14=Instance.new("BlockMesh")
- obj14.Scale=Vector3.new(0.400000006,0.200000003,0.400000006)
- obj14.Parent=obj13
- --15-BulletCase
- obj15=Instance.new("Part")
- obj15.CFrame=CFrame.new(Vector3.new(12.3420229,1.44165683,35.6482697)) * CFrame.Angles(1.8325955867767,-1.4901161193848e-008,-3.1415927410126)
- obj15.FormFactor=Enum.FormFactor.Custom
- obj15.LeftSurface=10
- obj15.TopSurface=10
- obj15.RightSurface=10
- obj15.Material="SmoothPlastic"
- obj15.Size=Vector3.new(0.200000003,0.200000003,1.60000014)
- obj15.FrontSurface=10
- obj15.BottomSurface=10
- obj15.BackSurface=10
- obj15.BrickColor=BrickColor.new("Really blue")
- obj15.Name="BulletCase"
- obj15.Parent=gun
- --16-Mesh
- obj16=Instance.new("BlockMesh")
- obj16.Scale=Vector3.new(0.999499977,1,1)
- obj16.Parent=obj15
- --17-Flashlight
- obj17=Instance.new("Part")
- obj17.CFrame=CFrame.new(Vector3.new(12.3420115,0.729269207,35.601902)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
- obj17.FormFactor=Enum.FormFactor.Custom
- obj17.LeftSurface=10
- obj17.TopSurface=10
- obj17.RightSurface=10
- obj17.Material="SmoothPlastic"
- obj17.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj17.FrontSurface=10
- obj17.BottomSurface=10
- obj17.BackSurface=10
- obj17.BrickColor=BrickColor.new("Pastel yellow")
- obj17.Name="Flashlight"
- obj17.Parent=gun
- --18-Mesh
- obj18=Instance.new("CylinderMesh")
- obj18.Offset=Vector3.new(0,0,0.0500000007)
- obj18.Scale=Vector3.new(0.5,1.01999998,0.5)
- obj18.Parent=obj17
- --19-Decor
- obj19=Instance.new("Part")
- obj19.CFrame=CFrame.new(Vector3.new(12.3420143,2.1178081,35.8290215)) * CFrame.Angles(1.832595705986,0,-3.1415927410126)
- obj19.FormFactor=Enum.FormFactor.Custom
- obj19.LeftSurface=10
- obj19.TopSurface=10
- obj19.RightSurface=10
- obj19.Material="SmoothPlastic"
- obj19.Size=Vector3.new(0.200000003,0.400000036,0.200000003)
- obj19.FrontSurface=10
- obj19.BottomSurface=10
- obj19.BackSurface=10
- obj19.BrickColor=BrickColor.new("Really black")
- obj19.Name="Decor"
- obj19.Parent=gun
- --20-Mesh
- obj20=Instance.new("BlockMesh")
- obj20.Scale=Vector3.new(0.5,0.5,1.10000002)
- obj20.Parent=obj19
- --21-Decor
- obj21=Instance.new("Part")
- obj21.CFrame=CFrame.new(Vector3.new(12.2895117,2.05304575,35.6843338)) * CFrame.Angles(1.832595705986,1.5699505805969,-3.1415927410126)
- obj21.FormFactor=Enum.FormFactor.Custom
- obj21.LeftSurface=10
- obj21.TopSurface=10
- obj21.RightSurface=10
- obj21.Material="SmoothPlastic"
- obj21.Size=Vector3.new(0.399999976,0.200000003,0.200000003)
- obj21.FrontSurface=10
- obj21.BottomSurface=10
- obj21.BackSurface=10
- obj21.BrickColor=BrickColor.new("Really blue")
- obj21.Name="Decor"
- obj21.Parent=gun
- --22-Mesh
- obj22=Instance.new("SpecialMesh")
- obj22.MeshType=Enum.MeshType.Wedge
- obj22.Scale=Vector3.new(1,0.25,0.50999999)
- obj22.Parent=obj21
- --23-Decor
- obj23=Instance.new("Part")
- obj23.CFrame=CFrame.new(Vector3.new(12.3420172,1.41577363,35.744442)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
- obj23.FormFactor=Enum.FormFactor.Custom
- obj23.LeftSurface=10
- obj23.TopSurface=10
- obj23.RightSurface=10
- obj23.Material="SmoothPlastic"
- obj23.Size=Vector3.new(0.200000003,1.60000002,0.200000003)
- obj23.FrontSurface=10
- obj23.BottomSurface=10
- obj23.BackSurface=10
- obj23.BrickColor=BrickColor.new("Really blue")
- obj23.Name="Decor"
- obj23.Parent=gun
- --24-Mesh
- obj24=Instance.new("CylinderMesh")
- obj24.Parent=obj23
- --25-ShellCaseSpawner
- obj25=Instance.new("Part")
- obj25.CFrame=CFrame.new(Vector3.new(12.3420172,1.75731552,35.6289024)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
- obj25.FormFactor=Enum.FormFactor.Custom
- obj25.LeftSurface=10
- obj25.TopSurface=10
- obj25.RightSurface=10
- obj25.Material="SmoothPlastic"
- obj25.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj25.FrontSurface=10
- obj25.BottomSurface=10
- obj25.BackSurface=10
- obj25.Name="ShellCaseSpawner"
- obj25.Parent=gun
- --26-Mesh
- obj26=Instance.new("CylinderMesh")
- obj26.Offset=Vector3.new(0.0149999997,0,-0.0350000001)
- obj26.Scale=Vector3.new(0.75,1,0.75)
- obj26.Parent=obj25
- --27-Decor
- obj27=Instance.new("Part")
- obj27.CFrame=CFrame.new(Vector3.new(12.3420115,0.765501678,35.4666672)) * CFrame.Angles(-2.8797931671143,-1.7763568394003e-015,-3.1415927410126)
- obj27.FormFactor=Enum.FormFactor.Custom
- obj27.LeftSurface=10
- obj27.TopSurface=10
- obj27.RightSurface=10
- obj27.Material="SmoothPlastic"
- obj27.Size=Vector3.new(0.200000003,0.200000003,0.200000003)
- obj27.FrontSurface=10
- obj27.BottomSurface=10
- obj27.BackSurface=10
- obj27.BrickColor=BrickColor.new("Really black")
- obj27.Name="Decor"
- obj27.Parent=gun
- --28-Mesh
- obj28=Instance.new("CylinderMesh")
- obj28.Offset=Vector3.new(0,0,0.0500000007)
- obj28.Scale=Vector3.new(0.5,1.01999998,0.5)
- obj28.Parent=obj27
- --29-Decor
- obj29=Instance.new("Part")
- obj29.CFrame=CFrame.new(Vector3.new(12.3920164,1.4734931,35.5290413)) * CFrame.Angles(-1.3089969158173,-1.5701057910919,-0)
- obj29.FormFactor=Enum.FormFactor.Custom
- obj29.LeftSurface=10
- obj29.TopSurface=10
- obj29.RightSurface=10
- obj29.Material="SmoothPlastic"
- obj29.Size=Vector3.new(1.60000002,0.200000003,0.200000003)
- obj29.FrontSurface=10
- obj29.BottomSurface=10
- obj29.BackSurface=10
- obj29.BrickColor=BrickColor.new("Really blue")
- obj29.Name="Decor"
- obj29.Parent=gun
- --30-Mesh
- obj30=Instance.new("SpecialMesh")
- obj30.MeshType=Enum.MeshType.Wedge
- obj30.Scale=Vector3.new(1,0.25,0.5)
- obj30.Parent=obj29
- --31-Decor
- obj31=Instance.new("Part")
- obj31.CFrame=CFrame.new(Vector3.new(12.2895117,1.18371284,35.4513969)) * CFrame.Angles(1.832595705986,1.5699505805969,-3.1415927410126)
- obj31.FormFactor=Enum.FormFactor.Custom
- obj31.LeftSurface=10
- obj31.TopSurface=10
- obj31.RightSurface=10
- obj31.Material="SmoothPlastic"
- obj31.Size=Vector3.new(1,0.200000003,0.200000003)
- obj31.FrontSurface=10
- obj31.BottomSurface=10
- obj31.BackSurface=10
- obj31.BrickColor=BrickColor.new("Really blue")
- obj31.Name="Decor"
- obj31.Parent=gun
- --32-Mesh
- obj32=Instance.new("SpecialMesh")
- obj32.MeshType=Enum.MeshType.Wedge
- obj32.Scale=Vector3.new(1,0.25,0.50999999)
- obj32.Parent=obj31
- gun:MakeJoints()
- scan(gun)
- local gun2 = gun:clone()
- gun2.Parent = char
- local torsoweld = Instance.new('Weld', char)
- torsoweld.Part0 = torso
- torsoweld.Part1 = holsters.TorsoWeld
- torsoweld.C1 = CFrame.Angles(0,math.pi,0)
- local gunweld = Instance.new('Weld', char)
- gunweld.Part0 = gun.BulletCase
- gunweld.Part1 = holsters.HolsterWeldTo
- local gunweld2 = Instance.new('Weld', char)
- gunweld2.Part0 = gun2.BulletCase
- gunweld2.Part1 = holsters.HolsterWeldTo2
- local bodygyro = Instance.new('BodyGyro')
- bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
- bodygyro.P = 15000
- local rsc0 = rm.C0
- local lsc0 = lm.C0
- local angle = 0
- local anglespeed = .5
- local speed = .3
- local side = 0
- local Equipped = false
- local origneckc0 = neck.C0
- local origneckc1 = neck.C1
- local neckc0 = CFrame.new(0, 1, 0)
- local firing = false
- local pistol = 1
- local light = false
- local gunlight = Instance.new('SpotLight', gun.Flashlight)
- gunlight.Range = 40
- gunlight.Angle = 60
- gunlight.Face = 'Bottom'
- gunlight.Shadows = true
- gunlight.Enabled = false
- local gunlight2 = gunlight:clone()
- gunlight2.Parent = gun2.Flashlight
- local fire = Instance.new('Sound', head)
- fire.SoundId = "rbxassetid://260433746"
- fire.Volume = 18000000
- local song = Instance.new('Sound', head)
- song.SoundId = "rbxassetid://142653441"
- song.Volume = 10000000
