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Axelpuff

Dominus FE

Aug 28th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. -- Synapse Decompiler
  175. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  176.  
  177. wait(0.2)
  178. Player = game:GetService("Players").LocalPlayer
  179. PlayerGui = Player.PlayerGui
  180. Cam = workspace.CurrentCamera
  181. Backpack = Player.Backpack
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. Mouse = Player:GetMouse()
  185. RootPart = Character.HumanoidRootPart
  186. Torso = Character.Torso
  187. Head = Character.Head
  188. RightArm = Character["Right Arm"]
  189. LeftArm = Character["Left Arm"]
  190. RightLeg = Character["Right Leg"]
  191. LeftLeg = Character["Left Leg"]
  192. RootJoint = RootPart.RootJoint
  193. Neck = Torso.Neck
  194. RightShoulder = Torso["Right Shoulder"]
  195. LeftShoulder = Torso["Left Shoulder"]
  196. RightHip = Torso["Right Hip"]
  197. LeftHip = Torso["Left Hip"]
  198. local sick = Instance.new("Sound", Character)
  199. sick.SoundId = "rbxassetid://1386866434"
  200. sick.Name = "BGM"
  201. sick.Looped = true
  202. sick.Pitch = 1
  203. sick.Volume = 2
  204. sick:Play()
  205. IT = Instance.new
  206. CF = CFrame.new
  207. VT = Vector3.new
  208. RAD = math.rad
  209. C3 = Color3.new
  210. UD2 = UDim2.new
  211. BRICKC = BrickColor.new
  212. ANGLES = CFrame.Angles
  213. EULER = CFrame.fromEulerAnglesXYZ
  214. COS = math.cos
  215. ACOS = math.acos
  216. SIN = math.sin
  217. ASIN = math.asin
  218. ABS = math.abs
  219. MRANDOM = math.random
  220. FLOOR = math.floor
  221. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  222. local NEWMESH = IT(MESH)
  223. if MESH == "SpecialMesh" then
  224. NEWMESH.MeshType = MESHTYPE
  225. if MESHID ~= "nil" and MESHID ~= "" then
  226. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  227. end
  228. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  229. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  230. end
  231. end
  232. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  233. NEWMESH.Scale = SCALE
  234. NEWMESH.Parent = PARENT
  235. return NEWMESH
  236. end
  237. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  238. local NEWPART = IT("Part")
  239. NEWPART.formFactor = FORMFACTOR
  240. NEWPART.Reflectance = REFLECTANCE
  241. NEWPART.Transparency = TRANSPARENCY
  242. NEWPART.CanCollide = false
  243. NEWPART.Locked = true
  244. NEWPART.Anchored = true
  245. if ANCHOR == false then
  246. NEWPART.Anchored = false
  247. end
  248. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  249. NEWPART.Name = NAME
  250. NEWPART.Size = SIZE
  251. NEWPART.Position = Torso.Position
  252. NEWPART.Material = MATERIAL
  253. NEWPART:BreakJoints()
  254. NEWPART.Parent = PARENT
  255. return NEWPART
  256. end
  257. Player_Size = 1
  258. Animation_Speed = 3
  259. Frame_Speed = 0.016666666666666666
  260. local Speed = 16
  261. local Effects2 = {}
  262. local weldBetween = function(a, b)
  263. local weldd = Instance.new("ManualWeld")
  264. weldd.Part0 = a
  265. weldd.Part1 = b
  266. weldd.C0 = CFrame.new()
  267. weldd.C1 = b.CFrame:inverse() * a.CFrame
  268. weldd.Parent = a
  269. return weldd
  270. end
  271. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  272. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  273. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  274. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  275. local CHANGEDEFENSE = 0
  276. local CHANGEDAMAGE = 0
  277. local CHANGEMOVEMENT = 0
  278. local ANIM = "Idle"
  279. local ATTACK = false
  280. local EQUIPPED = false
  281. local HOLD = false
  282. local COMBO = 1
  283. local Rooted = false
  284. local SINE = 0
  285. local KEYHOLD = false
  286. local CHANGE = 2 / Animation_Speed
  287. local WALKINGANIM = false
  288. local WALK = 0
  289. local VALUE1 = false
  290. local VALUE2 = false
  291. local ROBLOXIDLEANIMATION = IT("Animation")
  292. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  293. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  294. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  295. WEAPONGUI.Name = "Weapon GUI"
  296. local Effects = IT("Folder", Character)
  297. Effects.Name = "Effects"
  298. local ANIMATOR = Humanoid.Animator
  299. local ANIMATE = Character.Animate
  300. local ATTACKEDTAUNTS = {
  301. "907332040",
  302. "907332525",
  303. "907330011"
  304. }
  305. local ATTACKTAUNTS = {
  306. "907329893",
  307. "907329532",
  308. "907333294",
  309. "907332856"
  310. }
  311. local ULTTAUNTS = {
  312. "907332997",
  313. "907332670",
  314. "907330103"
  315. }
  316. local UNANCHOR = true
  317. local SKILLTEXTCOLOR = C3(1, 0, 0)
  318. ArtificialHB = Instance.new("BindableEvent", owner.Character)
  319. ArtificialHB.Name = "ArtificialHB"
  320. owner.Character:WaitForChild("ArtificialHB")
  321. frame = Frame_Speed
  322. tf = 0
  323. allowframeloss = false
  324. tossremainder = false
  325. lastframe = tick()
  326. owner.Character.ArtificialHB:Fire()
  327. game:GetService("RunService").Heartbeat:connect(function(s, p)
  328. tf = tf + s
  329. if tf >= frame then
  330. if allowframeloss then
