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- *** Current working directory = '\\Server\furballs\ps2image\disk1\LEVELS' ***
- Opening File \\Server\furballs\ps2image\disk1\LEVELS\Space_l2.spf
- Found GMSH section
- Loading P2 Model
- Loading P2 section :- Doorway to_SOLAR_PANELS
- Loading P2 section :- butty1
- Loading P2 section :- door2view
- Loading P2 section :- Panel 1ENV
- Loading P2 section :- button2rotatepanels
- Loading P2 section :- Panel 2ENV
- Loading P2 section :- Panel 3ENV
- Loading P2 section :- Arms to Panel 1_TOON
- Loading P2 section :- Arms to Panel 2_TOON
- Loading P2 section :- Arms to Panel 3_TOON
- Loading P2 section :- Laser door inner_BIG
- Loading P2 section :- Laser door outer
- Loading P2 section :- Water\Mud in TRANScrash site
- Loading P2 section :- Log 1_BIG
- Loading P2 section :- Log 2_BIG
- Loading P2 section :- Log 3_BIG
- Loading P2 section :- Log 4_BIG
- Loading P2 section :- Log 9_BIG
- Loading P2 section :- Floating Table_BIG
- Loading P2 section :- Doorway to Satellites
- Loading P2 section :- door2view1
- Loading P2 section :- BIG__HUGErocket CPANEL_TOON
- Loading P2 section :- CAT FLAP SIDE QUAD
- Loading P2 section :- Cat basket flap r_HUGE_BIG
- Loading P2 section :- cat basket flap l_HUGE_BIG
- Loading P2 section :- Cat basket landing hatch door
- Loading P2 section :- cat basket
- Loading P2 section :- ENV_TRANSFuel level 2
- Loading P2 section :- Door 2 plasma box
- Loading P2 section :- FIRE DOOR OUT OF LASER AREA
- Loading P2 section :- LASER FIRE DOOR BUTTON
- Loading P2 section :- CRATE IN CRASHED LAB FOR ITEM
- Loading P2 section :- shuttle and rocket_TOON
- Loading P2 section :- button 2 get out of barrack
- Loading P2 section :- door out of barrack
- Loading P2 section :- TRANSBoothDoor
- Loading P2 section :- TRANS_ENERGY COMPARTMENT
- Loading P2 section :- Coach gate
- Loading P2 section :- Coach_TOON
- Loading P2 section :- COACH_WHEEL2
- Loading P2 section :- COACH_WHEEL1
- Loading P2 section :- COACH_WHEEL4
- Loading P2 section :- COACH_WHHEL3
- Loading P2 section :- Shuttle quad slide door
- Loading P2 section :- valve
- Loading P2 section :- valve_guide
- Loading P2 section :- bear carrier_BIG_GHOST_TOON
- Loading P2 section :- DISH2_TOON
- Loading P2 section :- button 4 dish 1
- Loading P2 section :- DISH1_TOON
- Loading P2 section :- DISH21_TOON
- Loading P2 section :- Robot floaty_TOON
- Loading P2 section :- robot hatch
- Loading P2 section :- Einstein quad
- Loading P2 section :- robot drop quad
- Loading P2 section :- BIG_HUGEExit shuttle_TOON
- Loading P2 section :- Door to Einstein
- Loading P2 section :- door to einstein button
- Loading P2 section :- Door out to launch entrance
- Loading P2 section :- door out to launch entrance butt
- Loading P2 section :- Lift to Exit door left
- Loading P2 section :- Lift to Exit door right
- Loading P2 section :- lift to level exit
- Loading P2 section :- Lift to exit bottom button
- Loading P2 section :- Lift to exit button to go to top
- Loading P2 section :- O2_pipe1
- Loading P2 section :- N2pipe1
- Loading P2 section :- N2pipe10
- Loading P2 section :- O2pipe2
- Loading P2 section :- O2pipe3
- Loading P2 section :- N2pipe3
- Loading P2 section :- N2pipe4
- Loading P2 section :- N2pipe8
- Loading P2 section :- O2pipe7
- Loading P2 section :- N2pipe81
- Loading P2 section :- N2pipe9
- Loading P2 section :- O2_pipe5
- Loading P2 section :- Satellite door button
- Loading P2 section :- engines in swamp_TOON
- Loading P2 section :- Shuttle_crashed_glass_TRANS
- Loading P2 section :- door to einstein button2
- Loading P2 section :- door out to launch entrance butt
- Loading P2 section :- Babe end gate
- Loading P2 section :- CPANEL 10 BUTTON
- Loading P2 section :- CPANEL 10 BUTTON COVER REFLEC
- Loading P2 section :- CPANEL 9 BUTTON1
- Loading P2 section :- CPANEL 9 BUTTON COVER REFLEC
- Loading P2 section :- CPANEL 8 BUTTON
- Loading P2 section :- CPANEL 8 BUTTON COVER REFLEC
- Loading P2 section :- CPANEL 7 BUTTON1
- Loading P2 section :- CPANEL 7 BUTTON COVER REFLEC
- Loading P2 section :- CPANEL 6 BUTTON1
- Loading P2 section :- CPANEL 6 BUTTON COVER REFLEC
- Loading P2 section :- CPANEL 5 BUTTON COVER REFLEC
- Loading P2 section :- CPANEL 5 BUTTON1
- Loading P2 section :- CPANEL 4 BUTTON11
- Loading P2 section :- CPANEL 4 BUTTON COVER REFLEC
- Loading P2 section :- CPANEL 3 BUTTON1
- Loading P2 section :- CPANEL 3 BUTTON COVER REFLEC
- Loading P2 section :- CPANEL 2 BUTTON1
- Loading P2 section :- CPANEL 2 BUTTON COVER REFLEC1
- Loading P2 section :- CPANEL 1 BUTTON11
- Loading P2 section :- CPANEL 1 BUTTON COVER REFLEC
- Loading P2 section :- Satellite area slide door
- Loading P2 section :- Shuttle drive vehicle_TOON
- Loading P2 section :- Fuel pipe with baby in it1
- Loading P2 section :- droid_flipper2_TOON
- Loading P2 section :- droid_flipper1_TOON
- Loading P2 section :- droid_aerial
- Loading P2 section :- valve_cover
- Loading P2 section :- carrier_tracks_TOON
- Loading P2 section :- carrier_tracks2_TOON
- Loading P2 section :- carrier_crush1
- Loading P2 section :- carrier_crush2
- Loading P2 section :- carrier_crush3
- Loading P2 section :- carrier_crush4
- Loading P2 section :- carrier_crush5
- Loading P2 section :- carrier_crush6
- Loading P2 section :- Bearcarrier_tracksBIG_TOON
- Loading P2 section :- bearcarrier_tracks2BIG_TOON
- Loading P2 section :- Bear_shuttle_BIGGHOST_TOON