- song.Looped = true
- local song2 = Instance.new('Sound', head)
- song2.SoundId = "rbxassetid://382893859"
- song2.Volume = 1000000
- song2.Looped = true
- local reload = Instance.new('Sound', head)
- reload.SoundId = "rbxassetid://266022905"
- reload.Volume = 180000
- local ammo = 40
- local scrgui = Instance.new('ScreenGui', plrgui)
- scrgui.Name = 'DualGunsGui'
- local ammonution = Instance.new('TextLabel', scrgui)
- ammonution.Size = UDim2.new(0,150,0,50)
- ammonution.Position = UDim2.new(1, -250, 1, -70)
- ammonution.BackgroundTransparency = 1
- ammonution.TextColor3 = Color3.new(1,1,1)
- ammonution.TextStrokeTransparency = .1
- ammonution.Text = ('| '):rep(ammo)
- ammonution.TextXAlignment = 'Right'
- ammonution.ZIndex = 2
- ammonution.FontSize = 'Size18'
- local ammonution2 = Instance.new('TextLabel', scrgui)
- ammonution2.Size = UDim2.new(0,150,0,50)
- ammonution2.Position = UDim2.new(1, -250, 1, -70)
- ammonution2.BackgroundTransparency = 1
- ammonution2.TextColor3 = Color3.new(.5,.5,.5)
- ammonution2.TextStrokeTransparency = .1
- ammonution2.TextXAlignment = 'Right'
- ammonution2.Text = ('| '):rep(ammo)
- ammonution2.FontSize = 'Size18'
- local rel = Instance.new('TextButton', scrgui)
- rel.Size = UDim2.new(0,500,0,250)
- rel.Position = UDim2.new(.5, -250, .8, -250)
- rel.BackgroundTransparency = 1
- rel.TextColor3 = Color3.new(.7,0,0)
- rel.Visible = false
- rel.Text = 'Reload (r)'
- rel.FontSize = 'Size24'
- rel.MouseButton1Down:connect(function()
- if ammo >= 40 or firing then return end
- dontclerpneck = true
- firing = true
- local dropammo = gun.Handle:clone()
- dropammo:ClearAllChildren()
- dropammo.CanCollide = true
- dropammo.BrickColor = BrickColor.Black()
- dropammo.Parent = workspace
- dropammo.CFrame = gun.Handle.CFrame
- local dropammo2 = dropammo:clone()
- dropammo2.Parent = workspace
- dropammo2.CFrame = gun2.Handle.CFrame * CFrame.new(0, -.5, 0)
- game:service'Debris':AddItem(dropammo,15)
- game:service'Debris':AddItem(dropammo2,15)
- wait(.5)
- reload:play()
- for i = 1, 65 do
- firing = true
- rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
- lscf = lsc0 * CFrame.new(1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, math.rad(30), math.pi/3.2)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- reload:play()
- for i = 1, 65 do
- firing = true
- rscf = rsc0 * CFrame.new(-1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, -math.rad(30), -math.pi/3.2)
- lscf = lsc0 * CFrame.Angles(math.pi/2, 0, 0)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- dontclerpneck = false
- firing = false
- ammo = 26
- ammonution.Text = ('| '):rep(ammo)
- end)
- tool.Selected:connect(function(mouse)
- Equipped = true
- bodygyro.Parent = torso
- bodygyro.cframe = torso.CFrame
- rs.Parent = nil
- ls.Parent = nil
- rm.Parent = torso
- lm.Parent = torso
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- gunweld.Part0 = gun.Handle
- gunweld2.Part0 = gun2.Handle
- gunweld.Part1 = ra
- gunweld2.Part1 = la
- gunweld.C1 = CFrame.new(0, -.8, 0)
- gunweld.C0 = CFrame.Angles(math.pi/2-math.rad(15), 0, math.pi)
- gunweld2.C1 = CFrame.new(0, -.8, 0)
- gunweld2.C0 = CFrame.Angles(math.pi/2-math.rad(15), 0, math.pi)
- mouse.KeyDown:connect(function(k)
- if k == "r" then
- if ammo >= 40 or firing then return end
- dontclerpneck = true
- firing = true
- local dropammo = gun.Handle:clone()
- dropammo:ClearAllChildren()
- dropammo.CanCollide = true
- dropammo.BrickColor = BrickColor.Black()
- dropammo.Parent = workspace
- dropammo.CFrame = gun.Handle.CFrame
- local dropammo2 = dropammo:clone()
- dropammo2.Parent = workspace
- dropammo2.CFrame = gun2.Handle.CFrame * CFrame.new(0, -.5, 0)
- game:service'Debris':AddItem(dropammo,15)
- game:service'Debris':AddItem(dropammo2,15)
- wait(.5)
- reload:play()
- for i = 1, 65 do
- firing = true
- rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
- lscf = lsc0 * CFrame.new(1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, math.rad(30), math.pi/3.2)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- reload:play()
- for i = 1, 65 do
- firing = true
- rscf = rsc0 * CFrame.new(-1.2, 0, -.4) * CFrame.Angles(math.pi/4 + math.sin(angle)*math.random()/20, -math.rad(30), -math.pi/3.2)
- lscf = lsc0 * CFrame.Angles(math.pi/2, 0, 0)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- dontclerpneck = false
- firing = false
- ammo = 40
- ammonution.Text = ('| '):rep(ammo)
- end
- if k == "f" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Boss Mode!", Enum.ChatColor.Red)
- song:Play()
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=397016154"
- else
- if k == "g" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Regular Mode!", Enum.ChatColor.Green)
- song:Stop()
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=13079565"
- else
- if k == "h" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Evil Mode!", Enum.ChatColor.Red)
- song2:Play()
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=152629683"
- else
- if k == "j" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Regular Mode!", Enum.ChatColor.Green)
- song2:Stop()
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=13079565"
- else
- if k == "k" then
- humanoid.WalkSpeed = 60
- else
- if k == "l" then
- humanoid.WalkSpeed = 25
- else
- if k == "p" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Human Mode!", Enum.ChatColor.Green)
- plr.Character.Humanoid.Health = (10000000000000000)
- plr.Character.Humanoid.MaxHealth = (10000000000000000)
- else
- if k == "u" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Demi God Mode!", Enum.ChatColor.Red)
- plr.Character.Humanoid.Health = (100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000)
- plr.Character.Humanoid.MaxHealth = (1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000)
- else
- if k == "q" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Destruct Bullets Enabled", Enum.ChatColor.Red)
- Value = true
- else
- if k == "e" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Destruct Bullets Disabled", Enum.ChatColor.Green)
- Value = false
- else
- if k == "b" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Force Field Enabled!", Enum.ChatColor.Blue)
- ff:Clone().Parent = char
- else
- if k == "v" then
- game:GetService("Chat"):Chat(plr.Character.Head, "Force Field Disabled!", Enum.ChatColor.Blue)
- char.ForceField:Destroy()
- else
- if k == "x" then
- game:GetService("Chat"):Chat(plr.Character.Head, "suicide lol", Enum.ChatColor.Red)
- char.Humanoid.Health = (0)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if ammo <= 0 then
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://260433746"
- sound.Volume = 2
- sound:play()
- game:service'Debris':AddItem(sound,1)
- end
- if firing or ammo <= 0 then return end
- ammo = ammo - 1
- ammonution.Text = ('| '):rep(ammo)
- firing = true
- local pa = Instance.new('Part')
- pa.CanCollide = false
- pa.Anchored = true
- pa.Locked = true
- pa.FormFactor = 'Custom'
- pa.Material = 'Neon'
- pa.BrickColor = BrickColor.new('Cyan')
- pa.Size = Vector3.new(.2,3,.2)
- Instance.new('BlockMesh', pa).Scale = Vector3.new(.2,3,.2)
- local thegun
- if pistol == 1 then
- thegun = gun.BulletCase
- elseif pistol == 2 then
- thegun = gun2.BulletCase
- end
- local muzzle = Instance.new('PointLight', thegun)
- muzzle.Range = 1211111
- muzzle.Color = Color3.new(0, 81, 255)
- game:service'Debris':AddItem(muzzle, .05)
- local shell = pa:clone()
- shell:ClearAllChildren()
- shell.Anchored = false
- shell.CFrame = thegun.Parent.ShellCaseSpawner.CFrame
- shell.Size = Vector3.new(.2,.5,.2)
