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Fur Fighters PS2 disk1\levels\debug.txt

Apr 4th, 2018
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  1. *** Current working directory = '\\Server\furballs\ps2image\disk1\LEVELS' ***
  2. Opening File \\Server\furballs\ps2image\disk1\LEVELS\Space_l2.spf
  3. Found GMSH section
  4. Loading P2 Model
  5. Loading P2 section :- Doorway to_SOLAR_PANELS
  6. Loading P2 section :- butty1
  7. Loading P2 section :- door2view
  8. Loading P2 section :- Panel 1ENV
  9. Loading P2 section :- button2rotatepanels
  10. Loading P2 section :- Panel 2ENV
  11. Loading P2 section :- Panel 3ENV
  12. Loading P2 section :- Arms to Panel 1_TOON
  13. Loading P2 section :- Arms to Panel 2_TOON
  14. Loading P2 section :- Arms to Panel 3_TOON
  15. Loading P2 section :- Laser door inner_BIG
  16. Loading P2 section :- Laser door outer
  17. Loading P2 section :- Water\Mud in TRANScrash site
  18. Loading P2 section :- Log 1_BIG
  19. Loading P2 section :- Log 2_BIG
  20. Loading P2 section :- Log 3_BIG
  21. Loading P2 section :- Log 4_BIG
  22. Loading P2 section :- Log 9_BIG
  23. Loading P2 section :- Floating Table_BIG
  24. Loading P2 section :- Doorway to Satellites
  25. Loading P2 section :- door2view1
  26. Loading P2 section :- BIG__HUGErocket CPANEL_TOON
  27. Loading P2 section :- CAT FLAP SIDE QUAD
  28. Loading P2 section :- Cat basket flap r_HUGE_BIG
  29. Loading P2 section :- cat basket flap l_HUGE_BIG
  30. Loading P2 section :- Cat basket landing hatch door
  31. Loading P2 section :- cat basket
  32. Loading P2 section :- ENV_TRANSFuel level 2
  33. Loading P2 section :- Door 2 plasma box
  34. Loading P2 section :- FIRE DOOR OUT OF LASER AREA
  35. Loading P2 section :- LASER FIRE DOOR BUTTON
  36. Loading P2 section :- CRATE IN CRASHED LAB FOR ITEM
  37. Loading P2 section :- shuttle and rocket_TOON
  38. Loading P2 section :- button 2 get out of barrack
  39. Loading P2 section :- door out of barrack
  40. Loading P2 section :- TRANSBoothDoor
  41. Loading P2 section :- TRANS_ENERGY COMPARTMENT
  42. Loading P2 section :- Coach gate
  43. Loading P2 section :- Coach_TOON
  44. Loading P2 section :- COACH_WHEEL2
  45. Loading P2 section :- COACH_WHEEL1
  46. Loading P2 section :- COACH_WHEEL4
  47. Loading P2 section :- COACH_WHHEL3
  48. Loading P2 section :- Shuttle quad slide door
  49. Loading P2 section :- valve
  50. Loading P2 section :- valve_guide
  51. Loading P2 section :- bear carrier_BIG_GHOST_TOON
  52. Loading P2 section :- DISH2_TOON
  53. Loading P2 section :- button 4 dish 1
  54. Loading P2 section :- DISH1_TOON
  55. Loading P2 section :- DISH21_TOON
  56. Loading P2 section :- Robot floaty_TOON
  57. Loading P2 section :- robot hatch
  58. Loading P2 section :- Einstein quad
  59. Loading P2 section :- robot drop quad
  60. Loading P2 section :- BIG_HUGEExit shuttle_TOON
  61. Loading P2 section :- Door to Einstein
  62. Loading P2 section :- door to einstein button
  63. Loading P2 section :- Door out to launch entrance
  64. Loading P2 section :- door out to launch entrance butt
  65. Loading P2 section :- Lift to Exit door left
  66. Loading P2 section :- Lift to Exit door right
  67. Loading P2 section :- lift to level exit
  68. Loading P2 section :- Lift to exit bottom button
  69. Loading P2 section :- Lift to exit button to go to top
  70. Loading P2 section :- O2_pipe1
  71. Loading P2 section :- N2pipe1
  72. Loading P2 section :- N2pipe10
  73. Loading P2 section :- O2pipe2
  74. Loading P2 section :- O2pipe3
  75. Loading P2 section :- N2pipe3
  76. Loading P2 section :- N2pipe4
  77. Loading P2 section :- N2pipe8
  78. Loading P2 section :- O2pipe7
  79. Loading P2 section :- N2pipe81
  80. Loading P2 section :- N2pipe9
  81. Loading P2 section :- O2_pipe5
  82. Loading P2 section :- Satellite door button
  83. Loading P2 section :- engines in swamp_TOON
  84. Loading P2 section :- Shuttle_crashed_glass_TRANS
  85. Loading P2 section :- door to einstein button2
  86. Loading P2 section :- door out to launch entrance butt
  87. Loading P2 section :- Babe end gate
  88. Loading P2 section :- CPANEL 10 BUTTON
  89. Loading P2 section :- CPANEL 10 BUTTON COVER REFLEC
  90. Loading P2 section :- CPANEL 9 BUTTON1
  91. Loading P2 section :- CPANEL 9 BUTTON COVER REFLEC
  92. Loading P2 section :- CPANEL 8 BUTTON
  93. Loading P2 section :- CPANEL 8 BUTTON COVER REFLEC
  94. Loading P2 section :- CPANEL 7 BUTTON1
  95. Loading P2 section :- CPANEL 7 BUTTON COVER REFLEC
  96. Loading P2 section :- CPANEL 6 BUTTON1
  97. Loading P2 section :- CPANEL 6 BUTTON COVER REFLEC
  98. Loading P2 section :- CPANEL 5 BUTTON COVER REFLEC
  99. Loading P2 section :- CPANEL 5 BUTTON1
  100. Loading P2 section :- CPANEL 4 BUTTON11
  101. Loading P2 section :- CPANEL 4 BUTTON COVER REFLEC
  102. Loading P2 section :- CPANEL 3 BUTTON1
  103. Loading P2 section :- CPANEL 3 BUTTON COVER REFLEC
  104. Loading P2 section :- CPANEL 2 BUTTON1
  105. Loading P2 section :- CPANEL 2 BUTTON COVER REFLEC1
  106. Loading P2 section :- CPANEL 1 BUTTON11
  107. Loading P2 section :- CPANEL 1 BUTTON COVER REFLEC
  108. Loading P2 section :- Satellite area slide door
  109. Loading P2 section :- Shuttle drive vehicle_TOON
  110. Loading P2 section :- Fuel pipe with baby in it1
  111. Loading P2 section :- droid_flipper2_TOON
  112. Loading P2 section :- droid_flipper1_TOON
  113. Loading P2 section :- droid_aerial
  114. Loading P2 section :- valve_cover
  115. Loading P2 section :- carrier_tracks_TOON
  116. Loading P2 section :- carrier_tracks2_TOON
  117. Loading P2 section :- carrier_crush1
  118. Loading P2 section :- carrier_crush2
  119. Loading P2 section :- carrier_crush3
  120. Loading P2 section :- carrier_crush4
  121. Loading P2 section :- carrier_crush5
  122. Loading P2 section :- carrier_crush6
  123. Loading P2 section :- Bearcarrier_tracksBIG_TOON
  124. Loading P2 section :- bearcarrier_tracks2BIG_TOON
  125. Loading P2 section :- Bear_shuttle_BIGGHOST_TOON
  126. Loading P2 section :- carrier_crush8