- Loading P2 section :- carrier_crush8
- Loading P2 section :- carrier_crush7
- Loading P2 section :- carrier_crush9BIG
- Loading P2 section :- carrier_crush10BIG
- Loading P2 section :- carrier_crush11BIG
- Loading P2 section :- carrier_crush12BIG
- Loading P2 section :- carrier_crush13BIG
- Loading P2 section :- carrier_crush14BIG
- Loading P2 section :- CoachTRANSGLASS
- Loading P2 section :- Gantry door
- Loading P2 section :- shuttle race restart button
- Loading P2 section :- gantry door button
- Loading P2 section :- Follower panel 1
- Loading P2 section :- Follower panel 2
- Loading P2 section :- Follower panel 3
- Loading P2 section :- Target_ADD
- Loading P2 section :- shuttle2_smoke_BIG_HUGE_GHOST
- Loading P2 section :- big_carrier_BIG_GHOST_TOON
- Loading P2 section :- shuttle1_smoke_BIG_HUGE_GHOST1
- Loading P2 section :- BIG_LAUCHING_SHUTTLE_HUGE_TOON
- Loading P2 section :- butty11
- Loading P2 section :- Satellite door button 2 inner
- Loading P2 section :- crate in swamp 1
- Loading P2 section :- crate in swamp 2
- Loading P2 section :- LAUNCHPADPIPE
- Loading P2 section :- tower for satellite
- Loading P2 section :- ENV_TRANS_ Glass in laser room
- Loading P2 section :- Tree in Crash Site_BIG
- Loading P2 section :- Tree in Crash Site1_BIG
- Loading P2 section :- Log 13_BIG
- Loading P2 section :- Log 14_BIG
- Loading P2 section :- Log 15_BIG
- Loading P2 section :- TRANS_ENV_ Glass in Babe Launch
- Loading P2 section :- TRANS_ENV_Booth Glass
- Loading P2 section :- Coach spline
- Loading P2 section :- Cylinder1111
- Loading P2 section :- Fuel level 1 dummy quad
- Loading P2 section :- TRANS_LASER BOX GLASS
- Loading P2 section :- rifle
- Loading P2 section :- Plasma holder
- Loading P2 section :- laser gangway2_BIG
- Loading P2 section :- TRANS_control tower glass 11
- Loading P2 section :- Cube5
- Loading P2 section :- PVS
- Loading P2 section :- bear shuttle spline
- Loading P2 section :- satellite area walkway
- Loading P2 section :- satellite area walkway posts
- Loading P2 section :- Satellite area walkway fence
- Loading P2 section :- TRANS_Glass in observation tower
- Loading P2 section :- Einstein Path
- Loading P2 section :- Pipe collision cube1
- Loading P2 section :- Pipe collision 2
- Loading P2 section :- Pipe collision 21
- Loading P2 section :- Pipe collision 211
- Loading P2 section :- Cube
- Loading P2 section :- Cube
- Loading P2 section :- Lift to Exit top button left
- Loading P2 section :- BIGHUGE_PAD1 _GHOST
- Loading P2 section :- CONTROL tOWER111111111111123
- Loading P2 section :- CONTROL tOWER111111111111125
- Loading P2 section :- BIG HUGE_DEATHSLIDE_TOWER
- Loading P2 section :- Cube
- Loading P2 section :- Cube
- Loading P2 section :- GANTRY11
- Loading P2 section :- GANTRY11
- Loading P2 section :- GROUND_BIG
- Loading P2 section :- engines_BIG_TOON
- Loading P2 section :- CONTROL tOWER1111111111111121211
- Loading P2 section :- tower111
- Loading P2 section :- tower1111
- Loading P2 section :- GANTRY111
- Loading P2 section :- Control panel 6
- Loading P2 section :- Cube31
- Loading P2 section :- CRATE IN CRASHED LAB FOR ITEM1
- Loading P2 section :- Cube
- Loading P2 section :- Cube
- Loading P2 section :- Cube311
- Loading P2 section :- Cube3111
- Loading P2 section :- Cube31121
- Loading P2 section :- tower11121
- Loading P2 section :- tower11122
- Loading P2 section :- Cube32
- Loading P2 section :- tower11123
- Loading P2 section :- Cube61
- Loading P2 section :- Cube311211
- Loading P2 section :- Cube311212
- Loading P2 section :- Cylinder11111
- Loading P2 section :- Cylinder111111
- Loading P2 section :- Cube
- Loading P2 section :- fuel_valve_window_TRANS_ENV
- Loading P2 section :- fuel_valve
- Loading P2 section :- DISH_BASE1_TOON
- Loading P2 section :- DISH_BASE2_TOON
- Loading P2 section :- DISH_BASE11_TOON
- Loading P2 section :- computer panels_BIG
- Loading P2 section :- Cube3211
- Loading P2 section :- Cube32111
- Loading P2 section :- button2rotatepanels1
- Loading P2 section :- Cylinder1_TOON
- Loading P2 section :- Cylinder11_TOON
- Loading P2 section :- Cylinder12_TOON
- Loading P2 section :- N2pipe811
- Loading P2 section :- Log 51_BIG
- Loading P2 section :- Log 511
- Loading P2 section :- Log 5111
- Loading P2 section :- TROPICAL TREE_GHOST_BIG
- Loading P2 section :- Shuttle cargo bay door 2_TOON
- Loading P2 section :- Cube2
- Loading P2 section :- tower1112
- Loading P2 section :- Cylinder
- Loading P2 section :- Cube311213
- Loading P2 section :- VAB_BIG_HUGE_GHOST
- Loading P2 section :- Cylinder211_BIG
- Loading P2 section :- Cube
- Loading P2 section :- BIG_track12
- Loading P2 section :- GANTRY_BIG
- Loading P2 section :- LAGOON_TRANS_BIG
- Loading P2 section :- RACE_SKY_HUGE_GHOST
- Loading P2 section :- Bus Shelter
- Loading P2 section :- Bus shelter TRANS
- Loading P2 section :- Cube1
- Loading P2 section :- Quad
- Loading P2 section :- Quad1
- Loading P2 section :- Cube311214
- Loading P2 section :- Cube
- Loading P2 section :- Quad2
- Loading P2 section :- tower11124_BIG
- Loading P2 section :- laser gangway21
- Loading P2 section :- Cube331
- Loading P2 section :- Quad3
- Loading P2 section :- Satellite dish control tower_BIGh
- Loading P2 section :- Tree in Crash Site_BIG1
- Loading P2 section :- TROPICAL TREE_GHOST_BIG
- Loading P2 section :- Tree in Crash Site_BIG111
