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- -- Football Fusion 2 Utility Script
- -- This script provides various utility functions for Football Fusion 2
- -- Note: This is for educational purposes only
- local FF2Utility = {}
- -- Player Variables
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- local Humanoid = Character:WaitForChild("Humanoid")
- local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
- -- Game Services
- local UserInputService = game:GetService("UserInputService")
- local RunService = game:GetService("RunService")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- -- Configuration (Adjust these settings as needed)
- FF2Utility.Settings = {
- ShowFieldOverlay = false,
- AutoCatch = false,
- AutoJuke = false,
- HighlightTeammates = true,
- DisplayRoutes = true,
- SprintToggle = true,
- CustomCameraZoom = 15,
- PerformanceMode = false
- }
- -- Route visualization for receivers
- function FF2Utility:VisualizeRoutes()
- if not self.Settings.DisplayRoutes then return end
- -- Clear previous route visualizations
- if self.RouteVisualization then
- for _, visual in pairs(self.RouteVisualization) do
- visual:Destroy()
- end
- end
- self.RouteVisualization = {}
- -- Find all teammates who are receivers
- local myTeam = LocalPlayer.Team
- for _, player in pairs(Players:GetPlayers()) do
- if player.Team == myTeam and player ~= LocalPlayer then
- local char = player.Character
- if char and char:FindFirstChild("Role") and char.Role.Value == "Receiver" then
- -- Create route visualization
- local routeAttachment = Instance.new("Attachment")
- routeAttachment.Parent = workspace
- local trail = Instance.new("Trail")
- trail.Attachment0 = routeAttachment
- trail.Attachment1 = char.HumanoidRootPart.RootAttachment
- trail.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
- trail.Transparency = NumberSequence.new(0.5)
- trail.Lifetime = 2
- trail.Parent = workspace
- table.insert(self.RouteVisualization, routeAttachment)
- table.insert(self.RouteVisualization, trail)
- end
- end
- end
- end
- -- Enhanced catching mechanics
- function FF2Utility:SetupCatchingMechanics()
- if not self.Settings.AutoCatch then return end
- -- Connect to the football being thrown event
- if ReplicatedStorage:FindFirstChild("Events") and
- ReplicatedStorage.Events:FindFirstChild("FootballThrown") then
- ReplicatedStorage.Events.FootballThrown.OnClientEvent:Connect(function(footballObj)
- if footballObj and LocalPlayer.Character and
- LocalPlayer.Character:FindFirstChild("Role") and
- LocalPlayer.Character.Role.Value == "Receiver" then
- -- Calculate if the ball is coming toward the player
- local ballPosition = footballObj.Position
- local playerPosition = HumanoidRootPart.Position
- local distanceToPlayer = (ballPosition - playerPosition).Magnitude
- -- Start tracking the football
- RunService:BindToRenderStep("TrackFootball", Enum.RenderPriority.Camera.Value, function()
- if not footballObj or not footballObj.Parent then
- RunService:UnbindFromRenderStep("TrackFootball")
- return
- end
- local newDistance = (footballObj.Position - HumanoidRootPart.Position).Magnitude
- -- If the ball is getting closer and within catch range
- if newDistance < distanceToPlayer and newDistance < 10 then
- -- Trigger catch attempt
- local catchSuccess = self:AttemptCatch(footballObj)
- if catchSuccess then
- RunService:UnbindFromRenderStep("TrackFootball")
- end
- end
- distanceToPlayer = newDistance
- end)
- end
- end)
- end
- end
- -- Attempt to catch the football
- function FF2Utility:AttemptCatch(football)
- if not football or not self.Settings.AutoCatch then return false end
- -- Face toward the football
- local ballDirection = (football.Position - HumanoidRootPart.Position).Unit
- HumanoidRootPart.CFrame = CFrame.lookAt(HumanoidRootPart.Position, HumanoidRootPart.Position + ballDirection)
- -- Simulate catch button press if within range