  331. owner.Character.ArtificialHB:Fire()
  332. lastframe = tick()
  333. else
  334. for i = 1, math.floor(tf / frame) do
  335. owner.Character.ArtificialHB:Fire()
  336. end
  337. lastframe = tick()
  338. end
  339. if tossremainder then
  340. tf = 0
  341. else
  342. tf = tf - frame * math.floor(tf / frame)
  343. end
  344. end
  345. end)
  346. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  347. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  348. end
  349. function PositiveAngle(NUMBER)
  350. if NUMBER >= 0 then
  351. NUMBER = 0
  352. end
  353. return NUMBER
  354. end
  355. function NegativeAngle(NUMBER)
  356. if NUMBER <= 0 then
  357. NUMBER = 0
  358. end
  359. return NUMBER
  360. end
  361. function Swait(NUMBER)
  362. if NUMBER == 0 or NUMBER == nil then
  363. ArtificialHB.Event:wait()
  364. else
  365. for i = 1, NUMBER do
  366. ArtificialHB.Event:wait()
  367. end
  368. end
  369. end
  370. function QuaternionFromCFrame(cf)
  371. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  372. local trace = m00 + m11 + m22
  373. if trace > 0 then
  374. local s = math.sqrt(1 + trace)
  375. local recip = 0.5 / s
  376. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  377. else
  378. local i = 0
  379. if m00 < m11 then
  380. i = 1
  381. end
  382. if m22 > (i == 0 and m00 or m11) then
  383. i = 2
  384. end
  385. if i == 0 then
  386. local s = math.sqrt(m00 - m11 - m22 + 1)
  387. local recip = 0.5 / s
  388. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  389. elseif i == 1 then
  390. local s = math.sqrt(m11 - m22 - m00 + 1)
  391. local recip = 0.5 / s
  392. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  393. elseif i == 2 then
  394. local s = math.sqrt(m22 - m00 - m11 + 1)
  395. local recip = 0.5 / s
  396. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  397. end
  398. end
  399. end
  400. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  401. local xs, ys, zs = x + x, y + y, z + z
  402. local wx, wy, wz = w * xs, w * ys, w * zs
  403. local xx = x * xs
  404. local xy = x * ys
  405. local xz = x * zs
  406. local yy = y * ys
  407. local yz = y * zs
  408. local zz = z * zs
  409. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  410. end
  411. function QuaternionSlerp(a, b, t)
  412. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  413. local startInterp, finishInterp
  414. if cosTheta >= 1.0E-4 then
  415. if 1 - cosTheta > 1.0E-4 then
  416. local theta = ACOS(cosTheta)
  417. local invSinTheta = 1 / SIN(theta)
  418. startInterp = SIN((1 - t) * theta) * invSinTheta
  419. finishInterp = SIN(t * theta) * invSinTheta
  420. else
  421. startInterp = 1 - t
  422. finishInterp = t
  423. end
  424. elseif 1 + cosTheta > 1.0E-4 then
  425. local theta = ACOS(-cosTheta)
  426. local invSinTheta = 1 / SIN(theta)
  427. startInterp = SIN((t - 1) * theta) * invSinTheta
  428. finishInterp = SIN(t * theta) * invSinTheta
  429. else
  430. startInterp = t - 1
  431. finishInterp = t
  432. end
  433. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  434. end
  435. function Clerp(a, b, t)
  436. local qa = {
  437. QuaternionFromCFrame(a)
  438. }
  439. local qb = {
  440. QuaternionFromCFrame(b)
  441. }
  442. local ax, ay, az = a.x, a.y, a.z
  443. local bx, by, bz = b.x, b.y, b.z
  444. local _t = 1 - t
  445. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  446. end
  447. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  448. local frame = IT("Frame")
  449. frame.BackgroundTransparency = TRANSPARENCY
  450. frame.BorderSizePixel = BORDERSIZEPIXEL
  451. frame.Position = POSITION
  452. frame.Size = SIZE
  453. frame.BackgroundColor3 = COLOR
  454. frame.BorderColor3 = BORDERCOLOR
  455. frame.Name = NAME
  456. frame.Parent = PARENT
  457. return frame
  458. end
  459. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  460. local label = IT("TextLabel")
  461. label.BackgroundTransparency = 1
  462. label.Size = UD2(1, 0, 1, 0)
  463. label.Position = UD2(0, 0, 0, 0)
  464. label.TextColor3 = TEXTCOLOR
  465. label.TextStrokeTransparency = STROKETRANSPARENCY
  466. label.TextTransparency = TRANSPARENCY
  467. label.FontSize = TEXTFONTSIZE
  468. label.Font = TEXTFONT
  469. label.BorderSizePixel = BORDERSIZEPIXEL
  470. label.TextScaled = false
  471. label.Text = TEXT
  472. label.Name = NAME
  473. label.Parent = PARENT
  474. return label
  475. end
  476. function NoOutlines(PART)
  477. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  478. end
  479. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  480. local NEWWELD = IT(TYPE)
  481. NEWWELD.Part0 = PART0
  482. NEWWELD.Part1 = PART1
  483. NEWWELD.C0 = C0
  484. NEWWELD.C1 = C1
  485. NEWWELD.Parent = PARENT
  486. return NEWWELD
  487. end
  488. local S = IT("Sound")
  489. function CreateSound(ID, PARENT, VOLUME, PITCH)
  490. local NEWSOUND
  491. coroutine.resume(coroutine.create(function()
  492. NEWSOUND = S:Clone()
  493. NEWSOUND.Parent = PARENT
  494. NEWSOUND.Volume = VOLUME
  495. NEWSOUND.Pitch = PITCH
  496. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  497. Swait()
  498. NEWSOUND:play()