- Loading P2 section :- TROPICAL TREE_GHOST_BIG11
- Loading P2 section :- Tree in Crash Site1_BIG1
- Loading P2 section :- Cube
- Loading P2 section :- TROPICAL BIG_TREE
- Loading P2 section :- TROPICAL BIG_TREE1
- Loading P2 section :- BUILDINGS_BIG_HUGE
- Loading P2 section :- CONTROL tOWERBIG_HUGE
- Loading P2 section :- BIG_track121
- Loading P2 section :- carrier_crush312_BIG_GHOST
- Loading P2 section :- carrier_crush_BIG
- Loading P2 section :- Control Panel collision
- Loading P2 section :- Block to block pits
- Loading P2 section :- Cube
- Loading P2 section :- Climb pit block quad
- Loading P2 section :- Cube
- Loading P2 section :- BIG_Pipe
- Loading P2 section :- Cylinder
- Loading P2 section :- Cylinder
- Loading P2 section :- Cylinder2
- Loading P2 section :- BIG_HUGE_GHOST_BUILDINGS
- Loading P2 section :- BIG_HUGE_GHOST_BUILDINGS1
- Loading P2 section :- BIG_HUGE_GHOST_BUILDINGS2
- Loading P2 section :- Cube
- Loading P2 section :- VAB_BIG_HUGE_GHOST1
- Loading P2 section :- VAB_BIG_HUGE_GHOST2
- Loading P2 section :- VAB_BIG_HUGE_GHOST11
- Loading P2 section :- VAB_BIG_HUGE_GHOST212
- Loading P2 section :- BIG_HUGE_GHOST_BUILDINGS11
- Loading P2 section :- Cube
- Loading P2 section :- Cube3
- Loading P2 section :- Cube41
- Loading P2 section :- Cube4
- Loading P2 section :- Cube42
- Loading P2 section :- Cube
- Loading P2 section :- Cube6
- Loading P2 section :- Cube62
- Loading P2 section :- Cube621
- Loading P2 section :- butty12
- Loading P2 section :- GHOST_Lights
- Loading P2 section :- Cube71
- Loading P2 section :- Cube711
- Loading P2 section :- Cube7121111111
- Loading P2 section :- Cube7121111111111
- Loading P2 section :- Cube7121111111112111111111
- Loading P2 section :- Cube81
- Loading P2 section :- BIG_HUGE_Wall ctower_GHOST
- Loading P2 section :- GROUND_BIG_HUGE
- Loading P2 section :- Cube
- Loading P2 section :- Cube8
- Loading P2 section :- Cube82
- Loading P2 section :- Cube821
- Loading P2 section :- Cube8211
- Loading P2 section :- Cube
- Loading P2 section :- Cube9
- Loading P2 section :- Cube91
- Loading P2 section :- Cube911
- Loading P2 section :- Cube9111
- Loading P2 section :- Cube
- Loading P2 section :- Cube
- Loading P2 section :- GROUND_HUGE
- Loading P2 section :- Cube
- Loading P2 section :- Cube
- Loading P2 section :- Cube721
- Converting to preprocess mesh
- Mesh <Doorway to_SOLAR_PANELS>
- Mesh <butty1>
- Mesh <door2view>
- Mesh <Panel 1ENV>
- Panel 1ENV identified as envmap section
- Mesh <button2rotatepanels>
- Mesh <Panel 2ENV>
- Panel 2ENV identified as envmap section
- Mesh <Panel 3ENV>
- Panel 3ENV identified as envmap section
- Mesh <Arms to Panel 1_TOON>
- Arms to Panel 1_TOON identified as toon mapped section
- Mesh <Arms to Panel 2_TOON>
- Arms to Panel 2_TOON identified as toon mapped section
- Mesh <Arms to Panel 3_TOON>
- Arms to Panel 3_TOON identified as toon mapped section
- Mesh <Laser door inner_BIG>
- Laser door inner_BIG identified as big stuff section
- Mesh <Laser door outer>
- Mesh <Water\Mud in TRANScrash site>
- Water\Mud in TRANScrash site identified as transparent section
- Mesh <Log 1_BIG>
- Log 1_BIG identified as big stuff section
- Mesh <Log 2_BIG>
- Log 2_BIG identified as big stuff section
- Mesh <Log 3_BIG>
- Log 3_BIG identified as big stuff section
- Mesh <Log 4_BIG>
- Log 4_BIG identified as big stuff section
- Mesh <Log 9_BIG>
- Log 9_BIG identified as big stuff section
- Mesh <Floating Table_BIG>
- Floating Table_BIG identified as big stuff section
- Mesh <Doorway to Satellites>
- Mesh <door2view1>
- Mesh <BIG__HUGErocket CPANEL_TOON>
- BIG__HUGErocket CPANEL_TOON identified as toon mapped section
- BIG__HUGErocket CPANEL_TOON identified as big stuff section
- BIG__HUGErocket CPANEL_TOON identified as HUGE section
- Mesh <CAT FLAP SIDE QUAD>
- Mesh <Cat basket flap r_HUGE_BIG>
- Cat basket flap r_HUGE_BIG identified as big stuff section
- Cat basket flap r_HUGE_BIG identified as HUGE section
- Mesh <cat basket flap l_HUGE_BIG>
- cat basket flap l_HUGE_BIG identified as big stuff section
- cat basket flap l_HUGE_BIG identified as HUGE section
- Mesh <Cat basket landing hatch door>
- Mesh <cat basket>
- Mesh <ENV_TRANSFuel level 2>
- ENV_TRANSFuel level 2 identified as envmap section
- ENV_TRANSFuel level 2 identified as transparent section
- Mesh <Door 2 plasma box>
- Mesh <FIRE DOOR OUT OF LASER AREA>
- Mesh <LASER FIRE DOOR BUTTON>
- Mesh <CRATE IN CRASHED LAB FOR ITEM>
- Mesh <shuttle and rocket_TOON>
- shuttle and rocket_TOON identified as toon mapped section
- Mesh <button 2 get out of barrack>
- Mesh <door out of barrack>
- Mesh <TRANSBoothDoor>
- TRANSBoothDoor identified as transparent section
- Mesh <TRANS_ENERGY COMPARTMENT>
- TRANS_ENERGY COMPARTMENT identified as transparent section
- Mesh <Coach gate>
- Mesh <Coach_TOON>
- Coach_TOON identified as toon mapped section
- Mesh <COACH_WHEEL2>
- Mesh <COACH_WHEEL1>
- Mesh <COACH_WHEEL4>
- Mesh <COACH_WHHEL3>
- Mesh <Shuttle quad slide door>
- Mesh <valve>
- Mesh <valve_guide>
- Mesh <bear carrier_BIG_GHOST_TOON>
- bear carrier_BIG_GHOST_TOON identified as toon mapped section
- bear carrier_BIG_GHOST_TOON identified as big stuff section
- bear carrier_BIG_GHOST_TOON identified as ghost section
- Mesh <DISH2_TOON>
- DISH2_TOON identified as toon mapped section
- Mesh <button 4 dish 1>
- Mesh <DISH1_TOON>
- DISH1_TOON identified as toon mapped section
- Mesh <DISH21_TOON>
