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- wait(math.randomseed(tick()))
- local plr=game.Players.LocalPlayer;ch=plr.Character;
- local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
- local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
- local hum=ch.Humanoid
- local defWS=16
- local defJP=50
- local mo=plr:GetMouse();local cam=workspace.CurrentCamera;
- local godName="OmegaNoscope"
- local godTalkSFX="rbxassetid://418252437"
- local talkGui=Instance.new("BillboardGui",head)
- local im=Instance.new("ImageLabel",talkGui)
- local text=Instance.new("TextLabel",im)
- talkGui.Name="BillBoardGui"
- talkGui.Size=UDim2.new(15,0,5,0)
- talkGui.Active=true
- talkGui.ExtentsOffset=Vector3.new(0,3.25,0)
- im.Position=UDim2.new(0.10000000149012,0,0,0)
- im.Size=UDim2.new(0.80000001192093,0,0.80000001192093,0)
- im.Position=UDim2.new(0.10000000149012,0,0,0)
- im.Active=true
- im.BackgroundColor3=Color3.new(0,0,0)
- im.BackgroundTransparency=1
- im.Image="http://www.roblox.com/asset/?id=0"
- text.BackgroundTransparency=1
- text.Size=UDim2.new(1,0,1,0)
- text.BackgroundColor3=Color3.new(0,1,1)
- text.Font=Enum.Font.SourceSans
- text.FontSize=Enum.FontSize.Size14
- text.TextScaled=true
- text.TextWrapped=true
- text.Text=""
- local talkSound=Instance.new("Sound",head)
- talkSound.SoundId=godTalkSFX
- talkSound.Volume=0.85
- function say(msg,col,strokeCol,font)
- coroutine.resume(coroutine.create(function()
- text.TextColor3=col
- text.TextStrokeColor3=strokeCol
- text.Font=font
- text.Text=""..godName..": "
- for i=1,msg:len() do
- local x=math.random(855,1155)
- talkSound.Pitch=x/1000
- talkSound:play()
- text.Text=""..text.Text..""..msg:sub(i,i)..""
- wait(.05)
- end
- wait(1.5)
- text.Text=""
- end))
- end
- plr.Chatted:connect(function(msg)
- say(msg,Color3.new(0,0.2,1),Color3.new(0, 0.2, 1),"Fantasy")
- end)
- local p = game.Players.LocalPlayer--300899323
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local rj = root.RootJoint
- local deb = false
- local shot = 0
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local hb = game:GetService("RunService").Heartbeat
- local Stepped = game:GetService("RunService").Stepped
- --Left Arm
- m = Instance.new("Model")
- m.Name = "LeftArm"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = Enum.Material.SmoothPlastic
- p1.CFrame = CFrame.new(-1.5, 5.73969078, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.Size = Vector3.new(1, 0.200000048, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.SmoothPlastic
- p2.CFrame = CFrame.new(-1.5, 6.03969383, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p2.Size = Vector3.new(1, 0.200000048, 1)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Brick
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.SmoothPlastic
- p3.CFrame = CFrame.new(-1.5, 6.63968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.Size = Vector3.new(1, 0.200000048, 1)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = Enum.Material.SmoothPlastic
- p4.Name = "LeftArmPlate"
- p4.Size = Vector3.new(1, 2, 1)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = Enum.Material.SmoothPlastic
- p5.CFrame = CFrame.new(-1.5, 6.33969307, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p5.Size = Vector3.new(1, 0.200000048, 1)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Brick
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Really black")
- p6.Material = Enum.Material.SmoothPlastic
- p6.CFrame = CFrame.new(-1.5, 5.73969078, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p6.Size = Vector3.new(1, 0.200000048, 1)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Brick
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = Enum.Material.SmoothPlastic
- p7.CFrame = CFrame.new(-1.5, 6.03969383, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(1, 0.200000048, 1)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Brick
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = Enum.Material.SmoothPlastic
- p8.CFrame = CFrame.new(-1.5, 6.33969307, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(1, 0.200000048, 1)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Brick
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.SmoothPlastic
- p9.CFrame = CFrame.new(-1.5, 6.63968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 0.200000048, 1)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Brick
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.SmoothPlastic
- p10.CFrame = CFrame.new(-1.5, 6.78969193, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(1, 0.349999994, 1)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Brick
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(1.12, 1.01999998, 1.12)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.SmoothPlastic
- p11.CFrame = CFrame.new(-1.5, 6.48969078, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(1, 0.25, 1)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshType = Enum.MeshType.Brick
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.SmoothPlastic
- p12.CFrame = CFrame.new(-1.5, 6.18969154, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 0.25, 1)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Brick
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = Enum.Material.SmoothPlastic
- p13.CFrame = CFrame.new(-1.5, 5.88968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1, 0.25, 1)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshType = Enum.MeshType.Brick
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.SmoothPlastic
- p14.CFrame = CFrame.new(-1.5, 5.58969307, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(1, 0.25, 1)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshType = Enum.MeshType.Brick
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = Enum.Material.SmoothPlastic
- p15.CFrame = CFrame.new(-1.5, 6.63968849, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1, 1, 1)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshType = Enum.MeshType.Brick
- b15.Name = "Mesh"
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Really black")
- p16.Material = Enum.Material.SmoothPlastic
- p16.CFrame = CFrame.new(-1.49142194, 4.80968094, 21.7695732, 1, 1.67448022e-007, -1.06342185e-007, -2.04123751e-007, 0.500000119, -0.866025269, -6.57511308e-008, 0.866025329, 0.5)
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p16.Transparency = 1
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshType = Enum.MeshType.Brick
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Really black")
- p17.Material = Enum.Material.SmoothPlastic
- p17.CFrame = CFrame.new(-1.50000083, 5.33968592, 22.4999943, 1, -9.44388034e-009, 5.2184074e-008, -7.54702114e-008, 0.999999881, 2.38418579e-007, 2.60919535e-008, 1.1920929e-007, 0.999999881)
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1.01999998, 0.300000012, 1.01999998)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshType = Enum.MeshType.Brick
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Really black")
- p18.Material = Enum.Material.SmoothPlastic
- p18.CFrame = CFrame.new(-1.50000072, 5.33968782, 22.4999962, 1, -3.77485776e-008, 7.82760807e-008, -1.03774902e-007, 0.999999881, 3.57627869e-007, 5.21839532e-008, 2.38418565e-007, 0.999999881)
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(1.00999999, 0.400000036, 1.00999999)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshType = Enum.MeshType.Brick
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Really black")
- p19.Material = Enum.Material.SmoothPlastic
- p19.CFrame = CFrame.new(-1.5000006, 5.33968973, 22.4999981, 1, -6.60532748e-008, 1.04368084e-007, -1.32079592e-007, 0.999999881, 4.76837158e-007, 7.82759457e-008, 3.5762784e-007, 0.999999881)
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(1.02999997, 0.200000003, 1.02999997)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Brick
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(1.02999997, 0.50999999, 1.02999997)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Institutional white")
- p20.Material = Enum.Material.SmoothPlastic
- p20.CFrame = CFrame.new(-1.50000048, 5.33969164, 22.5, 1, -9.4357965e-008, 1.3046008e-007, -1.60384275e-007, 0.999999881, 5.96046448e-007, 1.04367942e-007, 4.76837101e-007, 0.999999881)
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(1.02999997, 0.200000003, 1.02999997)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("SpecialMesh", p20)
- b20.MeshType = Enum.MeshType.Brick
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Really black")
- p21.Material = Enum.Material.SmoothPlastic
- p21.CFrame = CFrame.new(-1.93255413, 4.43040705, 22.5000057, -1.61368675e-007, -0.707106769, -0.707106769, -4.62050195e-007, -0.707106471, 0.707106948, -0.999999881, -5.86611463e-007, 4.45824725e-007)
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0,0,0)
- p21.Transparency = 1
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshType = Enum.MeshType.Wedge
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Really black")
- p22.Material = Enum.Material.SmoothPlastic
- p22.CFrame = CFrame.new(-2.22184062, 4.80970049, 22.5000057, -6.50768897e-008, 0.866025269, 0.50000006, -7.82806978e-007, 0.499999732, -0.866025329, -0.999999881, 3.74247918e-007, -2.56530342e-007)
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p22.Transparency = 1
- p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b22 = Instance.new("SpecialMesh", p22)
- b22.MeshType = Enum.MeshType.Brick
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Really black")
- p23.Material = Enum.Material.SmoothPlastic
- p23.CFrame = CFrame.new(-2.41184235, 5.35969734, 22.5000076, -1.73507274e-007, 0.98480767, 0.17364803, -8.28146199e-007, 0.173647702, -0.984807611, -0.999999881, 1.49283139e-007, -3.43238185e-007)
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p23.Transparency = 1
- p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b23 = Instance.new("SpecialMesh", p23)
- b23.MeshType = Enum.MeshType.Brick
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p24 = Instance.new("Part", m)
- p24.BrickColor = BrickColor.new("Really black")
- p24.Material = Enum.Material.SmoothPlastic
- p24.CFrame = CFrame.new(-2.41184616, 5.92969847, 22.5000076, -1.73507232e-007, 0.984807611, -0.173648104, -8.12965368e-007, -0.173648402, -0.984807432, -0.999999881, 2.02498356e-008, -3.8854634e-007)
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p24.Transparency = 1
- p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b24 = Instance.new("SpecialMesh", p24)
- b24.MeshType = Enum.MeshType.Brick
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Really black")
- p25.Material = Enum.Material.SmoothPlastic
- p25.CFrame = CFrame.new(-2.14142036, 6.39827347, 22.5000114, -7.7074823e-008, 0.707106829, -0.70710659, -7.54731559e-007, -0.707106769, -0.707106471, -0.999999881, -1.79262827e-007, -4.39258827e-007)
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p25.Transparency = 1
- p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b25 = Instance.new("SpecialMesh", p25)
- b25.MeshType = Enum.MeshType.Brick
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Really black")
- p26.Material = Enum.Material.SmoothPlastic
- p26.CFrame = CFrame.new(-1.49142087, 6.39827442, 23.1500168, -0.999999881, 1.1920929e-007, 2.68220901e-007, 1.49011612e-007, -0.707106948, -0.707106233, -1.77625395e-007, -0.707107306, 0.707106113)
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p26.Transparency = 1
- p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b26 = Instance.new("SpecialMesh", p26)
- b26.MeshType = Enum.MeshType.Brick
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p27 = Instance.new("Part", m)
- p27.BrickColor = BrickColor.new("Really black")
- p27.Material = Enum.Material.SmoothPlastic
- p27.CFrame = CFrame.new(-1.49141955, 5.92969704, 23.420433, -0.999999881, -3.03310628e-007, 3.64177367e-007, 1.73600242e-007, -0.173648864, -0.984807312, 2.67648517e-008, -0.98480773, 0.173647434)
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p27.Transparency = 1
- p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b27 = Instance.new("SpecialMesh", p27)
- b27.MeshType = Enum.MeshType.Brick
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p28 = Instance.new("Part", m)
- p28.BrickColor = BrickColor.new("Really black")
- p28.Material = Enum.Material.SmoothPlastic
- p28.CFrame = CFrame.new(-1.49141943, 5.35969734, 23.4204254, -0.999999881, -3.81113438e-007, 3.10304756e-007, 1.64414772e-007, 0.173647091, -0.984807551, -6.59209363e-008, -0.984807372, -0.17364876)
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p28.Transparency = 1
- p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b28 = Instance.new("SpecialMesh", p28)
- b28.MeshType = Enum.MeshType.Brick
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p29 = Instance.new("Part", m)
- p29.BrickColor = BrickColor.new("Really black")
- p29.Material = Enum.Material.SmoothPlastic
- p29.CFrame = CFrame.new(-1.49141932, 4.80969858, 23.2304344, -0.999999881, -4.47128798e-007, 1.98065763e-007, 1.97699791e-007, 0.499998987, -0.866025448, -1.51352623e-007, -0.866024613, -0.500000715)
- p29.FormFactor = Enum.FormFactor.Custom
- p29.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p29.Transparency = 1
- p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b29 = Instance.new("SpecialMesh", p29)
- b29.MeshType = Enum.MeshType.Brick
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p30 = Instance.new("Part", m)
- p30.BrickColor = BrickColor.new("Really black")
- p30.Material = Enum.Material.SmoothPlastic
- p30.CFrame = CFrame.new(-1.49142027, 4.43040895, 22.9411469, -0.999999881, 4.25206935e-007, 1.94115486e-007, 4.85997248e-007, -0.707105517, 0.707107246, -5.38012159e-008, 0.707105875, 0.707107246)
- p30.FormFactor = Enum.FormFactor.Custom
- p30.Size = Vector3.new(0,0,0)
- p30.Transparency = 1
- p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b30 = Instance.new("SpecialMesh", p30)
- b30.MeshType = Enum.MeshType.Wedge
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p31 = Instance.new("Part", m)
- p31.BrickColor = BrickColor.new("Really black")
- p31.Material = Enum.Material.SmoothPlastic
- p31.CFrame = CFrame.new(-1.49141979, 6.39827871, 21.8500175, 0.999999881, 3.40091276e-007, -1.70074486e-007, -5.85792634e-007, -0.707105458, -0.707107246, 1.83170471e-007, 0.707105815, -0.707107365)
- p31.FormFactor = Enum.FormFactor.Custom
- p31.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p31.Transparency = 1
- p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b31 = Instance.new("SpecialMesh", p31)
- b31.MeshType = Enum.MeshType.Brick
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p32 = Instance.new("Part", m)
- p32.BrickColor = BrickColor.new("Really black")
- p32.Material = Enum.Material.SmoothPlastic
- p32.CFrame = CFrame.new(-1.49141908, 4.43041086, 22.0588818, 0.999999881, -5.29441166e-008, -6.45117154e-007, -3.43892481e-007, -0.707107067, 0.707105517, 1.02492642e-007, -0.707107663, -0.707105637)
- p32.FormFactor = Enum.FormFactor.Custom
- p32.Size = Vector3.new(0,0,0)
- p32.Transparency = 1
- p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b32 = Instance.new("SpecialMesh", p32)
- b32.MeshType = Enum.MeshType.Wedge
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p33 = Instance.new("Part", m)
- p33.BrickColor = BrickColor.new("Really black")
- p33.Material = Enum.Material.SmoothPlastic
- p33.CFrame = CFrame.new(-1.4914217, 5.92970181, 21.5795879, 0.999999881, 5.22213554e-007, 2.83446013e-008, -7.00635724e-007, -0.173646629, -0.984807253, 1.38921934e-007, 0.984807372, -0.17364946)
- p33.FormFactor = Enum.FormFactor.Custom
- p33.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p33.Transparency = 1
- p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b33 = Instance.new("SpecialMesh", p33)
- b33.MeshType = Enum.MeshType.Brick
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- p34 = Instance.new("Part", m)
- p34.BrickColor = BrickColor.new("Really black")
- p34.Material = Enum.Material.SmoothPlastic
- p34.CFrame = CFrame.new(-1.49141932, 5.35969925, 21.5795956, 0.999999881, 5.04442426e-007, 2.22697935e-007, -7.44121166e-007, 0.17364943, -0.984806716, 1.65013844e-007, 0.984807849, 0.173646525)
- p34.FormFactor = Enum.FormFactor.Custom
- p34.Size = Vector3.new(0.200000003, 0.200000048, 0.599999964)
- p34.Transparency = 1
- p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b34 = Instance.new("SpecialMesh", p34)
- b34.MeshType = Enum.MeshType.Brick
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(1.04999995, 1.01999998, 1.03999996)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w1.Part1 = p2
- w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2.Part1 = p3
- w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p3)
- w3.Name = "LeftArmPlate_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p4
- w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4.Part1 = p5
- w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5.Part1 = p6
- w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6.Part1 = p7
- w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7.Part1 = p8
- w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8.Part1 = p9
- w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9.Part1 = p10
- w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10.Part1 = p11
- w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11.Part1 = p12
- w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12.Part1 = p13
- w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13.Part1 = p14
- w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14.Part1 = p15
- w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15.Part1 = p16
- w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
- w16.Part1 = p17
- w16.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w17.Part1 = p18
- w17.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w18.Part1 = p19
- w18.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w19.Part1 = p20
- w19.C1 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(1.50000179, -17.5000076, -22.4999943, 1, -4.71655142e-008, -4.97379915e-014, 1.88608098e-008, 1, 2.98023224e-008, 2.60920601e-008, 8.94069672e-008, 1)
- w20.Part1 = p21
- w20.C1 = CFrame.new(22.4999943, 10.3648901, -13.0979404, -3.09086232e-008, 1.63798575e-007, -1, -0.707106888, -0.70710665, -9.39673512e-008, -0.70710665, 0.707106888, 1.37678796e-007)
- w21 = Instance.new("Weld", p21)
- w21.Name = "Part_Weld"
- w21.Part0 = p21
- w21.C0 = CFrame.new(22.4999943, 10.3648901, -13.0979404, -3.09086232e-008, 1.63798575e-007, -1, -0.707106888, -0.70710665, -9.39673512e-008, -0.70710665, 0.707106888, 1.37678796e-007)
