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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
- local plr = owner
- repeat wait() until plr.Character
- plr = owner
- char = plr.Character
- torso = char.Torso
- head = char.Head
- neck = torso.Neck
- head.face:Destroy()
- sound = Instance.new("Sound", head)
- sound.SoundId = "rbxassetid://"
- sound.Volume = 100
- sound:Play()
- sound.Looped = true
- plr.Chatted:connect(function(message)
- if message:sub(1,4) == "Play" then
- sound:Stop()
- sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
- sound:Play()
- end
- end)
- ---- [[ Left Eye]] ----
- eye1 = Instance.new("Part", workspace)
- eye1.Anchored = false
- eye1.Parent = head
- eye1.TopSurface = 0
- eye1.BrickColor = BrickColor.new("Black")
- eye1.BottomSurface = 0
- eye1m = Instance.new("SpecialMesh", eye1)
- eye1m.MeshType = Enum.MeshType.Sphere
- eye1m.Scale = Vector3.new(0.02,0.12,0.03)
- ogsize = eye1m.Scale
- weld = Instance.new("Weld", head)
- weld.Part0 = eye1
- weld.Part1 = head
- weld.C1 = CFrame.new(-.17,.14,-.57)
- ---- [[ Right Eye ]] ----
- eye2 = Instance.new("Part", workspace)
- eye2.Anchored = false
- eye2.Parent = head
- eye2.TopSurface = 0
- eye2.BrickColor = BrickColor.new("Black")
- eye2.BottomSurface = 0
- eye2m = Instance.new("SpecialMesh", eye2)
- eye2m.MeshType = Enum.MeshType.Sphere
- eye2m.Scale = Vector3.new(0.02,0.12,0.03)
- ogsize = eye2m.Scale
- weld = Instance.new("Weld", head)
- weld.Part0 = eye2
- weld.Part1 = head
- weld.C1 = CFrame.new(.17,.14,-.57)
- ---- [[ Mouth ]] ----
- mouth = Instance.new("Part", workspace)
- mouth.Anchored = false
- mouth.Parent = head
- mouth.TopSurface = 0
- mouth.BrickColor = BrickColor.new("Black")
- mouth.BottomSurface = 0
- mouth.Material = "SmoothPlastic"
- mouthm = Instance.new("SpecialMesh", mouth)
- mouthm.MeshType = Enum.MeshType.Sphere
- mouthm.Scale = Vector3.new(.13,0.1,0.05)
- ogsize = mouthm.Scale
- weld = Instance.new("Weld", head)
- weld.Part0 = mouth
- weld.Part1 = head
- weld.C1 = CFrame.new(0,-.25,-.6)
- game:service'RunService'.RenderStepped:connect(function()
- mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100) +math.rad(-90),0,math.rad(180)),0.1)
- end)
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