- DISH21_TOON identified as toon mapped section
- Mesh <Robot floaty_TOON>
- Robot floaty_TOON identified as toon mapped section
- Mesh <robot hatch>
- Mesh <Einstein quad>
- Mesh <robot drop quad>
- Mesh <BIG_HUGEExit shuttle_TOON>
- BIG_HUGEExit shuttle_TOON identified as toon mapped section
- BIG_HUGEExit shuttle_TOON identified as big stuff section
- BIG_HUGEExit shuttle_TOON identified as HUGE section
- Mesh <Door to Einstein>
- Mesh <door to einstein button>
- Mesh <Door out to launch entrance>
- Mesh <door out to launch entrance butt>
- Mesh <Lift to Exit door left>
- Mesh <Lift to Exit door right>
- Mesh <lift to level exit>
- Mesh <Lift to exit bottom button>
- Mesh <Lift to exit button to go to top>
- Mesh <O2_pipe1>
- Mesh <N2pipe1 >
- Mesh <N2pipe10>
- Mesh <O2pipe2>
- Mesh <O2pipe3>
- Mesh <N2pipe3>
- Mesh <N2pipe4 >
- Mesh <N2pipe8>
- Mesh <O2pipe7>
- Mesh <N2pipe81>
- Mesh <N2pipe9 >
- Mesh <O2_pipe5>
- Mesh <Satellite door button>
- Mesh <engines in swamp_TOON>
- engines in swamp_TOON identified as toon mapped section
- Mesh <Shuttle_crashed_glass_TRANS>
- Shuttle_crashed_glass_TRANS identified as transparent section
- Mesh <door to einstein button2>
- Mesh <door out to launch entrance butt>
- Mesh <Babe end gate>
- Mesh <CPANEL 10 BUTTON>
- Mesh <CPANEL 10 BUTTON COVER REFLEC>
- CPANEL 10 BUTTON COVER REFLEC identified as reflection mapped section
- Mesh <CPANEL 9 BUTTON1>
- Mesh <CPANEL 9 BUTTON COVER REFLEC>
- CPANEL 9 BUTTON COVER REFLEC identified as reflection mapped section
- Mesh <CPANEL 8 BUTTON>
- Mesh <CPANEL 8 BUTTON COVER REFLEC>
- CPANEL 8 BUTTON COVER REFLEC identified as reflection mapped section
- Mesh <CPANEL 7 BUTTON1>
- Mesh <CPANEL 7 BUTTON COVER REFLEC>
- CPANEL 7 BUTTON COVER REFLEC identified as reflection mapped section
- Mesh <CPANEL 6 BUTTON1>
- Mesh <CPANEL 6 BUTTON COVER REFLEC>
- CPANEL 6 BUTTON COVER REFLEC identified as reflection mapped section
- Mesh <CPANEL 5 BUTTON COVER REFLEC>
- CPANEL 5 BUTTON COVER REFLEC identified as reflection mapped section
- Mesh <CPANEL 5 BUTTON1>
- Mesh <CPANEL 4 BUTTON11>
- Mesh <CPANEL 4 BUTTON COVER REFLEC>
- CPANEL 4 BUTTON COVER REFLEC identified as reflection mapped section
- Mesh <CPANEL 3 BUTTON1>
- Mesh <CPANEL 3 BUTTON COVER REFLEC>
- CPANEL 3 BUTTON COVER REFLEC identified as reflection mapped section
- Mesh <CPANEL 2 BUTTON1>
- Mesh <CPANEL 2 BUTTON COVER REFLEC1>
- CPANEL 2 BUTTON COVER REFLEC1 identified as reflection mapped section
- Mesh <CPANEL 1 BUTTON11>
- Mesh <CPANEL 1 BUTTON COVER REFLEC>
- CPANEL 1 BUTTON COVER REFLEC identified as reflection mapped section
- Mesh <Satellite area slide door>
- Mesh <Shuttle drive vehicle_TOON>
- Shuttle drive vehicle_TOON identified as toon mapped section
- Mesh < Fuel pipe with baby in it1>
- Mesh <droid_flipper2_TOON>
- droid_flipper2_TOON identified as toon mapped section
- Mesh <droid_flipper1_TOON>
- droid_flipper1_TOON identified as toon mapped section
- Mesh <droid_aerial>
- Mesh <valve_cover>
- Mesh <carrier_tracks_TOON>
- carrier_tracks_TOON identified as toon mapped section
- Mesh <carrier_tracks2_TOON>
- carrier_tracks2_TOON identified as toon mapped section
- Mesh <carrier_crush1>
- Mesh <carrier_crush2>
- Mesh <carrier_crush3>
- Mesh <carrier_crush4>
- Mesh <carrier_crush5>
- Mesh <carrier_crush6>
- Mesh <Bearcarrier_tracksBIG_TOON>
- Bearcarrier_tracksBIG_TOON identified as toon mapped section
- Bearcarrier_tracksBIG_TOON identified as big stuff section
- Mesh <bearcarrier_tracks2BIG_TOON>
- bearcarrier_tracks2BIG_TOON identified as toon mapped section
- bearcarrier_tracks2BIG_TOON identified as big stuff section
- Mesh <Bear_shuttle_BIGGHOST_TOON>
- Bear_shuttle_BIGGHOST_TOON identified as toon mapped section
- Bear_shuttle_BIGGHOST_TOON identified as big stuff section
- Bear_shuttle_BIGGHOST_TOON identified as ghost section
- Mesh <carrier_crush8>
- Mesh <carrier_crush7>
- Mesh <carrier_crush9BIG>
- carrier_crush9BIG identified as big stuff section
- *** Zero area triangle in section carrier_crush9BIG ***
- *** Zero area triangle in section carrier_crush9BIG ***
- Mesh <carrier_crush10BIG>
- carrier_crush10BIG identified as big stuff section
- *** Zero area triangle in section carrier_crush10BIG ***
- *** Zero area triangle in section carrier_crush10BIG ***
- Mesh <carrier_crush11BIG>
- carrier_crush11BIG identified as big stuff section
- Mesh <carrier_crush12BIG>
- carrier_crush12BIG identified as big stuff section
- Mesh <carrier_crush13BIG>
- carrier_crush13BIG identified as big stuff section
- Mesh <carrier_crush14BIG>
- carrier_crush14BIG identified as big stuff section
- Mesh <CoachTRANSGLASS>
- CoachTRANSGLASS identified as transparent section
- Mesh <Gantry door>
- Mesh <shuttle race restart button>
- Mesh <gantry door button>
- Mesh <Follower panel 1>
- Mesh <Follower panel 2>
- Mesh <Follower panel 3>
- Mesh <Target_ADD>
- Target_ADD identified as additive section
- Mesh <shuttle2_smoke_BIG_HUGE_GHOST>
- shuttle2_smoke_BIG_HUGE_GHOST identified as big stuff section
- shuttle2_smoke_BIG_HUGE_GHOST identified as ghost section
- shuttle2_smoke_BIG_HUGE_GHOST identified as HUGE section
- Mesh <big_carrier_BIG_GHOST_TOON>
- big_carrier_BIG_GHOST_TOON identified as toon mapped section
- big_carrier_BIG_GHOST_TOON identified as big stuff section
- big_carrier_BIG_GHOST_TOON identified as ghost section
- Mesh <shuttle1_smoke_BIG_HUGE_GHOST1>