- w21.Part1 = p22
- w21.C1 = CFrame.new(22.4999981, -6.56083632, 15.8073826, 6.53831052e-008, -1.56958208e-007, -1, 0.866025388, 0.5, -2.18557226e-008, 0.5, -0.866025388, 1.68621398e-007)
- w22 = Instance.new("Weld", p22)
- w22.Name = "Part_Weld"
- w22.Part0 = p22
- w22.C0 = CFrame.new(22.4999981, -6.56083632, 15.8073826, 6.53831052e-008, -1.56958208e-007, -1, 0.866025388, 0.5, -2.18557226e-008, 0.5, -0.866025388, 1.68621398e-007)
- w22.Part1 = p23
- w22.C1 = CFrame.new(22.5, -0.667109907, 17.6726532, -4.30473222e-008, -2.02297542e-007, -1, 0.984807789, 0.17364794, -7.75219178e-008, 0.17364794, -0.984807789, 1.91749166e-007)
- w23 = Instance.new("Weld", p23)
- w23.Name = "Part_Weld"
- w23.Part0 = p23
- w23.C0 = CFrame.new(22.5, -0.667109907, 17.6726532, -4.30473222e-008, -2.02297542e-007, -1, 0.984807789, 0.17364794, -7.75219178e-008, 0.17364794, -0.984807789, 1.91749166e-007)
- w23.Part1 = p24
- w23.C1 = CFrame.new(22.5, 5.5165062, 17.3963699, -4.30473079e-008, -1.87116754e-007, -1, 0.98480773, -0.173648238, -9.9008588e-009, -0.173648238, -0.98480773, 1.91749152e-007)
- w24 = Instance.new("Weld", p24)
- w24.Name = "Part_Weld"
- w24.Part0 = p24
- w24.C0 = CFrame.new(22.5, 5.5165062, 17.3963699, -4.30473079e-008, -1.87116754e-007, -1, 0.98480773, -0.173648238, -9.9008588e-009, -0.173648238, -0.98480773, 1.91749152e-007)
- w24.Part1 = p25
- w24.C1 = CFrame.new(22.5000019, 14.6371164, 11.6086912, 5.33850866e-008, -1.28882959e-007, -1, 0.707106829, -0.707106769, 1.28882959e-007, -0.707106769, -0.707106829, 5.33851079e-008)
- w25 = Instance.new("Weld", p25)
- w25.Name = "Part_Weld"
- w25.Part0 = p25
- w25.C0 = CFrame.new(22.5000019, 14.6371164, 11.6086912, 5.33850866e-008, -1.28882959e-007, -1, 0.707106829, -0.707106769, 1.28882959e-007, -0.707106769, -0.707106829, 5.33851079e-008)
- w25.Part1 = p26
- w25.C1 = CFrame.new(-1.49141967, 29.4924316, -3.24661636, -1, -1.1920929e-007, -4.71654928e-008, 1.1920929e-007, -0.707106709, -0.707106888, 8.94069672e-008, -0.707106829, 0.70710665)
- w26 = Instance.new("Weld", p26)
- w26.Name = "Part_Weld"
- w26.Part0 = p26
- w26.C0 = CFrame.new(-1.49141967, 29.4924316, -3.24661636, -1, -1.1920929e-007, -4.71654928e-008, 1.1920929e-007, -0.707106709, -0.707106888, 8.94069672e-008, -0.707106829, 0.70710665)
- w26.Part1 = p27
- w26.C1 = CFrame.new(-1.49142396, 26.2059097, 13.748271, -1, -1.22925456e-007, 1.83316814e-007, -1.79966634e-007, -0.173648238, -0.98480773, 1.85296102e-007, -0.98480773, 0.173648149)
- w27 = Instance.new("Weld", p27)
- w27.Name = "Part_Weld"
- w27.Part0 = p27
- w27.C0 = CFrame.new(-1.49142396, 26.2059097, 13.748271, -1, -1.22925456e-007, 1.83316814e-007, -1.79966634e-007, -0.173648238, -0.98480773, 1.85296102e-007, -0.98480773, 0.173648149)
- w27.Part1 = p28
- w27.C1 = CFrame.new(-1.49142182, 20.0222931, 21.3207512, -1, -1.60415567e-007, 1.16723079e-007, -1.73416339e-007, 0.17364794, -0.98480773, 1.61053634e-007, -0.98480773, -0.173648015)
- w28 = Instance.new("Weld", p28)
- w28.Name = "Part_Weld"
- w28.Part0 = p28
- w28.C0 = CFrame.new(-1.49142182, 20.0222931, 21.3207512, -1, -1.60415567e-007, 1.16723079e-007, -1.73416339e-007, 0.17364794, -0.98480773, 1.61053634e-007, -0.98480773, -0.173648015)
- w28.Part1 = p29
- w28.C1 = CFrame.new(-1.49142063, 11.6331291, 26.311676, -1, -1.55435174e-007, 5.73833887e-008, -1.6416179e-007, 0.5, -0.866025329, 1.17385696e-007, -0.866025329, -0.500000119)
- w29 = Instance.new("Weld", p29)
- w29.Name = "Part_Weld"
- w29.Part0 = p29
- w29.C0 = CFrame.new(-1.49142063, 11.6331291, 26.311676, -1, -1.55435174e-007, 5.73833887e-008, -1.6416179e-007, 0.5, -0.866025329, 1.17385696e-007, -0.866025329, -0.500000119)
- w29.Part1 = p30
- w29.C1 = CFrame.new(-1.49142897, -4.49042225, -27.9532433, -1, 1.04557571e-007, 1.81026579e-007, 9.25360411e-008, -0.70710665, 0.707106829, 2.00373876e-007, 0.707106888, 0.707106769)
- w30 = Instance.new("Weld", p30)
- w30.Name = "Part_Weld"
- w30.Part0 = p30
- w30.C0 = CFrame.new(-1.49142897, -4.49042225, -27.9532433, -1, 1.04557571e-007, 1.81026579e-007, 9.25360411e-008, -0.70710665, 0.707106829, 2.00373876e-007, 0.707106888, 0.707106769)
- w30.Part1 = p31
- w30.C1 = CFrame.new(1.49142683, -2.32737827, 28.5731888, 1, -1.76048474e-007, -7.77491636e-008, -3.10438502e-008, -0.707106709, 0.707106769, -1.77897419e-007, -0.707106829, -0.707106829)
- w31 = Instance.new("Weld", p31)
- w31.Name = "Part_Weld"
- w31.Part0 = p31
- w31.C0 = CFrame.new(1.49142683, -2.32737827, 28.5731888, 1, -1.76048474e-007, -7.77491636e-008, -3.10438502e-008, -0.707106709, 0.707106769, -1.77897419e-007, -0.707106829, -0.707106829)
- w31.Part1 = p32
- w31.C1 = CFrame.new(1.49142444, 27.3293839, 3.86655521, 1, 9.41566256e-008, -1.8451928e-007, -6.23315088e-008, -0.70710665, -0.707107008, -2.35517859e-007, 0.707106888, -0.70710659)
- w32 = Instance.new("Weld", p32)
- w32.Name = "Part_Weld"
- w32.Part0 = p32
- w32.C0 = CFrame.new(1.49142444, 27.3293839, 3.86655521, 1, 9.41566256e-008, -1.8451928e-007, -6.23315088e-008, -0.70710665, -0.707107008, -2.35517859e-007, 0.707106888, -0.70710659)
- w32.Part1 = p33
- w32.C1 = CFrame.new(1.49143207, -18.1104279, 21.5624332, 1, -2.34282282e-007, -1.74181523e-007, 1.61463277e-007, -0.173648089, 0.98480773, -2.37625457e-007, -0.98480773, -0.173648238)
- w33 = Instance.new("Weld", p33)
- w33.Name = "Part_Weld"
- w33.Part0 = p33
- w33.C0 = CFrame.new(1.49143207, -18.1104279, 21.5624332, 1, -2.34282282e-007, -1.74181523e-007, 1.61463277e-007, -0.173648089, 0.98480773, -2.37625457e-007, -0.98480773, -0.173648238)
- w33.Part1 = p34
- w33.C1 = CFrame.new(1.49143016, -24.2940445, 13.5065851, 1, -2.49463085e-007, -1.74181523e-007, 2.35634644e-007, 0.173648074, 0.98480773, -1.83021399e-007, -0.98480773, 0.17364794)
- m.Parent = larm
- m:MakeJoints()
- ----------------------------------------------------
- local cor = Instance.new("Part", larm.LeftArm)
- cor.Name = "Thingy"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 1, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = larm
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld1 = Instance.new("Weld", larm.LeftArm)
- weld1.Part0 = cor
- weld1.Part1 = larm.LeftArm.LeftArmPlate
- weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Right Arm
- m2 = Instance.new("Model")
- m2.Name = "RightArm"
- p1 = Instance.new("Part", m2)
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = Enum.Material.SmoothPlastic
- p1.CFrame = CFrame.new(3.5, -9.44201183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1, 0.200000048, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p2 = Instance.new("Part", m2)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.SmoothPlastic
- p2.CFrame = CFrame.new(3.5, -9.74201393, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(1, 0.200000048, 1)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Brick
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p3 = Instance.new("Part", m2)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.SmoothPlastic
- p3.CFrame = CFrame.new(3.5, -9.14201164, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(1, 0.200000048, 1)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p4 = Instance.new("Part", m2)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = Enum.Material.SmoothPlastic
- p4.CFrame = CFrame.new(3.5, -8.84201622, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(1, 0.200000048, 1)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1.05999994, 0.699999988, 1.05999994)
- p5 = Instance.new("Part", m2)
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = Enum.Material.SmoothPlastic
- p5.CFrame = CFrame.new(3.5, -8.84201622, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 0.200000048, 1)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Brick
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p6 = Instance.new("Part", m2)
- p6.BrickColor = BrickColor.new("Really black")
- p6.Material = Enum.Material.SmoothPlastic
- p6.CFrame = CFrame.new(3.5, -8.84201622, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1, 1, 1)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Brick
- b6.Name = "Mesh"
- p7 = Instance.new("Part", m2)
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = Enum.Material.SmoothPlastic
- p7.Name = "RightArmPlate"
- p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Size = Vector3.new(1, 2, 1)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Brick
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p8 = Instance.new("Part", m2)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = Enum.Material.SmoothPlastic
- p8.CFrame = CFrame.new(3.5, -9.14201164, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(1, 0.200000048, 1)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Brick
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p9 = Instance.new("Part", m2)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.SmoothPlastic
- p9.CFrame = CFrame.new(3.5, -8.69201183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 0.349999994, 1)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Brick
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1.12, 1.01999998, 1.12)
- p10 = Instance.new("Part", m2)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.SmoothPlastic
- p10.CFrame = CFrame.new(3.5, -8.99201584, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(1, 0.25, 1)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Brick
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p11 = Instance.new("Part", m2)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.SmoothPlastic
- p11.CFrame = CFrame.new(3.5, -9.29201508, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(1, 0.25, 1)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshType = Enum.MeshType.Brick
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p12 = Instance.new("Part", m2)
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.SmoothPlastic
- p12.CFrame = CFrame.new(3.5, -9.59201431, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 0.25, 1)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Brick
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p13 = Instance.new("Part", m2)
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = Enum.Material.SmoothPlastic
- p13.CFrame = CFrame.new(3.5, -9.44201088, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1, 0.200000048, 1)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshType = Enum.MeshType.Brick
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p14 = Instance.new("Part", m2)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.SmoothPlastic
- p14.CFrame = CFrame.new(3.5, -9.89201069, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(1, 0.25, 1)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshType = Enum.MeshType.Brick
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(1.03999996, 0.400000006, 1.03999996)
- p15 = Instance.new("Part", m2)
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = Enum.Material.SmoothPlastic
- p15.CFrame = CFrame.new(3.5, -9.74201298, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1, 0.200000048, 1)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshType = Enum.MeshType.Brick
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(1.03999996, 1.01999998, 1.03999996)
- p16 = Instance.new("Part", m2)
- p16.BrickColor = BrickColor.new("Really black")
- p16.Material = Enum.Material.SmoothPlastic
- p16.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(1.01999998, 0.300000012, 1.01999998)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshType = Enum.MeshType.Brick
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p17 = Instance.new("Part", m2)
- p17.BrickColor = BrickColor.new("Really black")
- p17.Material = Enum.Material.SmoothPlastic
- p17.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1.00999999, 0.400000036, 1.00999999)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshType = Enum.MeshType.Brick
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p18 = Instance.new("Part", m2)
- p18.BrickColor = BrickColor.new("Institutional white")
- p18.Material = Enum.Material.SmoothPlastic
- p18.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(1.02999997, 0.200000003, 1.02999997)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshType = Enum.MeshType.Brick
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- p19 = Instance.new("Part", m2)
- p19.BrickColor = BrickColor.new("Really black")
- p19.Material = Enum.Material.SmoothPlastic
- p19.CFrame = CFrame.new(3.5, -10.1420107, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(1.02999997, 0.200000003, 1.02999997)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Brick
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(1.02999997, 0.50999999, 1.02999997)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4.Part1 = p5
- w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5.Part1 = p6
- w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p6)
- w6.Name = "RightArmPlate_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9.Part1 = p10
- w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11.Part1 = p12
- w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14.Part1 = p15
- w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16.Part1 = p17
- w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18.Part1 = p19
- w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m2.Parent = rarm
- m2:MakeJoints()
- ----------------------------------------------------
- local cor2 = Instance.new("Part", rarm.RightArm)
- cor2.Name = "Thingy"
- cor2.Locked = true
- cor2.BottomSurface = 0
- cor2.CanCollide = false
- cor2.Size = Vector3.new(1, 1, 1)
- cor2.Transparency = 1
- cor2.TopSurface = 0
- corw2 = Instance.new("Weld", cor2)
- corw2.Part0 = rarm
- corw2.Part1 = cor2
- corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld2 = Instance.new("Weld", rarm.RightArm)
- weld2.Part0 = cor2
- weld2.Part1 = rarm.RightArm.RightArmPlate
- weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Torso
- m3 = Instance.new("Model")
- m3.Name = "Torso"
- p1 = Instance.new("Part", m3)
- p1.BrickColor = BrickColor.new("Institutional white")
- p1.Material = Enum.Material.SmoothPlastic
- p1.Name = "TorsoPlate"
- p1.CFrame = CFrame.new(0, 3.10002589, 0.50000006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.CanCollide = false
- p1.Locked = true
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(2, 2, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p2 = Instance.new("Part", m3)
- p2.BrickColor = BrickColor.new("Institutional white")
- p2.Material = Enum.Material.SmoothPlastic
- p2.CFrame = CFrame.new(-0.450000942, 4.05002356, -0.100002818, -0.685070276, 0.686094284, 0.244853854, 0.616745472, 0.367372453, 0.696177125, 0.387690574, 0.627942622, -0.674821496)
- p2.CanCollide = false
- p2.Locked = true
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshId = "http://www.roblox.com/asset/?id=0"
- b2.TextureId = ""
- b2.MeshType = Enum.MeshType.FileMesh
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p3 = Instance.new("Part", m3)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.SmoothPlastic
- p3.CFrame = CFrame.new(0, 3.10002589, 0.970001996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.CanCollide = false
- p3.Locked = true
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(2, 2, 0.200000018)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p4 = Instance.new("Part", m3)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = Enum.Material.SmoothPlastic
- p4.CFrame = CFrame.new(0, 4.00002623, 0.529999971, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008)
- p4.CanCollide = false
- p4.Locked = true
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(2, 1.04000008, 0.239999995)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p5 = Instance.new("Part", m3)
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = Enum.Material.SmoothPlastic
- p5.CFrame = CFrame.new(-0.499999821, 3.15002489, 0.0999978557, 7.54979084e-008, 1, 0, 4.37113918e-008, 0.5, 0.5, 0.5, -7.54978942e-008, -4.37113883e-008)
- p5.CanCollide = false
- p5.Locked = true
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.300000012, 1, 1.89999998)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Wedge
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p6 = Instance.new("Part", m3)
- p6.BrickColor = BrickColor.new("Really black")
- p6.Material = Enum.Material.SmoothPlastic
- p6.CFrame = CFrame.new(0.500000179, 3.15002489, 0.0999980345, -4.37113918e-008, -1, 0, -4.37113812e-008, 0, 1, -1, 4.37113847e-008, -4.37113883e-008)
- p6.CanCollide = false
- p6.Locked = true
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.300000012, 0.99999994, 1.89999998)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Wedge
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p7 = Instance.new("Part", m3)
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = Enum.Material.SmoothPlastic
- p7.CFrame = CFrame.new(1.63912773e-007, 3.20002794, 0.0999980569, -3.09086197e-008, -0.707106829, -0.707106769, -7.46200044e-008, -0.707106769, 0.707106829, -1, 7.46200044e-008, -3.09086197e-008)
- p7.CanCollide = false
- p7.Locked = true
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.300000012, 1.20000005, 1.20000005)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Wedge
- b7.Name = "Mesh"
- p8 = Instance.new("Part", m3)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = Enum.Material.SmoothPlastic
- p8.CFrame = CFrame.new(-1, 3.10002613, 0.520000935, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p8.CanCollide = false
- p8.Locked = true
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(1, 2, 0.200000018)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Brick
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p9 = Instance.new("Part", m3)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.SmoothPlastic
- p9.CFrame = CFrame.new(1, 3.10002613, 0.520001054, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p9.CanCollide = false
- p9.Locked = true
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 2, 0.200000018)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Brick
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p10 = Instance.new("Part", m3)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.SmoothPlastic
- p10.CFrame = CFrame.new(0, 2.05002642, 0.539999843, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008)
- p10.CanCollide = false
- p10.Locked = true
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(2, 1.0200001, 0.239999995)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Brick
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p11 = Instance.new("Part", m3)