  127. Loading P2 section :- carrier_crush7
  128. Loading P2 section :- carrier_crush9BIG
  129. Loading P2 section :- carrier_crush10BIG
  130. Loading P2 section :- carrier_crush11BIG
  131. Loading P2 section :- carrier_crush12BIG
  132. Loading P2 section :- carrier_crush13BIG
  133. Loading P2 section :- carrier_crush14BIG
  134. Loading P2 section :- CoachTRANSGLASS
  135. Loading P2 section :- Gantry door
  136. Loading P2 section :- shuttle race restart button
  137. Loading P2 section :- gantry door button
  138. Loading P2 section :- Follower panel 1
  139. Loading P2 section :- Follower panel 2
  140. Loading P2 section :- Follower panel 3
  141. Loading P2 section :- Target_ADD
  142. Loading P2 section :- shuttle2_smoke_BIG_HUGE_GHOST
  143. Loading P2 section :- big_carrier_BIG_GHOST_TOON
  144. Loading P2 section :- shuttle1_smoke_BIG_HUGE_GHOST1
  145. Loading P2 section :- BIG_LAUCHING_SHUTTLE_HUGE_TOON
  146. Loading P2 section :- butty11
  147. Loading P2 section :- Satellite door button 2 inner
  148. Loading P2 section :- crate in swamp 1
  149. Loading P2 section :- crate in swamp 2
  150. Loading P2 section :- LAUNCHPADPIPE
  151. Loading P2 section :- tower for satellite
  152. Loading P2 section :- ENV_TRANS_ Glass in laser room
  153. Loading P2 section :- Tree in Crash Site_BIG
  154. Loading P2 section :- Tree in Crash Site1_BIG
  155. Loading P2 section :- Log 13_BIG
  156. Loading P2 section :- Log 14_BIG
  157. Loading P2 section :- Log 15_BIG
  158. Loading P2 section :- TRANS_ENV_ Glass in Babe Launch
  159. Loading P2 section :- TRANS_ENV_Booth Glass
  160. Loading P2 section :- Coach spline
  161. Loading P2 section :- Cylinder1111
  162. Loading P2 section :- Fuel level 1 dummy quad
  163. Loading P2 section :- TRANS_LASER BOX GLASS
  164. Loading P2 section :- rifle
  165. Loading P2 section :- Plasma holder
  166. Loading P2 section :- laser gangway2_BIG
  167. Loading P2 section :- TRANS_control tower glass 11
  168. Loading P2 section :- Cube5
  169. Loading P2 section :- PVS
  170. Loading P2 section :- bear shuttle spline
  171. Loading P2 section :- satellite area walkway
  172. Loading P2 section :- satellite area walkway posts
  173. Loading P2 section :- Satellite area walkway fence
  174. Loading P2 section :- TRANS_Glass in observation tower
  175. Loading P2 section :- Einstein Path
  176. Loading P2 section :- Pipe collision cube1
  177. Loading P2 section :- Pipe collision 2
  178. Loading P2 section :- Pipe collision 21
  179. Loading P2 section :- Pipe collision 211
  180. Loading P2 section :- Cube
  181. Loading P2 section :- Cube
  182. Loading P2 section :- Lift to Exit top button left
  183. Loading P2 section :- BIGHUGE_PAD1 _GHOST
  184. Loading P2 section :- CONTROL tOWER111111111111123
  185. Loading P2 section :- CONTROL tOWER111111111111125
  186. Loading P2 section :- BIG HUGE_DEATHSLIDE_TOWER
  187. Loading P2 section :- Cube
  188. Loading P2 section :- Cube
  189. Loading P2 section :- GANTRY11
  190. Loading P2 section :- GANTRY11
  191. Loading P2 section :- GROUND_BIG
  192. Loading P2 section :- engines_BIG_TOON
  193. Loading P2 section :- CONTROL tOWER1111111111111121211
  194. Loading P2 section :- tower111
  195. Loading P2 section :- tower1111
  196. Loading P2 section :- GANTRY111
  197. Loading P2 section :- Control panel 6
  198. Loading P2 section :- Cube31
  199. Loading P2 section :- CRATE IN CRASHED LAB FOR ITEM1
  200. Loading P2 section :- Cube
  201. Loading P2 section :- Cube
  202. Loading P2 section :- Cube311
  203. Loading P2 section :- Cube3111
  204. Loading P2 section :- Cube31121
  205. Loading P2 section :- tower11121
  206. Loading P2 section :- tower11122
  207. Loading P2 section :- Cube32
  208. Loading P2 section :- tower11123
  209. Loading P2 section :- Cube61
  210. Loading P2 section :- Cube311211
  211. Loading P2 section :- Cube311212
  212. Loading P2 section :- Cylinder11111
  213. Loading P2 section :- Cylinder111111
  214. Loading P2 section :- Cube
  215. Loading P2 section :- fuel_valve_window_TRANS_ENV
  216. Loading P2 section :- fuel_valve
  217. Loading P2 section :- DISH_BASE1_TOON
  218. Loading P2 section :- DISH_BASE2_TOON
  219. Loading P2 section :- DISH_BASE11_TOON
  220. Loading P2 section :- computer panels_BIG
  221. Loading P2 section :- Cube3211
  222. Loading P2 section :- Cube32111
  223. Loading P2 section :- button2rotatepanels1
  224. Loading P2 section :- Cylinder1_TOON
  225. Loading P2 section :- Cylinder11_TOON
  226. Loading P2 section :- Cylinder12_TOON
  227. Loading P2 section :- N2pipe811
  228. Loading P2 section :- Log 51_BIG
  229. Loading P2 section :- Log 511
  230. Loading P2 section :- Log 5111
  231. Loading P2 section :- TROPICAL TREE_GHOST_BIG
  232. Loading P2 section :- Shuttle cargo bay door 2_TOON
  233. Loading P2 section :- Cube2
  234. Loading P2 section :- tower1112
  235. Loading P2 section :- Cylinder
  236. Loading P2 section :- Cube311213
  237. Loading P2 section :- VAB_BIG_HUGE_GHOST
  238. Loading P2 section :- Cylinder211_BIG
  239. Loading P2 section :- Cube
  240. Loading P2 section :- BIG_track12
  241. Loading P2 section :- GANTRY_BIG
  242. Loading P2 section :- LAGOON_TRANS_BIG
  243. Loading P2 section :- RACE_SKY_HUGE_GHOST
  244. Loading P2 section :- Bus Shelter
  245. Loading P2 section :- Bus shelter TRANS
  246. Loading P2 section :- Cube1
  247. Loading P2 section :- Quad
  248. Loading P2 section :- Quad1
  249. Loading P2 section :- Cube311214
  250. Loading P2 section :- Cube
  251. Loading P2 section :- Quad2
  252. Loading P2 section :- tower11124_BIG
  253. Loading P2 section :- laser gangway21
  254. Loading P2 section :- Cube331
  255. Loading P2 section :- Quad3
  256. Loading P2 section :- Satellite dish control tower_BIGh
  257. Loading P2 section :- Tree in Crash Site_BIG1
  258. Loading P2 section :- TROPICAL TREE_GHOST_BIG
  259. Loading P2 section :- Tree in Crash Site_BIG111
  260. Loading P2 section :- TROPICAL TREE_GHOST_BIG11
  261. Loading P2 section :- Tree in Crash Site1_BIG1