- shuttle1_smoke_BIG_HUGE_GHOST1 identified as big stuff section
- shuttle1_smoke_BIG_HUGE_GHOST1 identified as ghost section
- shuttle1_smoke_BIG_HUGE_GHOST1 identified as HUGE section
- Mesh <BIG_LAUCHING_SHUTTLE_HUGE_TOON>
- BIG_LAUCHING_SHUTTLE_HUGE_TOON identified as toon mapped section
- BIG_LAUCHING_SHUTTLE_HUGE_TOON identified as big stuff section
- BIG_LAUCHING_SHUTTLE_HUGE_TOON identified as HUGE section
- Mesh <butty11>
- Mesh <Satellite door button 2 inner>
- Mesh <crate in swamp 1>
- Mesh <crate in swamp 2>
- Mesh <LAUNCHPADPIPE>
- Mesh <tower for satellite>
- Mesh <ENV_TRANS_ Glass in laser room>
- ENV_TRANS_ Glass in laser room identified as envmap section
- ENV_TRANS_ Glass in laser room identified as transparent section
- Mesh <Tree in Crash Site_BIG>
- Tree in Crash Site_BIG identified as big stuff section
- Mesh <Tree in Crash Site1_BIG>
- Tree in Crash Site1_BIG identified as big stuff section
- Mesh <Log 13_BIG>
- Log 13_BIG identified as big stuff section
- Mesh <Log 14_BIG>
- Log 14_BIG identified as big stuff section
- Mesh <Log 15_BIG>
- Log 15_BIG identified as big stuff section
- Mesh <TRANS_ENV_ Glass in Babe Launch>
- TRANS_ENV_ Glass in Babe Launch identified as envmap section
- TRANS_ENV_ Glass in Babe Launch identified as transparent section
- Mesh <TRANS_ENV_Booth Glass>
- TRANS_ENV_Booth Glass identified as envmap section
- TRANS_ENV_Booth Glass identified as transparent section
- Mesh <Coach spline>
- Mesh <Cylinder1111>
- Mesh <Fuel level 1 dummy quad>
- Mesh <TRANS_LASER BOX GLASS>
- TRANS_LASER BOX GLASS identified as transparent section
- Mesh <rifle>
- Mesh <Plasma holder>
- Mesh <laser gangway2_BIG>
- laser gangway2_BIG identified as big stuff section
- Mesh <TRANS_control tower glass 11>
- TRANS_control tower glass 11 identified as transparent section
- Mesh <Cube5>
- Mesh <PVS>
- Found PVS section
- Mesh <bear shuttle spline>
- Mesh <satellite area walkway>
- Mesh <satellite area walkway posts>
- Mesh <Satellite area walkway fence>
- Mesh <TRANS_Glass in observation tower>
- TRANS_Glass in observation tower identified as transparent section
- Mesh <Einstein Path>
- Mesh <Pipe collision cube1>
- Mesh <Pipe collision 2>
- Mesh <Pipe collision 21>
- Mesh <Pipe collision 211>
- Mesh <Cube>
- Mesh <Cube>
- Mesh <Lift to Exit top button left>
- Mesh <BIGHUGE_PAD1 _GHOST>
- BIGHUGE_PAD1 _GHOST identified as big stuff section
- BIGHUGE_PAD1 _GHOST identified as ghost section
- BIGHUGE_PAD1 _GHOST identified as HUGE section
- Mesh <CONTROL tOWER111111111111123>
- Mesh <CONTROL tOWER111111111111125>
- Mesh <BIG HUGE_DEATHSLIDE_TOWER>
- BIG HUGE_DEATHSLIDE_TOWER identified as big stuff section
- BIG HUGE_DEATHSLIDE_TOWER identified as HUGE section
- Mesh <Cube>
- Mesh <Cube>
- Mesh <GANTRY11>
- Mesh <GANTRY11>
- Mesh <GROUND_BIG>
- GROUND_BIG identified as big stuff section
- Mesh <engines_BIG_TOON>
- engines_BIG_TOON identified as toon mapped section
- engines_BIG_TOON identified as big stuff section
- Mesh <CONTROL tOWER1111111111111121211>
- Mesh <tower111>
- Mesh <tower1111>
- Mesh <GANTRY111>
- Mesh <Control panel 6>
- Mesh <Cube31>
- Mesh <CRATE IN CRASHED LAB FOR ITEM1>
- Mesh <Cube>
- Mesh <Cube>
- Mesh <Cube311>
- Mesh <Cube3111>
- Mesh <Cube31121>
- Mesh <tower11121>
- Mesh <tower11122>
- Mesh <Cube32>
- Mesh <tower11123>
- Mesh <Cube61>
- Mesh <Cube311211>
- Mesh <Cube311212>
- Mesh <Cylinder11111>
- Mesh <Cylinder111111>
- Mesh <Cube>
- Mesh <fuel_valve_window_TRANS_ENV>
- fuel_valve_window_TRANS_ENV identified as envmap section
- fuel_valve_window_TRANS_ENV identified as transparent section
- Mesh <fuel_valve>
- Mesh <DISH_BASE1_TOON>
- DISH_BASE1_TOON identified as toon mapped section
- Mesh <DISH_BASE2_TOON >
- DISH_BASE2_TOON identified as toon mapped section
- Mesh <DISH_BASE11_TOON>
- DISH_BASE11_TOON identified as toon mapped section
- Mesh <computer panels_BIG>
- computer panels_BIG identified as big stuff section
- Mesh <Cube3211>
- Mesh <Cube32111>
- Mesh <button2rotatepanels1>
- Mesh <Cylinder1_TOON>
- Cylinder1_TOON identified as toon mapped section
- Mesh <Cylinder11_TOON>
- Cylinder11_TOON identified as toon mapped section
- Mesh <Cylinder12_TOON>
- Cylinder12_TOON identified as toon mapped section
- Mesh <N2pipe811>
- Mesh <Log 51_BIG>
- Log 51_BIG identified as big stuff section
- Mesh <Log 511>
- Mesh <Log 5111>
- Mesh <TROPICAL TREE_GHOST_BIG>
- TROPICAL TREE_GHOST_BIG identified as big stuff section
- TROPICAL TREE_GHOST_BIG identified as ghost section
- Mesh <Shuttle cargo bay door 2_TOON>
- Shuttle cargo bay door 2_TOON identified as toon mapped section
- Mesh <Cube2>
- Mesh <tower1112>
- Mesh <Cylinder>
- Mesh <Cube311213>
- Mesh <VAB_BIG_HUGE_GHOST>
- VAB_BIG_HUGE_GHOST identified as big stuff section
- VAB_BIG_HUGE_GHOST identified as ghost section
- VAB_BIG_HUGE_GHOST identified as HUGE section
- Mesh <Cylinder211_BIG>
- Cylinder211_BIG identified as big stuff section
- Mesh <Cube>
- Mesh <BIG_track12>
- BIG_track12 identified as big stuff section
- *** Zero area triangle in section BIG_track12 ***
- Mesh <GANTRY_BIG>
- GANTRY_BIG identified as big stuff section
- Mesh <LAGOON_TRANS_BIG>
- LAGOON_TRANS_BIG identified as big stuff section
- LAGOON_TRANS_BIG identified as transparent section
- Mesh <RACE_SKY_HUGE_GHOST>
- RACE_SKY_HUGE_GHOST identified as ghost section
- RACE_SKY_HUGE_GHOST identified as HUGE section
- Mesh <Bus Shelter>