- local catchDistance = (football.Position - HumanoidRootPart.Position).Magnitude
- if catchDistance <= 8 then
- -- This would normally trigger the catch remote event
- -- For educational purposes, we're just showing where it would happen
- print("Catch attempted")
- return true
- end
- return false
- end
- -- Field position overlay
- function FF2Utility:CreateFieldOverlay()
- if not self.Settings.ShowFieldOverlay then return end
- if self.FieldOverlay then
- self.FieldOverlay:Destroy()
- end
- self.FieldOverlay = Instance.new("ScreenGui")
- self.FieldOverlay.Name = "FieldPositionOverlay"
- self.FieldOverlay.Parent = LocalPlayer:WaitForChild("PlayerGui")
- local yardLines = Instance.new("Frame")
- yardLines.Name = "YardLines"
- yardLines.Size = UDim2.new(0, 150, 0, 40)
- yardLines.Position = UDim2.new(1, -170, 0, 20)
- yardLines.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- yardLines.BackgroundTransparency = 0.7
- yardLines.Parent = self.FieldOverlay
- local positionText = Instance.new("TextLabel")
- positionText.Name = "PositionText"
- positionText.Size = UDim2.new(1, 0, 1, 0)
- positionText.BackgroundTransparency = 1
- positionText.TextColor3 = Color3.fromRGB(255, 255, 255)
- positionText.Font = Enum.Font.SourceSansBold
- positionText.TextSize = 16
- positionText.Text = "Field Position: Unknown"
- positionText.Parent = yardLines
- -- Update field position
- RunService:BindToRenderStep("UpdateFieldPosition", Enum.RenderPriority.Character.Value, function()
- if Character and HumanoidRootPart then
- -- This would calculate actual field position based on the game's field coordinates
- -- For demo purposes, using placeholder values
- local yardLine = math.random(1, 50)
- local side = (math.random(1, 2) == 1) and "Home" or "Away"
- positionText.Text = string.format("Field Position: %s %d", side, yardLine)
- end
- end)
- end
- -- Team highlighting
- function FF2Utility:HighlightTeammates()
- if not self.Settings.HighlightTeammates then return end
- -- Clear existing highlights
- if self.TeamHighlights then
- for player, highlight in pairs(self.TeamHighlights) do
- highlight:Destroy()
- end
- end
- self.TeamHighlights = {}
- -- Create new highlights for current teammates
- local myTeam = LocalPlayer.Team
- for _, player in pairs(Players:GetPlayers()) do
- if player.Team == myTeam and player ~= LocalPlayer then
- local char = player.Character
- if char then
- local highlight = Instance.new("Highlight")
- highlight.FillColor = Color3.fromRGB(0, 255, 0)
- highlight.OutlineColor = Color3.fromRGB(0, 255, 0)
- highlight.FillTransparency = 0.8
- highlight.OutlineTransparency = 0.5
- highlight.Parent = char
- self.TeamHighlights[player] = highlight
- end
- end
- end
- -- Update highlights when players join/leave
- Players.PlayerAdded:Connect(function(player)
- if player.Team == myTeam then
- local char = player.Character or player.CharacterAdded:Wait()
- local highlight = Instance.new("Highlight")
- highlight.FillColor = Color3.fromRGB(0, 255, 0)
- highlight.OutlineColor = Color3.fromRGB(0, 255, 0)
- highlight.FillTransparency = 0.8
- highlight.OutlineTransparency = 0.5
- highlight.Parent = char
- self.TeamHighlights[player] = highlight
- end
- end)
- end
- -- Initialize and run the utility
- function FF2Utility:Initialize()
- print("Football Fusion 2 Utility initialized")
- self:CreateFieldOverlay()
- self:HighlightTeammates()
- self:SetupCatchingMechanics()
- -- Set custom camera zoom
- LocalPlayer.CameraMaxZoomDistance = self.Settings.CustomCameraZoom
- -- Performance mode
- if self.Settings.PerformanceMode then
- settings().Rendering.QualityLevel = 1
- end
- -- Update route visualization periodically
- spawn(function()
- while true do
- self:VisualizeRoutes()
- wait(5)
- end
- end)
- print("All utility functions loaded successfully")
- end
- return FF2Utility
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