- shell.Parent = workspace
- shell.Material = 'Neon'
- shell.BrickColor = BrickColor.new('Cyan')
- shell.CanCollide = true
- game:service'Debris':AddItem(shell, 5)
- local bulletpos = thegun.Position
- local bulletvelocity = (mouse.Hit.p - bulletpos).unit*15
- local lastbulletpos = thegun.Position
- fire:play()
- coroutine.wrap(function()
- while game:service'RunService'.Stepped:wait() do
- lastbulletpos = bulletpos
- bulletpos = bulletpos + bulletvelocity
- local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
- local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
- if (torso.Position - pa.Position).magnitude > 800 then
- pa:Destroy()
- break
- end
- pa.Anchored = true
- pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
- if hit then
- local damage
- local sound = Instance.new('Sound', pa)
- sound.SoundId = "rbxassetid://166423137"
- sound.Pitch = 1.2+math.random()/3
- sound.Volume = 1
- sound:play()
- pa:Destroy()
- if Value == true then
- hit:Destroy()
- end
- game:service'Debris':AddItem(sound,4)
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
- if hum then
- damage = math.random(40,90)
- hum:TakeDamage(damage)
- end
- local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
- if hum then
- damage = math.random(40,90)
- hum:TakeDamage(damage)
- end
- break
- end
- pa.Anchored = true
- pa.Parent = char
- pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
- end
- end)()
- if pistol == 1 then
- pistol = 2
- for i = 1, 4 do
- rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.new(0, 0, .5) * CFrame.Angles(math.pi/1.5 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
- lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- elseif pistol == 2 then
- for i = 1, 4 do
- rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
- lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.new(0, 0, .5) * CFrame.Angles(math.pi/1.5 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- game:service'RunService'.RenderStepped:wait()
- end
- pistol = 1
- end
- firing = false
- end)
- end)
- tool.Deselected:connect(function()
- Equipped = false
- rm.Parent = nil
- lm.Parent = nil
- rs.Parent = torso
- ls.Parent = torso
- neck.C0 = origneckc0
- neck.C1 = origneckc1
- lm.C0 = lsc0
- rm.C0 = rsc0
- gunweld.Part0 = gun.BulletCase
- gunweld.Part1 = holsters.HolsterWeldTo
- gunweld.C0 = CFrame.new()
- gunweld.C1 = CFrame.new()
- gunweld2.Part0 = gun2.BulletCase
- gunweld2.Part1 = holsters.HolsterWeldTo2
- gunweld2.C0 = CFrame.new()
- gunweld2.C1 = CFrame.new()
- bodygyro.Parent = nil
- end)
- game:service'RunService'.RenderStepped:connect(function()
- if Equipped then
- if ammo <= 0 then
- rel.Visible = true
- else
- rel.Visible = false
- end
- if light then
- gunlight.Enabled = true
- gunlight2.Enabled = true
- else
- gunlight.Enabled = false
- gunlight2.Enabled = false
- end
- angle = angle + (0.05+math.random()/20)
- local rscf = rsc0
- local lscf = lsc0
- local ncf = neckc0
- local rmx,rmy,rmz = rm.C0:toEulerAnglesXYZ()
- if rmz >= 1 then
- bodygyro.cframe = bodygyro.cframe * CFrame.Angles(0, -rmz/5, 0)
- elseif rmz <= -1 then
- bodygyro.cframe = bodygyro.cframe * CFrame.Angles(0, -rmz/5, 0)
- end
- rscf = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, math.cos(angle)*math.random()/20)
- lscf = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p)) * CFrame.Angles(math.pi/2 + math.sin(angle)*math.random()/20, 0, -math.cos(angle)*math.random()/20)
- ncf = neckc0 * CFrame.new(Vector3.new(), torso.CFrame:pointToObjectSpace(plrmouse.Hit.p))
- if not firing then
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- end
- if not dontclerpneck then
- neck.C0 = clerp(neck.C0,ncf,speed)
- end
- end
- if light and not Equipped then
- gunlight.Enabled = false
- gunlight2.Enabled = false
- end
- end)
- wait(2.6)
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Repent Nigga!", "Red")
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- print('Player is Eliagable')
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack=false
- attackdebounce=false
- MMouse=nil
- combo=0
- local Anim="Idle"
- local Effects={}
- equipped=false
- local idle=0
- local hold=false
- local con1=nil
- local con2=nil
- local Mode="Binary"
- local idleanim=0
- local idleanim2=false
- local impulse=1
- local hitfloor,posfloor=nil,nil
- local damcount=0
- local guard=false
- --player
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- Asset="http://www.roblox.com/asset/?id="
- Health=879000
- Humanoid.MaxHealth=879000
- Humanoid.Health=879000
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- Humanoid.MaxHealth=879000
- Humanoid.Health=879000
- end
- Humanoid.MaxHealth=879000
- Humanoid.Health=879000
- Humanoid:TakeDamage(0)
- Humanoid.Health=Health
- end))
- Humanoid.Health=Health
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.RenderStepped:wait()
- else
- for i=0,num do
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end
- if Character:findFirstChild("Hades Judgement Blade",true) ~= nil then
- Character:findFirstChild("Hades Judgement Blade",true).Parent = nil
- end
- if Character:findFirstChild("Demon Blade",true) ~= nil then
- Character:findFirstChild("Demon Blade",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="Granite"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local Color1=BrickColor.new("Really blue")
- local Color2=BrickColor.new("Black")
- local Colorr3=BrickColor.new("Black")
- local Color4=BrickColor.new("Really blue")
- local model1=Instance.new("Model")
- model1.Parent=Character
- model1.Name="Hades Judgement Blade"
- BSword={}
- BSwordWelds={}
- local model2=Instance.new("Model")
- model2.Parent=nil
- model2.Name="Demon Blade"
- DBlade={}
- DBladeWelds={}
- prt1=part(3,model1,0,1,Color1,"Part1",vt())
- prt2=part(3,model1,0,0,Color2,"Part2",vt())
- prt3=part(3,model1,0,0,Color2,"Part3",vt())
- prt4=part(3,model1,0,0,Colorr3,"Part4",vt())
- prt5=part(3,model1,0,0,Colorr3,"Part5",vt())
- prt6=part(3,model1,0.7,0,Color4,"Part6",vt())
- prt7=part(3,model1,0.7,0,Color4,"Part7",vt())
- prt8=part(3,model1,0.7,0,Color4,"Part8",vt())
- prt9=part(3,model1,0.7,0,Color4,"Part9",vt())
- prt10=part(3,model1,0,0,Colorr3,"Part10",vt())
- prt11=part(3,model1,0,0,Colorr3,"Part11",vt())
- prt12=part(3,model1,0,0,Colorr3,"Part12",vt())
- prtd1=part(3,model2,0,0.4,BrickColor.new("Really blue"),"DPart1",vt())
- prtd2=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart2",vt())
- prtd3=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart3",vt())
- prtd4=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart4",vt())
- prtd5=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart5",vt())
- prtd6=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart6",vt())
- prtd7=part(3,model2,0.8,0,BrickColor.new("Really blue"),"DPart7",vt())
- prtd8=part(3,model2,0.8,0,BrickColor.new("Really blue"),"DPart8",vt())
- prtd9=part(3,model2,0.5,0.2,BrickColor.new("Really blue"),"DPart9",vt())
- prtd10=part(3,model2,0.5,0.2,BrickColor.new("Really blue"),"DPart10",vt())
- prtd11=part(3,model2,0.5,0,BrickColor.new("Really blue"),"DPart11",vt())
- prtd12=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart12",vt())
- for _,c in pairs(model2:children()) do
- if c.className=="Part" then
- table.insert(DBlade,c)
- end
- end
- light=it("PointLight")
- light.Brightness=.8
- light.Color=Color3.new(255/255,50/255,0)
- --light.Color=BrickColor.new("Really red")
- light.Range=10
- light.Parent=prtd9
- msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
- msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(2,10,2))
- msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(2.5,2,2.5))
- msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(3,3,3))
- msh5=mesh("SpecialMesh",prt5,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.5,0.5,1))
- msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(.5,20,1))
- msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(.5,20,1))
- msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(.5,5,1))
- msh9=mesh("SpecialMesh",prt9,"Wedge","",vt(0,0,0),vt(.5,5,1))
- msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(.6,20,0.2))
- msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
- msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
- mshd1=mesh("BlockMesh",prtd1,"","",vt(0,0,0),vt(5.01,3,5.01))
- mshd2=mesh("BlockMesh",prtd2,"","",vt(0,0,0),vt(5.1,3,5.1))
- mshd3=mesh("SpecialMesh",prtd3,"Wedge","",vt(0,0,0),vt(5.05,4,3))
- mshd4=mesh("SpecialMesh",prtd4,"Wedge","",vt(0,0,0),vt(5.05,4,3))
- mshd5=mesh("SpecialMesh",prtd5,"Wedge","",vt(0,0,0),vt(5.5,6,6))
- mshd6=mesh("SpecialMesh",prtd6,"Wedge","",vt(0,0,0),vt(5.5,6,6))
- mshd7=mesh("BlockMesh",prtd7,"","",vt(0,0,0),vt(3,20,1))
- mshd8=mesh("SpecialMesh",prtd8,"Wedge","",vt(0,0,0),vt(1,3,5))
- mshd9=mesh("BlockMesh",prtd9,"","",vt(0,0,0),vt(4.5,20,.1))
- mshd10=mesh("SpecialMesh",prtd10,"Wedge","",vt(0,0,0),vt(.1,4.5,8))
- mshd11=mesh("CylinderMesh",prtd11,"","",vt(0,0,0),vt(4,5.8,4))
- mshd12=mesh("CylinderMesh",prtd12,"","",vt(0,0,0),vt(3,5.9,3))
- wld1=weld(prt1,prt1,Torso,euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5))
- wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
- wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1,0))
- wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0))
- wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.2,0))
- wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-2,0.1))
- wld7=weld(prt7,prt7,prt5,euler(0,0,0)*cf(0,-2,-0.1))
- wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,-2.5,0))
- wld9=weld(prt9,prt9,prt7,euler(0,3.14,0)*cf(0,-2.5,0))
- wld10=weld(prt10,prt10,prt5,euler(0,0,0)*cf(0,-2,0))
- wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,-2.5,0.01))
- wld12=weld(prt12,prt12,prt10,euler(0,3.14,0)*cf(0,-2.5,-0.01))
- wldd1=weld(prtd1,prtd1,RightArm,euler(0,0,0)*cf(0,.21,0))
- wldd2=weld(prtd1,prtd2,prtd1,euler(0,0,0)*cf(0,.5,0))
- wldd3=weld(prtd1,prtd3,prtd2,euler(0,1.57,0)*cf(.21,-.6,0))
- wldd4=weld(prtd1,prtd4,prtd2,euler(0,-1.57,0)*cf(-.21,-.6,0))
- wldd5=weld(prtd1,prtd5,prtd2,euler(0,-1.57,0)*cf(.1,-.1,0))
- wldd6=weld(prtd1,prtd6,prtd5,euler(0,0,3.14)*cf(0,1.2,0))
- wldd7=weld(prtd1,prtd7,prtd2,euler(0,0,0)*cf(0,2.5,0))
- wldd8=weld(prtd1,prtd8,prtd7,euler(1.57,1.57,0)*cf(0,2.5,0))
- wldd9=weld(prtd1,prtd9,prtd7,euler(0,0,0)*cf(0,0,0))
- wldd10=weld(prtd1,prtd10,prtd8,euler(0,0,0)*cf(0,0,0.3))
- wldd11=weld(prtd1,prtd11,prtd1,euler(1.57,0,0)*cf(0,1,0))
- wldd12=weld(prtd1,prtd12,prtd11,euler(0,0,0)*cf(0,0,0))
- for _,c in pairs(prtd1:children()) do
- if c.className=="Weld" then
- table.insert(DBladeWelds,c)
- print(c)
- end
- end
- for i=-.9,.9,0.2 do
- prt13=part(3,model1,0,0,Color1,"Part13",vt())
- msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.2,1,2.2))
- wld13=weld(prt13,prt13,prt1,euler(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)*cf(0,i,0))
- end
- local hitbox1=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
- local hitbox2=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
- if (script.Parent.className~="HopperBin") then
- Tool=Instance.new("HopperBin")
- Tool.Parent=Backpack
- Tool.Name="Hades Judgement Blade"
- script.Parent=Tool
- end
- Bin=script.Parent
- --Bin=Tool
- local bodvel=Instance.new("BodyVelocity")
- bodvel.Name="FixerVel"
- local bg=Instance.new("BodyGyro")
- bg.Name="FixerGyro"
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Parent=par
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:Play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function hideanim()
- equipped=false
- attack=true
- if Mode=="Binary" then
- so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
- end
- wld1.Part1=Torso
- wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
- for i=0,1,0.2 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(0.5,0,0),.3)
- end
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
- end
- --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
- else
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
- end
- so("http://roblox.com/asset/?id=161006163",RightArm,1,.4)
- so("http://roblox.com/asset/?id=160867463",RightArm,1,1.2)
- for i=0,1,0.015 do
- swait()
- for i=1,3 do
- if math.random(1,5)==1 then
- MagicBlock(BrickColor.new("Really Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,0-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
- else
- MagicBlock(BrickColor.new("Really blue"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
- end
- end
- end
- model2.Parent=nil
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
- end
- end
- Torso.Neck.C0=necko
- Torso.Neck.C1=necko2
- RootJoint.C0=RootCF
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0
- RH.C1=RHC1
- LH.C0=LHC0
- LH.C1=LHC1
- Mode="Binary"
- attack=false
- end
- function equipanim()
- equipped=true
- attack=true
- for i=0,1,0.2 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3,0,0),.4)
- end
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.5,0,-0.6),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
- end
- so("rbxasset://sounds\\unsheath.wav",prt1,1,.6)
- wld1.Part1=RightArm
- wld1.C0=euler(.2,0,-.5)*cf(0,1,0)
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(.5,-0.5,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
- end
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1,-0.5,-0.7),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1,-0.5,0.5),.3)
- end
- --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
- wld1.C0=euler(1.57,0,0)*cf(0,1,-0.3)
- Torso.Neck.C0=necko*euler(0,0,0.5)
- RootJoint.C0=RootCF*euler(0,0,-0.5)
- RW.C0=cf(1,0.5,-0.5)*euler(1,-0.5,-0.7)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1,0.5,-0.5)*euler(1,-0.5,0.5)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- attack=false
- end
- function Stomp()
- Humanoid.WalkSpeed=0
- Torso.Velocity=RootPart.CFrame.lookVector*0
- so("http://roblox.com/asset/?id=157878578",Torso,1,0.8)
- so("http://roblox.com/asset/?id=2760979",Torso,1,0.4)
- --so("http://roblox.com/asset/?id=2101148",Torso,1,0.6)
- MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05)
- Dam=math.random(5,10)
- Humanoid.Health=Humanoid.Health-Dam
- MagniDamage(Torso,50,50,50,math.random(10000,20000),"Knockdown")
- --[[for i=0,1,0.2 do
- swait()
- if Mode=="Binary" then
- wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
- end
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3)
- end
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.6,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.4,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1.2,-.2,-0.5)*euler(-0.3,-1.3,0),.3)
- end]]
- swait(10)
- Humanoid.WalkSpeed=16
- end
- function attackone()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2,-0.5,-0.2),.3)
- LW.C0=clerp(LW.C0,cf(-.5,0.5,-0.5)*euler(2.5,-0.5,0.8),.3)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
- end
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
- blcf=nil
- scfr=nil
- for i=0,1,0.25 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(1.8,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.3),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.3,-.3),.3)
