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- get.objects = true
- // gets objects.
- onstart function = play
- // play it
- tokens.value(100) shop = "shop/u/e//fg/ry/t/gr/fre/re/rr/t645/r/vs///2w/x4/t/ry/y/u9kyj[ty/[e[r/e32/1/\$$/wlo/e/d/w//+"
- YOMBS_OBJECTS_COUR = (object/gun/weapon.resources)
- objects.reduce
- // will get objects with onsatarting functions.
- intern.objects.args = {...}
- return args
- ItemArgs = weapon.resources(function.object);
- if tokens = 100
- do shop.object(pistol)
- do buy(weapon)
- const price {[[price = 20
- continue
- loose(20(tokens) = true
- remove: [tokens{ in ([i++}})
- w0 = true
- return
- token[color="http://203.098.180.340?colors/18361910/true"
- return color]
- OBJECT_ARGS_TABLE: [task_args(...))] = true
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