  262. Loading P2 section :- Cube
  263. Loading P2 section :- TROPICAL BIG_TREE
  264. Loading P2 section :- TROPICAL BIG_TREE1
  265. Loading P2 section :- BUILDINGS_BIG_HUGE
  266. Loading P2 section :- CONTROL tOWERBIG_HUGE
  267. Loading P2 section :- BIG_track121
  268. Loading P2 section :- carrier_crush312_BIG_GHOST
  269. Loading P2 section :- carrier_crush_BIG
  270. Loading P2 section :- Control Panel collision
  271. Loading P2 section :- Block to block pits
  272. Loading P2 section :- Cube
  273. Loading P2 section :- Climb pit block quad
  274. Loading P2 section :- Cube
  275. Loading P2 section :- BIG_Pipe
  276. Loading P2 section :- Cylinder
  277. Loading P2 section :- Cylinder
  278. Loading P2 section :- Cylinder2
  279. Loading P2 section :- BIG_HUGE_GHOST_BUILDINGS
  280. Loading P2 section :- BIG_HUGE_GHOST_BUILDINGS1
  281. Loading P2 section :- BIG_HUGE_GHOST_BUILDINGS2
  282. Loading P2 section :- Cube
  283. Loading P2 section :- VAB_BIG_HUGE_GHOST1
  284. Loading P2 section :- VAB_BIG_HUGE_GHOST2
  285. Loading P2 section :- VAB_BIG_HUGE_GHOST11
  286. Loading P2 section :- VAB_BIG_HUGE_GHOST212
  287. Loading P2 section :- BIG_HUGE_GHOST_BUILDINGS11
  288. Loading P2 section :- Cube
  289. Loading P2 section :- Cube3
  290. Loading P2 section :- Cube41
  291. Loading P2 section :- Cube4
  292. Loading P2 section :- Cube42
  293. Loading P2 section :- Cube
  294. Loading P2 section :- Cube6
  295. Loading P2 section :- Cube62
  296. Loading P2 section :- Cube621
  297. Loading P2 section :- butty12
  298. Loading P2 section :- GHOST_Lights
  299. Loading P2 section :- Cube71
  300. Loading P2 section :- Cube711
  301. Loading P2 section :- Cube7121111111
  302. Loading P2 section :- Cube7121111111111
  303. Loading P2 section :- Cube7121111111112111111111
  304. Loading P2 section :- Cube81
  305. Loading P2 section :- BIG_HUGE_Wall ctower_GHOST
  306. Loading P2 section :- GROUND_BIG_HUGE
  307. Loading P2 section :- Cube
  308. Loading P2 section :- Cube8
  309. Loading P2 section :- Cube82
  310. Loading P2 section :- Cube821
  311. Loading P2 section :- Cube8211
  312. Loading P2 section :- Cube
  313. Loading P2 section :- Cube9
  314. Loading P2 section :- Cube91
  315. Loading P2 section :- Cube911
  316. Loading P2 section :- Cube9111
  317. Loading P2 section :- Cube
  318. Loading P2 section :- Cube
  319. Loading P2 section :- GROUND_HUGE
  320. Loading P2 section :- Cube
  321. Loading P2 section :- Cube
  322. Loading P2 section :- Cube721
  323. Converting to preprocess mesh
  324. Mesh <Doorway to_SOLAR_PANELS>
  325. Mesh <butty1>
  326. Mesh <door2view>
  327. Mesh <Panel 1ENV>
  328. Panel 1ENV identified as envmap section
  329. Mesh <button2rotatepanels>
  330. Mesh <Panel 2ENV>
  331. Panel 2ENV identified as envmap section
  332. Mesh <Panel 3ENV>
  333. Panel 3ENV identified as envmap section
  334. Mesh <Arms to Panel 1_TOON>
  335. Arms to Panel 1_TOON identified as toon mapped section
  336. Mesh <Arms to Panel 2_TOON>
  337. Arms to Panel 2_TOON identified as toon mapped section
  338. Mesh <Arms to Panel 3_TOON>
  339. Arms to Panel 3_TOON identified as toon mapped section
  340. Mesh <Laser door inner_BIG>
  341. Laser door inner_BIG identified as big stuff section
  342. Mesh <Laser door outer>
  343. Mesh <Water\Mud in TRANScrash site>
  344. Water\Mud in TRANScrash site identified as transparent section
  345. Mesh <Log 1_BIG>
  346. Log 1_BIG identified as big stuff section
  347. Mesh <Log 2_BIG>
  348. Log 2_BIG identified as big stuff section
  349. Mesh <Log 3_BIG>
  350. Log 3_BIG identified as big stuff section
  351. Mesh <Log 4_BIG>
  352. Log 4_BIG identified as big stuff section
  353. Mesh <Log 9_BIG>
  354. Log 9_BIG identified as big stuff section
  355. Mesh <Floating Table_BIG>
  356. Floating Table_BIG identified as big stuff section
  357. Mesh <Doorway to Satellites>
  358. Mesh <door2view1>
  359. Mesh <BIG__HUGErocket CPANEL_TOON>
  360. BIG__HUGErocket CPANEL_TOON identified as toon mapped section
  361. BIG__HUGErocket CPANEL_TOON identified as big stuff section
  362. BIG__HUGErocket CPANEL_TOON identified as HUGE section
  363. Mesh <CAT FLAP SIDE QUAD>
  364. Mesh <Cat basket flap r_HUGE_BIG>
  365. Cat basket flap r_HUGE_BIG identified as big stuff section
  366. Cat basket flap r_HUGE_BIG identified as HUGE section
  367. Mesh <cat basket flap l_HUGE_BIG>
  368. cat basket flap l_HUGE_BIG identified as big stuff section
  369. cat basket flap l_HUGE_BIG identified as HUGE section
  370. Mesh <Cat basket landing hatch door>
  371. Mesh <cat basket>
  372. Mesh <ENV_TRANSFuel level 2>
  373. ENV_TRANSFuel level 2 identified as envmap section
  374. ENV_TRANSFuel level 2 identified as transparent section
  375. Mesh <Door 2 plasma box>
  376. Mesh <FIRE DOOR OUT OF LASER AREA>
  377. Mesh <LASER FIRE DOOR BUTTON>
  378. Mesh <CRATE IN CRASHED LAB FOR ITEM>
  379. Mesh <shuttle and rocket_TOON>
  380. shuttle and rocket_TOON identified as toon mapped section
  381. Mesh <button 2 get out of barrack>
  382. Mesh <door out of barrack>
  383. Mesh <TRANSBoothDoor>
  384. TRANSBoothDoor identified as transparent section
  385. Mesh <TRANS_ENERGY COMPARTMENT>
  386. TRANS_ENERGY COMPARTMENT identified as transparent section
  387. Mesh <Coach gate>
  388. Mesh <Coach_TOON>
  389. Coach_TOON identified as toon mapped section
  390. Mesh <COACH_WHEEL2>
  391. Mesh <COACH_WHEEL1>
  392. Mesh <COACH_WHEEL4>
  393. Mesh <COACH_WHHEL3>
  394. Mesh <Shuttle quad slide door>
  395. Mesh <valve>
  396. Mesh <valve_guide>
  397. Mesh <bear carrier_BIG_GHOST_TOON>
  398. bear carrier_BIG_GHOST_TOON identified as toon mapped section
  399. bear carrier_BIG_GHOST_TOON identified as big stuff section
  400. bear carrier_BIG_GHOST_TOON identified as ghost section
  401. Mesh <DISH2_TOON>
  402. DISH2_TOON identified as toon mapped section
  403. Mesh <button 4 dish 1>
  404. Mesh <DISH1_TOON>
  405. DISH1_TOON identified as toon mapped section
  406. Mesh <DISH21_TOON>
  407. DISH21_TOON identified as toon mapped section