  499. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  500. end))
  501. return NEWSOUND
  502. end
  503. function CFrameFromTopBack(at, top, back)
  504. local right = top:Cross(back)
  505. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  506. end
  507. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  508. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  509. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  510. wave.CFrame = CFRAME
  511. coroutine.resume(coroutine.create(function(PART)
  512. for i = 1, WAIT do
  513. Swait()
  514. mesh.Scale = mesh.Scale + GROW
  515. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  516. if DOESROT == true then
  517. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  518. end
  519. wave.Transparency = wave.Transparency + 0.5 / WAIT
  520. if wave.Transparency > 0.99 then
  521. wave:remove()
  522. end
  523. end
  524. end))
  525. end
  526. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  527. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  528. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  529. wave.CFrame = CFRAME
  530. coroutine.resume(coroutine.create(function(PART)
  531. for i = 1, WAIT do
  532. Swait()
  533. mesh.Scale = mesh.Scale + GROW
  534. if DOESROT == true then
  535. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  536. end
  537. wave.Transparency = wave.Transparency + 0.5 / WAIT
  538. if wave.Transparency > 0.99 then
  539. wave:remove()
  540. end
  541. end
  542. end))
  543. end
  544. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  545. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  546. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  547. wave.CFrame = CFRAME
  548. coroutine.resume(coroutine.create(function(PART)
  549. for i = 1, WAIT do
  550. Swait()
  551. mesh.Scale = mesh.Scale + GROW
  552. wave.Transparency = wave.Transparency + 1 / WAIT
  553. if wave.Transparency > 0.99 then
  554. wave:remove()
  555. end
  556. end
  557. end))
  558. end
  559. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  560. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  561. local mesh
  562. if KIND == "Base" then
  563. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  564. elseif KIND == "Thin" then
  565. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  566. elseif KIND == "Round" then
  567. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  568. end
  569. wave.CFrame = CFRAME
  570. coroutine.resume(coroutine.create(function(PART)
  571. for i = 1, WAIT do
  572. Swait()
  573. mesh.Scale = mesh.Scale + GROW / 10
  574. wave.Transparency = wave.Transparency + 0.5 / WAIT
  575. if wave.Transparency > 0.99 then
  576. wave:remove()
  577. end
  578. end
  579. end))
  580. end
  581. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  582. for _, c in pairs(PARENT:GetChildren()) do
  583. if c.ClassName == "Model" then
  584. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  585. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  586. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  587. if DIST > (TORSO.Position - FROM).Magnitude then
  588. table.insert(TABLE, c)
  589. end
  590. AddChildrenToTable(FROM, c, DIST, TABLE)
  591. elseif c.ClassName == "Folder" then
  592. AddChildrenToTable(FROM, c, DIST, TABLE)
  593. end
  594. end
  595. end
  596. end
  597. function MakeForm(PART, TYPE)
  598. if TYPE == "Cyl" then
  599. local MSH = IT("CylinderMesh", PART)
  600. elseif TYPE == "Ball" then
  601. local MSH = IT("SpecialMesh", PART)
  602. MSH.MeshType = "Sphere"
  603. elseif TYPE == "Wedge" then
  604. local MSH = IT("SpecialMesh", PART)
  605. MSH.MeshType = "Wedge"
  606. end
  607. end
  608. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  609. if DoesCourontine == false then
  610. local Direction = CF(Part.Position, ToLocation)
  611. local Distance = (Part.Position - ToLocation).magnitude
  612. for i = 1, AmountOfTime do
  613. Swait()
  614. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  615. Direction = Part.CFrame
  616. end
  617. Part:remove()
  618. elseif DoesCourontine == true then
  619. coroutine.resume(coroutine.create(function()
  620. local Direction = CF(Part.Position, ToLocation)
  621. local Distance = (Part.Position - ToLocation).magnitude
  622. for i = 1, AmountOfTime do
  623. Swait()
  624. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  625. Direction = Part.CFrame
  626. end
  627. Part:remove()
  628. end))
  629. end
  630. end
  631. function CheckTableForString(Table, String)
  632. for i, v in pairs(Table) do
  633. if string.find(string.lower(String), string.lower(v)) then
  634. return true
  635. end
  636. end
  637. return false
  638. end
  639. function CheckIntangible(Hit)
  640. local ProjectileNames = {
  641. "Water",
  642. "Arrow",
  643. "Projectile",
  644. "Effect",
  645. "Rail",
  646. "Lightning",
  647. "Bullet"
  648. }
  649. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  650. return true
  651. end
  652. return false
  653. end
  654. Debris = game:GetService("Debris")
  655. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  656. local Direction = CFrame.new(StartPos, Vec).lookVector
