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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- WedgePart1 = Instance.new("WedgePart")
- UnionOperation2 = Instance.new("UnionOperation")
- UnionOperation3 = Instance.new("UnionOperation")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Script8 = Instance.new("Script")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- BlockMesh11 = Instance.new("BlockMesh")
- Part12 = Instance.new("Part")
- BlockMesh13 = Instance.new("BlockMesh")
- Part14 = Instance.new("Part")
- BlockMesh15 = Instance.new("BlockMesh")
- Part16 = Instance.new("Part")
- BlockMesh17 = Instance.new("BlockMesh")
- Part18 = Instance.new("Part")
- BlockMesh19 = Instance.new("BlockMesh")
- Part20 = Instance.new("Part")
- BlockMesh21 = Instance.new("BlockMesh")
- Part22 = Instance.new("Part")
- BlockMesh23 = Instance.new("BlockMesh")
- WedgePart24 = Instance.new("WedgePart")
- SpecialMesh25 = Instance.new("SpecialMesh")
- WedgePart26 = Instance.new("WedgePart")
- SpecialMesh27 = Instance.new("SpecialMesh")
- WedgePart28 = Instance.new("WedgePart")
- SpecialMesh29 = Instance.new("SpecialMesh")
- WedgePart30 = Instance.new("WedgePart")
- SpecialMesh31 = Instance.new("SpecialMesh")
- Part32 = Instance.new("Part")
- Model0.Name = "Vale"
- Model0.Parent = mas
- Model0.PrimaryPart = WedgePart1
- WedgePart1.Parent = Model0
- WedgePart1.CFrame = CFrame.new(4.02347279, 262.893799, 32.769516, 0.500000238, 0, 0.866025388, 0, -1, 0, 0.866025388, 0, -0.500000238)
- WedgePart1.Orientation = Vector3.new(0, 120, 180)
- WedgePart1.Position = Vector3.new(4.02347279, 262.893799, 32.769516)
- WedgePart1.Rotation = Vector3.new(-180, 60, 0)
- WedgePart1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart1.Size = Vector3.new(0.578272581, 0.262857974, 1.94510543)
- WedgePart1.Anchored = true
- WedgePart1.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart1.BrickColor = BrickColor.new("Really black")
- WedgePart1.Material = Enum.Material.Marble
- WedgePart1.brickColor = BrickColor.new("Really black")
- UnionOperation2.Name = "Barrel2"
- UnionOperation2.Parent = Model0
- UnionOperation2.CFrame = CFrame.new(4.15830088, 263.297668, 32.5012741, 0.866025388, -0.500000238, 0, 0, 0, 1, -0.500000238, -0.866025388, 0)
- UnionOperation2.Orientation = Vector3.new(-90, 30, 0)
- UnionOperation2.Position = Vector3.new(4.15830088, 263.297668, 32.5012741)
- UnionOperation2.Rotation = Vector3.new(-90, 0, 30)
- UnionOperation2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- UnionOperation2.Size = Vector3.new(2.81018829, 0.334546, 0.33454591)
- UnionOperation2.BrickColor = BrickColor.new("Really black")
- UnionOperation2.Material = Enum.Material.Metal
- UnionOperation2.brickColor = BrickColor.new("Really black")
- UnionOperation3.Name = "Barrel1"
- UnionOperation3.Parent = Model0
- UnionOperation3.CFrame = CFrame.new(4.31124115, 263.297668, 32.7661629, 0.866025388, -0.500000238, 0, 0, 0, 1, -0.500000238, -0.866025388, 0)
- UnionOperation3.Orientation = Vector3.new(-90, 30, 0)
- UnionOperation3.Position = Vector3.new(4.31124115, 263.297668, 32.7661629)
- UnionOperation3.Rotation = Vector3.new(-90, 0, 30)
- UnionOperation3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- UnionOperation3.Size = Vector3.new(2.81018829, 0.334546, 0.33454591)
- UnionOperation3.BrickColor = BrickColor.new("Really black")
- UnionOperation3.Material = Enum.Material.Metal
- UnionOperation3.brickColor = BrickColor.new("Really black")
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(4.02345085, 263.07782, 32.769516, 0.866025388, 0, -0.500000238, 0, -1, 0, -0.500000238, 0, -0.866025388)
- Part4.Orientation = Vector3.new(0, -150, 180)
- Part4.Position = Vector3.new(4.02345085, 263.07782, 32.769516)
- Part4.Rotation = Vector3.new(-180, -30, 0)
- Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part4.Size = Vector3.new(1.94515038, 0.105143204, 0.578287423)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Really black")
- Part4.Material = Enum.Material.Marble
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Really black")
- Part5.Parent = Model0
- Part5.CFrame = CFrame.new(5.77367401, 263.07782, 31.7529812, 0.866025388, 0, -0.500000238, 0, -1, 0, -0.500000238, 0, -0.866025388)