  408. Mesh <Robot floaty_TOON>
  409. Robot floaty_TOON identified as toon mapped section
  410. Mesh <robot hatch>
  411. Mesh <Einstein quad>
  412. Mesh <robot drop quad>
  413. Mesh <BIG_HUGEExit shuttle_TOON>
  414. BIG_HUGEExit shuttle_TOON identified as toon mapped section
  415. BIG_HUGEExit shuttle_TOON identified as big stuff section
  416. BIG_HUGEExit shuttle_TOON identified as HUGE section
  417. Mesh <Door to Einstein>
  418. Mesh <door to einstein button>
  419. Mesh <Door out to launch entrance>
  420. Mesh <door out to launch entrance butt>
  421. Mesh <Lift to Exit door left>
  422. Mesh <Lift to Exit door right>
  423. Mesh <lift to level exit>
  424. Mesh <Lift to exit bottom button>
  425. Mesh <Lift to exit button to go to top>
  426. Mesh <O2_pipe1>
  427. Mesh <N2pipe1 >
  428. Mesh <N2pipe10>
  429. Mesh <O2pipe2>
  430. Mesh <O2pipe3>
  431. Mesh <N2pipe3>
  432. Mesh <N2pipe4 >
  433. Mesh <N2pipe8>
  434. Mesh <O2pipe7>
  435. Mesh <N2pipe81>
  436. Mesh <N2pipe9 >
  437. Mesh <O2_pipe5>
  438. Mesh <Satellite door button>
  439. Mesh <engines in swamp_TOON>
  440. engines in swamp_TOON identified as toon mapped section
  441. Mesh <Shuttle_crashed_glass_TRANS>
  442. Shuttle_crashed_glass_TRANS identified as transparent section
  443. Mesh <door to einstein button2>
  444. Mesh <door out to launch entrance butt>
  445. Mesh <Babe end gate>
  446. Mesh <CPANEL 10 BUTTON>
  447. Mesh <CPANEL 10 BUTTON COVER REFLEC>
  448. CPANEL 10 BUTTON COVER REFLEC identified as reflection mapped section
  449. Mesh <CPANEL 9 BUTTON1>
  450. Mesh <CPANEL 9 BUTTON COVER REFLEC>
  451. CPANEL 9 BUTTON COVER REFLEC identified as reflection mapped section
  452. Mesh <CPANEL 8 BUTTON>
  453. Mesh <CPANEL 8 BUTTON COVER REFLEC>
  454. CPANEL 8 BUTTON COVER REFLEC identified as reflection mapped section
  455. Mesh <CPANEL 7 BUTTON1>
  456. Mesh <CPANEL 7 BUTTON COVER REFLEC>
  457. CPANEL 7 BUTTON COVER REFLEC identified as reflection mapped section
  458. Mesh <CPANEL 6 BUTTON1>
  459. Mesh <CPANEL 6 BUTTON COVER REFLEC>
  460. CPANEL 6 BUTTON COVER REFLEC identified as reflection mapped section
  461. Mesh <CPANEL 5 BUTTON COVER REFLEC>
  462. CPANEL 5 BUTTON COVER REFLEC identified as reflection mapped section
  463. Mesh <CPANEL 5 BUTTON1>
  464. Mesh <CPANEL 4 BUTTON11>
  465. Mesh <CPANEL 4 BUTTON COVER REFLEC>
  466. CPANEL 4 BUTTON COVER REFLEC identified as reflection mapped section
  467. Mesh <CPANEL 3 BUTTON1>
  468. Mesh <CPANEL 3 BUTTON COVER REFLEC>
  469. CPANEL 3 BUTTON COVER REFLEC identified as reflection mapped section
  470. Mesh <CPANEL 2 BUTTON1>
  471. Mesh <CPANEL 2 BUTTON COVER REFLEC1>
  472. CPANEL 2 BUTTON COVER REFLEC1 identified as reflection mapped section
  473. Mesh <CPANEL 1 BUTTON11>
  474. Mesh <CPANEL 1 BUTTON COVER REFLEC>
  475. CPANEL 1 BUTTON COVER REFLEC identified as reflection mapped section
  476. Mesh <Satellite area slide door>
  477. Mesh <Shuttle drive vehicle_TOON>
  478. Shuttle drive vehicle_TOON identified as toon mapped section
  479. Mesh < Fuel pipe with baby in it1>
  480. Mesh <droid_flipper2_TOON>
  481. droid_flipper2_TOON identified as toon mapped section
  482. Mesh <droid_flipper1_TOON>
  483. droid_flipper1_TOON identified as toon mapped section
  484. Mesh <droid_aerial>
  485. Mesh <valve_cover>
  486. Mesh <carrier_tracks_TOON>
  487. carrier_tracks_TOON identified as toon mapped section
  488. Mesh <carrier_tracks2_TOON>
  489. carrier_tracks2_TOON identified as toon mapped section
  490. Mesh <carrier_crush1>
  491. Mesh <carrier_crush2>
  492. Mesh <carrier_crush3>
  493. Mesh <carrier_crush4>
  494. Mesh <carrier_crush5>
  495. Mesh <carrier_crush6>
  496. Mesh <Bearcarrier_tracksBIG_TOON>
  497. Bearcarrier_tracksBIG_TOON identified as toon mapped section
  498. Bearcarrier_tracksBIG_TOON identified as big stuff section
  499. Mesh <bearcarrier_tracks2BIG_TOON>
  500. bearcarrier_tracks2BIG_TOON identified as toon mapped section
  501. bearcarrier_tracks2BIG_TOON identified as big stuff section
  502. Mesh <Bear_shuttle_BIGGHOST_TOON>
  503. Bear_shuttle_BIGGHOST_TOON identified as toon mapped section
  504. Bear_shuttle_BIGGHOST_TOON identified as big stuff section
  505. Bear_shuttle_BIGGHOST_TOON identified as ghost section
  506. Mesh <carrier_crush8>
  507. Mesh <carrier_crush7>
  508. Mesh <carrier_crush9BIG>
  509. carrier_crush9BIG identified as big stuff section
  510. *** Zero area triangle in section carrier_crush9BIG ***
  511. *** Zero area triangle in section carrier_crush9BIG ***
  512. Mesh <carrier_crush10BIG>
  513. carrier_crush10BIG identified as big stuff section
  514. *** Zero area triangle in section carrier_crush10BIG ***
  515. *** Zero area triangle in section carrier_crush10BIG ***
  516. Mesh <carrier_crush11BIG>
  517. carrier_crush11BIG identified as big stuff section
  518. Mesh <carrier_crush12BIG>
  519. carrier_crush12BIG identified as big stuff section
  520. Mesh <carrier_crush13BIG>
  521. carrier_crush13BIG identified as big stuff section
  522. Mesh <carrier_crush14BIG>
  523. carrier_crush14BIG identified as big stuff section
  524. Mesh <CoachTRANSGLASS>
  525. CoachTRANSGLASS identified as transparent section
  526. Mesh <Gantry door>
  527. Mesh <shuttle race restart button>
  528. Mesh <gantry door button>
  529. Mesh <Follower panel 1>
  530. Mesh <Follower panel 2>
  531. Mesh <Follower panel 3>
  532. Mesh <Target_ADD>
  533. Target_ADD identified as additive section
  534. Mesh <shuttle2_smoke_BIG_HUGE_GHOST>
  535. shuttle2_smoke_BIG_HUGE_GHOST identified as big stuff section
  536. shuttle2_smoke_BIG_HUGE_GHOST identified as ghost section
  537. shuttle2_smoke_BIG_HUGE_GHOST identified as HUGE section
  538. Mesh <big_carrier_BIG_GHOST_TOON>
  539. big_carrier_BIG_GHOST_TOON identified as toon mapped section
  540. big_carrier_BIG_GHOST_TOON identified as big stuff section
  541. big_carrier_BIG_GHOST_TOON identified as ghost section
  542. Mesh <shuttle1_smoke_BIG_HUGE_GHOST1>
  543. shuttle1_smoke_BIG_HUGE_GHOST1 identified as big stuff section