- p11.BrickColor = BrickColor.new("Institutional white")
- p11.Material = Enum.Material.SmoothPlastic
- p11.CFrame = CFrame.new(0.499999523, 4.05002451, -0.0499982014, 1.00000024, -8.94069672e-008, -1.78813934e-007, -2.98023224e-008, 0.906307817, -0.422618449, -2.23517418e-007, 0.42261821, 0.906307697)
- p11.CanCollide = false
- p11.Locked = true
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshId = "http://www.roblox.com/asset/?id=0"
- b11.TextureId = ""
- b11.MeshType = Enum.MeshType.FileMesh
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p12 = Instance.new("Part", m3)
- p12.BrickColor = BrickColor.new("Institutional white")
- p12.Material = Enum.Material.SmoothPlastic
- p12.Transparency = 1
- p12.Name = "Chain2Torso"
- p12.CFrame = CFrame.new(0.0500000007, 3.35002589, 0.0200020671, -4.37113883e-008, -1, 0, -4.37113883e-008, 1.91068547e-015, -1, 1, -4.37113883e-008, -4.37113883e-008)
- p12.CanCollide = false
- p12.Locked = true
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.699999988, 0.300000012, 0.300000012)
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshId = "http://www.roblox.com/asset/?id=0"
- b12.TextureId = ""
- b12.MeshType = Enum.MeshType.FileMesh
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p13 = Instance.new("Part", m3)
- p13.BrickColor = BrickColor.new("Institutional white")
- p13.Material = Enum.Material.SmoothPlastic
- p13.CFrame = CFrame.new(-0.700000763, 4.25002289, 0.349998087, -0.606457233, -0.374239564, 0.70153743, -0.641863465, -0.290311694, -0.709739804, 0.469277143, -0.880717754, -0.0641489923)
- p13.CanCollide = false
- p13.Locked = true
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshId = "http://www.roblox.com/asset/?id=0"
- b13.TextureId = ""
- b13.MeshType = Enum.MeshType.FileMesh
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p14 = Instance.new("Part", m3)
- p14.BrickColor = BrickColor.new("Institutional white")
- p14.Material = Enum.Material.SmoothPlastic
- p14.CFrame = CFrame.new(-0.0500002243, 3.50002766, -0.150001988, -0.331867754, 0.457445055, -0.824989557, 0.877285957, -0.171802372, -0.448166817, -0.346746802, -0.87248385, -0.344294399)
- p14.CanCollide = false
- p14.Locked = true
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshId = "http://www.roblox.com/asset/?id=0"
- b14.TextureId = ""
- b14.MeshType = Enum.MeshType.FileMesh
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p15 = Instance.new("Part", m3)
- p15.BrickColor = BrickColor.new("Institutional white")
- p15.Material = Enum.Material.SmoothPlastic
- p15.CFrame = CFrame.new(0.199999034, 3.55002332, -0.150001839, -0.0627828911, -0.802308202, -0.593599737, 0.678633273, -0.470427632, 0.564052343, -0.731789052, -0.367423117, 0.57400763)
- p15.CanCollide = false
- p15.Locked = true
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshId = "http://www.roblox.com/asset/?id=0"
- b15.TextureId = ""
- b15.MeshType = Enum.MeshType.FileMesh
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p16 = Instance.new("Part", m3)
- p16.BrickColor = BrickColor.new("Institutional white")
- p16.Material = Enum.Material.SmoothPlastic
- p16.CFrame = CFrame.new(0.349999189, 3.70002842, -0.150001973, 0.994292557, 0.0709807873, 0.0796526894, -0.0587368309, 0.987431884, -0.146726117, -0.0890666768, 0.141209915, 0.985964835)
- p16.CanCollide = false
- p16.Locked = true
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshId = "http://www.roblox.com/asset/?id=0"
- b16.TextureId = ""
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p17 = Instance.new("Part", m3)
- p17.BrickColor = BrickColor.new("Institutional white")
- p17.Material = Enum.Material.SmoothPlastic
- p17.CFrame = CFrame.new(-0.200000346, 3.70002747, -0.150002211, 0.964791715, 0.0184034109, -0.262370646, -0.0587368906, 0.987431884, -0.146726027, 0.256372869, 0.156970888, 0.953746974)
- p17.CanCollide = false
- p17.Locked = true
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshId = "http://www.roblox.com/asset/?id=0"
- b17.TextureId = ""
- b17.MeshType = Enum.MeshType.FileMesh
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p18 = Instance.new("Part", m3)
- p18.BrickColor = BrickColor.new("Institutional white")
- p18.Material = Enum.Material.SmoothPlastic
- p18.CFrame = CFrame.new(-0.35000062, 3.85002661, -0.150002271, 0.407530367, -0.427938014, 0.806714416, 0.0989350602, 0.898891687, 0.426855773, -0.907816589, -0.0941444039, 0.40866372)
- p18.CanCollide = false
- p18.Locked = true
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshId = "http://www.roblox.com/asset/?id=0"
- b18.TextureId = ""
- b18.MeshType = Enum.MeshType.FileMesh
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p19 = Instance.new("Part", m3)
- p19.BrickColor = BrickColor.new("Institutional white")
- p19.Material = Enum.Material.SmoothPlastic
- p19.CFrame = CFrame.new(0.599999547, 4.25002337, 1.49011612e-008, 0.450589776, 0.596651912, -0.664060116, 0.322663993, 0.584720135, 0.744305372, 0.832379937, -0.549644768, 0.0709509254)
- p19.CanCollide = false
- p19.Locked = true
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshId = "http://www.roblox.com/asset/?id=0"
- b19.TextureId = ""
- b19.MeshType = Enum.MeshType.FileMesh
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p20 = Instance.new("Part", m3)
- p20.BrickColor = BrickColor.new("Institutional white")
- p20.Material = Enum.Material.SmoothPlastic
- p20.CFrame = CFrame.new(0.449999154, 3.90002728, -0.150000244, 0.148452312, 0.508259773, -0.848312676, -0.212012291, 0.85422945, 0.474703223, 0.965925753, 0.109381542, 0.234569833)
- p20.CanCollide = false
- p20.Locked = true
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b20 = Instance.new("SpecialMesh", p20)
- b20.MeshId = "http://www.roblox.com/asset/?id=0"
- b20.TextureId = ""
- b20.MeshType = Enum.MeshType.FileMesh
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p21 = Instance.new("Part", m3)
- p21.BrickColor = BrickColor.new("Institutional white")
- p21.Material = Enum.Material.SmoothPlastic
- p21.CFrame = CFrame.new(0.699999869, 4.25002337, 0.200001985, -0.0996009707, 0.981125295, 0.165750414, -0.142243966, -0.178907469, 0.973529041, 0.98480773, 0.0733870864, 0.157378286)
- p21.CanCollide = false
- p21.Locked = true
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshId = "http://www.roblox.com/asset/?id=0"
- b21.TextureId = ""
- b21.MeshType = Enum.MeshType.FileMesh
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p22 = Instance.new("Part", m3)
- p22.BrickColor = BrickColor.new("Institutional white")
- p22.Material = Enum.Material.SmoothPlastic
- p22.CFrame = CFrame.new(0.69999975, 4.25002289, 0.450001955, -0.167731196, 0.167446673, 0.971508265, 0.0449438766, -0.983146012, 0.17721194, 0.984807789, 0.0733873621, 0.157378122)
- p22.CanCollide = false
- p22.Locked = true
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b22 = Instance.new("SpecialMesh", p22)
- b22.MeshId = "http://www.roblox.com/asset/?id=0"
- b22.TextureId = ""
- b22.MeshType = Enum.MeshType.FileMesh
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p23 = Instance.new("Part", m3)
- p23.BrickColor = BrickColor.new("Institutional white")
- p23.Material = Enum.Material.SmoothPlastic
- p23.CFrame = CFrame.new(0.699999511, 4.25002289, 0.700001478, 0.0593914539, -0.993999004, 0.0918651819, 0.163175613, -0.0811224878, -0.98325628, 0.984807849, 0.0733875483, 0.157378405)
- p23.CanCollide = false
- p23.Locked = true
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b23 = Instance.new("SpecialMesh", p23)
- b23.MeshId = "http://www.roblox.com/asset/?id=0"
- b23.TextureId = ""
- b23.MeshType = Enum.MeshType.FileMesh
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p24 = Instance.new("Part", m3)
- p24.BrickColor = BrickColor.new("Institutional white")
- p24.Material = Enum.Material.SmoothPlastic
- p24.CFrame = CFrame.new(0.699999452, 4.25002289, 0.900001347, -0.197025463, -0.431517303, 0.880326331, 0.133022487, -0.90138948, -0.412070453, 0.971332312, 0.0359149873, 0.234997824)
- p24.CanCollide = false
- p24.Locked = true
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b24 = Instance.new("SpecialMesh", p24)
- b24.MeshId = "http://www.roblox.com/asset/?id=0"
- b24.TextureId = ""
- b24.MeshType = Enum.MeshType.FileMesh
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p25 = Instance.new("Part", m3)
- p25.BrickColor = BrickColor.new("Institutional white")
- p25.Material = Enum.Material.SmoothPlastic
- p25.CFrame = CFrame.new(0.599999249, 4.25002289, 1.05000341, -0.793593884, -0.433597952, 0.42685172, 0.426002622, 0.104941569, 0.898615122, -0.434431762, 0.894975305, 0.101432741)
- p25.CanCollide = false
- p25.Locked = true
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b25 = Instance.new("SpecialMesh", p25)
- b25.MeshId = "http://www.roblox.com/asset/?id=0"
- b25.TextureId = ""
- b25.MeshType = Enum.MeshType.FileMesh
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p26 = Instance.new("Part", m3)
- p26.BrickColor = BrickColor.new("Institutional white")
- p26.Material = Enum.Material.SmoothPlastic
- p26.CFrame = CFrame.new(0.399999261, 4.25002289, 1.09999716, 0.474074066, -0.73934859, 0.478140384, 0.876810074, 0.445984155, -0.17972827, -0.0803612769, 0.504442811, 0.859697402)
- p26.CanCollide = false
- p26.Locked = true
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b26 = Instance.new("SpecialMesh", p26)
- b26.MeshId = "http://www.roblox.com/asset/?id=0"
- b26.TextureId = ""
- b26.MeshType = Enum.MeshType.FileMesh
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p27 = Instance.new("Part", m3)
- p27.BrickColor = BrickColor.new("Institutional white")
- p27.Material = Enum.Material.SmoothPlastic
- p27.CFrame = CFrame.new(0.249999076, 4.25002289, 1.20000076, 0.524626255, -0.838181257, 0.149064019, -0.503709316, -0.446768612, -0.739374638, 0.686326742, 0.31281051, -0.656585932)
- p27.CanCollide = false
- p27.Locked = true
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b27 = Instance.new("SpecialMesh", p27)
- b27.MeshId = "http://www.roblox.com/asset/?id=0"
- b27.TextureId = ""
- b27.MeshType = Enum.MeshType.FileMesh
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p28 = Instance.new("Part", m3)
- p28.BrickColor = BrickColor.new("Institutional white")
- p28.Material = Enum.Material.SmoothPlastic
- p28.CFrame = CFrame.new(0.0499990731, 4.25002289, 1.20000088, 0.524626136, -0.838181317, 0.149063885, 0.588431716, 0.230477661, -0.775002301, 0.615236104, 0.494300276, 0.614126861)
- p28.CanCollide = false
- p28.Locked = true
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b28 = Instance.new("SpecialMesh", p28)
- b28.MeshId = "http://www.roblox.com/asset/?id=0"
- b28.TextureId = ""
- b28.MeshType = Enum.MeshType.FileMesh
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p29 = Instance.new("Part", m3)
- p29.BrickColor = BrickColor.new("Institutional white")
- p29.Material = Enum.Material.SmoothPlastic
- p29.CFrame = CFrame.new(-0.200000852, 4.25002289, 1.20000088, 0.524626195, -0.838181257, 0.149063647, 0.664180398, 0.512506962, 0.544243872, -0.532571197, -0.186519295, 0.825577736)
- p29.CanCollide = false
- p29.Locked = true
- p29.FormFactor = Enum.FormFactor.Custom
- p29.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b29 = Instance.new("SpecialMesh", p29)
- b29.MeshId = "http://www.roblox.com/asset/?id=0"
- b29.TextureId = ""
- b29.MeshType = Enum.MeshType.FileMesh
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p30 = Instance.new("Part", m3)
- p30.BrickColor = BrickColor.new("Institutional white")
- p30.Material = Enum.Material.SmoothPlastic
- p30.CFrame = CFrame.new(-0.400000989, 4.25002289, 1.15000105, -0.205189675, -0.942334533, -0.264392197, 0.472657442, 0.141141802, -0.869870245, 0.857025325, -0.303455055, 0.416440606)
- p30.CanCollide = false
- p30.Locked = true
- p30.FormFactor = Enum.FormFactor.Custom
- p30.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b30 = Instance.new("SpecialMesh", p30)
- b30.MeshId = "http://www.roblox.com/asset/?id=0"
- b30.TextureId = ""
- b30.MeshType = Enum.MeshType.FileMesh
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p31 = Instance.new("Part", m3)
- p31.BrickColor = BrickColor.new("Institutional white")
- p31.Material = Enum.Material.SmoothPlastic
- p31.CFrame = CFrame.new(-0.550001025, 4.25002337, 0.999999702, 0.151335806, -0.651350021, -0.743532896, 0.979139984, 0.201951638, 0.022377044, 0.135582238, -0.731408894, 0.668325186)
- p31.CanCollide = false
- p31.Locked = true
- p31.FormFactor = Enum.FormFactor.Custom
- p31.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b31 = Instance.new("SpecialMesh", p31)
- b31.MeshId = "http://www.roblox.com/asset/?id=0"
- b31.TextureId = ""
- b31.MeshType = Enum.MeshType.FileMesh
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p32 = Instance.new("Part", m3)
- p32.BrickColor = BrickColor.new("Institutional white")
- p32.Material = Enum.Material.SmoothPlastic
- p32.CFrame = CFrame.new(-0.700000763, 4.25002337, 0.800000489, -0.804778874, -0.593520701, 0.0080409348, 0.142058611, -0.205740049, -0.968240976, 0.576325178, -0.778077364, 0.249890015)
- p32.CanCollide = false
- p32.Locked = true
- p32.FormFactor = Enum.FormFactor.Custom
- p32.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b32 = Instance.new("SpecialMesh", p32)
- b32.MeshId = "http://www.roblox.com/asset/?id=0"
- b32.TextureId = ""
- b32.MeshType = Enum.MeshType.FileMesh
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p33 = Instance.new("Part", m3)
- p33.BrickColor = BrickColor.new("Institutional white")
- p33.Material = Enum.Material.SmoothPlastic
- p33.CFrame = CFrame.new(-0.700000942, 4.25002289, 0.549999833, -0.526802063, -0.220915288, -0.820777893, 0.708702326, 0.418966174, -0.567634225, 0.469277024, -0.880717933, -0.0641489923)
- p33.CanCollide = false
- p33.Locked = true
- p33.FormFactor = Enum.FormFactor.Custom
- p33.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b33 = Instance.new("SpecialMesh", p33)
- b33.MeshId = "http://www.roblox.com/asset/?id=0"
- b33.TextureId = ""
- b33.MeshType = Enum.MeshType.FileMesh
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p34 = Instance.new("Part", m3)
- p34.BrickColor = BrickColor.new("Institutional white")
- p34.Material = Enum.Material.SmoothPlastic
- p34.Name = "Connection"
- p34.CFrame = CFrame.new(0.0551848896, 3.35002589, -0.131655902, 0.635109425, -0.765570045, -0.102657467, -0.766416311, -0.641122162, 0.0396047123, -0.0961361453, 0.0535250306, -0.993928015)
- p34.CanCollide = false
- p34.Locked = true
- p34.FormFactor = Enum.FormFactor.Custom
- p34.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b34 = Instance.new("SpecialMesh", p34)
- b34.MeshId = "http://www.roblox.com/asset/?id=0"
- b34.TextureId = ""
- b34.MeshType = Enum.MeshType.FileMesh
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p35 = Instance.new("Part", m3)
- p35.BrickColor = BrickColor.new("Institutional white")
- p35.Material = Enum.Material.SmoothPlastic
- p35.CFrame = CFrame.new(-0.600001037, 4.25002289, 0.149997264, 0.493824095, 0.604460001, 0.62511301, -0.565569818, -0.322785676, 0.758907318, 0.660506427, -0.728311539, 0.182464883)
- p35.CanCollide = false
- p35.Locked = true
- p35.FormFactor = Enum.FormFactor.Custom
- p35.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b35 = Instance.new("SpecialMesh", p35)
- b35.MeshId = "http://www.roblox.com/asset/?id=0"
- b35.TextureId = ""
- b35.MeshType = Enum.MeshType.FileMesh
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- p36 = Instance.new("Part", m3)
- p36.BrickColor = BrickColor.new("Institutional white")
- p36.Material = Enum.Material.SmoothPlastic
- p36.CFrame = CFrame.new(-0.500000834, 4.2000227, -2.52574682e-006, -0.285961747, 0.418113738, -0.862210572, 0.191904813, 0.906544387, 0.375965416, 0.93882823, -0.0579507053, -0.339474916)
- p36.CanCollide = false
- p36.Locked = true
- p36.FormFactor = Enum.FormFactor.Custom
- p36.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- b36 = Instance.new("SpecialMesh", p36)
- b36.MeshId = "http://www.roblox.com/asset/?id=0"
- b36.TextureId = ""
- b36.MeshType = Enum.MeshType.FileMesh
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(0.300000012, 0.300000012, 0.600000024)
- w1 = Instance.new("Weld", p2)
- w1.Name = "Joint"
- w1.Part0 = p2
- w1.C0 = CFrame.new(-0.211238861, -0.0362606049, -0.0810072422, -0.57012105, 0.811055779, -0.130959615, -0.254106343, -0.022495009, 0.966914535, 0.781275749, 0.584536016, 0.218919396)
- w1.Part1 = p18
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p3)
- w2.Name = "Joint"
- w2.Part0 = p3
- w2.C0 = CFrame.new(0, 0, -0.470001936, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2.Part1 = p1
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p4)
- w3.Name = "Joint"
- w3.Part0 = p4
- w3.C0 = CFrame.new(0, 0.0299999714, -0.900000334, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- w3.Part1 = p1
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p5)
- w4.Name = "Joint"
- w4.Part0 = p5
- w4.C0 = CFrame.new(2.38418579e-007, 0.5, 0.0500030518, -1, -9.67369829e-009, -5.33850759e-008, 4.45892816e-008, -0.707106829, -0.707106769, -3.09086161e-008, -0.707106769, 0.707106829)
- w4.Part1 = p7
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p6)
- w5.Name = "Joint"
- w5.Part0 = p6
- w5.C0 = CFrame.new(0, 0.5, 0.0500030518, 1, -1.28027651e-008, 3.09086197e-008, -1.28027686e-008, 0.707106829, 0.707106769, -3.09086161e-008, -0.707106769, 0.707106829)
- w5.Part1 = p7
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p7)
- w6.Name = "Joint"
- w6.Part0 = p7
- w6.C0 = CFrame.new(-0.400002003, 0.070712328, -0.0707120895, -3.09086197e-008, -7.46200044e-008, -1, -0.707106829, -0.707106769, 7.46200044e-008, -0.707106769, 0.707106829, -3.09086197e-008)
- w6.Part1 = p1
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p8)
- w7.Name = "Joint"
- w7.Part0 = p8
- w7.C0 = CFrame.new(-0.0200009346, -2.38418579e-007, -1, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w7.Part1 = p1
- w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p9)
- w8.Name = "Joint"
- w8.Part0 = p9
- w8.C0 = CFrame.new(-0.0200009346, -2.38418579e-007, 1, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w8.Part1 = p1
- w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p10)
- w9.Name = "Joint"
- w9.Part0 = p10
- w9.C0 = CFrame.new(0, 0.0399997234, 1.04999948, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008)
- w9.Part1 = p1
- w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p11)
- w10.Name = "Joint"
- w10.Part0 = p11
- w10.C0 = CFrame.new(0.100000024, 0.202390671, -0.0392093658, 0.450589836, 0.596651673, -0.664059937, 0.644212067, 0.297646403, 0.704554796, 0.618028879, -0.745260656, -0.250253737)