- Part5.Orientation = Vector3.new(0, -150, 180)
- Part5.Position = Vector3.new(5.77367401, 263.07782, 31.7529812)
- Part5.Rotation = Vector3.new(-180, -30, 0)
- Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part5.Size = Vector3.new(0.315429777, 0.630859196, 0.473144293)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Dark stone grey")
- Part5.Material = Enum.Material.Marble
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Dark stone grey")
- Part6.Parent = Model0
- Part6.CFrame = CFrame.new(5.36523104, 262.946381, 31.9918308, 0.866025388, 0, -0.500000238, 0, -1, 0, -0.500000238, 0, -0.866025388)
- Part6.Orientation = Vector3.new(0, -150, 180)
- Part6.Position = Vector3.new(5.36523104, 262.946381, 31.9918308)
- Part6.Rotation = Vector3.new(-180, -30, 0)
- Part6.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part6.Size = Vector3.new(0.210286513, 0.368001163, 0.583544612)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Dark stone grey")
- Part6.Material = Enum.Material.Marble
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Dark stone grey")
- Part7.Parent = Model0
- Part7.CFrame = CFrame.new(5.54603291, 263.104095, 31.884409, 0.866025388, 0, -0.500000238, 0, -1, 0, -0.500000238, 0, -0.866025388)
- Part7.Orientation = Vector3.new(0, -150, 180)
- Part7.Position = Vector3.new(5.54603291, 263.104095, 31.884409)
- Part7.Rotation = Vector3.new(-180, -30, 0)
- Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part7.Size = Vector3.new(0.210286513, 0.683430791, 0.578287423)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Dark stone grey")
- Part7.Material = Enum.Material.Marble
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Dark stone grey")
- Script8.Name = "EZ weld"
- Script8.Parent = Model0
- table.insert(cors,sandbox(Script8,function()
- local NEVER_BREAK_JOINTS = true -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
- local function CallOnChildren(Instance, FunctionToCall)
- -- Calls a function on each of the children of a certain object, using recursion.
- FunctionToCall(Instance)
- for _, Child in next, Instance:GetChildren() do
- CallOnChildren(Child, FunctionToCall)
- end
- end
- local function GetNearestParent(Instance, ClassName)
- -- Returns the nearest parent of a certain class, or returns nil
- local Ancestor = Instance
- repeat
- Ancestor = Ancestor.Parent
- if Ancestor == nil then
- return nil
- end
- until Ancestor:IsA(ClassName)
- return Ancestor
- end
- local function GetBricks(StartInstance)
- local List = {}
- -- if StartInstance:IsA("BasePart") then
- -- List[#List+1] = StartInstance
- -- end
- CallOnChildren(StartInstance, function(Item)
- if Item:IsA("BasePart") then
- List[#List+1] = Item;
- end
- end)
- return List
- end
- local function Modify(Instance, Values)
- -- Modifies an Instance by using a table.
- assert(type(Values) == "table", "Values is not a table");
- for Index, Value in next, Values do
- if type(Index) == "number" then
- Value.Parent = Instance
- else
- Instance[Index] = Value
- end
- end
- return Instance
- end
- local function Make(ClassType, Properties)
- -- Using a syntax hack to create a nice way to Make new items.
- return Modify(Instance.new(ClassType), Properties)
- end
- local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
- local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
- local function HasWheelJoint(Part)
- for _, SurfaceName in pairs(Surfaces) do
- for _, HingSurfaceName in pairs(HingSurfaces) do
- if Part[SurfaceName].Name == HingSurfaceName then
- return true
- end
- end
- end
- return false
- end
- local function ShouldBreakJoints(Part)
- --- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are
- -- definitely some edge cases.
- if NEVER_BREAK_JOINTS then
- return false
- end
- if HasWheelJoint(Part) then
- return false
- end
- local Connected = Part:GetConnectedParts()
- if #Connected == 1 then
- return false
- end
- for _, Item in pairs(Connected) do
- if HasWheelJoint(Item) then
- return false
- elseif not Item:IsDescendantOf(script.Parent) then
- return false
- end
- end
- return true
- end
- local function WeldTogether(Part0, Part1, JointType, WeldParent)
- --- Weld's 2 parts together
- -- @param Part0 The first part
- -- @param Part1 The second part (Dependent part most of the time).