  657. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  658. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  659. if RayHit and CheckIntangible(RayHit) then
  660. if DelayIfHit then
  661. wait()
  662. end
  663. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  664. end
  665. return RayHit, RayPos, RayNormal
  666. end
  667. function turnto(position)
  668. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  669. end
  670. local naeeym2 = Instance.new("BillboardGui", Character)
  671. naeeym2.AlwaysOnTop = true
  672. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  673. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  674. naeeym2.Adornee = Character.Head
  675. naeeym2.Name = "Name"
  676. local tecks2 = Instance.new("TextLabel", naeeym2)
  677. tecks2.BackgroundTransparency = 1
  678. tecks2.TextScaled = true
  679. tecks2.BorderSizePixel = 0
  680. tecks2.Text = "DOMINUS INANIS, the Forgotten Dominus"
  681. tecks2.Font = "Antique"
  682. tecks2.TextSize = 30
  683. tecks2.TextStrokeTransparency = 0
  684. tecks2.TextColor3 = Color3.new(1, 0, 0)
  685. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  686. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  687. tecks2.Parent = naeeym2
  688. Humanoid.Died:connect(function()
  689. Humanoid.Parent = nil
  690. Humanoid.MaxHealth = "inf"
  691. Humanoid.Health = "inf"
  692. refit()
  693. Humanoid.Parent = Character
  694. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  695. for i = 1, 5 do
  696. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  697. end
  698. killnearest(Torso.Position, 25, 180)
  699. end)
  700. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  701. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  702. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  703. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  704. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  705. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  706. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  707. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  708. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  709. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  710. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  711. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  712. function killnearest(position, range, maxstrength)
  713. for i, v in ipairs(workspace:GetChildren()) do
  714. local body = v:GetChildren()
  715. for part = 1, #body do
  716. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  717. if v.ClassName == "Model" then
  718. v:BreakJoints()
  719. end
  720. local bv = Instance.new("BodyVelocity")
  721. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  722. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  723. bv.Parent = body[part]
  724. Debris:AddItem(bv, 0.2)
  725. end
  726. end
  727. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  728. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  729. end
  730. end
  731. end
  732. function Transparency(TRANS)
  733. tecks2.TextTransparency = TRANS
  734. tecks2.TextStrokeTransparency = TRANS
  735. for _, c in pairs(Character:GetChildren()) do
  736. if c.ClassName == "Part" and c ~= RootPart then
  737. c.Transparency = TRANS
  738. if c:FindFirstChildOfClass("Decal") then
  739. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  740. end
  741. elseif c.ClassName == "Accessory" then
  742. c.Handle.Transparency = TRANS
  743. elseif c.ClassName == "Model" then
  744. for _, q in pairs(c:GetChildren()) do
  745. if q.ClassName == "Part" then
  746. q.Transparency = TRANS
  747. if q:FindFirstChildOfClass("Decal") then
  748. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  749. end
  750. end
  751. end
  752. end
  753. end
  754. end
  755. function Orbital_Devastor()
  756. local HITBODIES = {}
  757. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  758. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  759. CENTER.CFrame = CF(ECH)
  760. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  761. MakeForm(RAY, "Cyl")
  762. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  763. MakeForm(RAY2, "Cyl")
  764. RAY.CFrame = CF(ECH)
  765. RAY2.CFrame = CF(ECH)
  766. CreateSound("1368573150", CENTER, 10, 0.8)
  767. for i = 1, 100 do
  768. Swait()
  769. RAY.Transparency = RAY.Transparency - 0.01
  770. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  771. RAY2.Transparency = RAY2.Transparency - 0.012
  772. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  773. end
  774. for i = 1, 5 do
  775. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  776. end
  777. RAY:remove()
  778. RAY2:remove()
  779. CreateSound("1368637781", CENTER, 10, 0.8)
  780. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  781. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  782. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  783. Debris:AddItem(CENTER, 5)
  784. CreateSound("414517163", CENTER, 10, 0.8)
  785. for i = 1, 5 do
  786. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  787. end
  788. for e = 1, #HITBODIES do
  789. if HITBODIES[e] ~= nil then
  790. local BOD = HITBODIES[e]
