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- on craft of any kind of pickaxe:
- set name of event-slot to "&cbaby mode pickaxe"
- enchant event-slot with efficiency 10
- enchant event-slot with unbreaking 10
- on craft of any kind of sword:
- set name of event-slot to "&cbaby mode sword"
- enchant event-slot with sharpness 10
- enchant event-slot with unbreaking 10
- on join:
- send "Hey! do /uhc <what kind of uhc> to start or do /uhc list" to player
- command /uhc [<text>] [<text>] [<offline player>]:
- trigger:
- if arg 1 is baby:
- if arg 2 is mode:
- if {babyuhc::*} does not contain player:
- add player to {babyuhc::*}
- else:
- send "there was a error connecting" to player
- if arg 1 is list:
- if arg 2 is not set:
- send "UHC MODES: baby mode (/uhc baby mode) to join" to player
- if arg 1 is baby:
- if arg 2 is mode:
- if arg 3 is set:
- if player is op:
- if {babyuhc::*} does not contain arg 3:
- add arg 3 to {babyuhc::*}
- else:
- send "You do not have the required permissions to do this" to player
- else:
- stop
- else:
- stop
- else:
- stop
- on break:
- if player is not in {babyuhc::*}:
- cancel event
- send "Do /uhc <uhc type> to break blocks" to player
- else:
- stop
- on left click:
- if {babyuhc::*} does not contain player:
- stop
- else:
- set event-block to air
- set {randomdrop.%player%} to a random integer between 1 and 15
- if {randomdrop.%player%} is 1:
- set {randomdropreal.%player%} to diamond
- stop
- if {randomdrop.%player%} is 2:
- set {randomdropreal.%player%} to stone
- stop
- if {randomdrop.%player%} is 3:
- set {randomdropreal.%player%} to diamond sword of sharpness 2
- stop
- if {randomdrop.%player%} is 4:
- set {randomdropreal.%player%} to stone
- stop
- if {randomdrop.%player%} is 5:
- set {randomdropreal.%player%} to stone
- stop
- if {randomdrop.%player%} is 6:
- set {randomdropreal.%player%} to enchanting table
- stop
- if {randomdrop.%player%} is 7:
- set {randomdropreal.%player%} to 10 obsidian
- stop
- if {randomdrop.%player%} is 8:
- set {randomdropreal.%player%} to stone
- stop
- if {randomdrop.%player%} is 9:
- set {randomdropreal.%player%} to 12 coal
- stop
- if {randomdrop.%player%} is 10:
- set {randomdropreal.%player%} to 15 gold ingot
- stop
- if {randomdrop.%player%} is 11:
- set {randomdropreal.%player%} to 1 gold ingot
- stop
- if {randomdrop.%player%} is 12:
- set {randomdropreal.%player%} to sponge
- stop
- if {randomdrop.%player%} is 13:
- set {randomdropreal.%player%} to 64 emeralds
- stop
- if {randomdrop.%player%} is 14:
- set {randomdropreal.%player%} to 4 oak logs
- stop
- if {randomdrop.%player%} is 15:
- set {randomdropreal.%player%} to 2 diamond
- stop
- drop {randomdropreal.%player%} at event-block
- on quit:
- if {babyuhc::*} contains player:
- remove player from {babyuhc::*}
- every 1 second:
- if {babyuhc::*} does not contain player:
- apply regeneration 100 to player for 1 second
- on hit:
- if {babyuhc::*} does not contain player:
- cancel event
- else:
- if player's tool is a wooden sword named "&cbaby mode sword":
- if victim is a player:
- push victim up at speed 5
- push victim forward at speed 5
- stop
- else:
- push victim up at speed 5
- push victim forward at speed 5
- kill victim
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