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Triggred (roblox script)

Nov 5th, 2016
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Lua 4.20 KB | None | 0 0
  1. local TorsoM=Instance.new("SpecialMesh",script.Parent.Torso)
  2. TorsoM.Name=("Mesh")
  3. TorsoM.MeshId=("rbxasset://fonts/torso.mesh")
  4. local LeftArmM=Instance.new("SpecialMesh",script.Parent["Left Arm"])
  5. LeftArmM.Name=("Mesh")
  6. LeftArmM.MeshId=("rbxasset://fonts/leftarm.mesh")
  7. local RightArmM=Instance.new("SpecialMesh",script.Parent["Right Arm"])
  8. RightArmM.Name=("Mesh")
  9. RightArmM.MeshId=("rbxasset://fonts/rightarm.mesh")
  10. local LeftLegM=Instance.new("SpecialMesh",script.Parent["Left Leg"])
  11. LeftLegM.Name=("Mesh")
  12. LeftLegM.MeshId=("rbxasset://fonts/leftleg.mesh")
  13. local RightLegM=Instance.new("SpecialMesh",script.Parent["Right Leg"])
  14. RightLegM.Name=("Mesh")
  15. RightLegM.MeshId=("rbxasset://fonts/rightleg.mesh")
  16. local plr=script.Parent
  17. local hedm=plr.Head.Mesh
  18. local torsom=plr.Torso.Mesh
  19. local lam=plr["Left Arm"].Mesh
  20. local ram=plr["Right Arm"].Mesh
  21. local llm=plr["Left Leg"].Mesh
  22. local rlm=plr["Right Leg"].Mesh
  23. local LOL2=Instance.new("Part",plr.Torso)
  24. LOL2.Name=("LOL2")
  25. LOL2.Transparency=1
  26. LOL2.CanCollide=false
  27. local w1=Instance.new("ManualWeld")
  28. w1.Parent=plr.Torso
  29. w1.Part0=plr.Torso
  30. w1.Part1=plr.Torso.LOL2
  31. local IMAGE=Instance.new("Decal",plr.Torso.LOL2)
  32. IMAGE.Name=("TRIGR")
  33. IMAGE.Texture=("http://www.roblox.com/asset/?id=516639781")
  34. local TRIGMESH=Instance.new("BlockMesh",plr.Torso.LOL2)
  35. --loop--
  36. while wait(0.1)do
  37. ---HED-----
  38. local newThread = coroutine.create(function()
  39.  
  40. hedm.Offset=Vector3.new(0.2, 0, 0)
  41. wait(0.001)
  42. hedm.Offset=Vector3.new(0.3, 0.1, 0)
  43. wait(0.001)
  44. hedm.Offset=Vector3.new(0, 0.2, 0)
  45. wait(0.001)
  46. hedm.Offset=Vector3.new(-0.2, 0.1, 0)
  47. wait(0.001)
  48. hedm.Offset=Vector3.new(-0.3, 0, 0)
  49. wait(0.001)
  50. hedm.Offset=Vector3.new(-0.2, -0.1, 0)
  51. wait(0.001)
  52. hedm.Offset=Vector3.new(0, -0.2, 0)
  53.  
  54. end)
  55. coroutine.resume(newThread)
  56. ---Tors0----
  57. local newThread = coroutine.create(function()
  58.  