  791. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  792. if TORS then
  793. BOD:BreakJoints()
  794. for _, c in pairs(BOD:GetChildren()) do
  795. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  796. local bv = Instance.new("BodyVelocity")
  797. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  798. bv.velocity = CF(ECH, c.Position).lookVector * 250
  799. bv.Parent = c
  800. Debris:AddItem(bv, 0.2)
  801. end
  802. end
  803. end
  804. end
  805. end
  806. end
  807. function Savage_Fire()
  808. ATTACK = true
  809. Rooted = true
  810. VALUE1 = true
  811. local HITBODIES = {}
  812. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  813. MakeForm(VISUAL, "Ball")
  814. VISUAL.CFrame = RootPart.CFrame
  815. for i = 0, 1.2, 0.1 / Animation_Speed do
  816. Swait()
  817. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  818. VISUAL.Transparency = VISUAL.Transparency - 0.005
  819. if MRANDOM(1, 2) == 1 then
  820. do
  821. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  822. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  823. MakeForm(SPHERE, "Ball")
  824. coroutine.resume(coroutine.create(function()
  825. for i = 1, 100 do
  826. Swait()
  827. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  828. SPHERE.Transparency = i / 100
  829. end
  830. SPHERE:remove()
  831. end))
  832. end
  833. end
  834. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. end
  841. Character.Archivable = true
  842. local CLONE = Character:Clone()
  843. CLONE.BGM:remove()
  844. CLONE.Effects:remove()
  845. CLONE.Parent = Effects
  846. local X = 1 - VISUAL.Transparency
  847. local ORIGINPOS = RootPart.Position
  848. Transparency(1)
  849. VALUE2 = true
  850. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  851. for i = 1, 50 do
  852. Swait()
  853. VISUAL.Transparency = VISUAL.Transparency + X / 50
  854. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  855. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. end
  862. VISUAL:remove()
  863. coroutine.resume(coroutine.create(function()
  864. local PITS = {}
  865. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  866. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  867. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  868. if HITFLOOR ~= nil then
  869. local POS = CLONE.Torso.Position
  870. CLONE:remove()
  871. for i = 1, 150 do
  872. Swait()
  873. local PEWSOUND = {
  874. "907527750",
  875. "907527912",
  876. "907528019",
  877. "907530553"
  878. }
  879. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  880. if MRANDOM(1, 2) == 1 then
  881. local ICICLE = IT("CornerWedgePart", Effects)
  882. ICICLE.Locked = true
  883. ICICLE.CanCollide = false
  884. ICICLE.Anchored = true
  885. ICICLE.BrickColor = BRICKC("Really red")
  886. ICICLE.Material = "Neon"
  887. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  888. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  889. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  890. table.insert(PITS, ICICLE)
  891. for e = 1, #HITBODIES do
  892. if HITBODIES[e] ~= nil then
  893. local BOD = HITBODIES[e]
  894. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  895. if TORS then
  896. BOD:BreakJoints()
  897. for _, c in pairs(BOD:GetChildren()) do
  898. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  899. local bv = Instance.new("BodyVelocity")
  900. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  901. bv.velocity = CF(POS, c.Position).lookVector * 250
  902. bv.Parent = c
  903. Debris:AddItem(bv, 0.2)
  904. end
  905. end
  906. end
  907. end
  908. end
  909. HITBODIES = {}
  910. end
  911. end
  912. coroutine.resume(coroutine.create(function()
  913. for i = 1, 10 do
  914. Swait()
  915. for e = 1, #PITS do
  916. if PITS[e] ~= nil then
  917. local E = PITS[e]
  918. E.Transparency = E.Transparency + 0.1
  919. end
  920. end
  921. end
  922. for e = 1, #PITS do
  923. if PITS[e] ~= nil then
  924. local E = PITS[e]
  925. E:remove()
  926. end
  927. end
  928. end))
  929. end
  930. end))
  931. VALUE2 = false
  932. VALUE1 = false
  933. ATTACK = false
  934. Rooted = false
  935. for i = 1, 10 do
  936. Swait()
  937. Transparency(1 - i / 10)
  938. end
  939. end
  940. function Grave_Encounter()
  941. local HITBODIES = {}
  942. local PEWSOUND = {
  943. "907527750",
  944. "907527912",
  945. "907528019",
  946. "907530553"
  947. }
  948. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  949. if HITFLOOR ~= nil then
  950. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  951. ATTACK = true
  952. Rooted = false
  953. local GYRO = IT("BodyGyro", RootPart)
  954. GYRO.D = 100
  955. GYRO.P = 2000
  956. GYRO.MaxTorque = VT(0, 4000000, 0)
  957. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  958. for i = 0, 3.5, 0.1 / Animation_Speed do
  959. Swait()
  960. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  961. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  962. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. end
  969. for i = 0, 0.15, 0.1 / Animation_Speed do
  970. Swait()
  971. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  972. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. end