  544. shuttle1_smoke_BIG_HUGE_GHOST1 identified as ghost section
  545. shuttle1_smoke_BIG_HUGE_GHOST1 identified as HUGE section
  546. Mesh <BIG_LAUCHING_SHUTTLE_HUGE_TOON>
  547. BIG_LAUCHING_SHUTTLE_HUGE_TOON identified as toon mapped section
  548. BIG_LAUCHING_SHUTTLE_HUGE_TOON identified as big stuff section
  549. BIG_LAUCHING_SHUTTLE_HUGE_TOON identified as HUGE section
  550. Mesh <butty11>
  551. Mesh <Satellite door button 2 inner>
  552. Mesh <crate in swamp 1>
  553. Mesh <crate in swamp 2>
  554. Mesh <LAUNCHPADPIPE>
  555. Mesh <tower for satellite>
  556. Mesh <ENV_TRANS_ Glass in laser room>
  557. ENV_TRANS_ Glass in laser room identified as envmap section
  558. ENV_TRANS_ Glass in laser room identified as transparent section
  559. Mesh <Tree in Crash Site_BIG>
  560. Tree in Crash Site_BIG identified as big stuff section
  561. Mesh <Tree in Crash Site1_BIG>
  562. Tree in Crash Site1_BIG identified as big stuff section
  563. Mesh <Log 13_BIG>
  564. Log 13_BIG identified as big stuff section
  565. Mesh <Log 14_BIG>
  566. Log 14_BIG identified as big stuff section
  567. Mesh <Log 15_BIG>
  568. Log 15_BIG identified as big stuff section
  569. Mesh <TRANS_ENV_ Glass in Babe Launch>
  570. TRANS_ENV_ Glass in Babe Launch identified as envmap section
  571. TRANS_ENV_ Glass in Babe Launch identified as transparent section
  572. Mesh <TRANS_ENV_Booth Glass>
  573. TRANS_ENV_Booth Glass identified as envmap section
  574. TRANS_ENV_Booth Glass identified as transparent section
  575. Mesh <Coach spline>
  576. Mesh <Cylinder1111>
  577. Mesh <Fuel level 1 dummy quad>
  578. Mesh <TRANS_LASER BOX GLASS>
  579. TRANS_LASER BOX GLASS identified as transparent section
  580. Mesh <rifle>
  581. Mesh <Plasma holder>
  582. Mesh <laser gangway2_BIG>
  583. laser gangway2_BIG identified as big stuff section
  584. Mesh <TRANS_control tower glass 11>
  585. TRANS_control tower glass 11 identified as transparent section
  586. Mesh <Cube5>
  587. Mesh <PVS>
  588. Found PVS section
  589. Mesh <bear shuttle spline>
  590. Mesh <satellite area walkway>
  591. Mesh <satellite area walkway posts>
  592. Mesh <Satellite area walkway fence>
  593. Mesh <TRANS_Glass in observation tower >
  594. TRANS_Glass in observation tower identified as transparent section
  595. Mesh <Einstein Path>
  596. Mesh <Pipe collision cube1>
  597. Mesh <Pipe collision 2>
  598. Mesh <Pipe collision 21>
  599. Mesh <Pipe collision 211>
  600. Mesh <Cube>
  601. Mesh <Cube>
  602. Mesh <Lift to Exit top button left>
  603. Mesh <BIGHUGE_PAD1 _GHOST>
  604. BIGHUGE_PAD1 _GHOST identified as big stuff section
  605. BIGHUGE_PAD1 _GHOST identified as ghost section
  606. BIGHUGE_PAD1 _GHOST identified as HUGE section
  607. Mesh <CONTROL tOWER111111111111123>
  608. Mesh <CONTROL tOWER111111111111125>
  609. Mesh <BIG HUGE_DEATHSLIDE_TOWER>
  610. BIG HUGE_DEATHSLIDE_TOWER identified as big stuff section
  611. BIG HUGE_DEATHSLIDE_TOWER identified as HUGE section
  612. Mesh <Cube>
  613. Mesh <Cube>
  614. Mesh <GANTRY11>
  615. Mesh <GANTRY11>
  616. Mesh <GROUND_BIG>
  617. GROUND_BIG identified as big stuff section
  618. Mesh <engines_BIG_TOON>
  619. engines_BIG_TOON identified as toon mapped section
  620. engines_BIG_TOON identified as big stuff section
  621. Mesh <CONTROL tOWER1111111111111121211>
  622. Mesh <tower111>
  623. Mesh <tower1111>
  624. Mesh <GANTRY111>
  625. Mesh <Control panel 6>
  626. Mesh <Cube31>
  627. Mesh <CRATE IN CRASHED LAB FOR ITEM1>
  628. Mesh <Cube>
  629. Mesh <Cube>
  630. Mesh <Cube311>
  631. Mesh <Cube3111>
  632. Mesh <Cube31121>
  633. Mesh <tower11121>
  634. Mesh <tower11122>
  635. Mesh <Cube32>
  636. Mesh <tower11123>
  637. Mesh <Cube61>
  638. Mesh <Cube311211>
  639. Mesh <Cube311212>
  640. Mesh <Cylinder11111>
  641. Mesh <Cylinder111111>
  642. Mesh <Cube>
  643. Mesh <fuel_valve_window_TRANS_ENV>
  644. fuel_valve_window_TRANS_ENV identified as envmap section
  645. fuel_valve_window_TRANS_ENV identified as transparent section
  646. Mesh <fuel_valve>
  647. Mesh <DISH_BASE1_TOON>
  648. DISH_BASE1_TOON identified as toon mapped section
  649. Mesh <DISH_BASE2_TOON >
  650. DISH_BASE2_TOON identified as toon mapped section
  651. Mesh <DISH_BASE11_TOON>
  652. DISH_BASE11_TOON identified as toon mapped section
  653. Mesh <computer panels_BIG>
  654. computer panels_BIG identified as big stuff section
  655. Mesh <Cube3211>
  656. Mesh <Cube32111>
  657. Mesh <button2rotatepanels1>
  658. Mesh <Cylinder1_TOON>
  659. Cylinder1_TOON identified as toon mapped section
  660. Mesh <Cylinder11_TOON>
  661. Cylinder11_TOON identified as toon mapped section
  662. Mesh <Cylinder12_TOON>
  663. Cylinder12_TOON identified as toon mapped section
  664. Mesh <N2pipe811>
  665. Mesh <Log 51_BIG>
  666. Log 51_BIG identified as big stuff section
  667. Mesh <Log 511>
  668. Mesh <Log 5111>
  669. Mesh <TROPICAL TREE_GHOST_BIG>
  670. TROPICAL TREE_GHOST_BIG identified as big stuff section
  671. TROPICAL TREE_GHOST_BIG identified as ghost section
  672. Mesh <Shuttle cargo bay door 2_TOON>
  673. Shuttle cargo bay door 2_TOON identified as toon mapped section
  674. Mesh <Cube2>
  675. Mesh <tower1112>
  676. Mesh <Cylinder>
  677. Mesh <Cube311213>
  678. Mesh <VAB_BIG_HUGE_GHOST>
  679. VAB_BIG_HUGE_GHOST identified as big stuff section
  680. VAB_BIG_HUGE_GHOST identified as ghost section
  681. VAB_BIG_HUGE_GHOST identified as HUGE section
  682. Mesh <Cylinder211_BIG>
  683. Cylinder211_BIG identified as big stuff section
  684. Mesh <Cube>
  685. Mesh <BIG_track12>
  686. BIG_track12 identified as big stuff section
  687. *** Zero area triangle in section BIG_track12 ***
  688. Mesh <GANTRY_BIG>
  689. GANTRY_BIG identified as big stuff section
  690. Mesh <LAGOON_TRANS_BIG>
  691. LAGOON_TRANS_BIG identified as big stuff section
  692. LAGOON_TRANS_BIG identified as transparent section
  693. Mesh <RACE_SKY_HUGE_GHOST>
  694. RACE_SKY_HUGE_GHOST identified as ghost section
  695. RACE_SKY_HUGE_GHOST identified as HUGE section
  696. Mesh <Bus Shelter>