- LW.C0=clerp(LW.C0,cf(-0.8,0.2,-0.5)*euler(.5,-0.5,1),.3)
- end
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.9),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.9),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.8,-.3),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.1,-0.5,.7),.3)
- end
- con1:disconnect()
- hitbox1.Parent=nil
- attack=false
- end
- function attacktwo()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
- end
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
- blcf=nil
- scfr=nil
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3)
- end
- con1:disconnect()
- hitbox1.Parent=nil
- attack=false
- end
- function attackthree()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,-.785)*cf(0,.8,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1,1,0)*euler(2.8,0,-.785),.3)
- LW.C0=clerp(LW.C0,cf(-1,1,0)*euler(2.8,0,.785),.3)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
- end
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=161006212",prt10,1,.9)
- blcf=nil
- scfr=nil
- for i=0,1,0.25 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(1.7,0,0)*cf(0,1,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-.6),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,.2),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.4)
- end
- for i=0,1,0.2 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,.7,-.3),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-.8),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,-.4,.4),.4)
- end
- con1:disconnect()
- hitbox1.Parent=nil
- attack=false
- end
- function SpinSlash()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.8),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.2,0,-0.8),.4)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2.2,-1.2,0)*euler(0,0,1),.4)
- LW.C0=clerp(LW.C0,cf(.1,0.5,-0.8)*euler(1.8,-0.5,1),.4)
- --RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
- --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
- end
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,15000,math.random(1,5),"Normal",RootPart,.2,1) end)
- blcf=nil
- scfr=nil
- so("http://roblox.com/asset/?id=161006212",prt10,1,.6)
- repeat
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- for i=0,1,0.15 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3),.25)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(-0.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(0.5,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- for i=0,1,0.05 do
- swait()
- if i>=0.45 and i<=0.5 then
- so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
- end
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3+6*i),1)
- end
- until hold==false
- con1:disconnect()
- hitbox1.Parent=nil
- attack=false
- end
- function BinarySwing()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3)
- LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3)
- end
- Humanoid.Jump=true
- bodvol=Instance.new("BodyVelocity")
- bodvol.Parent=RootPart
- bodvol.velocity=vt(0,1,0)*100
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- --Torso.Velocity=vt(0,1,0)*100
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10000,20000),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
- blcf=nil
- scfr=nil
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- con1:disconnect()
- hitbox1.Parent=nil
- bodvol.Parent=nil
- attack=false
- end
- function BinaryImpulse()
- attack=true
- if impulse==1 then
- impulse=2
- Humanoid.Jump=true
- for i=0,1,0.2 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0.5,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
- end
- blcf=nil
- scfr=nil
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20000,30000,math.random(10,20),"Normal",RootPart,.5,1) end)
- for i=1,3 do
- so("http://roblox.com/asset/?id=161006212",prt10,1,1)
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
- RootJoint.C0=RootCF*euler(0,0.5,6.6*i)
- end
- end
- con1:disconnect()
- hitbox1.Parent=nil
- elseif impulse==2 then
- impulse=3
- Humanoid.Jump=true
- for i=0,1,0.2 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,-0.5,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
- end
- blcf=nil
- scfr=nil
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,20000),"Normal",RootPart,.5,1) end)
- for i=1,3 do
- so("http://roblox.com/asset/?id=161006212",prt10,1,1.05)
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
- RootJoint.C0=RootCF*euler(0,-0.5,6.6*i)
- end
- end
- con1:disconnect()
- hitbox1.Parent=nil
- elseif impulse==3 then
- impulse=1
- for i=0,1,0.2 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.57,0,-0.785)*cf(0,1,-0.3),.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.8,-0.5)*euler(3,0,-0.785),.45)
- LW.C0=clerp(LW.C0,cf(-1,0.8,-0.5)*euler(3,0,0.785),.45)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
- end
- Humanoid.Jump=true
- blcf=nil
- scfr=nil
- hitbox1.Parent=model1
- hitbox1.Size=vt(1,5,1)
- hitbox1.Transparency=1
- hitbox1.CFrame=prt10.CFrame
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(20000,30000),"Normal",RootPart,.5,1) end)
- for i=1,3 do
- so("http://roblox.com/asset/?id=161006195",prt10,1,1)
- for i=0,1,0.1 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox1.CFrame=prt10.CFrame
- wld1.C0=clerp(wld1.C0,euler(2,0,-0.785)*cf(0,1,-0.3),.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.3,-0.5)*euler(.5,0,-0.785),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.3,-0.5)*euler(.5,0,0.785),.3)
- RootJoint.C0=RootCF*euler(6.28*i,0,0)
- end
- end
- con1:disconnect()
- hitbox1.Parent=nil
- end
- attack=false
- end
- function Bash()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(0.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.4,0)*euler(-.6,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,-1,0)*euler(.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,2.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1,0),.3)
- end
- Torso.Velocity=RootPart.CFrame.lookVector*200
- so("http://roblox.com/asset/?id=2767090",Torso,1,.7)
- MagicWave(Color4,RootPart.CFrame*euler(1.57,0,0),1,1,1,1,1,1,0.05)
- hit=nil
- for i=1,20 do
- if hit==nil then
- swait()
- end
- hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)
- end
- Torso.Velocity=RootPart.CFrame.lookVector*0
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(-0.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-1.4,0)*euler(-.6,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.3,-1.4,0)*euler(.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
- end
- so("http://roblox.com/asset/?id=161006195",prt10,1,.5)
- blcf=nil
- scfr=nil
- for i=0,1,0.2 do
- swait()
- local blcf = prt10.CFrame*CFrame.new(0,.5,0)
- if scfr and (prt10.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(0.4,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3)*euler(0,0,-1.4),.45)
- RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(3,-1.4,0)*euler(-2.7,0,0),.45)
- LW.C0=clerp(LW.C0,cf(-1.2,0.1,-0.3)*euler(0,-1.4,0)*euler(.5,0,0),.45)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.45)
- LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.45)
- end
- hit,pos=rayCast(prt10.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
- if hit~=nil then
- local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,3)
- for i=1,10 do
- Col=hit.BrickColor
- local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
- groundpart.Anchored=true
- groundpart.Material=hit.Material
- groundpart.CanCollide=true
- groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,5)
- end
- so("http://roblox.com/asset/?id=157878578",ref,.6,1.2)
- MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
- MagniDamage(ref,50,50,50,math.random(10000,20000),"Knockdown")
- end
- swait(50)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function UnleashTheDemon()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Now you're in for a show, you'll be sent to the abyss when i'm done!", "Green")
- wait(2.6)
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Mannitus's Voiding Blade!", "Red")
- attack=true
- so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
- for i=0,1,0.1 do
- swait()
- wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0,.4)
- LH.C0=clerp(LH.C0,LHC0,.4)
- end
- wld1.Part1=Torso
- wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.4,-1.57,0)*euler(1.2,0,0),.3)
- end
- so("http://roblox.com/asset/?id=178452217",RightArm,.5,.4)
- so("http://roblox.com/asset/?id=168586586",RightArm,.5,.6)
- so("http://roblox.com/asset/?id=160740121",RightArm,1,.8)
- num=0
- for i=0,1,0.01 do
- swait()
- if num>=10 then
- num=0
- MagicWave(BrickColor.new("Really Really black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
- end
- for i=1,2 do
- if math.random(1,5)==1 then
- MagicBlock(BrickColor.new("Really Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
- else
- MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
- end
- end
- num=num+1
- end
- so("http://roblox.com/asset/?id=168586621",RightArm,1,.5)
- so("http://roblox.com/asset/?id=160867463",RightArm,1,.8)
- for i=1,4 do
- MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(0,-.5-math.random(0,500)/100,0),2,2,2,.5,.5,.5,0.05)
- end
- MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,.5,.3,.5,0.01)
- Mode="Demon"
- model2.Parent=Character
- for i=1,#DBlade do
- DBlade[i].Parent=model2
- DBladeWelds[i].Parent=DBlade[1]
- end
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,-0.5,1),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.4,0.5,-1.3),.3)
- end
- swait(50)
- attack=false
- end
- function Demonattackone()
- attack=true
- --[[
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
- ]]
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-1),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.3,0,.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.7,0,-0.7),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.6)*euler(-.3,1.57,0)*euler(0,.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.3,0)*euler(0.5,-.8,0)*euler(-.5,0,0),.3)
- end
- hitbox2.Parent=model2
- hitbox2.Size=vt(1,6,1)
- hitbox2.Transparency=1
- hitbox2.CFrame=prtd7.CFrame
- con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=28144425",prtd7,1,.7)
- blcf=nil
- scfr=nil
- for i=0,1,0.08 do
- swait()
- local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
- if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox2.CFrame=prtd7.CFrame
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,1),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-0.5,1)*euler(1.3,0,-1.7),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.3,1.57,0)*euler(0,-1,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.3,-2.3,0)*euler(0,0,0),.3)
- end
- con1:disconnect()
- hitbox2.Parent=nil
- attack=false
- end
- function Demonattacktwo()
- attack=true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,1.2),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.2,.6)*euler(1.1,0,-1.7),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.1,1.57,0)*euler(0,-1,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.1,-2.3,0)*euler(0,0,0),.3)
- end
- hitbox2.Parent=model2
- hitbox2.Size=vt(1,6,1)
- hitbox2.Transparency=1
- hitbox2.CFrame=prtd7.CFrame
- con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=28144425",prtd7,1,.5)
- blcf=nil
- scfr=nil
- for i=0,1,0.1 do
- swait()
- local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
- if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- hitbox2.CFrame=prtd7.CFrame
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,-0.8),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-.8,.6)*euler(0.5,0,.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,-0.3)*euler(-0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.6,-0.2)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
- end
- con1:disconnect()
- hitbox2.Parent=nil
- attack=false
- end
- function Demonattackthree()
- attack=true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.1,0,-0.2),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.9,-1.8,0)*euler(.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
- RH.C0=clerp(RH.C0,cf(1,-.7,-.3)*euler(-0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.7,0)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
- end
- Humanoid.WalkSpeed=0
- hitbox2.Parent=model2
- hitbox2.Size=vt(1,6,1)
- hitbox2.Transparency=1
- hitbox2.CFrame=prtd7.CFrame
- con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=28144425",prtd7,1,.6)
- blcf=nil
- scfr=nil
- for i=0,1,0.15 do
- swait()
- local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
- if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,0.6),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-0.6),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.55,-1.5,0)*euler(.3,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.4)
- RH.C0=clerp(RH.C0,cf(1,-.1,-.4)*euler(0.4,1.57,0)*euler(-.2,0,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(-0.2,-1.2,0)*euler(-.2,0,0),.4)
- if i==0.6 then
- hit,pos=rayCast(prtd8.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if hit~=nil then
- local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,3)
- for i=1,5 do
- Col=hit.BrickColor
- local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
- groundpart.Anchored=true
- groundpart.Material=hit.Material
- groundpart.CanCollide=true
- groundpart.CFrame=cf(pos)*cf(math.random(-200,200)/100,0,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,3)
- end
- so("http://roblox.com/asset/?id=157878578",ref,.6,1.5)
- MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
- MagniDamage(ref,50,50,50,math.random(10000,20000),"Normal")
- end
- end
- end
- con1:disconnect()
- hitbox2.Parent=nil
- swait(10)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function LetItBuild()
- attack=true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.2,0,-1),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.6,0,.4),.3)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
- end
- local num=0
- local magik=0
- local num2=0
- while holdx==true do
- swait()
- if magik<25 then
- if num>=10 then
- Humanoid:TakeDamage(0)
- pos1=Torso.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
- pos2=prtd8.Position--+vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
- Lightning(pos1,pos2,5,3,"Really red",.1,.5,.5)
- MagicCircle(BrickColor.new("Really red"),cf(pos1),5,5,5,1,1,1,.1)
- MagicBlood(BrickColor.new("Really red"),Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
- so("http://www.roblox.com/asset/?id=178452221",Torso,.1,1.5)
- magik=magik+1
- num=0
- end
- end
- num=num+1
- num2=num2+magik
- if num2>=50 then
- MagicBlood(BrickColor.new("Really Really black"),cf(prtd8.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1)
- num2=0
- end
- --MagicBlock(BrickColor.new("Really red"),cf(prtd8.Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),magik/5,magik/5,magik/5,magik/8,magik/8,magik/8,.1)
- end
- Torso.Velocity=RootPart.CFrame.lookVector*(10*magik)
- blcf=nil
- scfr=nil
- hitbox2.Parent=model2
- hitbox2.Size=vt(1,6,1)
- hitbox2.Transparency=1
- hitbox2.CFrame=prtd7.CFrame