  980. Rooted = true
  981. GYRO:remove()
  982. coroutine.resume(coroutine.create(function()
  983. local PITS = {}
  984. local FRAME = RootPart.CFrame
  985. for i = 1, 200 do
  986. Swait()
  987. for e = 1, #HITBODIES do
  988. if HITBODIES[e] ~= nil then
  989. local BOD = HITBODIES[e]
  990. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  991. if TORS then
  992. BOD:BreakJoints()
  993. table.remove(HITBODIES, e)
  994. end
  995. end
  996. end
  997. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  998. MakeForm(GLITCH, "Cyl")
  999. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  1000. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1001. if HITFLOOR ~= nil then
  1002. table.insert(PITS, GLITCH)
  1003. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1004. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  1005. if MRANDOM(1, 2) == 1 then
  1006. local ICICLE = IT("CornerWedgePart", Effects)
  1007. ICICLE.Locked = true
  1008. ICICLE.CanCollide = false
  1009. ICICLE.Anchored = true
  1010. ICICLE.BrickColor = BRICKC("Really red")
  1011. ICICLE.Material = "Neon"
  1012. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  1013. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1014. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1015. table.insert(PITS, ICICLE)
  1016. end
  1017. else
  1018. GLITCH:remove()
  1019. break
  1020. end
  1021. end
  1022. coroutine.resume(coroutine.create(function()
  1023. for i = 1, 10 do
  1024. Swait()
  1025. for e = 1, #PITS do
  1026. if PITS[e] ~= nil then
  1027. local E = PITS[e]
  1028. E.Transparency = E.Transparency + 0.1
  1029. end
  1030. end
  1031. end
  1032. for e = 1, #PITS do
  1033. if PITS[e] ~= nil then
  1034. local E = PITS[e]
  1035. E:remove()
  1036. end
  1037. end
  1038. end))
  1039. end))
  1040. for i = 0, 1, 0.1 / Animation_Speed do
  1041. Swait()
  1042. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. end
  1049. ATTACK = false
  1050. Rooted = false
  1051. end
  1052. end
  1053. function Endless_Pain()
  1054. local HITBODIES = {}
  1055. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1056. if HITFLOOR ~= nil then
  1057. CreateSound("463598785", RootPart, 10, 0.8)
  1058. ATTACK = true
  1059. Rooted = true
  1060. VALUE1 = true
  1061. for i = 1, 500 do
  1062. Swait()
  1063. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  1064. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  1065. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  1066. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. for e = 1, #HITBODIES do
  1073. if HITBODIES[e] ~= nil then
  1074. local BOD = HITBODIES[e]
  1075. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1076. if TORS and TORS:FindFirstChild("BV") == nil then
  1077. local bv = Instance.new("BodyVelocity")
  1078. bv.Name = "BV"
  1079. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1080. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1081. bv.Parent = TORS
  1082. Debris:AddItem(bv, 0.1)
  1083. end
  1084. end
  1085. end
  1086. end
  1087. coroutine.resume(coroutine.create(function()
  1088. for e = 1, #HITBODIES do
  1089. Swait()
  1090. if HITBODIES[e] ~= nil then
  1091. local BOD = HITBODIES[e]
  1092. for i = 1, #HITBODIES do
  1093. if HITBODIES[i] == BOD and i ~= e then
  1094. table.remove(HITBODIES, i)
  1095. end
  1096. end
  1097. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1098. if TORS then
  1099. TORS.Anchored = false
  1100. CreateSound("92597369", TORS, 10, 0.8)
  1101. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  1102. BOD:BreakJoints()
  1103. for _, c in pairs(BOD:GetChildren()) do
  1104. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1105. local bv = Instance.new("BodyVelocity")
  1106. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1107. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  1108. bv.Parent = c
  1109. Debris:AddItem(bv, 0.2)
  1110. end
  1111. end
  1112. end
  1113. end
  1114. end
  1115. end))
  1116. VALUE1 = false
  1117. ATTACK = false
  1118. Rooted = false
  1119. end
  1120. end
  1121. function Absoluteum()
  1122. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1123. if HITFLOOR ~= nil then
  1124. do
  1125. local HITBODIES = {}
  1126. ATTACK = true
  1127. Rooted = true
  1128. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1129. MakeForm(ABSOLUTE, "Ball")
  1130. CreateSound("416200578", RootPart, 10, 1)
  1131. for i = 0, 8, 0.1 / Animation_Speed do
  1132. Swait()
  1133. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1134. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1135. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1136. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1137. MakeForm(CHARGE, "Ball")
  1138. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1139. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1140. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. end
  1147. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1148. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1149. for i = 1, 45 do
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. end