  697. Mesh <Bus shelter TRANS>
  698. Bus shelter TRANS identified as transparent section
  699. Mesh <Cube1>
  700. Mesh <Quad>
  701. Mesh <Quad1>
  702. Mesh <Cube311214>
  703. Mesh <Cube>
  704. Mesh <Quad2>
  705. Mesh <tower11124_BIG>
  706. tower11124_BIG identified as big stuff section
  707. Mesh <laser gangway21>
  708. Mesh <Cube331>
  709. Mesh <Quad3>
  710. Mesh <Satellite dish control tower_BIGh>
  711. Satellite dish control tower_BIGh identified as big stuff section
  712. Mesh <Tree in Crash Site_BIG1>
  713. Tree in Crash Site_BIG1 identified as big stuff section
  714. Mesh <TROPICAL TREE_GHOST_BIG>
  715. TROPICAL TREE_GHOST_BIG identified as big stuff section
  716. TROPICAL TREE_GHOST_BIG identified as ghost section
  717. Mesh <Tree in Crash Site_BIG111>
  718. Tree in Crash Site_BIG111 identified as big stuff section
  719. Mesh <TROPICAL TREE_GHOST_BIG11>
  720. TROPICAL TREE_GHOST_BIG11 identified as big stuff section
  721. TROPICAL TREE_GHOST_BIG11 identified as ghost section
  722. Mesh <Tree in Crash Site1_BIG1>
  723. Tree in Crash Site1_BIG1 identified as big stuff section
  724. Mesh <Cube>
  725. Mesh <TROPICAL BIG_TREE>
  726. TROPICAL BIG_TREE identified as big stuff section
  727. Mesh <TROPICAL BIG_TREE1>
  728. TROPICAL BIG_TREE1 identified as big stuff section
  729. Mesh <BUILDINGS_BIG_HUGE>
  730. BUILDINGS_BIG_HUGE identified as big stuff section
  731. BUILDINGS_BIG_HUGE identified as HUGE section
  732. Mesh <CONTROL tOWERBIG_HUGE>
  733. CONTROL tOWERBIG_HUGE identified as big stuff section
  734. CONTROL tOWERBIG_HUGE identified as HUGE section
  735. Mesh <BIG_track121>
  736. BIG_track121 identified as big stuff section
  737. Mesh <carrier_crush312_BIG_GHOST>
  738. carrier_crush312_BIG_GHOST identified as big stuff section
  739. carrier_crush312_BIG_GHOST identified as ghost section
  740. Mesh <carrier_crush_BIG>
  741. carrier_crush_BIG identified as big stuff section
  742. Mesh <Control Panel collision>
  743. Mesh <Block to block pits>
  744. Mesh <Cube>
  745. Mesh <Climb pit block quad>
  746. Mesh <Cube>
  747. Mesh <BIG_Pipe>
  748. BIG_Pipe identified as big stuff section
  749. Mesh <Cylinder>
  750. Mesh <Cylinder>
  751. Mesh <Cylinder2>
  752. Mesh <BIG_HUGE_GHOST_BUILDINGS>
  753. BIG_HUGE_GHOST_BUILDINGS identified as big stuff section
  754. BIG_HUGE_GHOST_BUILDINGS identified as ghost section
  755. BIG_HUGE_GHOST_BUILDINGS identified as HUGE section
  756. Mesh <BIG_HUGE_GHOST_BUILDINGS1>
  757. BIG_HUGE_GHOST_BUILDINGS1 identified as big stuff section
  758. BIG_HUGE_GHOST_BUILDINGS1 identified as ghost section
  759. BIG_HUGE_GHOST_BUILDINGS1 identified as HUGE section
  760. Mesh <BIG_HUGE_GHOST_BUILDINGS2>
  761. BIG_HUGE_GHOST_BUILDINGS2 identified as big stuff section
  762. BIG_HUGE_GHOST_BUILDINGS2 identified as ghost section
  763. BIG_HUGE_GHOST_BUILDINGS2 identified as HUGE section
  764. Mesh <Cube>
  765. Mesh <VAB_BIG_HUGE_GHOST1>
  766. VAB_BIG_HUGE_GHOST1 identified as big stuff section
  767. VAB_BIG_HUGE_GHOST1 identified as ghost section
  768. VAB_BIG_HUGE_GHOST1 identified as HUGE section
  769. Mesh <VAB_BIG_HUGE_GHOST2>
  770. VAB_BIG_HUGE_GHOST2 identified as big stuff section
  771. VAB_BIG_HUGE_GHOST2 identified as ghost section
  772. VAB_BIG_HUGE_GHOST2 identified as HUGE section
  773. Mesh <VAB_BIG_HUGE_GHOST11>
  774. VAB_BIG_HUGE_GHOST11 identified as big stuff section
  775. VAB_BIG_HUGE_GHOST11 identified as ghost section
  776. VAB_BIG_HUGE_GHOST11 identified as HUGE section
  777. Mesh <VAB_BIG_HUGE_GHOST212>
  778. VAB_BIG_HUGE_GHOST212 identified as big stuff section
  779. VAB_BIG_HUGE_GHOST212 identified as ghost section
  780. VAB_BIG_HUGE_GHOST212 identified as HUGE section
  781. Mesh <BIG_HUGE_GHOST_BUILDINGS11>
  782. BIG_HUGE_GHOST_BUILDINGS11 identified as big stuff section
  783. BIG_HUGE_GHOST_BUILDINGS11 identified as ghost section
  784. BIG_HUGE_GHOST_BUILDINGS11 identified as HUGE section
  785. Mesh <Cube>
  786. Mesh <Cube3>
  787. Mesh <Cube41>
  788. Mesh <Cube4>
  789. Mesh <Cube42>
  790. Mesh <Cube>
  791. Mesh <Cube6>
  792. Mesh <Cube62>
  793. Mesh <Cube621>
  794. Mesh <butty12>
  795. Mesh <GHOST_Lights>
  796. GHOST_Lights identified as ghost section
  797. Mesh <Cube71>
  798. Mesh <Cube711>
  799. Mesh <Cube7121111111>
  800. Mesh <Cube7121111111111>
  801. Mesh <Cube7121111111112111111111>
  802. Mesh <Cube81>
  803. Mesh <BIG_HUGE_Wall ctower_GHOST>
  804. BIG_HUGE_Wall ctower_GHOST identified as big stuff section
  805. BIG_HUGE_Wall ctower_GHOST identified as ghost section
  806. BIG_HUGE_Wall ctower_GHOST identified as HUGE section
  807. Mesh <GROUND_BIG_HUGE>
  808. GROUND_BIG_HUGE identified as big stuff section
  809. GROUND_BIG_HUGE identified as HUGE section
  810. Mesh <Cube>
  811. Mesh <Cube8>
  812. Mesh <Cube82>
  813. Mesh <Cube821>
  814. Mesh <Cube8211>
  815. Mesh <Cube>
  816. Mesh <Cube9>
  817. Mesh <Cube91>
  818. Mesh <Cube911>
  819. Mesh <Cube9111>
  820. Mesh <Cube>
  821. Mesh <Cube>
  822. Mesh <GROUND_HUGE>
  823. GROUND_HUGE identified as HUGE section
  824. Mesh <Cube>
  825. Mesh <Cube>
  826. Mesh <Cube721>
  827. Storing Textures
  828. Generating Normals
  829. Finding PVS connections
  830. Calculating PVS texture zones
  831. Finding Convex Sections in PVS
  832. Calculating PVS grid
  833. Choosing Sections
  834. Building Sections
  835. Building Material Blocks
  836. Setting Mesh Section Origins and Calculating Bounding Spheres
  837. Building Section Grid
  838. Placing Sections into PVS
  839. Building Collide Mesh
  840. Collide mesh derived from Climb pit block quad has no triangles, removing
  841. Building Collide Mesh BSP Trees
  842. Collide Mesh poly count 34500
  843. Collide Mesh node count 33277
  844. Collide Mesh has a poly/node ratio of 1:0.964551
  845. Building rendersort info
  846. Assigning indicies to collide mesh
  847. Sorting Materials
  848. 145 dynamic sections
  849. Mesh has 524 sections
  850. Mesh has 280 materials
  851. Mesh has 41561 triangles
  852.  