- w10.Part1 = p19
- w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p12)
- w11.Name = "Joint"
- w11.Part0 = p12
- w11.C0 = CFrame.new(0.479997993, 0.0499999784, 0.25, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
- w11.Part1 = p1
- w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p13)
- w12.Name = "Joint"
- w12.Part0 = p13
- w12.C0 = CFrame.new(-0.1545012, 0.138720512, 0.0829834938, 0.373496056, -0.501174688, -0.780592561, -0.602336764, 0.50893271, -0.614961803, 0.70547235, 0.699865282, -0.111791633)
- w12.Part1 = p35
- w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p14)
- w13.Name = "Joint"
- w13.Part0 = p14
- w13.C0 = CFrame.new(-0.172863483, 0.0578804016, -0.0258672237, -0.849803627, -0.326939017, 0.413454711, 0.506076992, -0.286759645, 0.813421786, -0.147377193, 0.900488615, 0.409145683)
- w13.Part1 = p34
- w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p15)
- w14.Name = "Joint"
- w14.Part0 = p15
- w14.C0 = CFrame.new(0.0923810005, -0.190912724, -0.00442934036, -0.0371075198, 0.56231159, -0.826092422, -0.73737216, -0.573347449, -0.357148677, -0.674466848, 0.595884562, 0.435908347)
- w14.Part1 = p16
- w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p16)
- w15.Name = "Joint"
- w15.Part0 = p16
- w15.C0 = CFrame.new(0.0876817107, 0.204583645, -0.0213780403, 0.074026458, 0.445441723, -0.892245352, -0.0624118894, 0.895015597, 0.441646636, 0.995301366, 0.022993207, 0.0940556675)
- w15.Part1 = p20
- w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p17)
- w16.Name = "Joint"
- w16.Part0 = p17
- w16.C0 = CFrame.new(0.156466246, -0.194725513, -0.0100102425, -0.460608691, 0.227749109, -0.85788697, 0.80572325, -0.29817903, -0.51176101, -0.372357011, -0.926941037, -0.0461589098)
- w16.Part1 = p14
- w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p18)
- w17.Name = "Joint"
- w17.Part0 = p18
- w17.C0 = CFrame.new(0.046289444, -0.199023724, 0.0569794178, 0.154631272, -0.0373091251, -0.987267554, -0.489805043, 0.864940584, -0.109402351, 0.858009458, 0.500485599, 0.115472674)
- w17.Part1 = p17
- w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p19)
- w18.Name = "Joint"
- w18.Part0 = p19
- w18.C0 = CFrame.new(0.211536884, -0.0502645969, -0.0522158146, 0.728958309, 0.445444137, 0.519806981, -0.683894217, 0.440442294, 0.581635118, 0.0301409438, -0.779480696, 0.625700712)
- w18.Part1 = p21
- w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w19 = Instance.new("Weld", p20)
- w19.Name = "Joint"
- w19.Part0 = p20
- w19.C0 = CFrame.new(0.0722160339, 0.164483547, 0.0522456169, 0.148452476, 0.216069669, 0.965026319, 0.508259654, 0.820421398, -0.261879444, -0.848312438, 0.529360592, 0.0119740963)
- w19.Part1 = p11
- w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w20 = Instance.new("Weld", p21)
- w20.Name = "Joint"
- w20.Part0 = p21
- w20.C0 = CFrame.new(0.246201992, 0.0183468163, 0.0393443108, 0.980159461, 0.195441127, 0.0330170989, -0.100333519, 0.345563769, 0.933016002, 0.170940176, -0.917817175, 0.358316928)
- w20.Part1 = p22
- w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w21 = Instance.new("Weld", p22)
- w21.Name = "Joint"
- w21.Part0 = p22
- w21.C0 = CFrame.new(0.246201515, 0.0183467865, 0.0393443108, 0.96721822, 0.235350817, 0.0953874439, -0.0782081187, -0.0813006833, 0.993616521, 0.241603509, -0.968504071, -0.060229145)
- w21.Part1 = p23
- w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w22 = Instance.new("Weld", p23)
- w22.Name = "Joint"
- w22.Part0 = p23
- w22.C0 = CFrame.new(0.196961403, 0.014677465, 0.031475544, 0.966579735, -0.137344033, 0.21647194, 0.256335169, 0.504686236, -0.824368834, 0.0039717555, 0.852307677, 0.523025632)
- w22.Part1 = p24
- w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w23 = Instance.new("Weld", p24)
- w23.Name = "Joint"
- w23.Part0 = p24
- w23.C0 = CFrame.new(0.16540432, 0.0485391617, -0.0527825356, -0.208951756, 0.968707323, 0.133960381, -0.0571475253, 0.124654606, -0.990553021, -0.976254702, -0.214633241, 0.0293123852)
- w23.Part1 = p25
- w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w24 = Instance.new("Weld", p25)
- w24.Name = "Joint"
- w24.Part0 = p25
- w24.C0 = CFrame.new(0.136999726, 0.131462574, -0.0802993774, 0.0322127938, 0.557586372, -0.829493642, -0.185464859, 0.81884563, 0.543226421, 0.982122838, 0.136343077, 0.129789978)
- w24.Part1 = p26
- w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w25 = Instance.new("Weld", p26)
- w25.Name = "Joint"
- w25.Part0 = p26
- w25.C0 = CFrame.new(-0.0791475773, 0.161348343, 0.014251709, -0.2480997, -0.814228892, -0.524859786, -0.266315132, 0.578250885, -0.771169424, 0.931409001, -0.0515488982, -0.360305429)
- w25.Part1 = p27
- w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w26 = Instance.new("Weld", p27)
- w26.Name = "Joint"
- w26.Part0 = p27
- w26.C0 = CFrame.new(-0.104925156, 0.167636156, -0.0298128128, 0.401087224, -0.216573805, 0.890070021, -0.510172248, 0.754199564, 0.413409412, -0.760824084, -0.619902253, 0.192009777)
- w26.Part1 = p28
- w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w27 = Instance.new("Weld", p28)
- w27.Name = "Joint"
- w27.Part0 = p28
- w27.C0 = CFrame.new(-0.131156445, 0.209545135, -0.037266016, 0.338400394, -0.252909899, 0.906378388, -0.549903035, 0.728472173, 0.408576787, -0.763604522, -0.636682749, 0.10743928)
- w27.Part1 = p29
- w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w28 = Instance.new("Weld", p29)
- w28.Name = "Joint"
- w28.Part0 = p29
- w28.C0 = CFrame.new(-0.0782968998, 0.176962137, -0.0710916519, -0.250144869, -0.239018306, -0.938241899, 0.254374206, 0.918783069, -0.301879942, 0.934195518, -0.314178288, -0.169028759)
- w28.Part1 = p30
- w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w29 = Instance.new("Weld", p30)
- w29.Name = "Joint"
- w29.Part0 = p30
- w29.C0 = CFrame.new(-0.097776413, 0.186868906, -0.022808075, 0.547942579, -0.39773193, 0.735913277, -0.0455548018, 0.864242792, 0.501007974, -0.835274637, -0.30804801, 0.455436885)
- w29.Part1 = p31
- w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w30 = Instance.new("Weld", p31)
- w30.Name = "Joint"
- w30.Part0 = p31
- w30.C0 = CFrame.new(-0.0498166084, 0.243983507, -0.0221347809, 0.0954426825, -0.396762908, -0.912945747, 0.131352007, 0.914132595, -0.38354671, 0.986730695, -0.0833105743, 0.139362901)
- w30.Part1 = p32
- w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w31 = Instance.new("Weld", p32)
- w31.Name = "Joint"
- w31.Part0 = p32
- w31.C0 = CFrame.new(-0.144081593, 0.194519997, -0.0624723434, 0.795092285, -0.270274341, 0.542936563, -0.198274553, 0.730186164, 0.653846622, -0.573162735, -0.627518892, 0.526976764)
- w31.Part1 = p33
- w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w32 = Instance.new("Weld", p33)
- w32.Name = "Joint"
- w32.Part0 = p33
- w32.C0 = CFrame.new(-0.0938563347, 0.176145077, 0.0128297806, 0.0848137587, -0.421895206, -0.902668893, -0.548244178, 0.736708403, -0.39583993, 0.832006574, 0.528455555, -0.168818489)
- w32.Part1 = p13
- w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w33 = Instance.new("Weld", p34)
- w33.Name = "Joint"
- w33.Part0 = p34
- w33.C0 = CFrame.new(-0.0178728104, 0.0120868683, -0.150204837, -0.0961361453, -0.635109425, 0.766416311, 0.0535250939, 0.765570045, 0.641122162, -0.993928015, 0.102657512, -0.0396046676)
- w33.Part1 = p12
- w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w34 = Instance.new("Weld", p35)
- w34.Name = "Joint"
- w34.Part0 = p35
- w34.C0 = CFrame.new(-0.0214147568, 0.185832024, -0.00280380249, 0.370351821, -0.344516218, -0.862640202, -0.918555975, 0.00231964141, -0.395284295, 0.138182849, 0.938777506, -0.315598398)
- w34.Part1 = p36
- w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w35 = Instance.new("Weld", p36)
- w35.Name = "Joint"
- w35.Part0 = p36
- w35.C0 = CFrame.new(-0.136966705, -0.109280109, -0.0655572414, 0.678235054, 0.463834167, -0.569960475, 0.250202835, 0.583515286, 0.772598565, 0.690938354, -0.666609228, 0.279707849)
- w35.Part1 = p2
- w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m3.Parent = torso
- m3:MakeJoints()
- ----------------------------------------------------
- local cor3 = Instance.new("Part", torso.Torso)
- cor3.Name = "Thingy"
- cor3.Locked = true
- cor3.BottomSurface = 0
- cor3.CanCollide = false
- cor3.Size = Vector3.new(1, 1, 1)
- cor3.Transparency = 1
- cor3.TopSurface = 0
- corw3 = Instance.new("Weld", cor3)
- corw3.Part0 = torso
- corw3.Part1 = cor3
- corw3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw3.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld3 = Instance.new("Weld", torso.Torso)
- weld3.Part0 = cor3
- weld3.Part1 = torso.Torso.TorsoPlate
- weld3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Left Leg
- m4 = Instance.new("Model")
- m4.Name = "LeftLeg"
- p1 = Instance.new("Part", m4)
- p1.BrickColor = BrickColor.new("Institutional white")
- p1.Material = Enum.Material.SmoothPlastic
- p1.Name = "LeftLegPlate"
- p1.CFrame = CFrame.new(-1.5, 4.74442291, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.Anchored = false
- p1.CanCollide = false
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1, 2, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p2 = Instance.new("Part", m4)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.SmoothPlastic
- p2.CFrame = CFrame.new(-2.0999999, 5.44442606, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p2.Anchored = false
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.239999995, 0.300000012, 0.899999976)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Brick
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p3 = Instance.new("Part", m4)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.SmoothPlastic
- p3.CFrame = CFrame.new(-2.0999999, 5.04442501, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.Anchored = false
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.600000024, 0.800000012)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p4 = Instance.new("Part", m4)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = Enum.Material.SmoothPlastic
- p4.CFrame = CFrame.new(-1.5, 4.74442291, -7.02999783, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p4.Anchored = false
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(1, 2, 0.200000018)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p5 = Instance.new("Part", m4)
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = Enum.Material.SmoothPlastic
- p5.CFrame = CFrame.new(-2, 4.74442291, -7.47999907, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p5.Anchored = false
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 2, 0.200000018)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Brick
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p6 = Instance.new("Part", m4)
- p6.BrickColor = BrickColor.new("Really black")
- p6.Material = Enum.Material.SmoothPlastic
- p6.CFrame = CFrame.new(-1.50999999, 3.74442887, -7.5, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p6.Anchored = false
- p6.CanCollide = false
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1, 0.200000048, 0.980000019)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Brick
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p7 = Instance.new("Part", m4)
- p7.BrickColor = BrickColor.new("Institutional white")
- p7.Material = Enum.Material.SmoothPlastic
- p7.CFrame = CFrame.new(-1.5, 5.74442291, -7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p7.Anchored = false
- p7.CanCollide = false
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(1, 0.200000048, 0.99000001)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Brick
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- w1 = Instance.new("Weld", p2)
- w1.Name = "Joint"
- w1.Part0 = p2
- w1.C0 = CFrame.new(0, -0.40000093, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w1.Part1 = p3
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p3)
- w2.Name = "Joint"
- w2.Part0 = p3
- w2.C0 = CFrame.new(0.0999999046, -0.300002098, 0.0200009346, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- w2.Part1 = p5
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p4)
- w3.Name = "Joint"
- w3.Part0 = p4
- w3.C0 = CFrame.new(0, 0, -0.470002174, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p1
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p5)
- w4.Name = "Joint"
- w4.Part0 = p5
- w4.C0 = CFrame.new(-0.0200009346, 0, -0.5, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w4.Part1 = p1
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p6)
- w5.Name = "Joint"
- w5.Part0 = p6
- w5.C0 = CFrame.new(0, 0.99999404, -0.00999999046, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w5.Part1 = p1
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p7)
- w6.Name = "Joint"
- w6.Part0 = p7
- w6.C0 = CFrame.new(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6.Part1 = p1
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m4.Parent = lleg
- m4:MakeJoints()
- ----------------------------------------------------
- local cor4 = Instance.new("Part", lleg.LeftLeg)
- cor4.Name = "Thingy"
- cor4.Locked = true
- cor4.BottomSurface = 0
- cor4.CanCollide = false
- cor4.Size = Vector3.new(1, 1, 1)
- cor4.Transparency = 1
- cor4.TopSurface = 0
- corw4 = Instance.new("Weld", cor4)
- corw4.Part0 = lleg
- corw4.Part1 = cor4
- corw4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld4 = Instance.new("Weld", lleg.LeftLeg)
- weld4.Part0 = cor4
- weld4.Part1 = lleg.LeftLeg.LeftLegPlate
- weld4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --Right Leg
- m5 = Instance.new("Model")
- m5.Name = "RightLeg"
- p1 = Instance.new("Part", m5)
- p1.BrickColor = BrickColor.new("Institutional white")
- p1.Material = Enum.Material.SmoothPlastic
- p1.Name = "RightLegPlate"
- p1.CFrame = CFrame.new(1.5, 4.74441528, -7.49999952, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.Anchored = false
- p1.CanCollide = false
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1, 2, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Brick
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p2 = Instance.new("Part", m5)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.SmoothPlastic
- p2.CFrame = CFrame.new(2.05000019, 5.44441557, -7.49999952, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p2.Anchored = false
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.239999995, 0.300000012, 0.899999976)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Brick
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p3 = Instance.new("Part", m5)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.SmoothPlastic
- p3.CFrame = CFrame.new(2.05000019, 5.04441547, -7.49999952, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p3.Anchored = false
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.600000024, 0.800000012)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Brick
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1.01999998, 1, 1.01999998)
- p4 = Instance.new("Part", m5)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = Enum.Material.SmoothPlastic
- p4.CFrame = CFrame.new(1.5, 4.74441528, -7.0299983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p4.Anchored = false
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(1, 2, 0.200000018)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Brick
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p5 = Instance.new("Part", m5)
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = Enum.Material.SmoothPlastic
- p5.CFrame = CFrame.new(2, 4.74441528, -7.47999907, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p5.Anchored = false
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 2, 0.200000018)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Brick
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p6 = Instance.new("Part", m5)
- p6.BrickColor = BrickColor.new("Really black")
- p6.Material = Enum.Material.SmoothPlastic
- p6.CFrame = CFrame.new(1.505, 3.74442124, -7.49999952, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p6.Anchored = false
- p6.CanCollide = false
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1, 0.200000048, 0.99000001)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Brick
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- p7 = Instance.new("Part", m5)
- p7.BrickColor = BrickColor.new("Institutional white")
- p7.Material = Enum.Material.SmoothPlastic
- p7.CFrame = CFrame.new(1.505, 5.69442129, -7.49999952, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- p7.Anchored = false
- p7.CanCollide = false
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(1, 0.200000048, 0.99000001)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Brick
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1, 1.01999998, 1.01999998)
- w1 = Instance.new("Weld", p2)
- w1.Name = "Joint"
- w1.Part0 = p2
- w1.C0 = CFrame.new(0, -0.400000095, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w1.Part1 = p3
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p3)
- w2.Name = "Joint"
- w2.Part0 = p3
- w2.C0 = CFrame.new(-0.0500001907, -0.300000191, 0.0200004578, -4.37113883e-008, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-008)
- w2.Part1 = p5
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p4)
- w3.Name = "Joint"
- w3.Part0 = p4
- w3.C0 = CFrame.new(0, 0, -0.470001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3.Part1 = p1
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p5)
- w4.Name = "Joint"
- w4.Part0 = p5
- w4.C0 = CFrame.new(-0.0200004578, 0, 0.5, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w4.Part1 = p1
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p6)
- w5.Name = "Joint"
- w5.Part0 = p6
- w5.C0 = CFrame.new(0, 0.99999404, 0.00499999523, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w5.Part1 = p1
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p7)
- w6.Name = "Joint"
- w6.Part0 = p7
- w6.C0 = CFrame.new(0, -0.950006008, 0.00499999523, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008)
- w6.Part1 = p1
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m5.Parent = rleg
- m5:MakeJoints()
- ----------------------------------------------------
- local cor5 = Instance.new("Part", rleg.RightLeg)
- cor5.Name = "Thingy"
- cor5.Locked = true
- cor5.BottomSurface = 0
- cor5.CanCollide = false
- cor5.Size = Vector3.new(1, 1, 1)
- cor5.Transparency = 1
- cor5.TopSurface = 0
- corw5 = Instance.new("Weld", cor5)
- corw5.Part0 = rleg
- corw5.Part1 = cor5
- corw5.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw5.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- wld5 = Instance.new("Weld", rleg.RightLeg)
- wld5.Part0 = cor5
- wld5.Part1 = rleg.RightLeg.RightLegPlate