- -- @param [JointType] The type of joint. Defaults to weld.
- -- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better).
- -- @return The weld created.
- JointType = JointType or "Weld"
- local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
- local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
- Modify(NewWeld, {
- Name = "qCFrameWeldThingy";
- Part0 = Part0;
- Part1 = Part1;
- C0 = CFrame.new();--Part0.CFrame:inverse();
- C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
- Parent = Part1;
- })
- if not RelativeValue then
- RelativeValue = Make("CFrameValue", {
- Parent = Part1;
- Name = "qRelativeCFrameWeldValue";
- Archivable = true;
- Value = NewWeld.C1;
- })
- end
- return NewWeld
- end
- local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
- -- @param Parts The Parts to weld. Should be anchored to prevent really horrible results.
- -- @param MainPart The part to weld the model to (can be in the model).
- -- @param [JointType] The type of joint. Defaults to weld.
- -- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion.
- for _, Part in pairs(Parts) do
- if ShouldBreakJoints(Part) then
- Part:BreakJoints()
- end
- end
- for _, Part in pairs(Parts) do
- if Part ~= MainPart then
- WeldTogether(MainPart, Part, JointType, MainPart)
- end
- end
- if not DoNotUnanchor then
- for _, Part in pairs(Parts) do
- Part.Anchored = false
- end
- MainPart.Anchored = false
- end
- end
- local function PerfectionWeld()
- local Tool = GetNearestParent(script, "Tool")
- local Parts = GetBricks(script.Parent)
- local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
- if PrimaryPart then
- WeldParts(Parts, PrimaryPart, "Weld", false)
- else
- warn("qWeld - Unable to weld part")
- end
- return Tool
- end
- local Tool = PerfectionWeld()
- if Tool and script.ClassName == "Script" then
- --- Don't bother with local scripts
- script.Parent.AncestryChanged:connect(function()
- PerfectionWeld()
- end)
- end
- -- Created by Quenty (@Quenty, follow me on twitter).
- end))
- Part9.Parent = Model0
- Part9.CFrame = CFrame.new(6.2050519, 262.910706, 31.5039215, 0.800103307, 0.331414849, 0.499998957, -0.382685155, 0.923878789, 9.46742034e-07, -0.461938173, -0.19134292, 0.866025984)
- Part9.Orientation = Vector3.new(0, 30, -22.5)
- Part9.Position = Vector3.new(6.2050519, 262.910706, 31.5039215)
- Part9.Rotation = Vector3.new(0, 30, -22.5)
- Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part9.Size = Vector3.new(0.998860955, 0.630859196, 0.473144293)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Dark stone grey")
- Part9.Material = Enum.Material.Marble
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Dark stone grey")
- Part10.Parent = Model0
- Part10.CFrame = CFrame.new(5.54603291, 263.45108, 31.884409, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)
- Part10.Orientation = Vector3.new(0, 30, 0)
- Part10.Position = Vector3.new(5.54603291, 263.45108, 31.884409)
- Part10.Rotation = Vector3.new(0, 30, 0)
- Part10.Color = Color3.new(1, 0.34902, 0.34902)
- Part10.Size = Vector3.new(0.210286513, 0.0942377821, 0.157714769)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Persimmon")
- Part10.CanCollide = false
- Part10.Material = Enum.Material.Neon
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Persimmon")
- BlockMesh11.Parent = Part10
- BlockMesh11.Scale = Vector3.new(1, 0.111572236, 1)
- Part12.Parent = Model0
- Part12.CFrame = CFrame.new(5.72814703, 263.419525, 31.7792606, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)
- Part12.Orientation = Vector3.new(0, 30, 0)
- Part12.Position = Vector3.new(5.72814703, 263.419525, 31.7792606)
- Part12.Rotation = Vector3.new(0, 30, 0)
- Part12.Color = Color3.new(1, 0.34902, 0.34902)
- Part12.Size = Vector3.new(0.210286513, 0.0942377821, 0.157714769)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Persimmon")
- Part12.CanCollide = false
- Part12.Material = Enum.Material.Neon
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Persimmon")
- BlockMesh13.Parent = Part12
- BlockMesh13.Scale = Vector3.new(1, 0.557861149, 1)
- Part14.Parent = Model0
- Part14.CFrame = CFrame.new(3.0651021, 263.474915, 33.3169823, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)