  1158. coroutine.resume(coroutine.create(function()
  1159. local IMPACT = false
  1160. local BULLET = ABSOLUTE
  1161. MakeForm(BULLET, "Ball")
  1162. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1163. for i = 1, 500 do
  1164. Swait()
  1165. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1166. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1167. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1168. if HIT ~= nil then
  1169. IMPACT = true
  1170. break
  1171. end
  1172. end
  1173. if IMPACT == false then
  1174. for i = 1, 40 do
  1175. Swait()
  1176. BULLET.Size = BULLET.Size * 0.9
  1177. end
  1178. BULLET:remove()
  1179. else
  1180. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1181. for i = 1, 175 do
  1182. Swait()
  1183. BULLET.Size = BULLET.Size * 0.99
  1184. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1185. end
  1186. CreateSound("438666001", BULLET, 10, 3)
  1187. Swait(35)
  1188. BULLET.Transparency = 1
  1189. for i = 1, 20 do
  1190. for e = 1, 5 do
  1191. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1192. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1193. end
  1194. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1195. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1196. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1197. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1198. Swait(5)
  1199. for e = 1, #HITBODIES do
  1200. if HITBODIES[e] ~= nil then
  1201. local BOD = HITBODIES[e]
  1202. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1203. if TORS then
  1204. BOD:BreakJoints()
  1205. for _, c in pairs(BOD:GetChildren()) do
  1206. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1207. local bv = Instance.new("BodyVelocity")
  1208. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1209. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1210. bv.Parent = c
  1211. Debris:AddItem(bv, 0.2)
  1212. end
  1213. end
  1214. end
  1215. end
  1216. end
  1217. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1218. end
  1219. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1220. Debris:AddItem(BULLET, 10)
  1221. end
  1222. end))
  1223. ATTACK = false
  1224. Rooted = false
  1225. end
  1226. end
  1227. end
  1228. local Decal = IT("Decal")
  1229. function Unwilling_Hop()
  1230. ATTACK = true
  1231. Rooted = false
  1232. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1233. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1234. local decal = Decal:Clone()
  1235. decal.Parent = O1
  1236. decal.Face = "Top"
  1237. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1238. local decal2 = Decal:Clone()
  1239. decal2.Parent = O1
  1240. decal2.Face = "Bottom"
  1241. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1242. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1243. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1244. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1245. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1246. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1247. local decal = Decal:Clone()
  1248. decal.Parent = O2
  1249. decal.Face = "Top"
  1250. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1251. local decal2 = Decal:Clone()
  1252. decal2.Parent = O2
  1253. decal2.Face = "Bottom"
  1254. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1255. CreateSound("1127492102", O1, 10, 0.7)
  1256. CreateSound("1127492102", O2, 10, 0.7)
  1257. for i = 1, 75 do
  1258. Swait()
  1259. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1260. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1261. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1262. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1263. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. end
  1270. Rooted = true
  1271. UNANCHOR = false
  1272. RootPart.Anchored = true
  1273. VALUE1 = true
  1274. for i = 1, 15 do
  1275. Transparency(i / 15)
  1276. Swait()
  1277. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1278. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. end
  1285. RootPart.CFrame = ROOT.CFrame
  1286. ROOT:remove()
  1287. for i = 1, 15 do
  1288. Transparency(1 - i / 15)
  1289. Swait()
  1290. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1291. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. end
  1298. VALUE1 = false
  1299. coroutine.resume(coroutine.create(function()
  1300. for i = 1, 75 do
  1301. Swait()
  1302. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1303. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1304. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1305. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1306. end
  1307. O1:remove()
  1308. O2:remove()
  1309. end))
  1310. UNANCHOR = true
  1311. RootPart.Anchored = false
  1312. ATTACK = false
  1313. Rooted = false
  1314. end
  1315. function Taunt()
  1316. ATTACK = true
  1317. Rooted = true
  1318. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1319. Swait()
  1320. repeat
  1321. Swait()
  1322. ROAR.Parent = Head
  1323. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. until ROAR.Playing == false
  1330. ATTACK = false
  1331. Rooted = false