- wld5.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- --- its obs smooth af do not touch
- ---- Sources and functions might be taken from others
- plr = game:GetService("Players").LocalPlayer
- char = plr.Character
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- local eff = true
- local shielding = false
- local Booleans = {
- CamFollow = true,
- GyroUse = true
- }
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- local Directer = Inst("BodyGyro", root)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- local rainbowmode = false
- local chaosmode = false
- kan = Instance.new("Sound",char)
- kan.Volume = 1.25
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1
- kan.Pitch = 1
- kan.SoundId = "rbxassetid://661079869"
- kan.Name = "wrecked"
- kan.Looped = true
- kan:Play()
- function newTheme(ID,timepos,pitch,vol)
- local kanz = kan
- --kanz:Stop()
- --kanz.Volume = vol
- --kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- kanz.Volume = 0.3
- --kanz:Play()
- --coroutine.resume(coroutine.create(function()
- --wait(0.05)
- --end))
- end
- function newThemeCust(ID,timepos,pitch,vol)
- local kanz = kan
- kanz:Stop()
- kanz.Volume = vol
- kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- kanz:Play()
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- end))
- end
- function CameraShake(Times, Power, PlayerTarget)
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", PlayerTarget)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- end
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- function chatfunc(text,color)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "SciFi"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = color
- tecks3.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- plr.Character.wrecked.Volume = 0.3
- if chaosmode == true then
- tecks2.TextColor3 = BrickColor.new("Lapis").Color
- tecks3.TextStrokeColor3 = BrickColor.new("Lapis").Color
- end
- tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
- tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
- tecks2.Rotation = math.random(-5,5)
- tecks3.Rotation = math.random(-5,5)
- end
- end))
- for i = 1,string.len(text),1 do
- CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- swait(1)
- end
- wait(1)
- local randomrot = math.random(1,2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation - .75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Rotation = tecks2.Rotation + .75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation + .75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Rotation = tecks2.Rotation - .75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 30)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local halocolor = BrickColor.new("Pastel light blue")
- local halocolor2 = BrickColor.new("Cool yellow")
- local starcolor = BrickColor.new("Lapis")
- local lunacolor = BrickColor.new("Navy blue")
- local lunacolor2 = BrickColor.new("Bright blue")
- local wepcolor = BrickColor.new("Really black")
- local maincolor = BrickColor.new("Really black")
- local m = Instance.new("Model",char)
- local m2 = Instance.new("Model",char)
- local m3 = Instance.new("Model",char)
- local mw1 = Instance.new("Model",char)
- local mw2 = Instance.new("Model",char)
- local extrawingmod1 = Instance.new("Model",char)
- local extrawingmod2 = Instance.new("Model",char)
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- --------------
- local secondchar = Instance.new("Model",char)
- local GhostCol = BrickColor.new("Lapis")
- local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(sectors,"Brick",2*8,2*8,1*8)
- local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
- local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
- local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
- local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
- local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seched,"Brick",1*8,1*8,1*8)
- local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --------------
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.new("Lapis"))
- CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.new("Lapis"))
- CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaring = valuaring + 10
- rn = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(rn,"Brick",0.25,0.1,0.1)
- CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaring = valuaring + 10
- rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(rn,"Brick",0.5,0.2,0.2)
- CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- local handle = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- Left wing.
- local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl1 = Instance.new('Trail',wed)
- tl1.Attachment0 = A1
- tl1.Attachment1 = A1
- tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl1.LightEmission = 1
- tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl1.Color = ColorSequence.new(BrickColor.new('Lapis').Color)
- tl1.Lifetime = 0.6
- local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl2 = Instance.new('Trail',wed)
- tl2.Attachment0 = A1
- tl2.Attachment1 = A1
- tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl2.LightEmission = 1
- tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl2.Color = ColorSequence.new(BrickColor.new('Lapis').Color)
- tl2.Lifetime = 0.6
- local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl3 = Instance.new('Trail',wed)
- tl3.Attachment0 = A1
- tl3.Attachment1 = A1
- tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl3.LightEmission = 1
- tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl3.Color = ColorSequence.new(BrickColor.new('Lapis').Color)
- tl3.Lifetime = 0.6
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- -- Right wing.
- local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr1 = Instance.new('Trail',wed)
- tr1.Attachment0 = A1
- tr1.Attachment1 = A1
- tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr1.LightEmission = 1
- tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr1.Color = ColorSequence.new(BrickColor.new('Lapis').Color)
- tr1.Lifetime = 0.6
- local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr2 = Instance.new('Trail',wed)
- tr2.Attachment0 = A1
- tr2.Attachment1 = A1
- tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr2.LightEmission = 1
- tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr2.Color = ColorSequence.new(BrickColor.new('Lapis').Color)
- tr2.Lifetime = 0.6
- local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr3 = Instance.new('Trail',wed)
- tr3.Attachment0 = A1
- tr3.Attachment1 = A1
- tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr3.LightEmission = 1
- tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr3.Color = ColorSequence.new(BrickColor.new('Lapis').Color)
- tr3.Lifetime = 0.6
- local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0,0,0)
- CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---- HERES THE RING
- ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- second ring
- ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- local MAINRUINCOLOR = BrickColor.new("Lapis")
- ------
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- player=nil
- local toggleTag = true
- local txt = Instance.new("BillboardGui", Head)
- txt.Adornee = nil
- txt.Name = "NameDetect"
- txt.Size = UDim2.new(4, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10/2, 0, 7/2, 0)
- text.FontSize = "Size8"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Fantasy"
- text.TextStrokeColor3 = Color3.new(0,0.2,1)
- text.TextColor3 = Color3.new(0,0,0)
- text.Text = " "
- function RecolorTextAndRename(name,col1,col2)
- text.TextStrokeColor3 = col2
- text.TextColor3 = col1
- text.Text = name
- end
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- -------- RAINBOW LEAVE IT TO ME
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 254/5 do
- swait()
- g = g + 5
- end
- for i = 0, 254/5 do
- swait()
- r = r - 5
- end
- for i = 0, 254/5 do
- swait()
- b = b + 5
- end
- for i = 0, 254/5 do
- swait()
- g = g - 5
- end
- for i = 0, 254/5 do
- swait()
- r = r + 5
- end
- for i = 0, 254/5 do
- swait()
- b = b - 5
- end
- end
- end))
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Lapis")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Lapis")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Head
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Leech" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- Humanoid.Health = Humanoid.Health + 10
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword(hit.Parent.Torso.CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- dec.Transparency=i
- dec2.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- local origcolor = BrickColor.new("Pastel light blue")
- ---- This section of explosions.
- function Explode(rad,par,pitch,vol,mindam,maxdam)
- local expart = Instance.new("Part",char)
- local expart2 = Instance.new("Part",char)
- local rin = Instance.new("Part",char)
- local rin2 = Instance.new("Part",char)
- local partMesh = Instance.new("SpecialMesh",expart)
- partMesh.MeshType = "Sphere"
- local partMesh2 = Instance.new("SpecialMesh",expart2)
- partMesh2.MeshType = "Sphere"
- local partMesh3 = Instance.new("SpecialMesh",rin)
- partMesh3.MeshType = "Brick"
- local partMesh4 = Instance.new("SpecialMesh",rin2)
- partMesh4.MeshType = "Brick"
- CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
- partMesh.Scale = vt(rad,rad,rad)
- expart.Size = vt(1,1,1)
- expart.Transparency = 0
- expart.Anchored = true
- expart.Material = "Neon"
- expart.BrickColor = bc("Cyan")
- expart.CFrame = par.CFrame
- partMesh2.Scale = vt(rad,rad,rad)
- expart2.Size = vt(1.15,1.15,1.15)
- expart2.Transparency = 0.5
- expart2.Anchored = true
- expart2.Material = "Neon"
- expart2.BrickColor = par.BrickColor
- expart2.CFrame = par.CFrame
- rin.Size = vt(1.15,1.15,1.15)
- rin.Transparency = 1
- rin.Anchored = true
- rin.Material = "Neon"
- rin.BrickColor = par.BrickColor
- rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- rin2.Size = vt(1.15,1.15,1.15)
- rin2.Transparency = 1
- rin2.Anchored = true
- rin2.Material = "Neon"
- rin2.BrickColor = par.BrickColor
- rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- partMesh3.Scale = vt(0,1,0)
- partMesh4.Scale = vt(0,1,0)
- local dec2 = Instance.new("Decal", rin)
- dec2.Face = "Top"
- dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
- dec2.Parent = rin
- local dec2b = dec2:Clone()
- dec2b.Face = "Bottom"
- dec2b.Parent = rin
- local dec2a = Instance.new("Decal", rin2)
- dec2a.Face = "Top"
- dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
- dec2a.Parent = rin2
- local dec2ab = dec2a:Clone()
- dec2ab.Face = "Bottom"
- dec2ab.Parent = rin2
- expart.CanCollide = false
- expart2.CanCollide = false
- rin.CanCollide = false
- rin2.CanCollide = false
- MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
- local value = 1*rad/6.5
- for i = 0, 199 do
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
- expart2.CFrame = expart.CFrame
- value = value - 0.035*rad/30
- if value < 7.5 then
- partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
- rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
- partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
- rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
- end
- if value < 0 then
- dec2.Transparency = dec2.Transparency + 0.025
- dec2a.Transparency = dec2a.Transparency + 0.025
- dec2b.Transparency = dec2b.Transparency + 0.025
- dec2ab.Transparency = dec2ab.Transparency + 0.025
- expart.Transparency = expart.Transparency + 0.025
- expart2.Transparency = expart2.Transparency + 0.025
- rin.Transparency = rin.Transparency + 0.025
- rin2.Transparency = rin2.Transparency + 0.025
- end
- swait()
- end
- game:GetService("Debris"):AddItem(expart, 1)
- game:GetService("Debris"):AddItem(expart2, 1)
- game:GetService("Debris"):AddItem(rin, 1)
- game:GetService("Debris"):AddItem(rin2, 1)
- end
- function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
- local expart = Instance.new("Part",char)
- local expart2 = Instance.new("Part",char)
- local partMesh = Instance.new("SpecialMesh",expart)
- partMesh.MeshType = "Sphere"
- local partMesh2 = Instance.new("SpecialMesh",expart2)
- partMesh2.MeshType = "Sphere"
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
- partMesh.Scale = vt(rad,rad,rad)
- expart.Size = vt(1,1,1)
- expart.Transparency = 0
- expart.Anchored = true
- expart.Material = "Neon"
- expart.BrickColor = bc("Cyan")
- expart.CFrame = par.CFrame
- partMesh2.Scale = vt(rad,rad,rad)
- expart2.Size = vt(1.15,1.15,1.15)
- expart2.Transparency = 0.5
- expart2.Anchored = true
- expart2.Material = "Neon"
- expart2.BrickColor = par.BrickColor
- expart2.CFrame = par.CFrame
- expart.CanCollide = false
- expart2.CanCollide = false
- MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
- local value = 1*rad/6.5
- for i = 0, 75 do
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
- expart2.CFrame = expart.CFrame
- value = value - 0.035*rad/5
- if value < 0 then
- value = 0
- expart.Transparency = expart.Transparency + 0.05
- expart2.Transparency = expart2.Transparency + 0.05
- end
- swait()
- end
- game:GetService("Debris"):AddItem(expart, 1)
- game:GetService("Debris"):AddItem(expart2, 1)
- end
- function AreaDanger(rad,par,mindam,maxdam)
- local expart = Instance.new("Part",char)
- local partMesh = Instance.new("SpecialMesh",expart)
- CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
- partMesh.MeshType = "Sphere"
- partMesh.Scale = vt(rad,rad,rad)
- expart.Size = vt(1,1,1)
- expart.Transparency = 0.5
- expart.Anchored = true
- expart.Material = "Neon"
- expart.CanCollide = false
- expart.BrickColor = par.BrickColor
- expart.CFrame = par.CFrame
- local value = 1*rad/5
- MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
- for i = 0, 14 do
- wait()
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- value = value - 0.035*rad
- if value < 0 then
- value = 0
- end
- end
- wait(0.25)
- CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
- wait(0.5)
- CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
- CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
- MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
- MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
- for i = 0, 14 do
- wait()
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- value = value - 0.035*rad/2
- end
- expart.Transparency = 1
- game:GetService("Debris"):AddItem(expart, 5)
- end
- function Swarmsplosions(negrad,rad,par,mindam,maxdam)
- CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
- CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
- MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
- MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
- end
- for i = 0, 24 do
- local expart = Instance.new("Part",char)
- expart.Transparency = 1
- expart.Anchored = true
- expart.CanCollide = false
- expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
- CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
- CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
- MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
- MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
- for i = 0, 9 do
- MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
- end
- game:GetService("Debris"):AddItem(expart, 2)
- wait(0.1)
- end
- end
- function EXterPlosion(par)
- CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
- CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
- CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
- MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
- MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
- MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
- end
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
- end
- end
- ----
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function wind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function groundwind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
- end
- rng:Destroy()
- end))
- end
- function CameraManager()
- if TwoD and not CamInterrupt then
- if Humanoid.Health > 0 then
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Scriptable"
- Humanoid.AutoRotate = false
- if Booleans.GyroUse then
- Directer.MaxTorque = Vec3(0, huge, 0)
- else
- Directer.MaxTorque = Vec3(0, 0, 0)
- end
- if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
- if Booleans.CamFollow then
- CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
- Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
- else
- CPart.Position = RootPart.Position
- end
- else
- local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
- CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
- end
- Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
- else
- Camera.CameraSubject = Humanoid
- Camera.CameraType = "Custom"
- Controller.Disabled = false
- end
- end
- end
- function sphere(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", workspace)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.new("Lapis")
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.new("Lapis")
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 0
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.new("Lapis")
- end
- speeder = speeder + 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- --rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", workspace)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.new("Lapis")
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 1
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.new("Lapis")
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function dmg(dude)
- if dude.Name ~= Character then
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- targetted = nil
- CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local bld = Instance.new("ParticleEmitter",v)
- bld.LightEmission = 1
- bld.Texture = "rbxassetid://284205403"
- bld.Color = ColorSequence.new(Color3.new(1,1,1))
- bld.Rate = 50
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(0,0.2,1)})
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- bld.Speed = NumberRange.new(0,0)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- v.Color = Color3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.02
- end
- CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1)
- bld.Speed = NumberRange.new(1,5)
- bld.Acceleration = vt(0,10,0)
- wait(0.5)
- bld.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Head") then
- if v ~= Character then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceMouse2()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- local ModeOfGlitch = 1
- -- Functions are ready.