  853. Saving temporary file
  854. *** Failed to find mipmap texture file 'mipmap.txt' ***
  855. Writing Textures...
  856. PROCESSING TEXTURE 'DEFAULT'
  857. PROCESSING TEXTURE 'DEFAULT2'
  858. PROCESSING TEXTURE 'DEFAULT3'
  859. PROCESSING TEXTURE 'DEFAULT5'
  860. PROCESSING TEXTURE 'DEFAULT6'
  861. PROCESSING TEXTURE 'TROPICAL-TREE_WRAPS'
  862. PROCESSING TEXTURE 'CATSCRATCH'
  863. PROCESSING TEXTURE 'HIGHL'
  864. PROCESSING TEXTURE 'BRUSHEDMETAL3'
  865. PROCESSING TEXTURE 'BRUSHED_METAL2'
  866. PROCESSING TEXTURE 'LCC_CEILINGLITES'
  867. PROCESSING TEXTURE 'FENCE3'
  868. PROCESSING TEXTURE 'PLASMA3'
  869. PROCESSING TEXTURE 'PLASMA2'
  870. PROCESSING TEXTURE 'PLASMA_FLAT'
  871. PROCESSING TEXTURE 'WHITISH'
  872. PROCESSING TEXTURE 'PROC10'
  873. PROCESSING TEXTURE 'LADDA'
  874. PROCESSING TEXTURE 'FIRE_DOOR'
  875. PROCESSING TEXTURE 'VAB_DOORS'
  876. PROCESSING TEXTURE 'CNTNR-3A'
  877. PROCESSING TEXTURE 'CNTNR-4A'
  878. PROCESSING TEXTURE 'CNTNR-5A'
  879. PROCESSING TEXTURE 'MUD1'
  880. PROCESSING TEXTURE 'CATSCRATCH_VERT'
  881. PROCESSING TEXTURE 'VAB_CORR5LITES'
  882. PROCESSING TEXTURE 'BLACK'
  883. PROCESSING TEXTURE 'CHROMEENV'
  884. PROCESSING TEXTURE 'BRIDGE2'
  885. PROCESSING TEXTURE 'SWAMP4'
  886. PROCESSING TEXTURE 'SWAMP2_FLAT'
  887. PROCESSING TEXTURE 'SWAMP3'
  888. PROCESSING TEXTURE 'SWAMP1'
  889. PROCESSING TEXTURE 'SWAMP5'
  890. PROCESSING TEXTURE 'APRON2'
  891. PROCESSING TEXTURE 'APRON1FLAT'
  892. PROCESSING TEXTURE 'CONCRETE3'
  893. PROCESSING TEXTURE 'CONCRETE2'
  894. PROCESSING TEXTURE 'CONCRETE1'
  895. PROCESSING TEXTURE 'LCC_CEILING1'
  896. PROCESSING TEXTURE 'COMPUTER_ROOM_FLOORFLAT'
  897. PROCESSING TEXTURE 'COMPUTER_ROOM_WALL2'
  898. PROCESSING TEXTURE 'CONCRETE5'
  899. PROCESSING TEXTURE 'SHUTTLE_TANK_FLAT'
  900. PROCESSING TEXTURE 'WINDOW1'
  901. PROCESSING TEXTURE 'TEST_ENGINE1_FLAT'
  902. PROCESSING TEXTURE 'GIRDER'
  903. PROCESSING TEXTURE 'BOOSTER_FLAT'
  904. PROCESSING TEXTURE 'BOOSTER2_FLAT'
  905. PROCESSING TEXTURE 'SHUTTLE1_FLAT'
  906. PROCESSING TEXTURE 'SHUTTLE2FLAT'
  907. PROCESSING TEXTURE 'SHUTTLE3FLAT'
  908. PROCESSING TEXTURE 'SHUTTLE4FLAT'
  909. PROCESSING TEXTURE 'SHUTTLE5FLAT'
  910. PROCESSING TEXTURE 'SHUTTLE6FLAT'
  911. PROCESSING TEXTURE 'SHUTTLE7FLAT'
  912. PROCESSING TEXTURE 'SHUTTLE8FLAT'
  913. PROCESSING TEXTURE 'SHUTTLE9FLAT'
  914. PROCESSING TEXTURE 'SHUTTLE10FLAT'
  915. PROCESSING TEXTURE 'SHUTTLE11FLAT'
  916. PROCESSING TEXTURE 'SHUTTLE14_FLAT'
  917. PROCESSING TEXTURE 'SHUTTLE12FLAT'
  918. PROCESSING TEXTURE 'SHUTTLE13FLAT'
  919. PROCESSING TEXTURE 'SHUTTLE_HATCH_FLAT'
  920. PROCESSING TEXTURE 'SHUTTLE_HATCH2FLAT'
  921. PROCESSING TEXTURE 'JUMBO_INTERIOR1'
  922. PROCESSING TEXTURE 'JUMBO_INTERIOR2'
  923. PROCESSING TEXTURE 'SHUTRANS2FLAT'
  924. PROCESSING TEXTURE 'SHUTRANS3FLAT'
  925. PROCESSING TEXTURE 'SHUTRANS5FLAT'
  926. PROCESSING TEXTURE 'SHUTRANS1FLAT'
  927. PROCESSING TEXTURE 'SHUTRANS6_FLAT'
  928. PROCESSING TEXTURE 'SHUTRANS8FLAT'
  929. PROCESSING TEXTURE 'SHUTRANS9FLAT'
  930. PROCESSING TEXTURE 'SHUTRANS10FLAT'
  931. PROCESSING TEXTURE 'VAB_EXT3'
  932. PROCESSING TEXTURE 'N2_TANKS2'
  933. PROCESSING TEXTURE 'TARMAC'
  934. PROCESSING TEXTURE 'CARPETTILES'
  935. PROCESSING TEXTURE 'LCC_WALL1'
  936. PROCESSING TEXTURE 'LCC_FLOOR'
  937. PROCESSING TEXTURE 'VAB_CORR4'
  938. PROCESSING TEXTURE 'VAB_CORR2'
  939. PROCESSING TEXTURE 'VAB_CORR3'
  940. PROCESSING TEXTURE 'VAB_CORR1'
  941. PROCESSING TEXTURE 'VAB_CORR5'
  942. PROCESSING TEXTURE 'RED_GRATES2'
  943. PROCESSING TEXTURE 'RED_GANTRY1'
  944. PROCESSING TEXTURE 'RED_STEPS'
  945. PROCESSING TEXTURE 'RED_STAIRS2'
  946. PROCESSING TEXTURE 'RED_GRATES1'
  947. PROCESSING TEXTURE 'STAIRS'
  948. PROCESSING TEXTURE 'METAL_CEILING1'
  949. PROCESSING TEXTURE 'POST'
  950. PROCESSING TEXTURE 'STAIRS2'
  951. PROCESSING TEXTURE 'CABLE1'
  952. PROCESSING TEXTURE 'VAB3'
  953. PROCESSING TEXTURE 'VAB2'
  954. PROCESSING TEXTURE 'VAB1'
  955. PROCESSING TEXTURE 'VAB5'
  956. PROCESSING TEXTURE 'VAB4'
  957. PROCESSING TEXTURE 'VAB7'
  958. PROCESSING TEXTURE 'VAB_DOORFRAME'
  959. PROCESSING TEXTURE 'VAB8'
  960. PROCESSING TEXTURE 'YELLOW_RAILINGS2'
  961. PROCESSING TEXTURE 'BLUE_PIPE'
  962. PROCESSING TEXTURE 'ORANGE_PIPE'
  963. PROCESSING TEXTURE 'ENGINE_TEST3'
  964. PROCESSING TEXTURE 'ENGINE_TEST2'
  965. PROCESSING TEXTURE 'YELLOW_STEPS'
  966. PROCESSING TEXTURE 'YELLOW_GANTRY3'
  967. PROCESSING TEXTURE 'YELLOW_GRATES1'
  968. PROCESSING TEXTURE 'YELLOW_GRATES2'
  969. PROCESSING TEXTURE 'YELLOW_PIPE'
  970. PROCESSING TEXTURE 'YELLOW_STAIRS'
  971. PROCESSING TEXTURE 'YELLOW_STAIRS2'
  972. PROCESSING TEXTURE 'YELLOW_GANTRY1'
  973. PROCESSING TEXTURE 'RED_STAIRS'
  974. PROCESSING TEXTURE 'VAB_EXT4'
  975. Resampling VAB_EXT4 from 512x512 to 256x256
  976. PROCESSING TEXTURE 'VAB_EXT2'
  977. PROCESSING TEXTURE 'VAB_EXT1'
  978. PROCESSING TEXTURE 'LIFTSHAFT2'