- Mesh <Bus shelter TRANS>
- Bus shelter TRANS identified as transparent section
- Mesh <Cube1>
- Mesh <Quad>
- Mesh <Quad1>
- Mesh <Cube311214>
- Mesh <Cube>
- Mesh <Quad2>
- Mesh <tower11124_BIG>
- tower11124_BIG identified as big stuff section
- Mesh <laser gangway21>
- Mesh <Cube331>
- Mesh <Quad3>
- Mesh <Satellite dish control tower_BIGh>
- Satellite dish control tower_BIGh identified as big stuff section
- Mesh <Tree in Crash Site_BIG1>
- Tree in Crash Site_BIG1 identified as big stuff section
- Mesh <TROPICAL TREE_GHOST_BIG>
- TROPICAL TREE_GHOST_BIG identified as big stuff section
- TROPICAL TREE_GHOST_BIG identified as ghost section
- Mesh <Tree in Crash Site_BIG111>
- Tree in Crash Site_BIG111 identified as big stuff section
- Mesh <TROPICAL TREE_GHOST_BIG11>
- TROPICAL TREE_GHOST_BIG11 identified as big stuff section
- TROPICAL TREE_GHOST_BIG11 identified as ghost section
- Mesh <Tree in Crash Site1_BIG1>
- Tree in Crash Site1_BIG1 identified as big stuff section
- Mesh <Cube>
- Mesh <TROPICAL BIG_TREE>
- TROPICAL BIG_TREE identified as big stuff section
- Mesh <TROPICAL BIG_TREE1>
- TROPICAL BIG_TREE1 identified as big stuff section
- Mesh <BUILDINGS_BIG_HUGE>
- BUILDINGS_BIG_HUGE identified as big stuff section
- BUILDINGS_BIG_HUGE identified as HUGE section
- Mesh <CONTROL tOWERBIG_HUGE>
- CONTROL tOWERBIG_HUGE identified as big stuff section
- CONTROL tOWERBIG_HUGE identified as HUGE section
- Mesh <BIG_track121>
- BIG_track121 identified as big stuff section
- Mesh <carrier_crush312_BIG_GHOST>
- carrier_crush312_BIG_GHOST identified as big stuff section
- carrier_crush312_BIG_GHOST identified as ghost section
- Mesh <carrier_crush_BIG>
- carrier_crush_BIG identified as big stuff section
- Mesh <Control Panel collision>
- Mesh <Block to block pits>
- Mesh <Cube>
- Mesh <Climb pit block quad>
- Mesh <Cube>
- Mesh <BIG_Pipe>
- BIG_Pipe identified as big stuff section
- Mesh <Cylinder>
- Mesh <Cylinder>
- Mesh <Cylinder2>
- Mesh <BIG_HUGE_GHOST_BUILDINGS>
- BIG_HUGE_GHOST_BUILDINGS identified as big stuff section
- BIG_HUGE_GHOST_BUILDINGS identified as ghost section
- BIG_HUGE_GHOST_BUILDINGS identified as HUGE section
- Mesh <BIG_HUGE_GHOST_BUILDINGS1>
- BIG_HUGE_GHOST_BUILDINGS1 identified as big stuff section
- BIG_HUGE_GHOST_BUILDINGS1 identified as ghost section
- BIG_HUGE_GHOST_BUILDINGS1 identified as HUGE section
- Mesh <BIG_HUGE_GHOST_BUILDINGS2>
- BIG_HUGE_GHOST_BUILDINGS2 identified as big stuff section
- BIG_HUGE_GHOST_BUILDINGS2 identified as ghost section
- BIG_HUGE_GHOST_BUILDINGS2 identified as HUGE section
- Mesh <Cube>
- Mesh <VAB_BIG_HUGE_GHOST1>
- VAB_BIG_HUGE_GHOST1 identified as big stuff section
- VAB_BIG_HUGE_GHOST1 identified as ghost section
- VAB_BIG_HUGE_GHOST1 identified as HUGE section
- Mesh <VAB_BIG_HUGE_GHOST2>
- VAB_BIG_HUGE_GHOST2 identified as big stuff section
- VAB_BIG_HUGE_GHOST2 identified as ghost section
- VAB_BIG_HUGE_GHOST2 identified as HUGE section
- Mesh <VAB_BIG_HUGE_GHOST11>
- VAB_BIG_HUGE_GHOST11 identified as big stuff section
- VAB_BIG_HUGE_GHOST11 identified as ghost section
- VAB_BIG_HUGE_GHOST11 identified as HUGE section
- Mesh <VAB_BIG_HUGE_GHOST212>
- VAB_BIG_HUGE_GHOST212 identified as big stuff section
- VAB_BIG_HUGE_GHOST212 identified as ghost section
- VAB_BIG_HUGE_GHOST212 identified as HUGE section
- Mesh <BIG_HUGE_GHOST_BUILDINGS11>
- BIG_HUGE_GHOST_BUILDINGS11 identified as big stuff section
- BIG_HUGE_GHOST_BUILDINGS11 identified as ghost section
- BIG_HUGE_GHOST_BUILDINGS11 identified as HUGE section
- Mesh <Cube>
- Mesh <Cube3>
- Mesh <Cube41>
- Mesh <Cube4>
- Mesh <Cube42>
- Mesh <Cube>
- Mesh <Cube6>
- Mesh <Cube62>
- Mesh <Cube621>
- Mesh <butty12>
- Mesh <GHOST_Lights>
- GHOST_Lights identified as ghost section
- Mesh <Cube71>
- Mesh <Cube711>
- Mesh <Cube7121111111>
- Mesh <Cube7121111111111>
- Mesh <Cube7121111111112111111111>
- Mesh <Cube81>
- Mesh <BIG_HUGE_Wall ctower_GHOST>
- BIG_HUGE_Wall ctower_GHOST identified as big stuff section
- BIG_HUGE_Wall ctower_GHOST identified as ghost section
- BIG_HUGE_Wall ctower_GHOST identified as HUGE section
- Mesh <GROUND_BIG_HUGE>
- GROUND_BIG_HUGE identified as big stuff section
- GROUND_BIG_HUGE identified as HUGE section
- Mesh <Cube>
- Mesh <Cube8>
- Mesh <Cube82>
- Mesh <Cube821>
- Mesh <Cube8211>
- Mesh <Cube>
- Mesh <Cube9>
- Mesh <Cube91>
- Mesh <Cube911>
- Mesh <Cube9111>
- Mesh <Cube>
- Mesh <Cube>
- Mesh <GROUND_HUGE>
- GROUND_HUGE identified as HUGE section
- Mesh <Cube>
- Mesh <Cube>
- Mesh <Cube721>
- Storing Textures
- Generating Normals
- Finding PVS connections
- Calculating PVS texture zones
- Finding Convex Sections in PVS
- Calculating PVS grid
- Choosing Sections
- Building Sections
- Building Material Blocks
- Setting Mesh Section Origins and Calculating Bounding Spheres
- Building Section Grid
- Placing Sections into PVS
- Building Collide Mesh
- Collide mesh derived from Climb pit block quad has no triangles, removing
- Building Collide Mesh BSP Trees
- Collide Mesh poly count 34500
- Collide Mesh node count 33277
- Collide Mesh has a poly/node ratio of 1:0.964551
- Building rendersort info
- Assigning indicies to collide mesh
- Sorting Materials
- 145 dynamic sections
- Mesh has 524 sections
- Mesh has 280 materials
- Mesh has 41561 triangles
- Saving temporary file
- *** Failed to find mipmap texture file 'mipmap.txt' ***
- Writing Textures...