- local storehumanoidWS = 16
- function Blink()
- for i = 0, 14 do
- PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
- end
- sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0)
- CameraEnshaking(2,10)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 20)) do
- if v:FindFirstChild('Head') then
- end
- end
- for i = 0, 14 do
- PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
- end
- sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- end
- function ExtinctiveHeartbreak()
- local targetted = nil
- if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- targetted = mouse.Target.Parent
- end
- if targetted ~= nil then
- attack = true
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Lapis"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Lapis"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Lapis"))
- local originalpos = root.CFrame
- RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Lapis"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Lapis"),0)
- end
- hum.WalkSpeed = 0
- targetted.Head.Anchored = true
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Lapis"))
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4)
- end
- coroutine.resume(coroutine.create(function()
- bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
- bld.LightEmission = 0.1
- bld.Texture = "rbxassetid://284205403"
- bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0,0.2,1)})
- bld.Acceleration = vt(0,-25,0)
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0,0.2,1)})
- bld.Speed = NumberRange.new(10,50)
- bld.EmissionDirection = "Front"
- bld.VelocitySpread = 25
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- end))
- coroutine.resume(coroutine.create(function()
- bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
- bld.LightEmission = 0.1
- bld.Texture = "rbxassetid://284205403"
- bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0,0.2,1)})
- bld.Acceleration = vt(0,-25,0)
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0,0.2,1)})
- bld.Speed = NumberRange.new(10,50)
- bld.EmissionDirection = "Front"
- bld.VelocitySpread = 25
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- end))
- CameraEnshaking(5,5)
- game:GetService("Debris"):AddItem(bld,3)
- dmg(targetted)
- CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1)
- for i = 0,1,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8)
- end
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Lapis"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Lapis"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Lapis"))
- root.CFrame = originalpos
- for i = 0, 9 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Lapis"),0)
- end
- for i = 0, 24 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Lapis"),0)
- end
- sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Lapis"))
- bld.Enabled = false
- attack = false
- hum.WalkSpeed = storehumanoidWS
- end
- end
- function test()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(65),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-27),math.rad(0),math.rad(0)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.35)*angles(math.rad(70),math.rad(20),math.rad(0)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 1,2)
- for i=1,20 do
- sphereMKCharge(5,-0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,10)
- swait()
- end
- swait(30)
- CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1)
- for i =1,20 do
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,MAINRUINCOLOR,0)
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0)
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,30 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- for i =1,20 do
- sphereMK(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0)
- end
- text.TextTransparency = 1
- text.TextStrokeTransparency = 1
- tr2.Enabled = false
- tr1.Enabled = false
- tr3.Enabled = false
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- sphere(5,"Add",Torso.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR)
- eff = false
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- local invtab = {}
- local function search(targ)
- if targ:IsA("BasePart") or targ:IsA("Decal") or targ:IsA("Texture") then
- table.insert(invtab,targ)
- end
- for i,v in pairs(targ:GetChildren()) do
- search(v)
- end
- end
- search(plr.Character)
- local frm = 0
- local frmcon
- frmcon = game:GetService("RunService").Heartbeat:connect(function()
- if frm < 10 then
- for i,v in pairs(invtab) do
- if v:IsA("BasePart") or v:IsA("Decal") or v:IsA("Texture") then
- v.Transparency = v.Transparency + 0.1
- end
- end
- frm = frm + 1
- else
- frmcon:disconnect()
- end
- end)
- swait(200)
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- tr2.Enabled = false
- tr1.Enabled = false
- tr3.Enabled = false
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- eff = true
- for i =1,20 do
- sphereMK(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0)
- end
- sphere(5,"Add",Torso.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
- local invtab = {}
- local function search(targ)
- if targ:IsA("BasePart") or targ:IsA("Decal") or targ:IsA("Texture") then
- table.insert(invtab,targ)
- end
- for i,v in pairs(targ:GetChildren()) do
- search(v)
- end
- end
- search(plr.Character)
- local frm = 0
- local frmcon
- frmcon = game:GetService("RunService").Heartbeat:connect(function()
- if frm < 10 then
- for i,v in pairs(invtab) do
- if v:IsA("BasePart") or v:IsA("Decal") or v:IsA("Texture") then
- v.Transparency = v.Transparency - 0.1
- end
- end
- frm = frm + 1
- else
- frmcon:disconnect()
- end
- end)
- swait(5)
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(65),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-27),math.rad(0),math.rad(0)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.35)*angles(math.rad(70),math.rad(20),math.rad(0)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://151304356", root, 5,1)
- MagniDamage(root, 30, 65,90, 0, "Normal")
- for i =1,20 do
- sphereMK(1,1,"Add",Torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,0.05,MAINRUINCOLOR,0)
- end
- sphere(1,"Add",Torso.CFrame,vt(1,1,1),1,MAINRUINCOLOR)
- for i =1,20 do
- PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,MAINRUINCOLOR,0)
- end
- swait(20)
- attack = false
- tr2.Enabled = true
- tr1.Enabled = true
- tr3.Enabled = true
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- end
- function FinalCalam()
- attack = true
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = MAINRUINCOLOR
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(0,0,0)
- local scaled = 0.1
- local posid = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1)
- for i = 0, 5, 0.1 do
- swait()
- scaled = scaled - 0.001
- posid = posid - scaled
- orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
- orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled)
- sphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,10)
- PixelBlockNeg(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,MAINRUINCOLOR,0)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,2 + 0.1 * math.cos(sine / 10))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1)
- end
- swait(60)
- for i =1,3 do
- swait(30)
- CFuncs["Sound"].Create("rbxassetid://847061203", orb, 1,0.9)
- sphere(5,"Add",orb.CFrame,vt(1,1,1),0.3,MAINRUINCOLOR)
- end
- swait(30)
- for i = 0, 2, 0.1 do
- swait()
- orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,2 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4)
- end
- swait(60)
- CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
- CFuncs["Sound"].Create("rbxassetid://151304356", workspace, 5,1)
- sphere(0.2,"Add",orb.CFrame,vt(10,10,10),5,MAINRUINCOLOR)
- sphere(0.5,"Add",orb.CFrame,vt(1,1,1),5,MAINRUINCOLOR)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- for i = 1,20 do
- sphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,MAINRUINCOLOR,0)
- for i = 0, 10 do
- PixelBlock(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,MAINRUINCOLOR,0)
- end
- end
- orb:Remove()
- attack = false
- end
- function PureBomb()
- attack = true
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = BrickColor.new("Toothpaste")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(0,0,0)
- local scaled = 0.1
- local posid = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1)
- for i = 0, 5, 0.1 do
- swait()
- scaled = scaled - 0.001
- posid = posid - scaled
- orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
- orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled)
- sphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,BrickColor.new("Toothpaste"),10)
- PixelBlockNeg(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,BrickColor.new("Toothpaste"),0)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1)
- end
- for i = 0, 2, 0.1 do
- swait()
- orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4)
- end
- coroutine.resume(coroutine.create(function()
- orb.Anchored = false
- CFuncs["Sound"].Create("rbxassetid://260433768", root, 1.25,1)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
- )
- local ignore = orb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*125
- bv.Parent = orb
- local hitted = false
- game:GetService("Debris"):AddItem(orb, 15)
- wait()
- local hit =orb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- CameraEnshaking(10,2.5)
- MagniDamage(orb, 65, 65,90, 0, "Normal")
- sphere(1,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),1,BrickColor.new("Toothpaste"))
- sphere(2,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),2,BrickColor.new("Toothpaste"))
- for i = 0, 49 do
- PixelBlock(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("Toothpaste"),0)
- end
- for i = 0, 9 do
- sphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("Toothpaste"),0)
- sphereMK(2,5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("Toothpaste"),0)
- end
- orb.Anchored = true
- orb.Transparency = 1
- wait(8)
- orb:Destroy()
- end
- end)
- end))
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(50)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(20),math.rad(50)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4)
- end
- attack = false
- end
- function ChaosGroundStrike()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
- CameraEnshaking(4,12)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.new("Lapis"))
- sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.new("Lapis"))
- sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100,0.1,100),0.01,BrickColor.new("Lapis"))
- for i = 0, 2, 0.1 do
- swait()
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.new("Lapis"),0)
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.new("Lapis"),0)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
- end
- attack = false
- end
- function Starfall()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1)
- for i = 0, 5, 0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
- PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1)
- end
- local Overed = false
- CameraEnshaking(2,20)
- sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = BrickColor.new("Toothpaste")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Remenant"
- orb.Material = "Neon"
- orb.CFrame = root.CFrame*CFrame.new(0,150,0)
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 1
- orb.TopSurface = 0
- orb.BottomSurface = 0
- hum.WalkSpeed = storehumanoidWS
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- swait(10)
- local lb = Instance.new("Part")
- lb.Color = MAINRUINCOLOR.Color
- lb.CanCollide = false
- lb.Material = "Neon"
- lb.Anchored = true
- lb.TopSurface = 0
- lb.BottomSurface = 0
- lb.Transparency = 0
- lb.Size = vt(1,1,1)
- lb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15)))
- lb.Anchored = false
- lb.Parent = char
- local thingery = Instance.new("SpecialMesh",lb)
- thingery.MeshType = "Sphere"
- thingery.Scale = vt(20,20,20)
- game:GetService("Debris"):AddItem(lb, 10)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = lb.CFrame.lookVector*math.random(75,250)
- bv.Parent = lb
- sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if lb.Parent ~= nil and hitted == false then
- PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2)
- elseif lb.Parent == nil then
- break
- end
- end
- end))
- game:GetService("Debris"):AddItem(a, 0.1)
- coroutine.resume(coroutine.create(function()
- swait(1)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- lb.Transparency = 1
- lb.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7)
- CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75)
- CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85)
- MagniDamage(lb, 45, 45,85, 0, "Normal")
- CameraEnshaking(1,5)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- for i = 0, 9 do
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- end
- for i = 0, 49 do
- swait()
- MagniDamage(lb, 30, 2,4, 0, "Normal")
- PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
- end
- end
- end)
- end))
- end
- Overed = true
- orb:Destroy()
- end))
- attack = false
- end
- function StarfallEX()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1)
- for i = 0, 5, 0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
- PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1)
- end
- local Overed = false
- CameraEnshaking(2,20)
- sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = BrickColor.new("Toothpaste")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Remenant"
- orb.Material = "Neon"
- orb.CFrame = root.CFrame*CFrame.new(0,150,0)
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 1
- orb.TopSurface = 0
- orb.BottomSurface = 0
- hum.WalkSpeed = storehumanoidWS
- coroutine.resume(coroutine.create(function()
- for i = 0, 9 do
- swait(10)
- local lb = Instance.new("Part")
- lb.Color = MAINRUINCOLOR.Color
- lb.CanCollide = false
- lb.Material = "Neon"
- lb.Anchored = true
- lb.TopSurface = 0
- lb.BottomSurface = 0
- lb.Transparency = 0
- lb.Size = vt(1,1,1)
- lb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15)))
- lb.Anchored = false
- lb.Parent = char
- local thingery = Instance.new("SpecialMesh",lb)
- thingery.MeshType = "Sphere"
- thingery.Scale = vt(20,20,20)
- game:GetService("Debris"):AddItem(lb, 10)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = lb.CFrame.lookVector*math.random(75,250)
- bv.Parent = lb
- sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",lb.CFrame,vt(100,100,0),0.5,MAINRUINCOLOR)
- sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR)
- sphere(5,"Add",lb.CFrame,vt(100,100,0),0.5,MAINRUINCOLOR)
- sphere(2.5,"Add",lb.CFrame,vt(100,100,0),0.25,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1)
- local hitted = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if lb.Parent ~= nil and hitted == false then
- PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2)
- PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2)
- elseif lb.Parent == nil then
- break
- end
- end
- end))
- game:GetService("Debris"):AddItem(a, 0.1)
- coroutine.resume(coroutine.create(function()
- swait(1)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- lb.Transparency = 1
- lb.Anchored = true
- CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7)
- CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75)
- CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85)
- MagniDamage(lb, 45, 45,85, 0, "Normal")
- CameraEnshaking(10,5)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
- sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
- for i = 0, 9 do
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
- end
- for i = 0, 49 do
- swait()
- MagniDamage(lb, 30, 30, 60, 0, "Normal")
- PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
- PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
- PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
- end
- end
- end)
- end))
- end
- Overed = true
- orb:Destroy()
- end))
- attack = false
- end
- function StarDivision()
- attack = true
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 1.5)
- for i = 0, 2, 0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.6)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.6)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90)),.6)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-90)),.6)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.6)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.6)
- end
- local orb = Instance.new("Part", char)
- orb.BrickColor = MAINRUINCOLOR
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(2,2,2)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Bright red")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- sorb.CFrame.p, -- origin
- (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
- )
- local ignore = sorb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (sorb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*100
- bv.Parent = orb
- local hitted = false
- game:GetService("Debris"):AddItem(orb, 10)
- CFuncs["Sound"].Create("rbxassetid://376970418",orb, 1.5, 1.15)
- CFuncs["Sound"].Create("rbxassetid://633627961",orb, 1, 1.15)
- CFuncs["Sound"].Create("rbxassetid://1002081188", orb, 1, 1.15)
- CFuncs["Sound"].Create("rbxassetid://741272936", orb, 1, 1.15)
- CFuncs["Sound"].Create("rbxassetid://1192402877", orb, 1, 1.15)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if orb.Parent ~= nil and hitted == false then
- PixelBlockNeg(1,math.random(1,2),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,1,0.02,MAINRUINCOLOR,-2)
- elseif orb.Parent == nil then
- break
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- swait(1)
- orb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- game:GetService("Debris"):AddItem(orb, 5)
- orb.Transparency = 1
- orb.Anchored = true
- local elocacenter = CreateParta(m,1,1,"SmoothPlastic",BrickColor.new("Lapis"))
- elocacenter.Anchored = true
- elocacenter.CFrame = orb.CFrame
- elocacenter.Orientation = vt(0,0,0)
- local eloca1 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.new("Lapis"))
- eloca1.Anchored = true
- eloca1.CFrame = elocacenter.CFrame
- local eloca2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.new("Lapis"))
- eloca2.Anchored = true
- eloca2.CFrame = elocacenter.CFrame
- local eloca3 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.new("Lapis"))
- eloca3.Anchored = true
- eloca3.CFrame = elocacenter.CFrame
- local eloca4 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.new("Lapis"))
- eloca4.Anchored = true
- eloca4.CFrame = elocacenter.CFrame
- local lookavec = 0
- local speeds = 0
- CameraEnshaking(1,1)
- CFuncs["Sound"].Create("rbxassetid://419447292", elocacenter, 10,1)
- sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 99 do
- swait()
- lookavec = lookavec + 1
- speeds = speeds + 0.1
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- end
- for i = 0, 149 do
- swait()
- speeds = speeds + 0.1
- elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0)
- eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec)
- PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
- end
- for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 125)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- CameraEnshaking(7,30)
- MagniDamage(elocacenter, 225, 50,75, 0, "Normal")
- CFuncs["Sound"].Create("rbxassetid://468991944", char, 4, 1)
- CFuncs["Sound"].Create("rbxassetid://533636230", char, 5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://419447292", char, 1,1)
- CFuncs["Sound"].Create("rbxassetid://421328847", char, 1,1)
- sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),-0.25,MAINRUINCOLOR)
- sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),0.5,MAINRUINCOLOR)
- sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- for i = 0, 24 do
- sphereMK(1,2,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,100,-0.5,MAINRUINCOLOR,0)
- sphereMK(2,4,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75,-0.25,MAINRUINCOLOR,0)
- sphereMK(3,6,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,50,-0.25,MAINRUINCOLOR,0)
- sphereMK(4,8,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,25,-0.25,MAINRUINCOLOR,0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 499 do
- swait(1)
- MagniDamage(elocacenter, 90, 1,5, 0, "Normal")
- PixelBlockNeg(2,math.random(1,10),"Add",elocacenter.CFrame*CFrame.new(math.random(-75,75),0,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-30,30)),math.rad(math.random(-30,30)),math.rad(math.random(-30,30))),15,15,15,0.15,MAINRUINCOLOR,-5)
- end
- elocacenter:Destroy()
- eloca1:Destroy()
- eloca2:Destroy()
- eloca3:Destroy()
- eloca4:Destroy()
- end))
- end
- end)
- end))
- attack = false