  1332. end
  1333. function Roar()
  1334. ATTACK = true
  1335. Rooted = true
  1336. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1337. Swait()
  1338. repeat
  1339. Swait()
  1340. ROAR.Parent = Head
  1341. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. until ROAR.Playing == false
  1348. ATTACK = false
  1349. Rooted = false
  1350. end
  1351. function MouseDown(Mouse)
  1352. if ATTACK == false then
  1353. end
  1354. end
  1355. function MouseUp(Mouse)
  1356. HOLD = false
  1357. end
  1358. function KeyDown(Key)
  1359. KEYHOLD = true
  1360. if Key == "z" and ATTACK == false then
  1361. Orbital_Devastor()
  1362. end
  1363. if Key == "b" and ATTACK == false then
  1364. Savage_Fire()
  1365. end
  1366. if Key == "c" and ATTACK == false then
  1367. Grave_Encounter()
  1368. end
  1369. if Key == "v" and ATTACK == false then
  1370. Endless_Pain()
  1371. end
  1372. if Key == "x" and ATTACK == false then
  1373. Absoluteum()
  1374. end
  1375. if Key == "q" and ATTACK == false then
  1376. Unwilling_Hop()
  1377. end
  1378. if Key == "t" and ATTACK == false then
  1379. Taunt()
  1380. end
  1381. if Key == "9" and ATTACK == false then
  1382. Roar()
  1383. end
  1384. end
  1385. function KeyUp(Key)
  1386. KEYHOLD = false
  1387. end
  1388. Mouse.Button1Down:connect(function(NEWKEY)
  1389. MouseDown(NEWKEY)
  1390. end)
  1391. Mouse.Button1Up:connect(function(NEWKEY)
  1392. MouseUp(NEWKEY)
  1393. end)
  1394. Mouse.KeyDown:connect(function(NEWKEY)
  1395. KeyDown(NEWKEY)
  1396. end)
  1397. Mouse.KeyUp:connect(function(NEWKEY)
  1398. KeyUp(NEWKEY)
  1399. end)
  1400. function unanchor()
  1401. if UNANCHOR == true then
  1402. g = Character:GetChildren()
  1403. for i = 1, #g do
  1404. if g[i].ClassName == "Part" then
  1405. g[i].Anchored = false
  1406. end
  1407. end
  1408. end
  1409. end
  1410. function refit()
  1411. RootJoint.Parent = RootPart
  1412. Neck.Parent = Torso
  1413. RightShoulder.Parent = Torso
  1414. LeftShoulder.Parent = Torso
  1415. RightHip.Parent = Torso
  1416. LeftHip.Parent = Torso
  1417. RootPart.Parent = Character
  1418. LeftArm.Parent = Character
  1419. RightArm.Parent = Character
  1420. RightLeg.Parent = Character
  1421. LeftLeg.Parent = Character
  1422. Torso.Parent = Character
  1423. Head.Parent = Character
  1424. end
  1425. Humanoid.Changed:connect(function(Jump)
  1426. if Jump == "Jump" and Disable_Jump == true then
  1427. Humanoid.Jump = false
  1428. end
  1429. end)
  1430. Humanoid.HipHeight = 2
  1431. Head:ClearAllChildren()
  1432. local FF = IT("ForceField", Character)
  1433. FF.Visible = false
  1434. Speed = 45
  1435. CreateSound("907332997", Head, 10, 0.9)
  1436. while true do
  1437. Swait()
  1438. ANIMATE.Parent = nil
  1439. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1440. IDLEANIMATION:Play()
  1441. SINE = SINE + CHANGE
  1442. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1443. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1444. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1445. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1446. if ATTACK == false then
  1447. if TORSOVELOCITY < 1 then
  1448. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. elseif TORSOVELOCITY > 1 then
  1455. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. end
  1462. end
  1463. if VALUE2 == false then
  1464. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1465. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1466. end
  1467. unanchor()
  1468. Humanoid.MaxHealth = "inf"
  1469. Humanoid.Health = "inf"
  1470. if Rooted == false then
  1471. Disable_Jump = false
  1472. Humanoid.WalkSpeed = Speed
  1473. elseif Rooted == true then
  1474. Disable_Jump = true
  1475. Humanoid.WalkSpeed = 0
  1476. end
  1477. for _, c in pairs(Character:GetChildren()) do
  1478. if c.ClassName == "Part" then
  1479. c.Material = "Neon"
  1480. if c:FindFirstChildOfClass("ParticleEmitter") then
  1481. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1482. end
  1483. if c == Torso then
  1484. c.Color = C3(0, 0, 0)
  1485. elseif c == RightArm then
  1486. c.Color = C3(0.1, 0, 0)
  1487. elseif c == LeftArm then
  1488. c.Color = C3(0.1, 0, 0)
  1489. elseif c == RightLeg then
  1490. c.Color = C3(0.05, 0, 0)
  1491. elseif c == LeftLeg then
  1492. c.Color = C3(0.05, 0, 0)
  1493. elseif c == Head then
  1494. if c:FindFirstChild("Dominus") == nil then
  1495. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1496. M.Name = "Dominus"
  1497. end
  1498. if c:FindFirstChild("face") then
  1499. c.face:remove()
  1500. end
  1501. end
  1502. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1503. c:remove()
  1504. end
  1505. end
  1506. FF.Parent = Character
  1507. sick.Parent = Character
  1508. refit()
  1509. Character.Parent = workspace
  1510. Humanoid.PlatformStand = false
  1511. Humanoid.Name = "Forgotten Dominus"
  1512. for _, c in pairs(game.Players:GetChildren()) do
  1513. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1514. c.Character:BreakJoints()
  1515. end
  1516. end
  1517. Humanoid.DisplayDistanceType = "None"
  1518. end
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