  979. PROCESSING TEXTURE 'LIFTSHAFT1'
  980. PROCESSING TEXTURE 'PROCFAC2'
  981. PROCESSING TEXTURE 'ENGINE_TEST4FLAT'
  982. PROCESSING TEXTURE 'ENGINE_TEST5'
  983. PROCESSING TEXTURE 'ROCKET1FLAT'
  984. PROCESSING TEXTURE 'PAD1'
  985. PROCESSING TEXTURE 'PAD2'
  986. PROCESSING TEXTURE 'PAD3'
  987. PROCESSING TEXTURE 'PAD4'
  988. PROCESSING TEXTURE 'PAD7'
  989. PROCESSING TEXTURE 'PAD6'
  990. PROCESSING TEXTURE 'LCC_WINDOWS'
  991. PROCESSING TEXTURE 'CONTROLPANEL1_OFF'
  992. PROCESSING TEXTURE 'CONTROLPANEL1_ON'
  993. PROCESSING TEXTURE 'CONTROLPANEL10_OFF'
  994. PROCESSING TEXTURE 'CONTROLPANEL10_ON'
  995. PROCESSING TEXTURE 'CONTROLPANEL2_OFF'
  996. PROCESSING TEXTURE 'CONTROLPANEL2_ON'
  997. PROCESSING TEXTURE 'CONTROLPANEL3_OFF'
  998. PROCESSING TEXTURE 'CONTROLPANEL3_ON'
  999. PROCESSING TEXTURE 'CONTROLPANEL4_OFF'
  1000. PROCESSING TEXTURE 'CONTROLPANEL4_ON'
  1001. PROCESSING TEXTURE 'CONTROLPANEL5_OFF'
  1002. PROCESSING TEXTURE 'CONTROLPANEL5_ON'
  1003. PROCESSING TEXTURE 'CONTROLPANEL6_OFF'
  1004. PROCESSING TEXTURE 'CONTROLPANEL6_ON'
  1005. PROCESSING TEXTURE 'CONTROLPANEL7_OFF'
  1006. PROCESSING TEXTURE 'CONTROLPANEL7_ON'
  1007. PROCESSING TEXTURE 'CONTROLPANEL8_OFF'
  1008. PROCESSING TEXTURE 'CONTROLPANEL8_ON'
  1009. PROCESSING TEXTURE 'CONTROLPANEL9_OFF'
  1010. PROCESSING TEXTURE 'CONTROLPANEL9_ON'
  1011. PROCESSING TEXTURE 'SHELVES1'
  1012. PROCESSING TEXTURE 'OLD_PORTABLE'
  1013. PROCESSING TEXTURE 'OLD_COMPUTER_BACK'
  1014. PROCESSING TEXTURE 'OLD_COMPUTER_PANEL_LITES'
  1015. PROCESSING TEXTURE 'OLD_COMPUTER_PANELS1'
  1016. PROCESSING TEXTURE 'OLD_COMPUTER_SIDES'
  1017. PROCESSING TEXTURE 'OLD_COMPUTER1'
  1018. PROCESSING TEXTURE 'OLD_COMPUTER2'
  1019. PROCESSING TEXTURE 'OLD_COMPUTER3'
  1020. PROCESSING TEXTURE 'OLD_COMP_LIGHTS'
  1021. PROCESSING TEXTURE 'BUTTON_COVER'
  1022. PROCESSING TEXTURE 'LITTLE_BUTTON_ON'
  1023. PROCESSING TEXTURE 'LITTLE_BUTTON_OFF'
  1024. PROCESSING TEXTURE 'DUCK_DOOR2'
  1025. PROCESSING TEXTURE 'DUCK_DOOR'
  1026. PROCESSING TEXTURE 'LIFT1'
  1027. PROCESSING TEXTURE 'LIFTLIP'
  1028. PROCESSING TEXTURE 'METALLIFT3'
  1029. PROCESSING TEXTURE 'GLASS_SHARD'
  1030. PROCESSING TEXTURE 'DAM1'
  1031. PROCESSING TEXTURE 'WHITE_TILES'
  1032. PROCESSING TEXTURE 'CANTEEN1'
  1033. PROCESSING TEXTURE 'N2TANKS3'
  1034. PROCESSING TEXTURE 'N2_TANKS'
  1035. PROCESSING TEXTURE 'N2TANKS4'
  1036. PROCESSING TEXTURE 'RED_VALVE'
  1037. PROCESSING TEXTURE 'PUMP_CONTROLS'
  1038. PROCESSING TEXTURE 'FUEL_VALVE_SCALE'
  1039. PROCESSING TEXTURE 'PROJECTIONROOM5FLAT'
  1040. PROCESSING TEXTURE 'PROJECTIONROOM4FLAT'
  1041. PROCESSING TEXTURE 'COACH1FLAT'
  1042. PROCESSING TEXTURE 'CHASSIS_1_FLAT'
  1043. PROCESSING TEXTURE 'RUBBERFLOOR'
  1044. PROCESSING TEXTURE 'PILOT_SEATFLAT'
  1045. PROCESSING TEXTURE 'STEERING_WHEELFLAT'
  1046. PROCESSING TEXTURE 'COACH_CEILING_FLAT'
  1047. PROCESSING TEXTURE 'RADIO1-FLAT'
  1048. PROCESSING TEXTURE 'RADIO2-FLAT'
  1049. PROCESSING TEXTURE 'RADIO3-FLAT'
  1050. PROCESSING TEXTURE 'TROPICAL-TREE2'
  1051. PROCESSING TEXTURE 'TROPICAL-TREE4'
  1052. PROCESSING TEXTURE 'TROPICAL-TREE3'
  1053. PROCESSING TEXTURE 'TROPICAL-TREE5'
  1054. PROCESSING TEXTURE 'CLEAN_WALLS'
  1055. PROCESSING TEXTURE 'SHUTTLE_INT1FLAT'
  1056. PROCESSING TEXTURE 'SHUTTLE_INTERIOR3FLAT'
  1057. PROCESSING TEXTURE 'SHUTTLE_DESPAIR_BLUE'
  1058. PROCESSING TEXTURE 'PROCFAC1'
  1059. PROCESSING TEXTURE 'LITTLE_DROIDFLAT'
  1060. PROCESSING TEXTURE 'LITTLE_DROID2FLAT'
  1061. PROCESSING TEXTURE 'FENCE4'
  1062. PROCESSING TEXTURE 'METALLIFT3_LITES'
  1063. PROCESSING TEXTURE '2001DOORFRAME&FLOORS'
  1064. PROCESSING TEXTURE 'GEODESIC1'
  1065. PROCESSING TEXTURE 'NY_SNOW4'
  1066. PROCESSING TEXTURE 'GEODESIC_TOP'
  1067. PROCESSING TEXTURE 'SEA'
  1068. PROCESSING TEXTURE 'BOAT1'
  1069. PROCESSING TEXTURE 'CANARDO4'
  1070. PROCESSING TEXTURE 'CANARDO2'
  1071. PROCESSING TEXTURE 'CANARDO3'
  1072. PROCESSING TEXTURE 'CANARDO1'
  1073. PROCESSING TEXTURE 'MUSH_CLOUD'
  1074. PROCESSING TEXTURE 'CANARDO_SKY'
  1075. PROCESSING TEXTURE 'METAL_CEILINGLITES'
  1076. PROCESSING TEXTURE 'SPACEEXIT'
  1077. PROCESSING TEXTURE 'RED_RAILINGS'
  1078. PROCESSING TEXTURE 'PANEL_SPLINTER'
  1079. PROCESSING TEXTURE 'PAD7_LITES'
  1080. PROCESSING TEXTURE 'WAX_WEE2'
  1081. PROCESSING TEXTURE 'WAX_WEE1'
  1082. PROCESSING TEXTURE 'PROCFAC4'
  1083. PROCESSING TEXTURE 'PIPES3'
  1084. PROCESSING TEXTURE 'COPY OF GOD13'
  1085. PROCESSING TEXTURE 'CRATES'
  1086. PROCESSING TEXTURE 'ICEPARTICLE'
  1087. PROCESSING TEXTURE 'TOONMAPLITE'
  1088. PROCESSING TEXTURE 'TOONMAP'
  1089. Writing Materials...
  1090. Writing Sections...
  1091. Writing Portal Set...
  1092. 308 vertices
  1093. 324 cells
  1094. Writing Grid...
  1095. splicing to <\\Server\furballs\ps2image\disk1\LEVELS\Space_l2.lp2>
  1096. Press any key...
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