- end
- function UniversalCollapse()
- attack = true
- local speedearn = 0
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 1)
- for i = 0, 10, 0.1 do
- swait()
- speedearn = speedearn + 0.1
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- CameraEnshaking(5,45)
- sphere(5,"Add",root.CFrame,vt(0,0,0),25,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://1177785010", char, 10, 1)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function ChaosBegone()
- attack = true
- local speedearn = 0
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 0.75)
- for i = 0, 10, 0.1 do
- swait()
- speedearn = speedearn + 0.1
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://438666141", char, 7.5,1)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 7.5, 1)
- CameraEnshaking(5,25)
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
- if v:FindFirstChild('Head') then
- dmg(v)
- end
- end
- sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1*1000,BrickColor.new("Lapis"))
- sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2*1000,BrickColor.new("Lapis"))
- sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100*1000,0.1,100*1000),0.01,BrickColor.new("Lapis"))
- for i = 0, 3, 0.1 do
- swait()
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.new("Lapis"),0)
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.new("Lapis"),0)
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.new("Lapis"),0)
- sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.new("Lapis"),0)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
- end
- attack = false
- end
- function orb_spawn_norm(positted,timer,color,MagniBoost,min,max,volEx,ShakePower,volSummon)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = color
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orb.CFrame = positted
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1,1,1)
- CFuncs["Sound"].Create("rbxassetid://183763506", orb, volSummon, 1)
- sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.05,orb.BrickColor)
- for i = 0, 2 do
- sphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0)
- end
- coroutine.resume(coroutine.create(function()
- wait(timer)
- CameraEnshaking(3,ShakePower)
- orb.Transparency = 1
- MagniDamage(orb, 3.5*MagniBoost, min,max, 0, "Normal")
- sphere(5,"Add",orb.CFrame,vt(1,1,1),0.1*MagniBoost,orb.BrickColor)
- for i = 0, 4 do
- sphereMK(5,0.15*MagniBoost,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0)
- end
- CFuncs["Sound"].Create("rbxassetid://192410089", orb, volEx, 0.7)
- wait(3)
- orb:Destroy()
- end))
- end
- function orb_spawn(positted,timer)
- local randomcol = math.random(1,2)
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- if randomcol == 1 then
- orb.BrickColor = BrickColor.new("Cyan")
- elseif randomcol == 2 then
- orb.BrickColor = BrickColor.new("Really black")
- end
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orb.CFrame = positted
- orbm.Name = "SizeMesh"
- orbm.Scale = vt(1,1,1)
- CFuncs["Sound"].Create("rbxassetid://183763506", orb, 1.5, 1)
- sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.025,orb.BrickColor)
- for i = 0, 2 do
- sphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0)
- end
- coroutine.resume(coroutine.create(function()
- wait(timer)
- CameraEnshaking(3,2)
- orb.Transparency = 1
- MagniDamage(orb, 17.5, 10,50, 0, "Normal")
- sphere(5,"Add",orb.CFrame,vt(1,1,1),0.5,orb.BrickColor)
- for i = 0, 4 do
- sphereMK(5,0.65,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0)
- end
- CFuncs["Sound"].Create("rbxassetid://192410089", orb, 2, 0.7)
- wait(3)
- orb:Destroy()
- end))
- end
- function scattercorrupt()
- attack = true
- local rot = 0
- local randomrotations = math.random(1,2)
- local lookv = 2.5
- local power = 5
- sphere(1,"Add",root.CFrame,vt(1,100000,1),0.5,BrickColor.new("Royal purple"))
- sphere(1,"Add",root.CFrame,vt(1,1,1),0.75,BrickColor.new("Royal purple"))
- for i = 0, 9 do
- sphereMK(1,1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,45,-0.1,BrickColor.new("Royal purple"),0)
- end
- CFuncs["Sound"].Create("rbxassetid://180204650", char, 2.5, 0.6)
- CFuncs["Sound"].Create("rbxassetid://233856079", char, 1, 0.5)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://239000203", char, 0.5,0.75)
- CFuncs["Sound"].Create("rbxassetid://579687077", char, 0.5,0.5)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame*CFrame.new(0,-2.5,0)
- local rem = Instance.new("Part", char)
- rem.Anchored = true
- rem.CanCollide = false
- rem.FormFactor = 3
- rem.Name = "Ring"
- rem.Material = "Neon"
- rem.Size = Vector3.new(1, 1, 1)
- rem.Transparency = 1
- rem.TopSurface = 0
- rem.BottomSurface = 0
- rem.CFrame = hite.CFrame
- local rem2 = rem:Clone()
- rem2.Parent = char
- rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0)
- local rem3 = rem:Clone()
- rem3.Parent = char
- rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0)
- local rem4 = rem:Clone()
- rem4.Parent = char
- rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0)
- hite:Destroy()
- coroutine.resume(coroutine.create(function()
- for i = 0, 24 do
- swait(1)
- if randomrotations == 1 then
- rot = rot + 1
- elseif randomrotations == 2 then
- rot = rot - 1
- end
- power = power + 0.5
- lookv = lookv + 7.5
- rem.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(rot),0)
- rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0)
- rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0)
- rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0)
- orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
- orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
- orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
- orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
- end
- end))
- attack = false
- end
- function yinyangi()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = root.CFrame.lookVector*175
- bv.Parent = root
- for Rotations = 0, 9 do
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(90)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(180)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(270)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- for i = 0, 1, 0.5 do
- swait()
- bv.velocity = root.CFrame.lookVector*175
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(360)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
- end
- orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
- end
- bv:Destroy()
- attack = false
- end
- function Wip()
- attack = true
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0,1,0)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("Cyan")
- orb.Size = vt(1,1,1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0,0,0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1,1,1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0,0,0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(r/255,g/255,b/255)
- rngb:Destroy()
- CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1)
- local scaled = 1
- for i = 0,5,0.1 do
- swait()
- scaled = scaled - 0.02
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
- orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end
- for i = 0,5,0.1 do
- swait()
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
- CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1)
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Cyan")
- a.Material = "Neon"
- a.Transparency = 0
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = Color3.new(r/255,g/255,b/255)
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part",Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Cool yellow")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- game:GetService("Debris"):AddItem(a, 20)
- game:GetService("Debris"):AddItem(a2, 20)
- game:GetService("Debris"):AddItem(ba, 20)
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(1,5*5,5*5)
- local msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(1,6*5,6*5)
- for i = 0,10,0.1 do
- swait()
- CameraEnshaking(1,5)
- a2.Color = Color3.new(r/255,g/255,b/255)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- msh.Scale = msh.Scale - vt(0,0.05*5,0.05*5)
- msh2.Scale = msh2.Scale - vt(0,0.06*5,0.06*5)
- sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
- sphereMK(5,1.5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),15,15,25,-0.15,MAINRUINCOLOR,0)
- MagniDamage(ba, 30, 500,60000, 0, "Normal")
- end
- a:Destroy()
- a2:Destroy()
- ba:Destroy()
- orb:Destroy()
- orbe:Destroy()
- attack = false
- end
- function HolyBarrier()
- attack = true
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(60),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5 + 0.1 * math.cos(sine / 32))*angles(math.rad(30),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(120),math.rad(-230),math.rad(-40)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(120),math.rad(230),math.rad(40)),.1)
- end
- CFuncs["Sound"].Create("rbxassetid://240429289", root, 7, 1)
- stash = Instance.new("Model",workspace)
- local barrier = Instance.new("Part",stash)
- barrier.Anchored = true
- barrier.CanCollide = false
- barrier.Size = Vector3.new(20,20,20)
- barrier.CFrame = root.CFrame
- barrier.Transparency = 0.6
- barrier.BrickColor = MAINRUINCOLOR
- barrier.Material = Enum.Material.Neon
- barrier.Shape = Enum.PartType.Ball
- sphere(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR)
- Torso.Anchored = true
- shielding = true
- for i=1,50 do
- local p = Instance.new("Part",stash)
- p.Anchored = true
- p.Transparency = 1
- p.Size = Vector3.new(11,11,11)
- p.CFrame = root.CFrame * CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360))
- end
- end
- function Judgement()
- attack = true
- hum.WalkSpeed = 0
- local p = Instance.new("Part",root)
- p.Anchored = true
- p.CanCollide = false
- p.BrickColor = MAINRUINCOLOR
- p.Material = Enum.Material.Neon
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,2,2)
- local targ = Instance.new("Part",root)
- targ.Transparency = 1
- targ.CanCollide = false
- targ.Size = Vector3.new(1,1,1)
- targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
- CFuncs.Sound.Create("rbxassetid://164178927", targ, 5, 1)
- CFuncs.Sound.Create("rbxassetid://1208650519", targ, 10, 1)
- for i = 1,15 do
- targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.05, MAINRUINCOLOR)
- sphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 7, -0.005, MAINRUINCOLOR, 0)
- m.Scale = m.Scale+Vector3.new(0,1,1)
- p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
- swait()
- end
- sphereMK(3, 0.2, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
- for i = 1,200 do
- targ.CFrame = p.CFrame-Vector3.new(0,1000,0)
- sphereMK(3, 0.5, "Add", targ.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 3, 3, 15, -0.005, MAINRUINCOLOR, 0)
- sphere(10, "Add", targ.CFrame, vt(15, 15, 15), 0.15, MAINRUINCOLOR)
- p.CFrame = CFrame.new(mouse.Hit.p)+Vector3.new(0,1000,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,0,89.5354)
- MagniDamage(targ, 25, 5, 8, 0, "Normal")
- swait()
- end
- for i =1,15 do
- m.Scale = m.Scale-Vector3.new(1,1,1)
- p.Transparency = i / 15
- swait()
- end
- p:Destroy()
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function UniversalSpark()
- attack = true
- local rngb = Instance.new("Part", char)
- rngb.Anchored = true
- rngb.BrickColor = origcolor
- rngb.CanCollide = false
- rngb.FormFactor = 3
- rngb.Name = "Ring"
- rngb.Material = "Neon"
- rngb.Size = Vector3.new(1, 0.05, 1)
- rngb.Transparency = 1
- rngb.TopSurface = 0
- rngb.BottomSurface = 0
- local rngmb = Instance.new("SpecialMesh", rngb)
- rngmb.MeshType = "Brick"
- rngmb.Name = "SizeMesh"
- rngmb.Scale = vt(0,1,0)
- local orb = rngb:Clone()
- orb.Parent = char
- orb.Transparency = 0
- orb.BrickColor = BrickColor.new("Cyan")
- orb.Size = vt(1,1,1)
- local orbmish = orb.SizeMesh
- orbmish.Scale = vt(0,0,0)
- orbmish.MeshType = "Sphere"
- local orbe = rngb:Clone()
- orbe.Parent = char
- orbe.Transparency = 0.5
- orbe.BrickColor = BrickColor.new("New Yeller")
- orbe.Size = vt(1,1,1)
- local orbmish2 = orbe.SizeMesh
- orbmish2.Scale = vt(0,0,0)
- orbmish2.MeshType = "Sphere"
- orbe.Color = Color3.new(r/255,g/255,b/255)
- rngb:Destroy()
- CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1)
- local scaled = 1
- for i = 0,5,0.1 do
- swait()
- scaled = scaled - 0.02
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
- orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end
- for i = 0,5,0.1 do
- swait()
- if rainbowmode == true then
- orbe.Color = Color3.new(r/255,g/255,b/255)
- end
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- RootPart.CFrame = FaceMouse()[1]
- end
- orbe.Transparency = 1
- orb.Transparency = 1
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://294188875", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 0.75, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 0.75, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 0.75, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs["Sound"].Create("rbxassetid://164178927", char, 1, 1)
- local xd= Instance.new("Sound",char)
- xd.SoundId = "rbxassetid://445796828"
- xd.Pitch = 0.75
- xd.Looped = true
- xd.Volume = 1.25
- xd:Play()
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Alder")
- a.Color = MAINRUINCOLOR.Color
- a.Material = "Neon"
- a.Transparency = 0.5
- a.Shape = "Cylinder"
- a.CanCollide = false
- local a2 = Instance.new("Part",Character)
- a2.Name = "Direction"
- a2.Anchored = true
- a2.BrickColor = bc("New Yeller")
- a2.Color = MAINRUINCOLOR.Color
- a2.Material = "Neon"
- a2.Transparency = 0.5
- a2.Shape = "Cylinder"
- a2.CanCollide = false
- local ba = Instance.new("Part",Character)
- ba.Name = "HitDirect"
- ba.Anchored = true
- ba.BrickColor = bc("Cool yellow")
- ba.Material = "Neon"
- ba.Transparency = 1
- ba.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- a2.BottomSurface = 10
- a2.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- game:GetService("Debris"):AddItem(a, 60)
- game:GetService("Debris"):AddItem(a2, 60)
- game:GetService("Debris"):AddItem(ba, 60)
- local outerscale = 0
- local msh = Instance.new("SpecialMesh",a)
- msh.MeshType = "Cylinder"
- msh.Scale = vt(0,0.2,1)
- local msh2 = Instance.new("SpecialMesh",a2)
- msh2.MeshType = "Cylinder"
- msh2.Scale = vt(0,0.2,1)
- for i = 0,2,0.1 do
- swait()
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale*20,outerscale*20)
- msh.Scale = msh.Scale + vt(0,outerscale*15,outerscale*15)
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- for z = 0, 2 do
- for i = 0,4,0.1 do
- swait()
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
- msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
- outerscale = outerscale + 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- for i = 0,4,0.1 do
- swait()
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
- msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- end
- for i = 0,4,0.1 do
- swait()
- CameraEnshaking(1,1)
- msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
- msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
- xd.Volume = xd.Volume - 0.025
- a.Transparency = a.Transparency + 0.025
- a2.Transparency = a2.Transparency + 0.025
- outerscale = outerscale - 0.015
- orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- if typrot == 1 then
- rotation = rotation + 2.5
- elseif typrot == 2 then
- rotation = rotation - 2.5
- end
- RootPart.CFrame = FaceMouse()[1]
- a.Size = Vector3.new(distance, 1, 1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- a2.Size = Vector3.new(distance, 1, 1)
- a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
- ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
- a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
- a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
- MagniDamage(ba, 100, 500,60000, 0, "Normal")
- end
- xd:Destroy()
- a:Destroy()
- a2:Destroy()
- ba:Destroy()
- orb:Destroy()
- orbe:Destroy()
- attack = false
- end
- function resetmode()
- rainbowmode = false
- chaosmode = false
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- ModeOfGlitch = 1
- storehumanoidWS = 16
- coroutine.resume(coroutine.create(function()
- attack = true
- hum.WalkSpeed = 0
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
- for i = 0,4,0.1 do
- swait()
- sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.5)
- LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.5)
- end
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
- RecolorTextAndRename(" ",Color3.new(0,0,0),Color3.new(0,0.2,1))
- CameraEnshaking(5,2.5)
- MAINRUINCOLOR = BrickColor.new("Lapis")
- sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- for i = 0, 49 do
- PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
- end
- for i = 0,3,0.1 do
- sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i = 0,2,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
- RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
- LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
- end
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end))
- newTheme("rbxassetid://661079869",48.6,1,0.3)
- end
- function attackone()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-40)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
- MagniDamage(hitb, 3, 10,30, 0, "Normal")
- hitb:Destroy()
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(70)),0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-70)),.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(40)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(10)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1)
- local hitb = Instance.new("Part", char)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
- MagniDamage(hitb, 3, 10,30, 0, "Normal")
- hitb:Destroy()
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(-70)),0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(70)),.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-40)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-10)),.4)
- end
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(-80)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
- end
- local distlook = 5
- for i = 0, 4 do
- swait(2)
- CameraEnshaking(2,3)
- local hite = Instance.new("Part", char)
- hite.Anchored = true
- hite.CanCollide = false
- hite.FormFactor = 3
- hite.Name = "Ring"
- hite.Material = "Neon"
- hite.Size = Vector3.new(1, 1, 1)
- hite.Transparency = 1
- hite.TopSurface = 0
- hite.BottomSurface = 0
- hite.CFrame = root.CFrame + root.CFrame.lookVector*distlook
- sphere(3,"Add",hite.CFrame,vt(0,0,0),0.15,MAINRUINCOLOR)
- sphere(6,"Add",hite.CFrame,vt(0,0,0),0.3,MAINRUINCOLOR)
- MagniDamage(hite, 10, 15,35, 0, "Normal")
- for i = 0, 2 do
- sphereMK(2,0.2,"Add",rarm.CFrame*CFrame.Angles(math.rad(-90+math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0)
- sphereMK(3,0.2,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0)
- sphereMK(6,0.35,"Add",hite.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,MAINRUINCOLOR,0)
- end
- CFuncs["Sound"].Create("rbxassetid://183763506", hite, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://178452221", hite, 0.25, 0.6)
- game:GetService("Debris"):AddItem(hite, 5)
- distlook = distlook + 10
- end
- attack = false
- end
- local ActiveGia = false
- function THEHELLITSTHATBIG()
- ActiveGia = true
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- for i = 0,1,0.1 do
- torsweld.C1=clerp(torsweld.C1,cf(0,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1)
- end
- CFuncs["Sound"].Create("rbxassetid://528589382", sectors, 5, 1)
- secrleg.Transparency = 0.5
- seclleg.Transparency = 0.5
- secrarm.Transparency = 0.5
- seclarm.Transparency = 0.5
- seched.Transparency = 0.5
- sectors.Transparency = 0.5
- for i = 0,25,0.1 do
- swait()
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function removelol()
- ActiveGia = false
- attack = true
- hum.WalkSpeed = 0
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-20),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-100)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(20)),.2)
- end
- CFuncs["Sound"].Create("rbxassetid://528589274", sectors, 5, 1)
- for i = 0,25,0.1 do
- swait()
- secrleg.Transparency = secrleg.Transparency + 0.00225
- seclleg.Transparency = secrleg.Transparency
- secrarm.Transparency = secrleg.Transparency
- seclarm.Transparency = secrleg.Transparency
- seched.Transparency = secrleg.Transparency
- sectors.Transparency = secrleg.Transparency
- PixelBlockNeg(1,math.random(1,5),"Add",sectors.CFrame*CFrame.new(math.random(-25,25),0,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.1,MAINRUINCOLOR,-10)
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0.2)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.025)