- PROCESSING TEXTURE 'DEFAULT'
- PROCESSING TEXTURE 'DEFAULT2'
- PROCESSING TEXTURE 'DEFAULT3'
- PROCESSING TEXTURE 'DEFAULT5'
- PROCESSING TEXTURE 'DEFAULT6'
- PROCESSING TEXTURE 'TROPICAL-TREE_WRAPS'
- PROCESSING TEXTURE 'CATSCRATCH'
- PROCESSING TEXTURE 'HIGHL'
- PROCESSING TEXTURE 'BRUSHEDMETAL3'
- PROCESSING TEXTURE 'BRUSHED_METAL2'
- PROCESSING TEXTURE 'LCC_CEILINGLITES'
- PROCESSING TEXTURE 'FENCE3'
- PROCESSING TEXTURE 'PLASMA3'
- PROCESSING TEXTURE 'PLASMA2'
- PROCESSING TEXTURE 'PLASMA_FLAT'
- PROCESSING TEXTURE 'WHITISH'
- PROCESSING TEXTURE 'PROC10'
- PROCESSING TEXTURE 'LADDA'
- PROCESSING TEXTURE 'FIRE_DOOR'
- PROCESSING TEXTURE 'VAB_DOORS'
- PROCESSING TEXTURE 'CNTNR-3A'
- PROCESSING TEXTURE 'CNTNR-4A'
- PROCESSING TEXTURE 'CNTNR-5A'
- PROCESSING TEXTURE 'MUD1'
- PROCESSING TEXTURE 'CATSCRATCH_VERT'
- PROCESSING TEXTURE 'VAB_CORR5LITES'
- PROCESSING TEXTURE 'BLACK'
- PROCESSING TEXTURE 'CHROMEENV'
- PROCESSING TEXTURE 'BRIDGE2'
- PROCESSING TEXTURE 'SWAMP4'
- PROCESSING TEXTURE 'SWAMP2_FLAT'
- PROCESSING TEXTURE 'SWAMP3'
- PROCESSING TEXTURE 'SWAMP1'
- PROCESSING TEXTURE 'SWAMP5'
- PROCESSING TEXTURE 'APRON2'
- PROCESSING TEXTURE 'APRON1FLAT'
- PROCESSING TEXTURE 'CONCRETE3'
- PROCESSING TEXTURE 'CONCRETE2'
- PROCESSING TEXTURE 'CONCRETE1'
- PROCESSING TEXTURE 'LCC_CEILING1'
- PROCESSING TEXTURE 'COMPUTER_ROOM_FLOORFLAT'
- PROCESSING TEXTURE 'COMPUTER_ROOM_WALL2'
- PROCESSING TEXTURE 'CONCRETE5'
- PROCESSING TEXTURE 'SHUTTLE_TANK_FLAT'
- PROCESSING TEXTURE 'WINDOW1'
- PROCESSING TEXTURE 'TEST_ENGINE1_FLAT'
- PROCESSING TEXTURE 'GIRDER'
- PROCESSING TEXTURE 'BOOSTER_FLAT'
- PROCESSING TEXTURE 'BOOSTER2_FLAT'
- PROCESSING TEXTURE 'SHUTTLE1_FLAT'
- PROCESSING TEXTURE 'SHUTTLE2FLAT'
- PROCESSING TEXTURE 'SHUTTLE3FLAT'
- PROCESSING TEXTURE 'SHUTTLE4FLAT'
- PROCESSING TEXTURE 'SHUTTLE5FLAT'
- PROCESSING TEXTURE 'SHUTTLE6FLAT'
- PROCESSING TEXTURE 'SHUTTLE7FLAT'
- PROCESSING TEXTURE 'SHUTTLE8FLAT'
- PROCESSING TEXTURE 'SHUTTLE9FLAT'
- PROCESSING TEXTURE 'SHUTTLE10FLAT'
- PROCESSING TEXTURE 'SHUTTLE11FLAT'
- PROCESSING TEXTURE 'SHUTTLE14_FLAT'
- PROCESSING TEXTURE 'SHUTTLE12FLAT'
- PROCESSING TEXTURE 'SHUTTLE13FLAT'
- PROCESSING TEXTURE 'SHUTTLE_HATCH_FLAT'
- PROCESSING TEXTURE 'SHUTTLE_HATCH2FLAT'
- PROCESSING TEXTURE 'JUMBO_INTERIOR1'
- PROCESSING TEXTURE 'JUMBO_INTERIOR2'
- PROCESSING TEXTURE 'SHUTRANS2FLAT'
- PROCESSING TEXTURE 'SHUTRANS3FLAT'
- PROCESSING TEXTURE 'SHUTRANS5FLAT'
- PROCESSING TEXTURE 'SHUTRANS1FLAT'
- PROCESSING TEXTURE 'SHUTRANS6_FLAT'
- PROCESSING TEXTURE 'SHUTRANS8FLAT'
- PROCESSING TEXTURE 'SHUTRANS9FLAT'
- PROCESSING TEXTURE 'SHUTRANS10FLAT'
- PROCESSING TEXTURE 'VAB_EXT3'
- PROCESSING TEXTURE 'N2_TANKS2'
- PROCESSING TEXTURE 'TARMAC'
- PROCESSING TEXTURE 'CARPETTILES'
- PROCESSING TEXTURE 'LCC_WALL1'
- PROCESSING TEXTURE 'LCC_FLOOR'
- PROCESSING TEXTURE 'VAB_CORR4'
- PROCESSING TEXTURE 'VAB_CORR2'
- PROCESSING TEXTURE 'VAB_CORR3'
- PROCESSING TEXTURE 'VAB_CORR1'
- PROCESSING TEXTURE 'VAB_CORR5'
- PROCESSING TEXTURE 'RED_GRATES2'
- PROCESSING TEXTURE 'RED_GANTRY1'
- PROCESSING TEXTURE 'RED_STEPS'
- PROCESSING TEXTURE 'RED_STAIRS2'
- PROCESSING TEXTURE 'RED_GRATES1'
- PROCESSING TEXTURE 'STAIRS'
- PROCESSING TEXTURE 'METAL_CEILING1'
- PROCESSING TEXTURE 'POST'
- PROCESSING TEXTURE 'STAIRS2'
- PROCESSING TEXTURE 'CABLE1'
- PROCESSING TEXTURE 'VAB3'
- PROCESSING TEXTURE 'VAB2'
- PROCESSING TEXTURE 'VAB1'
- PROCESSING TEXTURE 'VAB5'
- PROCESSING TEXTURE 'VAB4'
- PROCESSING TEXTURE 'VAB7'
- PROCESSING TEXTURE 'VAB_DOORFRAME'
- PROCESSING TEXTURE 'VAB8'
- PROCESSING TEXTURE 'YELLOW_RAILINGS2'
- PROCESSING TEXTURE 'BLUE_PIPE'
- PROCESSING TEXTURE 'ORANGE_PIPE'
- PROCESSING TEXTURE 'ENGINE_TEST3'
- PROCESSING TEXTURE 'ENGINE_TEST2'
- PROCESSING TEXTURE 'YELLOW_STEPS'
- PROCESSING TEXTURE 'YELLOW_GANTRY3'
- PROCESSING TEXTURE 'YELLOW_GRATES1'
- PROCESSING TEXTURE 'YELLOW_GRATES2'
- PROCESSING TEXTURE 'YELLOW_PIPE'
- PROCESSING TEXTURE 'YELLOW_STAIRS'
- PROCESSING TEXTURE 'YELLOW_STAIRS2'
- PROCESSING TEXTURE 'YELLOW_GANTRY1'
- PROCESSING TEXTURE 'RED_STAIRS'
- PROCESSING TEXTURE 'VAB_EXT4'
- Resampling VAB_EXT4 from 512x512 to 256x256
- PROCESSING TEXTURE 'VAB_EXT2'
- PROCESSING TEXTURE 'VAB_EXT1'
- PROCESSING TEXTURE 'LIFTSHAFT2'