- con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,math.ceil((200000/200000)),magik,1,"Lifesteal",RootPart,.5,1) end)
- for i=1,3 do
- so("http://roblox.com/asset/?id=28144425",prtd7,1,1)
- for i=0,1,0.1 do
- swait()
- hitbox2.CFrame=prtd7.CFrame
- local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
- if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0=RootCF*cf(0,0,-0.8)*euler(0,0,6.28*i)*euler(0.2,0,-1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.4,0,0),.3)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
- end
- end
- con1:disconnect()
- hitbox2.Parent=nil
- attack=false
- end
- function YourMoveCreep()
- attack=true
- local pers=nil
- for i=0,1,0.1 do
- swait()
- cost=Humanoid.Health-0
- Humanoid:TakeDamage(0)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0.2,1.3),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-1.7),.3)
- RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
- end
- local blockprt=part(3,Character,0,1,BrickColor.new("Really Really black"),"Block",vt(8,.1,8))
- blockprt.Anchored=true
- blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
- conbl=blockprt.Touched:connect(function(hit)
- if hit.Parent.Parent:findFirstChild("Torso")~=nil then
- hit=hit.Parent.Parent.Torso
- end
- if hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character and guard==true then
- pers=hit
- print("HIT")
- guard=false
- end
- end)
- num=0
- while guard==true do
- swait()
- if num>10 then
- num=0
- MagicBlock(BrickColor.new("Really red"),LeftArm.CFrame*cf(0,-1,0),1,1,1,.7,.7,.7,0.05)
- MagicCircle(BrickColor.new("Really Really black"),LeftArm.CFrame*cf(0,-1,0),1,.1,1,6,0,6,0.1)
- end
- blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
- num=num+1
- end
- conbl:disconnect()
- blockprt.Parent=nil
- print(pers)
- if pers~=nil then
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(-0.2,0,1.6),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-0.2,-1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-1,1)*euler(1,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
- RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,-1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
- end
- swait(200)
- end
- attack=false
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,nil,1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh=Instance.new("CylinderMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=workspace
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=BrickColor.new(Color)
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function(Part,Mesh)
- if not returnn then
- for i=0,1,0.05 do
- wait()
- Part.Transparency=1*i
- Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i)
- end
- Part.Parent=nil
- end
- end),effectsg,effectsmsh)
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len2 > 0.01 then
- end
- return unpack(list)
- end
- --[[
- Things for effects
- put the variables in one table
- like effect={brick,interval,i}
- ]]
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
- --[[coroutine.resume(coroutine.create(function(Part,Mesh,dur)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)]]
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
- --[[coroutine.resume(coroutine.create(function(Part,Mesh)
- local wld=nil
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)]]
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
- Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
- --[[coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)]]
- end
- function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
- Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
- --[[coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)]]
- end
- function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Blood",delay,x3,y3,z3})
- end
- function ElecEffect(cff,x,y,z)
- local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Part",vt(1,1,1))
- prt.Anchored=true
- prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- prt.CFrame=cf(prt.Position)
- --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- game:GetService("Debris"):AddItem(prt,2)
- xval=math.random()/2
- yval=math.random()/2
- zval=math.random()/2
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
- Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
- end
- function Lightning(p0,p1,tym,ofs,col,th,tra,last)
- --[[p0=pos1
- p1=pos2
- tym=times
- ofs=offset
- col=color
- th=size
- tra=transparency
- last=lastingtime]]
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
- li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
- end
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100)
- --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- if Mode=="Demon" then
- Damage=Damage+damcount
- end
- -- h:TakeDamage()
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- else
- h.Health=h.Health-(Damage/0)
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/100
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>-100 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Lifesteal" then
- for i=1,5 do
- MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
- end
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/250
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>-250 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- Heal=math.ceil(Damage/25100)
- Humanoid.Health=Humanoid.Health+Heal
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,30,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Charge" then
- Charge=Charge+1
- coroutine.resume(coroutine.create(function(Part)
- swait(30)
- for i=1,5 do
- swait(5)
- so("rbxasset://sounds\\unsheath.wav",hit,1,2)
- MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05)
- newdam=math.random(1,5)
- if blocked==false then
- h:TakeDamage()
- else
- h:TakeDamage(newdam/0)
- end
- end
- end),hit)
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=1
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- hold=true
- if attack==true or equipped==false then return end
- if Mode=="Binary" then
- idle=0
- if Anim=="Run" then
- SpinSlash()
- else
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=0
- attackthree()
- end
- end
- else
- if combo==0 then
- combo=1
- Demonattackone()
- elseif combo==1 then
- combo=2
- Demonattacktwo()
- elseif combo==2 then
- combo=0
- Demonattackthree()
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- --equipanim()
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- holdx=false
- equipped=false
- function key(key)
- if key=="c" then
- if guard==true then
- guard=false
- else
- guard=true
- end
- end
- if key=="x" then
- holdx=true
- end
- if attack==true then return end
- if key=="f" then
- if equipped==false then
- equipped=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- equipanim()
- else
- equipped=false
- hideanim()
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- end
- if equipped==false then return end
- if Mode=="Binary" then
- if key=="q" then
- idle=500
- end
- if key=="z" and hitfloor~=nil then
- BinarySwing()
- end
- if key=="x" then
- BinaryImpulse()
- end
- if key=="c" then
- Bash()
- end
- if key=="v" then
- UnleashTheDemon()
- end
- end
- if Mode=="Demon" then
- if key=="x" then
- LetItBuild()
- end
- if key=="c" then
- YourMoveCreep()
- end
- end
- if key=="0" then
- Humanoid.WalkSpeed=(180)
- end
- end
- function key2(key)
- if key=="0" then
- Humanoid.WalkSpeed=16
- end
- if key=="x" then
- holdx=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player=Player
- ch=Character
- MMouse=mouse
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Fixer the Demon Mercenary loaded.")