- end
- CFuncs["Sound"].Create("rbxassetid://468991944", sectors, 10, 1)
- sphere(1,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(2,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- sphere(3,"Add",sectors.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
- secrleg.Transparency = 1
- seclleg.Transparency = 1
- secrarm.Transparency = 1
- seclarm.Transparency = 1
- seched.Transparency = 1
- sectors.Transparency = 1
- torsweld.Part0 = root
- hum.WalkSpeed = storehumanoidWS
- attack = false
- end
- function FinalCalamity()
- end
- local attacktype = 1
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- --attackfour()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "|" and attack == false and ModeOfGlitch ~= 2 then
- ModeOfGlitch = 2
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- RecolorTextAndRename("Purity",Color3.new(1,1,1),Color3.new(0,1,1))
- newTheme("rbxassetid://1523462000",0,1,0.3)
- MAINRUINCOLOR = BrickColor.new("Toothpaste")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Pastel light blue")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Toothpaste")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- elseif k == "|" and attack == false and ModeOfGlitch == 2 then
- resetmode()
- end
- if k == "|" and attack == false and ModeOfGlitch ~= 3 then
- ModeOfGlitch = 3
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- RecolorTextAndRename("Corruption",Color3.new(0,0,0),Color3.new(0.35,0,1))
- newTheme("rbxassetid://261807692",58.15,0.98,1.25)
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Dark indigo")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- elseif k == "|" and attack == false and ModeOfGlitch == 3 then
- resetmode()
- end
- if k == "|" and attack == false and ModeOfGlitch ~= 4 then
- ModeOfGlitch = 4
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = true
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- RecolorTextAndRename("CHAOS",Color3.new(0,0,0),BrickColor.new("Lapis").Color)
- newTheme("rbxassetid://1117727239",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Black")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- elseif k == "|" and attack == false and ModeOfGlitch == 4 then
- resetmode()
- end
- if k == "|" and attack == false and ModeOfGlitch ~= 5 then
- ModeOfGlitch = 5
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- RecolorTextAndRename(" ",Color3.new(1,1,1),Color3.new(1,1,0.5))
- newTheme("rbxassetid://661079869",0,1.02,1)
- MAINRUINCOLOR = BrickColor.new("Lapis")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cool yellow")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- elseif k == "|" and attack == false and ModeOfGlitch == 5 then
- resetmode()
- end
- if k == "|" and attack == false and ModeOfGlitch ~= 6 then
- ModeOfGlitch = 6
- storehumanoidWS = 75
- hum.WalkSpeed = 75
- rainbowmode = false
- chaosmode = false
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- RecolorTextAndRename("Equinox",Color3.new(0,0,0),Color3.new(1,1,1))
- newTheme("rbxassetid://239618330",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Cyan")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- elseif k == "|" and attack == false and ModeOfGlitch == 6 then
- resetmode()
- end
- if k == "|" and attack == false and ModeOfGlitch ~= 6127843 then
- ModeOfGlitch = 6127843
- storehumanoidWS = 50
- hum.WalkSpeed = 50
- rainbowmode = true
- chaosmode = false
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- RecolorTextAndRename("RAINBOW",Color3.new(1,1,1),Color3.new(1,1,1))
- newTheme("rbxassetid://1563725999",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Cyan")
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Cyan")
- v.Material = "Neon"
- end
- end
- elseif k == "|" and attack == false and ModeOfGlitch == 6127843 then
- resetmode()
- end
- if k == "|" and attack == false and ModeOfGlitch ~= 1000000 then
- ModeOfGlitch = 1000000
- storehumanoidWS = 100
- hum.WalkSpeed = 100
- rainbowmode = false
- chaosmode = false
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- RecolorTextAndRename("CALAMITY",Color3.new(0.25,0,1),Color3.new(0.5,0,1))
- newTheme("rbxassetid://1568123157",0,1,1)
- MAINRUINCOLOR = BrickColor.new("Bright violet")
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.25,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.45,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.Color = Color3.new(0.25,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- elseif k == "|" and attack == false and ModeOfGlitch == 1000000 then
- resetmode()
- end
- if k == "|" and attack == false and ModeOfGlitch == 1000000 and ModeOfGlitch ~= 12345678987654321 then
- newThemeCust("rbxassetid://1614838208",0,1,1)
- attack = true
- hum.WalkSpeed = 0
- MAINRUINCOLOR = BrickColor.new("Royal purple")
- for i = 0, 24, 0.1 do
- swait()
- sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
- RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- CameraEnshaking(1,1)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1)
- wait(0.55)
- CameraEnshaking(1,2)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- wait(0.55)
- CameraEnshaking(1,3)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- wait(0.55)
- CameraEnshaking(10,5)
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1)
- sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR)
- sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR)
- sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR)
- sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR)
- sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
- sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR)
- sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR)
- for i = 0, 49 do
- sphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0)
- sphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0)
- sphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0)
- sphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0)
- end
- ModeOfGlitch = 12345678987654321
- storehumanoidWS = 200
- hum.WalkSpeed = 200
- rainbowmode = false
- chaosmode = false
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- RecolorTextAndRename("CATASTROPHE",Color3.new(0.5,0,1),Color3.new(0.75,0,1))
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0.5,0,1)
- v.Material = "Neon"
- end
- attack = false
- end
- elseif k == "|" and attack == false and ModeOfGlitch == 12345678987654321 then
- resetmode()
- end
- if k == "f" and attack == false and ModeOfGlitch == 1 and ModeOfGlitch ~= 666 then
- newTheme("rbxassetid://661079869",1,1,1)
- attack = true
- hum.WalkSpeed = 0
- MAINRUINCOLOR = BrickColor.new("Lapis")
- for i = 0, 24, 0.1 do
- swait()
- sphereMK(1,-2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,100)
- RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- end
- CameraEnshaking(1,1)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 0.5,1)
- wait(0.55)
- CameraEnshaking(1,2)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 1,1)
- wait(0.55)
- CameraEnshaking(1,3)
- sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),7.5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),2.5,MAINRUINCOLOR)
- CFuncs["Sound"].Create("rbxassetid://847061203", char, 2,1)
- wait(0.55)
- CameraEnshaking(10,5)
- CFuncs["Sound"].Create("rbxassetid://741272936", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://164881112", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://429123896", char, 1, 0.85)
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 1, 1)
- sphere(1,"Add",root.CFrame,vt(0,0,0),2,MAINRUINCOLOR)
- sphere(2,"Add",root.CFrame,vt(0,0,0),4,MAINRUINCOLOR)
- sphere(3,"Add",root.CFrame,vt(0,0,0),6,MAINRUINCOLOR)
- sphere(4,"Add",root.CFrame,vt(0,0,0),8,MAINRUINCOLOR)
- sphere(5,"Add",root.CFrame,vt(0,0,0),10,MAINRUINCOLOR)
- sphere(6,"Add",root.CFrame,vt(0,0,0),12,MAINRUINCOLOR)
- sphere(7,"Add",root.CFrame,vt(0,0,0),14,MAINRUINCOLOR)
- sphere(8,"Add",root.CFrame,vt(0,0,0),16,MAINRUINCOLOR)
- sphere(9,"Add",root.CFrame,vt(0,0,0),18,MAINRUINCOLOR)
- sphere(10,"Add",root.CFrame,vt(0,0,0),20,MAINRUINCOLOR)
- for i = 0, 49 do
- sphereMK(1,3,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-1,MAINRUINCOLOR,0)
- sphereMK(2,6,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,150,-0.5,MAINRUINCOLOR,0)
- sphereMK(3,9,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,100,-0.5,MAINRUINCOLOR,0)
- sphereMK(4,12,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,50,-0.5,MAINRUINCOLOR,0)
- end
- ModeOfGlitch = 666
- storehumanoidWS = 16
- hum.WalkSpeed = 16
- rainbowmode = false
- chaosmode = false
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- RecolorTextAndRename(" ",Color3.new(0,0.2,1),Color3.new(0,0,0))
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0,0.2,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0,0.2,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(0,0.2,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0,0.2,1)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.Color = Color3.new(0,0.2,1)
- v.Material = "Neon"
- end
- attack = false
- end
- elseif k == "f" and attack == false and ModeOfGlitch == 666 then
- resetmode()
- end
- if k == "l" and toggleTag == false then
- toggleTag = true
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- elseif k == "l" and toggleTag == true then
- toggleTag = false
- text.TextTransparency = 1
- text.TextStrokeTransparency = 1
- end
- if k == "r" and attack == false and ModeOfGlitch == 666 then
- ExtinctiveHeartbreak()
- elseif k == "q" and attack == false and ModeOfGlitch == 2 then
- PureBomb()
- elseif k == "q" and attack == false and ModeOfGlitch == 3 then
- scattercorrupt()
- elseif k == "q" and attack == false and ModeOfGlitch == 4 then
- ChaosGroundStrike()
- elseif k == "q" and attack == false and ModeOfGlitch == 1 then
- Judgement()
- elseif k == "e" and attack == false and ModeOfGlitch == 1 then
- HolyBarrier()
- elseif k == "q" and attack == false and ModeOfGlitch == 1000000 then
- Starfall()
- elseif k == "q" and attack == false and ModeOfGlitch == 6 then
- yinyangi()
- elseif k == "e" and attack == false and ModeOfGlitch == 6 then
- test()
- elseif k == "q" and attack == false and ModeOfGlitch == 6127843 then
- Wip()
- elseif k == "q" and attack == false and ModeOfGlitch == 12345678987654321 then
- StarfallEX()
- elseif k == "r" and attack == false and ModeOfGlitch == 12345678987654321 then
- FinalCalam()
- end
- if k == "n" and attack == false then
- Blink()
- elseif k == "e" and attack == false and ModeOfGlitch == 1000000 then
- StarDivision()
- end
- if k == "t" and attack == false and ModeOfGlitch == 12345678987654321 then
- UniversalCollapse()
- end
- if k == "k" and attack == false and ModeOfGlitch == 666 and hum.WalkSpeed < 200 then
- hum.WalkSpeed = 16 + 184
- elseif k == "k" and attack == false and ModeOfGlitch == 666 and hum.WalkSpeed == 200 then
- hum.WalkSpeed = 200 - 184
- end
- if k == "e" and attack == false and ModeOfGlitch == 12345678987654321 then
- UniversalSpark()
- end
- if k == "q" and attack == false and ModeOfGlitch == 666 then
- StarDivision()
- end
- if k == "e" and attack == false and ModeOfGlitch == 666 then
- Starfall()
- end
- if k == "t" and attack == false and ModeOfGlitch == 666 then
- ChaosBegone()
- elseif k == "|" and attack == false and ModeOfGlitch == 666 and ActiveGia == false then
- THEHELLITSTHATBIG()
- elseif k == "|" and attack == false and ModeOfGlitch == 666 and ActiveGia == true then
- removelol()
- end
- end)
- mouse.KeyUp:connect(function(k)
- if k == "e" and ModeOfGlitch == 1 then
- stash:Remove()
- attack = false
- Torso.Anchored = false
- shielding = false
- sphere(3, "Add", root.CFrame, vt(20, 20, 20), 0.15, MAINRUINCOLOR)
- end
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if rainbowmode == true or ModeOfGlitch == 6 then
- if eff == true then
- sphereMK(5,0.15,"Add",root.CFrame*CFrame.new(math.random(-5,5),-6,math.random(-5,5))*CFrame.Angles(math.rad(90),0,0),1.5,1.5,10,-0.015,MAINRUINCOLOR,0)
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if shielding == true then
- sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Cyan"),0)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- if ModeOfGlitch == 1000000 then
- swait(0.5)
- end
- swait()
- if ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then
- sphereMK(5,0.5,"Add",root.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-15,15)),math.rad(math.random(-15,15)),0),1,1,15,-0.01,MAINRUINCOLOR,0)
- end
- if ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then
- sphereMK(5,math.random(1,2),"Add",root.CFrame*CFrame.new(math.random(-75,75),-25,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),0),1,1,50,-0.01,MAINRUINCOLOR,0)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if chaosmode == true then
- tl1.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- tl2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- tl3.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- RecolorTextAndRename("CHAOS",Color3.new(0,0,0),BrickColor.new("Lapis").Color)
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Lapis")
- v.Material = "Neon"
- end
- end
- end
- end
- end))
- Humanoid.Name = "STARGLITCHER"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Instance.new("ForceField",char).Visible = false
- Humanoid.Animator.Parent = nil
- idleanim=.4
- while true do
- if rainbowmode == false then
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- if chaosmode == false then
- tl1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tl3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- end
- end
- if rainbowmode == true then
- RecolorTextAndRename("RAINBOW",Color3.new(r/255,g/255,b/255),Color3.new(r/500,g/500,b/500))
- MAINRUINCOLOR = BrickColor.new("Cyan")
- tr1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tr3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl1.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl2.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- tl3.Color = ColorSequence.new(Color3.new(r/255,g/255,b/255))
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(secondchar:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255,g/255,b/255)
- v.Material = "Neon"
- end
- end
- end
- CameraManager()
- swait()
- lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3)
- lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3)
- lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3)
- lwing4weld.C1=clerp(lwing4weld.C1,cf(4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(50 + 12.5 * math.cos(sine / 32))),.3)
- lwing5weld.C1=clerp(lwing5weld.C1,cf(5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(62.5 + 15 * math.cos(sine / 32))),.3)
- lwing6weld.C1=clerp(lwing6weld.C1,cf(6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(75 + 17.5 * math.cos(sine / 32))),.3)
- if attack == false and ActiveGia == false then
- torsweld.C1=clerp(torsweld.C1,cf(2,5*4,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.25*8,0)*angles(math.rad(0),math.rad(0),math.rad(20)),1)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.25*8,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),1)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),1)
- elseif attack == false and ActiveGia == true then
- if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 12345678987654321 and ModeOfGlitch ~= 666 then
- torsweld.C1=clerp(torsweld.C1,cf(0,-2 + 0.25 * math.cos(sine / 32) ,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,-0.2)*angles(math.rad(10),math.rad(0),math.rad(0)),0.025)
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then
- torsweld.C1=clerp(torsweld.C1,cf(0,-25 + 0.5 * math.cos(sine / 32) ,-8)*angles(math.rad(20),math.rad(0),math.rad(0)),.025)
- larmsweld.C1=clerp(larmsweld.C1,cf(1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(20)),0.025)
- rarmsweld.C1=clerp(rarmsweld.C1,cf(-1.65*8,0.45*8,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),0.025)
- llegsweld.C1=clerp(llegsweld.C1,cf(0.5*8,1.5*8,0.6*8)*angles(math.rad(20),math.rad(0),math.rad(0)),0.025)
- rlegsweld.C1=clerp(rlegsweld.C1,cf(-0.5*8,2*8,0.11*8)*angles(math.rad(10),math.rad(0),math.rad(0)),0.025)
- hedsweld.C1=clerp(hedsweld.C1,cf(0,-1.5*8,-0.2)*angles(math.rad(5),math.rad(0),math.rad(0)),0.025)
- end
- end
- rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3)
- rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3)
- rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3)
- rwing4weld.C1=clerp(rwing4weld.C1,cf(-4.75,3,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(20 + 25 * math.cos(sine / 32)),math.rad(0),math.rad(-50 - 12.5 * math.cos(sine / 32))),.3)
- rwing5weld.C1=clerp(rwing5weld.C1,cf(-5.75,4,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(25 + 30 * math.cos(sine / 32)),math.rad(0),math.rad(-62.5 - 15 * math.cos(sine / 32))),.3)
- rwing6weld.C1=clerp(rwing6weld.C1,cf(-6.75,5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(30 + 35 * math.cos(sine / 32)),math.rad(0),math.rad(-75 - 17.5 * math.cos(sine / 32))),.3)
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- if ModeOfGlitch == 1 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2.5 * math.cos(sine / 32)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(-20 - 5 * math.cos(sine / 0.465))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(-20),math.rad(30 + 2.5 * math.cos(sine / 25))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1)
- elseif ModeOfGlitch == 666 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- elseif ModeOfGlitch ~= 666 or ModeOfGlitch == 6127843 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-7.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
- elseif ModeOfGlitch == 3 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 1 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-20)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(20)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(-20),math.rad(30 + 2.5 * math.cos(sine / 25))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(20),math.rad(-20)),.1)
- elseif ModeOfGlitch == 4 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.025 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(-20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.025 * math.cos(sine / 32))*angles(math.rad(20 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1)
- elseif ModeOfGlitch == 5 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(30)),.1)
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
- elseif ModeOfGlitch == 12345678987654321 then
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-40)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(40)),.1)
- RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
- end
- end
- elseif torvel>2 and torvel<50 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- if ModeOfGlitch == 1 then
- RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 5 * math.cos(sine / 0.325)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1)
- elseif ModeOfGlitch == 4 or ModeOfGlitch == 666 then
- RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(5 + 25 * math.cos(sine / 12))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 8))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(-5 + 25 * math.cos(sine / 12))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 8))*angles(math.rad(12.5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 12))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 - 5 * math.cos(sine / 0.465))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10 - 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.123)),math.rad(5 + 2.5 * math.cos(sine / 0.6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10 + 15 * math.cos(sine / 12)),math.rad(0 + 2.5 * math.cos(sine / 0.664)),math.rad(-5 + 2.5 * math.cos(sine / 0.23))),.1)
- elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 or ModeOfGlitch ~= 666 then
- RH.C0=clerp(RH.C0,cf(1,-0.85,-0.15 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 45 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 10 * math.cos(sine / 4))),.1)
- end
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 12345678987654321 and ModeOfGlitch ~= 666 then
- RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 155 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 155 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
- elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 or ModeOfGlitch == 12345678987654321 or ModeOfGlitch == 666 then
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
- end
- end
- end
- end
- end
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