  59. torsom.Offset=Vector3.new(0.2, 0, 0)
  60. wait(0.001)
  61. torsom.Offset=Vector3.new(0.3, 0.1, 0)
  62. wait(0.001)
  63. torsom.Offset=Vector3.new(0, 0.2, 0)
  64. wait(0.001)
  65. torsom.Offset=Vector3.new(-0.2, 0.1, 0)
  66. wait(0.001)
  67. torsom.Offset=Vector3.new(-0.3, 0, 0)
  68. wait(0.001)
  69. torsom.Offset=Vector3.new(-0.2, -0.1, 0)
  70. wait(0.001)
  71. torsom.Offset=Vector3.new(0, -0.2, 0)
  72. end)
  73. coroutine.resume(newThread)
  74. ---lam---
  75. local newThread = coroutine.create(function()
  76. lam.Offset=Vector3.new(-0.1, 0.1, 0)
  77. wait(0.001)
  78. lam.Offset=Vector3.new(0, -0.2, 0)
  79. wait(0.001)
  80. lam.Offset=Vector3.new(0.1, -0.1, 0)
  81. wait(0.001)
  82. lam.Offset=Vector3.new(0, 0.2, 0)
  83. wait(0.001)
  84. lam.Offset=Vector3.new(-0.2, 0.2, 0)
  85. wait(0.001)
  86. lam.Offset=Vector3.new(-0.3, -0.2, 0)
  87. wait(0.001)
  88. lam.Offset=Vector3.new(-0.2, 0.2, 0)
  89. wait(0.001)
  90. lam.Offset=Vector3.new(0, 0.2, 0)
  91. wait(0.001)
  92. lam.Offset=Vector3.new(0, -0.2, 0)
  93. end)
  94. coroutine.resume(newThread)
  95. ---ram----
  96. local newThread = coroutine.create(function()
  97. ram.Offset=Vector3.new(0.1, 0.1, 0)
  98. wait(0.001)
  99. ram.Offset=Vector3.new(0, 0.2, 0)
  100. wait(0.001)
  101. ram.Offset=Vector3.new(-0.1, 0.1, 0)
  102. wait(0.001)
  103. ram.Offset=Vector3.new(0, -0.2, 0)
  104. wait(0.001)
  105. ram.Offset=Vector3.new(0.2, -0.2, 0)
  106. wait(0.001)
  107. ram.Offset=Vector3.new(0.3, 0.2, 0)
  108. wait(0.001)
  109. ram.Offset=Vector3.new(0.2, -0.2, 0)
  110. wait(0.001)
  111. ram.Offset=Vector3.new(0, -0.2, 0)
  112. wait(0.001)
  113. ram.Offset=Vector3.new(0, 0.2, 0)
  114. end)
  115. coroutine.resume(newThread)
  116. ---llm----
  117. local newThread = coroutine.create(function()
  118. llm.Offset=Vector3.new(0, 0.3, 0)
  119. wait(0.01)
  120. llm.Offset=Vector3.new(0, -0.3, 0)
  121. end)
  122. coroutine.resume(newThread)
  123. ---rlm---
  124. local newThread = coroutine.create(function()
  125. rlm.Offset=Vector3.new(0, -0.3, 0)
  126. wait(0.01)
  127. rlm.Offset=Vector3.new(0, 0.3, 0)
  128. end)
  129. coroutine.resume(newThread)
  130. local newThread = coroutine.create(function()
  131. TRIGMESH.Scale=Vector3.new(1,1,1)
  132. wait(0.00001)
  133. TRIGMESH.Scale=Vector3.new(1,1.4,1)
  134. wait(0.00001)
  135. TRIGMESH.Scale=Vector3.new(1.5,1.6,1)
  136. wait(0.00001)
  137. TRIGMESH.Scale=Vector3.new(2,1.9,1)
  138. wait(0.00001)
  139. TRIGMESH.Scale=Vector3.new(1.5,1.6,1)
  140.  
  141. end)
  142. coroutine.resume(newThread)
  143. local newThread = coroutine.create(function()
  144.  
  145.  
  146. TRIGMESH.Offset=Vector3.new(1, 0, 0)
  147. wait(0.000001)
  148. TRIGMESH.Offset=Vector3.new(0, -1, 0)
  149. wait(0.000001)
  150. TRIGMESH.Offset=Vector3.new(-1, 0, 0)
  151. wait(0.000001)
  152. TRIGMESH.Offset=Vector3.new(0, 1, 0)
  153.  
  154.  
  155.  
  156. end)
  157. coroutine.resume(newThread)
  158. end
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