- local thenum=0
- while true do
- swait()
- if Mode=="Demon" then
- if thenum>=5 then
- ElecEffect(prtd7.CFrame,2,4,2)
- thenum=0
- end
- thenum=thenum+1
- for _,c in pairs(Character:children()) do
- for _,v in pairs(c:children()) do
- if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then
- if v.Name~="FixerVel" and v.Name~="FixerGyro" then
- v.Parent=nil
- end
- end
- end
- end
- end
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true then
- if Anim=="Idle" and attack==false and Mode=="Binary" then
- idle=idle+1
- else
- idle=0
- end
- if idleanim>=0.3 then
- idleanim2=true
- elseif idleanim<=0 then
- idleanim2=false
- end
- if idleanim2==false then
- if Anim=="Walk" then
- idleanim=idleanim+0.005
- elseif Anim=="Idle" then
- idleanim=idleanim+0.003
- end
- else
- if Anim=="Walk" then
- idleanim=idleanim-0.005
- elseif Anim=="Idle" then
- idleanim=idleanim-0.003
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false and Mode=="Binary" then
- wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2)
- end
- if attack==false and Mode=="Demon" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,.8)*euler(.1,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
- RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(0.1,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.3,-.2)*euler(0.4,-1.57,0)*euler(0,0,0),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false and Mode=="Binary" then
- wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.6,0,-0.2),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- if attack==false and Mode=="Demon" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.6,0,.5),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-1),.3)
- RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(-0.1,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.6,-.2)*euler(0.8,-1.57,0)*euler(0,0,0),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- if Anim=="Fall" then
- if velderp<=-70 then
- coroutine.resume(coroutine.create(function()
- Stomp()
- end))
- end
- end
- Anim="Idle"
- if idle<=500 then
- if attack==false and Mode=="Binary" then
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1-(idleanim/4),-0.5+idleanim,-0.7+(idleanim/2)),.3)
- LW.C0=clerp(LW.C0,cf(-1+idleanim,0.5-idleanim,-0.5)*euler(1-idleanim,-0.5+idleanim,0.5),.3)
- RH.C0=clerp(RH.C0,RHC0,.2)
- LH.C0=clerp(LH.C0,LHC0,.2)
- end
- if attack==false and Mode=="Demon" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1+idleanim,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2-idleanim),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3)
- end
- else
- if attack==false and Mode=="Binary" then
- --wld1.C0=clerp(wld1.C0,euler(.2,0,0.1)*cf(0,.8,.3),.1)
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-.3),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(idleanim/2),0,0),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.1)
- --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,0,1.5),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.2),.1)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-0.3)*euler(1.4,0,.8),.1)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.15)
- LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.15)
- end
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- if Anim=="Fall" then
- if velderp<=-70 then
- coroutine.resume(coroutine.create(function()
- Stomp()
- end))
- end
- end
- Anim="Walk"
- if attack==false and Mode=="Binary" then
- wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
- --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3-idleanim,0,-0.2+(idleanim/2)),.2)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-(idleanim/2),1.3-(idleanim/2)),.2)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- if attack==false and Mode=="Demon" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.2+idleanim),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.2),.3)
- RH.C0=clerp(RH.C0,cf(1,-.5,0)*euler(0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- if Anim=="Fall" then
- if velderp<=-70 then
- coroutine.resume(coroutine.create(function()
- Stomp()
- end))
- end
- end
- Anim="Run"
- if attack==false and Mode=="Binary" then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.5),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.5,0,-0.5),.4)
- wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,-0.8,-0.2),.4)
- LW.C0=clerp(LW.C0,cf(-.7,0.5,-0.7)*euler(1.2,-0.5,0.8),.4)
- RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
- --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.5,-.2)*euler(-0.5,0.5,-0.7),.3)
- LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
- end
- if attack==false and Mode=="Demon" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.4),.3)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.3,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[1].Mesh
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- end
- chatted = false
- a = Instance.new("BillboardGui", plr.Character:FindFirstChild("Head"))
- a.ExtentsOffset = Vector3.new(1,0,0)
- a.Size = UDim2.new(1,0,1,0)
- a.AlwaysOnTop = true
- a.Enabled = true
- b = Instance.new("ImageLabel", a)
- b.BackgroundTransparency = 1
- b.BorderSizePixel = 0
- b.Image = "http://www.roblox.com/asset/?id=243503908"
- b.ImageTransparency = 0.1
- b.Position = UDim2.new(0.2,0,0.05,0)
- b.Size = UDim2.new(5,0,1.2,0)
- b.Visible = false
- c = Instance.new("TextLabel", b)
- c.BackgroundTransparency = 1
- c.BorderSizePixel = 0
- c.Position = UDim2.new(0.1,0,0)
- c.Size = UDim2.new(0.5,0,0.4,0)
- c.ZIndex = 2
- c.Font = "SourceSans"
- c.FontSize = "Size18"
- c.Text = plr.Name..":"
- c.TextColor3 = Color3.new(255/255,255/255,255/255)
- c.TextXAlignment = "Left"
- c.TextYAlignment = "Center"
- d = Instance.new("TextLabel", b)
- d.BackgroundTransparency = 1
- d.BorderSizePixel = 0
- d.Position = UDim2.new(0.1,0,0.4,0)
- d.Size = UDim2.new(0.9,0,0.6,0)
- d.ZIndex = 2
- d.Font = "SourceSans"
- d.FontSize = "Size18"
- d.Text = ""
- d.TextColor3 = Color3.new(255/255,255/255,255/255)
- d.TextXAlignment = "Left"
- d.TextYAlignment = "Top"
- d.TextWrapped = true
- function message(message)
- repeat wait() until chatted == false
- chatted = true
- b.Visible = true
- if string.find(message,"-r") ~=nil then
- for i=1,string.len(message),1 do
- d.TextColor3 = Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
- d.Text = string.sub(message,1,i)
- wait(0.1)
- end
- elseif string.find(message,"-b") ~=nil then
- for i=1,string.len(message),1 do
- d.Text = string.sub(string.byte(message),1,i)
- wait(0.05)
- end
- else
- for i=1,string.len(message),1 do
- d.Text = string.sub(message,1,i)
- wait(0.05)
- end
- end
- wait(2)
- if string.find(message,"-t") ~=nil then
- b.Visible = true
- else
- b.Visible = false
- d.TextColor3 = Color3.new(255/255,255/255,255/255)
- end
- chatted = false
- end
- plr.Chatted:connect(message)
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