- PROCESSING TEXTURE 'LIFTSHAFT1'
- PROCESSING TEXTURE 'PROCFAC2'
- PROCESSING TEXTURE 'ENGINE_TEST4FLAT'
- PROCESSING TEXTURE 'ENGINE_TEST5'
- PROCESSING TEXTURE 'ROCKET1FLAT'
- PROCESSING TEXTURE 'PAD1'
- PROCESSING TEXTURE 'PAD2'
- PROCESSING TEXTURE 'PAD3'
- PROCESSING TEXTURE 'PAD4'
- PROCESSING TEXTURE 'PAD7'
- PROCESSING TEXTURE 'PAD6'
- PROCESSING TEXTURE 'LCC_WINDOWS'
- PROCESSING TEXTURE 'CONTROLPANEL1_OFF'
- PROCESSING TEXTURE 'CONTROLPANEL1_ON'
- PROCESSING TEXTURE 'CONTROLPANEL10_OFF'
- PROCESSING TEXTURE 'CONTROLPANEL10_ON'
- PROCESSING TEXTURE 'CONTROLPANEL2_OFF'
- PROCESSING TEXTURE 'CONTROLPANEL2_ON'
- PROCESSING TEXTURE 'CONTROLPANEL3_OFF'
- PROCESSING TEXTURE 'CONTROLPANEL3_ON'
- PROCESSING TEXTURE 'CONTROLPANEL4_OFF'
- PROCESSING TEXTURE 'CONTROLPANEL4_ON'
- PROCESSING TEXTURE 'CONTROLPANEL5_OFF'
- PROCESSING TEXTURE 'CONTROLPANEL5_ON'
- PROCESSING TEXTURE 'CONTROLPANEL6_OFF'
- PROCESSING TEXTURE 'CONTROLPANEL6_ON'
- PROCESSING TEXTURE 'CONTROLPANEL7_OFF'
- PROCESSING TEXTURE 'CONTROLPANEL7_ON'
- PROCESSING TEXTURE 'CONTROLPANEL8_OFF'
- PROCESSING TEXTURE 'CONTROLPANEL8_ON'
- PROCESSING TEXTURE 'CONTROLPANEL9_OFF'
- PROCESSING TEXTURE 'CONTROLPANEL9_ON'
- PROCESSING TEXTURE 'SHELVES1'
- PROCESSING TEXTURE 'OLD_PORTABLE'
- PROCESSING TEXTURE 'OLD_COMPUTER_BACK'
- PROCESSING TEXTURE 'OLD_COMPUTER_PANEL_LITES'
- PROCESSING TEXTURE 'OLD_COMPUTER_PANELS1'
- PROCESSING TEXTURE 'OLD_COMPUTER_SIDES'
- PROCESSING TEXTURE 'OLD_COMPUTER1'
- PROCESSING TEXTURE 'OLD_COMPUTER2'
- PROCESSING TEXTURE 'OLD_COMPUTER3'
- PROCESSING TEXTURE 'OLD_COMP_LIGHTS'
- PROCESSING TEXTURE 'BUTTON_COVER'
- PROCESSING TEXTURE 'LITTLE_BUTTON_ON'
- PROCESSING TEXTURE 'LITTLE_BUTTON_OFF'
- PROCESSING TEXTURE 'DUCK_DOOR2'
- PROCESSING TEXTURE 'DUCK_DOOR'
- PROCESSING TEXTURE 'LIFT1'
- PROCESSING TEXTURE 'LIFTLIP'
- PROCESSING TEXTURE 'METALLIFT3'
- PROCESSING TEXTURE 'GLASS_SHARD'
- PROCESSING TEXTURE 'DAM1'
- PROCESSING TEXTURE 'WHITE_TILES'
- PROCESSING TEXTURE 'CANTEEN1'
- PROCESSING TEXTURE 'N2TANKS3'
- PROCESSING TEXTURE 'N2_TANKS'
- PROCESSING TEXTURE 'N2TANKS4'
- PROCESSING TEXTURE 'RED_VALVE'
- PROCESSING TEXTURE 'PUMP_CONTROLS'
- PROCESSING TEXTURE 'FUEL_VALVE_SCALE'
- PROCESSING TEXTURE 'PROJECTIONROOM5FLAT'
- PROCESSING TEXTURE 'PROJECTIONROOM4FLAT'
- PROCESSING TEXTURE 'COACH1FLAT'
- PROCESSING TEXTURE 'CHASSIS_1_FLAT'
- PROCESSING TEXTURE 'RUBBERFLOOR'
- PROCESSING TEXTURE 'PILOT_SEATFLAT'
- PROCESSING TEXTURE 'STEERING_WHEELFLAT'
- PROCESSING TEXTURE 'COACH_CEILING_FLAT'
- PROCESSING TEXTURE 'RADIO1-FLAT'
- PROCESSING TEXTURE 'RADIO2-FLAT'
- PROCESSING TEXTURE 'RADIO3-FLAT'
- PROCESSING TEXTURE 'TROPICAL-TREE2'
- PROCESSING TEXTURE 'TROPICAL-TREE4'
- PROCESSING TEXTURE 'TROPICAL-TREE3'
- PROCESSING TEXTURE 'TROPICAL-TREE5'
- PROCESSING TEXTURE 'CLEAN_WALLS'
- PROCESSING TEXTURE 'SHUTTLE_INT1FLAT'
- PROCESSING TEXTURE 'SHUTTLE_INTERIOR3FLAT'
- PROCESSING TEXTURE 'SHUTTLE_DESPAIR_BLUE'
- PROCESSING TEXTURE 'PROCFAC1'
- PROCESSING TEXTURE 'LITTLE_DROIDFLAT'
- PROCESSING TEXTURE 'LITTLE_DROID2FLAT'
- PROCESSING TEXTURE 'FENCE4'
- PROCESSING TEXTURE 'METALLIFT3_LITES'
- PROCESSING TEXTURE '2001DOORFRAME&FLOORS'
- PROCESSING TEXTURE 'GEODESIC1'
- PROCESSING TEXTURE 'NY_SNOW4'
- PROCESSING TEXTURE 'GEODESIC_TOP'
- PROCESSING TEXTURE 'SEA'
- PROCESSING TEXTURE 'BOAT1'
- PROCESSING TEXTURE 'CANARDO4'
- PROCESSING TEXTURE 'CANARDO2'
- PROCESSING TEXTURE 'CANARDO3'
- PROCESSING TEXTURE 'CANARDO1'
- PROCESSING TEXTURE 'MUSH_CLOUD'
- PROCESSING TEXTURE 'CANARDO_SKY'
- PROCESSING TEXTURE 'METAL_CEILINGLITES'
- PROCESSING TEXTURE 'SPACEEXIT'
- PROCESSING TEXTURE 'RED_RAILINGS'
- PROCESSING TEXTURE 'PANEL_SPLINTER'
- PROCESSING TEXTURE 'PAD7_LITES'
- PROCESSING TEXTURE 'WAX_WEE2'
- PROCESSING TEXTURE 'WAX_WEE1'
- PROCESSING TEXTURE 'PROCFAC4'
- PROCESSING TEXTURE 'PIPES3'
- PROCESSING TEXTURE 'COPY OF GOD13'
- PROCESSING TEXTURE 'CRATES'
- PROCESSING TEXTURE 'ICEPARTICLE'
- PROCESSING TEXTURE 'TOONMAPLITE'
- PROCESSING TEXTURE 'TOONMAP'
- Writing Materials...
- Writing Sections...
- Writing Portal Set...
- 308 vertices
- 324 cells
- Writing Grid...
- splicing to <\\Server\furballs\ps2image\disk1\LEVELS\Space_l2.lp2>
- Press any key...
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