- Part14.Orientation = Vector3.new(0, 30, 0)
- Part14.Position = Vector3.new(3.0651021, 263.474915, 33.3169823)
- Part14.Rotation = Vector3.new(0, 30, 0)
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part14.Size = Vector3.new(0.105143256, 0.0942377821, 0.105143175)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Really black")
- Part14.CanCollide = false
- Part14.Material = Enum.Material.Neon
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Really black")
- BlockMesh15.Parent = Part14
- BlockMesh15.Scale = Vector3.new(1, 0.167358369, 1)
- Part16.Parent = Model0
- Part16.CFrame = CFrame.new(3.06666994, 263.516998, 33.3197212, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)
- Part16.Orientation = Vector3.new(0, 30, 0)
- Part16.Position = Vector3.new(3.06666994, 263.516998, 33.3197212)
- Part16.Rotation = Vector3.new(0, 30, 0)
- Part16.Color = Color3.new(1, 0.34902, 0.34902)
- Part16.Size = Vector3.new(0.105143256, 0.0942377821, 0.0942377821)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.BrickColor = BrickColor.new("Persimmon")
- Part16.CanCollide = false
- Part16.Material = Enum.Material.Neon
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.brickColor = BrickColor.new("Persimmon")
- BlockMesh17.Parent = Part16
- BlockMesh17.Scale = Vector3.new(1, 0.725219488, 0.334716618)
- Part18.Parent = Model0
- Part18.CFrame = CFrame.new(5.30230522, 262.604675, 32.0118637, 0.866025388, 0, -0.500000238, 0, -1, 0, -0.500000238, 0, -0.866025388)
- Part18.Orientation = Vector3.new(0, -150, 180)
- Part18.Position = Vector3.new(5.30230522, 262.604675, 32.0118637)
- Part18.Rotation = Vector3.new(-180, -30, 0)
- Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part18.Size = Vector3.new(0.0942377821, 0.315429598, 0.210286349)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.BrickColor = BrickColor.new("Really black")
- Part18.CanCollide = false
- Part18.Material = Enum.Material.Neon
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.brickColor = BrickColor.new("Really black")
- BlockMesh19.Parent = Part18
- BlockMesh19.Scale = Vector3.new(0.557861567, 1, 1)
- Part20.Parent = Model0
- Part20.CFrame = CFrame.new(5.46165323, 262.420654, 31.9198627, 0, 0.866025388, -0.500000238, 1, 0, 0, 0, -0.500000238, -0.866025388)
- Part20.Orientation = Vector3.new(0, -150, 90)
- Part20.Position = Vector3.new(5.46165323, 262.420654, 31.9198627)
- Part20.Rotation = Vector3.new(-180, -30, -90)
- Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part20.Size = Vector3.new(0.0942377821, 0.420572817, 0.210286349)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Really black")
- Part20.CanCollide = false
- Part20.Material = Enum.Material.Neon
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Really black")
- BlockMesh21.Parent = Part20
- BlockMesh21.Scale = Vector3.new(0.557861567, 1, 1)
- Part22.Parent = Model0
- Part22.CFrame = CFrame.new(5.72931623, 262.63269, 31.7653294, 0.80010283, -0.331415087, -0.499999464, -0.382683903, -0.923879385, 2.12124428e-06, -0.461939871, 0.191340059, -0.866025746)
- Part22.Orientation = Vector3.new(0, -150, -157.5)
- Part22.Position = Vector3.new(5.72931623, 262.63269, 31.7653294)
- Part22.Rotation = Vector3.new(-180, -30, 22.5)
- Part22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part22.Size = Vector3.new(0.0942377821, 0.420572817, 0.210286349)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Really black")
- Part22.CanCollide = false
- Part22.Material = Enum.Material.Neon
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Really black")
- BlockMesh23.Parent = Part22
- BlockMesh23.Scale = Vector3.new(0.557861567, 1, 1)
- WedgePart24.Parent = Model0
- WedgePart24.CFrame = CFrame.new(5.64116716, 262.421448, 31.8162212, 0.500000238, -0.331410825, 0.80010426, 0, -0.923880875, -0.382680327, 0.866025388, 0.191340208, -0.461940616)
- WedgePart24.Orientation = Vector3.new(22.5, 120, 180)
- WedgePart24.Position = Vector3.new(5.64116716, 262.421448, 31.8162212)
- WedgePart24.Rotation = Vector3.new(140.360001, 53.1399994, 33.5400009)
- WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart24.Size = Vector3.new(0.210286513, 0.0942377821, 0.0942377821)
- WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart24.BrickColor = BrickColor.new("Really black")
- WedgePart24.CanCollide = false
- WedgePart24.Material = Enum.Material.Neon
- WedgePart24.brickColor = BrickColor.new("Really black")
- SpecialMesh25.Parent = WedgePart24
- SpecialMesh25.Scale = Vector3.new(1, 0.506101668, 0.278454095)
- SpecialMesh25.MeshType = Enum.MeshType.Wedge
- WedgePart26.Parent = Model0
- WedgePart26.CFrame = CFrame.new(5.66219282, 262.411377, 31.8040771, -0.500000238, -0.331410825, -0.80010426, 0, -0.923880875, 0.382680327, -0.866025388, 0.191340208, 0.461940616)
- WedgePart26.Orientation = Vector3.new(-22.5, -60, 180)
- WedgePart26.Position = Vector3.new(5.66219282, 262.411377, 31.8040771)
- WedgePart26.Rotation = Vector3.new(-39.6399994, -53.1399994, 146.460007)
- WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart26.Size = Vector3.new(0.210286513, 0.0942377821, 0.0942377821)
- WedgePart26.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart26.BrickColor = BrickColor.new("Really black")
- WedgePart26.CanCollide = false
- WedgePart26.Material = Enum.Material.Neon
- WedgePart26.brickColor = BrickColor.new("Really black")
- SpecialMesh27.Parent = WedgePart26
- SpecialMesh27.Scale = Vector3.new(1, 0.506101668, 0.279408514)
- SpecialMesh27.MeshType = Enum.MeshType.Wedge
- WedgePart28.Name = "Triangle"
- WedgePart28.Parent = Model0
- WedgePart28.CFrame = CFrame.new(5.40591908, 262.677887, 31.9045963, -0.500011086, -0.852861404, -0.150387734, 0, -0.173654094, 0.984806716, -0.86601913, 0.492414236, 0.086828962)
- WedgePart28.Orientation = Vector3.new(-80, -60, 180)
- WedgePart28.Position = Vector3.new(5.40591908, 262.677887, 31.9045963)
- WedgePart28.Rotation = Vector3.new(-84.9599991, -8.64999962, 120.379997)
- WedgePart28.Color = Color3.new(1, 0.34902, 0.34902)
- WedgePart28.Size = Vector3.new(0.0942377821, 0.0942377821, 0.231314957)
- WedgePart28.Anchored = true
- WedgePart28.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart28.BrickColor = BrickColor.new("Persimmon")
- WedgePart28.CanCollide = false
- WedgePart28.Material = Enum.Material.Neon
- WedgePart28.brickColor = BrickColor.new("Persimmon")
- WedgePart28.FormFactor = Enum.FormFactor.Symmetric
- WedgePart28.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh29.Parent = WedgePart28
- SpecialMesh29.Scale = Vector3.new(0.557861567, 0.557861149, 1)
- SpecialMesh29.MeshType = Enum.MeshType.Wedge
- WedgePart30.Name = "Triangle"
- WedgePart30.Parent = Model0
- WedgePart30.CFrame = CFrame.new(5.56232786, 262.701721, 31.8313866, -0.500023067, -0.866012096, 0, 0, 0, 1, -0.866012096, 0.500023067, 0)
- WedgePart30.Orientation = Vector3.new(-90, 120, 0)
- WedgePart30.Position = Vector3.new(5.56232786, 262.701721, 31.8313866)
- WedgePart30.Rotation = Vector3.new(-90, 0, 120)
- WedgePart30.Color = Color3.new(1, 0.34902, 0.34902)
- WedgePart30.Size = Vector3.new(0.0942377821, 0.0942377821, 0.231314957)
- WedgePart30.Anchored = true
- WedgePart30.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart30.BrickColor = BrickColor.new("Persimmon")
- WedgePart30.CanCollide = false
- WedgePart30.Material = Enum.Material.Neon
- WedgePart30.brickColor = BrickColor.new("Persimmon")
- WedgePart30.FormFactor = Enum.FormFactor.Symmetric
- WedgePart30.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh31.Parent = WedgePart30
- SpecialMesh31.Scale = Vector3.new(0.557861567, 0.557861149, 1)
- SpecialMesh31.MeshType = Enum.MeshType.Wedge
- Part32.Parent = Model0
- Part32.CFrame = CFrame.new(5.06929398, 262.946381, 32.1626892, 0.866025388, 0, -0.500000238, 0, -1, 0, -0.500000238, 0, -0.866025388)
- Part32.Orientation = Vector3.new(0, -150, 180)
- Part32.Position = Vector3.new(5.06929398, 262.946381, 32.1626892)
- Part32.Rotation = Vector3.new(-180, -30, 0)
- Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part32.Size = Vector3.new(0.47314468, 0.368001163, 0.583544612)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Dark stone grey")
- Part32.Material = Enum.Material.Marble
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("Dark stone grey")
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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