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- local SG = game:GetService("StarterGui")
- local UIS = game:GetService("UserInputService")
- local Teams = game:GetService("Teams")
- local player = game.Players.LocalPlayer
- SG:SetCore("SendNotification", {Title = "yeet", Text = "t = Enabled : f = disabled."})
- local Settings = {
- B1 = nil; -- Teleport thing idk
- B2 = Enum.KeyCode.T; -- ESP + Hitbox expander
- TeamName = "Dorks";
- HitboxSize = 7; -- HitboxSize
- ESP_Transparency = 0.25; -- 1 = invisible, 0 is completely visible
- }
- if _G.Disabled == nil then _G.Disabled = true end
- if _G.espStuff == nil then _G.espStuff = {} end
- function Do()
- _G.Disabled = not _G.Disabled
- if not _G.Disabled then
- for i,v in pairs(Teams[Settings.TeamName]:GetPlayers()) do
- if v ~= player then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(Settings.HeadSize,Settings.HeadSize,Settings.HeadSize)
- if v:IsA('BasePart') then
- local rA = Instance.new('BoxHandleAdornment',v)
- rA.Adornee = v
- rA.Color3 = v.Name == 'HumanoidRootPart' and Color3.new(1,0,0) or Color3.new(0,1,0)
- rA.Transparency = Settings.ESP_Transparency
- rA.ZIndex = 1
- rA.AlwaysOnTop = true
- table.insert(_G.espStuff,rA)
- end
- end)
- end
- end
- else
- for i,v in pairs(game.Players:GetPlayers()) do
- if v ~= player then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(Settings.HitboxSize,Settings.HitboxSize,Settings.HitboxSize)
- end)
- end
- end
- for _,v in pairs(_G.espStuff) do
- v:Destroy()
- end
- end
- end
- UIS.InputBegan:Connect(function(Key,Gamepor)
- if not Gamepor then
- if Key == Settings.B1 then
- player.Character.HumanoidRootPart.CFrame = CFrame.new(1254.09656, 137.906067, -172.128204)
- elseif Key == Settings.B2 then
- Do()
- end
- end
- end)
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